This commit is contained in:
kevinz000
2020-01-20 23:17:58 -07:00
parent 8f60d01208
commit ed5172f9ca
+9 -3
View File
@@ -57,6 +57,8 @@
var/muzzle_type
var/impact_type
var/turf/last_angle_set_hitscan_store //last turf we stored a hitscan segment while changing angles. without this you'll have potentially hundreds of segments from a homing projectile or something.
//Fancy hitscan lighting effects!
var/hitscan_light_intensity = 1.5
var/hitscan_light_range = 0.75
@@ -410,12 +412,16 @@
START_PROCESSING(SSprojectiles, src)
pixel_move(1, FALSE) //move it now!
/obj/item/projectile/proc/setAngle(new_angle) //wrapper for overrides.
/obj/item/projectile/proc/setAngle(new_angle, hitscan_store_segment = TRUE) //wrapper for overrides.
Angle = new_angle
if(!nondirectional_sprite)
var/matrix/M = new
M.Turn(Angle)
transform = M
if(fired && hitscan && trajectory && isloc(loc) && (loc != last_angle_set_hitscan_store))
last_angle_set_hitscan_store = loc
var/datum/point/pcache = trajectory.copy_to()
store_hitscan_collision(pcache)
if(trajectory)
trajectory.set_angle(new_angle)
return TRUE
@@ -462,7 +468,7 @@
beam_segments[beam_index] = null //record start.
/obj/item/projectile/proc/process_hitscan()
var/safety = range * 3
var/safety = range * 10
record_hitscan_start(RETURN_POINT_VECTOR_INCREMENT(src, Angle, MUZZLE_EFFECT_PIXEL_INCREMENT, 1))
while(loc && !QDELETED(src))
if(paused)
@@ -647,7 +653,7 @@
/obj/item/projectile/proc/cleanup_beam_segments()
QDEL_LIST_ASSOC(beam_segments)
beam_segments = list()
qdel(beam_index)
QDEL_NULL(beam_index)
/obj/item/projectile/proc/finalize_hitscan_and_generate_tracers(impacting = TRUE)
if(trajectory && beam_index)