diff --git a/code/__DEFINES/_flags/_flags.dm b/code/__DEFINES/_flags/_flags.dm index 895f37a7a9..cd38c9ad5b 100644 --- a/code/__DEFINES/_flags/_flags.dm +++ b/code/__DEFINES/_flags/_flags.dm @@ -64,6 +64,8 @@ GLOBAL_LIST_INIT(bitflags, list( #define NO_RUINS_1 (1<<10) /// Should this tile be cleaned up and reinserted into an excited group? #define EXCITED_CLEANUP_1 (1 << 13) +/// Whether or not this atom has contextual screentips when hovered OVER +#define HAS_CONTEXTUAL_SCREENTIPS_1 (1 << 14) ////////////////Area flags\\\\\\\\\\\\\\ /// If it's a valid territory for cult summoning or the CRAB-17 phone to spawn diff --git a/code/__DEFINES/_flags/obj_flags.dm b/code/__DEFINES/_flags/obj_flags.dm index 5f5ea12aaa..c3c48c7d74 100644 --- a/code/__DEFINES/_flags/obj_flags.dm +++ b/code/__DEFINES/_flags/obj_flags.dm @@ -17,6 +17,8 @@ #define EXAMINE_SKIP (1<<14) /// Makes the Examine proc not read out this item. #define IN_STORAGE (1<<15) //is this item in the storage item, such as backpack? used for tooltips #define HAND_ITEM (1<<16) // If an item is just your hand (circled hand, slapper) and shouldn't block things like riding +/// Has contextual screentips when HOVERING OVER OTHER objects +#define ITEM_HAS_CONTEXTUAL_SCREENTIPS (1 << 17) /// Integrity defines for clothing (not flags but close enough) #define CLOTHING_PRISTINE 0 // We have no damage on the clothing diff --git a/code/__DEFINES/dcs/signals/signals_screentips.dm b/code/__DEFINES/dcs/signals/signals_screentips.dm new file mode 100644 index 0000000000..8f7326ee2e --- /dev/null +++ b/code/__DEFINES/dcs/signals/signals_screentips.dm @@ -0,0 +1,23 @@ +/// A "Type-A" contextual screentip interaction. +/// These are used for items that are defined by their behavior. They define their contextual text within *themselves*, +/// not in their targets. +/// Examples include syringes (LMB to inject, RMB to draw) and health analyzers (LMB to scan health/wounds, RMB for chems) +/// Items can override `add_item_context()`, and call `register_item_context()` in order to easily connect to this. +/// Called on /obj/item with a mutable screentip context list, the hovered target, and the mob hovering. +/// A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm) +/// that map to the action as text. +/// If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET. +#define COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET "item_requesting_context_for_target" + +/// A "Type-B" contextual screentip interaction. +/// These are atoms that are defined by what happens *to* them. These should define contextual text within themselves, and +/// not in their operating tools. +/// Examples include construction objects (LMB with glass to put in screen for computers). +/// Called on /atom with a mutable screentip context list, the item being used, and the mob hovering. +/// A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm) +/// that map to the action as text. +/// If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET. +#define COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM "atom_requesting_context_from_item" + +/// Tells the contextual screentips system that the list context was mutated. +#define CONTEXTUAL_SCREENTIP_SET (1 << 0) diff --git a/code/__DEFINES/screentips.dm b/code/__DEFINES/screentips.dm new file mode 100644 index 0000000000..fecbc2a826 --- /dev/null +++ b/code/__DEFINES/screentips.dm @@ -0,0 +1,17 @@ +/// Context applied to LMB actions +#define SCREENTIP_CONTEXT_LMB "LMB" + +/// Context applied to RMB actions +#define SCREENTIP_CONTEXT_RMB "RMB" + +/// Context applied to Ctrl-LMB actions +#define SCREENTIP_CONTEXT_CTRL_LMB "Ctrl-LMB" + +/// Screentips are always disabled +#define SCREENTIP_PREFERENCE_DISABLED "Disabled" + +/// Screentips are always enabled +#define SCREENTIP_PREFERENCE_ENABLED "Enabled" + +/// Screentips are only enabled when they have context +#define SCREENTIP_PREFERENCE_CONTEXT_ONLY "Only with tips" diff --git a/code/_globalvars/bitfields.dm b/code/_globalvars/bitfields.dm index f412f31e9c..8b42b2b070 100644 --- a/code/_globalvars/bitfields.dm +++ b/code/_globalvars/bitfields.dm @@ -155,6 +155,7 @@ DEFINE_BITFIELD(flags_1, list( "CAN_BE_DIRTY_1" = CAN_BE_DIRTY_1, "CONDUCT_1" = CONDUCT_1, "DEFAULT_RICOCHET_1" = DEFAULT_RICOCHET_1, + "HAS_CONTEXTUAL_SCREENTIPS_1" = HAS_CONTEXTUAL_SCREENTIPS_1, "HEAR_1" = HEAR_1, "HOLOGRAM_1" = HOLOGRAM_1, "INITIALIZED_1" = INITIALIZED_1, @@ -246,6 +247,7 @@ DEFINE_BITFIELD(item_flags, list( "IN_STORAGE" = IN_STORAGE, "ITEM_CAN_BLOCK" = ITEM_CAN_BLOCK, "ITEM_CAN_PARRY" = ITEM_CAN_PARRY, + "ITEM_HAS_CONTEXTUAL_SCREENTIPS" = ITEM_HAS_CONTEXTUAL_SCREENTIPS, "NEEDS_PERMIT" = NEEDS_PERMIT, "NOBLUDGEON" = NOBLUDGEON, "NO_MAT_REDEMPTION" = NO_MAT_REDEMPTION, diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm index 1eb13d20f6..9d762332c6 100644 --- a/code/_onclick/hud/hud.dm +++ b/code/_onclick/hud/hud.dm @@ -63,13 +63,15 @@ GLOBAL_LIST_INIT(available_ui_styles, list( /// This is updated by the preference for cheaper reads than would be /// had with a proc call, especially on one of the hottest procs in the /// game (MouseEntered). - var/screentips_enabled = TRUE + // var/screentips_enabled = SCREENTIP_PREFERENCE_ENABLED /// The color to use for the screentips. /// This is updated by the preference for cheaper reads than would be /// had with a proc call, especially on one of the hottest procs in the /// game (MouseEntered). - var/screentip_color + // var/screentip_color + + // We don't actually do proccalls really yet, so let's grab at prefs var/atom/movable/screen/movable/action_button/hide_toggle/hide_actions_toggle var/action_buttons_hidden = FALSE diff --git a/code/datums/elements/screentips/README.md b/code/datums/elements/screentips/README.md new file mode 100644 index 0000000000..b52a5d18d1 --- /dev/null +++ b/code/datums/elements/screentips/README.md @@ -0,0 +1,130 @@ +# Contextual screentips (and when to not use this folder) + +Contextual screentips provide information in the form of text at the top of your screen to inform you of the possibilities of an item. The "contextual" here refers to this being handled entirely through code, what it displays and when is completely up to you. + +## The elements (and this folder) + +This folder provides several useful shortcuts to be able to handle 95% of situations. + +### `/datum/element/contextual_screentip_bare_hands` + +This element is used to display screentips **when the user hovers over the object with nothing in their active hand.** + +It takes parameters in the form of both non-combat mode and, optionally, combat mode. + +Example: + +```dm +/obj/machinery/firealarm/Initialize(mapload) + . = ..() + AddElement( \ + /datum/element/contextual_screentip_bare_hands, \ + lmb_text = "Turn on", \ + rmb_text = "Turn off", \ + ) +``` + +This will display "LMB: Turn on | RMB: Turn off" when the user hovers over a fire alarm with an empty active hand. + +### `/datum/element/contextual_screentip_tools` + +This element takes a map of tool behaviors to [context lists](#context-lists). These will be displayed **when the user hovers over the object with an item that has the tool behavior.** + +Example: + +```dm +/obj/structure/table/Initialize(mapload) + if (!(flags_1 & NODECONSTRUCT_1)) + var/static/list/tool_behaviors = list( + TOOL_SCREWDRIVER = list( + SCREENTIP_CONTEXT_RMB = "Disassemble", + ), + TOOL_WRENCH = list( + SCREENTIP_CONTEXT_RMB = "Deconstruct", + ), + ) + AddElement(/datum/element/contextual_screentip_tools, tool_behaviors) +``` + +This will display "RMB: Deconstruct" when the user hovers over a table with a wrench. + +### `/datum/element/contextual_screentip_item_typechecks` + +This element takes a map of item typepaths to [context lists](#context-lists). These will be displayed **when the user hovers over the object with the selected item.** + +Example: + +```dm +/obj/item/restraints/handcuffs/cable/Initialize(mapload) + . = ..() + var/static/list/hovering_item_typechecks = list( + /obj/item/stack/rods = list( + SCREENTIP_CONTEXT_LMB = "Craft wired rod", + ), + /obj/item/stack/sheet/iron = list( + SCREENTIP_CONTEXT_LMB = "Craft bola", + ), + ) + AddElement(/datum/element/contextual_screentip_item_typechecks, hovering_item_typechecks) +``` + +This will display "LMB: Craft bola" when the user hovers over cable restraints with metal in their hand. + +## The basic system (and when to not use this folder) + +The basic system acknowledges the following two interactions: + +### Self-defining items (Type A) +These are items that are defined by their behavior. These should define their contextual text within themselves, and not in their targets. + +- Stun batons (LMB to stun, RMB to harm) +- Syringes (LMB to inject, RMB to draw) +- Health analyzers (LMB to scan for health/wounds [another piece of context], RMB to scans for chemicals) + +### Receiving action defining objects (Type B) +These are objects (not necessarily items) that are defined by what happens *to* them. These should define their contextual text within themselves, and not in their operating tools. + +- Tables (RMB with wrench to deconstruct) +- Construction objects (LMB with glass to put in screen for computers) +- Carbon copies (RMB to take a copy) + +--- + +Both of these are supported, and can be hooked to through several means. + +Note that you **must return `CONTEXTUAL_SCREENTIP_SET` if you change the contextual screentip at all**, otherwise you may not see it. + +### `COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET` + +This signal is registered on **items**, and receives **the hovering object**, provided in the form of `obj/item/source, list/context, atom/target, mob/living/user`. + +### `/atom/proc/register_item_context()`, and `/atom/proc/add_item_context()` +`/atom/proc/add_item_context()` is a proc intended to be overridden to easily create Type-B interactions (ones where atoms are hovered over by items). It receives the exact same arguments as `COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET`: `obj/item/source, list/context, atom/target, mob/living/user`. + +In order for your `add_item_context()` method to be run, you **must** call `register_item_context()`. + +### `COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM` + +This signal is registered on **atoms**, and receives **what the user is hovering with**, provided in the form of `atom/source, list/context, obj/item/held_item, mob/living/user`. + +### `/atom/proc/register_context()`, and `/atom/proc/add_context()` +`/atom/proc/add_context()` is a proc intended to be overridden to easily create Type-B interactions (ones where atoms are hovered over by items). It receives the exact same arguments as `COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM`: `atom/source, list/context, obj/item/held_item, mob/living/user`. + +In order for your `add_context()` method to be run, you **must** call `register_context()`. + +--- + +When using any of these methods, you will receive a mutable context list. + +### Context lists + +Context lists are lists with keys mapping from `SCREENTIP_CONTEXT_*` to a string. You can find these keys in `code/__DEFINES/screentips.dm`. + +The signals and `add_context()` variants mutate the list directly, while shortcut elements will just have you pass them in directly. + +For example: + +```dm +context[SCREENTIP_CONTEXT_LMB] = "Open" +context[SCREENTIP_CONTEXT_RMB] = "Destroy" +``` diff --git a/code/datums/elements/screentips/atom_context.dm b/code/datums/elements/screentips/atom_context.dm new file mode 100644 index 0000000000..ae71d6f929 --- /dev/null +++ b/code/datums/elements/screentips/atom_context.dm @@ -0,0 +1,25 @@ +/// Create a "Type-B" contextual screentip interaction, registering to `add_context()`. +/// This will run `add_context()` when the atom is hovered over by an item for context. +/// `add_context()` will *not* be called unless this is run. +/// This is not necessary for Type-B interactions, as you can just apply the flag and register to the signal yourself. +/atom/proc/register_context() + flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1 + RegisterSignal(src, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, .proc/add_context) + +/// Creates a "Type-B" contextual screentip interaction. +/// When a user hovers over this, this proc will be called in order +/// to provide context for contextual screentips. +/// You must call `register_context()` in order for this to be registered. +/// A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm) +/// that map to the action as text. +/// If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET. +/// `source` can, in all cases, be replaced with `src`, and only exists because this proc directly connects to a signal. +/atom/proc/add_context( + atom/source, + list/context, + obj/item/held_item, + mob/living/user, +) + SIGNAL_HANDLER + + return NONE diff --git a/code/datums/elements/screentips/contextual_screentip_bare_hands.dm b/code/datums/elements/screentips/contextual_screentip_bare_hands.dm new file mode 100644 index 0000000000..843d73e78d --- /dev/null +++ b/code/datums/elements/screentips/contextual_screentip_bare_hands.dm @@ -0,0 +1,73 @@ +/// Apply basic contextual screentips when the user hovers over this item with an empty hand. +/// A "Type B" interaction. +/// This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance. +/datum/element/contextual_screentip_bare_hands + element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH + id_arg_index = 3 + + /// If set, the text to show for LMB + var/lmb_text + + /// If set, the text to show for RMB + var/rmb_text + + /// If set, the text to show for LMB when in combat mode. Otherwise, defaults to lmb_text. + var/lmb_text_combat_mode + + /// If set, the text to show for RMB when in combat mode. Otherwise, defaults to rmb_text. + var/rmb_text_combat_mode + +// If you're curious about `use_named_parameters`, it's because you should use named parameters! +// AddElement(/datum/element/contextual_screentip_bare_hands, lmb_text = "Do the thing") +/datum/element/contextual_screentip_bare_hands/Attach( + datum/target, + use_named_parameters, + lmb_text, + rmb_text, + lmb_text_combat_mode, + rmb_text_combat_mode, +) + . = ..() + if (!isatom(target)) + return ELEMENT_INCOMPATIBLE + + if (!isnull(use_named_parameters)) + CRASH("Use named parameters instead of positional ones.") + + src.lmb_text = lmb_text + src.rmb_text = rmb_text + src.lmb_text_combat_mode = lmb_text_combat_mode || lmb_text + src.rmb_text_combat_mode = rmb_text_combat_mode || rmb_text + + var/atom/atom_target = target + atom_target.flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1 + RegisterSignal(atom_target, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, .proc/on_requesting_context_from_item) + +/datum/element/contextual_screentip_bare_hands/Detach(datum/source, ...) + UnregisterSignal(source, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM) + + // We don't remove HAS_CONTEXTUAL_SCREENTIPS_1, since there could be other stuff still hooked to it, + // and being set without signals is not dangerous, just less performant. + // A lot of things don't do this, perhaps make a proc that checks if any signals are still set, and if not, + // remove the flag. + + return ..() + +/datum/element/contextual_screentip_bare_hands/proc/on_requesting_context_from_item( + datum/source, + list/context, + obj/item/held_item, + mob/living/user, +) + SIGNAL_HANDLER + + if (!isnull(held_item)) + return NONE + + if (!isnull(lmb_text)) + context[SCREENTIP_CONTEXT_LMB] = user.a_intent == INTENT_HARM ? lmb_text_combat_mode : lmb_text + + if (!isnull(rmb_text)) + context[SCREENTIP_CONTEXT_RMB] = user.a_intent == INTENT_HARM ? rmb_text_combat_mode : rmb_text + + return CONTEXTUAL_SCREENTIP_SET diff --git a/code/datums/elements/screentips/contextual_screentip_item_typechecks.dm b/code/datums/elements/screentips/contextual_screentip_item_typechecks.dm new file mode 100644 index 0000000000..44ff1f3190 --- /dev/null +++ b/code/datums/elements/screentips/contextual_screentip_item_typechecks.dm @@ -0,0 +1,47 @@ +/// Apply basic contextual screentips when the user hovers over this item with a provided item. +/// A "Type B" interaction. +/// This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance. +/datum/element/contextual_screentip_item_typechecks + element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH + id_arg_index = 2 + + /// Map of item paths to contexts to usages + var/list/item_paths_to_contexts + +/datum/element/contextual_screentip_item_typechecks/Attach(datum/target, item_paths_to_contexts) + . = ..() + if (!isatom(target)) + return ELEMENT_INCOMPATIBLE + + src.item_paths_to_contexts = item_paths_to_contexts + + var/atom/atom_target = target + atom_target.flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1 + RegisterSignal(atom_target, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, .proc/on_requesting_context_from_item) + +/datum/element/contextual_screentip_item_typechecks/Detach(datum/source, ...) + UnregisterSignal(source, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM) + + // We don't remove HAS_CONTEXTUAL_SCREENTIPS_1, since there could be other stuff still hooked to it, + // and being set without signals is not dangerous, just less performant. + // A lot of things don't do this, perhaps make a proc that checks if any signals are still set, and if not, + // remove the flag. + + return ..() + +/datum/element/contextual_screentip_item_typechecks/proc/on_requesting_context_from_item( + datum/source, + list/context, + obj/item/held_item, +) + SIGNAL_HANDLER + + if (isnull(held_item)) + return NONE + + for (var/item_path in item_paths_to_contexts) + if (istype(held_item, item_path)) + context += item_paths_to_contexts[item_path] + return CONTEXTUAL_SCREENTIP_SET + + return NONE diff --git a/code/datums/elements/screentips/contextual_screentip_tools.dm b/code/datums/elements/screentips/contextual_screentip_tools.dm new file mode 100644 index 0000000000..a0850f8742 --- /dev/null +++ b/code/datums/elements/screentips/contextual_screentip_tools.dm @@ -0,0 +1,48 @@ +/// Apply basic contextual screentips when the user hovers over this item with an item of the given tool behavior. +/// A "Type B" interaction. +/// This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance. +/datum/element/contextual_screentip_tools + element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH + id_arg_index = 2 + + /// Map of tool behaviors to contexts to usages + var/list/tool_behaviors + +/datum/element/contextual_screentip_tools/Attach(datum/target, tool_behaviors) + . = ..() + if (!isatom(target)) + return ELEMENT_INCOMPATIBLE + + src.tool_behaviors = tool_behaviors + + var/atom/atom_target = target + atom_target.flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1 + RegisterSignal(atom_target, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, .proc/on_requesting_context_from_item) + +/datum/element/contextual_screentip_tools/Detach(datum/source, ...) + UnregisterSignal(source, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM) + + // We don't remove HAS_CONTEXTUAL_SCREENTIPS_1, since there could be other stuff still hooked to it, + // and being set without signals is not dangerous, just less performant. + // A lot of things don't do this, perhaps make a proc that checks if any signals are still set, and if not, + // remove the flag. + + return ..() + +/datum/element/contextual_screentip_tools/proc/on_requesting_context_from_item( + datum/source, + list/context, + obj/item/held_item, +) + SIGNAL_HANDLER + + if (isnull(held_item)) + return NONE + + var/tool_behavior = held_item.tool_behaviour + if (!(tool_behavior in tool_behaviors)) + return NONE + + context += tool_behaviors[tool_behavior] + + return CONTEXTUAL_SCREENTIP_SET diff --git a/code/datums/elements/screentips/item_context.dm b/code/datums/elements/screentips/item_context.dm new file mode 100644 index 0000000000..239cd18683 --- /dev/null +++ b/code/datums/elements/screentips/item_context.dm @@ -0,0 +1,29 @@ +/// Create a "Type-A" contextual screentip interaction, registering to `add_item_context()`. +/// This will run `add_item_context()` when the item hovers over another object for context. +/// `add_item_context()` will *not* be called unless this is run. +/// This is not necessary for Type-A interactions, as you can just apply the flag and register to the signal yourself. +/obj/item/proc/register_item_context() + item_flags |= ITEM_HAS_CONTEXTUAL_SCREENTIPS + RegisterSignal( + src, + COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET, + .proc/add_item_context, + ) + +/// Creates a "Type-A" contextual screentip interaction. +/// When a user hovers over something with this item in hand, this proc will be called in order +/// to provide context for contextual screentips. +/// You must call `register_item_context()` in order for this to be registered. +/// A screentip context list is a list that has context keys (SCREENTIP_CONTEXT_*, from __DEFINES/screentips.dm) +/// that map to the action as text. +/// If you mutate the list in this signal, you must return CONTEXTUAL_SCREENTIP_SET. +/// `source` can, in all cases, be replaced with `src`, and only exists because this proc directly connects to a signal. +/obj/item/proc/add_item_context( + obj/item/source, + list/context, + atom/target, + mob/living/user, +) + SIGNAL_HANDLER + + return NONE diff --git a/code/game/atoms.dm b/code/game/atoms.dm index e7d9898dd2..120dad3419 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -1450,11 +1450,50 @@ /atom/MouseEntered(location, control, params) . = ..() // Screentips - var/client/client = usr?.client - var/datum/hud/active_hud = client?.mob?.hud_used + var/mob/user = usr + if(isnull(user) && !user.client) + return + + var/datum/hud/active_hud = user.hud_used if(active_hud) - if(!client.prefs.screentip_pref || (flags_1 & NO_SCREENTIPS_1)) + var/screentips_enabled = user.client.prefs.screentip_pref + if(screentips_enabled == SCREENTIP_PREFERENCE_DISABLED || (flags_1 & NO_SCREENTIPS_1)) active_hud.screentip_text.maptext = "" else - //We inline a MAPTEXT() here, because there's no good way to statically add to a string like this - active_hud.screentip_text.maptext = MAPTEXT("[name]") + var/extra_context = "" + + if (isliving(user)) + var/obj/item/held_item = user.get_active_held_item() + + if ((flags_1 & HAS_CONTEXTUAL_SCREENTIPS_1) || (held_item?.item_flags & ITEM_HAS_CONTEXTUAL_SCREENTIPS)) + var/list/context = list() + + var/contextual_screentip_returns = \ + SEND_SIGNAL(src, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, context, held_item, user) \ + | (held_item && SEND_SIGNAL(held_item, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET, context, src, user)) + + if (contextual_screentip_returns & CONTEXTUAL_SCREENTIP_SET) + // LMB and RMB on one line... + var/lmb_text = (SCREENTIP_CONTEXT_LMB in context) ? "[SCREENTIP_CONTEXT_LMB]: [context[SCREENTIP_CONTEXT_LMB]]" : "" + var/rmb_text = (SCREENTIP_CONTEXT_RMB in context) ? "[SCREENTIP_CONTEXT_RMB]: [context[SCREENTIP_CONTEXT_RMB]]" : "" + + if (lmb_text) + extra_context = lmb_text + if (rmb_text) + extra_context += " | [rmb_text]" + else if (rmb_text) + extra_context = rmb_text + + // Ctrl-LMB and (in the future) Alt-LMB on another + if (SCREENTIP_CONTEXT_CTRL_LMB in context) + if (extra_context != "") + extra_context += "
" + extra_context += "[SCREENTIP_CONTEXT_CTRL_LMB]: [context[SCREENTIP_CONTEXT_CTRL_LMB]]" + + extra_context = "
[extra_context]" + + if (screentips_enabled == SCREENTIP_PREFERENCE_CONTEXT_ONLY && extra_context == "") + active_hud.screentip_text.maptext = "" + else + //We inline a MAPTEXT() here, because there's no good way to statically add to a string like this + active_hud.screentip_text.maptext = "[name][extra_context]" diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 84e7b93e1b..969469d8ea 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -697,6 +697,38 @@ . += "Alt-click [src] to [ secondsElectrified ? "un-electrify" : "permanently electrify"] it." . += "Ctrl-Shift-click [src] to [ emergency ? "disable" : "enable"] emergency access." +/obj/machinery/door/airlock/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) + . = ..() + + switch (held_item?.tool_behaviour) + if (TOOL_CROWBAR) + if (panel_open) + if (security_level == AIRLOCK_SECURITY_PLASTEEL_O_S || security_level == AIRLOCK_SECURITY_PLASTEEL_I_S) + context[SCREENTIP_CONTEXT_LMB] = "Remove shielding" + return CONTEXTUAL_SCREENTIP_SET + else if (should_try_removing_electronics()) + context[SCREENTIP_CONTEXT_LMB] = "Remove electronics" + return CONTEXTUAL_SCREENTIP_SET + + // Not always contextually true, but is contextually false in ways that make gameplay interesting. + // For example, trying to pry open an airlock, only for the bolts to be down and the lights off. + context[SCREENTIP_CONTEXT_LMB] = "Pry open" + + return CONTEXTUAL_SCREENTIP_SET + if (TOOL_WELDER) + context[SCREENTIP_CONTEXT_RMB] = "Weld shut" + + if (panel_open) + switch (security_level) + if (AIRLOCK_SECURITY_METAL, AIRLOCK_SECURITY_PLASTEEL_I, AIRLOCK_SECURITY_PLASTEEL_O) + context[SCREENTIP_CONTEXT_LMB] = "Cut shielding" + return CONTEXTUAL_SCREENTIP_SET + + context[SCREENTIP_CONTEXT_LMB] = "Repair" + return CONTEXTUAL_SCREENTIP_SET + + return . + /obj/machinery/door/airlock/attack_ai(mob/user) if(!src.canAIControl(user)) if(src.canAIHack()) @@ -1024,6 +1056,31 @@ return return !operating && density +/// Returns if a crowbar would remove the airlock electronics +/obj/machinery/door/airlock/proc/should_try_removing_electronics() + if (security_level != 0) + return FALSE + + if (!panel_open) + return FALSE + + if (obj_flags & EMAGGED) + return TRUE + + if (!density) + return FALSE + + if (!welded) + return FALSE + + if (hasPower()) + return FALSE + + if (locked) + return FALSE + + return TRUE + /obj/machinery/door/airlock/try_to_crowbar(obj/item/I, mob/living/user) var/beingcrowbarred = null if(I.tool_behaviour == TOOL_CROWBAR) @@ -1042,9 +1099,9 @@ charge.forceMove(get_turf(user)) charge = null return - if(beingcrowbarred && panel_open && ((obj_flags & EMAGGED) || (density && welded && !operating && !hasPower() && !locked))) - user.visible_message("[user] removes the electronics from the airlock assembly.", \ - "You start to remove electronics from the airlock assembly...") + if(beingcrowbarred && should_try_removing_electronics() && !operating) + user.visible_message(span_notice("[user] removes the electronics from the airlock assembly."), \ + span_notice("You start to remove electronics from the airlock assembly...")) if(I.use_tool(src, user, 40, volume=100)) deconstruct(TRUE, user) return diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index ef47a0e7f6..535214252a 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -55,6 +55,13 @@ if(!poddoor) . += "Its maintenance panel is screwed in place." +/obj/machinery/door/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) + . = ..() + + if (isnull(held_item)) + context[SCREENTIP_CONTEXT_LMB] = density ? "Open" : "Close" + return CONTEXTUAL_SCREENTIP_SET + /obj/machinery/door/check_access_list(list/access_list) if(red_alert_access && GLOB.security_level >= SEC_LEVEL_RED) return TRUE @@ -65,6 +72,7 @@ set_init_door_layer() update_freelook_sight() air_update_turf(1) + register_context() GLOB.airlocks += src spark_system = new /datum/effect_system/spark_spread spark_system.set_up(2, 1, src) diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index c0866ce165..57b8fddbf8 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -46,6 +46,44 @@ else . += "The bolt locks have been unscrewed, but the bolts themselves are still wrenched to the floor." +/obj/machinery/door/firedoor/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) + . = ..() + + if (isnull(held_item)) + if (density) + // This should be LMB/RMB one day + if (user.a_intent == INTENT_HARM) + context[SCREENTIP_CONTEXT_LMB] = "Knock" + else + context[SCREENTIP_CONTEXT_LMB] = "Bash" + + return CONTEXTUAL_SCREENTIP_SET + else + return . + + switch (held_item.tool_behaviour) + if (TOOL_CROWBAR) + if (density) + context[SCREENTIP_CONTEXT_LMB] = "Close" + else if (!welded) + context[SCREENTIP_CONTEXT_LMB] = "Hold open" + context[SCREENTIP_CONTEXT_RMB] = "Open permanently" + + return CONTEXTUAL_SCREENTIP_SET + if (TOOL_WELDER) + context[SCREENTIP_CONTEXT_LMB] = welded ? "Unweld shut" : "Weld shut" + return CONTEXTUAL_SCREENTIP_SET + if (TOOL_WRENCH) + if (welded && !boltslocked) + context[SCREENTIP_CONTEXT_LMB] = "Unfasten bolts" + return CONTEXTUAL_SCREENTIP_SET + if (TOOL_SCREWDRIVER) + if (welded) + context[SCREENTIP_CONTEXT_LMB] = "Unlock bolts" + return CONTEXTUAL_SCREENTIP_SET + + return . + /obj/machinery/door/firedoor/proc/CalculateAffectingAreas() remove_from_areas() affecting_areas = get_adjacent_open_areas(src) | get_base_area(src) diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm index a0da29b2d3..013ede3a51 100644 --- a/code/game/machinery/firealarm.dm +++ b/code/game/machinery/firealarm.dm @@ -51,6 +51,12 @@ myarea = get_base_area(src) LAZYADD(myarea.firealarms, src) + AddElement( \ + /datum/element/contextual_screentip_bare_hands, \ + lmb_text = "Turn on", \ + rmb_text = "Turn off", \ + ) + /obj/machinery/firealarm/Destroy() myarea.firereset(src) LAZYREMOVE(myarea.firealarms, src) diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 69fc53c904..160119c935 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -91,6 +91,11 @@ GENETICS SCANNER var/scanmode = SCANMODE_HEALTH var/advanced = FALSE +/obj/item/healthanalyzer/Initialize(mapload) + . = ..() + + register_item_context() + /obj/item/healthanalyzer/suicide_act(mob/living/carbon/user) user.visible_message("[user] begins to analyze [user.p_them()]self with [src]! The display shows that [user.p_theyre()] dead!") return BRUTELOSS @@ -130,6 +135,24 @@ GENETICS SCANNER add_fingerprint(user) +/obj/item/healthanalyzer/add_item_context( + obj/item/source, + list/context, + atom/target, +) + if (!isliving(target)) + return NONE + + switch (scanmode) + if (SCANMODE_HEALTH) + context[SCREENTIP_CONTEXT_LMB] = "Scan health" + if (SCANMODE_CHEMICAL) + context[SCREENTIP_CONTEXT_LMB] = "Scan chemicals" + if (SCANMODE_WOUND) + context[SCREENTIP_CONTEXT_LMB] = "Scan wounds" + + return CONTEXTUAL_SCREENTIP_SET + // Used by the PDA medical scanner too /proc/healthscan(mob/user, mob/living/M, mode = 1, advanced = FALSE) if(isliving(user) && (user.incapacitated() || user.eye_blind)) diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm index 163119800f..0c69e8ef6c 100644 --- a/code/game/objects/items/handcuffs.dm +++ b/code/game/objects/items/handcuffs.dm @@ -122,6 +122,21 @@ breakouttime = 300 //Deciseconds = 30s cuffsound = 'sound/weapons/cablecuff.ogg' +/obj/item/restraints/handcuffs/cable/Initialize(mapload) + . = ..() + + var/static/list/hovering_item_typechecks = list( + /obj/item/stack/rods = list( + SCREENTIP_CONTEXT_LMB = "Craft wired rod", + ), + + /obj/item/stack/sheet/metal = list( + SCREENTIP_CONTEXT_LMB = "Craft bola", + ), + ) + + AddElement(/datum/element/contextual_screentip_item_typechecks, hovering_item_typechecks) + /obj/item/restraints/handcuffs/cable/attack_self(mob/user) to_chat(user, "You start unwinding the cable restraints back into coil") if(!do_after(user, 25, TRUE, user)) diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index efd20fdd9e..e970622905 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -30,6 +30,24 @@ var/status_duration = 3 SECONDS //how long our status effects last for otherwise COOLDOWN_DECLARE(shove_cooldown) + /// The context to show when the baton is active and targetting a living thing + var/context_living_target_active = "Stun" + + /// The context to show when the baton is active and targetting a living thing in combat mode + var/context_living_target_active_combat_mode = "Stun" + + /// The context to show when the baton is inactive and targetting a living thing + var/context_living_target_inactive = "Prod" + + /// The context to show when the baton is inactive and targetting a living thing in combat mode + var/context_living_target_inactive_combat_mode = "Attack" + + /// The RMB context to show when the baton is active and targetting a living thing + var/context_living_rmb_active = "Attack" + + /// The RMB context to show when the baton is inactive and targetting a living thing + var/context_living_rmb_inactive = "Attack" + /obj/item/melee/baton/examine(mob/user) . = ..() . += "Right click attack while in combat mode to knockdown, but only once per [cooldown_duration / 10] seconds." @@ -54,6 +72,8 @@ cell = new preload_cell_type(src) update_icon() + register_item_context() + /obj/item/melee/baton/DoRevenantThrowEffects(atom/target) switch_status() @@ -155,6 +175,30 @@ if(!interrupt) return ..() +/obj/item/melee/baton/add_item_context(datum/source, list/context, atom/target, mob/living/user) + if (isturf(target)) + return NONE + + if (isobj(target)) + context[SCREENTIP_CONTEXT_LMB] = "Attack" + else + if (turned_on) + context[SCREENTIP_CONTEXT_RMB] = context_living_rmb_active + + if (user.a_intent == INTENT_HARM) + context[SCREENTIP_CONTEXT_LMB] = context_living_target_active_combat_mode + else + context[SCREENTIP_CONTEXT_LMB] = context_living_target_active + else + context[SCREENTIP_CONTEXT_RMB] = context_living_rmb_inactive + + if (user.a_intent == INTENT_HARM) + context[SCREENTIP_CONTEXT_LMB] = context_living_target_inactive_combat_mode + else + context[SCREENTIP_CONTEXT_LMB] = context_living_target_inactive + + return CONTEXTUAL_SCREENTIP_SET + /obj/item/melee/baton/alt_pre_attack(atom/A, mob/living/user, params) if(!user.CheckActionCooldown(CLICK_CD_MELEE)) return diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index df4ea68af5..fdcfbd3a47 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -583,6 +583,21 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 attack_verb = list("hit", "bludgeoned", "whacked", "bonked") wound_bonus = -10 +/obj/item/wirerod/Initialize(mapload) + . = ..() + + var/static/list/hovering_item_typechecks = list( + /obj/item/shard = list( + SCREENTIP_CONTEXT_LMB = "Craft spear", + ), + + /obj/item/assembly/igniter = list( + SCREENTIP_CONTEXT_LMB = "Craft stunprod", + ), + ) + + AddElement(/datum/element/contextual_screentip_item_typechecks, hovering_item_typechecks) + /obj/item/wirerod/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/shard)) var/obj/item/spear/S = new /obj/item/spear diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 56bd859cda..444df4d965 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -490,6 +490,19 @@ // the sprites in the editor to see why. icon = smooth_icon + if (!(flags_1 & NODECONSTRUCT_1)) + var/static/list/tool_behaviors = list( + TOOL_SCREWDRIVER = list( + SCREENTIP_CONTEXT_RMB = "Disassemble", + ), + + TOOL_WRENCH = list( + SCREENTIP_CONTEXT_RMB = "Deconstruct", + ), + ) + + AddElement(/datum/element/contextual_screentip_tools, tool_behaviors) + /obj/structure/table/wood/fancy/black icon_state = "fancy_table_black" buildstack = /obj/item/stack/tile/carpet/black @@ -704,7 +717,7 @@ . = !density if(istype(caller)) . = . || (caller.pass_flags & PASSTABLE) - + /obj/structure/rack/MouseDrop_T(obj/O, mob/user) . = ..() if ((!( istype(O, /obj/item) ) || user.get_active_held_item() != O)) diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 98ee55bc17..9144f0d708 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -62,7 +62,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/UI_style = null var/outline_enabled = TRUE var/outline_color = COLOR_THEME_MIDNIGHT - var/screentip_pref = TRUE + var/screentip_pref = SCREENTIP_PREFERENCE_ENABLED var/screentip_color = "#ffd391" var/buttons_locked = FALSE var/hotkeys = FALSE @@ -2913,7 +2913,14 @@ GLOBAL_LIST_EMPTY(preferences_datums) if(pickedOutlineColor != pickedOutlineColor) outline_color = pickedOutlineColor // nullable if("screentip_pref") - screentip_pref = !screentip_pref + var/choice = tgalert(user, "Choose your screentip preference", "Screentipping?", "Yes", "Context Only", "No") + switch(choice) + if("Yes") + screentip_pref = SCREENTIP_PREFERENCE_ENABLED + if("Context Only") + screentip_pref = SCREENTIP_PREFERENCE_CONTEXT_ONLY + else + screentip_pref = SCREENTIP_PREFERENCE_DISABLED if("screentip_color") var/pickedScreentipColor = input(user, "Choose your screentip color.", "General Preference", screentip_color) as color|null if(pickedScreentipColor) diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm index 962260c2b5..c0386e8f45 100644 --- a/code/modules/client/preferences_savefile.dm +++ b/code/modules/client/preferences_savefile.dm @@ -5,7 +5,7 @@ // You do not need to raise this if you are adding new values that have sane defaults. // Only raise this value when changing the meaning/format/name/layout of an existing value // where you would want the updater procs below to run -#define SAVEFILE_VERSION_MAX 56 +#define SAVEFILE_VERSION_MAX 57 /* SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn @@ -56,6 +56,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car be_special -= "NO_ANTAGS" for(var/be_special_type in be_special) be_special[be_special_type] = 1 + if(current_version < 57) + if(screentip_pref) + screentip_pref = SCREENTIP_PREFERENCE_ENABLED + else + // Let's give it a little chance okay, change if you don't like still. + screentip_pref = SCREENTIP_PREFERENCE_CONTEXT_ONLY /datum/preferences/proc/update_character(current_version, savefile/S) if(current_version < 19) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index e12a28d01a..bf68b6767d 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -8,6 +8,7 @@ GLOB.carbon_list += src blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio) add_movespeed_modifier(/datum/movespeed_modifier/carbon_crawling) + register_context() /mob/living/carbon/Destroy() //This must be done first, so the mob ghosts correctly before DNA etc is nulled diff --git a/code/modules/mob/living/carbon/carbon_context.dm b/code/modules/mob/living/carbon/carbon_context.dm new file mode 100644 index 0000000000..c632c08a2e --- /dev/null +++ b/code/modules/mob/living/carbon/carbon_context.dm @@ -0,0 +1,50 @@ +/mob/living/carbon/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) + . = ..() + + if (!isnull(held_item)) + return . + + if (!ishuman(user)) + return . + + var/combat_mode = SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE) + + switch(user.a_intent) + if(INTENT_HELP) + if(user == src) + context[SCREENTIP_CONTEXT_LMB] = "Check injuries" + else if(!lying) + context[SCREENTIP_CONTEXT_LMB] = "Comfort" + else if (health >= 0 && !HAS_TRAIT(src, TRAIT_FAKEDEATH)) + context[SCREENTIP_CONTEXT_LMB] = "Shake" + else + context[SCREENTIP_CONTEXT_LMB] = "CPR" + if(INTENT_DISARM) + context[SCREENTIP_CONTEXT_LMB] = "Disarm" + if(combat_mode) + context[SCREENTIP_CONTEXT_RMB] = "Shove" + if(INTENT_GRAB) + if(src != user) + if (pulledby == user) + switch (user.grab_state) + if (GRAB_PASSIVE) + context[SCREENTIP_CONTEXT_LMB] = "Grip" + if (GRAB_AGGRESSIVE) + context[SCREENTIP_CONTEXT_LMB] = "Choke" + if (GRAB_NECK) + context[SCREENTIP_CONTEXT_LMB] = "Strangle" + else + return . + else + context[SCREENTIP_CONTEXT_LMB] = "Pull" + if(INTENT_HARM) + context[SCREENTIP_CONTEXT_LMB] = "Attack" + + // Did you know we cannot upgrade grabs from ctrl-click, that's cool + if(pulledby != user) + context[SCREENTIP_CONTEXT_CTRL_LMB] = "Pull" + // Happens on any intent i believe + if((user == src) && combat_mode && lying) + context[SCREENTIP_CONTEXT_RMB] = "Force to get up" + + return CONTEXTUAL_SCREENTIP_SET diff --git a/code/modules/mob/living/carbon/human/human_context.dm b/code/modules/mob/living/carbon/human/human_context.dm new file mode 100644 index 0000000000..5ad545985e --- /dev/null +++ b/code/modules/mob/living/carbon/human/human_context.dm @@ -0,0 +1,12 @@ +/* // Nothing unique, yet. +/mob/living/carbon/human/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) + . = ..() + + if (!ishuman(user)) + return . + + if (user == src) + return . + + return CONTEXTUAL_SCREENTIP_SET +*/ diff --git a/code/modules/surgery/bodyparts/helpers.dm b/code/modules/surgery/bodyparts/helpers.dm index 40f599c103..9be468079b 100644 --- a/code/modules/surgery/bodyparts/helpers.dm +++ b/code/modules/surgery/bodyparts/helpers.dm @@ -3,6 +3,8 @@ return /mob/living/carbon/get_bodypart(zone) + RETURN_TYPE(/obj/item/bodypart) + if(!zone) zone = BODY_ZONE_CHEST for(var/X in bodyparts) diff --git a/tgstation.dme b/tgstation.dme index e0b11fb3ad..13ef5694e7 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -108,6 +108,7 @@ #include "code\__DEFINES\rust_g.dm" #include "code\__DEFINES\rust_g_overrides.dm" #include "code\__DEFINES\say.dm" +#include "code\__DEFINES\screentips.dm" #include "code\__DEFINES\security_levels.dm" #include "code\__DEFINES\shuttles.dm" #include "code\__DEFINES\sight.dm" @@ -156,6 +157,7 @@ #include "code\__DEFINES\dcs\flags.dm" #include "code\__DEFINES\dcs\helpers.dm" #include "code\__DEFINES\dcs\signals.dm" +#include "code\__DEFINES\dcs\signals\signals_screentips.dm" #include "code\__DEFINES\dcs\signals\signals_subsystem.dm" #include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_movement.dm" #include "code\__DEFINES\dcs\signals\signals_mob\signals_mob_living.dm" @@ -715,6 +717,11 @@ #include "code\datums\elements\ventcrawling.dm" #include "code\datums\elements\weather_listener.dm" #include "code\datums\elements\wuv.dm" +#include "code\datums\elements\screentips\atom_context.dm" +#include "code\datums\elements\screentips\contextual_screentip_bare_hands.dm" +#include "code\datums\elements\screentips\contextual_screentip_item_typechecks.dm" +#include "code\datums\elements\screentips\contextual_screentip_tools.dm" +#include "code\datums\elements\screentips\item_context.dm" #include "code\datums\helper_datums\events.dm" #include "code\datums\helper_datums\getrev.dm" #include "code\datums\helper_datums\icon_snapshot.dm" @@ -2641,6 +2648,7 @@ #include "code\modules\mob\living\brain\status_procs.dm" #include "code\modules\mob\living\carbon\carbon.dm" #include "code\modules\mob\living\carbon\carbon_active_parry.dm" +#include "code\modules\mob\living\carbon\carbon_context.dm" #include "code\modules\mob\living\carbon\carbon_defense.dm" #include "code\modules\mob\living\carbon\carbon_defines.dm" #include "code\modules\mob\living\carbon\carbon_movement.dm" @@ -2696,6 +2704,7 @@ #include "code\modules\mob\living\carbon\human\examine.dm" #include "code\modules\mob\living\carbon\human\human.dm" #include "code\modules\mob\living\carbon\human\human_block.dm" +#include "code\modules\mob\living\carbon\human\human_context.dm" #include "code\modules\mob\living\carbon\human\human_defense.dm" #include "code\modules\mob\living\carbon\human\human_defines.dm" #include "code\modules\mob\living\carbon\human\human_helpers.dm"