Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit367
This commit is contained in:
@@ -128,7 +128,7 @@
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/mob/living/carbon/human/ShowAsPaleExamine()
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// Check for albino, as per human/examine.dm's check.
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if(skin_tone == "albino")
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if(dna.species.use_skintones && skin_tone == "albino")
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return TRUE
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return ..() // Return vamp check
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@@ -345,3 +345,8 @@
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if(!power_amount)
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power_amount = -(CLOCKCULT_POWER_UNIT*0.02)
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return ..()
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// Winter coat
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/obj/item/clothing/suit/hooded/wintercoat/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent) //four sheets of metal
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return list("operation_time" = 30, "new_obj_type" = /obj/item/clothing/suit/hooded/wintercoat/ratvar, "power_cost" = POWER_METAL * 4, "spawn_dir" = SOUTH)
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@@ -585,6 +585,12 @@
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new /obj/item/stack/sheet/runed_metal(T,quantity)
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to_chat(user, "<span class='warning'>A dark cloud emanates from you hand and swirls around the plasteel, transforming it into runed metal!</span>")
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SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
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if(istype(target, /obj/item/clothing/suit/hooded/wintercoat) && target.type != /obj/item/clothing/suit/hooded/wintercoat/narsie)
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if (do_after(user,30,target=target))
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new /obj/item/clothing/suit/hooded/wintercoat/narsie(T)
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qdel(target)
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to_chat(user, "<span class='warning'>A dark cloud emanates from you hand and swirls around [target], transforming it into a narsian winter coat!</span>")
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SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
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else if(istype(target,/mob/living/silicon/robot))
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var/mob/living/silicon/robot/candidate = target
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if(candidate.mmi)
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@@ -39,7 +39,7 @@
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if(flash)
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add_overlay(flashing_overlay)
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attached_overlays += flashing_overlay
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addtimer(CALLBACK(src, .proc/update_icon), 5)
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addtimer(CALLBACK(src, /atom/.proc/update_icon), 5)
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if(holder)
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holder.update_icon()
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@@ -308,7 +308,7 @@
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else if(flash)
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icon_state = "flashshield_flash"
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item_state = "flashshield_flash"
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addtimer(CALLBACK(src, .proc/update_icon), 5)
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addtimer(CALLBACK(src, /atom/.proc/update_icon), 5)
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if(holder)
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holder.update_icon()
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@@ -29,6 +29,7 @@
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var/show_flavour = TRUE
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var/banType = "lavaland"
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var/ghost_usable = TRUE
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var/skip_reentry_check = FALSE //Skips the ghost role blacklist time for people who ghost/suicide/cryo
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//ATTACK GHOST IGNORING PARENT RETURN VALUE
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/obj/effect/mob_spawn/attack_ghost(mob/user, latejoinercalling)
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@@ -44,7 +45,7 @@
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return
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if(isobserver(user))
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var/mob/dead/observer/O = user
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if(!O.can_reenter_round())
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if(!O.can_reenter_round() && !skip_reentry_check)
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return FALSE
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var/ghost_role = alert(latejoinercalling ? "Latejoin as [mob_name]? (This is a ghost role, and as such, it's very likely to be off-station.)" : "Become [mob_name]? (Warning, You can no longer be cloned!)",,"Yes","No")
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if(ghost_role == "No" || !loc)
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@@ -29,7 +29,7 @@
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name = linked_pod.name
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. = ..()
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/mob/living/simple_animal/pet/gondola/gondolapod/proc/update_icon()
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/mob/living/simple_animal/pet/gondola/gondolapod/update_icon_state()
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if(opened)
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icon_state = "gondolapod_open"
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else
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@@ -103,6 +103,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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"legs" = "Plantigrade",
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"insect_wings" = "Plain",
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"insect_fluff" = "None",
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"insect_markings" = "None",
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"mcolor2" = "FFF",
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"mcolor3" = "FFF",
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"mam_body_markings" = "Plain",
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@@ -620,6 +621,19 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=taur;task=input'>[features["taur"]]</a>"
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if("insect_markings" in pref_species.default_features)
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if(!mutant_category)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Insect markings</h3>"
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dat += "<a href='?_src_=prefs;preference=insect_markings;task=input'>[features["insect_markings"]]</a><BR>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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mutant_category = 0
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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@@ -1743,6 +1757,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(new_insect_fluff)
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features["insect_fluff"] = new_insect_fluff
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if("insect_markings")
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var/new_insect_markings
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new_insect_markings = input(user, "Choose your character's markings:", "Character Preference") as null|anything in GLOB.insect_markings_list
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if(new_insect_markings)
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features["insect_markings"] = new_insect_markings
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if("s_tone")
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var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in GLOB.skin_tones
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if(new_s_tone)
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@@ -366,9 +366,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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S["feature_lizard_legs"] >> features["legs"]
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S["feature_human_tail"] >> features["tail_human"]
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S["feature_human_ears"] >> features["ears"]
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S["feature_deco_wings"] >> features["deco_wings"]
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S["feature_insect_wings"] >> features["insect_wings"]
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S["feature_deco_wings"] >> features["deco_wings"]
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S["feature_insect_fluff"] >> features["insect_fluff"]
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S["feature_insect_markings"] >> features["insect_markings"]
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//Custom names
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for(var/custom_name_id in GLOB.preferences_custom_names)
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@@ -503,9 +504,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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features["spines"] = sanitize_inlist(features["spines"], GLOB.spines_list)
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features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list)
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features["feature_lizard_legs"] = sanitize_inlist(features["legs"], GLOB.legs_list)
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features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
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features["deco_wings"] = sanitize_inlist(features["deco_wings"], GLOB.deco_wings_list, "None")
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features["insect_fluff"] = sanitize_inlist(features["insect_fluff"], GLOB.insect_fluffs_list)
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features["insect_markings"] = sanitize_inlist(features["insect_markings"], GLOB.insect_markings_list, "None")
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features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
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joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
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//Validate job prefs
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@@ -570,11 +572,13 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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WRITE_FILE(S["feature_lizard_spines"] , features["spines"])
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WRITE_FILE(S["feature_lizard_body_markings"] , features["body_markings"])
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WRITE_FILE(S["feature_lizard_legs"] , features["legs"])
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WRITE_FILE(S["feature_insect_wings"] , features["insect_wings"])
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WRITE_FILE(S["feature_deco_wings"] , features["deco_wings"])
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WRITE_FILE(S["feature_insect_wings"] , features["insect_wings"])
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WRITE_FILE(S["feature_insect_fluff"] , features["insect_fluff"])
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WRITE_FILE(S["feature_insect_markings"] , features["insect_markings"])
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WRITE_FILE(S["feature_meat"] , features["meat_type"])
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//Custom names
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for(var/custom_name_id in GLOB.preferences_custom_names)
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var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
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@@ -22,7 +22,6 @@
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var/cooldown = 0
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var/obj/item/flashlight/F = null
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var/can_flashlight = 0
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var/scan_reagents = 0 //Can the wearer see reagents while it's equipped?
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var/blocks_shove_knockdown = FALSE //Whether wearing the clothing item blocks the ability for shove to knock down.
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@@ -47,6 +46,17 @@
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//Add a "exclude" string to do the opposite, making it only only species listed that can't wear it.
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//You append this to clothing objects.
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//Polychrome stuff:
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var/hasprimary = FALSE //These vars allow you to choose which overlays a clothing has
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var/hassecondary = FALSE
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var/hastertiary = FALSE
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var/primary_color = "#FFFFFF" //RGB in hexcode
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var/secondary_color = "#FFFFFF"
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var/tertiary_color = "#808080"
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//No idea what this is but eh -tori
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var/force_alternate_icon = FALSE
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/obj/item/clothing/Initialize()
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. = ..()
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@@ -54,6 +64,8 @@
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actions_types += /datum/action/item_action/toggle_voice_box
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if(ispath(pocket_storage_component_path))
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LoadComponent(pocket_storage_component_path)
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if(hasprimary | hassecondary | hastertiary) //Checks if polychrome is enabled
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update_icon() //Applies the overlays and default colors onto the clothes on spawn.
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/obj/item/clothing/MouseDrop(atom/over_object)
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. = ..()
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@@ -138,6 +150,8 @@
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how_cool_are_your_threads += "Adding or removing items from [src] makes no noise.\n"
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how_cool_are_your_threads += "</span>"
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. += how_cool_are_your_threads.Join()
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if(hasprimary | hassecondary | hastertiary) //Checks if polychrome is enabled
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. += "<span class='notice'>Alt-click to recolor it.</span>"
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/obj/item/clothing/obj_break(damage_flag)
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if(!damaged_clothes)
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@@ -260,8 +274,31 @@ BLIND // can't see anything
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remove_accessory(user)
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else
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rolldown()
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// Polychrome stuff:
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if(hasprimary | hassecondary | hastertiary)
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var/choice = input(user,"polychromic thread options", "Clothing Recolor") as null|anything in list("[hasprimary ? "Primary Color" : ""]", "[hassecondary ? "Secondary Color" : ""]", "[hastertiary ? "Tertiary Color" : ""]") //generates a list depending on the enabled overlays
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switch(choice) //Lets the list's options actually lead to something
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if("Primary Color")
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var/primary_color_input = input(usr,"","Choose Primary Color",primary_color) as color|null //color input menu, the "|null" adds a cancel button to it.
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if(primary_color_input) //Checks if the color selected is NULL, rejects it if it is NULL.
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primary_color = sanitize_hexcolor(primary_color_input, desired_format=6, include_crunch=1) //formats the selected color properly
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update_icon() //updates the item icon
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user.regenerate_icons() //updates the worn icon. Probably a bad idea, but it works.
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if("Secondary Color")
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var/secondary_color_input = input(usr,"","Choose Secondary Color",secondary_color) as color|null
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||||
if(secondary_color_input)
|
||||
secondary_color = sanitize_hexcolor(secondary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
if("Tertiary Color")
|
||||
var/tertiary_color_input = input(usr,"","Choose Tertiary Color",tertiary_color) as color|null
|
||||
if(tertiary_color_input)
|
||||
tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/clothing/under/verb/jumpsuit_adjust()
|
||||
set name = "Adjust Jumpsuit Style"
|
||||
set category = null
|
||||
@@ -377,3 +414,18 @@ BLIND // can't see anything
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/update_icon() // Polychrome stuff
|
||||
..()
|
||||
if(hasprimary) //Checks if the overlay is enabled
|
||||
var/mutable_appearance/primary_overlay = mutable_appearance(icon, "[item_color]-primary") //Automagically picks overlays
|
||||
primary_overlay.color = primary_color //Colors the greyscaled overlay
|
||||
add_overlay(primary_overlay) //Applies the coloured overlay onto the item sprite. but NOT the mob sprite.
|
||||
if(hassecondary)
|
||||
var/mutable_appearance/secondary_overlay = mutable_appearance(icon, "[item_color]-secondary")
|
||||
secondary_overlay.color = secondary_color
|
||||
add_overlay(secondary_overlay)
|
||||
if(hastertiary)
|
||||
var/mutable_appearance/tertiary_overlay = mutable_appearance(icon, "[item_color]-tertiary")
|
||||
tertiary_overlay.color = tertiary_color
|
||||
add_overlay(tertiary_overlay)
|
||||
@@ -99,7 +99,7 @@
|
||||
desc = "A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents."
|
||||
icon_state = "purple"
|
||||
item_state = "glasses"
|
||||
scan_reagents = TRUE //You can see reagents while wearing science goggles
|
||||
clothing_flags = SCAN_REAGENTS //You can see reagents while wearing science goggles
|
||||
actions_types = list(/datum/action/item_action/toggle_research_scanner)
|
||||
glass_colour_type = /datum/client_colour/glass_colour/purple
|
||||
resistance_flags = ACID_PROOF
|
||||
@@ -203,7 +203,7 @@
|
||||
/obj/item/clothing/glasses/sunglasses/reagent
|
||||
name = "beer goggles"
|
||||
desc = "A pair of sunglasses outfitted with apparatus to scan reagents."
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = SCAN_REAGENTS
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/garb
|
||||
name = "black gar glasses"
|
||||
@@ -405,7 +405,7 @@
|
||||
item_state = "godeye"
|
||||
vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
|
||||
darkness_view = 8
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = SCAN_REAGENTS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
|
||||
|
||||
@@ -445,7 +445,7 @@
|
||||
flash_protect = 0
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/medical
|
||||
icon_state = "hardsuit-medical"
|
||||
@@ -467,7 +467,7 @@
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 100, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 80)
|
||||
var/obj/machinery/doppler_array/integrated/bomb_radar
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_research_scanner)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/rd/Initialize()
|
||||
@@ -638,7 +638,7 @@
|
||||
armor = list("melee" = 20, "bullet" = 15, "laser" = 15, "energy" = 45, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
item_color = "ancient"
|
||||
brightness_on = 16
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
|
||||
flash_protect = 5 //We will not be flash by bombs
|
||||
tint = 1
|
||||
var/obj/machinery/doppler_array/integrated/bomb_radar
|
||||
|
||||
@@ -742,6 +742,7 @@
|
||||
name = "assistant's formal winter coat"
|
||||
icon_state = "coataformal"
|
||||
item_state = "coataformal"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter,/obj/item/clothing/gloves/color/yellow)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/aformal
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/aformal
|
||||
@@ -762,7 +763,10 @@
|
||||
name = "ratvarian winter coat"
|
||||
icon_state = "coatratvar"
|
||||
item_state = "coatratvar"
|
||||
armor = list("melee" = 30, "bullet" = 45, "laser" = -10, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/clockwork/replica_fabricator, /obj/item/clockwork/integration_cog, /obj/item/clockwork/slab, /obj/item/clockwork/weapon/ratvarian_spear)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/ratvar
|
||||
var/real = TRUE
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/ratvar
|
||||
icon_state = "winterhood_ratvar"
|
||||
@@ -770,15 +774,59 @@
|
||||
light_power = 1
|
||||
light_color = "#B18B25" //clockwork slab background top color
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/ratvar/equipped(mob/living/user,slot)
|
||||
..()
|
||||
if (slot != SLOT_WEAR_SUIT || !real)
|
||||
return
|
||||
if (is_servant_of_ratvar(user))
|
||||
return
|
||||
else
|
||||
user.dropItemToGround(src)
|
||||
to_chat(user,"<span class='large_brass'>\"Amusing that you think you are fit to wear this.\"</span>")
|
||||
to_chat(user,"<span class='userdanger'>Your skin burns where the coat touched your skin!</span>")
|
||||
user.adjustFireLoss(rand(10,16))
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie
|
||||
name = "narsian winter coat"
|
||||
icon_state = "coatnarsie"
|
||||
item_state = "coatnarsie"
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 30,"energy" = 10, "bomb" = 30, "bio" = 10, "rad" = 10, "fire" = 30, "acid" = 30)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/restraints/legcuffs/bola/cult,/obj/item/melee/cultblade,/obj/item/melee/cultblade/dagger,/obj/item/reagent_containers/glass/beaker/unholywater,/obj/item/cult_shift,/obj/item/flashlight/flare/culttorch,/obj/item/twohanded/cult_spear)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/narsie
|
||||
var/real = TRUE
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie/equipped(mob/living/user,slot)
|
||||
..()
|
||||
if (slot != SLOT_WEAR_SUIT || !real)
|
||||
return
|
||||
if (iscultist(user))
|
||||
return
|
||||
else
|
||||
user.dropItemToGround(src)
|
||||
to_chat(user,"<span class='cultlarge'>\"You are not fit to wear my follower's coat!\"</span>")
|
||||
to_chat(user,"<span class='userdanger'>Sharp spines jab you from within the coat!</span>")
|
||||
user.adjustBruteLoss(rand(10,16))
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/narsie
|
||||
icon_state = "winterhood_narsie"
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/ratvar/fake
|
||||
name = "brass winter coat"
|
||||
icon_state = "coatratvar"
|
||||
item_state = "coatratvar"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
real = FALSE
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie/fake
|
||||
name = "runed winter coat"
|
||||
icon_state = "coatnarsie"
|
||||
item_state = "coatnarsie"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
real = FALSE
|
||||
|
||||
|
||||
/obj/item/clothing/suit/spookyghost
|
||||
name = "spooky ghost"
|
||||
desc = "This is obviously just a bedsheet, but maybe try it on?"
|
||||
|
||||
@@ -0,0 +1,166 @@
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Polychromic Uniforms: //
|
||||
// //
|
||||
// Polychromic clothes simply consist of 4 sprites: A base, unrecoloured sprite, and up to 3 greyscaled sprites. //
|
||||
// In order to add more polychromic clothes, simply create a base sprite, and up to 3 recolourable overlays for it, //
|
||||
// and then name them as follows: [name], [name]-primary, [name]-secondary, [name]-tertiary. The sprites should //
|
||||
// ideally be in 'icons/obj/clothing/uniform.dmi' and 'icons/mob/uniform.dmi' for the //
|
||||
// worn sprites. After that, copy paste the code from any of the example clothes and //
|
||||
// change the names around. [name] should go in BOTH icon_state and item_color. You can preset colors and disable //
|
||||
// any overlays using the self-explainatory vars. //
|
||||
// //
|
||||
// -Tori //
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/clothing/under/polychromic //enables all three overlays to reduce copypasta and defines basic stuff
|
||||
name = "polychromic suit"
|
||||
desc = "For when you want to show off your horrible colour coordination skills."
|
||||
icon_state = "polysuit"
|
||||
item_color = "polysuit"
|
||||
item_state = "sl_suit"
|
||||
hasprimary = TRUE
|
||||
hassecondary = TRUE
|
||||
hastertiary = TRUE
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#FFFFFF"
|
||||
tertiary_color = "#808080"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION //Not all clothes are currently digi-compatible (only the shorts are as of time of writing)
|
||||
|
||||
/obj/item/clothing/under/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens.
|
||||
. = ..()
|
||||
if(hasprimary | hassecondary | hastertiary)
|
||||
if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
|
||||
if(hasprimary) //checks if overlays are enabled
|
||||
var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary") //automagical sprite selection
|
||||
primary_worn.color = primary_color //colors the overlay
|
||||
. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
|
||||
if(hassecondary)
|
||||
var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary")
|
||||
secondary_worn.color = secondary_color
|
||||
. += secondary_worn
|
||||
if(hastertiary)
|
||||
var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[item_color]-tertiary")
|
||||
tertiary_worn.color = tertiary_color
|
||||
. += tertiary_worn
|
||||
|
||||
/obj/item/clothing/under/polychromic/shirt //COPY PASTE THIS TO MAKE A NEW THING
|
||||
name = "polychromic button-up shirt"
|
||||
desc = "A fancy button-up shirt made with polychromic threads."
|
||||
icon_state = "polysuit"
|
||||
item_color = "polysuit"
|
||||
item_state = "sl_suit"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#353535"
|
||||
tertiary_color = "#353535"
|
||||
|
||||
/obj/item/clothing/under/polychromic/kilt
|
||||
name = "polychromic kilt"
|
||||
desc = "It's not a skirt!"
|
||||
icon_state = "polykilt"
|
||||
item_color = "polykilt"
|
||||
item_state = "kilt"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#F08080"
|
||||
hastertiary = FALSE // so it doesn't futz with digilegs
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/skirt
|
||||
name = "polychromic skirt"
|
||||
desc = "A fancy skirt made with polychromic threads."
|
||||
icon_state = "polyskirt"
|
||||
item_color = "polyskirt"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#F08080"
|
||||
tertiary_color = "#808080"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/shorts
|
||||
name = "polychromic shorts"
|
||||
desc = "For ease of movement and style."
|
||||
icon_state = "polyshorts"
|
||||
item_color = "polyshorts"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#353535" //RGB in hexcode
|
||||
secondary_color = "#808080"
|
||||
tertiary_color = "#808080"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
mutantrace_variation = MUTANTRACE_VARIATION //to enable digitigrade wearing
|
||||
|
||||
/obj/item/clothing/under/polychromic/jumpsuit
|
||||
name = "polychromic tri-tone jumpsuit"
|
||||
desc = "A fancy jumpsuit made with polychromic threads."
|
||||
icon_state = "polyjump"
|
||||
item_color = "polyjump"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#808080"
|
||||
tertiary_color = "#FF3535"
|
||||
|
||||
/obj/item/clothing/under/polychromic/shortpants
|
||||
name = "polychromic athletic shorts"
|
||||
desc = "95% Polychrome, 5% Spandex!"
|
||||
icon_state = "polyshortpants"
|
||||
item_color = "polyshortpants"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#F08080"
|
||||
gender = PLURAL //Because shortS
|
||||
body_parts_covered = GROIN //Because there's no shirt included
|
||||
|
||||
/obj/item/clothing/under/polychromic/pleat
|
||||
name = "polychromic pleated skirt"
|
||||
desc = "A magnificent pleated skirt complements the woolen polychromatic sweater."
|
||||
icon_state = "polypleat"
|
||||
item_color = "polypleat"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#8CC6FF" //RGB in hexcode
|
||||
secondary_color = "#808080"
|
||||
tertiary_color = "#FF3535"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/femtank
|
||||
name = "polychromic feminine tank top"
|
||||
desc = "Great for showing off your chest in style. Not recommended for males."
|
||||
icon_state = "polyfemtankpantsu"
|
||||
item_color = "polyfemtankpantsu"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#808080" //RGB in hexcode
|
||||
secondary_color = "#FF3535"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/shortpants/pantsu
|
||||
name = "polychromic panties"
|
||||
desc = "Topless striped panties. Now with 120% more polychrome!"
|
||||
icon_state = "polypantsu"
|
||||
item_color = "polypantsu"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#8CC6FF"
|
||||
body_parts_covered = GROIN
|
||||
|
||||
/obj/item/clothing/under/polychromic/bottomless
|
||||
name = "polychromic bottomless shirt"
|
||||
desc = "Great for showing off your junk in dubious style."
|
||||
icon_state = "polybottomless"
|
||||
item_color = "polybottomless"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#808080" //RGB in hexcode
|
||||
secondary_color = "#FF3535"
|
||||
body_parts_covered = CHEST|ARMS //Because there's no bottom included
|
||||
|
||||
/obj/item/clothing/under/polychromic/shimatank
|
||||
name = "polychromic tank top"
|
||||
desc = "For those lazy summer days."
|
||||
icon_state = "polyshimatank"
|
||||
item_color = "polyshimatank"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#808080" //RGB in hexcode
|
||||
secondary_color = "#FFFFFF"
|
||||
tertiary_color = "#8CC6FF"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
@@ -55,7 +55,7 @@
|
||||
mix_filling_color(S)
|
||||
S.reagents.trans_to(src,min(S.reagents.total_volume, 15)) //limit of 15, we don't want our custom food to be completely filled by just one ingredient with large reagent volume.
|
||||
foodtype |= S.foodtype
|
||||
update_overlays(S)
|
||||
update_snack_overlays(S)
|
||||
to_chat(user, "<span class='notice'>You add the [I.name] to the [name].</span>")
|
||||
update_name(S)
|
||||
else
|
||||
@@ -103,7 +103,7 @@
|
||||
rgbcolor[4] = (customcolor[4]+ingcolor[4])/2
|
||||
filling_color = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3], rgbcolor[4])
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/customizable/update_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
/obj/item/reagent_containers/food/snacks/customizable/update_snack_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling")
|
||||
if(S.filling_color == "#FFFFFF")
|
||||
filling.color = pick("#FF0000","#0000FF","#008000","#FFFF00")
|
||||
@@ -139,7 +139,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/customizable/initialize_slice(obj/item/reagent_containers/food/snacks/slice, reagents_per_slice)
|
||||
..()
|
||||
slice.filling_color = filling_color
|
||||
slice.update_overlays(src)
|
||||
slice.update_snack_overlays(src)
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/customizable/Destroy()
|
||||
|
||||
@@ -269,7 +269,7 @@ All foods are distributed among various categories. Use common sense.
|
||||
trash = null
|
||||
return
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/proc/update_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
/obj/item/reagent_containers/food/snacks/proc/update_snack_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling")
|
||||
if(S.filling_color == "#FFFFFF")
|
||||
|
||||
@@ -692,13 +692,13 @@
|
||||
to_chat(user, "<span class='notice'>You add the [I] to the [name].</span>")
|
||||
P.name = initial(P.name)
|
||||
contents += P
|
||||
update_overlays(P)
|
||||
update_snack_overlays(P)
|
||||
if (P.contents.len)
|
||||
for(var/V in P.contents)
|
||||
P = V
|
||||
P.name = initial(P.name)
|
||||
contents += P
|
||||
update_overlays(P)
|
||||
update_snack_overlays(P)
|
||||
P = I
|
||||
clearlist(P.contents)
|
||||
return
|
||||
@@ -707,7 +707,7 @@
|
||||
return O.attackby(I, user, params)
|
||||
..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pancakes/update_overlays(obj/item/reagent_containers/food/snacks/P)
|
||||
/obj/item/reagent_containers/food/snacks/pancakes/update_snack_overlays(obj/item/reagent_containers/food/snacks/P)
|
||||
var/mutable_appearance/pancake = mutable_appearance(icon, "[P.item_state]_[rand(1,3)]")
|
||||
pancake.pixel_x = rand(-1,1)
|
||||
pancake.pixel_y = 3 * contents.len - 1
|
||||
|
||||
@@ -111,11 +111,10 @@
|
||||
|
||||
/turf/open/floor/holofloor/carpet/Initialize()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 1)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 1)
|
||||
|
||||
/turf/open/floor/holofloor/carpet/update_icon()
|
||||
if(!..())
|
||||
return 0
|
||||
. = ..()
|
||||
if(intact)
|
||||
queue_smooth(src)
|
||||
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
icon_grow = "sunflower-grow"
|
||||
icon_dead = "sunflower-dead"
|
||||
mutatelist = list(/obj/item/seeds/sunflower/moonflower, /obj/item/seeds/sunflower/novaflower)
|
||||
reagents_add = list("cornoil" = 0.08, "nutriment" = 0.04)
|
||||
reagents_add = list("cooking_oil" = 0.08, "nutriment" = 0.04)
|
||||
|
||||
/obj/item/grown/sunflower // FLOWER POWER!
|
||||
seed = /obj/item/seeds/sunflower
|
||||
@@ -316,4 +316,4 @@
|
||||
filling_color = "#FF6347"
|
||||
bitesize_mod = 8
|
||||
tastes = list("wax" = 1)
|
||||
foodtype = SUGAR
|
||||
foodtype = SUGAR
|
||||
|
||||
@@ -71,7 +71,7 @@ GLOBAL_LIST_INIT(exp_jobsmap, list(
|
||||
GLOBAL_LIST_INIT(exp_specialmap, list(
|
||||
EXP_TYPE_LIVING = list(), // all living mobs
|
||||
EXP_TYPE_ANTAG = list(),
|
||||
EXP_TYPE_SPECIAL = list("Lifebringer","Ash Walker","Exile","Servant Golem","Free Golem","Hermit","Translocated Vet","Escaped Prisoner","Hotel Staff","SuperFriend","Space Syndicate","Ancient Crew","Space Doctor","Space Bartender","Beach Bum","Skeleton","Zombie","Space Bar Patron","Lavaland Syndicate","Ghost Role"), // Ghost roles
|
||||
EXP_TYPE_SPECIAL = list("Lifebringer","Ash Walker","Exile","Servant Golem","Free Golem","Hermit","Translocated Vet","Escaped Prisoner","Hotel Staff","SuperFriend","Space Syndicate","Ancient Crew","Space Doctor","Space Bartender","Beach Bum","Skeleton","Zombie","Space Bar Patron","Lavaland Syndicate","Ghost Role", "Ghost Cafe Visitor"), // Ghost roles
|
||||
EXP_TYPE_GHOST = list() // dead people, observers
|
||||
))
|
||||
GLOBAL_PROTECT(exp_jobsmap)
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
|
||||
/datum/language_holder/synthetic
|
||||
languages = list(/datum/language/common)
|
||||
shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic)
|
||||
shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic, /datum/language/slime)
|
||||
|
||||
/datum/language_holder/empty
|
||||
languages = list()
|
||||
|
||||
@@ -67,11 +67,18 @@
|
||||
new /obj/effect/particle_effect/smoke(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
//Non-default pods
|
||||
|
||||
/obj/item/survivalcapsule/luxury
|
||||
name = "luxury bluespace shelter capsule"
|
||||
desc = "An exorbitantly expensive luxury suite stored within a pocket of bluespace."
|
||||
template_id = "shelter_beta"
|
||||
|
||||
/obj/item/survivalcapsule/luxuryelite
|
||||
name = "luxury elite bar capsule"
|
||||
desc = "A luxury bar in a capsule. Bartender required and not included."
|
||||
template_id = "shelter_charlie"
|
||||
|
||||
//Pod objects
|
||||
|
||||
//Window
|
||||
|
||||
@@ -54,6 +54,7 @@
|
||||
new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
|
||||
new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
|
||||
new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
|
||||
new /datum/data/mining_equipment("Luxury Bar Capsule", /obj/item/survivalcapsule/luxuryelite, 10000),
|
||||
new /datum/data/mining_equipment("Nanotrasen Minebot", /mob/living/simple_animal/hostile/mining_drone, 800),
|
||||
new /datum/data/mining_equipment("Minebot Melee Upgrade", /obj/item/mine_bot_upgrade, 400),
|
||||
new /datum/data/mining_equipment("Minebot Armor Upgrade", /obj/item/mine_bot_upgrade/health, 400),
|
||||
|
||||
@@ -58,3 +58,18 @@
|
||||
. = ..()
|
||||
whitelisted_turfs = typecacheof(/turf/closed/mineral)
|
||||
banned_objects = typecacheof(/obj/structure/stone_tile)
|
||||
|
||||
/datum/map_template/shelter/charlie
|
||||
name = "Shelter Charlie"
|
||||
shelter_id = "shelter_charlie"
|
||||
description = "A luxury elite bar which holds an entire bar \
|
||||
along with two vending machines, tables, and a restroom that \
|
||||
also has a sink. This isn't a survival capsule and so you can \
|
||||
expect that this won't save you if you're bleeding out to \
|
||||
death."
|
||||
mappath = "_maps/templates/shelter_3.dmm"
|
||||
|
||||
/datum/map_template/shelter/charlie/New()
|
||||
. = ..()
|
||||
whitelisted_turfs = typecacheof(/turf/closed/mineral)
|
||||
banned_objects = typecacheof(/obj/structure/stone_tile)
|
||||
@@ -275,6 +275,18 @@
|
||||
name = "Snow"
|
||||
icon_state = "snow"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/oakworm
|
||||
name = "Oak Worm"
|
||||
icon_state = "oakworm"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/jungle
|
||||
name = "Jungle"
|
||||
icon_state = "jungle"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/witchwing
|
||||
name = "Witch Wing"
|
||||
icon_state = "witchwing"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/colored
|
||||
name = "Colored (Hair)"
|
||||
icon_state = "snow"
|
||||
|
||||
@@ -213,4 +213,81 @@
|
||||
|
||||
/datum/sprite_accessory/insect_wings/whitefly
|
||||
name = "White Fly"
|
||||
icon_state = "whitefly"
|
||||
icon_state = "whitefly"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/oakworm
|
||||
name = "Oak Worm"
|
||||
icon_state = "oakworm"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/jungle
|
||||
name = "Jungle"
|
||||
icon_state = "jungle"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/witchwing
|
||||
name = "Witch Wing"
|
||||
icon_state = "witchwing"
|
||||
|
||||
//insect markings
|
||||
/datum/sprite_accessory/insect_markings // Extra markings for insects ported from tg.
|
||||
icon = 'icons/mob/insect_markings.dmi'
|
||||
color_src = null
|
||||
|
||||
/datum/sprite_accessory/insect_markings/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/reddish
|
||||
name = "Reddish"
|
||||
icon_state = "reddish"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/royal
|
||||
name = "Royal"
|
||||
icon_state = "royal"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/gothic
|
||||
name = "Gothic"
|
||||
icon_state = "gothic"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/whitefly
|
||||
name = "White Fly"
|
||||
icon_state = "whitefly"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/lovers
|
||||
name = "Lovers"
|
||||
icon_state = "lovers"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/punished
|
||||
name = "Punished"
|
||||
icon_state = "punished"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/firewatch
|
||||
name = "Firewatch"
|
||||
icon_state = "firewatch"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/deathhead
|
||||
name = "Deathshead"
|
||||
icon_state = "deathhead"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/poison
|
||||
name = "Poison"
|
||||
icon_state = "poison"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/ragged
|
||||
name = "Ragged"
|
||||
icon_state = "ragged"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/moonfly
|
||||
name = "Moon Fly"
|
||||
icon_state = "moonfly"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/oakworm
|
||||
name = "Oak Worm"
|
||||
icon_state = "oakworm"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/jungle
|
||||
name = "Jungle"
|
||||
icon_state = "jungle"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/witchwing
|
||||
name = "Witch Wing"
|
||||
icon_state = "witchwing"
|
||||
@@ -178,7 +178,8 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
* Hair will always update its dir, so if your sprite has no dirs the haircut will go all over the place.
|
||||
* |- Ricotez
|
||||
*/
|
||||
/mob/dead/observer/proc/update_icon(new_form)
|
||||
/mob/dead/observer/update_icon(new_form)
|
||||
. = ..()
|
||||
if(client) //We update our preferences in case they changed right before update_icon was called.
|
||||
ghost_accs = client.prefs.ghost_accs
|
||||
ghost_others = client.prefs.ghost_others
|
||||
|
||||
@@ -977,3 +977,14 @@
|
||||
if(combatmode)
|
||||
toggle_combat_mode(TRUE, TRUE)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/can_see_reagents()
|
||||
. = ..()
|
||||
if(.) //No need to run through all of this if it's already true.
|
||||
return
|
||||
if(isclothing(head))
|
||||
var/obj/item/clothing/H = head
|
||||
if(H.clothing_flags & SCAN_REAGENTS)
|
||||
return TRUE
|
||||
if(isclothing(wear_mask) && (wear_mask.clothing_flags & SCAN_REAGENTS))
|
||||
return TRUE
|
||||
|
||||
@@ -50,11 +50,9 @@
|
||||
|
||||
/mob/living/carbon/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
|
||||
. = ..()
|
||||
if(!skip_throw_mode_check && !in_throw_mode)
|
||||
if(!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) && !skip_throw_mode_check && !in_throw_mode)
|
||||
return
|
||||
if(get_active_held_item())
|
||||
return
|
||||
if(restrained())
|
||||
if(get_active_held_item() || restrained())
|
||||
return
|
||||
I.attack_hand(src)
|
||||
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
|
||||
@@ -327,12 +325,12 @@
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
else if(check_zone(M.zone_selected) == "r_arm" || check_zone(M.zone_selected) == "l_arm")
|
||||
M.visible_message( \
|
||||
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
|
||||
"<span class='notice'>You shake [src]'s hand.</span>", )
|
||||
|
||||
|
||||
else
|
||||
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
|
||||
|
||||
@@ -803,10 +803,8 @@
|
||||
else
|
||||
hud_used.healthdoll.icon_state = "healthdoll_DEAD"
|
||||
|
||||
if(hud_used.staminas)
|
||||
hud_used.staminas.icon_state = staminahudamount()
|
||||
if(hud_used.staminabuffer)
|
||||
hud_used.staminabuffer.icon_state = staminabufferhudamount()
|
||||
hud_used.staminas?.update_icon_state()
|
||||
hud_used.staminabuffer?.update_icon_state()
|
||||
|
||||
/mob/living/carbon/human/fully_heal(admin_revive = 0)
|
||||
if(admin_revive)
|
||||
|
||||
@@ -46,6 +46,12 @@
|
||||
return spec_return
|
||||
|
||||
if(mind)
|
||||
if (mind.martial_art && mind.martial_art.dodge_chance)
|
||||
if(!lying && dna && !dna.check_mutation(HULK))
|
||||
if(prob(mind.martial_art.dodge_chance))
|
||||
var/dodgemessage = pick("dodges under the projectile!","dodges to the right of the projectile!","jumps over the projectile!")
|
||||
visible_message("<span class='danger'>[src] [dodgemessage]</span>", "<span class='userdanger'>You dodge the projectile!</span>")
|
||||
return -1
|
||||
if(mind.martial_art && !incapacitated(FALSE, TRUE) && mind.martial_art.can_use(src) && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
|
||||
if(prob(mind.martial_art.deflection_chance))
|
||||
if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
|
||||
|
||||
@@ -117,7 +117,8 @@
|
||||
|
||||
/mob/living/carbon/human/can_use_guns(obj/item/G)
|
||||
. = ..()
|
||||
|
||||
if(!.)
|
||||
return
|
||||
if(G.trigger_guard == TRIGGER_GUARD_NORMAL)
|
||||
if(HAS_TRAIT(src, TRAIT_CHUNKYFINGERS))
|
||||
to_chat(src, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
|
||||
@@ -126,7 +127,13 @@
|
||||
to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
|
||||
return FALSE
|
||||
|
||||
return .
|
||||
/mob/living/carbon/human/can_see_reagents()
|
||||
. = ..()
|
||||
if(.) //No need to run through all of this if it's already true.
|
||||
return
|
||||
if(isclothing(glasses) && (glasses.clothing_flags & SCAN_REAGENTS))
|
||||
return TRUE
|
||||
|
||||
/*
|
||||
/mob/living/carbon/human/transfer_blood_dna(list/blood_dna)
|
||||
..()
|
||||
|
||||
@@ -781,6 +781,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
|
||||
if("insect_fluff")
|
||||
S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
|
||||
if("insect_markings")
|
||||
S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
|
||||
if("caps")
|
||||
S = GLOB.caps_list[H.dna.features["caps"]]
|
||||
if("ipc_screen")
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
default_color = "00FF00"
|
||||
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
|
||||
mutant_bodyparts = list("mam_ears", "mam_snout", "mam_tail", "taur", "insect_wings", "mam_snouts", "insect_fluff","horns")
|
||||
mutant_bodyparts = list("mam_ears","mam_tail", "taur", "insect_wings","mam_snout", "mam_snouts", "insect_fluff","insect_markings")
|
||||
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
|
||||
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None","horns" = "None")
|
||||
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None", "insect_markings" = "None")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE
|
||||
blocked = TRUE
|
||||
else if(I && I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && can_embed(I, src) && prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE))
|
||||
else if(I && I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && can_embed(I, src) && prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE) && (!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) || incapacitated() || get_active_held_item()))
|
||||
embed_item(I)
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE //can't catch the now embedded item
|
||||
|
||||
@@ -69,7 +69,8 @@
|
||||
emitterhealth = CLAMP((emitterhealth - amount), -50, emittermaxhealth)
|
||||
if(emitterhealth < 0)
|
||||
fold_in(force = TRUE)
|
||||
to_chat(src, "<span class='userdanger'>The impact degrades your holochassis!</span>")
|
||||
if(amount > 0)
|
||||
to_chat(src, "<span class='userdanger'>The impact degrades your holochassis!</span>")
|
||||
return amount
|
||||
|
||||
/mob/living/silicon/pai/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
weapon.attack(C, src)
|
||||
playsound(src, 'sound/weapons/blade1.ogg', 50, TRUE, -1)
|
||||
if(C.stat == DEAD)
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 2)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 2)
|
||||
back_to_idle()
|
||||
|
||||
|
||||
|
||||
@@ -840,7 +840,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
ejectpai(usr)
|
||||
update_controls()
|
||||
|
||||
/mob/living/simple_animal/bot/proc/update_icon()
|
||||
/mob/living/simple_animal/bot/update_icon_state()
|
||||
icon_state = "[initial(icon_state)][on]"
|
||||
|
||||
// Machinery to simplify topic and access calls
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
|
||||
/mob/living/simple_animal/bot/honkbot/proc/sensor_blink()
|
||||
icon_state = "honkbot-c"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 5, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
|
||||
//honkbots react with sounds.
|
||||
/mob/living/simple_animal/bot/honkbot/proc/react_ping()
|
||||
@@ -177,7 +177,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
|
||||
playsound(src, "honkbot_e", 50, 0)
|
||||
spam_flag = TRUE // prevent spam
|
||||
icon_state = "honkbot-e"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 30, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 30, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
addtimer(CALLBACK(src, .proc/spam_flag_false), cooldowntimehorn)
|
||||
|
||||
/mob/living/simple_animal/bot/honkbot/proc/honk_attack(mob/living/carbon/C) // horn attack
|
||||
|
||||
@@ -250,7 +250,7 @@ Auto Patrol: []"},
|
||||
var/judgement_criteria = judgement_criteria()
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
|
||||
icon_state = "secbot-c"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 2)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 2)
|
||||
var/threat = 5
|
||||
if(ishuman(C))
|
||||
C.stuttering = 5
|
||||
|
||||
@@ -275,6 +275,15 @@
|
||||
/mob/living/simple_animal/drone/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
|
||||
return 0 //So they don't die trying to fix wiring
|
||||
|
||||
/mob/living/simple_animal/drone/can_see_reagents()
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(isclothing(head))
|
||||
var/obj/item/clothing/H = head
|
||||
if(H.clothing_flags & SCAN_REAGENTS)
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/drone/generate_mob_holder()
|
||||
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "[visualAppearence]_hat", null, null, null, TRUE)
|
||||
return holder
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
|
||||
speak_chance = 0
|
||||
turns_per_move = 5
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat = 2)
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
|
||||
@@ -594,12 +594,15 @@ Difficulty: Normal
|
||||
var/list/hit_things = list() //we hit these already, ignore them
|
||||
var/friendly_fire_check = FALSE
|
||||
var/bursting = FALSE //if we're bursting and need to hit anyone crossing us
|
||||
var/list/nohurt
|
||||
|
||||
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once)
|
||||
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once, list/donthurt = null)
|
||||
. = ..()
|
||||
if(only_hit_once)
|
||||
hit_things = only_hit_once
|
||||
friendly_fire_check = friendly_fire
|
||||
if(donthurt)
|
||||
hit_things += donthurt
|
||||
if(new_caster)
|
||||
hit_things += new_caster
|
||||
if(ismineralturf(loc)) //drill mineral turfs
|
||||
|
||||
@@ -24,7 +24,8 @@
|
||||
var/list/attack_action_types = list()
|
||||
var/can_talk = FALSE
|
||||
var/obj/loot_drop = null
|
||||
|
||||
var/owner
|
||||
|
||||
//Gives player-controlled variants the ability to swap attacks
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -53,14 +54,14 @@
|
||||
if(ismineralturf(target))
|
||||
var/turf/closed/mineral/M = target
|
||||
M.gets_drilled()
|
||||
|
||||
|
||||
//Elites can't talk (normally)!
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
if(can_talk)
|
||||
. = ..()
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/*Basic setup for elite attacks, based on Whoneedspace's megafauna attack setup.
|
||||
While using this makes the system rely on OnFire, it still gives options for timers not tied to OnFire, and it makes using attacks consistent accross the board for player-controlled elites.*/
|
||||
|
||||
@@ -82,11 +83,11 @@ While using this makes the system rely on OnFire, it still gives options for tim
|
||||
/datum/action/innate/elite_attack/Activate()
|
||||
M.chosen_attack = chosen_attack_num
|
||||
to_chat(M, chosen_message)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/updatehealth()
|
||||
. = ..()
|
||||
update_health_hud()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/update_health_hud()
|
||||
if(hud_used)
|
||||
var/severity = 0
|
||||
@@ -144,7 +145,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
|
||||
gpstag = "Menacing Signal"
|
||||
desc = "You're not quite sure how a signal can be menacing."
|
||||
invisibility = 100
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(ishuman(user))
|
||||
@@ -179,7 +180,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
|
||||
activity = TUMOR_INACTIVE
|
||||
activator = null
|
||||
|
||||
|
||||
|
||||
obj/structure/elite_tumor/proc/spawn_elite(var/mob/dead/observer/elitemind)
|
||||
var/selectedspawn = pick(potentialspawns)
|
||||
mychild = new selectedspawn(loc)
|
||||
@@ -199,18 +200,18 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
if(boosted)
|
||||
mychild.maxHealth = mychild.maxHealth * 2
|
||||
mychild.health = mychild.maxHealth
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/Initialize(mapload)
|
||||
. = ..()
|
||||
internal = new/obj/item/gps/internal/elite(src)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
mychild = null
|
||||
activator = null
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/process()
|
||||
if(isturf(loc))
|
||||
for(var/mob/living/simple_animal/hostile/asteroid/elite/elitehere in loc)
|
||||
@@ -218,7 +219,7 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
mychild.adjustHealth(-mychild.maxHealth*0.05)
|
||||
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(mychild))
|
||||
H.color = "#FF0000"
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/attackby(obj/item/I, mob/user, params)
|
||||
. = ..()
|
||||
if(istype(I, /obj/item/organ/regenerative_core) && activity == TUMOR_INACTIVE && !boosted)
|
||||
@@ -232,7 +233,7 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
desc = "[desc] This one seems to glow with a strong intensity."
|
||||
qdel(core)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/proc/arena_checks()
|
||||
if(activity != TUMOR_ACTIVE || QDELETED(src))
|
||||
return
|
||||
@@ -240,13 +241,13 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
INVOKE_ASYNC(src, .proc/arena_trap) //Gets another arena trap queued up for when this one runs out.
|
||||
INVOKE_ASYNC(src, .proc/border_check) //Checks to see if our fighters got out of the arena somehow.
|
||||
addtimer(CALLBACK(src, .proc/arena_checks), 50)
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/proc/fighters_check()
|
||||
if(activator != null && activator.stat == DEAD || activity == TUMOR_ACTIVE && QDELETED(activator))
|
||||
onEliteWon()
|
||||
if(mychild != null && mychild.stat == DEAD || activity == TUMOR_ACTIVE && QDELETED(mychild))
|
||||
onEliteLoss()
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/proc/arena_trap()
|
||||
var/turf/T = get_turf(src)
|
||||
if(loc == null)
|
||||
@@ -257,7 +258,7 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
newwall = new /obj/effect/temp_visual/elite_tumor_wall(t, src)
|
||||
newwall.activator = src.activator
|
||||
newwall.ourelite = src.mychild
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/proc/border_check()
|
||||
if(activator != null && get_dist(src, activator) >= 12)
|
||||
activator.forceMove(loc)
|
||||
@@ -267,7 +268,7 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
mychild.forceMove(loc)
|
||||
visible_message("<span class='boldwarning'>[mychild] suddenly reappears above [src]!</span>")
|
||||
playsound(loc,'sound/effects/phasein.ogg', 200, 0, 50, TRUE, TRUE)
|
||||
|
||||
|
||||
obj/structure/elite_tumor/proc/onEliteLoss()
|
||||
playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, 0, 50, TRUE, TRUE)
|
||||
visible_message("<span class='boldwarning'>[src] begins to convulse violently before beginning to dissipate.</span>")
|
||||
@@ -286,7 +287,7 @@ obj/structure/elite_tumor/proc/onEliteLoss()
|
||||
mychild = null
|
||||
activator = null
|
||||
qdel(src)
|
||||
|
||||
|
||||
obj/structure/elite_tumor/proc/onEliteWon()
|
||||
activity = TUMOR_PASSIVE
|
||||
activator = null
|
||||
@@ -300,7 +301,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
|
||||
to_chat(mychild, "<span class='boldwarning'>As the life in the activator's eyes fade, the forcefield around you dies out and you feel your power subside.\nDespite this inferno being your home, you feel as if you aren't welcome here anymore.\nWithout any guidance, your purpose is now for you to decide.</span>")
|
||||
to_chat(mychild, "<b>Your max health has been halved, but can now heal by standing on your tumor. Note, it's your only way to heal.\nBear in mind, if anyone interacts with your tumor, you'll be resummoned here to carry out another fight. In such a case, you will regain your full max health.\nAlso, be weary of your fellow inhabitants, they likely won't be happy to see you!</b>")
|
||||
to_chat(mychild, "<span class='big bold'>Note that you are a lavaland monster, and thus not allied to the station. You should not cooperate or act friendly with any station crew unless under extreme circumstances!</span>")
|
||||
|
||||
|
||||
/obj/item/tumor_shard
|
||||
name = "tumor shard"
|
||||
desc = "A strange, sharp, crystal shard from an odd tumor on Lavaland. Stabbing the corpse of a lavaland elite with this will revive them, assuming their soul still lingers. Revived lavaland elites only have half their max health, but are completely loyal to their reviver."
|
||||
@@ -313,7 +314,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
|
||||
|
||||
/obj/item/tumor_shard/afterattack(atom/target, mob/user, proximity_flag)
|
||||
. = ..()
|
||||
if(istype(target, /mob/living/simple_animal/hostile/asteroid/elite) && proximity_flag)
|
||||
@@ -331,10 +332,11 @@ obj/structure/elite_tumor/proc/onEliteWon()
|
||||
E.health = E.maxHealth
|
||||
E.desc = "[E.desc] However, this one appears appears less wild in nature, and calmer around people."
|
||||
E.sentience_type = SENTIENCE_ORGANIC
|
||||
E.owner = user
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='info'>[src] only works on the corpse of a sentient lavaland elite.</span>")
|
||||
|
||||
|
||||
/obj/effect/temp_visual/elite_tumor_wall
|
||||
name = "magic wall"
|
||||
icon = 'icons/turf/walls/hierophant_wall_temp.dmi'
|
||||
@@ -347,7 +349,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
|
||||
color = rgb(255,0,0)
|
||||
light_range = MINIMUM_USEFUL_LIGHT_RANGE
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
|
||||
/obj/effect/temp_visual/elite_tumor_wall/Initialize(mapload, new_caster)
|
||||
. = ..()
|
||||
queue_smooth_neighbors(src)
|
||||
|
||||
@@ -44,34 +44,34 @@
|
||||
/datum/action/innate/elite_attack/magic_box,
|
||||
/datum/action/innate/elite_attack/pandora_teleport,
|
||||
/datum/action/innate/elite_attack/aoe_squares)
|
||||
|
||||
|
||||
var/sing_shot_length = 8
|
||||
var/cooldown_time = 20
|
||||
|
||||
|
||||
/datum/action/innate/elite_attack/singular_shot
|
||||
name = "Singular Shot"
|
||||
button_icon_state = "singular_shot"
|
||||
chosen_message = "<span class='boldwarning'>You are now creating a single linear magic square.</span>"
|
||||
chosen_attack_num = SINGULAR_SHOT
|
||||
|
||||
|
||||
/datum/action/innate/elite_attack/magic_box
|
||||
name = "Magic Box"
|
||||
button_icon_state = "magic_box"
|
||||
chosen_message = "<span class='boldwarning'>You are now attacking with a box of magic squares.</span>"
|
||||
chosen_attack_num = MAGIC_BOX
|
||||
|
||||
|
||||
/datum/action/innate/elite_attack/pandora_teleport
|
||||
name = "Line Teleport"
|
||||
button_icon_state = "pandora_teleport"
|
||||
chosen_message = "<span class='boldwarning'>You will now teleport to your target.</span>"
|
||||
chosen_attack_num = PANDORA_TELEPORT
|
||||
|
||||
|
||||
/datum/action/innate/elite_attack/aoe_squares
|
||||
name = "AOE Blast"
|
||||
button_icon_state = "aoe_squares"
|
||||
chosen_message = "<span class='boldwarning'>Your attacks will spawn an AOE blast at your target location.</span>"
|
||||
chosen_attack_num = AOE_SQUARES
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/OpenFire()
|
||||
if(client)
|
||||
switch(chosen_attack)
|
||||
@@ -94,7 +94,7 @@
|
||||
pandora_teleport(target)
|
||||
if(AOE_SQUARES)
|
||||
aoe_squares(target)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/Life()
|
||||
. = ..()
|
||||
if(health >= maxHealth * 0.5)
|
||||
@@ -105,28 +105,28 @@
|
||||
return
|
||||
else
|
||||
cooldown_time = 10
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/singular_shot(target)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/singular_shot(target)
|
||||
ranged_cooldown = world.time + (cooldown_time * 0.5)
|
||||
var/dir_to_target = get_dir(get_turf(src), get_turf(target))
|
||||
var/turf/T = get_step(get_turf(src), dir_to_target)
|
||||
singular_shot_line(sing_shot_length, dir_to_target, T)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/singular_shot_line(var/procsleft, var/angleused, var/turf/T)
|
||||
if(procsleft <= 0)
|
||||
return
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src, null, null, list(owner))
|
||||
T = get_step(T, angleused)
|
||||
procsleft = procsleft - 1
|
||||
addtimer(CALLBACK(src, .proc/singular_shot_line, procsleft, angleused, T), 2)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/magic_box(target)
|
||||
ranged_cooldown = world.time + cooldown_time
|
||||
var/turf/T = get_turf(target)
|
||||
for(var/t in spiral_range_turfs(3, T))
|
||||
if(get_dist(t, T) > 1)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
|
||||
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport(target)
|
||||
ranged_cooldown = world.time + cooldown_time
|
||||
var/turf/T = get_turf(target)
|
||||
@@ -135,45 +135,45 @@
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(source, src)
|
||||
playsound(source,'sound/machines/airlockopen.ogg', 200, 1)
|
||||
addtimer(CALLBACK(src, .proc/pandora_teleport_2, T, source), 2)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport_2(var/turf/T, var/turf/source)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, src)
|
||||
for(var/t in RANGE_TURFS(1, T))
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
|
||||
for(var/t in RANGE_TURFS(1, source))
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
|
||||
animate(src, alpha = 0, time = 2, easing = EASE_OUT) //fade out
|
||||
visible_message("<span class='hierophant_warning'>[src] fades out!</span>")
|
||||
density = FALSE
|
||||
addtimer(CALLBACK(src, .proc/pandora_teleport_3, T), 2)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport_3(var/turf/T)
|
||||
forceMove(T)
|
||||
animate(src, alpha = 255, time = 2, easing = EASE_IN) //fade IN
|
||||
density = TRUE
|
||||
visible_message("<span class='hierophant_warning'>[src] fades in!</span>")
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/aoe_squares(target)
|
||||
ranged_cooldown = world.time + cooldown_time
|
||||
var/turf/T = get_turf(target)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src, null, null, list(owner))
|
||||
var/max_size = 2
|
||||
addtimer(CALLBACK(src, .proc/aoe_squares_2, T, 0, max_size), 2)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/aoe_squares_2(var/turf/T, var/ring, var/max_size)
|
||||
if(ring > max_size)
|
||||
return
|
||||
for(var/t in spiral_range_turfs(ring, T))
|
||||
if(get_dist(t, T) == ring)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
|
||||
addtimer(CALLBACK(src, .proc/aoe_squares_2, T, (ring + 1), max_size), 2)
|
||||
|
||||
|
||||
//The specific version of hiero's squares pandora uses
|
||||
/obj/effect/temp_visual/hierophant/blast/pandora
|
||||
damage = 20
|
||||
monster_damage_boost = FALSE
|
||||
|
||||
|
||||
//Pandora's loot: Hope
|
||||
/obj/item/clothing/accessory/pandora_hope
|
||||
name = "Hope"
|
||||
@@ -181,7 +181,7 @@
|
||||
icon = 'icons/obj/lavaland/elite_trophies.dmi'
|
||||
icon_state = "hope"
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
|
||||
/obj/item/clothing/accessory/pandora_hope/on_uniform_equip(obj/item/clothing/under/U, user)
|
||||
var/mob/living/L = user
|
||||
if(L && L.mind)
|
||||
|
||||
+2
-26
@@ -380,14 +380,10 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
|
||||
spintime -= speed
|
||||
|
||||
/mob/proc/update_pull_hud_icon()
|
||||
if(hud_used)
|
||||
if(hud_used.pull_icon)
|
||||
hud_used.pull_icon.update_icon(src)
|
||||
hud_used?.pull_icon?.update_icon()
|
||||
|
||||
/mob/proc/update_rest_hud_icon()
|
||||
if(hud_used)
|
||||
if(hud_used.rest_icon)
|
||||
hud_used.rest_icon.update_icon(src)
|
||||
hud_used?.rest_icon?.update_icon()
|
||||
|
||||
/mob/verb/mode()
|
||||
set name = "Activate Held Object"
|
||||
@@ -811,26 +807,6 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
/mob/proc/can_interact_with(atom/A)
|
||||
return IsAdminGhost(src) || Adjacent(A)
|
||||
|
||||
//Can the mob see reagents inside of containers?
|
||||
/mob/proc/can_see_reagents()
|
||||
if(stat == DEAD) //Ghosts and such can always see reagents
|
||||
return 1
|
||||
if(has_unlimited_silicon_privilege) //Silicons can automatically view reagents
|
||||
return 1
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(H.head && istype(H.head, /obj/item/clothing))
|
||||
var/obj/item/clothing/CL = H.head
|
||||
if(CL.scan_reagents)
|
||||
return 1
|
||||
if(H.wear_mask && H.wear_mask.scan_reagents)
|
||||
return 1
|
||||
if(H.glasses && istype(H.glasses, /obj/item/clothing))
|
||||
var/obj/item/clothing/CL = H.glasses
|
||||
if(CL.scan_reagents)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//Can the mob use Topic to interact with machines
|
||||
/mob/proc/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
|
||||
return
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
I'll make some notes on where certain variable defines should probably go.
|
||||
Changing this around would probably require a good look-over the pre-existing code.
|
||||
*/
|
||||
var/zone_selected = null
|
||||
var/zone_selected = BODY_ZONE_CHEST
|
||||
|
||||
var/computer_id = null
|
||||
var/list/logging = list()
|
||||
|
||||
@@ -532,3 +532,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
if(!held_item)
|
||||
return
|
||||
return held_item.GetID()
|
||||
|
||||
//Can the mob see reagents inside of containers?
|
||||
/mob/proc/can_see_reagents()
|
||||
return stat == DEAD || has_unlimited_silicon_privilege //Dead guys and silicons can always see reagents
|
||||
|
||||
@@ -372,7 +372,7 @@
|
||||
m_intent = MOVE_INTENT_RUN
|
||||
if(hud_used && hud_used.static_inventory)
|
||||
for(var/obj/screen/mov_intent/selector in hud_used.static_inventory)
|
||||
selector.update_icon(src)
|
||||
selector.update_icon()
|
||||
|
||||
/mob/verb/up()
|
||||
set name = "Move Upwards"
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
/datum/reagent/drug/space_drugs
|
||||
name = "Space drugs"
|
||||
id = "space_drugs"
|
||||
value = 6
|
||||
description = "An illegal chemical compound used as drug."
|
||||
color = "#60A584" // rgb: 96, 165, 132
|
||||
overdose_threshold = 30
|
||||
@@ -40,6 +41,7 @@
|
||||
/datum/reagent/drug/nicotine
|
||||
name = "Nicotine"
|
||||
id = "nicotine"
|
||||
value = 0
|
||||
description = "Slightly reduces stun times. If overdosed it will deal toxin and oxygen damage."
|
||||
reagent_state = LIQUID
|
||||
color = "#60A584" // rgb: 96, 165, 132
|
||||
|
||||
@@ -622,7 +622,7 @@
|
||||
M.adjustBruteLoss(-1*REM, 0)
|
||||
M.adjustFireLoss(-1*REM, 0)
|
||||
M.adjustOxyLoss(-1*REM, 0)
|
||||
M.adjustToxLoss(-1*REM, 0)
|
||||
M.adjustToxLoss(-1*REM, 0, TRUE) //heals TOXINLOVERs
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/honey/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
|
||||
|
||||
@@ -1095,13 +1095,13 @@
|
||||
continue
|
||||
boost_item_paths |= UI.item //allows deconning to unlock.
|
||||
|
||||
/datum/techweb_node/advanced_illegl_ballistics
|
||||
/datum/techweb_node/advanced_illegal_ballistics
|
||||
id = "advanced_illegal_ballistics"
|
||||
display_name = "Advanced Illegal Ballistics"
|
||||
description = "Advanced Ballistic for Illegal weaponds."
|
||||
design_ids = list("10mm","10mmap","10mminc","10mmhp","pistolm9mm","m45","bolt_clip")
|
||||
display_name = "Advanced Non-Standard Ballistics"
|
||||
description = "Ballistic ammunition for non-standard firearms. Usually the ones you don't have nor want to be involved with."
|
||||
design_ids = list("10mm","10mmap","10mminc","10mmhp","sl357","pistolm9mm","m45","bolt_clip")
|
||||
prereq_ids = list("ballistic_weapons","syndicate_basic","explosive_weapons")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 25000) //This gives sec lethal mags/clips for guns form traitors or space.
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 25000) //This gives sec lethal mags/clips for guns from traitors, space, or anything in between.
|
||||
export_price = 7000
|
||||
|
||||
//Helpers for debugging/balancing the techweb in its entirety!
|
||||
|
||||
@@ -49,7 +49,7 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
|
||||
else
|
||||
SSshuttle.emergency.modTimer(1.5)
|
||||
GLOB.security_level = SEC_LEVEL_BLUE
|
||||
sound_to_playing_players('sound/misc/voybluealert.ogg') // Citadel change - Makes alerts play a sound
|
||||
sound_to_playing_players('sound/misc/voybluealert.ogg', volume = 50) // Citadel change - Makes alerts play a sound
|
||||
for(var/obj/machinery/firealarm/FA in GLOB.machines)
|
||||
if(is_station_level(FA.z))
|
||||
FA.update_icon()
|
||||
@@ -66,7 +66,7 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
|
||||
SSshuttle.emergency.modTimer(1.6)
|
||||
GLOB.security_level = SEC_LEVEL_AMBER
|
||||
sound_to_playing_players('sound/effects/alert.ogg') // Citadel change - Makes alerts play a sound
|
||||
sound_to_playing_players('sound/effects/alert.ogg', volume = 50) // Citadel change - Makes alerts play a sound
|
||||
for(var/obj/machinery/firealarm/FA in GLOB.machines)
|
||||
if(is_station_level(FA.z))
|
||||
FA.update_icon()
|
||||
@@ -83,7 +83,7 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
|
||||
else
|
||||
minor_announce(CONFIG_GET(string/alert_red_downto), "Attention! Code red!")
|
||||
GLOB.security_level = SEC_LEVEL_RED
|
||||
sound_to_playing_players('sound/misc/voyalert.ogg') // Citadel change - Makes alerts play a sound
|
||||
sound_to_playing_players('sound/misc/voyalert.ogg', volume = 50) // Citadel change - Makes alerts play a sound
|
||||
|
||||
for(var/obj/machinery/firealarm/FA in GLOB.machines)
|
||||
if(is_station_level(FA.z))
|
||||
|
||||
@@ -357,9 +357,9 @@
|
||||
exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
|
||||
|
||||
/datum/uplink_item/dangerous/revolver
|
||||
name = "Syndicate Revolver"
|
||||
desc = "A brutally simple syndicate revolver that fires .357 Magnum rounds and has 7 chambers."
|
||||
item = /obj/item/gun/ballistic/revolver
|
||||
name = "Syndicate Revolver Kit"
|
||||
desc = "A sleek box containing a brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers, and an extra speedloader."
|
||||
item = /obj/item/storage/box/syndie_kit/revolver
|
||||
cost = 13
|
||||
surplus = 50
|
||||
exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
|
||||
@@ -641,7 +641,7 @@
|
||||
cost = 2
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/martialarts
|
||||
name = "Martial Arts Scroll"
|
||||
name = "Sleeping Carp Scroll"
|
||||
desc = "This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat, \
|
||||
deflecting all ranged weapon fire, but you also refuse to use dishonorable ranged weaponry."
|
||||
item = /obj/item/book/granter/martial/carp
|
||||
@@ -649,6 +649,15 @@
|
||||
surplus = 0
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/martialartstwo
|
||||
name = "Rising Bass Scroll"
|
||||
desc = "This scroll contains the secrets of an ancient martial arts technique. You will become proficient in fleeing situations, \
|
||||
and dodging all ranged weapon fire, but you will refuse to use dishonorable ranged weaponry."
|
||||
item = /obj/item/book/granter/martial/bass
|
||||
cost = 18
|
||||
surplus = 0
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/crossbow
|
||||
name = "Miniature Energy Crossbow"
|
||||
desc = "A short bow mounted across a tiller in miniature. Small enough to \
|
||||
|
||||
@@ -135,7 +135,6 @@
|
||||
/obj/item/clothing/gloves/fingerless = 3,
|
||||
/obj/item/clothing/head/soft/black = 3,
|
||||
/obj/item/clothing/mask/bandana/skull = 2)
|
||||
premium = list(/obj/item/radio/headset/headset_rob = 2) //Cit change
|
||||
contraband = list(/obj/item/clothing/suit/hooded/techpriest = 2)
|
||||
refill_canister = /obj/item/vending_refill/wardrobe/robo_wardrobe
|
||||
|
||||
|
||||
Reference in New Issue
Block a user