Merge branch 'master' into Cargo_MKII

This commit is contained in:
TrilbySpaceClone
2019-11-13 08:00:24 -05:00
1162 changed files with 6115 additions and 6988 deletions
+8 -8
View File
@@ -1347,7 +1347,7 @@
else if(href_list["f_secret"])
return HandleFSecret()
else if(href_list["f_dynamic_roundstart"])
if(!check_rights(R_ADMIN))
return
@@ -1593,7 +1593,7 @@
GLOB.dynamic_stacking_limit = input(usr,"Change the threat limit at which round-endings rulesets will start to stack.", "Change stacking limit", null) as num
log_admin("[key_name(usr)] set 'stacking_limit' to [GLOB.dynamic_stacking_limit].")
message_admins("[key_name(usr)] set 'stacking_limit' to [GLOB.dynamic_stacking_limit].")
dynamic_mode_options(usr)
dynamic_mode_options(usr)
else if(href_list["f_dynamic_high_pop_limit"])
if(!check_rights(R_ADMIN))
@@ -1612,7 +1612,7 @@
log_admin("[key_name(usr)] set 'high_pop_limit' to [GLOB.dynamic_high_pop_limit].")
message_admins("[key_name(usr)] set 'high_pop_limit' to [GLOB.dynamic_high_pop_limit].")
dynamic_mode_options(usr)
dynamic_mode_options(usr)
else if(href_list["f_dynamic_forced_threat"])
if(!check_rights(R_ADMIN))
@@ -1631,7 +1631,7 @@
log_admin("[key_name(usr)] set 'forced_threat_level' to [GLOB.dynamic_forced_threat_level].")
message_admins("[key_name(usr)] set 'forced_threat_level' to [GLOB.dynamic_forced_threat_level].")
dynamic_mode_options(usr)
dynamic_mode_options(usr)
else if(href_list["c_mode2"])
if(!check_rights(R_ADMIN|R_SERVER))
@@ -2442,7 +2442,7 @@
return
src.admincaster_feed_channel.channel_name = stripped_input(usr, "Provide a Feed Channel Name.", "Network Channel Handler", "")
while (findtext(src.admincaster_feed_channel.channel_name," ") == 1)
src.admincaster_feed_channel.channel_name = copytext(src.admincaster_feed_channel.channel_name,2,lentext(src.admincaster_feed_channel.channel_name)+1)
src.admincaster_feed_channel.channel_name = copytext(src.admincaster_feed_channel.channel_name,2,length(src.admincaster_feed_channel.channel_name)+1)
src.access_news_network()
else if(href_list["ac_set_channel_lock"])
@@ -2484,7 +2484,7 @@
return
src.admincaster_feed_message.body = adminscrub(input(usr, "Write your Feed story.", "Network Channel Handler", ""))
while (findtext(src.admincaster_feed_message.returnBody(-1)," ") == 1)
src.admincaster_feed_message.body = copytext(src.admincaster_feed_message.returnBody(-1),2,lentext(src.admincaster_feed_message.returnBody(-1))+1)
src.admincaster_feed_message.body = copytext(src.admincaster_feed_message.returnBody(-1),2,length(src.admincaster_feed_message.returnBody(-1))+1)
src.access_news_network()
else if(href_list["ac_submit_new_message"])
@@ -2545,7 +2545,7 @@
return
src.admincaster_wanted_message.criminal = adminscrub(input(usr, "Provide the name of the Wanted person.", "Network Security Handler", ""))
while(findtext(src.admincaster_wanted_message.criminal," ") == 1)
src.admincaster_wanted_message.criminal = copytext(admincaster_wanted_message.criminal,2,lentext(admincaster_wanted_message.criminal)+1)
src.admincaster_wanted_message.criminal = copytext(admincaster_wanted_message.criminal,2,length(admincaster_wanted_message.criminal)+1)
src.access_news_network()
else if(href_list["ac_set_wanted_desc"])
@@ -2553,7 +2553,7 @@
return
src.admincaster_wanted_message.body = adminscrub(input(usr, "Provide the a description of the Wanted person and any other details you deem important.", "Network Security Handler", ""))
while (findtext(src.admincaster_wanted_message.body," ") == 1)
src.admincaster_wanted_message.body = copytext(src.admincaster_wanted_message.body,2,lentext(src.admincaster_wanted_message.body)+1)
src.admincaster_wanted_message.body = copytext(src.admincaster_wanted_message.body,2,length(src.admincaster_wanted_message.body)+1)
src.access_news_network()
else if(href_list["ac_submit_wanted"])
+4 -4
View File
@@ -307,11 +307,11 @@ GLOBAL_PROTECT(VVpixelmovement)
// the type with the base type removed from the begaining
var/fancytype = types[D.type]
if (findtext(fancytype, types[type]))
fancytype = copytext(fancytype, lentext(types[type])+1)
var/shorttype = copytext("[D.type]", lentext("[type]")+1)
if (lentext(shorttype) > lentext(fancytype))
fancytype = copytext(fancytype, length(types[type])+1)
var/shorttype = copytext("[D.type]", length("[type]")+1)
if (length(shorttype) > length(fancytype))
shorttype = fancytype
if (!lentext(shorttype))
if (!length(shorttype))
shorttype = "/"
.["[D]([shorttype])[REF(D)]#[i]"] = D
@@ -96,7 +96,6 @@ GLOBAL_LIST_EMPTY(antagonists)
LAZYREMOVE(owner.antag_datums, src)
if(!silent && owner.current)
farewell()
owner.objectives -= objectives
var/datum/team/team = get_team()
if(team)
team.remove_member(owner)
@@ -132,14 +131,14 @@ GLOBAL_LIST_EMPTY(antagonists)
report += printplayer(owner)
var/objectives_complete = TRUE
if(owner.objectives.len)
report += printobjectives(owner)
for(var/datum/objective/objective in owner.objectives)
if(objectives.len)
report += printobjectives(objectives)
for(var/datum/objective/objective in objectives)
if(!objective.check_completion())
objectives_complete = FALSE
break
if(owner.objectives.len == 0 || objectives_complete)
if(objectives.len == 0 || objectives_complete)
report += "<span class='greentext big'>The [name] was successful!</span>"
else
report += "<span class='redtext big'>The [name] has failed!</span>"
@@ -216,25 +215,6 @@ GLOBAL_LIST_EMPTY(antagonists)
return
antag_memory = new_memo
//This datum will autofill the name with special_role
//Used as placeholder for minor antagonists, please create proper datums for these
/datum/antagonist/auto_custom
show_in_antagpanel = FALSE
antagpanel_category = "Other"
show_name_in_check_antagonists = TRUE
/datum/antagonist/auto_custom/on_gain()
..()
name = owner.special_role
//Add all objectives not already owned by other datums to this one.
var/list/already_registered_objectives = list()
for(var/datum/antagonist/A in owner.antag_datums)
if(A == src)
continue
else
already_registered_objectives |= A.objectives
objectives = owner.objectives - already_registered_objectives
//This one is created by admin tools for custom objectives
/datum/antagonist/custom
antagpanel_category = "Custom"
-1
View File
@@ -30,7 +30,6 @@
var/datum/objective/blob_takeover/main = new
main.owner = owner
objectives += main
owner.objectives |= objectives
/datum/antagonist/blob/apply_innate_effects(mob/living/mob_override)
if(!isovermind(owner.current))
@@ -0,0 +1,33 @@
/datum/antagonist/blood_contract
name = "Blood Contract Target"
show_in_roundend = FALSE
show_in_antagpanel = FALSE
/datum/antagonist/blood_contract/on_gain()
. = ..()
give_objective()
start_the_hunt()
/datum/antagonist/blood_contract/proc/give_objective()
var/datum/objective/survive/survive = new
survive.owner = owner
objectives += survive
/datum/antagonist/blood_contract/greet()
. = ..()
to_chat(owner, "<span class='userdanger'>You've been marked for death! Don't let the demons get you! KILL THEM ALL!</span>")
/datum/antagonist/blood_contract/proc/start_the_hunt()
var/mob/living/carbon/human/H = owner.current
if(!istype(H))
return
H.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
var/obj/effect/mine/pickup/bloodbath/B = new(H)
INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, H) //could use moving out from the mine
for(var/mob/living/carbon/human/P in GLOB.player_list)
if(P == H)
continue
to_chat(P, "<span class='userdanger'>You have an overwhelming desire to kill [H]. [H.p_theyve(TRUE)] been marked red! Whoever [H.p_they()] [H.p_were()], friend or foe, go kill [H.p_them()]!</span>")
P.put_in_hands(new /obj/item/kitchen/knife/butcher(P), TRUE)
@@ -9,7 +9,6 @@
for(var/O in directives)
var/datum/objective/brainwashing/objective = new(O)
B.objectives += objective
M.objectives += objective
B.greet()
else
B = new()
@@ -32,10 +31,6 @@
antagpanel_category = "Other"
show_name_in_check_antagonists = TRUE
/datum/antagonist/brainwashed/on_gain()
owner.objectives |= objectives
. = ..()
/datum/antagonist/brainwashed/greet()
to_chat(owner, "<span class='warning'>Your mind reels as it begins focusing on a single purpose...</span>")
to_chat(owner, "<big><span class='warning'><b>Follow the Directives, at any cost!</b></span></big>")
@@ -20,7 +20,6 @@
/datum/antagonist/brother/on_gain()
SSticker.mode.brothers += owner
objectives += team.objectives
owner.objectives += objectives
owner.special_role = special_role
finalize_brother()
return ..()
@@ -459,8 +459,6 @@
objectives += identity_theft
escape_objective_possible = FALSE
owner.objectives |= objectives
/datum/antagonist/changeling/proc/update_changeling_icons_added()
var/datum/atom_hud/antag/hud = GLOB.huds[ANTAG_HUD_CHANGELING]
hud.join_hud(owner.current)
@@ -334,7 +334,7 @@
/obj/item/projectile/tentacle/proc/tentacle_stab(mob/living/carbon/human/H, mob/living/carbon/C)
if(H.Adjacent(C))
for(var/obj/item/I in H.held_items)
if(I.is_sharp())
if(I.get_sharpness())
C.visible_message("<span class='danger'>[H] impales [C] with [H.p_their()] [I.name]!</span>", "<span class='userdanger'>[H] impales you with [H.p_their()] [I.name]!</span>")
C.apply_damage(I.force, BRUTE, BODY_ZONE_CHEST)
H.do_item_attack_animation(C, used_item = I)
@@ -147,6 +147,11 @@
if(iscarbon(L))
var/mob/living/carbon/M = L
M.uncuff()
var/brutedamage = L.getBruteLoss()
var/burndamage = L.getFireLoss()
if(brutedamage || burndamage)
L.adjustBruteLoss(-(brutedamage * 0.25))
L.adjustFireLoss(-(burndamage * 0.25))
L.Knockdown(50) //Completely defenseless for five seconds - mainly to give them time to read over the information they've just been presented with
if(iscarbon(L))
var/mob/living/carbon/C = L
@@ -262,7 +267,7 @@
clockwork_desc = "A sigil that will drain non-Servants that remain on it. Servants that remain on it will be healed if it has any vitality drained."
icon_state = "sigilvitality"
layer = SIGIL_LAYER
alpha = 75
alpha = 125
color = "#123456"
affects_servants = TRUE
stat_affected = DEAD
@@ -80,7 +80,7 @@
power_cost = 125
whispered = TRUE
object_path = /obj/effect/clockwork/sigil/submission
creator_message = "<span class='brass'>A luminous sigil appears below you. Any non-Servants to cross it will be converted after 8 seconds if they do not move.</span>"
creator_message = "<span class='brass'>A luminous sigil appears below you. Any non-Servants to cross it will be converted and healed of some of their wounds after 8 seconds if they do not move.</span>"
usage_tip = "This is the primary conversion method, though it will not penetrate mindshield implants."
tier = SCRIPTURE_DRIVER
one_per_tile = TRUE
@@ -71,6 +71,7 @@
return TRUE
/obj/structure/destructible/clockwork/trap/proc/activate()
return
//These objects send signals to normal traps to activate
/obj/structure/destructible/clockwork/trap/trigger
@@ -79,6 +80,14 @@
break_message = "<span class='warning'>The trigger breaks apart!</span>"
density = FALSE
/obj/structure/destructible/clockwork/trap/trigger/Initialize()
. = ..()
for(var/obj/structure/destructible/clockwork/trap/T in get_turf(src))
if(!istype(T, /obj/structure/destructible/clockwork/trap/trigger))
wired_to += T
T.wired_to += src
to_chat(usr, "<span class='alloy'>[src] automatically links with [T] beneath it.</span>")
/obj/structure/destructible/clockwork/trap/trigger/activate()
for(var/obj/structure/destructible/clockwork/trap/T in wired_to)
if(istype(T, /obj/structure/destructible/clockwork/trap/trigger)) //Triggers don't go off multiple times
@@ -110,9 +110,7 @@
if(!(BI.resistance_flags & ON_FIRE))
BI.fire_act()
continue
if(is_servant_of_ratvar(L) || (HAS_TRAIT(L, TRAIT_BLIND)) || L.anti_magic_check(TRUE, TRUE))
continue
if(L.stat || L.lying)
if(is_servant_of_ratvar(L) || (HAS_TRAIT(L, TRAIT_BLIND)) || L.anti_magic_check(TRUE, TRUE) || L.incapacitated(TRUE))
continue
if (iscarbon(L))
var/mob/living/carbon/c = L
@@ -7,18 +7,10 @@
icon_state = "pressure_sensor"
alpha = 50
/obj/structure/destructible/clockwork/trap/trigger/Initialize()
. = ..()
for(var/obj/structure/destructible/clockwork/trap/T in get_turf(src))
if(!istype(T, /obj/structure/destructible/clockwork/trap/trigger))
wired_to += T
T.wired_to += src
to_chat(usr, "<span class='alloy'>[src] automatically links with [T] beneath it.</span>")
/obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/Crossed(atom/movable/AM)
if(isliving(AM) && !is_servant_of_ratvar(AM))
var/mob/living/L = AM
if(L.stat || L.m_intent == MOVE_INTENT_WALK || L.lying)
if(L.stat || L.m_intent == MOVE_INTENT_WALK || L.movement_type & (FLYING|FLOATING))
return
audible_message("<i>*click*</i>")
playsound(src, 'sound/items/screwdriver2.ogg', 50, TRUE)
-1
View File
@@ -35,7 +35,6 @@
/datum/antagonist/cult/proc/add_objectives()
objectives |= cult_team.objectives
owner.objectives |= objectives
/datum/antagonist/cult/Destroy()
QDEL_NULL(communion)
+1 -1
View File
@@ -549,7 +549,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
var/list/parts = list()
parts += printplayer(owner)
parts += printdevilinfo()
parts += printobjectives(owner)
parts += printobjectives(objectives)
return parts.Join("<br>")
//A simple super light weight datum for the codex gigas.
+15
View File
@@ -57,3 +57,18 @@
visible_message("<span class='danger'>[src] screams in agony as it sublimates into a sulfurous smoke.</span>")
ghostize()
qdel(src)
/datum/antagonist/imp
name = "Imp"
antagpanel_category = "Devil"
show_in_roundend = FALSE
/datum/antagonist/imp/on_gain()
. = ..()
give_objectives()
/datum/antagonist/imp/proc/give_objectives()
var/datum/objective/newobjective = new
newobjective.explanation_text = "Try to get a promotion to a higher devilic rank."
newobjective.owner = owner
objectives += newobjective
@@ -147,13 +147,8 @@
if(ascended || user.mind.soulOwner == src.mind)
var/mob/living/simple_animal/imp/S = new(get_turf(loc))
user.transfer_ckey(S, FALSE)
S.mind.assigned_role = "Imp"
S.mind.special_role = "Imp"
var/datum/objective/newobjective = new
newobjective.explanation_text = "Try to get a promotion to a higher devilic rank."
S.mind.objectives += newobjective
to_chat(S, S.playstyle_string)
to_chat(S, "<B>Objective #[1]</B>: [newobjective.explanation_text]")
var/datum/antagonist/imp/A = new()
S.mind.add_antag_datum(A)
else
return ..()
@@ -10,12 +10,10 @@
var/datum/objective/O = new /datum/objective/disease_infect()
O.owner = owner
objectives += O
owner.objectives += O
O = new /datum/objective/disease_infect_centcom()
O.owner = owner
objectives += O
owner.objectives += O
. = ..()
-1
View File
@@ -113,7 +113,6 @@
/datum/antagonist/ert/proc/forge_objectives()
if(ert_team)
objectives |= ert_team.objectives
owner.objectives |= objectives
/datum/antagonist/ert/proc/equipERT()
var/mob/living/carbon/human/H = owner.current
@@ -8,7 +8,6 @@
O.completed = TRUE //YES!
O.owner = owner
objectives += O
owner.objectives += objectives
/datum/antagonist/greentext/on_gain()
forge_objectives()
@@ -24,8 +24,6 @@
hijack_objective.owner = owner
objectives += hijack_objective
owner.objectives |= objectives
/datum/antagonist/highlander/on_gain()
forge_objectives()
owner.special_role = "highlander"
@@ -0,0 +1,9 @@
/datum/antagonist/magic_servant
name = "Magic Servant"
show_in_roundend = FALSE
show_in_antagpanel = FALSE
/datum/antagonist/magic_servant/proc/setup_master(mob/M)
var/datum/objective/O = new("Serve [M.real_name].")
O.owner = owner
objectives |= O
@@ -63,7 +63,6 @@
/datum/antagonist/monkey/proc/forge_objectives()
objectives |= monkey_team.objectives
owner.objectives |= objectives
/datum/antagonist/monkey/admin_remove(mob/admin)
var/mob/living/carbon/monkey/M = owner.current
-1
View File
@@ -96,7 +96,6 @@
var/datum/objective/O = new /datum/objective/survive()
O.owner = owner
objectives += O
owner.objectives |= objectives
/proc/remove_ninja(mob/living/L)
if(!L || !L.mind)
@@ -343,10 +343,10 @@
/obj/machinery/nuclearbomb/proc/set_anchor()
if(!isinspace())
anchored = !anchored
else
if(isinspace() && !anchored)
to_chat(usr, "<span class='warning'>There is nothing to anchor to!</span>")
else
anchored = !anchored
/obj/machinery/nuclearbomb/proc/set_safety()
safety = !safety
+1 -1
View File
@@ -87,7 +87,7 @@
/datum/antagonist/nukeop/proc/forge_objectives()
if(nuke_team)
owner.objectives |= nuke_team.objectives
objectives |= nuke_team.objectives
/datum/antagonist/nukeop/proc/move_to_spawnpoint()
var/team_number = 1
@@ -36,8 +36,6 @@
missionobj.completed = 1
mission = missionobj
objectives |= mission
owner.objectives |= objectives
/datum/antagonist/official/on_gain()
forge_objectives()
@@ -26,7 +26,6 @@
// Sets objectives, equips all antags with the storage implant.
/datum/antagonist/overthrow/on_gain()
objectives += team.objectives
owner.objectives += objectives
..()
owner.announce_objectives()
equip_overthrow()
@@ -34,7 +33,6 @@
/datum/antagonist/overthrow/on_removal()
owner.special_role = null
owner.objectives -= objectives
..()
// Creates the overthrow team, or sets it. The objectives are static for all the team members.
@@ -35,7 +35,9 @@
objectives += heads_obj
for(var/i in members)
var/datum/mind/M = i
M.objectives += heads_obj
var/datum/antagonist/overthrow/O = M.has_antag_datum(/datum/antagonist/overthrow)
if(O)
O.objectives += heads_obj
heads_obj.find_targets()
addtimer(CALLBACK(src,.proc/update_objectives),OBJECTIVE_UPDATING_TIME,TIMER_UNIQUE)
+4 -7
View File
@@ -31,12 +31,7 @@
/datum/antagonist/pirate/on_gain()
if(crew)
owner.objectives |= crew.objectives
. = ..()
/datum/antagonist/pirate/on_removal()
if(crew)
owner.objectives -= crew.objectives
objectives |= crew.objectives
. = ..()
/datum/team/pirate
@@ -53,7 +48,9 @@
getbooty.update_explanation_text()
objectives += getbooty
for(var/datum/mind/M in members)
M.objectives |= objectives
var/datum/antagonist/pirate/P = M.has_antag_datum(/datum/antagonist/pirate)
if(P)
P.objectives |= objectives
/datum/objective/loot
@@ -14,8 +14,6 @@
objective2.owner = owner
objectives += objective2
owner.objectives |= objectives
/datum/antagonist/revenant/on_gain()
forge_objectives()
. = ..()
@@ -66,10 +66,10 @@
return rev_team
/datum/antagonist/rev/proc/create_objectives()
owner.objectives |= rev_team.objectives
objectives |= rev_team.objectives
/datum/antagonist/rev/proc/remove_objectives()
owner.objectives -= rev_team.objectives
objectives -= rev_team.objectives
//Bump up to head_rev
/datum/antagonist/rev/proc/promote()
@@ -265,7 +265,8 @@
new_target.update_explanation_text()
objectives += new_target
for(var/datum/mind/M in members)
M.objectives |= objectives
var/datum/antagonist/rev/R = M.has_antag_datum(/datum/antagonist/rev)
R.objectives |= objectives
addtimer(CALLBACK(src,.proc/update_objectives),HEAD_UPDATE_PERIOD,TIMER_UNIQUE)
+29
View File
@@ -0,0 +1,29 @@
/datum/antagonist/santa
name = "Santa"
show_in_antagpanel = FALSE
/datum/antagonist/santa/on_gain()
. = ..()
give_equipment()
give_objective()
/datum/antagonist/santa/greet()
. = ..()
to_chat(owner, "<span class='boldannounce'>You are Santa! Your objective is to bring joy to the people on this station. You can conjure more presents using a spell, and there are several presents in your bag.</span>")
/datum/antagonist/santa/proc/give_equipment()
var/mob/living/carbon/human/H = owner.current
if(istype(H))
H.equipOutfit(/datum/outfit/santa)
owner.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/presents)
var/obj/effect/proc_holder/spell/targeted/area_teleport/teleport/telespell = new
telespell.clothes_req = 0 //santa robes aren't actually magical.
owner.AddSpell(telespell) //does the station have chimneys? WHO KNOWS!
/datum/antagonist/santa/proc/give_objective()
var/datum/objective/santa_objective = new()
santa_objective.explanation_text = "Bring joy and presents to the station!"
santa_objective.completed = 1 //lets cut our santas some slack.
santa_objective.owner = owner
objectives |= santa_objective
@@ -26,8 +26,6 @@
new_objective2.explanation_text = "[objective_verb] everyone[summoner ? " else while you're at it":""]."
objectives += new_objective2
owner.objectives |= objectives
/datum/antagonist/slaughter/laughter
name = "Laughter demon"
objective_verb = "Hug and Tickle"
@@ -8,7 +8,6 @@
var/datum/objective/survive/survive = new
survive.owner = owner
objectives += survive
owner.objectives |= objectives
/datum/antagonist/survivalist/on_gain()
owner.special_role = "survivalist"
@@ -78,15 +78,14 @@
scan_target = null
if(owner)
if(owner.mind)
if(owner.mind.objectives)
for(var/datum/objective/objective_ in owner.mind.objectives)
if(!is_internal_objective(objective_))
continue
var/datum/objective/assassinate/internal/objective = objective_
var/mob/current = objective.target.current
if(current&&current.stat!=DEAD)
scan_target = current
break
for(var/datum/objective/objective_ in owner.mind.get_all_objectives())
if(!is_internal_objective(objective_))
continue
var/datum/objective/assassinate/internal/objective = objective_
var/mob/current = objective.target.current
if(current&&current.stat!=DEAD)
scan_target = current
break
/datum/status_effect/agent_pinpointer/tick()
if(!owner)
@@ -100,9 +99,9 @@
return (istype(O, /datum/objective/assassinate/internal)||istype(O, /datum/objective/destroy/internal))
/datum/antagonist/traitor/proc/replace_escape_objective()
if(!owner||!owner.objectives)
if(!owner || !objectives.len)
return
for (var/objective_ in owner.objectives)
for (var/objective_ in objectives)
if(!(istype(objective_, /datum/objective/escape)||istype(objective_, /datum/objective/survive)))
continue
remove_objective(objective_)
@@ -112,9 +111,9 @@
add_objective(martyr_objective)
/datum/antagonist/traitor/proc/reinstate_escape_objective()
if(!owner||!owner.objectives)
if(!owner||!objectives.len)
return
for (var/objective_ in owner.objectives)
for (var/objective_ in objectives)
if(!istype(objective_, /datum/objective/martyr))
continue
remove_objective(objective_)
@@ -131,7 +130,7 @@
return
to_chat(owner.current, "<span class='userdanger'> Target eliminated: [victim.name]</span>")
LAZYINITLIST(targets_stolen)
for(var/objective_ in victim.objectives)
for(var/objective_ in victim.get_all_objectives())
if(istype(objective_, /datum/objective/assassinate/internal))
var/datum/objective/assassinate/internal/objective = objective_
if(objective.target==owner)
@@ -159,7 +158,7 @@
var/status_text = objective.check_completion() ? "neutralised" : "active"
to_chat(owner.current, "<span class='userdanger'> New target added to database: [objective.target.name] ([status_text]) </span>")
last_man_standing = TRUE
for(var/objective_ in owner.objectives)
for(var/objective_ in objectives)
if(!is_internal_objective(objective_))
continue
var/datum/objective/assassinate/internal/objective = objective_
@@ -175,7 +174,7 @@
/datum/antagonist/traitor/internal_affairs/proc/iaa_process()
if(owner&&owner.current&&owner.current.stat!=DEAD)
for(var/objective_ in owner.objectives)
for(var/objective_ in objectives)
if(!is_internal_objective(objective_))
continue
var/datum/objective/assassinate/internal/objective = objective_
@@ -55,12 +55,10 @@
owner.special_role = null
..()
/datum/antagonist/traitor/proc/add_objective(var/datum/objective/O)
owner.objectives += O
/datum/antagonist/traitor/proc/add_objective(datum/objective/O)
objectives += O
/datum/antagonist/traitor/proc/remove_objective(var/datum/objective/O)
owner.objectives -= O
/datum/antagonist/traitor/proc/remove_objective(datum/objective/O)
objectives -= O
/datum/antagonist/traitor/proc/forge_traitor_objectives()
@@ -89,7 +87,7 @@
forge_single_objective()
if(is_hijacker && objective_count <= toa) //Don't assign hijack if it would exceed the number of objectives set in config.traitor_objectives_amount
if (!(locate(/datum/objective/hijack) in owner.objectives))
if (!(locate(/datum/objective/hijack) in objectives))
var/datum/objective/hijack/hijack_objective = new
hijack_objective.owner = owner
add_objective(hijack_objective)
@@ -97,7 +95,7 @@
var/martyr_compatibility = 1 //You can't succeed in stealing if you're dead.
for(var/datum/objective/O in owner.objectives)
for(var/datum/objective/O in objectives)
if(!O.martyr_compatible)
martyr_compatibility = 0
break
@@ -109,7 +107,7 @@
return
else
if(!(locate(/datum/objective/escape) in owner.objectives))
if(!(locate(/datum/objective/escape) in objectives))
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
add_objective(escape_objective)
@@ -159,7 +157,7 @@
kill_objective.find_target()
add_objective(kill_objective)
else
if(prob(15) && !(locate(/datum/objective/download) in owner.objectives) && !(owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
if(prob(15) && !(locate(/datum/objective/download) in objectives) && !(owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
var/datum/objective/download/download_objective = new
download_objective.owner = owner
download_objective.gen_amount_goal()
@@ -9,7 +9,6 @@
var/datum/objective/martyr/normiesgetout = new
normiesgetout.owner = owner
objectives += normiesgetout
owner.objectives += objectives
/datum/antagonist/heartbreaker/on_gain()
forge_objectives()
@@ -12,7 +12,6 @@
protect_objective.human_check = FALSE
protect_objective.explanation_text = "Protect [date.name], your date."
objectives += protect_objective
owner.objectives += objectives
/datum/antagonist/valentine/on_gain()
forge_objectives()
@@ -34,8 +33,8 @@
//Squashed up a bit
/datum/antagonist/valentine/roundend_report()
var/objectives_complete = TRUE
if(owner.objectives.len)
for(var/datum/objective/objective in owner.objectives)
if(objectives.len)
for(var/datum/objective/objective in objectives)
if(!objective.check_completion())
objectives_complete = FALSE
break
@@ -51,8 +50,8 @@
/datum/antagonist/valentine/chem/roundend_report()
var/objectives_complete = TRUE
if(owner.objectives.len)
for(var/datum/objective/objective in owner.objectives)
if(objectives.len)
for(var/datum/objective/objective in objectives)
if(!objective.check_completion())
objectives_complete = FALSE
break
@@ -8,7 +8,6 @@
var/datum/objective/hijack/hijack = new
hijack.owner = owner
objectives += hijack
owner.objectives |= objectives
/datum/antagonist/wishgranter/on_gain()
owner.special_role = "Avatar of the Wish Granter"
@@ -255,7 +255,7 @@
/obj/item/voodoo/attackby(obj/item/I, mob/user, params)
if(target && cooldown < world.time)
if(I.is_hot())
if(I.get_temperature())
to_chat(target, "<span class='userdanger'>You suddenly feel very hot</span>")
target.adjust_bodytemperature(50)
GiveHint(target)
+7 -9
View File
@@ -57,19 +57,19 @@
if(!GLOB.wizardstart.len)
SSjob.SendToLateJoin(owner.current)
to_chat(owner, "HOT INSERTION, GO GO GO")
owner.current.forceMove(pick(GLOB.wizardstart))
else
owner.current.forceMove(pick(GLOB.wizardstart))
/datum/antagonist/wizard/proc/create_objectives()
var/datum/objective/new_objective = new("Cause as much creative mayhem as you can aboard the station! The more outlandish your methods of achieving this, the better! Make sure there's a decent amount of crew alive to tell of your tale.")
new_objective.completed = TRUE //So they can greentext without admin intervention.
new_objective.owner = owner
objectives += new_objective
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
objectives += escape_objective
for(var/datum/objective/O in objectives)
owner.objectives += O
if (!(locate(/datum/objective/escape) in objectives))
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
objectives += escape_objective
/datum/antagonist/wizard/on_removal()
unregister()
@@ -183,7 +183,6 @@
new_objective.owner = owner
new_objective.target = master
new_objective.explanation_text = "Protect [master.current.real_name], the wizard."
owner.objectives += new_objective
objectives += new_objective
//Random event wizard
@@ -251,7 +250,6 @@
/datum/antagonist/wizard/academy/create_objectives()
var/datum/objective/new_objective = new("Protect Wizard Academy from the intruders")
new_objective.owner = owner
owner.objectives += new_objective
objectives += new_objective
//Solo wizard report
+9 -1
View File
@@ -17,6 +17,7 @@
var/faction = null
var/permanent = FALSE //If true, the spawner will not disappear upon running out of uses.
var/random = FALSE //Don't set a name or gender, just go random
var/antagonist_type
var/objectives = null
var/uses = 1 //how many times can we spawn from it. set to -1 for infinite.
var/brute_damage = 0
@@ -111,9 +112,16 @@
if(show_flavour)
to_chat(M, "[flavour_text]")
var/datum/mind/MM = M.mind
var/datum/antagonist/A
if(antagonist_type)
A = MM.add_antag_datum(antagonist_type)
if(objectives)
if(!A)
A = MM.add_antag_datum(/datum/antagonist/custom)
for(var/objective in objectives)
MM.objectives += new/datum/objective(objective)
var/datum/objective/O = new/datum/objective(objective)
O.owner = MM
A.objectives += O
if(assignedrole)
M.mind.assigned_role = assignedrole
special(M, name)
@@ -264,8 +264,9 @@
var/mob/living/carbon/human/H = new(drop_location())
H.equipOutfit(/datum/outfit/butler)
var/datum/mind/servant_mind = new /datum/mind()
var/datum/objective/O = new("Serve [user.real_name].")
servant_mind.objectives += O
var/datum/antagonist/magic_servant/A = new
servant_mind.add_antag_datum(A)
A.setup_master(user)
servant_mind.transfer_to(H)
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [user.real_name] Servant?", ROLE_WIZARD, null, ROLE_WIZARD, 50, H)
+1 -1
View File
@@ -183,7 +183,7 @@
worth += gases[/datum/gas/bz]*4
worth += gases[/datum/gas/stimulum]*25
worth += gases[/datum/gas/hypernoblium]*1000
worth += gases[/datum/gas/miasma]*15
worth += gases[/datum/gas/miasma]*4
worth += gases[/datum/gas/tritium]*7
worth += gases[/datum/gas/pluoxium]*6
worth += gases[/datum/gas/nitryl]*30
+9 -9
View File
@@ -1,20 +1,20 @@
/datum/supply_pack
var/name = "Crate"
var/group = ""
var/hidden = FALSE
var/contraband = FALSE
var/hidden = FALSE //Aka emag only
var/contraband = FALSE //Hacking the console with a multitool
var/cost = 700 // Minimum cost, or infinite points are possible.
var/access = FALSE
var/access_any = FALSE
var/list/contains = null
var/crate_name = "crate"
var/access = FALSE //What access does the Crate itself need?
var/access_any = FALSE //Do we care about access?
var/list/contains = null //What items are in the crate
var/crate_name = "crate" //The crate that comes with each order
var/desc = ""//no desc by default
var/crate_type = /obj/structure/closet/crate
var/crate_type = /obj/structure/closet/crate //what kind of crate - Locked crates needed for access locked crates
var/dangerous = FALSE // Should we message admins?
var/special = FALSE //Event/Station Goals/Admin enabled packs
var/special_enabled = FALSE
var/DropPodOnly = FALSE//only usable by the Bluespace Drop Pod via the express cargo console
var/admin_spawned = FALSE
var/DropPodOnly = FALSE //only usable by the Bluespace Drop Pod via the express cargo console
var/admin_spawned = FALSE //Can only an admin spawn this crate?
/datum/supply_pack/proc/generate(atom/A)
var/obj/structure/closet/crate/C = new crate_type(A)
+1 -1
View File
@@ -87,7 +87,7 @@
/datum/supply_pack/security/armory/mindshield
name = "Mindshield Implants Crate"
desc = "Prevent against radical thoughts with three Mindshield implants. Requires Armory access to open."
cost = 3000 //Lowered untill cargo rework MK II is done
cost = 4000
contains = list(/obj/item/storage/lockbox/loyalty)
crate_name = "mindshield implant crate"
-7
View File
@@ -112,13 +112,6 @@
contains = list(/mob/living/simple_animal/hostile/retaliate/goose)
crate_name = "goose crate"
/datum/supply_pack/critter/monkey
name = "Monkey Cube Crate"
desc = "Stop monkeying around! Contains seven monkey cubes. Just add water!"
cost = 2000
contains = list (/obj/item/storage/box/monkeycubes)
crate_name = "monkey cube crate"
/datum/supply_pack/critter/pug
name = "Pug Crate"
desc = "Like a normal dog, but... squished. Comes with a nice collar!"
+98 -1
View File
@@ -10,6 +10,47 @@
group = "Science"
crate_type = /obj/structure/closet/crate/science
/* For later
/datum/supply_pack/science/monkey
name = "Ape Cube Crate"
desc = "Pss what a new test subject with supper strangth, speed, and love for bananas all at the same time? Say no more... Contains a single ape cube. Dont add water!"
contraband = TRUE
cost = 2500
contains = list (/obj/item/reagent_containers/food/snacks/monkeycube/ape)
crate_name = "ape cube crate"
*/
/datum/supply_pack/science/aliens
name = "Advanced Alien Alloy Crate Crate"
desc = "Hello brothers from the stars!!! Our fellow brethren have made contact at long last and gave us gifts man! They really did build the prymi- Connection Error- Bro well send you a sheet of advanced alien alloy."
cost = 15000
contraband = TRUE
DropPodOnly = TRUE
contains = list(/obj/item/stack/sheet/mineral/abductor)
crate_name = "alien bro alloy crate"
/datum/supply_pack/science/beakers
name = "Chemistry Beackers Crate"
desc = "Glassware for any chemistry lab! Contains four small beakers, three large, two plastic, and one metamaterial. As well as three droppers and two pairs of latex gloves."
cost = 1500
contains = list(/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/beaker/large,
/obj/item/reagent_containers/glass/beaker/large,
/obj/item/reagent_containers/glass/beaker/large,
/obj/item/reagent_containers/glass/beaker/plastic,
/obj/item/reagent_containers/glass/beaker/plastic,
/obj/item/reagent_containers/glass/beaker/meta,
/obj/item/reagent_containers/glass/beaker/noreact,
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/dropper,
/obj/item/clothing/gloves/color/latex,
/obj/item/clothing/gloves/color/latex)
crate_name = "chemistry beaker crate"
/datum/supply_pack/science/robotics/mecha_odysseus
name = "Circuit Crate (Odysseus)"
desc = "Ever wanted to build your own giant medical robot? Well, now you can! Contains the Odysseus main control board and Odysseus peripherals board. Requires Robotics access to open."
@@ -41,6 +82,33 @@
/obj/item/integrated_electronics/wirer)
crate_name = "circuitry starter pack crate"
/datum/supply_pack/science/monkey
name = "Monkey Cube Crate"
desc = "Stop monkeying around! Contains seven monkey cubes. Just add water!"
cost = 2000
contains = list (/obj/item/storage/box/monkeycubes)
crate_name = "monkey cube crate"
/datum/supply_pack/science/nitrilegloves
name = "Nitrile Gloves Crate"
desc = "Handling toxic chemicals? Well worry not, keep your flesh intact with some nitrile made gloves! Contains three pairs of nitrile gloves."
cost = 1500
contains = list(/obj/item/clothing/gloves/color/latex/nitrile,
/obj/item/clothing/gloves/color/latex/nitrile,
/obj/item/clothing/gloves/color/latex/nitrile)
crate_name = "nitrile gloves crate"
/datum/supply_pack/science/nuke_b_gone
name = "Nuke Defusal Kit"
desc = "Contains set of tools to defuse a nuke."
cost = 7500 //Usefull for traitors/nukies that fucked up
dangerous = TRUE
DropPodOnly = TRUE
contains = list(/obj/item/nuke_core_container/nt,
/obj/item/screwdriver/nuke/nt,
/obj/item/paper/guides/nt/nuke_instructions)
crate_name = "safe defusal kit storage"
/datum/supply_pack/science/plasma
name = "Plasma Assembly Crate"
desc = "Everything you need to burn something to the ground, this contains three plasma assembly sets. Each set contains a plasma tank, igniter, proximity sensor, and timer! Warranty void if exposed to high temperatures. Requires Toxins access to open."
@@ -61,6 +129,15 @@
crate_name = "plasma assembly crate"
crate_type = /obj/structure/closet/crate/secure/plasma
/datum/supply_pack/science/relic
name = "Relic Crate"
desc = "Ever want to play with old discounted toys? Look no more. Contains two relics."
cost = 1000
contraband = TRUE
contains = list(/obj/item/relic,
/obj/item/relic)
crate_name = "relic crate"
/datum/supply_pack/science/robotics
name = "Robotics Assembly Crate"
desc = "The tools you need to replace those finicky humans with a loyal robot army! Contains three proximity sensors, two high-powered cells, six flashes, and an electrical toolbox. Requires Robotics access to open."
@@ -88,10 +165,30 @@
crate_name = "shield generators crate"
crate_type = /obj/structure/closet/crate/secure/science
/datum/supply_pack/science/slime
name = "Slime Core Crate"
desc = "Ran out of slimes? No problem, contains one gray slime core. Requires Xenobio access to open."
cost = 1000
access = ACCESS_XENOBIOLOGY
contains = list(/obj/item/slime_extract/grey)
crate_name = "slime core crate"
crate_type = /obj/structure/closet/crate/secure/science
/datum/supply_pack/science/supermater
name = "Supermatter Extraction Tools Crate"
desc = "Contains a set of tools to extract a sliver of supermatter. Consult your CE today!"
cost = 7500 //Usefull for traitors that fucked up
hidden = TRUE
contains = list(/obj/item/nuke_core_container/supermatter,
/obj/item/scalpel/supermatter,
/obj/item/hemostat/supermatter,
/obj/item/paper/guides/antag/supermatter_sliver)
crate_name = "supermatter extraction kit crate"
/datum/supply_pack/science/tablets
name = "Tablet Crate"
desc = "What's a computer? Contains five cargo tablets."
cost = 5000
cost = 3000
contains = list(/obj/item/modular_computer/tablet/preset/cargo,
/obj/item/modular_computer/tablet/preset/cargo,
/obj/item/modular_computer/tablet/preset/cargo,
+2 -2
View File
@@ -336,8 +336,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>Flavor Text</h2>"
dat += "<a href='?_src_=prefs;preference=flavor_text;task=input'><b>Set Examine Text</b></a><br>"
if(lentext(features["flavor_text"]) <= 40)
if(!lentext(features["flavor_text"]))
if(length(features["flavor_text"]) <= 40)
if(!length(features["flavor_text"]))
dat += "\[...\]"
else
dat += "[features["flavor_text"]]"
+78 -6
View File
@@ -17,19 +17,26 @@
dog_fashion = /datum/dog_fashion/head
/obj/item/clothing/head/hardhat/attack_self(mob/user)
on = !on
icon_state = "hardhat[on]_[item_color]"
item_state = "hardhat[on]_[item_color]"
user.update_inv_head() //so our mob-overlays update
/obj/item/clothing/head/hardhat/attack_self(mob/living/user)
toggle_helmet_light(user)
/obj/item/clothing/head/hardhat/proc/toggle_helmet_light(mob/living/user)
on = !on
if(on)
turn_on(user)
else
turn_off(user)
update_icon()
/obj/item/clothing/head/hardhat/update_icon()
icon_state = "hardhat[on]_[item_color]"
item_state = "hardhat[on]_[item_color]"
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.update_inv_head()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
A.UpdateButtonIcon(force = TRUE)
/obj/item/clothing/head/hardhat/proc/turn_on(mob/user)
set_light(brightness_on, power_on)
@@ -86,3 +93,68 @@
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
mutantrace_variation = MUTANTRACE_VARIATION
/obj/item/clothing/head/hardhat/weldhat
name = "welding hard hat"
desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight AND welding shield! The bulb seems a little smaller though."
brightness_on = 3 //Needs a little bit of tradeoff
dog_fashion = null
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen)
flash_protect = 2
tint = 2
flags_inv = HIDEEYES | HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
visor_flags_inv = HIDEEYES | HIDEFACE
visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
/obj/item/clothing/head/hardhat/weldhat/Initialize()
. = ..()
update_icon()
/obj/item/clothing/head/hardhat/weldhat/attack_self(mob/living/user)
toggle_helmet_light(user)
/obj/item/clothing/head/hardhat/weldhat/AltClick(mob/user)
if(user.canUseTopic(src, BE_CLOSE))
toggle_welding_screen(user)
/obj/item/clothing/head/hardhat/weldhat/proc/toggle_welding_screen(mob/living/user)
if(weldingvisortoggle(user))
playsound(src, 'sound/mecha/mechmove03.ogg', 50, TRUE) //Visors don't just come from nothing
update_icon()
/obj/item/clothing/head/hardhat/weldhat/worn_overlays(isinhands)
. = ..()
if(!isinhands)
. += mutable_appearance('icons/mob/head.dmi', "weldhelmet")
if(!up)
. += mutable_appearance('icons/mob/head.dmi', "weldvisor")
/obj/item/clothing/head/hardhat/weldhat/update_icon()
cut_overlays()
if(!up)
add_overlay("weldvisor")
..()
/obj/item/clothing/head/hardhat/weldhat/orange
icon_state = "hardhat0_orange"
item_state = "hardhat0_orange"
item_color = "orange"
/obj/item/clothing/head/hardhat/weldhat/white
desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight AND welding shield!" //This bulb is not smaller
icon_state = "hardhat0_white"
item_state = "hardhat0_white"
brightness_on = 4 //Boss always takes the best stuff
item_color = "white"
clothing_flags = STOPSPRESSUREDAMAGE
heat_protection = HEAD
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
/obj/item/clothing/head/hardhat/weldhat/dblue
icon_state = "hardhat0_dblue"
item_state = "hardhat0_dblue"
item_color = "dblue"
+1 -1
View File
@@ -77,7 +77,7 @@
hitsound = 'sound/weapons/tap.ogg'
STOP_PROCESSING(SSobj, src)
/obj/item/clothing/head/hardhat/cakehat/is_hot()
/obj/item/clothing/head/hardhat/cakehat/get_temperature()
return on * heat
/*
* Ushanka
@@ -4,7 +4,7 @@
/datum/crafting_recipe/showercurtain
name = "Shower Curtains"
reqs = list(/obj/item/stack/sheet/cloth = 2,
reqs = list(/obj/item/stack/sheet/cloth = 2,
/obj/item/stack/sheet/plastic = 2,
/obj/item/stack/rods = 1)
result = /obj/structure/curtain
@@ -197,14 +197,6 @@
/obj/item/bikehorn = 1)
category = CAT_MISC
/datum/crafting_recipe/aitater
name = "intelliTater"
result = /obj/item/aicard/aitater
time = 30
reqs = list(/obj/item/aicard = 1,
/obj/item/reagent_containers/food/snacks/grown/potato = 1)
category = CAT_MISC
/datum/crafting_recipe/mousetrap
name = "Mouse Trap"
result = /obj/item/assembly/mousetrap
+18 -4
View File
@@ -77,8 +77,22 @@
time = 40
category = CAT_ROBOT
/datum/crafting_recipe/potatos
name = "Potat-OS"
reqs = list(/obj/item/stack/cable_coil = 1, /obj/item/stack/rods = 1, /obj/item/reagent_containers/food/snacks/grown/potato = 1, /obj/item/aicard = 1 )
result = /obj/item/aicard/potato
/datum/crafting_recipe/aitater
name = "intelliTater"
result = /obj/item/aicard/aitater
time = 30
tools = list(TOOL_WIRECUTTER)
reqs = list(/obj/item/aicard = 1,
/obj/item/reagent_containers/food/snacks/grown/potato = 1,
/obj/item/stack/cable_coil = 5)
category = CAT_ROBOT
/datum/crafting_recipe/aispook
name = "intelliLantern"
result = /obj/item/aicard/aispook
time = 30
tools = list(TOOL_WIRECUTTER)
reqs = list(/obj/item/aicard = 1,
/obj/item/reagent_containers/food/snacks/grown/pumpkin = 1,
/obj/item/stack/cable_coil = 5)
category = CAT_ROBOT
+2 -14
View File
@@ -79,17 +79,5 @@
santa = new /mob/living/carbon/human(pick(GLOB.blobstart))
C.transfer_ckey(santa, FALSE)
santa.equipOutfit(/datum/outfit/santa)
santa.update_icons()
var/datum/objective/santa_objective = new()
santa_objective.explanation_text = "Bring joy and presents to the station!"
santa_objective.completed = 1 //lets cut our santas some slack.
santa_objective.owner = santa.mind
santa.mind.objectives += santa_objective
santa.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/presents)
var/obj/effect/proc_holder/spell/targeted/area_teleport/teleport/telespell = new(santa)
telespell.clothes_req = 0 //santa robes aren't actually magical.
santa.mind.AddSpell(telespell) //does the station have chimneys? WHO KNOWS!
to_chat(santa, "<span class='boldannounce'>You are Santa! Your objective is to bring joy to the people on this station. You can conjure more presents using a spell, and there are several presents in your bag.</span>")
var/datum/antagonist/santa/A = new
santa.mind.add_antag_datum(A)
+2 -2
View File
@@ -251,7 +251,7 @@
holder.obj_integrity = holder.max_integrity
/datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
if(I.is_sharp())
if(I.get_sharpness())
. = expected_damage * 0.5
else
. = expected_damage
@@ -331,7 +331,7 @@
/obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user)
var/damage_dealt = I.force
if(I.is_sharp())
if(I.get_sharpness())
damage_dealt *= 4
if(I.damtype == BURN)
damage_dealt *= 4
+2 -1
View File
@@ -40,7 +40,8 @@
/obj/item/greentext/equipped(mob/living/user as mob)
to_chat(user, "<font color='green'>So long as you leave this place with greentext in hand you know will be happy...</font>")
if(user.mind && user.mind.objectives.len > 0)
var/list/other_objectives = user.mind.get_all_objectives()
if(user.mind && other_objectives.len > 0)
to_chat(user, "<span class='warning'>... so long as you still perform your other objectives that is!</span>")
new_holder = user
if(!last_holder)
+3 -3
View File
@@ -236,10 +236,10 @@ GLOBAL_LIST_INIT(hallucination_list, list(
xeno = new(pump.loc,target)
sleep(10)
xeno.update_icon("alienh_leap",'icons/mob/alienleap.dmi',-32,-32)
xeno.throw_at(target,7,1, xeno, FALSE, TRUE)
xeno.throw_at(target,7,1, null, FALSE, TRUE)
sleep(10)
xeno.update_icon("alienh_leap",'icons/mob/alienleap.dmi',-32,-32)
xeno.throw_at(pump,7,1, xeno, FALSE, TRUE)
xeno.throw_at(pump,7,1, null, FALSE, TRUE)
sleep(10)
var/xeno_name = xeno.name
to_chat(target, "<span class='notice'>[xeno_name] begins climbing into the ventilation system...</span>")
@@ -894,7 +894,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
SEND_SOUND(target, get_announcer_sound("aimalf"))
if("meteors") //Meteors inbound!
to_chat(target, "<h1 class='alert'>Meteor Alert</h1>")
to_chat(target, "<br><br><span class='alert'>Meteors have been detected on collision course with the station.</span><br><br>")
to_chat(target, "<br><br><span class='alert'>Meteors have been detected on collision course with the station. Estimated time until impact: [round(rand(300,600)/60)] minutes.</span><br><br>")
SEND_SOUND(target, get_announcer_sound("meteors"))
if("supermatter")
SEND_SOUND(target, 'sound/magic/charge.ogg')
@@ -95,7 +95,7 @@
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>")
/obj/item/reagent_containers/food/drinks/attackby(obj/item/I, mob/user, params)
var/hotness = I.is_hot()
var/hotness = I.get_temperature()
if(hotness && reagents)
reagents.expose_temperature(hotness)
to_chat(user, "<span class='notice'>You heat [name] with [I]!</span>")
@@ -519,7 +519,7 @@
..()
/obj/item/reagent_containers/food/drinks/bottle/molotov/attackby(obj/item/I, mob/user, params)
if(I.is_hot() && !active)
if(I.get_temperature() && !active)
active = 1
var/message = "[ADMIN_LOOKUP(user)] has primed a [name] for detonation at [ADMIN_VERBOSEJMP(user)]."
GLOB.bombers += message
+2 -2
View File
@@ -181,7 +181,7 @@ All foods are distributed among various categories. Use common sense.
var/obj/item/reagent_containers/food/snacks/customizable/C = new custom_food_type(get_turf(src))
C.initialize_custom_food(src, S, user)
return 0
var/sharp = W.is_sharp()
var/sharp = W.get_sharpness()
if(sharp)
if(slice(sharp, W, user))
return 1
@@ -337,7 +337,7 @@ All foods are distributed among various categories. Use common sense.
/obj/item/reagent_containers/food/snacks/store/attackby(obj/item/W, mob/user, params)
..()
if(W.w_class <= WEIGHT_CLASS_SMALL & !istype(W, /obj/item/reagent_containers/food/snacks)) //can't slip snacks inside, they're used for custom foods.
if(W.is_sharp())
if(W.get_sharpness())
return 0
if(stored_item)
return 0
+1 -1
View File
@@ -111,7 +111,7 @@
var/list/targets = list()
for(var/H in GLOB.network_holopads)
var/area/A = get_area(H)
if(findtextEx(A, "AI") || !(A in pop_areas) || !is_station_level(H))
if(!A || findtextEx(A.name, "AI") || !(A in pop_areas) || !is_station_level(H))
continue
targets += H
+1 -1
View File
@@ -40,7 +40,7 @@
throw_range = 7
/obj/item/grown/corncob/attackby(obj/item/grown/W, mob/user, params)
if(W.is_sharp())
if(W.get_sharpness())
to_chat(user, "<span class='notice'>You use [W] to fashion a pipe out of the corn cob!</span>")
new /obj/item/clothing/mask/cigarette/pipe/cobpipe (user.loc)
qdel(src)
+1 -1
View File
@@ -38,7 +38,7 @@
/obj/item/reagent_containers/food/snacks/grown/potato/attackby(obj/item/W, mob/user, params)
if(W.is_sharp())
if(W.get_sharpness())
to_chat(user, "<span class='notice'>You cut the potato into wedges with [W].</span>")
var/obj/item/reagent_containers/food/snacks/grown/potato/wedges/Wedges = new /obj/item/reagent_containers/food/snacks/grown/potato/wedges
remove_item_from_storage(user)
+1 -1
View File
@@ -28,7 +28,7 @@
wine_power = 20
/obj/item/reagent_containers/food/snacks/grown/pumpkin/attackby(obj/item/W as obj, mob/user as mob, params)
if(W.is_sharp())
if(W.get_sharpness())
user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
new /obj/item/clothing/head/hardhat/pumpkinhead(user.loc)
qdel(src)
+1 -1
View File
@@ -26,7 +26,7 @@
wine_power = 30
/obj/item/reagent_containers/food/snacks/grown/carrot/attackby(obj/item/I, mob/user, params)
if(I.is_sharp())
if(I.get_sharpness())
to_chat(user, "<span class='notice'>You sharpen the carrot into a shiv with [I].</span>")
var/obj/item/kitchen/knife/carrotshiv/Shiv = new /obj/item/kitchen/knife/carrotshiv
remove_item_from_storage(user)
+1 -2
View File
@@ -51,7 +51,6 @@
desc = "Long stocks with flowering tips that has a chemical to make feline attracted to it."
species = "catnip"
plantname = "Catnip Plant"
growthstages = 3
product = /obj/item/reagent_containers/food/snacks/grown/tea/catnip
reagents_add = list("catnip" = 0.1, "vitamin" = 0.06, "teapowder" = 0.3)
rarity = 50
@@ -59,7 +58,7 @@
/obj/item/reagent_containers/food/snacks/grown/tea/catnip
seed = /obj/item/seeds/tea/catnip
name = "Catnip buds"
icon_state = "catnip_leaves"
icon_state = "catnip"
filling_color = "#4582B4"
grind_results = list("catnp" = 2, "water" = 1)
+2 -2
View File
@@ -120,7 +120,7 @@
/obj/structure/bonfire/prelit/Initialize()
. = ..()
StartBurning()
/obj/structure/bonfire/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && (mover.pass_flags & PASSTABLE))
return TRUE
@@ -148,7 +148,7 @@
add_overlay("bonfire_grill")
else
return ..()
if(W.is_hot())
if(W.get_temperature())
StartBurning()
if(grill)
if(user.a_intent != INTENT_HARM && !(W.item_flags & ABSTRACT))
@@ -339,7 +339,7 @@
assembly.visible_message("<span class='danger'>[assembly] has thrown [A]!</span>")
log_attack("[assembly] [REF(assembly)] has thrown [A] with non-lethal force.")
A.forceMove(drop_location())
A.throw_at(locate(x_abs, y_abs, T.z), range, 3, , , , CALLBACK(src, .proc/post_throw, A))
A.throw_at(locate(x_abs, y_abs, T.z), range, 3, null, null, null, CALLBACK(src, .proc/post_throw, A))
// If the item came from a grabber now we can update the outputs since we've thrown it.
if(istype(G))
@@ -1022,21 +1022,10 @@
message_admins("<span class='adminnotice'>[ADMIN_LOOKUPFLW(L)] has been marked for death by [ADMIN_LOOKUPFLW(user)]!</span>")
var/datum/objective/survive/survive = new
survive.owner = L.mind
L.mind.objectives += survive
var/datum/antagonist/blood_contract/A = new
L.mind.add_antag_datum(A)
log_combat(user, L, "took out a blood contract on", src)
to_chat(L, "<span class='userdanger'>You've been marked for death! Don't let the demons get you! KILL THEM ALL!</span>")
L.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
var/obj/effect/mine/pickup/bloodbath/B = new(L)
INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, L)
for(var/mob/living/carbon/human/H in GLOB.player_list)
if(H == L)
continue
to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. [L.p_theyve(TRUE)] been marked red! Whoever [L.p_they()] [L.p_were()], friend or foe, go kill [L.p_them()]!</span>")
H.put_in_hands(new /obj/item/kitchen/knife/butcher(H), TRUE)
qdel(src)
//Colossus
+3 -1
View File
@@ -304,7 +304,9 @@
return
var/alloy_id = params["id"]
var/datum/design/alloy = stored_research.isDesignResearchedID(alloy_id)
if((check_access(inserted_scan_id) || allowed(usr)) && alloy)
var/mob/M = usr
var/obj/item/card/id/I = M.get_idcard(TRUE)
if((check_access(I) || allowed(usr)) && alloy)
var/smelt_amount = can_smelt_alloy(alloy)
var/desired = 0
if (params["sheets"])
+4 -4
View File
@@ -231,7 +231,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
var/r_val
var/b_val
var/g_val
var/color_format = lentext(input_color)
var/color_format = length(input_color)
if(color_format == 3)
r_val = hex2num(copytext(input_color, 1, 2))*16
g_val = hex2num(copytext(input_color, 2, 3))*16
@@ -285,10 +285,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
// CITADEL EDIT
if(istype(loc, /obj/machinery/cryopod))
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you won't be able to re-enter this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost")//darn copypaste
return
var/obj/machinery/cryopod/C = loc
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you won't be able to re-enter this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost" || QDELETED(C) || QDELETED(src) || loc != C)
return
C.despawn_occupant()
return
// END EDIT
+1 -1
View File
@@ -585,7 +585,7 @@
if(!isnull(E.lighting_alpha))
lighting_alpha = E.lighting_alpha
if(client.eye != src)
if(client.eye && client.eye != src)
var/atom/A = client.eye
if(A.update_remote_sight(src)) //returns 1 if we override all other sight updates.
return
@@ -778,7 +778,7 @@
broken_plural = TRUE
else
var/holder = broken[1] //our one and only element
if(holder[lentext(holder)] == "s")
if(holder[length(holder)] == "s")
broken_plural = TRUE
//Put the items in that list into a string of text
for(var/B in broken)
@@ -790,7 +790,7 @@
damaged_plural = TRUE
else
var/holder = damaged[1]
if(holder[lentext(holder)] == "s")
if(holder[length(holder)] == "s")
damaged_plural = TRUE
for(var/D in damaged)
damaged_message += D
@@ -1755,7 +1755,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
switch(hit_area)
if(BODY_ZONE_HEAD)
if(!I.is_sharp() && armor_block < 50)
if(!I.get_sharpness() && armor_block < 50)
if(prob(I.force))
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 20)
if(H.stat == CONSCIOUS)
@@ -1788,7 +1788,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
H.update_inv_glasses()
if(BODY_ZONE_CHEST)
if(H.stat == CONSCIOUS && !I.is_sharp() && armor_block < 50)
if(H.stat == CONSCIOUS && !I.get_sharpness() && armor_block < 50)
if(prob(I.force))
H.visible_message("<span class='danger'>[H] has been knocked down!</span>", \
"<span class='userdanger'>[H] has been knocked down!</span>")
@@ -796,7 +796,7 @@
if(resistance_flags & ON_FIRE)
return
if(P.is_hot())
if(P.get_temperature())
visible_message("<span class='danger'>[src] bursts into flames!</span>")
fire_act()
@@ -36,6 +36,8 @@
if(istype(loc, /obj/item/aicard/aitater))
loc.icon_state = "aitater-404"
else if(istype(loc, /obj/item/aicard/aispook))
loc.icon_state = "aispook-404"
else if(istype(loc, /obj/item/aicard))
loc.icon_state = "aicard-404"
@@ -140,7 +140,7 @@
radio.attack_self(src)
if("image")
var/newImage = input("Select your new display image.", "Display Image", "Happy") in list("Happy", "Cat", "Extremely Happy", "Face", "Laugh", "Off", "Sad", "Angry", "What" , "Exclamation" ,"Question") // CITADEL EDIT
var/newImage = input("Select your new display image.", "Display Image", "Happy") in list("Happy", "Cat", "Extremely Happy", "Face", "Laugh", "Off", "Sad", "Angry", "What" , "Exclamation" ,"Question", "Sunglasses")
var/pID = 1
switch(newImage)
@@ -164,10 +164,12 @@
pID = 9
if("Null")
pID = 10
if("Exclamation") // CITADEL EDIT
if("Exclamation")
pID = 11
if("Question") // CITADEL EDIT
if("Question")
pID = 12
if("Sunglasses")
pID = 13
card.setEmotion(pID)
if("signaller")
@@ -101,7 +101,7 @@
if(ASSEMBLY_FOURTH_STEP)
if(istype(W, /obj/item/weldingtool))
if(W.use_tool(src, user, 0, volume=40))
if(W.use_tool(src, user, 0, volume=40) && build_step == 4)
name = "shielded frame assembly"
to_chat(user, "<span class='notice'>You weld the vest to [src].</span>")
build_step++
@@ -183,7 +183,7 @@
if(8)
if(istype(W, /obj/item/screwdriver))
to_chat(user, "<span class='notice'>You start attaching the gun to the frame...</span>")
if(W.use_tool(src, user, 40, volume=100))
if(W.use_tool(src, user, 40, volume=100) && build_step == 8)
name = "armed [name]"
to_chat(user, "<span class='notice'>Taser gun attached.</span>")
build_step++
@@ -388,7 +388,7 @@ Difficulty: Very Hard
ActivationReaction(user, ACTIVATE_TOUCH)
/obj/machinery/anomalous_crystal/attackby(obj/item/I, mob/user, params)
if(I.is_hot())
if(I.get_temperature())
ActivationReaction(user, ACTIVATE_HEAT)
else
ActivationReaction(user, ACTIVATE_WEAPON)
@@ -649,7 +649,7 @@ Difficulty: Very Hard
L.heal_overall_damage(heal_power, heal_power)
new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
/mob/living/simple_animal/hostile/lightgeist/ghostize(can_reenter_corpse = TRUE, send_the_signal = TRUE)
/mob/living/simple_animal/hostile/lightgeist/ghostize(can_reenter_corpse = TRUE, special = FALSE)
. = ..()
if(.)
death()
+1 -1
View File
@@ -864,7 +864,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
replace_identification_name(oldname,newname)
for(var/datum/mind/T in SSticker.minds)
for(var/datum/objective/obj in T.objectives)
for(var/datum/objective/obj in T.get_all_objectives())
// Only update if this player is a target
if(obj.target && obj.target.current && obj.target.current.real_name == name)
obj.update_explanation_text()
+4 -4
View File
@@ -67,8 +67,8 @@
/proc/slur(n,var/strength=50)
strength = min(strength,50)
var/phrase = html_decode(n)
var/leng = lentext(phrase)
var/counter=lentext(phrase)
var/leng = length(phrase)
var/counter=length(phrase)
var/newphrase=""
var/newletter=""
while(counter>=1)
@@ -102,8 +102,8 @@
/proc/cultslur(n) // Inflicted on victims of a stun talisman
var/phrase = html_decode(n)
var/leng = lentext(phrase)
var/counter=lentext(phrase)
var/leng = length(phrase)
var/counter=length(phrase)
var/newphrase=""
var/newletter=""
while(counter>=1)
@@ -47,7 +47,7 @@
D.updateappearance(mutcolor_update=1, mutations_overlay_update=1)
else if(ishuman(M))
var/mob/living/carbon/human/H = M
client.prefs.copy_to(H)
client?.prefs.copy_to(H)
H.dna.update_dna_identity()
if(mind && isliving(M))
+1 -1
View File
@@ -25,7 +25,7 @@
if(flavor_text && flavor_text != "")
// We are decoding and then encoding to not only get correct amount of characters, but also to prevent partial escaping characters being shown.
var/msg = html_decode(replacetext(flavor_text, "\n", " "))
if(lentext(msg) <= 40)
if(length(msg) <= 40)
return "<span class='notice'>[html_encode(msg)]</span>"
else
return "<span class='notice'>[html_encode(copytext(msg, 1, 37))]... <a href='?src=[REF(src)];flavor_more=1'>More...</span></a>"
@@ -17,8 +17,7 @@
machinery_computer = null
/obj/item/modular_computer/processor/New(comp)
STOP_PROCESSING(SSobj, src) // Processed by its machine
. = ..()
if(!comp || !istype(comp, /obj/machinery/modular_computer))
CRASH("Inapropriate type passed to obj/item/modular_computer/processor/New()! Aborting.")
return
@@ -8,7 +8,7 @@ Contents:
/obj/item/clothing/suit/space/space_ninja/proc/toggle_stealth()
if(!affecting)
if(!affecting || stealth_cooldown > world.time)
return
if(stealth)
cancel_stealth()
@@ -16,26 +16,34 @@ Contents:
if(cell.charge <= 0)
to_chat(affecting, "<span class='warning'>You don't have enough power to enable Stealth!</span>")
return
stealth = !stealth
animate(affecting, alpha = 10,time = 15)
stealth = TRUE
stealth_cooldown = world.time + 5 SECONDS
animate(affecting, alpha = 15, time = 3 SECONDS)
affecting.visible_message("<span class='warning'>[affecting.name] vanishes into thin air!</span>", \
"<span class='notice'>You are now mostly invisible to normal detection.</span>")
RegisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY), .proc/reduce_stealth)
RegisterSignal(affecting, COMSIG_MOVABLE_BUMP, .proc/bumping_stealth)
addtimer(CALLBACK(src, .proc/enable_signals), 3 SECONDS)
/obj/item/clothing/suit/space/space_ninja/proc/reduce_stealth()
affecting.alpha = min(affecting.alpha + 30, 80)
/obj/item/clothing/suit/space/space_ninja/proc/enable_signals()
if(!affecting)
return
RegisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE), .proc/reduce_stealth)
RegisterSignal(affecting, COMSIG_MOVABLE_BUMP, .proc/bumping_stealth)
/obj/item/clothing/suit/space/space_ninja/proc/reduce_stealth(datum/source)
affecting.alpha = min(affecting.alpha + 40, 100)
/obj/item/clothing/suit/space/space_ninja/proc/bumping_stealth(datum/source, atom/A)
if(isliving(A))
affecting.alpha = min(affecting.alpha + 15, 80)
affecting.alpha = min(affecting.alpha + 20, 100)
/obj/item/clothing/suit/space/space_ninja/proc/cancel_stealth()
if(!affecting || !stealth)
return FALSE
stealth = !stealth
UnregisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_BUMP))
animate(affecting, alpha = 255, time = 15)
stealth_cooldown = world.time + 5 SECONDS
UnregisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE))
animate(affecting, alpha = 255, time = 3 SECONDS)
affecting.visible_message("<span class='warning'>[affecting.name] appears from thin air!</span>", \
"<span class='notice'>You are now visible.</span>")
return TRUE
+1
View File
@@ -49,6 +49,7 @@ Contents:
//Support function variables.
var/stealth = FALSE//Stealth off.
var/stealth_cooldown = 0
var/s_busy = FALSE//Is the suit busy with a process? Like AI hacking. Used for safety functions.
//Ability function variables.
+2 -2
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@@ -7,9 +7,9 @@
s_coold--//Checks for ability s_cooldown first.
cell.charge -= s_cost//s_cost is the default energy cost each tick, usually 5.
if(stealth)//If stealth is active.
if(stealth && stealth_cooldown <= world.time)//If stealth is active.
cell.charge -= s_acost
affecting.alpha = max(affecting.alpha - 10, 10)
affecting.alpha = max(affecting.alpha - 10, 15)
else
cell.charge = 0
+1 -1
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@@ -173,7 +173,7 @@
attempt_signature(user)
else if(istype(P, /obj/item/stamp))
to_chat(user, "<span class='notice'>You stamp the paper with your rubber stamp, however the ink ignites as you release the stamp.</span>")
else if(P.is_hot())
else if(P.get_temperature())
user.visible_message("<span class='danger'>[user] brings [P] next to [src], but [src] does not catch fire!</span>", "<span class='danger'>[src] refuses to ignite!</span>")
else
return ..()
+1 -1
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@@ -323,7 +323,7 @@
to_chat(user, "<span class='notice'>You stamp the paper with your rubber stamp.</span>")
ui.render_all()
if(P.is_hot())
if(P.get_temperature())
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10))
user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
"<span class='userdanger'>You miss the paper and accidentally light yourself on fire!</span>")
+1 -1
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@@ -154,7 +154,7 @@
qdel(src)
/obj/item/paper_bin/bundlenatural/attackby(obj/item/W, mob/user)
if(W.is_sharp())
if(W.get_sharpness())
to_chat(user, "<span class='notice'>You snip \the [src], spilling paper everywhere.</span>")
var/turf/T = get_turf(src.loc)
while(total_paper > 0)
+1 -1
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@@ -76,7 +76,7 @@
internalPaper.attackby(P, user) //spoofed attack to update internal paper.
update_icon()
else if(P.is_hot())
else if(P.get_temperature())
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10))
user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
"<span class='userdanger'>You miss [src] and accidentally light yourself on fire!</span>")
+1
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@@ -298,6 +298,7 @@
if(user)
user.update_inv_hands()
SEND_SIGNAL(user, COMSIG_LIVING_GUN_PROCESS_FIRE, target, params, zone_override)
SSblackbox.record_feedback("tally", "gun_fired", 1, type)
return TRUE
@@ -55,7 +55,7 @@
desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
icon_state = "hoslaser"
force = 10
ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/disabler)
ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser/hos)
ammo_x_offset = 4
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
@@ -97,7 +97,7 @@
pin = null
can_charge = 0
ammo_x_offset = 1
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/disabler)
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
selfcharge = EGUN_SELFCHARGE
var/fail_tick = 0
var/fail_chance = 0
+2 -2
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@@ -235,8 +235,8 @@
beam_segments[beam_index] = null
/obj/item/projectile/Bump(atom/A)
var/datum/point/pcache = trajectory.copy_to()
if(check_ricochet(A) && check_ricochet_flag(A) && ricochets < ricochets_max)
if(trajectory && check_ricochet(A) && check_ricochet_flag(A) && ricochets < ricochets_max)
var/datum/point/pcache = trajectory.copy_to()
ricochets++
if(A.handle_ricochet(src))
on_ricochet(A)
@@ -38,3 +38,9 @@
dismemberment = 0 //It goes through you cleanly.
knockdown = 0
breakthings = FALSE
/obj/item/projectile/bullet/p50/penetrator/shuttle //Nukeop Shuttle Variety
icon_state = "gaussstrong"
damage = 25
speed = 0.3
range = 16
@@ -157,8 +157,8 @@
if(beaker)
beaker.ex_act(severity, target)
/obj/machinery/chem_dispenser/handle_atom_del(atom/A)
..()
/obj/machinery/chem_dispenser/Exited(atom/movable/A, atom/newloc)
. = ..()
if(A == beaker)
beaker = null
cut_overlays()
@@ -252,7 +252,7 @@
if(!is_operational())
return
var/amount = text2num(params["amount"])
if(beaker && amount in beaker.possible_transfer_amounts)
if(beaker && (amount in beaker.possible_transfer_amounts))
beaker.reagents.remove_all(amount)
work_animation()
. = TRUE
@@ -89,7 +89,7 @@
reagents.clear_reagents()
/obj/item/reagent_containers/glass/attackby(obj/item/I, mob/user, params)
var/hotness = I.is_hot()
var/hotness = I.get_temperature()
if(hotness && reagents)
reagents.expose_temperature(hotness)
to_chat(user, "<span class='notice'>You heat [name] with [I]!</span>")
@@ -125,7 +125,7 @@
to_chat(user, "<span class='notice'>You switch the nozzle setting to [stream_mode ? "\"stream\"":"\"spray\""]. You'll now use [amount_per_transfer_from_this] units per use.</span>")
/obj/item/reagent_containers/spray/attackby(obj/item/I, mob/user, params)
var/hotness = I.is_hot()
var/hotness = I.get_temperature()
if(hotness && reagents)
reagents.expose_temperature(hotness)
to_chat(user, "<span class='notice'>You heat [name] with [I]!</span>")

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