[MIRROR] New DCS signals (#2741)

* New DCS signals

* Update atoms.dm

* actually ports comsigs
This commit is contained in:
CitadelStationBot
2017-09-19 07:00:08 -05:00
committed by Poojawa
parent 1352eefa3a
commit ecce4cf138
5 changed files with 44 additions and 9 deletions
+12 -1
View File
@@ -150,6 +150,7 @@
return 0
/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
SendSignal(COMSIG_ATOM_HULK_ATTACK, user)
if(does_attack_animation)
user.changeNext_move(CLICK_CD_MELEE)
add_logs(user, src, "punched", "hulk powers")
@@ -222,10 +223,12 @@
return
/atom/proc/emp_act(severity)
SendSignal(COMSIG_ATOM_EMP_ACT, severity)
if(istype(wires) && !(flags_2 & NO_EMP_WIRES_2))
wires.emp_pulse()
/atom/proc/bullet_act(obj/item/projectile/P, def_zone)
SendSignal(COMSIG_ATOM_BULLET_ACT, P, def_zone)
. = P.on_hit(src, 0, def_zone)
/atom/proc/in_contents_of(container)//can take class or object instance as argument
@@ -291,6 +294,7 @@
to_chat(user, "[total_volume] units of various reagents")
else
to_chat(user, "Nothing.")
SendSignal(COMSIG_PARENT_EXAMINE, user)
/atom/proc/relaymove(mob/user)
if(buckle_message_cooldown <= world.time)
@@ -307,9 +311,11 @@
SendSignal(COMSIG_ATOM_EX_ACT, severity, target)
/atom/proc/blob_act(obj/structure/blob/B)
SendSignal(COMSIG_ATOM_BLOB_ACT, B)
return
/atom/proc/fire_act(exposed_temperature, exposed_volume)
SendSignal(COMSIG_ATOM_FIRE_ACT, exposed_temperature, exposed_volume)
return
/atom/proc/hitby(atom/movable/AM, skipcatch, hitpush, blocked)
@@ -473,21 +479,26 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons)
SendSignal(COMSIG_ATOM_SING_PULL, S, current_size)
/atom/proc/acid_act(acidpwr, acid_volume)
SendSignal(COMSIG_ATOM_ACID_ACT, acidpwr, acid_volume)
return
/atom/proc/emag_act()
SendSignal(COMSIG_ATOM_EMAG_ACT)
return
/atom/proc/narsie_act()
SendSignal(COMSIG_ATOM_NARSIE_ACT)
return
/atom/proc/ratvar_act()
SendSignal(COMSIG_ATOM_RATVAR_ACT)
return
/atom/proc/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
return FALSE
/atom/proc/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
SendSignal(COMSIG_ATOM_RCD_ACT, user, the_rcd, passed_mode)
return FALSE
/atom/proc/storage_contents_dump_act(obj/item/storage/src_object, mob/user)
@@ -626,4 +637,4 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons)
return L.AllowDrop() ? L : get_turf(L)
/atom/Entered(atom/movable/AM, atom/oldLoc)
SendSignal(COMSIG_ATOM_ENTERED, AM, oldLoc)
SendSignal(COMSIG_ATOM_ENTERED, AM, oldLoc)
+4 -2
View File
@@ -1,4 +1,3 @@
/atom/movable
layer = OBJ_LAYER
var/last_move = null
@@ -117,6 +116,7 @@
//Called after a successful Move(). By this point, we've already moved
/atom/movable/proc/Moved(atom/OldLoc, Dir)
SendSignal(COMSIG_MOVABLE_MOVED, OldLoc, Dir)
if (!inertia_moving)
inertia_next_move = world.time + inertia_move_delay
newtonian_move(Dir)
@@ -215,6 +215,7 @@
//to differentiate it, naturally everyone forgot about this immediately and so some things
//would bump twice, so now it's called Collide
/atom/movable/proc/Collide(atom/A)
SendSignal(COMSIG_MOVABLE_COLLIDE, A)
if(A)
if(throwing)
throwing.hit_atom(A)
@@ -308,6 +309,7 @@
/atom/movable/proc/throw_impact(atom/hit_atom, throwingdatum)
set waitfor = 0
SendSignal(COMSIG_MOVABLE_IMPACT, hit_atom, throwingdatum)
return hit_atom.hitby(src)
/atom/movable/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked)
@@ -692,4 +694,4 @@
return FALSE
if(anchored || throwing)
return FALSE
return TRUE
return TRUE