diff --git a/code/game/objects/structures/femur_breaker.dm b/code/game/objects/structures/femur_breaker.dm index 077eb25688..ede0331d3a 100644 --- a/code/game/objects/structures/femur_breaker.dm +++ b/code/game/objects/structures/femur_breaker.dm @@ -83,8 +83,9 @@ icon_state = "breaker_drop" /obj/structure/femur_breaker/proc/damage_leg(mob/living/carbon/human/H) - H.say("AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!", forced = "femur broken") + H.emote("scream") H.apply_damage(150, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) + H.adjustBruteLoss(rand(5,20) + (max(0, H.health)) //Make absolutely sure they end up in crit, so that they can succumb if they wish. /obj/structure/femur_breaker/proc/raise_slat() slat_status = BREAKER_SLAT_RAISED