Merge pull request #4082 from deathride58/donoritemmodularization

Donator item modularization + manual sync of sprites with upstream + manual mirrors + donor item fixes
This commit is contained in:
LetterJay
2017-12-09 15:52:44 -06:00
committed by GitHub
70 changed files with 938 additions and 887 deletions
+53 -39
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@@ -16,17 +16,20 @@
/obj/item/clothing/neck/cloak/inferno /obj/item/clothing/neck/cloak/inferno
name = "Kiara's Cloak" name = "Kiara's Cloak"
desc = "The design on this seems a little too familiar." desc = "The design on this seems a little too familiar."
icon = 'icons/obj/clothing/cloaks.dmi' icon = 'icons/obj/custom.dmi'
icon_state = "infcloak" icon_state = "infcloak-i"
item_state = "infcloak" icon_override = 'icons/obj/custom.dmi'
item_state = "infcloak-w"
w_class = WEIGHT_CLASS_SMALL w_class = WEIGHT_CLASS_SMALL
body_parts_covered = CHEST|GROIN|LEGS|ARMS body_parts_covered = CHEST|GROIN|LEGS|ARMS
/obj/item/clothing/neck/petcollar/inferno /obj/item/clothing/neck/petcollar/inferno
name = "Kiara's Collar" name = "Kiara's Collar"
desc = "A soft black collar that seems to stretch to fit whoever wears it." desc = "A soft black collar that seems to stretch to fit whoever wears it."
icon_state = "infcollar" icon = 'icons/obj/custom.dmi'
item_state = "infcollar" icon_state = "infcollar-i"
icon_override = 'icons/obj/custom.dmi'
item_state = "infcollar-w"
item_color = null item_color = null
tagname = null tagname = null
@@ -43,7 +46,7 @@
/obj/item/lighter/gold /obj/item/lighter/gold
name = "\improper Engraved Zippo" name = "\improper Engraved Zippo"
desc = "A shiny and relatively expensive zippo lighter. There's a small etched in verse on the bottom that reads, 'No Gods, No Masters, Only Man.'" desc = "A shiny and relatively expensive zippo lighter. There's a small etched in verse on the bottom that reads, 'No Gods, No Masters, Only Man.'"
icon = 'icons/obj/cigarettes.dmi' icon = 'icons/obj/custom.dmi'
icon_state = "gold_zippo" icon_state = "gold_zippo"
item_state = "gold_zippo" item_state = "gold_zippo"
w_class = WEIGHT_CLASS_TINY w_class = WEIGHT_CLASS_TINY
@@ -58,16 +61,20 @@
/obj/item/clothing/neck/scarf/zomb //Default white color, same functionality as beanies. /obj/item/clothing/neck/scarf/zomb //Default white color, same functionality as beanies.
name = "A special scarf" name = "A special scarf"
icon_state = "zombscarf" icon = 'icons/obj/custom.dmi'
icon_state = "zombscarf-i"
desc = "A fashionable collar" desc = "A fashionable collar"
item_color = "zombscarf" icon_override = 'icons/obj/custom.dmi'
item_color = "zombscarf-w"
dog_fashion = /datum/dog_fashion/head dog_fashion = /datum/dog_fashion/head
/obj/item/clothing/suit/toggle/labcoat/mad/red /obj/item/clothing/suit/toggle/labcoat/mad/red
name = "\improper The Mad's labcoat" name = "\improper The Mad's labcoat"
desc = "An oddly special looking coat." desc = "An oddly special looking coat."
icon_state = "labred" icon = 'icons/obj/custom.dmi'
item_state = "labred" icon_state = "labred-i"
icon_override = 'icons/obj/custom.dmi'
item_state = "labred-w"
/*PLACEHOLDER*/ /*PLACEHOLDER*/
@@ -86,17 +93,17 @@
/obj/item/clothing/neck/cloak/carrot /obj/item/clothing/neck/cloak/carrot
name = "carrot cloak" name = "carrot cloak"
desc = "A cloak in the shape and color of a carrot!" desc = "A cloak in the shape and color of a carrot!"
icon = 'icons/obj/clothing/cloaks.dmi' icon = 'icons/obj/custom.dmi'
icon_override = 'icons/mob/citadel/suit.dmi' icon_override = 'icons/obj/custom.dmi'
icon_state = "carrotcloak" icon_state = "carrotcloak-i"
item_state = "carrotcloak" item_state = "carrotcloak-w"
w_class = WEIGHT_CLASS_SMALL w_class = WEIGHT_CLASS_SMALL
body_parts_covered = CHEST|GROIN|LEGS|ARMS body_parts_covered = CHEST|GROIN|LEGS|ARMS
/obj/item/toy/plush/tree /obj/item/toy/plush/tree
name = "christmass tree plushie" name = "christmass tree plushie"
desc = "A festive plush that squeeks when you squeeze it!" desc = "A festive plush that squeeks when you squeeze it!"
icon = 'icons/obj/plushes.dmi' icon = 'icons/obj/custom.dmi'
icon_state = "pine_c" icon_state = "pine_c"
item_state = "pine_c" item_state = "pine_c"
w_class = WEIGHT_CLASS_SMALL w_class = WEIGHT_CLASS_SMALL
@@ -107,10 +114,10 @@
/obj/item/clothing/neck/cloak/festive /obj/item/clothing/neck/cloak/festive
name = "Celebratory Cloak of Morozko" name = "Celebratory Cloak of Morozko"
desc = " It probably will protect from snow, charcoal or elves." desc = " It probably will protect from snow, charcoal or elves."
icon = 'icons/obj/clothing/cloaks.dmi' icon = 'icons/obj/custom.dmi'
icon_override = 'icons/mob/citadel/suit.dmi' icon_state = "festive-i"
icon_state = "festivecloak" item_state = "festive-w"
item_state = "festiveloak" icon_override = 'icons/obj/custom.dmi'
w_class = WEIGHT_CLASS_SMALL w_class = WEIGHT_CLASS_SMALL
body_parts_covered = CHEST|GROIN|LEGS|ARMS body_parts_covered = CHEST|GROIN|LEGS|ARMS
@@ -119,9 +126,10 @@
/obj/item/clothing/mask/luchador/zigfie /obj/item/clothing/mask/luchador/zigfie
name = "Alboroto Rosa mask" name = "Alboroto Rosa mask"
icon = 'icons/mob/mask.dmi' icon = 'icons/obj/custom.dmi'
icon_state = "lucharzigfie" icon_state = "lucharzigfie-i"
item_state = "lucharzigfie" icon_override = 'icons/obj/custom.dmi'
item_state = "lucharzigfie-w"
/*PLACEHOLDER*/ /*PLACEHOLDER*/
@@ -159,8 +167,10 @@
/obj/item/clothing/suit/trenchcoat/green /obj/item/clothing/suit/trenchcoat/green
name = "Reece's Great Coat" name = "Reece's Great Coat"
desc = "You would swear this was in your nightmares after eating too many veggies." desc = "You would swear this was in your nightmares after eating too many veggies."
icon_state = "hos-g" icon = 'icons/obj/custom.dmi'
item_state = "hos-g" icon_state = "hos-g-i"
icon_override = 'icons/obj/custom.dmi'
item_state = "hos-g-w"
body_parts_covered = CHEST|GROIN|ARMS|LEGS body_parts_covered = CHEST|GROIN|ARMS|LEGS
@@ -170,14 +180,15 @@
desc = "Every good russian spaceman knows it's a good idea to bring along a couple of pints of whiskey wherever they go." desc = "Every good russian spaceman knows it's a good idea to bring along a couple of pints of whiskey wherever they go."
icon = 'icons/obj/custom.dmi' icon = 'icons/obj/custom.dmi'
icon_state = "russianflask" icon_state = "russianflask"
item_state = "russianflask"
volume = 60 volume = 60
/obj/item/clothing/mask/gas/stalker /obj/item/clothing/mask/gas/stalker
name = "S.T.A.L.K.E.R. mask" name = "S.T.A.L.K.E.R. mask"
desc = "Smells like reactor four." desc = "Smells like reactor four."
item_state = "stalker" icon = 'icons/obj/custom.dmi'
icon_state = "stalker" item_state = "stalker-w"
icon_override = 'icons/obj/custom.dmi'
icon_state = "stalker-i"
/*Sylas*/ /*Sylas*/
@@ -185,8 +196,9 @@
name = "collar" name = "collar"
desc = "It's a collar..." desc = "It's a collar..."
icon = 'icons/obj/custom.dmi' icon = 'icons/obj/custom.dmi'
icon_state = "petcollar-stripe" icon_state = "petcollar-stripe-i"
item_color = "petcollar-stripe" icon_override = 'icons/obj/custom.dmi'
item_state = "petcollar-stripe-w"
tagname = null tagname = null
@@ -194,17 +206,21 @@
/obj/item/clothing/under/singery/custom /obj/item/clothing/under/singery/custom
name = "bluish performer's outfit" name = "bluish performer's outfit"
desc = "Just looking at this makes you want to sing." desc = "Just looking at this makes you want to sing."
icon_state = "ssing" icon = 'icons/obj/custom.dmi'
item_state = "ssing" icon_state = "singer-i"
item_color = "ssing" icon_override = 'icons/obj/custom.dmi'
item_state = "singer-w"
item_color = "singer-i"
fitted = NO_FEMALE_UNIFORM fitted = NO_FEMALE_UNIFORM
alternate_worn_layer = ABOVE_SHOES_LAYER alternate_worn_layer = ABOVE_SHOES_LAYER
can_adjust = 0 can_adjust = 0
/obj/item/clothing/shoes/sneakers/pink /obj/item/clothing/shoes/sneakers/pink
icon_state = "pink" icon = 'icons/obj/custom.dmi'
item_state = "pink" icon_state = "pink-i"
icon_override = 'icons/obj/custom.dmi'
item_state = "pink-w"
/*Fractious*/ /*Fractious*/
@@ -212,10 +228,8 @@
/obj/item/clothing/suit/vermillion /obj/item/clothing/suit/vermillion
name = "vermillion clothing" name = "vermillion clothing"
desc = "Some clothing." desc = "Some clothing."
icon_state = "vermillion-w" icon_state = "vermillion-i"
item_state = "vermillion-i" item_state = "vermillion-w"
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
icon = 'icons/obj/custom.dmi' icon = 'icons/obj/custom.dmi'
icon_override = 'icons/obj/custom.dmi'
+3
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@@ -897,6 +897,9 @@
to_chat(user,"<span class='warning'>[src] suddenly vanishes!</span>") to_chat(user,"<span class='warning'>[src] suddenly vanishes!</span>")
qdel(src) qdel(src)
/obj/item/spellbook/oneuse/random
icon_state = "random_book"
/obj/item/spellbook/oneuse/random/Initialize() /obj/item/spellbook/oneuse/random/Initialize()
..() ..()
var/static/banned_spells = list(/obj/item/spellbook/oneuse/mimery_blockade, /obj/item/spellbook/oneuse/mimery_guns) var/static/banned_spells = list(/obj/item/spellbook/oneuse/mimery_blockade, /obj/item/spellbook/oneuse/mimery_guns)
+2
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@@ -678,6 +678,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
/obj/machinery/vending/snack/random /obj/machinery/vending/snack/random
name = "\improper Random Snackies" name = "\improper Random Snackies"
icon_state = "random_snack"
desc = "Uh oh!" desc = "Uh oh!"
/obj/machinery/vending/snack/random/Initialize() /obj/machinery/vending/snack/random/Initialize()
@@ -730,6 +731,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
/obj/machinery/vending/cola/random /obj/machinery/vending/cola/random
name = "\improper Random Drinkies" name = "\improper Random Drinkies"
icon_state = "random_cola"
desc = "Uh oh!" desc = "Uh oh!"
/obj/machinery/vending/cola/random/Initialize() /obj/machinery/vending/cola/random/Initialize()
+2
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@@ -25,9 +25,11 @@
/obj/item/lipstick/random /obj/item/lipstick/random
name = "lipstick" name = "lipstick"
icon_state = "random_lipstick"
/obj/item/lipstick/random/New() /obj/item/lipstick/random/New()
..() ..()
icon_state = "lipstick"
colour = pick("red","purple","lime","black","green","blue","white") colour = pick("red","purple","lime","black","green","blue","white")
name = "[colour] lipstick" name = "[colour] lipstick"
@@ -488,16 +488,14 @@
/obj/item/device/flashlight/glowstick/random /obj/item/device/flashlight/glowstick/random
name = "random colored glowstick" name = "random colored glowstick"
icon_state = "random_glowstick"
color = null
/obj/item/device/flashlight/glowstick/random/Initialize() /obj/item/device/flashlight/glowstick/random/Initialize()
var/list/glowtypes = typesof(/obj/item/device/flashlight/glowstick)
glowtypes -= /obj/item/device/flashlight/glowstick/random
var/obj/item/device/flashlight/glowstick/glowtype = pick(glowtypes)
name = initial(glowtype.name)
color = initial(glowtype.color)
. = ..() . = ..()
var/T = pick(typesof(/obj/item/device/flashlight/glowstick) - /obj/item/device/flashlight/glowstick/random)
new T(loc)
return INITIALIZE_HINT_QDEL
/obj/item/device/flashlight/spotlight //invisible lighting source /obj/item/device/flashlight/spotlight //invisible lighting source
name = "disco light" name = "disco light"
@@ -289,6 +289,9 @@
fix() fix()
//Random colour tapes //Random colour tapes
/obj/item/device/tape/random
icon_state = "random_tape"
/obj/item/device/tape/random/New() /obj/item/device/tape/random/New()
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]" icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
..() ..()
@@ -129,6 +129,9 @@
//random clusterbuster spawner //random clusterbuster spawner
/obj/item/grenade/clusterbuster/random
icon_state = "random_clusterbang"
/obj/item/grenade/clusterbuster/random/New() /obj/item/grenade/clusterbuster/random/New()
var/real_type = pick(subtypesof(/obj/item/grenade/clusterbuster)) var/real_type = pick(subtypesof(/obj/item/grenade/clusterbuster))
new real_type(loc) new real_type(loc)
@@ -72,6 +72,9 @@
else else
return ..() return ..()
/obj/item/storage/wallet/random
icon_state = "random_wallet"
/obj/item/storage/wallet/random/PopulateContents() /obj/item/storage/wallet/random/PopulateContents()
var/item1_type = pick( /obj/item/stack/spacecash/c10, /obj/item/stack/spacecash/c100, /obj/item/stack/spacecash/c1000, /obj/item/stack/spacecash/c20, /obj/item/stack/spacecash/c200, /obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500) var/item1_type = pick( /obj/item/stack/spacecash/c10, /obj/item/stack/spacecash/c100, /obj/item/stack/spacecash/c1000, /obj/item/stack/spacecash/c20, /obj/item/stack/spacecash/c200, /obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500)
var/item2_type var/item2_type
@@ -86,3 +89,4 @@
new item2_type(src) new item2_type(src)
if(item3_type) if(item3_type)
new item3_type(src) new item3_type(src)
update_icon()
+1 -1
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@@ -225,7 +225,7 @@ LINEN BINS
/obj/item/bedsheet/random /obj/item/bedsheet/random
icon_state = "sheetrainbow" icon_state = "random_bedsheet"
item_color = "rainbow" item_color = "rainbow"
name = "random bedsheet" name = "random bedsheet"
desc = "If you're reading this description ingame, something has gone wrong! Honk!" desc = "If you're reading this description ingame, something has gone wrong! Honk!"
+3
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@@ -285,10 +285,13 @@
user.remove_alt_appearance("sneaking_mission") user.remove_alt_appearance("sneaking_mission")
/obj/item/twohanded/required/kirbyplants/random /obj/item/twohanded/required/kirbyplants/random
icon = 'icons/obj/flora/_flora.dmi'
icon_state = "random_plant"
var/list/static/states var/list/static/states
/obj/item/twohanded/required/kirbyplants/random/Initialize() /obj/item/twohanded/required/kirbyplants/random/Initialize()
. = ..() . = ..()
icon = 'icons/obj/flora/plants.dmi'
if(!states) if(!states)
generate_states() generate_states()
icon_state = pick(states) icon_state = pick(states)
@@ -8,7 +8,8 @@
/obj/item/clothing/glasses/meson/engine /obj/item/clothing/glasses/meson/engine
name = "engineering scanner goggles" name = "engineering scanner goggles"
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode let's you see objects contaminated by radiation." desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode let's you see objects contaminated by radiation."
icon_state = "trayson" icon_state = "trayson-meson"
item_state = "trayson-meson"
actions_types = list(/datum/action/item_action/toggle_mode) actions_types = list(/datum/action/item_action/toggle_mode)
origin_tech = "materials=3;magnets=3;engineering=3;plasmatech=3" origin_tech = "materials=3;magnets=3;engineering=3;plasmatech=3"
@@ -117,14 +118,22 @@
flick_overlay(pic, list(user.client), 8) flick_overlay(pic, list(user.client), 8)
/obj/item/clothing/glasses/meson/engine/update_icon() /obj/item/clothing/glasses/meson/engine/update_icon()
icon_state = "[initial(icon_state)]-[mode]" icon_state = "trayson-[mode]"
if(istype(loc, /mob/living/carbon/human/)) update_mob()
var/mob/living/carbon/human/user = loc
if(user.glasses == src) /obj/item/clothing/glasses/meson/engine/proc/update_mob()
item_state = icon_state
if(isliving(loc))
var/mob/living/user = loc
if(user.get_item_by_slot(slot_glasses) == src)
user.update_inv_glasses() user.update_inv_glasses()
else
user.update_inv_hands()
/obj/item/clothing/glasses/meson/engine/tray //atmos techs have lived far too long without tray goggles while those damned engineers get their dual-purpose gogles all to themselves /obj/item/clothing/glasses/meson/engine/tray //atmos techs have lived far too long without tray goggles while those damned engineers get their dual-purpose gogles all to themselves
name = "optical t-ray scanner" name = "optical t-ray scanner"
icon_state = "trayson-t-ray"
item_state = "trayson-t-ray"
desc = "Used by engineering staff to see underfloor objects such as cables and pipes." desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
origin_tech = "materials=3;magnets=2;engineering=2" origin_tech = "materials=3;magnets=2;engineering=2"
+1 -1
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@@ -188,7 +188,7 @@
/obj/item/clothing/gloves/color/random /obj/item/clothing/gloves/color/random
name = "random gloves" name = "random gloves"
desc = "These gloves are supposed to be a random color..." desc = "These gloves are supposed to be a random color..."
icon_state = "white" icon_state = "random_gloves"
item_state = "wgloves" item_state = "wgloves"
item_color = "mime" item_color = "mime"
@@ -58,6 +58,7 @@
/obj/structure/beebox/premade/New() /obj/structure/beebox/premade/New()
..() ..()
icon_state = "beebox"
var/datum/reagent/R = null var/datum/reagent/R = null
if(random_reagent) if(random_reagent)
R = pick(subtypesof(/datum/reagent)) R = pick(subtypesof(/datum/reagent))
@@ -80,6 +81,7 @@
/obj/structure/beebox/premade/random /obj/structure/beebox/premade/random
icon_state = "random_beebox"
random_reagent = TRUE random_reagent = TRUE
+5
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@@ -1,3 +1,6 @@
/obj/item/book/manual/random
icon_state = "random_book"
/obj/item/book/manual/random/Initialize() /obj/item/book/manual/random/Initialize()
..() ..()
var/static/banned_books = list(/obj/item/book/manual/random, /obj/item/book/manual/nuclear, /obj/item/book/manual/wiki) var/static/banned_books = list(/obj/item/book/manual/random, /obj/item/book/manual/nuclear, /obj/item/book/manual/wiki)
@@ -6,6 +9,7 @@
return INITIALIZE_HINT_QDEL return INITIALIZE_HINT_QDEL
/obj/item/book/random /obj/item/book/random
icon_state = "random_book"
var/amount = 1 var/amount = 1
var/category = null var/category = null
@@ -20,6 +24,7 @@
/obj/structure/bookcase/random /obj/structure/bookcase/random
var/category = null var/category = null
var/book_count = 2 var/book_count = 2
icon_state = "random_bookcase"
anchored = TRUE anchored = TRUE
state = 2 state = 2
@@ -40,6 +40,9 @@
if(51 to INFINITY) if(51 to INFINITY)
icon_state = "full" icon_state = "full"
/obj/item/reagent_containers/blood/random
icon_state = "random_bloodpack"
/obj/item/reagent_containers/blood/random/Initialize() /obj/item/reagent_containers/blood/random/Initialize()
blood_type = pick("A+", "A-", "B+", "B-", "O+", "O-", "L") blood_type = pick("A+", "A-", "B+", "B-", "O+", "O-", "L")
. = ..() . = ..()
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