From edd68c5174f1c3315373b52f59472b5500af7f19 Mon Sep 17 00:00:00 2001 From: Keate Senior Date: Thu, 23 Jul 2020 22:35:48 -0400 Subject: [PATCH] makes Travis not yell at marauders I don't know they worked fine /shrug --- .../antagonists/clockcult/clock_mobs/clockwork_marauder.dm | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/code/modules/antagonists/clockcult/clock_mobs/clockwork_marauder.dm b/code/modules/antagonists/clockcult/clock_mobs/clockwork_marauder.dm index fc8a3d61db..fcc1ace88e 100644 --- a/code/modules/antagonists/clockcult/clock_mobs/clockwork_marauder.dm +++ b/code/modules/antagonists/clockcult/clock_mobs/clockwork_marauder.dm @@ -36,6 +36,10 @@ var/shield_health = 3 //Amount of projectiles that can be deflected within var/shield_health_regen = 0 //When world.time equals this, shield health will regenerate +/mob/living/simple_animal/hostile/clockwork/marauder/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum) + return + ..() + /mob/living/simple_animal/hostile/clockwork/marauder/examine_info() if(!shield_health) return "Its shield has been destroyed!"