Merge remote-tracking branch 'upstream/master'

This commit is contained in:
UristMcAstronaut
2020-04-15 08:41:17 +00:00
35 changed files with 67 additions and 66 deletions
+1 -1
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@@ -147,7 +147,7 @@
//flags for covering body parts
#define GLASSESCOVERSEYES (1<<0)
#define MASKCOVERSEYES (1<<1) // get rid of some of the other retardation in these flags
#define MASKCOVERSEYES (1<<1) // get rid of some of the other stupidity in these flags
#define HEADCOVERSEYES (1<<2) // feel free to realloc these numbers for other purposes
#define MASKCOVERSMOUTH (1<<3) // on other items, these are just for mask/head
#define HEADCOVERSMOUTH (1<<4)
+1 -1
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@@ -183,7 +183,7 @@
return
// Better recursive loop, technically sort of not actually recursive cause that shit is retarded, enjoy.
// Better recursive loop, technically sort of not actually recursive cause that shit is stupid, enjoy.
//No need for a recursive limit either
/proc/recursive_mob_check(atom/O,client_check=1,sight_check=1,include_radio=1)
+1 -1
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@@ -9,7 +9,7 @@
viable_mobtypes = list(/mob/living/carbon/human)
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
permeability_mod = 0.75
desc = "Some speculate that this virus is the cause of the Space Wizard Federation's existence. Subjects affected show the signs of mental retardation, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
desc = "Some speculate that this virus is the cause of the Space Wizard Federation's existence. Subjects affected show the signs of mental hysteria, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
severity = DISEASE_SEVERITY_HARMFUL
required_organs = list(/obj/item/bodypart/head)
+1 -1
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@@ -19,7 +19,7 @@
integrity_modifier = 0.1
sheet_type = /obj/item/stack/sheet/glass
value_per_unit = 0.0025
armor_modifiers = list("melee" = 0.2, "bullet" = 0.2, "laser" = 0, "energy" = 1, "bomb" = 0, "bio" = 0.2, "rad" = 0.2, "fire" = 1, "acid" = 0.2) // yeah ok retard
armor_modifiers = list("melee" = 0.2, "bullet" = 0.2, "laser" = 0, "energy" = 1, "bomb" = 0, "bio" = 0.2, "rad" = 0.2, "fire" = 1, "acid" = 0.2) // yeah ok
/*
Color matrices are like regular colors but unlike with normal colors, you can go over 255 on a channel.
+2 -2
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@@ -79,7 +79,7 @@
message = " [message] "
//Time for a friendly game of SS13
message = replacetext(message," stupid "," smart ")
message = replacetext(message," retard "," genius ")
message = replacetext(message," idiot "," genius ")
message = replacetext(message," unrobust "," robust ")
message = replacetext(message," dumb "," smart ")
message = replacetext(message," awful "," great ")
@@ -263,7 +263,7 @@
message = replacetext(message," thank you "," thank you, thank you very much ")
message = replacetext(message," what are you "," whatcha ")
message = replacetext(message," yes ",pick(" sure", "yea "))
message = replacetext(message," faggot "," square ")
message = replacetext(message," dumbass "," square ")
message = replacetext(message," muh valids "," getting my kicks ")
speech_args[SPEECH_MESSAGE] = trim(message)
@@ -12,5 +12,5 @@
for(var/obj/machinery/door/D in locate(src.x,src.y,src.z))
if(!istype(D, /obj/machinery/door/window) && D.density)
return 0
//There are no false wall checks because that would be fucking retarded
//There are no false wall checks because that would be fucking
return 1
+1 -1
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@@ -172,7 +172,7 @@
It can cook multiple items at once.
<h2>Processor:</h2>
Use it to process certain ingredients (meat into faggot, doughslice into spaghetti, potato into fries,etc...)
Use it to process certain ingredients (meat into meatball, doughslice into spaghetti, potato into fries,etc...)
<h2>Gibber:</h2>
Stuff an animal in it to grind it into meat.
+4 -4
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@@ -953,7 +953,7 @@
/obj/item/reagent_containers/food/snacks/grown/corn,
/obj/item/reagent_containers/food/snacks/grown/mushroom/plumphelmet,
/obj/item/reagent_containers/food/snacks/grown/mushroom/chanterelle,
/obj/item/reagent_containers/food/snacks/faggot,
/obj/item/reagent_containers/food/snacks/meatball,
/obj/item/reagent_containers/food/snacks/grown/citrus/orange,
/obj/item/reagent_containers/food/snacks/grown/citrus/lemon,
/obj/item/reagent_containers/food/snacks/grown/citrus/lime,
@@ -1005,7 +1005,7 @@
/obj/item/storage/box/ingredients/italian/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/reagent_containers/food/snacks/grown/tomato(src)
new /obj/item/reagent_containers/food/snacks/faggot(src)
new /obj/item/reagent_containers/food/snacks/meatball(src)
new /obj/item/reagent_containers/food/drinks/bottle/wine(src)
/obj/item/storage/box/ingredients/vegetarian
@@ -1028,7 +1028,7 @@
new /obj/item/reagent_containers/food/snacks/grown/potato(src)
new /obj/item/reagent_containers/food/snacks/grown/tomato(src)
new /obj/item/reagent_containers/food/snacks/grown/corn(src)
new /obj/item/reagent_containers/food/snacks/faggot(src)
new /obj/item/reagent_containers/food/snacks/meatball(src)
/obj/item/storage/box/ingredients/fruity
theme_name = "fruity"
@@ -1084,7 +1084,7 @@
new /obj/item/reagent_containers/food/snacks/carpmeat(src)
new /obj/item/reagent_containers/food/snacks/meat/slab/xeno(src)
new /obj/item/reagent_containers/food/snacks/meat/slab/corgi(src)
new /obj/item/reagent_containers/food/snacks/faggot(src)
new /obj/item/reagent_containers/food/snacks/meatball(src)
/obj/item/storage/box/ingredients/exotic
theme_name = "exotic"
@@ -23,7 +23,7 @@
/obj/structure/sign/plaques/kiddie
name = "\improper AI developers plaque"
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\"."
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be stupid. Beneath the image, someone has scratched the word \"PACKETS\"."
icon_state = "kiddieplaque"
/obj/structure/sign/plaques/kiddie/badger
@@ -46,4 +46,3 @@
name = "Mr. Deempisi portrait"
desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste... You were delicious.'"
icon_state = "monkey_painting"
+3 -3
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@@ -61,7 +61,7 @@
<A href='?src=[REF(src)];[HrefToken()];secrets=events'>Summon Events (Toggle)</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=onlyone'>There can only be one!</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=delayed_onlyone'>There can only be one! (40-second delay)</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=retardify'>Make all players retarded</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=stupify'>Make all players stupid</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=eagles'>Egalitarian Station Mode</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=blackout'>Break all lights</A><BR>
<A href='?src=[REF(src)];[HrefToken()];secrets=whiteout'>Fix all lights</A><BR>
@@ -452,14 +452,14 @@
var/datum/round_event/disease_outbreak/DO = E
DO.virus_type = virus
if("retardify")
if("stupify")
if(!check_rights(R_FUN))
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Braindamage"))
for(var/mob/living/carbon/human/H in GLOB.player_list)
to_chat(H, "<span class='boldannounce'>You suddenly feel stupid.</span>")
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 60, 80)
message_admins("[key_name_admin(usr)] made everybody retarded")
message_admins("[key_name_admin(usr)] made everybody stupid")
if("eagles")//SCRAW
if(!check_rights(R_FUN))
+1 -1
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@@ -30,7 +30,7 @@
/obj/item/clothing/head/helmet/space/hardsuit/attack_self(mob/user)
on = !on
user.update_inv_head() //so our mob-overlays update
update_icon() //the mob overlay update is already done by the update_icon_updates_onmob element.
if(on)
set_light(brightness_on)
else
@@ -132,10 +132,10 @@
tastes = list("meat" = 1, "salmon" = 1)
foodtype = MEAT | ALCOHOL
/obj/item/reagent_containers/food/snacks/faggot
name = "faggot"
desc = "A great meal all round. Not a cord of wood."
icon_state = "faggot"
/obj/item/reagent_containers/food/snacks/meatball
name = "meatball"
desc = "MAMA MIA DAS A SPICY"
icon_state = "meatball"
list_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 1)
filling_color = "#800000"
tastes = list("meat" = 1)
@@ -6,7 +6,7 @@
/datum/food_processor_process/meat
input = /obj/item/reagent_containers/food/snacks/meat/slab
output = /obj/item/reagent_containers/food/snacks/faggot
output = /obj/item/reagent_containers/food/snacks/meatball
/datum/food_processor_process/bacon
input = /obj/item/reagent_containers/food/snacks/meat/rawcutlet
@@ -67,7 +67,7 @@
/datum/reagent/consumable/sodiumchloride = 1,
/datum/reagent/consumable/blackpepper = 1,
/obj/item/reagent_containers/food/snacks/boiledegg = 1,
/obj/item/reagent_containers/food/snacks/faggot = 1
/obj/item/reagent_containers/food/snacks/meatball = 1
)
result = /obj/item/reagent_containers/food/snacks/scotchegg
subcategory = CAT_EGG
@@ -129,7 +129,7 @@
/datum/crafting_recipe/food/sausage
name = "Sausage"
reqs = list(
/obj/item/reagent_containers/food/snacks/faggot = 1,
/obj/item/reagent_containers/food/snacks/meatball = 1,
/obj/item/reagent_containers/food/snacks/meat/cutlet = 2
)
result = /obj/item/reagent_containers/food/snacks/sausage
@@ -37,7 +37,7 @@
name = "Raw Khinkali"
reqs = list(
/obj/item/reagent_containers/food/snacks/doughslice = 1,
/obj/item/reagent_containers/food/snacks/faggot = 1,
/obj/item/reagent_containers/food/snacks/meatball = 1,
/obj/item/reagent_containers/food/snacks/grown/garlic = 1
)
result = /obj/item/reagent_containers/food/snacks/rawkhinkali
@@ -48,7 +48,7 @@
reqs = list(
/datum/reagent/consumable/soysauce = 5,
/obj/item/reagent_containers/food/snacks/bun = 1,
/obj/item/reagent_containers/food/snacks/faggot = 1,
/obj/item/reagent_containers/food/snacks/meatball = 1,
/obj/item/reagent_containers/food/snacks/grown/cabbage = 1
)
result = /obj/item/reagent_containers/food/snacks/meatbun
@@ -177,7 +177,7 @@
name = "Donkpocket"
reqs = list(
/obj/item/reagent_containers/food/snacks/pastrybase = 1,
/obj/item/reagent_containers/food/snacks/faggot = 1
/obj/item/reagent_containers/food/snacks/meatball = 1
)
result = /obj/item/reagent_containers/food/snacks/donkpocket
subcategory = CAT_PASTRY
@@ -71,7 +71,7 @@
name = "Sassysage pizza"
reqs = list(
/obj/item/reagent_containers/food/snacks/pizzabread = 1,
/obj/item/reagent_containers/food/snacks/faggot = 3,
/obj/item/reagent_containers/food/snacks/meatball = 3,
/obj/item/reagent_containers/food/snacks/cheesewedge = 1,
/obj/item/reagent_containers/food/snacks/grown/tomato = 1
)
@@ -80,7 +80,7 @@
/obj/item/reagent_containers/glass/bowl = 1,
/obj/item/reagent_containers/food/snacks/grown/ambrosia/vulgaris = 3,
/obj/item/reagent_containers/food/snacks/grown/potato = 1,
/obj/item/reagent_containers/food/snacks/faggot = 1
/obj/item/reagent_containers/food/snacks/meatball = 1
)
result = /obj/item/reagent_containers/food/snacks/salad/validsalad
subcategory = CAT_SALAD
@@ -104,7 +104,7 @@
reqs = list(
/datum/reagent/water = 10,
/obj/item/reagent_containers/glass/bowl = 1,
/obj/item/reagent_containers/food/snacks/faggot = 1,
/obj/item/reagent_containers/food/snacks/meatball = 1,
/obj/item/reagent_containers/food/snacks/grown/carrot = 1,
/obj/item/reagent_containers/food/snacks/grown/potato = 1
)
@@ -15,7 +15,7 @@
name = "Spaghetti meatball"
reqs = list(
/obj/item/reagent_containers/food/snacks/boiledspaghetti = 1,
/obj/item/reagent_containers/food/snacks/faggot = 2
/obj/item/reagent_containers/food/snacks/meatball = 2
)
result = /obj/item/reagent_containers/food/snacks/meatballspaghetti
subcategory = CAT_SPAGHETTI
@@ -24,7 +24,7 @@
name = "Spesslaw"
reqs = list(
/obj/item/reagent_containers/food/snacks/boiledspaghetti = 1,
/obj/item/reagent_containers/food/snacks/faggot = 4
/obj/item/reagent_containers/food/snacks/meatball = 4
)
result = /obj/item/reagent_containers/food/snacks/spesslaw
subcategory = CAT_SPAGHETTI
+1 -1
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@@ -73,7 +73,7 @@
B.name = "Fluorescent Incandescence"
if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks", "meme", "memes")
B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition","F.A.T.A.L. Rulebook")
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 100) // starts off retarded as fuck
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 100) // starts off dumb as fuck
if("monkeyism","apism","gorillism","primatism")
B.name = pick("Going Bananas", "Bananas Out For Harambe")
if("mormonism")
+1 -1
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@@ -138,6 +138,6 @@ GLOBAL_LIST_INIT(LIGHTING_CORNER_DIAGONAL, list(NORTHEAST, SOUTHEAST, SOUTHWEST,
if (!force)
return QDEL_HINT_LETMELIVE
stack_trace("Ok, Look, /tg/, I need you to find whatever fucker decided to call qdel on a fucking lighting corner, then tell him very nicely and politely that he is 100% retarded and needs his head checked. Thanks. Send them my regards by the way.")
stack_trace("Ok, Look, /tg/, I need you to find whatever fucker decided to call qdel on a fucking lighting corner, then tell him very nicely and politely that he is 100% stupid and needs his head checked. Thanks. Send them my regards by the way.")
return ..()
@@ -285,7 +285,7 @@
name = "Flat Top (Big)"
icon_state = "hair_bigflattop"
/datum/sprite_accessory/hair/fag //grimacing emoji
/datum/sprite_accessory/hair/flow
name = "Flow Hair"
icon_state = "hair_f"
@@ -777,4 +777,4 @@
/datum/sprite_accessory/hair/ziegler
name = "Ziegler"
icon_state = "hair_ziegler"
icon_state = "hair_ziegler"
@@ -53,7 +53,7 @@
/mob/living/carbon/alien/humanoid/update_transform() //The old method of updating lying/standing was update_icons(). Aliens still expect that.
if(lying > 0)
lying = 90 //Anything else looks retarded
lying = 90 //Anything else looks silly
..()
update_icons()
@@ -95,4 +95,4 @@
hands += mutable_appearance(alt_inhands_file, "[itm_state][caste]_r", -HANDS_LAYER)
overlays_standing[HANDS_LAYER] = hands
apply_overlay(HANDS_LAYER)
apply_overlay(HANDS_LAYER)