[MIRROR] Fixed Ranged Guardian moving when recalled (#6101)
* Fixed Ranged Guardian moving when recalled (#36643) * Fixed Ranged Guardian moving when recalled
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committed by
Poojawa
parent
216aef40f1
commit
ec0be681cb
@@ -37,7 +37,6 @@
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environment_smash = initial(environment_smash)
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alpha = 255
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range = initial(range)
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incorporeal_move = FALSE
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to_chat(src, "<span class='danger'><B>You switch to combat mode.</span></B>")
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toggle = FALSE
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else
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@@ -48,7 +47,6 @@
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environment_smash = ENVIRONMENT_SMASH_NONE
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alpha = 45
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range = 255
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incorporeal_move = INCORPOREAL_MOVE_BASIC
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to_chat(src, "<span class='danger'><B>You switch to scout mode.</span></B>")
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toggle = TRUE
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else
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@@ -123,3 +121,13 @@
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/obj/effect/snare/singularity_pull()
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return
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/mob/living/simple_animal/hostile/guardian/ranged/Manifest(forced)
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if (toggle)
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incorporeal_move = INCORPOREAL_MOVE_BASIC
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. = ..()
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/mob/living/simple_animal/hostile/guardian/ranged/Recall(forced)
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// To stop scout mode from moving when recalled
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incorporeal_move = FALSE
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. = ..()
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