what if the tgui actualy recives it's topic?
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@@ -255,10 +255,8 @@
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else
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return null //error text handled tgui side. should not cause BSOD
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/obj/item/clockwork/slab/ui_state(mob/user)
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return GLOB.hands_state
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/obj/item/clockwork/slab/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "ClockworkSlab", name)
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ui.open()
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@@ -330,8 +328,6 @@
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"requirement" = "Unlock powerful equipment and structures by converting five servants or if [DisplayPower(JUDGEMENT_UNLOCK_THRESHOLD)] of power is reached..",
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"ready" = SSticker.scripture_states[SCRIPTURE_JUDGEMENT]
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)
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generate_all_scripture()
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.["recollection_categories"] = list()
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if(GLOB.ratvar_awakens)
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return
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@@ -345,6 +341,8 @@
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list("name" = "Conversion", "desc" = "Converting the crew, cyborgs, and very walls to your cause.")
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)
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.["rec_section"] = get_recollection(recollection_category)
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generate_all_scripture()
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//needs a new place to live, preferably when clockcult unlocks/downgrades a tier. Smart enough to earlyreturn.
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/obj/item/clockwork/slab/ui_act(action, params)
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switch(action)
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@@ -41,6 +41,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
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if(!asset_cache_job)
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return
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// Rate limiting
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var/mtl = CONFIG_GET(number/minute_topic_limit)
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if (!holder && mtl)
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var/minute = round(world.time, 600)
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@@ -98,6 +99,10 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
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keyUp(keycode)
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return
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// Tgui Topic middleware
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if(!tgui_Topic(href_list))
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return
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// Admin PM
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if(href_list["priv_msg"])
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cmd_admin_pm(href_list["priv_msg"],null)
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@@ -199,13 +199,13 @@
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"key" = window_key,
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"size" = window_size,
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"fancy" = user.client.prefs.tgui_fancy,
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"locked" = user.client.prefs.tgui_lock,
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"locked" = user.client.prefs.tgui_lock
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),
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"user" = list(
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"name" = "[user]",
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"ckey" = "[user.ckey]",
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"observer" = isobserver(user),
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),
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"observer" = isobserver(user)
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)
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)
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var/data = custom_data || with_data && src_object.ui_data(user)
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if(data)
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