size fixed (mostly)
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@@ -8,7 +8,7 @@ mob/proc/checkloadappearance()
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if(alert(H, "You should only load a character that has not currently died in the round. Do you accept this?", "Warning", "Yes", "No") == "Yes" && world.time <= (H.time_initialized + 900))
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H.client?.prefs?.copy_to(H)
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if (H.custom_body_size) //Do they have a custom size set?
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H.resize(H.custom_body_size * 0.01)
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H.resize(H.custom_body_size)
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H.real_name = H.client?.prefs?.real_name
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H.mind.name = H.real_name //Makes sure to change their mind name to their real name.
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SSquirks.AssignQuirks(H, H.client, TRUE, FALSE, H.job, FALSE)//This Assigns the selected character's quirks
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@@ -4,7 +4,7 @@
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/mob/living
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var/size_multiplier = 1 //multiplier for the mob's icon size atm
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var/previous_size = 1
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var/custom_body_size = 100
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var/custom_body_size = 1
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//Cyanosis - Action that resizes the sprite for the client but nobody else. Say goodbye to attacking yourself when someone's above you lmao
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var/datum/action/sizecode_resize/small_sprite
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@@ -102,6 +102,7 @@
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/datum/movespeed_modifier/size
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id = MOVESPEED_ID_SIZE
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variable = TRUE
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/mob/living/proc/resize(var/new_size, var/animate = TRUE)
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size_multiplier = new_size //This will be passed into update_transform() and used to change health and speed.
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