Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit367
This commit is contained in:
@@ -432,3 +432,52 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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GLOB.ruin_landmarks -= src
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ruin_template = null
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. = ..()
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//------Station Rooms Landmarks------------//
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/obj/effect/landmark/stationroom
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var/list/template_names = list()
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layer = BULLET_HOLE_LAYER
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/obj/effect/landmark/stationroom/New()
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..()
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GLOB.stationroom_landmarks += src
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/obj/effect/landmark/stationroom/Destroy()
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if(src in GLOB.stationroom_landmarks)
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GLOB.stationroom_landmarks -= src
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return ..()
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/obj/effect/landmark/stationroom/proc/load(template_name)
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var/turf/T = get_turf(src)
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if(!T)
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return FALSE
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if(!template_name)
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for(var/t in template_names)
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if(!SSmapping.station_room_templates[t])
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log_world("Station room spawner placed at ([T.x], [T.y], [T.z]) has invalid ruin name of \"[t]\" in its list")
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template_names -= t
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template_name = safepick(template_names)
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if(!template_name)
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GLOB.stationroom_landmarks -= src
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qdel(src)
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return FALSE
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var/datum/map_template/template = SSmapping.station_room_templates[template_name]
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if(!template)
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return FALSE
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testing("Room \"[template_name]\" placed at ([T.x], [T.y], [T.z])")
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template.load(T, centered = FALSE)
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template.loaded++
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GLOB.stationroom_landmarks -= src
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qdel(src)
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return TRUE
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// The landmark for the Engine on Box
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/obj/effect/landmark/stationroom/box/engine
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template_names = list("Engine SM", "Engine Singulo", "Engine Tesla")
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icon = 'icons/rooms/box/engine.dmi'
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/obj/effect/landmark/stationroom/box/engine/New()
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. = ..()
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template_names = CONFIG_GET(keyed_list/box_random_engine)
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@@ -47,8 +47,7 @@
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/obj/item/defibrillator/update_icon()
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update_power()
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update_overlays()
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update_charge()
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return ..()
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/obj/item/defibrillator/proc/update_power()
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if(!QDELETED(cell))
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@@ -59,23 +58,20 @@
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else
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powered = FALSE
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/obj/item/defibrillator/proc/update_overlays()
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cut_overlays()
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/obj/item/defibrillator/update_overlays()
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. = ..()
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if(!on)
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add_overlay("[initial(icon_state)]-paddles")
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. += "[initial(icon_state)]-paddles"
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if(powered)
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add_overlay("[initial(icon_state)]-powered")
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if(!cell)
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add_overlay("[initial(icon_state)]-nocell")
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if(!safety)
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add_overlay("[initial(icon_state)]-emagged")
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/obj/item/defibrillator/proc/update_charge()
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if(powered) //so it doesn't show charge if it's unpowered
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. += "[initial(icon_state)]-powered"
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if(!QDELETED(cell))
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var/ratio = cell.charge / cell.maxcharge
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ratio = CEILING(ratio*4, 1) * 25
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add_overlay("[initial(icon_state)]-charge[ratio]")
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if(!cell)
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. += "[initial(icon_state)]-nocell"
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if(!safety)
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. += "[initial(icon_state)]-emagged"
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/obj/item/defibrillator/CheckParts(list/parts_list)
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..()
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@@ -44,11 +44,6 @@
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icon_state = "eng_cypherkey"
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channels = list(RADIO_CHANNEL_ENGINEERING = 1)
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/obj/item/encryptionkey/headset_rob
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name = "robotics radio encryption key"
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icon_state = "rob_cypherkey"
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channels = list(RADIO_CHANNEL_SCIENCE = 1, RADIO_CHANNEL_ENGINEERING = 1)
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/obj/item/encryptionkey/headset_med
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name = "medical radio encryption key"
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icon_state = "med_cypherkey"
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@@ -123,12 +123,6 @@ GLOBAL_LIST_INIT(channel_tokens, list(
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icon_state = "eng_headset"
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keyslot = new /obj/item/encryptionkey/headset_eng
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/obj/item/radio/headset/headset_rob
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name = "robotics radio headset"
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desc = "Made specifically for the roboticists, who cannot decide between departments."
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icon_state = "rob_headset"
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keyslot = new /obj/item/encryptionkey/headset_rob
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/obj/item/radio/headset/headset_med
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name = "medical radio headset"
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desc = "A headset for the trained staff of the medbay."
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@@ -230,6 +224,14 @@ GLOBAL_LIST_INIT(channel_tokens, list(
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icon_state = "srv_headset"
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keyslot = new /obj/item/encryptionkey/headset_service
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/obj/item/radio/headset/headset_clown
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name = "clown's headset"
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desc = "A headset for the clown. Finally. A megaphone you can't take away."
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icon_state = "srv_headset"
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keyslot = new /obj/item/encryptionkey/headset_service
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command = TRUE
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commandspan = SPAN_CLOWN
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/obj/item/radio/headset/headset_cent
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name = "\improper CentCom headset"
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desc = "A headset used by the upper echelons of Nanotrasen."
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@@ -29,6 +29,7 @@
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var/freqlock = FALSE // Frequency lock to stop the user from untuning specialist radios.
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var/use_command = FALSE // If true, broadcasts will be large and BOLD.
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var/command = FALSE // If true, use_command can be toggled at will.
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var/commandspan = SPAN_COMMAND //allow us to set what the fuck we want for headsets
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// Encryption key handling
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var/obj/item/encryptionkey/keyslot
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@@ -206,7 +207,7 @@
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return
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if(use_command)
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spans |= SPAN_COMMAND
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spans |= commandspan
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/*
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Roughly speaking, radios attempt to make a subspace transmission (which
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@@ -224,7 +224,7 @@
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merge_gases()
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for(var/i in 1 to 6)
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addtimer(CALLBACK(src, .proc/update_icon), 20 + (i - 1) * 10)
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addtimer(CALLBACK(src, /atom/.proc/update_icon), 20 + (i - 1) * 10)
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else if(valve_open && tank_one && tank_two)
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split_gases()
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@@ -414,6 +414,23 @@
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name = "empty scroll"
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icon_state = "blankscroll"
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/obj/item/book/granter/martial/bass
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martial = /datum/martial_art/the_rising_bass
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name = "shifting scroll"
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martialname = "rising bass"
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desc = "A paper scroll that seems to move even as you read it, the letters never seem to stay still."
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greet = "<span class='sciradio'>You have learned the ancient martial art of the Rising Bass. Your skill at running away has increased quite a bit. Use the combos to get away from opponents quickly. Along with this, you now dodge all projectiles and catch anything thrown at you.</span>"
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icon = 'icons/obj/wizard.dmi'
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icon_state = "scroll2"
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remarks = list("The trick is to disarm them...","Running away helps in many situations...","Never stay still...","Fighting won't help unless you're forced to...", "Crush their limbs to incapacitate them...", "Stay as far away as possible...")
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/obj/item/book/granter/martial/bass/onlearned(mob/living/carbon/user)
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..()
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if(oneuse == TRUE)
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desc = "It's completely blank."
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name = "empty scroll"
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icon_state = "blankscroll"
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/obj/item/book/granter/martial/plasma_fist
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martial = /datum/martial_art/plasma_fist
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name = "frayed scroll"
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@@ -390,4 +390,10 @@
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new /obj/item/seeds/random(src)
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if(prob(50))
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new /obj/item/seeds/random(src) //oops, an additional packet might have slipped its way into the box
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new /obj/item/seeds/random(src) //oops, an additional packet might have slipped its way into the box
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/obj/item/storage/box/syndie_kit/revolver
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/obj/item/storage/box/syndie_kit/revolver/PopulateContents()
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new /obj/item/gun/ballistic/revolver(src)
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new /obj/item/ammo_box/a357(src)
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@@ -173,9 +173,6 @@
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/obj/proc/container_resist(mob/living/user)
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return
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/obj/proc/update_icon()
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return
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/mob/proc/unset_machine()
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if(machine)
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machine.on_unset_machine(src)
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@@ -41,7 +41,7 @@
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to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
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user.reagents.add_reagent("godblood",20)
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update_icon()
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addtimer(CALLBACK(src, .proc/update_icon), time_between_uses)
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addtimer(CALLBACK(src, /atom/.proc/update_icon), time_between_uses)
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/obj/structure/healingfountain/update_icon()
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@@ -73,7 +73,7 @@
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else if(glass)
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user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly...")
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if(W.use_tool(src, user, 40, volume=50))
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if(W.use_tool(src, user, 40, volume=50) && glass)
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to_chat(user, "<span class='notice'>You weld the glass panel out.</span>")
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if(heat_proof_finished)
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new /obj/item/stack/sheet/rglass(get_turf(src))
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@@ -595,3 +595,48 @@
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/obj/effect/mob_spawn/human/pirate/gunner
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rank = "Gunner"
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/obj/effect/mob_spawn/human/ghostcafe
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name = "ghost cafe sleeper"
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uses = -1
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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mob_name = "a ghost cafe visitor"
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roundstart = FALSE
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anchored = TRUE
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density = FALSE
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death = FALSE
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assignedrole = "Ghost Cafe Visitor"
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flavour_text = "Is this what life after death is like?"
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skip_reentry_check = TRUE
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banType = "ghostcafe"
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/obj/effect/mob_spawn/human/ghostcafe/special(mob/living/carbon/human/new_spawn)
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if(new_spawn.client)
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new_spawn.client.prefs.copy_to(new_spawn)
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var/datum/outfit/O = new /datum/outfit/ghostcafe()
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O.equip(new_spawn, FALSE, new_spawn.client)
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SSjob.equip_loadout(null, new_spawn, FALSE)
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SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn)
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/datum/outfit/ghostcafe
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name = "ID, jumpsuit and shoes"
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uniform = /obj/item/clothing/under/color/random
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shoes = /obj/item/clothing/shoes/sneakers/black
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id = /obj/item/card/id
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/datum/outfit/ghostcafe/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
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..()
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var/suited = !preference_source || preference_source.prefs.jumpsuit_style == PREF_SUIT
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if (CONFIG_GET(flag/grey_assistants))
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if(suited)
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uniform = /obj/item/clothing/under/color/grey
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else
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uniform = /obj/item/clothing/under/skirt/color/grey
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else
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if(suited)
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uniform = /obj/item/clothing/under/color/random
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else
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uniform = /obj/item/clothing/under/skirt/color/random
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