From 426430369ef1777766f0cfbadc7d4f5164f0b5c9 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Fri, 5 May 2017 10:28:22 -0500 Subject: [PATCH] Sigils of Transgression are slightly more visible and glow very faintly --- code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm index 6c56295c05..3c9a0d5d99 100644 --- a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm +++ b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm @@ -54,8 +54,11 @@ clockwork_desc = "A sigil that will stun the next non-Servant to cross it." icon_state = "sigildull" layer = HIGH_SIGIL_LAYER - alpha = 60 + alpha = 75 color = "#FAE48C" + light_range = 1.4 + light_power = 0.4 + light_color = "#FAE48C" sigil_name = "Sigil of Transgression" /obj/effect/clockwork/sigil/transgression/sigil_effects(mob/living/L)