Merge remote-tracking branch 'citadel/master' into mobility_flags
This commit is contained in:
@@ -5,7 +5,7 @@
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var/automatic_burst_overlay = TRUE
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can_suppress = TRUE
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burst_size = 3
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fire_delay = 2
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burst_shot_delay = 2
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actions_types = list(/datum/action/item_action/toggle_firemode)
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/obj/item/gun/ballistic/automatic/proto
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@@ -77,11 +77,9 @@
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/obj/item/gun/ballistic/automatic/proc/enable_burst()
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burst_size = initial(burst_size)
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fire_delay = initial(fire_delay)
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/obj/item/gun/ballistic/automatic/proc/disable_burst()
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burst_size = 1
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fire_delay = 0
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/obj/item/gun/ballistic/automatic/can_shoot()
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return get_ammo()
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@@ -100,7 +98,7 @@
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item_state = "c20r"
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mag_type = /obj/item/ammo_box/magazine/smgm45
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fire_sound = 'sound/weapons/gunshot_smg.ogg'
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fire_delay = 2
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burst_shot_delay = 2
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burst_size = 2
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pin = /obj/item/firing_pin/implant/pindicate
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can_bayonet = TRUE
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@@ -130,7 +128,7 @@
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mag_type = /obj/item/ammo_box/magazine/wt550m9
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can_suppress = FALSE
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burst_size = 2
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fire_delay = 1
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burst_shot_delay = 1
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can_bayonet = TRUE
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knife_x_offset = 25
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knife_y_offset = 12
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@@ -165,7 +163,7 @@
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can_suppress = FALSE
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var/obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel
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burst_size = 3
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fire_delay = 2
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burst_shot_delay = 2
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pin = /obj/item/firing_pin/implant/pindicate
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/obj/item/gun/ballistic/automatic/m90/Initialize()
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@@ -212,7 +210,6 @@
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if(0)
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select = 1
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burst_size = initial(burst_size)
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fire_delay = initial(fire_delay)
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to_chat(user, "<span class='notice'>You switch to [burst_size]-rnd burst.</span>")
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if(1)
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select = 2
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@@ -220,7 +217,6 @@
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if(2)
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select = 0
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burst_size = 1
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fire_delay = 0
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to_chat(user, "<span class='notice'>You switch to semi-auto.</span>")
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playsound(user, 'sound/weapons/empty.ogg', 100, 1)
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update_icon()
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@@ -237,7 +233,7 @@
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fire_sound = 'sound/weapons/gunshot_smg.ogg'
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can_suppress = FALSE
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burst_size = 4
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fire_delay = 1
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burst_shot_delay = 1
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/obj/item/gun/ballistic/automatic/ar
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name = "\improper NT-ARG 'Boarder'"
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@@ -249,7 +245,7 @@
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fire_sound = 'sound/weapons/gunshot_smg.ogg'
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can_suppress = FALSE
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burst_size = 3
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fire_delay = 1
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burst_shot_delay = 1
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// Bulldog shotgun //
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@@ -264,7 +260,6 @@
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fire_sound = 'sound/weapons/gunshot.ogg'
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can_suppress = FALSE
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burst_size = 1
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fire_delay = 0
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pin = /obj/item/firing_pin/implant/pindicate
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actions_types = list()
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@@ -301,7 +296,7 @@
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var/cover_open = FALSE
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can_suppress = FALSE
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burst_size = 3
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fire_delay = 1
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burst_shot_delay = 1
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spread = 7
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pin = /obj/item/firing_pin/implant/pindicate
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@@ -421,7 +416,7 @@
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mag_type = /obj/item/ammo_box/magazine/recharge
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fire_delay = 2
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can_suppress = FALSE
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burst_size = 0
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burst_size = 1
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actions_types = list()
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fire_sound = 'sound/weapons/laser.ogg'
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casing_ejector = FALSE
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