Merge remote-tracking branch 'citadel/master' into mobility_flags
This commit is contained in:
@@ -370,6 +370,43 @@
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item_state = "stool_bar"
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origin_type = /obj/structure/chair/stool/bar
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//////////////////////////
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//Alien(Disco) Stools!////
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//////////////////////////
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/obj/structure/chair/stool/alien
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name = "alien stool"
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desc = "A hard stool made of advanced alien alloy."
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icon_state = "stoolalien"
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icon = 'icons/obj/abductor.dmi'
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item_chair = /obj/item/chair/stool/alien
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buildstacktype = /obj/item/stack/sheet/mineral/abductor
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buildstackamount = 1
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/obj/structure/chair/stool/bar/alien
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name = "bronze bar stool"
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desc = "A hard bar stool made of advanced alien alloy."
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icon_state = "baralien"
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icon = 'icons/obj/abductor.dmi'
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item_chair = /obj/item/chair/stool/bar/alien
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buildstacktype = /obj/item/stack/sheet/mineral/abductor
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buildstackamount = 1
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/obj/item/chair/stool/alien
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name = "stool"
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icon_state = "stoolalien_toppled"
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item_state = "stoolalien"
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icon = 'icons/obj/abductor.dmi'
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origin_type = /obj/structure/chair/stool/alien
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break_chance = 0 //It's too sturdy.
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/obj/item/chair/stool/bar/alien
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name = "bar stool"
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icon_state = "baralien_toppled"
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item_state = "baralien"
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icon = 'icons/obj/abductor.dmi'
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origin_type = /obj/structure/chair/stool/bar/alien
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//////////////////////////
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//Brass & Bronze stools!//
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//////////////////////////
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@@ -8,14 +8,16 @@
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max_integrity = 1
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armor = list("melee" = 0, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
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var/obj/item/holosign_creator/projector
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var/init_vis_overlay = TRUE
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/obj/structure/holosign/Initialize(mapload, source_projector)
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. = ..()
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if(source_projector)
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projector = source_projector
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projector.signs += src
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SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, plane, dir, alpha, RESET_ALPHA) //you see mobs under it, but you hit them like they are above it
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alpha = 0
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if(init_vis_overlay)
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SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, plane, dir, alpha, RESET_ALPHA) //you see mobs under it, but you hit them like they are above it
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alpha = 0
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/obj/structure/holosign/Destroy()
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if(projector)
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@@ -74,8 +76,10 @@
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icon_state = "holo_fan"
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density = FALSE
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anchored = TRUE
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layer = ABOVE_NORMAL_TURF_LAYER
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CanAtmosPass = ATMOS_PASS_NO
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alpha = 150
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init_vis_overlay = FALSE
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/obj/structure/holosign/barrier/atmos/Initialize()
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. = ..()
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@@ -100,7 +104,9 @@
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max_integrity = 30
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density = FALSE
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anchored = TRUE
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layer = ABOVE_NORMAL_TURF_LAYER
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alpha = 150
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init_vis_overlay = FALSE
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CanAtmosPass = ATMOS_PASS_NO
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resistance_flags = FIRE_PROOF
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@@ -168,7 +168,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
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/obj/structure/bodycontainer/morgue/AltClick(mob/user)
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. = ..()
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if(!user.canUseTopic(src, !issilicon(user)))
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if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
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return
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beeper = !beeper
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to_chat(user, "<span class='notice'>You turn the speaker function [beeper ? "on" : "off"].</span>")
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@@ -595,6 +595,14 @@
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/obj/structure/window/plastitanium/unanchored
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anchored = FALSE
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//pirate ship windows
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/obj/structure/window/plastitanium/pirate
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desc = "Yarr this window be explosion proof!"
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explosion_block = 30
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/obj/structure/window/plastitanium/pirate/unanchored
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anchored = FALSE
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/obj/structure/window/reinforced/clockwork
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name = "brass window"
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desc = "A paper-thin pane of translucent yet reinforced brass."
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