diff --git a/code/__DEFINES/clockcult.dm b/code/__DEFINES/clockcult.dm
index 47b00e67f7..2f2f94413b 100644
--- a/code/__DEFINES/clockcult.dm
+++ b/code/__DEFINES/clockcult.dm
@@ -8,6 +8,7 @@
GLOBAL_VAR_INIT(clockwork_construction_value, 0) //The total value of all structures built by the clockwork cult
GLOBAL_VAR_INIT(clockwork_vitality, 0) //How much Vitality is stored, total
GLOBAL_VAR_INIT(clockwork_power, 0) //How many watts of power are globally available to the clockwork cult
+GLOBAL_VAR_INIT(neovgre_exists, 0) //Does neovgre exist?
GLOBAL_LIST_EMPTY(all_clockwork_objects) //All clockwork items, structures, and effects in existence
GLOBAL_LIST_EMPTY(all_clockwork_mobs) //All clockwork SERVANTS (not creatures) in existence
diff --git a/code/game/mecha/combat/neovgre.dm b/code/game/mecha/combat/neovgre.dm
new file mode 100644
index 0000000000..2b2ed150e2
--- /dev/null
+++ b/code/game/mecha/combat/neovgre.dm
@@ -0,0 +1,96 @@
+/obj/mecha/combat/neovgre
+ name = "Neovgre, the Anima Bulwark"
+ desc = "Nezbere's most powerful creation, a mighty war machine of unmatched power said to have ended wars in a single night."
+ icon = 'icons/mecha/neovgre.dmi'
+ icon_state = "neovgre"
+ max_integrity = 500 //This is THE ratvarian superweaon, its deployment is an investment
+ armor = list("melee" = 50, "bullet" = 40, "laser" = 25, "energy" = 25, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) //Its similar to the clockwork armour albeit with a few buffs becuase RATVARIAN SUPERWEAPON!!
+ force = 50 //SMASHY SMASHY!!
+ internal_damage_threshold = 0
+ step_in = 3
+ pixel_x = -16
+ layer = ABOVE_MOB_LAYER
+ breach_time = 100 //ten seconds till all goes to shit
+ recharge_rate = 100
+ wreckage = /obj/structure/mecha_wreckage/durand/neovgre
+
+/obj/mecha/combat/neovgre/GrantActions(mob/living/user, human_occupant = 0) //No Eject action for you sonny jim, your life for Ratvar!
+ internals_action.Grant(user, src)
+ cycle_action.Grant(user, src)
+ lights_action.Grant(user, src)
+ stats_action.Grant(user, src)
+ strafing_action.Grant(user, src)
+
+/obj/mecha/combat/neovgre/RemoveActions(mob/living/user, human_occupant = 0)
+ internals_action.Remove(user)
+ cycle_action.Remove(user)
+ lights_action.Remove(user)
+ stats_action.Remove(user)
+ strafing_action.Remove(user)
+
+/obj/mecha/combat/neovgre/MouseDrop_T(mob/M, mob/user)
+ if(!is_servant_of_ratvar(user))
+ to_chat(user, "BEGONE HERETIC!")
+ return
+ else
+ ..()
+
+/obj/mecha/combat/neovgre/moved_inside(mob/living/carbon/human/H)
+ var/list/Itemlist = H.get_contents()
+ for(var/obj/item/clockwork/slab/W in Itemlist)
+ to_chat(H, "You safely store [W] inside [src].")
+ qdel(W)
+ . = ..()
+
+/obj/mecha/combat/neovgre/obj_destruction()
+ for(var/mob/M in src)
+ to_chat(M, "You are consumed by the fires raging within Neovgre...")
+ M.dust()
+ playsound(src, 'sound/magic/lightning_chargeup.ogg', 100, 0)
+ src.visible_message("The reactor has gone critical, its going to blow!")
+ addtimer(CALLBACK(src,.proc/go_critical),breach_time)
+
+/obj/mecha/combat/neovgre/proc/go_critical()
+ explosion(get_turf(loc), 3, 5, 10, 20, 30)
+ Destroy(src)
+
+/obj/mecha/combat/neovgre/container_resist(mob/living/user)
+ to_chat(user, "Neovgre requires a lifetime commitment friend, no backing out now!")
+ return
+
+/obj/mecha/combat/neovgre/process()
+ ..()
+ if(GLOB.ratvar_awakens) // At this point only timley intervention by lord singulo could hople to stop the superweapon
+ cell.charge = INFINITY
+ max_integrity = INFINITY
+ obj_integrity = max_integrity
+ CHECK_TICK //Just to be on the safe side lag wise
+ else if(cell.charge < cell.maxcharge)
+ for(var/obj/effect/clockwork/sigil/transmission/T in range(SIGIL_ACCESS_RANGE, src))
+ var/delta = min(recharge_rate, cell.maxcharge - cell.charge)
+ if (get_clockwork_power() <= delta)
+ cell.charge += delta
+ adjust_clockwork_power(-delta)
+ CHECK_TICK
+
+/obj/mecha/combat/neovgre/Initialize()
+ .=..()
+ GLOB.neovgre_exists ++
+ var/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre/N = new
+ N.attach(src)
+
+/obj/structure/mecha_wreckage/durand/neovgre
+ name = "\improper Neovgre wreckage?"
+ desc = "On closer inspection this looks like the wreck of a durand with some spraypainted cardboard duct taped to it!"
+
+/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre
+ equip_cooldown = 8 //Rapid fire heavy laser cannon, simple yet elegant
+ energy_drain = 30
+ name = "Aribter Laser Cannon"
+ desc = "Please re-attach this to neovgre and stop asking questions about why it looks like a normal Nanotrasen issue Solaris laser cannon - Nezbere"
+ fire_sound = "sound/weapons/neovgre_laser.ogg"
+
+/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre/can_attach(obj/mecha/combat/neovgre/M)
+ if(istype(M))
+ return 1
+ return 0
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index 22aac63d2b..7348c8a575 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -49,6 +49,8 @@
var/lights = FALSE
var/lights_power = 6
var/last_user_hud = 1 // used to show/hide the mecha hud while preserving previous preference
+ var/breach_time = 0
+ var/recharge_rate = 0
var/bumpsmash = 0 //Whether or not the mech destroys walls by running into it.
//inner atmos
diff --git a/code/modules/antagonists/clockcult/clock_scriptures/scripture_applications.dm b/code/modules/antagonists/clockcult/clock_scriptures/scripture_applications.dm
index da499065d7..3d467350ff 100644
--- a/code/modules/antagonists/clockcult/clock_scriptures/scripture_applications.dm
+++ b/code/modules/antagonists/clockcult/clock_scriptures/scripture_applications.dm
@@ -119,3 +119,33 @@
var/datum/clockwork_scripture/create_object/construct/clockwork_marauder/CM = new()
CM.recent_marauders--
qdel(CM)
+
+//Summon Neovgre: Summon a very powerful combat mech that explodes when destroyed for massive damage.
+/datum/clockwork_scripture/create_object/summon_arbiter
+ descname = "Powerful Assault Mech"
+ name = "Summon Neovgre, the Anima Bulwark"
+ desc = "Calls forth the mighty Anima Bulwark, a weapon of unmatched power,\
+ mech with superior defensive and offensive capabilities. It will \
+ steadily regenerate HP and triple its regeneration speed while standing \
+ on a clockwork tile. It will automatically draw power from nearby sigils of \
+ transmission should the need arise. Its Arbiter laser cannon can decimate foes \
+ from a range and is capable of smashing through any barrier presented to it. \
+ Be warned, choosing to pilot Neovgre is a lifetime commitment, once you are \
+ in you cannot leave and when it is destroyed it will explode catastrophically with you inside."
+ invocations = list("By the strength of the alloy...!!", "...call forth the Arbiter!!")
+ channel_time = 200 // This is a strong fucking weapon, 20 seconds channel time is getting off light I tell ya.
+ power_cost = 75000 //75 KW
+ usage_tip = "Neovgre is a powerful mech that will crush your enemies!"
+ invokers_required = 5
+ multiple_invokers_used = TRUE
+ object_path = /obj/mecha/combat/neovgre
+ tier = SCRIPTURE_APPLICATION
+ primary_component = BELLIGERENT_EYE
+ sort_priority = 2
+ creator_message = "Neovgre, the Anima Bulwark towers over you... your enemies reckoning has come."
+
+/datum/clockwork_scripture/create_object/summon_arbiter/check_special_requirements()
+ if(GLOB.neovgre_exists)
+ to_chat(invoker, "\"You've already got one...\"")
+ return FALSE
+ return ..()
diff --git a/icons/mecha/neovgre.dmi b/icons/mecha/neovgre.dmi
new file mode 100644
index 0000000000..ba9d57daf9
Binary files /dev/null and b/icons/mecha/neovgre.dmi differ
diff --git a/sound/weapons/neovgre_laser.ogg b/sound/weapons/neovgre_laser.ogg
new file mode 100644
index 0000000000..da97117ae8
Binary files /dev/null and b/sound/weapons/neovgre_laser.ogg differ
diff --git a/tgstation.dme b/tgstation.dme
index 24a84ff6f3..612a98974c 100755
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -715,6 +715,7 @@
#include "code\game\mecha\combat\gygax.dm"
#include "code\game\mecha\combat\honker.dm"
#include "code\game\mecha\combat\marauder.dm"
+#include "code\game\mecha\combat\neovgre.dm"
#include "code\game\mecha\combat\phazon.dm"
#include "code\game\mecha\combat\reticence.dm"
#include "code\game\mecha\equipment\mecha_equipment.dm"