Merge remote-tracking branch 'citadel/master' into mobility_flags
This commit is contained in:
@@ -10,12 +10,6 @@
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var/hidden_undershirt = FALSE
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var/hidden_socks = FALSE
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//Species vars
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/datum/species
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var/list/cum_fluids = list("semen")
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var/list/milk_fluids = list("milk")
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var/list/femcum_fluids = list("femcum")
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//Mob procs
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/mob/living/carbon/human/proc/underwear_toggle()
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set name = "Toggle undergarments"
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@@ -46,20 +40,12 @@
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var/list/obj/item/organ/genital/genit_list = list()
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if(!client?.prefs.arousable || (aphro && (client?.prefs.cit_toggles & NO_APHRO)) || (maso && !HAS_TRAIT(src, TRAIT_MASO)))
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return // no adjusting made here
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if(strength>0)
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for(var/obj/item/organ/genital/G in internal_organs)
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if(!G.aroused_state && prob(strength*G.sensitivity))
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G.set_aroused_state(TRUE)
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G.update_appearance()
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if(G.aroused_state)
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genit_list += G
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else
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for(var/obj/item/organ/genital/G in internal_organs)
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if(G.aroused_state && prob(strength*G.sensitivity))
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G.set_aroused_state(FALSE)
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G.update_appearance()
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if(G.aroused_state)
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genit_list += G
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for(var/obj/item/organ/genital/G in internal_organs)
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if(G.genital_flags & GENITAL_CAN_AROUSE && !G.aroused_state && prob(strength*G.sensitivity))
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G.set_aroused_state(strength > 0)
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G.update_appearance()
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if(G.aroused_state)
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genit_list += G
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return genit_list
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/obj/item/organ/genital/proc/climaxable(mob/living/carbon/human/H, silent = FALSE) //returns the fluid source (ergo reagents holder) if found.
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@@ -158,9 +144,13 @@
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return //No one left.
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var/mob/living/target = input(src, "With whom?", "Sexual partner", null) as null|anything in partners //pick one, default to null
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if(target && in_range(src, target))
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to_chat(src,"<span class='notice'>Waiting for consent...</span>")
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var/consenting = input(target, "Do you want [src] to climax with you?","Climax mechanics","No") in list("Yes","No")
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if(consenting == "Yes")
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return target
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else
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message_admins("[src] tried to climax with [target], but [target] did not consent.")
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log_consent("[src] tried to climax with [target], but [target] did not consent.")
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/mob/living/carbon/human/proc/pick_climax_container(silent = FALSE)
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var/list/containers_list = list()
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@@ -32,23 +32,20 @@
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else
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update()
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/obj/item/organ/genital/Destroy()
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if(linked_organ)
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update_link(TRUE)//this should remove any other links it has
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return ..()
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/obj/item/organ/genital/proc/set_aroused_state(new_state)
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if(!(genital_flags & GENITAL_CAN_AROUSE))
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return FALSE
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if(!((HAS_TRAIT(owner,TRAIT_PERMABONER) && !new_state) || HAS_TRAIT(owner,TRAIT_NEVERBONER) && new_state))
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aroused_state = new_state
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return aroused_state
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/obj/item/organ/genital/proc/update(removing = FALSE)
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/obj/item/organ/genital/proc/update()
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if(QDELETED(src))
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return
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update_size()
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update_appearance()
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if(linked_organ_slot || (linked_organ && removing))
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update_link(removing)
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if(linked_organ_slot || (linked_organ && !owner))
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update_link()
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//exposure and through-clothing code
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/mob/living/carbon
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@@ -113,17 +110,7 @@
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set desc = "Allows you to toggle which genitals are showing signs of arousal."
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var/list/genital_list = list()
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for(var/obj/item/organ/genital/G in internal_organs)
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var/datum/sprite_accessory/S
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switch(G.type)
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if(/obj/item/organ/genital/penis)
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S = GLOB.cock_shapes_list[G.shape]
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if(/obj/item/organ/genital/testicles)
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S = GLOB.balls_shapes_list[G.shape]
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if(/obj/item/organ/genital/vagina)
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S = GLOB.vagina_shapes_list[G.shape]
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if(/obj/item/organ/genital/breasts)
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S = GLOB.breasts_shapes_list[G.shape]
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if(S?.alt_aroused)
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if(G.genital_flags & GENITAL_CAN_AROUSE)
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genital_list += G
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if(!genital_list.len) //There's nothing that can show arousal
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return
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@@ -174,19 +161,18 @@
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return TRUE
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return FALSE
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/obj/item/organ/genital/proc/update_link(removing = FALSE)
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if(!removing && owner)
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/obj/item/organ/genital/proc/update_link()
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if(owner)
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if(linked_organ)
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return
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return FALSE
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linked_organ = owner.getorganslot(linked_organ_slot)
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if(linked_organ)
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linked_organ.linked_organ = src
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linked_organ.upon_link()
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upon_link()
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return TRUE
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else
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if(linked_organ)
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linked_organ.linked_organ = null
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if(linked_organ)
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linked_organ.linked_organ = null
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linked_organ = null
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return FALSE
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@@ -200,10 +186,13 @@
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update()
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RegisterSignal(owner, COMSIG_MOB_DEATH, .proc/update_appearance)
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/obj/item/organ/genital/Remove(mob/living/carbon/M, special = FALSE, drop_if_replaced = TRUE)
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update(TRUE)
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if(!QDELETED(owner))
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UnregisterSignal(owner, COMSIG_MOB_DEATH)
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/obj/item/organ/genital/Remove(special = FALSE)
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. = ..()
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var/mob/living/carbon/human/H = .
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update()
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if(!QDELETED(H))
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UnregisterSignal(H, COMSIG_MOB_DEATH)
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H.update_genitals()
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//proc to give a player their genitals and stuff when they log in
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/mob/living/carbon/human/proc/give_genitals(clean = FALSE)//clean will remove all pre-existing genitals. proc will then give them any genitals that are enabled in their DNA
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@@ -238,12 +227,6 @@
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/obj/item/organ/genital/proc/get_features(mob/living/carbon/human/H)
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return
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/datum/species/proc/genitals_layertext(layer)
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switch(layer)
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if(GENITALS_BEHIND_LAYER)
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return "BEHIND"
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if(GENITALS_FRONT_LAYER)
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return "FRONT"
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//procs to handle sprite overlays being applied to humans
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@@ -262,8 +245,90 @@
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update_genitals()
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/mob/living/carbon/human/proc/update_genitals()
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if(!QDELETED(src))
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dna.species.handle_genitals(src)
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if(QDELETED(src))
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return
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var/static/list/relevant_layers
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if(!relevant_layers)
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relevant_layers = list()
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relevant_layers[GENITALS_BEHIND_LAYER] = "BEHIND"
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relevant_layers[GENITALS_FRONT_LAYER] = "FRONT"
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for(var/L in relevant_layers) //Less hardcode
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remove_overlay(L)
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remove_overlay(GENITALS_EXPOSED_LAYER)
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if(!LAZYLEN(internal_organs) || ((NOGENITALS in dna.species.species_traits) && !genital_override) || HAS_TRAIT(src, TRAIT_HUSK))
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return
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//start scanning for genitals
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var/list/gen_index[GENITAL_LAYER_INDEX_LENGTH]
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var/list/genitals_to_add
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var/list/fully_exposed
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for(var/obj/item/organ/genital/G in internal_organs)
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if(G.is_exposed()) //Checks appropriate clothing slot and if it's through_clothes
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LAZYADD(gen_index[G.layer_index], G)
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for(var/L in gen_index)
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if(L) //skip nulls
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LAZYADD(genitals_to_add, L)
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if(!genitals_to_add)
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return
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//Now we added all genitals that aren't internal and should be rendered
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//start applying overlays
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for(var/layer in relevant_layers)
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var/list/standing = list()
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var/layertext = relevant_layers[layer]
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for(var/A in genitals_to_add)
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var/obj/item/organ/genital/G = A
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var/datum/sprite_accessory/S
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var/size = G.size
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switch(G.type)
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if(/obj/item/organ/genital/penis)
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S = GLOB.cock_shapes_list[G.shape]
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if(/obj/item/organ/genital/testicles)
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S = GLOB.balls_shapes_list[G.shape]
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if(/obj/item/organ/genital/vagina)
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S = GLOB.vagina_shapes_list[G.shape]
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if(/obj/item/organ/genital/breasts)
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S = GLOB.breasts_shapes_list[G.shape]
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if(!S || S.icon_state == "none")
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continue
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var/aroused_state = G.aroused_state && S.alt_aroused
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var/mutable_appearance/genital_overlay = mutable_appearance(S.icon, layer = -layer)
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if(S.center)
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genital_overlay = center_image(genital_overlay, S.dimension_x, S.dimension_y)
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if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
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genital_overlay.color = "#[skintone2hex(skin_tone)]"
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else
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switch(S.color_src)
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if("cock_color")
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genital_overlay.color = "#[dna.features["cock_color"]]"
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if("balls_color")
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genital_overlay.color = "#[dna.features["balls_color"]]"
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if("breasts_color")
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genital_overlay.color = "#[dna.features["breasts_color"]]"
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if("vag_color")
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genital_overlay.color = "#[dna.features["vag_color"]]"
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genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size][dna.species.use_skintones ? "_s" : ""]_[aroused_state]_[layertext]"
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if(layer == GENITALS_FRONT_LAYER && CHECK_BITFIELD(G.genital_flags, GENITAL_THROUGH_CLOTHES))
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genital_overlay.layer = -GENITALS_EXPOSED_LAYER
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LAZYADD(fully_exposed, genital_overlay) // to be added to a layer with higher priority than clothes, hence the name of the bitflag.
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else
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standing += genital_overlay
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if(LAZYLEN(standing))
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overlays_standing[layer] = standing
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if(LAZYLEN(fully_exposed))
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overlays_standing[GENITALS_EXPOSED_LAYER] = fully_exposed
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apply_overlay(GENITALS_EXPOSED_LAYER)
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for(var/L in relevant_layers)
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apply_overlay(L)
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//Checks to see if organs are new on the mob, and changes their colours so that they don't get crazy colours.
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/mob/living/carbon/human/proc/emergent_genital_call()
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@@ -292,86 +357,3 @@
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else if (willyCheck == FALSE)
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dna.features["cock_color"] = dna.features["breasts_color"]
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return TRUE
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/datum/species/proc/handle_genitals(mob/living/carbon/human/H)//more like handle sadness
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if(!H)//no args
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||||
CRASH("H = null")
|
||||
if(!LAZYLEN(H.internal_organs) || ((NOGENITALS in species_traits) && !H.genital_override) || HAS_TRAIT(H, TRAIT_HUSK))
|
||||
return
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var/list/relevant_layers = list(GENITALS_BEHIND_LAYER, GENITALS_FRONT_LAYER)
|
||||
|
||||
for(var/L in relevant_layers) //Less hardcode
|
||||
H.remove_overlay(L)
|
||||
H.remove_overlay(GENITALS_EXPOSED_LAYER)
|
||||
//start scanning for genitals
|
||||
|
||||
var/list/gen_index[GENITAL_LAYER_INDEX_LENGTH]
|
||||
var/list/genitals_to_add
|
||||
var/list/fully_exposed
|
||||
for(var/obj/item/organ/genital/G in H.internal_organs)
|
||||
if(G.is_exposed()) //Checks appropriate clothing slot and if it's through_clothes
|
||||
LAZYADD(gen_index[G.layer_index], G)
|
||||
for(var/L in gen_index)
|
||||
if(L) //skip nulls
|
||||
LAZYADD(genitals_to_add, L)
|
||||
if(!genitals_to_add)
|
||||
return
|
||||
//Now we added all genitals that aren't internal and should be rendered
|
||||
//start applying overlays
|
||||
for(var/layer in relevant_layers)
|
||||
var/list/standing = list()
|
||||
var/layertext = genitals_layertext(layer)
|
||||
for(var/A in genitals_to_add)
|
||||
var/obj/item/organ/genital/G = A
|
||||
var/datum/sprite_accessory/S
|
||||
var/size = G.size
|
||||
var/aroused_state = G.aroused_state
|
||||
switch(G.type)
|
||||
if(/obj/item/organ/genital/penis)
|
||||
S = GLOB.cock_shapes_list[G.shape]
|
||||
if(/obj/item/organ/genital/testicles)
|
||||
S = GLOB.balls_shapes_list[G.shape]
|
||||
if(/obj/item/organ/genital/vagina)
|
||||
S = GLOB.vagina_shapes_list[G.shape]
|
||||
if(/obj/item/organ/genital/breasts)
|
||||
S = GLOB.breasts_shapes_list[G.shape]
|
||||
|
||||
if(!S || S.icon_state == "none")
|
||||
continue
|
||||
|
||||
var/mutable_appearance/genital_overlay = mutable_appearance(S.icon, layer = -layer)
|
||||
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]_[aroused_state]_[layertext]"
|
||||
|
||||
if(S.center)
|
||||
genital_overlay = center_image(genital_overlay, S.dimension_x, S.dimension_y)
|
||||
|
||||
if(use_skintones && H.dna.features["genitals_use_skintone"])
|
||||
genital_overlay.color = "#[skintone2hex(H.skin_tone)]"
|
||||
else
|
||||
switch(S.color_src)
|
||||
if("cock_color")
|
||||
genital_overlay.color = "#[H.dna.features["cock_color"]]"
|
||||
if("balls_color")
|
||||
genital_overlay.color = "#[H.dna.features["balls_color"]]"
|
||||
if("breasts_color")
|
||||
genital_overlay.color = "#[H.dna.features["breasts_color"]]"
|
||||
if("vag_color")
|
||||
genital_overlay.color = "#[H.dna.features["vag_color"]]"
|
||||
|
||||
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]-s_[aroused_state]_[layertext]"
|
||||
|
||||
if(layer == GENITALS_FRONT_LAYER && CHECK_BITFIELD(G.genital_flags, GENITAL_THROUGH_CLOTHES))
|
||||
genital_overlay.layer = -GENITALS_EXPOSED_LAYER
|
||||
LAZYADD(fully_exposed, genital_overlay) // to be added to a layer with higher priority than clothes, hence the name of the bitflag.
|
||||
else
|
||||
standing += genital_overlay
|
||||
|
||||
if(LAZYLEN(standing))
|
||||
H.overlays_standing[layer] = standing
|
||||
|
||||
if(LAZYLEN(fully_exposed))
|
||||
H.overlays_standing[GENITALS_EXPOSED_LAYER] = fully_exposed
|
||||
H.apply_overlay(GENITALS_EXPOSED_LAYER)
|
||||
|
||||
for(var/L in relevant_layers)
|
||||
H.apply_overlay(L)
|
||||
|
||||
@@ -85,36 +85,36 @@
|
||||
//Vaginas
|
||||
/datum/sprite_accessory/vagina
|
||||
icon = 'modular_citadel/icons/obj/genitals/vagina_onmob.dmi'
|
||||
icon_state = null
|
||||
name = "vagina"
|
||||
color_src = "vag_color"
|
||||
alt_aroused = TRUE
|
||||
|
||||
/datum/sprite_accessory/vagina/human
|
||||
icon_state = "human"
|
||||
name = "Human"
|
||||
alt_aroused = TRUE
|
||||
|
||||
/datum/sprite_accessory/vagina/tentacles
|
||||
icon_state = "tentacle"
|
||||
name = "Tentacle"
|
||||
alt_aroused = TRUE
|
||||
|
||||
/datum/sprite_accessory/vagina/dentata
|
||||
icon_state = "dentata"
|
||||
name = "Dentata"
|
||||
alt_aroused = TRUE
|
||||
|
||||
/datum/sprite_accessory/vagina/hairy
|
||||
icon_state = "hairy"
|
||||
name = "Hairy"
|
||||
alt_aroused = FALSE
|
||||
|
||||
/datum/sprite_accessory/vagina/spade
|
||||
icon_state = "spade"
|
||||
name = "Spade"
|
||||
alt_aroused = FALSE
|
||||
|
||||
/datum/sprite_accessory/vagina/furred
|
||||
icon_state = "furred"
|
||||
name = "Furred"
|
||||
alt_aroused = FALSE
|
||||
|
||||
/datum/sprite_accessory/vagina/gaping
|
||||
icon_state = "gaping"
|
||||
@@ -125,7 +125,6 @@
|
||||
icon = 'modular_citadel/icons/obj/genitals/breasts_onmob.dmi'
|
||||
name = "breasts"
|
||||
color_src = "breasts_color"
|
||||
alt_aroused = TRUE
|
||||
|
||||
/datum/sprite_accessory/breasts/pair
|
||||
icon_state = "pair"
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#define BREASTS_ICON_MIN_SIZE 1
|
||||
#define BREASTS_ICON_MAX_SIZE 6
|
||||
|
||||
/obj/item/organ/genital/breasts
|
||||
name = "breasts"
|
||||
desc = "Female milk producing organs."
|
||||
@@ -9,7 +12,7 @@
|
||||
fluid_id = /datum/reagent/consumable/milk
|
||||
fluid_rate = MILK_RATE
|
||||
shape = "pair"
|
||||
genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_FUID_PRODUCTION
|
||||
genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_FUID_PRODUCTION|GENITAL_CAN_AROUSE
|
||||
masturbation_verb = "massage"
|
||||
arousal_verb = "Your breasts start feeling sensitive"
|
||||
unarousal_verb = "Your breasts no longer feel sensitive"
|
||||
@@ -46,22 +49,24 @@
|
||||
desc += " You estimate that they're [uppertext(size)]-cups."
|
||||
|
||||
if(CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION) && aroused_state)
|
||||
desc += " They're leaking [initial(fluid_id.name)]."
|
||||
var/string
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[fluid_id]
|
||||
if(R)
|
||||
desc += " They're leaking [lowertext(R.name)]."
|
||||
var/datum/sprite_accessory/S = GLOB.breasts_shapes_list[shape]
|
||||
var/icon_shape = S ? S.icon_state : "pair"
|
||||
var/icon_size = CLAMP(breast_values[size], BREASTS_ICON_MIN_SIZE, BREASTS_ICON_MAX_SIZE)
|
||||
icon_state = "breasts_[icon_shape]_[breast_values[icon_size]]"
|
||||
if(owner)
|
||||
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
|
||||
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
|
||||
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
|
||||
color = "#[skintone2hex(H.skin_tone)]"
|
||||
string = "breasts_[GLOB.breasts_shapes_icons[shape]]_[size]-s"
|
||||
icon_state += "_s"
|
||||
else
|
||||
color = "#[owner.dna.features["breasts_color"]]"
|
||||
string = "breasts_[GLOB.breasts_shapes_icons[shape]]_[size]"
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
icon_state = sanitize_text(string)
|
||||
H.update_genitals()
|
||||
icon_state = sanitize_text(string)
|
||||
|
||||
//Allows breasts to grow and change size, with sprite changes too.
|
||||
//maximum wah
|
||||
@@ -120,7 +125,6 @@
|
||||
color = "#[D.features["breasts_color"]]"
|
||||
size = D.features["breasts_size"]
|
||||
shape = D.features["breasts_shape"]
|
||||
fluid_id = D.features["breasts_fluid"]
|
||||
if(!D.features["breasts_producing"])
|
||||
DISABLE_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION|CAN_CLIMAX_WITH|CAN_MASTURBATE_WITH)
|
||||
if(!isnum(size))
|
||||
@@ -129,3 +133,6 @@
|
||||
cached_size = size
|
||||
size = breast_values[size]
|
||||
prev_size = cached_size
|
||||
|
||||
#undef BREASTS_ICON_MIN_SIZE
|
||||
#undef BREASTS_ICON_MAX_SIZE
|
||||
@@ -8,13 +8,13 @@
|
||||
masturbation_verb = "stroke"
|
||||
arousal_verb = "You pop a boner"
|
||||
unarousal_verb = "Your boner goes down"
|
||||
genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH
|
||||
genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_CAN_AROUSE
|
||||
linked_organ_slot = ORGAN_SLOT_TESTICLES
|
||||
fluid_transfer_factor = 0.5
|
||||
size = 2 //arbitrary value derived from length and girth for sprites.
|
||||
layer_index = PENIS_LAYER_INDEX
|
||||
var/length = 6 //inches
|
||||
var/prev_length = 6 //really should be renamed to prev_length
|
||||
var/prev_length = 6
|
||||
var/girth = 4.38
|
||||
var/girth_ratio = COCK_GIRTH_RATIO_DEF //0.73; check citadel_defines.dm
|
||||
|
||||
@@ -73,22 +73,21 @@
|
||||
|
||||
/obj/item/organ/genital/penis/update_appearance()
|
||||
. = ..()
|
||||
var/string
|
||||
var/datum/sprite_accessory/S = GLOB.cock_shapes_list[shape]
|
||||
var/icon_shape = S ? S.icon_state : "human"
|
||||
icon_state = "penis_[icon_shape]_[size]"
|
||||
var/lowershape = lowertext(shape)
|
||||
desc = "You see [aroused_state ? "an erect" : "a flaccid"] [lowershape] [name]. You estimate it's about [round(length, 0.25)] inch[round(length, 0.25) != 1 ? "es" : ""] long and [round(girth, 0.25)] inch[round(girth, 0.25) != 1 ? "es" : ""] in girth."
|
||||
|
||||
if(owner)
|
||||
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
|
||||
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
|
||||
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
|
||||
color = "#[skintone2hex(H.skin_tone)]"
|
||||
string = "penis_[GLOB.cock_shapes_icons[shape]]_[size]-s"
|
||||
icon_state += "_s"
|
||||
else
|
||||
color = "#[owner.dna.features["cock_color"]]"
|
||||
string = "penis_[GLOB.cock_shapes_icons[shape]]_[size]"
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
icon_state = sanitize_text(string)
|
||||
H.update_genitals()
|
||||
|
||||
/obj/item/organ/genital/penis/get_features(mob/living/carbon/human/H)
|
||||
|
||||
@@ -43,19 +43,19 @@
|
||||
/obj/item/organ/genital/testicles/update_appearance()
|
||||
. = ..()
|
||||
desc = "You see an [size_name] pair of testicles."
|
||||
var/datum/sprite_accessory/S = GLOB.balls_shapes_list[shape]
|
||||
var/icon_shape = S ? S.icon_state : "single"
|
||||
icon_state = "testicles_[icon_shape]_[size]"
|
||||
if(owner)
|
||||
var/string
|
||||
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
|
||||
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
|
||||
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
|
||||
color = "#[skintone2hex(H.skin_tone)]"
|
||||
string = "testicles_[GLOB.balls_shapes_icons[shape]]_[size]-s"
|
||||
icon_state += "_s"
|
||||
else
|
||||
color = "#[owner.dna.features["balls_color"]]"
|
||||
string = "testicles_[GLOB.balls_shapes_icons[shape]]_[size]"
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
icon_state = sanitize_text(string)
|
||||
H.update_genitals()
|
||||
|
||||
/obj/item/organ/genital/testicles/get_features(mob/living/carbon/human/H)
|
||||
@@ -68,7 +68,6 @@
|
||||
shape = D.features["balls_shape"]
|
||||
if(D.features["balls_shape"] == "Hidden")
|
||||
ENABLE_BITFIELD(genital_flags, GENITAL_INTERNAL)
|
||||
fluid_id = D.features["balls_fluid"]
|
||||
fluid_rate = D.features["balls_cum_rate"]
|
||||
fluid_mult = D.features["balls_cum_mult"]
|
||||
fluid_efficiency = D.features["balls_efficiency"]
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
zone = BODY_ZONE_PRECISE_GROIN
|
||||
slot = "vagina"
|
||||
size = 1 //There is only 1 size right now
|
||||
genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH
|
||||
genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_CAN_AROUSE
|
||||
masturbation_verb = "finger"
|
||||
arousal_verb = "You feel wetness on your crotch"
|
||||
unarousal_verb = "You no longer feel wet"
|
||||
@@ -22,7 +22,7 @@
|
||||
|
||||
/obj/item/organ/genital/vagina/update_appearance()
|
||||
. = ..()
|
||||
var/string //Keeping this code here, so making multiple sprites for the different kinds is easier.
|
||||
icon_state = "vagina"
|
||||
var/lowershape = lowertext(shape)
|
||||
var/details
|
||||
|
||||
@@ -55,13 +55,11 @@
|
||||
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
|
||||
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
|
||||
color = "#[skintone2hex(H.skin_tone)]"
|
||||
string = "vagina-s"
|
||||
icon_state += "_s"
|
||||
else
|
||||
color = "#[owner.dna.features["vag_color"]]"
|
||||
string = "vagina"
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
icon_state = sanitize_text(string)
|
||||
H.update_genitals()
|
||||
|
||||
/obj/item/organ/genital/vagina/get_features(mob/living/carbon/human/H)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
restricted_roles = list("Head of Security")
|
||||
|
||||
/datum/gear/navybluehosberet
|
||||
name = "Head of security's Naviblue beret"
|
||||
name = "Head of security's navyblue beret"
|
||||
category = SLOT_HEAD
|
||||
path = /obj/item/clothing/head/beret/sec/navyhos
|
||||
restricted_roles = list("Head of Security")
|
||||
@@ -13,13 +13,13 @@
|
||||
/datum/gear/navybluejackethos
|
||||
name = "head of security's navyblue jacket"
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/security/hos
|
||||
path = /obj/item/clothing/suit/armor/hos/navyblue
|
||||
restricted_roles = list("Head of Security")
|
||||
|
||||
/datum/gear/navybluejacketofficer
|
||||
name = "security officer's navyblue jacket"
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/security/officer
|
||||
path = /obj/item/clothing/suit/armor/navyblue
|
||||
restricted_roles = list("Security Officer")
|
||||
|
||||
/datum/gear/navyblueofficerberet
|
||||
@@ -37,7 +37,7 @@
|
||||
/datum/gear/navybluejacketwarden
|
||||
name = "warden navyblue jacket"
|
||||
category = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/security/warden
|
||||
path = /obj/item/clothing/suit/armor/vest/warden/navyblue
|
||||
restricted_roles = list("Warden")
|
||||
|
||||
/datum/gear/navybluewardenberet
|
||||
|
||||
@@ -57,13 +57,11 @@
|
||||
WRITE_FILE(S["feature_balls_size"], features["balls_size"])
|
||||
WRITE_FILE(S["feature_balls_shape"], features["balls_shape"])
|
||||
WRITE_FILE(S["feature_balls_sack_size"], features["balls_sack_size"])
|
||||
WRITE_FILE(S["feature_balls_fluid"], features["balls_fluid"])
|
||||
//breasts features
|
||||
WRITE_FILE(S["feature_has_breasts"], features["has_breasts"])
|
||||
WRITE_FILE(S["feature_breasts_size"], features["breasts_size"])
|
||||
WRITE_FILE(S["feature_breasts_shape"], features["breasts_shape"])
|
||||
WRITE_FILE(S["feature_breasts_color"], features["breasts_color"])
|
||||
WRITE_FILE(S["feature_breasts_fluid"], features["breasts_fluid"])
|
||||
WRITE_FILE(S["feature_breasts_producing"], features["breasts_producing"])
|
||||
//vagina features
|
||||
WRITE_FILE(S["feature_has_vag"], features["has_vag"])
|
||||
|
||||
@@ -557,3 +557,13 @@
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
alternate_worn_icon = 'icons/mob/custom_w.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/toy/plush/mammal/dog/fritz
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
icon_state = "fritz"
|
||||
item_state = "fritz"
|
||||
attack_verb = list("barked", "boofed", "shotgun'd")
|
||||
obj_flags = UNIQUE_RENAME
|
||||
unique_reskin = list("Goodboye" = "fritz", "Badboye" = "fritz_bad")
|
||||
mutantrace_variation = NONE
|
||||
|
||||
|
||||
@@ -18,13 +18,13 @@ GLOBAL_LIST(custom_item_list)
|
||||
if(copytext(line,1,3) == "//") //Commented line, ignore. 3 == length("//") + 1
|
||||
continue
|
||||
var/ckey_str_sep = findtext(line, "|") //Process our stuff..
|
||||
var/char_str_sep = findtext(line, "|", ckey_str_sep + length(ckey_str_sep))
|
||||
var/job_str_sep = findtext(line, "|", char_str_sep + length(char_str_sep))
|
||||
var/item_str_sep = findtext(line, "|", job_str_sep + length(job_str_sep))
|
||||
var/char_str_sep = findtext(line, "|", ckey_str_sep + length(line[ckey_str_sep]))
|
||||
var/job_str_sep = findtext(line, "|", char_str_sep + length(line[char_str_sep]))
|
||||
var/item_str_sep = findtext(line, "|", job_str_sep + length(line[job_str_sep]))
|
||||
var/ckey_str = ckey(copytext(line, 1, ckey_str_sep))
|
||||
var/char_str = copytext(line, ckey_str_sep + length(ckey_str_sep), char_str_sep)
|
||||
var/job_str = copytext(line, char_str_sep + length(char_str_sep), job_str_sep)
|
||||
var/item_str = copytext(line, job_str_sep + length(job_str_sep), item_str_sep)
|
||||
var/char_str = copytext(line, ckey_str_sep + length(line[ckey_str_sep]), char_str_sep)
|
||||
var/job_str = copytext(line, char_str_sep + length(line[char_str_sep]), job_str_sep)
|
||||
var/item_str = copytext(line, job_str_sep + length(line[job_str_sep]), item_str_sep)
|
||||
if(!ckey_str || !char_str || !job_str || !item_str || !length(ckey_str) || !length(char_str) || !length(job_str) || !length(item_str))
|
||||
log_admin("Errored custom_items_whitelist line: [line] - Component/separator missing!")
|
||||
if(!islist(GLOB.custom_item_list[ckey_str]))
|
||||
@@ -42,7 +42,7 @@ GLOBAL_LIST(custom_item_list)
|
||||
for(var/item_string in item_strings)
|
||||
var/path_str_sep = findtext(item_string, "=")
|
||||
var/path = copytext(item_string, 1, path_str_sep) //Path to spawn
|
||||
var/amount = copytext(item_string, path_str_sep + length(path_str_sep)) //Amount to spawn
|
||||
var/amount = copytext(item_string, path_str_sep + length(item_string[path_str_sep])) //Amount to spawn
|
||||
//world << "DEBUG: Item string [item_string] processed"
|
||||
amount = text2num(amount)
|
||||
path = text2path(path)
|
||||
|
||||
@@ -46,34 +46,22 @@
|
||||
cell.use(shot.e_cost)//... drain the cell cell
|
||||
chambered = 0 //either way, released the prepared shot
|
||||
|
||||
/obj/item/gun/energy/pumpaction/select_fire(mob/living/user) //makes it so that it doesn't rack itself when changing firing modes unless already racked
|
||||
select++
|
||||
if (select > ammo_type.len)
|
||||
select = 1
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
|
||||
fire_sound = shot.fire_sound
|
||||
fire_delay = shot.delay
|
||||
if (shot.select_name)
|
||||
to_chat(user, "<span class='notice'>[src] is now set to [shot.select_name].</span>")
|
||||
if(chambered)
|
||||
chambered = 0
|
||||
recharge_newshot(1)
|
||||
update_icon()
|
||||
if(ismob(loc)) //forces inhands to update
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands()
|
||||
return
|
||||
/obj/item/gun/energy/pumpaction/post_set_firemode()
|
||||
var/has_shot = chambered
|
||||
. = ..(recharge_newshot = FALSE)
|
||||
if(has_shot)
|
||||
recharge_newshot(TRUE)
|
||||
|
||||
/obj/item/gun/energy/pumpaction/update_icon() //adds racked indicators
|
||||
..()
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
|
||||
if(chambered)
|
||||
add_overlay("[icon_state]_rack_[shot.select_name]")
|
||||
else
|
||||
add_overlay("[icon_state]_rack_empty")
|
||||
|
||||
/obj/item/gun/energy/pumpaction/proc/pump(mob/M) //pumping proc. Checks if the gun is empty and plays a different sound if it is.
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
|
||||
if(cell.charge < shot.e_cost)
|
||||
playsound(M, 'sound/weapons/laserPumpEmpty.ogg', 100, 1) //Ends with three beeps made from highly processed knife honing noises
|
||||
else
|
||||
@@ -102,7 +90,7 @@
|
||||
/obj/item/gun/energy/pumpaction/worn_overlays(isinhands, icon_file, style_flags = NONE) //ammo counter for inhands
|
||||
. = ..()
|
||||
var/ratio = CEILING((cell.charge / cell.maxcharge) * charge_sections, 1)
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
|
||||
if(isinhands)
|
||||
if(cell.charge < shot.e_cost)
|
||||
var/mutable_appearance/ammo_inhand = mutable_appearance(icon_file, "[item_state]_empty")
|
||||
|
||||
Reference in New Issue
Block a user