Ports "Bluespace research updates" and "Teleportation standardization, channels, and interception"
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@@ -131,7 +131,7 @@
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no_den_usage = 1
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/obj/item/gun/magic/wand/teleport/zap_self(mob/living/user)
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if(do_teleport(user, user, 10))
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if(do_teleport(user, user, 10, channel = TELEPORT_CHANNEL_MAGIC))
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var/datum/effect_system/smoke_spread/smoke = new
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smoke.set_up(3, user.loc)
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smoke.start()
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@@ -42,10 +42,10 @@
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/obj/effect/nettingportal/proc/pop(teletarget)
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if(teletarget)
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for(var/mob/living/L in get_turf(src))
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do_teleport(L, teletarget, 2)//teleport what's in the tile to the beacon
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do_teleport(L, teletarget, 2, channel = TELEPORT_CHANNEL_BLUESPACE)//teleport what's in the tile to the beacon
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else
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for(var/mob/living/L in get_turf(src))
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do_teleport(L, L, 15) //Otherwise it just warps you off somewhere.
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do_teleport(L, L, 15, channel = TELEPORT_CHANNEL_BLUESPACE) //Otherwise it just warps you off somewhere.
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qdel(src)
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@@ -67,7 +67,7 @@
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teleloc = target.loc
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for(var/atom/movable/stuff in teleloc)
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if(!stuff.anchored && stuff.loc)
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if(do_teleport(stuff, stuff, 10))
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if(do_teleport(stuff, stuff, 10, channel = TELEPORT_CHANNEL_MAGIC))
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teleammount++
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var/datum/effect_system/smoke_spread/smoke = new
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smoke.set_up(max(round(4 - teleammount),0), stuff.loc) //Smoke drops off if a lot of stuff is moved for the sake of sanity
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