Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit367
This commit is contained in:
@@ -8,6 +8,8 @@
|
||||
var/deflection_chance = 0 //Chance to deflect projectiles
|
||||
var/reroute_deflection = FALSE //Delete the bullet, or actually deflect it in some direction?
|
||||
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
|
||||
var/dodge_chance = 0
|
||||
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
|
||||
var/help_verb
|
||||
var/pacifism_check = TRUE //are the martial arts combos/attacks unable to be used by pacifist.
|
||||
var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
help_verb = /mob/living/carbon/human/proc/CQC_help
|
||||
block_chance = 75
|
||||
var/old_grab_state = null
|
||||
var/restraining = FALSE
|
||||
|
||||
/datum/martial_art/cqc/reset_streak(mob/living/carbon/human/new_target)
|
||||
. = ..()
|
||||
|
||||
@@ -0,0 +1,158 @@
|
||||
#define SIDE_KICK_COMBO "DH"
|
||||
#define SHOULDER_FLIP_COMBO "GHDGHH"
|
||||
#define REPULSE_PUNCH_COMBO "GHGH"
|
||||
#define FOOT_SMASH_COMBO "HH"
|
||||
#define DEFT_SWITCH_COMBO "GDD"
|
||||
|
||||
/datum/martial_art/the_rising_bass
|
||||
name = "The Rising Bass"
|
||||
id = MARTIALART_RISINGBASS
|
||||
dodge_chance = 100
|
||||
allow_temp_override = FALSE
|
||||
help_verb = /mob/living/carbon/human/proc/rising_bass_help
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(findtext(streak,SIDE_KICK_COMBO))
|
||||
streak = ""
|
||||
sideKick(A,D)
|
||||
return 1
|
||||
if(findtext(streak,SHOULDER_FLIP_COMBO))
|
||||
streak = ""
|
||||
shoulderFlip(A,D)
|
||||
return 1
|
||||
if(findtext(streak,REPULSE_PUNCH_COMBO))
|
||||
streak = ""
|
||||
repulsePunch(A,D)
|
||||
return 1
|
||||
if(findtext(streak,FOOT_SMASH_COMBO))
|
||||
streak = ""
|
||||
footSmash(A,D)
|
||||
return 1
|
||||
if(findtext(streak,DEFT_SWITCH_COMBO))
|
||||
streak = ""
|
||||
deftSwitch(A,D)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || D.lying == 0)
|
||||
var/turf/H = get_step(D, A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH))
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the side, sliding them over!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the side, forcing you to step away!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
|
||||
D.Knockdown(60)
|
||||
var/L = H
|
||||
for(var/obj/i in H.contents)
|
||||
if(!istype(i,/mob) && i.density == 1)
|
||||
L = D.loc
|
||||
D.forceMove(L)
|
||||
log_combat(A, D, "side kicked (Rising Bass)")
|
||||
return 1
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || !D.lying)
|
||||
var/turf/H = get_step(A, get_dir(D,A))
|
||||
var/L = H
|
||||
for(var/obj/i in H.contents)
|
||||
if(!istype(i,/mob) && i.density == 1)//(i.anchored == 1 && i.density == 1) || istype(i,/obj/structure) || istype(i,/turf/closed)
|
||||
L = A.loc
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] flips [D] over their shoulder, slamming them into the ground!</span>", \
|
||||
"<span class='userdanger'>[A] flips you over their shoulder, slamming you into the ground!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
D.emote("scream")
|
||||
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
|
||||
D.Sleeping(60)
|
||||
D.Knockdown(300)
|
||||
D.forceMove(L)
|
||||
log_combat(A, D, "shoulder flipped (Rising Bass)")
|
||||
return 1
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || !D.lying)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] smashes [D] in the chest, throwing them away!</span>", \
|
||||
"<span class='userdanger'>[A] smashes you in the chest, repelling you away!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
var/atom/F = get_edge_target_turf(D, get_dir(A, get_step_away(D, A)))
|
||||
D.throw_at(F, 10, 1)
|
||||
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
|
||||
D.Knockdown(90)
|
||||
log_combat(A, D, "repulse punched (Rising Bass)")
|
||||
return 1
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/footSmash(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || !D.lying)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] smashes their foot down on [D]'s foot!</span>", \
|
||||
"<span class='userdanger'>[A] smashes your foot!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
D.dropItemToGround(D.get_active_held_item())
|
||||
log_combat(A, D, "foot smashed (Rising Bass)")
|
||||
return 1
|
||||
return basic_hit(A,D)
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/deftSwitch(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D.IsKnockdown() || !D.lying)
|
||||
if (D.get_active_held_item())
|
||||
var/obj/item/G = D.get_active_held_item()
|
||||
if (G && !(G.item_flags & (ABSTRACT|DROPDEL)) && D.temporarilyRemoveItemFromInventory(G))
|
||||
A.put_in_hands(G)
|
||||
D.visible_message("<span class='warning'>[A] slaps [D]'s hands, taking [G] from them!</span>", \
|
||||
"<span class='userdanger'>[A] slaps you, taking [G] from you!</span>")
|
||||
log_combat(A, D, "deft switched (Rising Bass)")
|
||||
return 1
|
||||
else
|
||||
to_chat(A, "<i>[G] can't be taken out of [D]'s hands!</i>")
|
||||
return 0
|
||||
|
||||
/datum/martial_art/the_rising_bass/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("D",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/the_rising_bass/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("H",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/datum/martial_art/the_rising_bass/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("G",D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/proc/rising_bass_help()
|
||||
set name = "Recall Teachings"
|
||||
set desc = "Remember the martial techniques of the Rising Bass clan."
|
||||
set category = "Rising Bass"
|
||||
|
||||
to_chat(usr, "<b><i>You retreat inward and recall the teachings of the Rising Bass...</i></b>")
|
||||
|
||||
to_chat(usr, "<span class='notice'>Side Kick</span>: Disarm Harm. Forces opponent to step to the side.")
|
||||
to_chat(usr, "<span class='notice'>Shoulder Flip</span>: Grab Harm Disarm Grab Harm Harm. Flips opponent over your shoulder and stuns.")
|
||||
to_chat(usr, "<span class='notice'>Repulse Punch</span>: Grab Harm Grab Harm. Slams the opponent far away from you.")
|
||||
to_chat(usr, "<span class='notice'>Foot Smash</span>: Harm Harm. Stuns opponent, minor damage.")
|
||||
to_chat(usr, "<span class='notice'>Deft Switch</span>: Grab Disarm Disarm. Switches the opponent's held item for your own. Most useful with nothing in your hand.")
|
||||
|
||||
/datum/martial_art/the_rising_bass/teach(mob/living/carbon/human/H, make_temporary = FALSE)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
ADD_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
|
||||
|
||||
/datum/martial_art/the_rising_bass/on_remove(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
|
||||
@@ -185,9 +185,8 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
||||
block_chance = 50
|
||||
|
||||
/obj/item/twohanded/bostaff/update_icon()
|
||||
/obj/item/twohanded/bostaff/update_icon_state()
|
||||
icon_state = "bostaff[wielded]"
|
||||
return
|
||||
|
||||
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
var/turf/master_turf //The center of the wave
|
||||
var/steps=0 //How far we've moved
|
||||
var/intensity //How strong it was originaly
|
||||
var/remaining_contam //How much contaminated material it still has
|
||||
var/range_modifier //Higher than 1 makes it drop off faster, 0.5 makes it drop off half etc
|
||||
var/move_dir //The direction of movement
|
||||
var/list/__dirs //The directions to the side of the wave, stored for easy looping
|
||||
@@ -18,6 +19,7 @@
|
||||
__dirs+=turn(dir, -90)
|
||||
|
||||
intensity = _intensity
|
||||
remaining_contam = intensity
|
||||
range_modifier = _range_modifier
|
||||
can_contaminate = _can_contaminate
|
||||
|
||||
@@ -46,8 +48,9 @@
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
radiate(atoms, FLOOR(strength, 1))
|
||||
|
||||
if(radiate(atoms, FLOOR(min(strength,remaining_contam), 1)))
|
||||
//oof ow ouch
|
||||
remaining_contam = max(0,remaining_contam-((min(strength,remaining_contam)-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT))
|
||||
check_obstructions(atoms) // reduce our overall strength if there are radiation insulators
|
||||
|
||||
/datum/radiation_wave/proc/get_rad_atoms()
|
||||
@@ -89,7 +92,8 @@
|
||||
intensity *= (1-((1-thing.rad_insulation)/width))
|
||||
|
||||
/datum/radiation_wave/proc/radiate(list/atoms, strength)
|
||||
var/contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1, 1/(steps*range_modifier))
|
||||
var/can_contam = strength >= RAD_MINIMUM_CONTAMINATION
|
||||
var/list/contam_atoms = list()
|
||||
for(var/k in 1 to atoms.len)
|
||||
var/atom/thing = atoms[k]
|
||||
if(!thing)
|
||||
@@ -109,8 +113,14 @@
|
||||
))
|
||||
if(!can_contaminate || blacklisted[thing.type])
|
||||
continue
|
||||
if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
|
||||
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
|
||||
continue
|
||||
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
|
||||
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
|
||||
continue
|
||||
contam_atoms += thing
|
||||
var/did_contam = 0
|
||||
if(can_contam)
|
||||
var/rad_strength = ((strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT)/contam_atoms.len
|
||||
for(var/k in 1 to contam_atoms.len)
|
||||
var/atom/thing = contam_atoms[k]
|
||||
thing.AddComponent(/datum/component/radioactive, rad_strength, source)
|
||||
did_contam = 1
|
||||
return did_contam
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
/datum/map_template/ruin/station
|
||||
prefix = "_maps/RandomRuins/StationRuins/"
|
||||
cost = 0
|
||||
|
||||
// Boxstation
|
||||
// Engine
|
||||
|
||||
/datum/map_template/ruin/station/box/engine
|
||||
id = "engine_sm"
|
||||
suffix = "Box/Engine/engine_sm.dmm"
|
||||
name = "Engine SM"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/singulo
|
||||
id = "engine_singulo"
|
||||
suffix = "Box/Engine/engine_singulo.dmm"
|
||||
name = "Engine Singulo"
|
||||
|
||||
/datum/map_template/ruin/station/box/engine/tesla
|
||||
id = "engine_tesla"
|
||||
suffix = "Box/Engine/engine_tesla.dmm"
|
||||
name = "Engine Tesla"
|
||||
Reference in New Issue
Block a user