This commit is contained in:
Ghommie
2019-12-30 00:28:36 +01:00
174 changed files with 20844 additions and 12494 deletions
+11
View File
@@ -977,3 +977,14 @@
if(combatmode)
toggle_combat_mode(TRUE, TRUE)
return ..()
/mob/living/carbon/can_see_reagents()
. = ..()
if(.) //No need to run through all of this if it's already true.
return
if(isclothing(head))
var/obj/item/clothing/H = head
if(H.clothing_flags & SCAN_REAGENTS)
return TRUE
if(isclothing(wear_mask) && (wear_mask.clothing_flags & SCAN_REAGENTS))
return TRUE
@@ -50,11 +50,9 @@
/mob/living/carbon/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
. = ..()
if(!skip_throw_mode_check && !in_throw_mode)
if(!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) && !skip_throw_mode_check && !in_throw_mode)
return
if(get_active_held_item())
return
if(restrained())
if(get_active_held_item() || restrained())
return
I.attack_hand(src)
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
@@ -327,12 +325,12 @@
else
return
else if(check_zone(M.zone_selected) == "r_arm" || check_zone(M.zone_selected) == "l_arm")
M.visible_message( \
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
"<span class='notice'>You shake [src]'s hand.</span>", )
else
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
@@ -803,10 +803,8 @@
else
hud_used.healthdoll.icon_state = "healthdoll_DEAD"
if(hud_used.staminas)
hud_used.staminas.icon_state = staminahudamount()
if(hud_used.staminabuffer)
hud_used.staminabuffer.icon_state = staminabufferhudamount()
hud_used.staminas?.update_icon_state()
hud_used.staminabuffer?.update_icon_state()
/mob/living/carbon/human/fully_heal(admin_revive = 0)
if(admin_revive)
@@ -46,6 +46,12 @@
return spec_return
if(mind)
if (mind.martial_art && mind.martial_art.dodge_chance)
if(!lying && dna && !dna.check_mutation(HULK))
if(prob(mind.martial_art.dodge_chance))
var/dodgemessage = pick("dodges under the projectile!","dodges to the right of the projectile!","jumps over the projectile!")
visible_message("<span class='danger'>[src] [dodgemessage]</span>", "<span class='userdanger'>You dodge the projectile!</span>")
return -1
if(mind.martial_art && !incapacitated(FALSE, TRUE) && mind.martial_art.can_use(src) && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
if(prob(mind.martial_art.deflection_chance))
if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
@@ -117,7 +117,8 @@
/mob/living/carbon/human/can_use_guns(obj/item/G)
. = ..()
if(!.)
return
if(G.trigger_guard == TRIGGER_GUARD_NORMAL)
if(HAS_TRAIT(src, TRAIT_CHUNKYFINGERS))
to_chat(src, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
@@ -126,7 +127,13 @@
to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
return FALSE
return .
/mob/living/carbon/human/can_see_reagents()
. = ..()
if(.) //No need to run through all of this if it's already true.
return
if(isclothing(glasses) && (glasses.clothing_flags & SCAN_REAGENTS))
return TRUE
/*
/mob/living/carbon/human/transfer_blood_dna(list/blood_dna)
..()
@@ -781,6 +781,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
if("insect_fluff")
S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
if("insect_markings")
S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
if("caps")
S = GLOB.caps_list[H.dna.features["caps"]]
if("ipc_screen")
@@ -4,9 +4,9 @@
default_color = "00FF00"
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
mutant_bodyparts = list("mam_ears", "mam_snout", "mam_tail", "taur", "insect_wings", "mam_snouts", "insect_fluff","horns")
mutant_bodyparts = list("mam_ears","mam_tail", "taur", "insect_wings","mam_snout", "mam_snouts", "insect_fluff","insect_markings")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None","horns" = "None")
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None", "insect_markings" = "None")
attack_verb = "slash"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
+1 -1
View File
@@ -117,7 +117,7 @@
hitpush = FALSE
skipcatch = TRUE
blocked = TRUE
else if(I && I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && can_embed(I, src) && prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE))
else if(I && I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && can_embed(I, src) && prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE) && (!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) || incapacitated() || get_active_held_item()))
embed_item(I)
hitpush = FALSE
skipcatch = TRUE //can't catch the now embedded item
@@ -69,7 +69,8 @@
emitterhealth = CLAMP((emitterhealth - amount), -50, emittermaxhealth)
if(emitterhealth < 0)
fold_in(force = TRUE)
to_chat(src, "<span class='userdanger'>The impact degrades your holochassis!</span>")
if(amount > 0)
to_chat(src, "<span class='userdanger'>The impact degrades your holochassis!</span>")
return amount
/mob/living/silicon/pai/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
@@ -51,7 +51,7 @@
weapon.attack(C, src)
playsound(src, 'sound/weapons/blade1.ogg', 50, TRUE, -1)
if(C.stat == DEAD)
addtimer(CALLBACK(src, .proc/update_icon), 2)
addtimer(CALLBACK(src, /atom/.proc/update_icon), 2)
back_to_idle()
@@ -840,7 +840,7 @@ Pass a positive integer as an argument to override a bot's default speed.
ejectpai(usr)
update_controls()
/mob/living/simple_animal/bot/proc/update_icon()
/mob/living/simple_animal/bot/update_icon_state()
icon_state = "[initial(icon_state)][on]"
// Machinery to simplify topic and access calls
@@ -50,7 +50,7 @@
/mob/living/simple_animal/bot/honkbot/proc/sensor_blink()
icon_state = "honkbot-c"
addtimer(CALLBACK(src, .proc/update_icon), 5, TIMER_OVERRIDE|TIMER_UNIQUE)
addtimer(CALLBACK(src, /atom/.proc/update_icon), 5, TIMER_OVERRIDE|TIMER_UNIQUE)
//honkbots react with sounds.
/mob/living/simple_animal/bot/honkbot/proc/react_ping()
@@ -177,7 +177,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
playsound(src, "honkbot_e", 50, 0)
spam_flag = TRUE // prevent spam
icon_state = "honkbot-e"
addtimer(CALLBACK(src, .proc/update_icon), 30, TIMER_OVERRIDE|TIMER_UNIQUE)
addtimer(CALLBACK(src, /atom/.proc/update_icon), 30, TIMER_OVERRIDE|TIMER_UNIQUE)
addtimer(CALLBACK(src, .proc/spam_flag_false), cooldowntimehorn)
/mob/living/simple_animal/bot/honkbot/proc/honk_attack(mob/living/carbon/C) // horn attack
@@ -250,7 +250,7 @@ Auto Patrol: []"},
var/judgement_criteria = judgement_criteria()
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
icon_state = "secbot-c"
addtimer(CALLBACK(src, .proc/update_icon), 2)
addtimer(CALLBACK(src, /atom/.proc/update_icon), 2)
var/threat = 5
if(ishuman(C))
C.stuttering = 5
@@ -275,6 +275,15 @@
/mob/living/simple_animal/drone/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
return 0 //So they don't die trying to fix wiring
/mob/living/simple_animal/drone/can_see_reagents()
. = ..()
if(.)
return
if(isclothing(head))
var/obj/item/clothing/H = head
if(H.clothing_flags & SCAN_REAGENTS)
return TRUE
/mob/living/simple_animal/drone/generate_mob_holder()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "[visualAppearence]_hat", null, null, null, TRUE)
return holder
@@ -9,7 +9,7 @@
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
speak_chance = 0
turns_per_move = 5
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat = 2)
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
@@ -594,12 +594,15 @@ Difficulty: Normal
var/list/hit_things = list() //we hit these already, ignore them
var/friendly_fire_check = FALSE
var/bursting = FALSE //if we're bursting and need to hit anyone crossing us
var/list/nohurt
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once)
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once, list/donthurt = null)
. = ..()
if(only_hit_once)
hit_things = only_hit_once
friendly_fire_check = friendly_fire
if(donthurt)
hit_things += donthurt
if(new_caster)
hit_things += new_caster
if(ismineralturf(loc)) //drill mineral turfs
@@ -24,7 +24,8 @@
var/list/attack_action_types = list()
var/can_talk = FALSE
var/obj/loot_drop = null
var/owner
//Gives player-controlled variants the ability to swap attacks
/mob/living/simple_animal/hostile/asteroid/elite/Initialize(mapload)
. = ..()
@@ -53,14 +54,14 @@
if(ismineralturf(target))
var/turf/closed/mineral/M = target
M.gets_drilled()
//Elites can't talk (normally)!
/mob/living/simple_animal/hostile/asteroid/elite/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
if(can_talk)
. = ..()
return TRUE
return FALSE
/*Basic setup for elite attacks, based on Whoneedspace's megafauna attack setup.
While using this makes the system rely on OnFire, it still gives options for timers not tied to OnFire, and it makes using attacks consistent accross the board for player-controlled elites.*/
@@ -82,11 +83,11 @@ While using this makes the system rely on OnFire, it still gives options for tim
/datum/action/innate/elite_attack/Activate()
M.chosen_attack = chosen_attack_num
to_chat(M, chosen_message)
/mob/living/simple_animal/hostile/asteroid/elite/updatehealth()
. = ..()
update_health_hud()
/mob/living/simple_animal/hostile/asteroid/elite/update_health_hud()
if(hud_used)
var/severity = 0
@@ -144,7 +145,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
gpstag = "Menacing Signal"
desc = "You're not quite sure how a signal can be menacing."
invisibility = 100
/obj/structure/elite_tumor/attack_hand(mob/user)
. = ..()
if(ishuman(user))
@@ -179,7 +180,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
activity = TUMOR_INACTIVE
activator = null
obj/structure/elite_tumor/proc/spawn_elite(var/mob/dead/observer/elitemind)
var/selectedspawn = pick(potentialspawns)
mychild = new selectedspawn(loc)
@@ -199,18 +200,18 @@ obj/structure/elite_tumor/proc/return_elite()
if(boosted)
mychild.maxHealth = mychild.maxHealth * 2
mychild.health = mychild.maxHealth
/obj/structure/elite_tumor/Initialize(mapload)
. = ..()
internal = new/obj/item/gps/internal/elite(src)
START_PROCESSING(SSobj, src)
/obj/structure/elite_tumor/Destroy()
STOP_PROCESSING(SSobj, src)
mychild = null
activator = null
return ..()
/obj/structure/elite_tumor/process()
if(isturf(loc))
for(var/mob/living/simple_animal/hostile/asteroid/elite/elitehere in loc)
@@ -218,7 +219,7 @@ obj/structure/elite_tumor/proc/return_elite()
mychild.adjustHealth(-mychild.maxHealth*0.05)
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(mychild))
H.color = "#FF0000"
/obj/structure/elite_tumor/attackby(obj/item/I, mob/user, params)
. = ..()
if(istype(I, /obj/item/organ/regenerative_core) && activity == TUMOR_INACTIVE && !boosted)
@@ -232,7 +233,7 @@ obj/structure/elite_tumor/proc/return_elite()
desc = "[desc] This one seems to glow with a strong intensity."
qdel(core)
return TRUE
/obj/structure/elite_tumor/proc/arena_checks()
if(activity != TUMOR_ACTIVE || QDELETED(src))
return
@@ -240,13 +241,13 @@ obj/structure/elite_tumor/proc/return_elite()
INVOKE_ASYNC(src, .proc/arena_trap) //Gets another arena trap queued up for when this one runs out.
INVOKE_ASYNC(src, .proc/border_check) //Checks to see if our fighters got out of the arena somehow.
addtimer(CALLBACK(src, .proc/arena_checks), 50)
/obj/structure/elite_tumor/proc/fighters_check()
if(activator != null && activator.stat == DEAD || activity == TUMOR_ACTIVE && QDELETED(activator))
onEliteWon()
if(mychild != null && mychild.stat == DEAD || activity == TUMOR_ACTIVE && QDELETED(mychild))
onEliteLoss()
/obj/structure/elite_tumor/proc/arena_trap()
var/turf/T = get_turf(src)
if(loc == null)
@@ -257,7 +258,7 @@ obj/structure/elite_tumor/proc/return_elite()
newwall = new /obj/effect/temp_visual/elite_tumor_wall(t, src)
newwall.activator = src.activator
newwall.ourelite = src.mychild
/obj/structure/elite_tumor/proc/border_check()
if(activator != null && get_dist(src, activator) >= 12)
activator.forceMove(loc)
@@ -267,7 +268,7 @@ obj/structure/elite_tumor/proc/return_elite()
mychild.forceMove(loc)
visible_message("<span class='boldwarning'>[mychild] suddenly reappears above [src]!</span>")
playsound(loc,'sound/effects/phasein.ogg', 200, 0, 50, TRUE, TRUE)
obj/structure/elite_tumor/proc/onEliteLoss()
playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, 0, 50, TRUE, TRUE)
visible_message("<span class='boldwarning'>[src] begins to convulse violently before beginning to dissipate.</span>")
@@ -286,7 +287,7 @@ obj/structure/elite_tumor/proc/onEliteLoss()
mychild = null
activator = null
qdel(src)
obj/structure/elite_tumor/proc/onEliteWon()
activity = TUMOR_PASSIVE
activator = null
@@ -300,7 +301,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
to_chat(mychild, "<span class='boldwarning'>As the life in the activator's eyes fade, the forcefield around you dies out and you feel your power subside.\nDespite this inferno being your home, you feel as if you aren't welcome here anymore.\nWithout any guidance, your purpose is now for you to decide.</span>")
to_chat(mychild, "<b>Your max health has been halved, but can now heal by standing on your tumor. Note, it's your only way to heal.\nBear in mind, if anyone interacts with your tumor, you'll be resummoned here to carry out another fight. In such a case, you will regain your full max health.\nAlso, be weary of your fellow inhabitants, they likely won't be happy to see you!</b>")
to_chat(mychild, "<span class='big bold'>Note that you are a lavaland monster, and thus not allied to the station. You should not cooperate or act friendly with any station crew unless under extreme circumstances!</span>")
/obj/item/tumor_shard
name = "tumor shard"
desc = "A strange, sharp, crystal shard from an odd tumor on Lavaland. Stabbing the corpse of a lavaland elite with this will revive them, assuming their soul still lingers. Revived lavaland elites only have half their max health, but are completely loyal to their reviver."
@@ -313,7 +314,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
/obj/item/tumor_shard/afterattack(atom/target, mob/user, proximity_flag)
. = ..()
if(istype(target, /mob/living/simple_animal/hostile/asteroid/elite) && proximity_flag)
@@ -331,10 +332,11 @@ obj/structure/elite_tumor/proc/onEliteWon()
E.health = E.maxHealth
E.desc = "[E.desc] However, this one appears appears less wild in nature, and calmer around people."
E.sentience_type = SENTIENCE_ORGANIC
E.owner = user
qdel(src)
else
to_chat(user, "<span class='info'>[src] only works on the corpse of a sentient lavaland elite.</span>")
/obj/effect/temp_visual/elite_tumor_wall
name = "magic wall"
icon = 'icons/turf/walls/hierophant_wall_temp.dmi'
@@ -347,7 +349,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
color = rgb(255,0,0)
light_range = MINIMUM_USEFUL_LIGHT_RANGE
light_color = LIGHT_COLOR_RED
/obj/effect/temp_visual/elite_tumor_wall/Initialize(mapload, new_caster)
. = ..()
queue_smooth_neighbors(src)
@@ -44,34 +44,34 @@
/datum/action/innate/elite_attack/magic_box,
/datum/action/innate/elite_attack/pandora_teleport,
/datum/action/innate/elite_attack/aoe_squares)
var/sing_shot_length = 8
var/cooldown_time = 20
/datum/action/innate/elite_attack/singular_shot
name = "Singular Shot"
button_icon_state = "singular_shot"
chosen_message = "<span class='boldwarning'>You are now creating a single linear magic square.</span>"
chosen_attack_num = SINGULAR_SHOT
/datum/action/innate/elite_attack/magic_box
name = "Magic Box"
button_icon_state = "magic_box"
chosen_message = "<span class='boldwarning'>You are now attacking with a box of magic squares.</span>"
chosen_attack_num = MAGIC_BOX
/datum/action/innate/elite_attack/pandora_teleport
name = "Line Teleport"
button_icon_state = "pandora_teleport"
chosen_message = "<span class='boldwarning'>You will now teleport to your target.</span>"
chosen_attack_num = PANDORA_TELEPORT
/datum/action/innate/elite_attack/aoe_squares
name = "AOE Blast"
button_icon_state = "aoe_squares"
chosen_message = "<span class='boldwarning'>Your attacks will spawn an AOE blast at your target location.</span>"
chosen_attack_num = AOE_SQUARES
/mob/living/simple_animal/hostile/asteroid/elite/pandora/OpenFire()
if(client)
switch(chosen_attack)
@@ -94,7 +94,7 @@
pandora_teleport(target)
if(AOE_SQUARES)
aoe_squares(target)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/Life()
. = ..()
if(health >= maxHealth * 0.5)
@@ -105,28 +105,28 @@
return
else
cooldown_time = 10
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/singular_shot(target)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/singular_shot(target)
ranged_cooldown = world.time + (cooldown_time * 0.5)
var/dir_to_target = get_dir(get_turf(src), get_turf(target))
var/turf/T = get_step(get_turf(src), dir_to_target)
singular_shot_line(sing_shot_length, dir_to_target, T)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/singular_shot_line(var/procsleft, var/angleused, var/turf/T)
if(procsleft <= 0)
return
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src)
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src, null, null, list(owner))
T = get_step(T, angleused)
procsleft = procsleft - 1
addtimer(CALLBACK(src, .proc/singular_shot_line, procsleft, angleused, T), 2)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/magic_box(target)
ranged_cooldown = world.time + cooldown_time
var/turf/T = get_turf(target)
for(var/t in spiral_range_turfs(3, T))
if(get_dist(t, T) > 1)
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport(target)
ranged_cooldown = world.time + cooldown_time
var/turf/T = get_turf(target)
@@ -135,45 +135,45 @@
new /obj/effect/temp_visual/hierophant/telegraph(source, src)
playsound(source,'sound/machines/airlockopen.ogg', 200, 1)
addtimer(CALLBACK(src, .proc/pandora_teleport_2, T, source), 2)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport_2(var/turf/T, var/turf/source)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, src)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, src)
for(var/t in RANGE_TURFS(1, T))
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
for(var/t in RANGE_TURFS(1, source))
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
animate(src, alpha = 0, time = 2, easing = EASE_OUT) //fade out
visible_message("<span class='hierophant_warning'>[src] fades out!</span>")
density = FALSE
addtimer(CALLBACK(src, .proc/pandora_teleport_3, T), 2)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport_3(var/turf/T)
forceMove(T)
animate(src, alpha = 255, time = 2, easing = EASE_IN) //fade IN
density = TRUE
visible_message("<span class='hierophant_warning'>[src] fades in!</span>")
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/aoe_squares(target)
ranged_cooldown = world.time + cooldown_time
var/turf/T = get_turf(target)
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src)
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src, null, null, list(owner))
var/max_size = 2
addtimer(CALLBACK(src, .proc/aoe_squares_2, T, 0, max_size), 2)
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/aoe_squares_2(var/turf/T, var/ring, var/max_size)
if(ring > max_size)
return
for(var/t in spiral_range_turfs(ring, T))
if(get_dist(t, T) == ring)
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
addtimer(CALLBACK(src, .proc/aoe_squares_2, T, (ring + 1), max_size), 2)
//The specific version of hiero's squares pandora uses
/obj/effect/temp_visual/hierophant/blast/pandora
damage = 20
monster_damage_boost = FALSE
//Pandora's loot: Hope
/obj/item/clothing/accessory/pandora_hope
name = "Hope"
@@ -181,7 +181,7 @@
icon = 'icons/obj/lavaland/elite_trophies.dmi'
icon_state = "hope"
resistance_flags = FIRE_PROOF
/obj/item/clothing/accessory/pandora_hope/on_uniform_equip(obj/item/clothing/under/U, user)
var/mob/living/L = user
if(L && L.mind)