diff --git a/.github/workflows/autobuild_tgui.yml b/.github/workflows/autobuild_tgui.yml
new file mode 100644
index 0000000000..b680139f74
--- /dev/null
+++ b/.github/workflows/autobuild_tgui.yml
@@ -0,0 +1,36 @@
+name: Autobuild TGUI
+
+on:
+ push:
+ branches:
+ - 'master'
+ paths:
+ - 'tgui-next/**.js'
+ - 'tgui-next/**.scss'
+
+jobs:
+ build:
+ name: Rebuild TGUI
+ runs-on: ubuntu-latest
+ steps:
+ - name: Checkout
+ uses: actions/checkout@v1
+ with:
+ fetch-depth: 25
+ - name: Setup Node
+ uses: actions/setup-node@v1
+ with:
+ node-version: '>=12.13'
+ - name: Build TGUI
+ run: bin/tgui --ci
+ working-directory: ./tgui-next
+ - name: Commit Artifacts
+ run: |
+ git config --local user.email "action@github.com"
+ git config --local user.name "TGUI"
+ git pull origin master
+ git commit -m "Automatic TGUI Rebuild [ci skip]" -a || true
+ - name: Push Artifacts
+ uses: ad-m/github-push-action@master
+ with:
+ github_token: ${{ secrets.GITHUB_MASTER_KEY }}
diff --git a/_maps/RandomRuins/StationRuins/Box/Engine/engine_singulo.dmm b/_maps/RandomRuins/StationRuins/Box/Engine/engine_singulo.dmm
index 76cb8bb9db..402cfc73cf 100644
--- a/_maps/RandomRuins/StationRuins/Box/Engine/engine_singulo.dmm
+++ b/_maps/RandomRuins/StationRuins/Box/Engine/engine_singulo.dmm
@@ -735,7 +735,7 @@
/obj/machinery/atmospherics/components/unary/outlet_injector{
dir = 1
},
-/turf/open/space/basic,
+/turf/open/floor/plating/airless,
/area/engine/engineering)
"Si" = (
/obj/structure/cable/yellow{
diff --git a/_maps/RandomRuins/StationRuins/Box/Engine/engine_tesla.dmm b/_maps/RandomRuins/StationRuins/Box/Engine/engine_tesla.dmm
index 7f55d69b17..af2ba1ffd7 100644
--- a/_maps/RandomRuins/StationRuins/Box/Engine/engine_tesla.dmm
+++ b/_maps/RandomRuins/StationRuins/Box/Engine/engine_tesla.dmm
@@ -240,7 +240,7 @@
/obj/machinery/atmospherics/components/unary/outlet_injector{
dir = 1
},
-/turf/open/space/basic,
+/turf/open/floor/plating/airless,
/area/engine/engineering)
"nR" = (
/obj/structure/cable{
@@ -905,14 +905,6 @@
},
/turf/open/space/basic,
/area/space/nearstation)
-"VR" = (
-/obj/structure/lattice/catwalk,
-/obj/machinery/camera/emp_proof{
- c_tag = "Tesla Engine Northeast";
- network = list("ss13","engine")
- },
-/turf/open/space/basic,
-/area/space/nearstation)
"Wf" = (
/obj/effect/turf_decal/stripes/line{
dir = 9
@@ -1728,7 +1720,7 @@ dz
dz
FP
FP
-VR
+FP
dz
dz
Yl
diff --git a/_maps/RandomRuins/StationRuins/Lavaland/Mining_Station/Mining_Station_Public_01.dmm b/_maps/RandomRuins/StationRuins/Lavaland/Mining_Station/Mining_Station_Public_01.dmm
index fec45c7310..3118ad3f5f 100644
--- a/_maps/RandomRuins/StationRuins/Lavaland/Mining_Station/Mining_Station_Public_01.dmm
+++ b/_maps/RandomRuins/StationRuins/Lavaland/Mining_Station/Mining_Station_Public_01.dmm
@@ -64,6 +64,9 @@
/turf/open/floor/plating,
/area/mine/living_quarters)
"aN" = (
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
/turf/open/floor/plasteel/white,
/area/mine/laborcamp)
"aW" = (
@@ -82,24 +85,10 @@
"bg" = (
/turf/closed/wall,
/area/mine/eva)
-"bH" = (
-/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/atmos_waste{
- dir = 4;
- piping_layer = 3
- },
-/obj/structure/lattice/catwalk,
-/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
-/area/mine/living_quarters)
-"bI" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,
-/obj/machinery/atmospherics/pipe/simple/supply/hidden,
-/obj/structure/cable{
- icon_state = "1-2"
- },
-/obj/structure/cable{
- icon_state = "2-8"
- },
-/turf/open/floor/plasteel,
+"bn" = (
+/obj/structure/cable,
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
/area/mine/living_quarters)
"bX" = (
/obj/machinery/door/window/southleft,
@@ -174,13 +163,6 @@
},
/turf/open/floor/plasteel,
/area/mine/living_quarters)
-"di" = (
-/obj/machinery/light{
- dir = 4
- },
-/obj/effect/turf_decal/tile/brown,
-/turf/open/floor/plasteel,
-/area/mine/living_quarters)
"dk" = (
/obj/structure/table,
/obj/item/stack/packageWrap,
@@ -192,12 +174,6 @@
},
/turf/open/floor/plasteel,
/area/mine/eva)
-"dC" = (
-/obj/structure/cable{
- icon_state = "4-8"
- },
-/turf/open/floor/plasteel,
-/area/mine/living_quarters)
"dL" = (
/obj/machinery/atmospherics/components/binary/pump/on,
/obj/structure/cable{
@@ -220,6 +196,15 @@
},
/turf/open/floor/plasteel,
/area/mine/production)
+"dU" = (
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/sign/warning/electricshock{
+ pixel_y = -32
+ },
+/turf/open/floor/plating,
+/area/mine/laborcamp/security)
"dZ" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
@@ -301,6 +286,21 @@
},
/turf/open/floor/plasteel,
/area/mine/laborcamp)
+"fx" = (
+/obj/machinery/light/small{
+ dir = 8
+ },
+/turf/open/floor/plating,
+/area/mine/laborcamp/security)
+"fA" = (
+/obj/machinery/power/terminal{
+ dir = 4
+ },
+/obj/machinery/power/port_gen/pacman{
+ anchored = 1
+ },
+/turf/open/floor/plating,
+/area/mine/laborcamp/security)
"fN" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 5
@@ -308,6 +308,12 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
dir = 5
},
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
/turf/open/floor/plasteel,
/area/mine/laborcamp/security)
"fO" = (
@@ -349,9 +355,18 @@
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel,
/area/mine/production)
+"gn" = (
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/turf/open/floor/plasteel,
+/area/mine/laborcamp)
"gs" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
/turf/open/floor/plasteel,
/area/mine/laborcamp)
"gP" = (
@@ -376,6 +391,15 @@
},
/turf/open/floor/plasteel/white,
/area/mine/laborcamp)
+"hb" = (
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/obj/machinery/power/smes{
+ charge = 5e+006
+ },
+/turf/open/floor/plating,
+/area/mine/laborcamp/security)
"hf" = (
/obj/item/twohanded/required/kirbyplants/random,
/turf/open/floor/plasteel,
@@ -387,14 +411,6 @@
},
/turf/open/floor/plasteel,
/area/mine/living_quarters)
-"hv" = (
-/obj/machinery/camera{
- c_tag = "Crew Area Hallway West";
- dir = 1;
- network = list("mine")
- },
-/turf/open/floor/plasteel,
-/area/mine/living_quarters)
"hy" = (
/obj/machinery/camera{
c_tag = "Labor Camp External";
@@ -415,25 +431,21 @@
/turf/open/floor/plasteel,
/area/mine/living_quarters)
"hP" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
- dir = 4
+/obj/structure/lattice/catwalk,
+/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/atmos_waste{
+ dir = 4;
+ piping_layer = 3
},
-/obj/machinery/atmospherics/pipe/simple/supply/hidden{
- dir = 4
- },
-/obj/structure/cable{
- icon_state = "4-8"
- },
-/turf/open/floor/plasteel,
+/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/mine/living_quarters)
"hQ" = (
-/obj/machinery/atmospherics/pipe/simple/supply/hidden,
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,
-/obj/structure/cable{
- icon_state = "1-2"
+/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/atmos_waste{
+ dir = 1;
+ piping_layer = 3
},
-/turf/open/floor/plasteel,
-/area/mine/living_quarters)
+/obj/structure/lattice/catwalk,
+/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
+/area/mine/laborcamp/security)
"ia" = (
/obj/effect/turf_decal/delivery,
/turf/open/floor/plasteel,
@@ -582,6 +594,14 @@
},
/turf/open/floor/plasteel,
/area/mine/living_quarters)
+"kP" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/cable,
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/turf/open/floor/plating,
+/area/mine/laborcamp)
"kR" = (
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 4
@@ -630,6 +650,9 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
dir = 6
},
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
/turf/open/floor/plasteel,
/area/mine/laborcamp)
"lI" = (
@@ -715,6 +738,9 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
dir = 4
},
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
/turf/open/floor/plasteel,
/area/mine/laborcamp/security)
"mN" = (
@@ -733,13 +759,11 @@
},
/turf/open/floor/plasteel,
/area/mine/laborcamp/security)
-"nv" = (
+"nx" = (
/obj/effect/spawner/structure/window/reinforced,
-/obj/structure/cable{
- icon_state = "0-2"
- },
+/obj/structure/cable,
/turf/open/floor/plating,
-/area/mine/living_quarters)
+/area/mine/laborcamp/security)
"ny" = (
/obj/machinery/computer/prisoner,
/obj/effect/turf_decal/tile/red{
@@ -772,11 +796,17 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
dir = 10
},
-/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
- dir = 1
+/obj/machinery/atmospherics/pipe/simple/supply/hidden{
+ dir = 4
},
/obj/structure/cable{
- icon_state = "1-2"
+ icon_state = "1-8"
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
},
/turf/open/floor/plasteel,
/area/mine/laborcamp/security)
@@ -790,6 +820,14 @@
},
/turf/open/floor/plasteel,
/area/mine/production)
+"nL" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/cable,
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/turf/open/floor/plating,
+/area/mine/laborcamp/security)
"nN" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
@@ -805,6 +843,19 @@
/obj/effect/turf_decal/bot,
/turf/open/floor/plasteel,
/area/mine/production)
+"nX" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/obj/structure/cable{
+ icon_state = "1-8"
+ },
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
+/turf/open/floor/plating,
+/area/mine/laborcamp/security)
"oo" = (
/obj/machinery/conveyor{
id = "mining_internal"
@@ -828,6 +879,9 @@
/obj/machinery/door/airlock/medical/glass{
name = "Infirmary"
},
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
/turf/open/floor/plasteel/white,
/area/mine/laborcamp)
"oy" = (
@@ -886,6 +940,22 @@
},
/turf/open/floor/plasteel,
/area/mine/eva)
+"pu" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
+ dir = 4
+ },
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/obj/structure/cable{
+ icon_state = "1-4"
+ },
+/obj/structure/cable{
+ icon_state = "2-4"
+ },
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
+/area/mine/living_quarters)
"pK" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,
@@ -947,6 +1017,15 @@
},
/turf/open/floor/plating,
/area/mine/living_quarters)
+"qx" = (
+/obj/effect/turf_decal/tile/purple{
+ dir = 4
+ },
+/obj/structure/sign/poster/official/random{
+ pixel_y = 32
+ },
+/turf/open/floor/plasteel,
+/area/mine/living_quarters)
"qH" = (
/obj/structure/extinguisher_cabinet{
pixel_x = 30
@@ -1071,6 +1150,12 @@
"si" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,
+/obj/structure/cable{
+ icon_state = "1-8"
+ },
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
/turf/open/floor/plasteel,
/area/mine/laborcamp/security)
"sj" = (
@@ -1151,15 +1236,25 @@
},
/turf/open/floor/plasteel,
/area/mine/laborcamp)
+"td" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
+/obj/structure/cable,
+/turf/open/floor/plating,
+/area/mine/laborcamp)
"tk" = (
/obj/machinery/atmospherics/pipe/manifold4w/scrubbers/hidden/layer3,
-/obj/machinery/atmospherics/pipe/manifold4w/supply/hidden,
/obj/structure/cable{
icon_state = "4-8"
},
/obj/structure/cable{
icon_state = "1-4"
},
+/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
+ dir = 8
+ },
/turf/open/floor/plasteel,
/area/mine/living_quarters)
"tr" = (
@@ -1183,16 +1278,6 @@
},
/turf/open/floor/plasteel,
/area/mine/production)
-"uh" = (
-/obj/effect/turf_decal/tile/brown{
- dir = 8
- },
-/obj/effect/turf_decal/tile/brown,
-/obj/effect/turf_decal/tile/brown{
- dir = 1
- },
-/turf/open/floor/plasteel,
-/area/mine/living_quarters)
"uG" = (
/obj/structure/table,
/obj/item/clothing/glasses/meson,
@@ -1258,6 +1343,13 @@
},
/turf/open/floor/plasteel,
/area/mine/laborcamp)
+"vA" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel,
+/area/mine/laborcamp)
"vE" = (
/obj/effect/turf_decal/tile/brown{
dir = 1
@@ -1285,6 +1377,16 @@
},
/turf/open/floor/plasteel,
/area/mine/eva)
+"vM" = (
+/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
+ dir = 4
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/obj/structure/chair,
+/turf/open/floor/plasteel,
+/area/mine/living_quarters)
"wd" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
@@ -1356,6 +1458,9 @@
/area/mine/production)
"xd" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,
+/obj/structure/cable{
+ icon_state = "2-8"
+ },
/turf/open/floor/plasteel,
/area/mine/laborcamp)
"xh" = (
@@ -1399,6 +1504,9 @@
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3{
dir = 1
},
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
/turf/open/floor/plasteel,
/area/mine/laborcamp/security)
"yt" = (
@@ -1416,6 +1524,13 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel,
/area/mine/production)
+"yQ" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/turf/open/floor/plating,
+/area/mine/laborcamp/security)
"yR" = (
/obj/machinery/atmospherics/components/unary/vent_pump/on,
/turf/open/floor/plasteel,
@@ -1435,12 +1550,26 @@
},
/turf/open/floor/plating,
/area/mine/living_quarters)
+"zk" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/obj/structure/cable,
+/turf/open/floor/plating,
+/area/mine/laborcamp/security)
"zo" = (
/obj/structure/table,
/turf/open/floor/carpet,
/area/mine/living_quarters)
"zx" = (
/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/obj/structure/cable{
+ icon_state = "0-4"
+ },
/turf/open/floor/plating,
/area/mine/laborcamp)
"zy" = (
@@ -1502,14 +1631,10 @@
/turf/open/floor/plasteel,
/area/mine/living_quarters)
"Ah" = (
-/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,
/obj/structure/cable{
icon_state = "1-2"
},
-/obj/structure/cable{
- icon_state = "2-8"
- },
/turf/open/floor/plasteel,
/area/mine/laborcamp/security)
"Aj" = (
@@ -1602,6 +1727,16 @@
/obj/structure/reagent_dispensers/fueltank,
/turf/open/floor/plating,
/area/mine/living_quarters)
+"BD" = (
+/obj/machinery/door/airlock/maintenance{
+ name = "Mining Station Maintenance";
+ req_access_txt = "48"
+ },
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plating,
+/area/mine/laborcamp/security)
"BO" = (
/obj/machinery/door/airlock{
name = "Labor Camp Storage"
@@ -1638,6 +1773,12 @@
},
/turf/open/floor/plasteel,
/area/mine/production)
+"Cl" = (
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
+/turf/open/floor/plasteel,
+/area/mine/laborcamp)
"Cm" = (
/obj/machinery/vending/snack,
/obj/effect/turf_decal/tile/bar,
@@ -1646,6 +1787,13 @@
},
/turf/open/floor/plasteel,
/area/mine/living_quarters)
+"Cw" = (
+/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
+/turf/open/floor/plating,
+/area/mine/laborcamp)
"Cy" = (
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 4
@@ -1748,18 +1896,6 @@
},
/turf/open/floor/plasteel,
/area/mine/production)
-"Em" = (
-/obj/effect/turf_decal/tile/brown{
- dir = 1
- },
-/obj/effect/turf_decal/tile/brown{
- dir = 8
- },
-/obj/structure/cable{
- icon_state = "4-8"
- },
-/turf/open/floor/plasteel,
-/area/mine/living_quarters)
"Ev" = (
/obj/machinery/light/small{
dir = 4
@@ -1792,7 +1928,9 @@
/obj/effect/turf_decal/tile/red{
dir = 8
},
-/obj/machinery/vending/security,
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
/turf/open/floor/plasteel,
/area/mine/laborcamp/security)
"EH" = (
@@ -1805,6 +1943,9 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
dir = 9
},
+/obj/structure/cable{
+ icon_state = "1-8"
+ },
/turf/open/floor/plasteel,
/area/mine/laborcamp)
"FC" = (
@@ -1825,19 +1966,6 @@
},
/turf/open/floor/plasteel,
/area/mine/laborcamp)
-"Ge" = (
-/obj/effect/spawner/structure/window/reinforced,
-/obj/structure/cable{
- icon_state = "2-4"
- },
-/obj/structure/cable{
- icon_state = "1-4"
- },
-/obj/structure/cable{
- icon_state = "0-4"
- },
-/turf/open/floor/plating,
-/area/mine/living_quarters)
"Gt" = (
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3{
dir = 1
@@ -1845,9 +1973,6 @@
/obj/effect/turf_decal/tile/red{
dir = 8
},
-/obj/structure/cable{
- icon_state = "4-8"
- },
/turf/open/floor/plasteel,
/area/mine/laborcamp/security)
"GM" = (
@@ -1891,6 +2016,9 @@
dir = 10
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
/turf/open/floor/plasteel,
/area/mine/laborcamp)
"Hh" = (
@@ -1964,11 +2092,6 @@
},
/turf/open/floor/plasteel,
/area/mine/laborcamp)
-"HR" = (
-/obj/effect/spawner/structure/window/reinforced,
-/obj/structure/cable,
-/turf/open/floor/plating,
-/area/mine/living_quarters)
"HS" = (
/obj/machinery/conveyor{
dir = 10;
@@ -2038,6 +2161,9 @@
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 8
},
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
/turf/open/floor/plasteel,
/area/mine/laborcamp/security)
"II" = (
@@ -2053,6 +2179,9 @@
/obj/structure/table,
/obj/effect/turf_decal/tile/red,
/obj/machinery/recharger,
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
/turf/open/floor/plasteel,
/area/mine/laborcamp/security)
"IS" = (
@@ -2073,19 +2202,6 @@
},
/turf/open/floor/carpet,
/area/mine/living_quarters)
-"Jc" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
- dir = 4
- },
-/obj/effect/spawner/structure/window/reinforced,
-/obj/structure/cable{
- icon_state = "2-4"
- },
-/obj/structure/cable{
- icon_state = "0-4"
- },
-/turf/open/floor/plating,
-/area/mine/living_quarters)
"Jl" = (
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3,
/obj/effect/turf_decal/tile/purple{
@@ -2267,12 +2383,6 @@
},
/turf/open/floor/plasteel,
/area/mine/production)
-"KR" = (
-/obj/effect/turf_decal/tile/brown{
- dir = 4
- },
-/turf/open/floor/plasteel,
-/area/mine/living_quarters)
"KS" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
@@ -2347,10 +2457,11 @@
/turf/open/floor/plasteel,
/area/mine/laborcamp/security)
"LG" = (
-/obj/effect/turf_decal/tile/brown{
- dir = 1
+/obj/structure/cable{
+ icon_state = "0-2"
},
-/turf/open/floor/plasteel,
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
/area/mine/living_quarters)
"LL" = (
/obj/effect/turf_decal/tile/red{
@@ -2392,6 +2503,13 @@
},
/turf/open/floor/plasteel,
/area/mine/production)
+"Mh" = (
+/obj/structure/table,
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel/white,
+/area/mine/laborcamp)
"Mj" = (
/obj/structure/sink{
dir = 4;
@@ -2492,12 +2610,6 @@
},
/turf/open/floor/plating,
/area/mine/living_quarters)
-"ML" = (
-/obj/structure/chair{
- dir = 8
- },
-/turf/open/floor/plasteel,
-/area/mine/living_quarters)
"MM" = (
/obj/machinery/light{
dir = 8
@@ -2702,16 +2814,16 @@
/turf/open/floor/plasteel,
/area/mine/living_quarters)
"Qr" = (
-/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3,
-/obj/machinery/door/airlock/security/glass{
- name = "Labor Camp Monitoring";
- req_access_txt = "2"
+/obj/structure/cable,
+/obj/structure/cable{
+ icon_state = "1-8"
},
/obj/structure/cable{
- icon_state = "1-2"
+ icon_state = "1-4"
},
-/turf/open/floor/plasteel,
+/obj/effect/spawner/structure/window/reinforced,
+/turf/open/floor/plating,
/area/mine/laborcamp/security)
"Qx" = (
/obj/structure/chair{
@@ -2738,6 +2850,12 @@
},
/turf/open/floor/plasteel,
/area/mine/eva)
+"QL" = (
+/obj/structure/cable{
+ icon_state = "4-8"
+ },
+/turf/open/floor/plasteel,
+/area/mine/laborcamp/security)
"Rf" = (
/obj/machinery/mineral/unloading_machine{
dir = 1;
@@ -2755,6 +2873,9 @@
req_access_txt = "2";
security_level = 6
},
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
/turf/open/floor/plasteel,
/area/mine/laborcamp)
"Ru" = (
@@ -2837,6 +2958,12 @@
/area/mine/living_quarters)
"Sp" = (
/obj/effect/spawner/structure/window/reinforced,
+/obj/structure/cable{
+ icon_state = "0-2"
+ },
+/obj/structure/cable{
+ icon_state = "0-8"
+ },
/turf/open/floor/plating,
/area/mine/laborcamp/security)
"Sq" = (
@@ -2904,7 +3031,7 @@
dir = 8
},
/obj/structure/cable{
- icon_state = "4-8"
+ icon_state = "1-8"
},
/turf/open/floor/plasteel,
/area/mine/laborcamp/security)
@@ -2951,6 +3078,9 @@
desc = "Powered by the tears and sweat of laborers.";
name = "Prison Ofitser"
},
+/obj/structure/cable{
+ icon_state = "1-2"
+ },
/turf/open/floor/plasteel,
/area/mine/laborcamp/security)
"Un" = (
@@ -3099,19 +3229,6 @@
/obj/machinery/atmospherics/components/unary/vent_pump/on,
/turf/open/floor/plasteel/dark,
/area/mine/maintenance)
-"WX" = (
-/obj/machinery/atmospherics/pipe/simple/supply/hidden{
- dir = 5
- },
-/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3,
-/obj/structure/cable{
- icon_state = "4-8"
- },
-/obj/structure/cable{
- icon_state = "1-4"
- },
-/turf/open/floor/plasteel,
-/area/mine/living_quarters)
"WY" = (
/obj/machinery/door/airlock{
id_tag = "miningdorm1";
@@ -3170,12 +3287,6 @@
},
/turf/open/floor/plasteel,
/area/mine/living_quarters)
-"XR" = (
-/obj/structure/sign/poster/official/random{
- pixel_y = 32
- },
-/turf/open/floor/plasteel,
-/area/mine/living_quarters)
"XU" = (
/obj/machinery/power/smes{
charge = 5e+006
@@ -3211,9 +3322,6 @@
dir = 1;
network = list("labor")
},
-/obj/structure/cable{
- icon_state = "4-8"
- },
/turf/open/floor/plasteel,
/area/mine/laborcamp/security)
"Yi" = (
@@ -3291,13 +3399,6 @@
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3,
/turf/open/floor/plasteel,
/area/mine/living_quarters)
-"Zu" = (
-/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
- dir = 4
- },
-/obj/structure/lattice/catwalk,
-/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
-/area/mine/living_quarters)
"Zw" = (
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 4
@@ -4329,9 +4430,9 @@ cd
cd
HO
cd
-zI
-zI
-VT
+RF
+RF
+RF
VT
VT
VT
@@ -4386,9 +4487,9 @@ HU
cd
Jr
cd
-my
-wV
-VT
+fA
+fx
+RF
VT
uJ
VT
@@ -4443,13 +4544,13 @@ at
cd
Op
cd
-wV
-wV
-wV
+hb
+dU
+RF
+VT
VT
VT
VT
-Lm
Lm
wz
wz
@@ -4486,8 +4587,8 @@ JY
JY
JY
zx
-zx
-zx
+kP
+td
cd
cd
cd
@@ -4501,15 +4602,15 @@ NH
NH
Ya
Mn
-Mn
+BD
Mn
Dv
Mn
-nv
-Ge
-HR
-VN
-Lm
+wV
+VT
+VT
+VT
+wz
Lm
Lm
Lm
@@ -4542,9 +4643,9 @@ JY
JY
JY
JY
-zx
-wB
+Cw
wB
+Mh
cd
AH
NH
@@ -4562,11 +4663,11 @@ EB
MM
LC
Mn
-xH
-dC
-hf
-VN
-bH
+wV
+wV
+VT
+VT
+Lm
Lm
Lm
Lm
@@ -4603,13 +4704,13 @@ cd
eh
aN
ow
-NH
-NH
-NH
-NH
+Cl
+Cl
+Cl
+gn
vo
ly
-xd
+vA
Hg
gs
gs
@@ -4619,11 +4720,11 @@ si
fN
TC
Mn
-ML
-dC
-oy
-VN
-Zu
+wV
+my
+VT
+VT
+VT
Lm
Lm
Lm
@@ -4664,7 +4765,7 @@ fs
NH
Wt
xd
-xd
+vA
Fx
Yf
uR
@@ -4676,13 +4777,13 @@ Hx
mL
Yg
Mn
-XR
-dC
-Ag
-VN
-Jc
-HR
-VN
+zI
+VT
+VT
+VT
+VT
+wz
+Lm
Lm
Lm
Lm
@@ -4732,14 +4833,14 @@ LL
Hx
xS
Gt
-Sp
-FE
-Em
-cD
-Ag
-sm
-uh
-VN
+Dv
+my
+VT
+VT
+VT
+VT
+wz
+Lm
Lm
Lm
Lm
@@ -4791,12 +4892,12 @@ nJ
Ah
Qr
hQ
-bI
-hQ
-hQ
-WX
-hv
-VN
+VT
+VT
+VT
+Lm
+Lm
+Lm
Lm
Lm
Lm
@@ -4846,13 +4947,13 @@ WL
Hx
IG
UJ
-Sp
-Ag
-Ag
-di
-KR
+yQ
+my
+my
+VT
+Lm
hP
-Ag
+Lm
VN
VN
VN
@@ -4901,15 +5002,15 @@ Ya
Mn
kB
Oh
-Hx
+QL
sR
Al
Al
Al
Al
LG
-hP
-Ag
+pu
+bn
VN
zy
If
@@ -4955,7 +5056,7 @@ my
my
my
zI
-Sp
+Dv
ny
ig
IK
@@ -4964,9 +5065,9 @@ Al
wC
wC
Al
-Ag
-hP
-Ag
+hf
+vM
+xH
VN
Ru
Ag
@@ -5013,16 +5114,16 @@ my
my
zI
Sp
-Sp
-Sp
-Sp
-Sp
+zk
+nL
+nX
+nx
Al
Uz
Ue
Al
-EH
-hP
+qx
+sm
aW
VN
Dr
diff --git a/_maps/map_files/MetaStation/MetaStation.dmm b/_maps/map_files/MetaStation/MetaStation.dmm
index 9e6259c1fe..7b25d174e5 100644
--- a/_maps/map_files/MetaStation/MetaStation.dmm
+++ b/_maps/map_files/MetaStation/MetaStation.dmm
@@ -29753,16 +29753,16 @@
/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/under/rank/security/navyblue,
-/obj/item/clothing/suit/security/officer,
-/obj/item/clothing/suit/security/officer,
-/obj/item/clothing/suit/security/officer,
-/obj/item/clothing/suit/security/officer,
-/obj/item/clothing/suit/security/officer,
-/obj/item/clothing/suit/security/officer,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/navyblue,
+/obj/item/clothing/suit/armor/navyblue,
/obj/item/clothing/under/rank/warden/navyblue,
-/obj/item/clothing/suit/security/warden,
+/obj/item/clothing/suit/armor/vest/warden/navyblue,
/obj/item/clothing/under/rank/head_of_security/navyblue,
-/obj/item/clothing/suit/security/hos,
+/obj/item/clothing/suit/armor/hos/navyblue,
/obj/item/clothing/head/beret/sec/navyofficer,
/obj/item/clothing/head/beret/sec/navyofficer,
/obj/item/clothing/head/beret/sec/navyofficer,
@@ -81645,6 +81645,19 @@
/obj/machinery/door/firedoor,
/turf/open/floor/plating,
/area/crew_quarters/cryopod)
+"eQf" = (
+/obj/machinery/computer/shuttle/mining/common{
+ dir = 1
+ },
+/obj/structure/window/reinforced,
+/obj/structure/window/reinforced{
+ dir = 8
+ },
+/obj/structure/window/reinforced{
+ dir = 4
+ },
+/turf/open/floor/plating,
+/area/hallway/primary/port)
"eZe" = (
/obj/structure/cable/yellow{
icon_state = "1-2"
@@ -98511,7 +98524,7 @@ bgA
biz
bkb
blZ
-bnM
+eQf
bqf
bqf
bqf
diff --git a/_maps/map_files/Mining/Lavaland.dmm b/_maps/map_files/Mining/Lavaland.dmm
index d4b09ac046..72f68910f7 100644
--- a/_maps/map_files/Mining/Lavaland.dmm
+++ b/_maps/map_files/Mining/Lavaland.dmm
@@ -75,7 +75,7 @@
/turf/closed/mineral/random/labormineral/volcanic,
/area/lavaland/surface/outdoors)
"aA" = (
-/turf/template_noop,
+/turf/open/lava/smooth/lava_land_surface,
/area/template_noop)
"cu" = (
/obj/item/pickaxe,
@@ -1181,7 +1181,7 @@
/area/lavaland/surface/outdoors)
"ol" = (
/obj/effect/landmark/stationroom/lavaland/station,
-/turf/template_noop,
+/turf/open/lava/smooth/lava_land_surface,
/area/template_noop)
"Uq" = (
/obj/docking_port/stationary{
diff --git a/_maps/map_files/PubbyStation/PubbyStation.dmm b/_maps/map_files/PubbyStation/PubbyStation.dmm
index c3e7ba0890..22734b0979 100644
--- a/_maps/map_files/PubbyStation/PubbyStation.dmm
+++ b/_maps/map_files/PubbyStation/PubbyStation.dmm
@@ -2564,7 +2564,7 @@
"aij" = (
/obj/structure/closet/secure_closet/contraband/armory,
/obj/item/poster/random_contraband,
-/obj/item/clothing/suit/security/officer/russian,
+/obj/item/clothing/suit/armor/navyblue/russian,
/obj/item/grenade/plastic/c4,
/turf/open/floor/plasteel/dark,
/area/security/armory)
diff --git a/_maps/shuttles/pirate_default.dmm b/_maps/shuttles/pirate_default.dmm
index 1c8670d5b6..c002e66d53 100644
--- a/_maps/shuttles/pirate_default.dmm
+++ b/_maps/shuttles/pirate_default.dmm
@@ -89,7 +89,7 @@
/turf/open/floor/pod/dark,
/area/shuttle/pirate)
"aj" = (
-/turf/closed/wall/mineral/plastitanium/nodiagonal,
+/turf/closed/wall/r_wall/syndicate/pirate/nodiagonal,
/area/shuttle/pirate)
"ak" = (
/obj/machinery/airalarm/all_access{
@@ -419,6 +419,7 @@
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 1
},
+/obj/structure/fans/tiny,
/turf/open/floor/plating,
/area/shuttle/pirate)
"aK" = (
@@ -463,21 +464,19 @@
/turf/open/floor/plating,
/area/shuttle/pirate)
"aQ" = (
-/obj/machinery/porta_turret/syndicate/energy{
+/obj/machinery/porta_turret/syndicate/energy/pirate{
dir = 1;
faction = list("pirate");
- icon_state = "standard_lethal";
- mode = 1
+ icon_state = "standard_lethal"
},
-/turf/closed/wall/mineral/plastitanium/nodiagonal,
+/turf/closed/wall/r_wall/syndicate/pirate/nodiagonal,
/area/shuttle/pirate)
"aR" = (
-/obj/machinery/porta_turret/syndicate/energy{
+/obj/machinery/porta_turret/syndicate/energy/pirate{
faction = list("pirate");
- icon_state = "standard_lethal";
- mode = 1
+ icon_state = "standard_lethal"
},
-/turf/closed/wall/mineral/plastitanium,
+/turf/closed/wall/r_wall/syndicate/pirate,
/area/shuttle/pirate)
"aS" = (
/obj/effect/turf_decal/stripes/line,
@@ -486,7 +485,7 @@
/area/shuttle/pirate)
"aU" = (
/obj/structure/sign/departments/engineering,
-/turf/closed/wall/mineral/plastitanium/nodiagonal,
+/turf/closed/wall/r_wall/syndicate/pirate/nodiagonal,
/area/shuttle/pirate)
"aV" = (
/obj/effect/mob_spawn/human/pirate{
@@ -867,37 +866,36 @@
dir = 1
},
/obj/docking_port/mobile/pirate{
- callTime = 100;
- dheight = 0;
- dir = 1;
dwidth = 11;
height = 16;
- id = "pirateship";
launch_status = 0;
movement_force = list("KNOCKDOWN" = 0, "THROW" = 0);
name = "Pirate Ship";
port_direction = 2;
- preferred_direction = 1;
width = 17
},
/obj/docking_port/stationary{
- dir = 1;
dwidth = 11;
height = 16;
id = "pirateship_home";
name = "Deep Space";
width = 17
},
+/obj/structure/fans/tiny,
/turf/open/floor/plating,
/area/shuttle/pirate)
+"db" = (
+/obj/structure/shuttle/engine/heater,
+/obj/effect/spawner/structure/window/plastitanium/pirate,
+/turf/open/floor/plating/airless,
+/area/shuttle/pirate)
"df" = (
-/obj/machinery/porta_turret/syndicate/energy{
+/obj/machinery/porta_turret/syndicate/energy/pirate{
dir = 4;
faction = list("pirate");
- icon_state = "standard_lethal";
- mode = 1
+ icon_state = "standard_lethal"
},
-/turf/closed/wall/mineral/plastitanium,
+/turf/closed/wall/r_wall/syndicate/pirate,
/area/shuttle/pirate)
"dy" = (
/obj/structure/chair/wood/normal,
@@ -988,7 +986,7 @@
id = "piratebridge"
},
/obj/structure/grille,
-/obj/structure/window/plastitanium,
+/obj/structure/window/plastitanium/pirate,
/turf/open/floor/plating,
/area/shuttle/pirate)
"ez" = (
@@ -1016,7 +1014,7 @@
/turf/open/floor/plasteel,
/area/shuttle/pirate)
"fW" = (
-/turf/closed/wall/mineral/plastitanium,
+/turf/closed/wall/r_wall/syndicate/pirate,
/area/shuttle/pirate)
"fY" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
@@ -1084,13 +1082,12 @@
/turf/open/floor/plasteel/showroomfloor,
/area/shuttle/pirate)
"wR" = (
-/obj/machinery/porta_turret/syndicate/energy{
+/obj/machinery/porta_turret/syndicate/energy/pirate{
dir = 8;
faction = list("pirate");
- icon_state = "standard_lethal";
- mode = 1
+ icon_state = "standard_lethal"
},
-/turf/closed/wall/mineral/plastitanium,
+/turf/closed/wall/r_wall/syndicate/pirate,
/area/shuttle/pirate)
"yi" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
@@ -1326,7 +1323,7 @@ aU
be
aD
aG
-ep
+db
aH
"}
(9,1,1) = {"
@@ -1344,7 +1341,7 @@ mU
aL
bP
bX
-ep
+db
aK
"}
(10,1,1) = {"
@@ -1362,7 +1359,7 @@ aj
bO
bQ
bk
-ep
+db
er
"}
(11,1,1) = {"
diff --git a/code/__DEFINES/citadel_defines.dm b/code/__DEFINES/citadel_defines.dm
index 2b19610040..56d5c63833 100644
--- a/code/__DEFINES/citadel_defines.dm
+++ b/code/__DEFINES/citadel_defines.dm
@@ -34,6 +34,7 @@
#define CAN_MASTURBATE_WITH (1<<5)
#define MASTURBATE_LINKED_ORGAN (1<<6) //used to pass our mission to the linked organ
#define CAN_CLIMAX_WITH (1<<7)
+#define GENITAL_CAN_AROUSE (1<<8)
#define COCK_SIZE_MIN 1
#define COCK_SIZE_MAX 20
diff --git a/code/__DEFINES/components.dm b/code/__DEFINES/components.dm
index 0efd5a1f79..c4c9d815a0 100644
--- a/code/__DEFINES/components.dm
+++ b/code/__DEFINES/components.dm
@@ -187,10 +187,10 @@
#define SPEECH_MESSAGE 1
// #define SPEECH_BUBBLE_TYPE 2
#define SPEECH_SPANS 3
- /* #define SPEECH_SANITIZE 4
+// #define SPEECH_SANITIZE 4
#define SPEECH_LANGUAGE 5
- #define SPEECH_IGNORE_SPAM 6
- #define SPEECH_FORCED 7 */
+// #define SPEECH_IGNORE_SPAM 6
+// #define SPEECH_FORCED 7
// /mob/living signals
#define COMSIG_LIVING_FULLY_HEAL "living_fully_healed" //from base of /mob/living/fully_heal(): (admin_revive)
diff --git a/code/__DEFINES/dynamic.dm b/code/__DEFINES/dynamic.dm
index 45c1ba9cb2..0d57961f48 100644
--- a/code/__DEFINES/dynamic.dm
+++ b/code/__DEFINES/dynamic.dm
@@ -5,6 +5,7 @@
#define NO_ASSASSIN (1<<0)
#define WAROPS_ALWAYS_ALLOWED (1<<1)
+#define USE_PREF_WEIGHTS (1<<2)
#define ONLY_RULESET (1<<0)
#define HIGHLANDER_RULESET (1<<1)
diff --git a/code/__DEFINES/flags.dm b/code/__DEFINES/flags.dm
index a7d2670747..317066f673 100644
--- a/code/__DEFINES/flags.dm
+++ b/code/__DEFINES/flags.dm
@@ -56,11 +56,12 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
//Movement Types
-#define GROUND (1<<0)
-#define FLYING (1<<1)
-#define VENTCRAWLING (1<<2)
-#define FLOATING (1<<3)
-#define UNSTOPPABLE (1<<4) //When moving, will Bump()/Cross()/Uncross() everything, but won't be stopped.
+#define GROUND (1<<0)
+#define FLYING (1<<1)
+#define VENTCRAWLING (1<<2)
+#define FLOATING (1<<3)
+#define UNSTOPPABLE (1<<4) //When moving, will Bump()/Cross()/Uncross() everything, but won't be stopped.
+#define CRAWLING (1<<5) //Applied if you're crawling around on the ground/resting.
//Fire and Acid stuff, for resistance_flags
#define LAVA_PROOF (1<<0)
diff --git a/code/__DEFINES/maths.dm b/code/__DEFINES/maths.dm
index ad93dd2d54..939f6698cb 100644
--- a/code/__DEFINES/maths.dm
+++ b/code/__DEFINES/maths.dm
@@ -199,4 +199,6 @@
#define LORENTZ_CUMULATIVE_DISTRIBUTION(x, y, s) ( (1/PI)*TORADIANS(arctan((x-y)/s)) + 1/2 )
#define RULE_OF_THREE(a, b, x) ((a*x)/b)
-// )
\ No newline at end of file
+// )
+
+#define MANHATTAN_DISTANCE(a, b) (abs(a.x - b.x) + abs(a.y - b.y))
\ No newline at end of file
diff --git a/code/__DEFINES/role_preferences.dm b/code/__DEFINES/role_preferences.dm
index 28a04c2a51..7fabb74157 100644
--- a/code/__DEFINES/role_preferences.dm
+++ b/code/__DEFINES/role_preferences.dm
@@ -38,6 +38,7 @@
#define ROLE_BLOODSUCKER "bloodsucker"
//#define ROLE_MONSTERHUNTER "monster hunter" Disabled for now
#define ROLE_GHOSTCAFE "ghostcafe"
+#define ROLE_MINOR_ANTAG "minorantag"
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
//(in game days played) to play that role
diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm
index 6d52f4640c..f42948f4ae 100644
--- a/code/__DEFINES/status_effects.dm
+++ b/code/__DEFINES/status_effects.dm
@@ -46,7 +46,9 @@
#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
-#define STATUS_EFFECT_TASED /datum/status_effect/no_combat_mode/electrode/ //the affected has been tased, preventing fine muscle control
+#define STATUS_EFFECT_TASED_WEAK /datum/status_effect/electrode //not as crippling, just slows down
+
+#define STATUS_EFFECT_TASED /datum/status_effect/electrode/no_combat_mode //the affected has been tased, preventing fine muscle control
#define STATUS_EFFECT_PACIFY /datum/status_effect/pacify //the affected is pacified, preventing direct hostile actions
diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm
index ea1ccfa97b..d144254a50 100644
--- a/code/__DEFINES/traits.dm
+++ b/code/__DEFINES/traits.dm
@@ -110,6 +110,7 @@
#define TRAIT_NOHARDCRIT "nohardcrit"
#define TRAIT_NOSOFTCRIT "nosoftcrit"
#define TRAIT_MINDSHIELD "mindshield"
+#define TRAIT_HIJACKER "hijacker"
#define TRAIT_SIXTHSENSE "sixthsense"
#define TRAIT_DISSECTED "dissected"
#define TRAIT_FEARLESS "fearless"
diff --git a/code/__DEFINES/vote.dm b/code/__DEFINES/vote.dm
index 8fb2e6deab..12e802383e 100644
--- a/code/__DEFINES/vote.dm
+++ b/code/__DEFINES/vote.dm
@@ -1,6 +1,17 @@
#define PLURALITY_VOTING 0
#define APPROVAL_VOTING 1
-#define RANKED_CHOICE_VOTING 2
+#define SCHULZE_VOTING 2
#define SCORE_VOTING 3
+#define MAJORITY_JUDGEMENT_VOTING 4
+#define INSTANT_RUNOFF_VOTING 5
GLOBAL_LIST_INIT(vote_score_options,list("Bad","Poor","Acceptable","Good","Great"))
+
+GLOBAL_LIST_INIT(vote_type_names,list(\
+"Plurality (default)" = PLURALITY_VOTING,\
+"Approval" = APPROVAL_VOTING,\
+"IRV (single winner ranked choice)" = INSTANT_RUNOFF_VOTING,\
+"Schulze (ranked choice, higher result=better)" = SCHULZE_VOTING,\
+"Raw Score (returns results from 0 to 1, winner is 1)" = SCORE_VOTING,\
+"Majority Judgement (single-winner score voting)" = MAJORITY_JUDGEMENT_VOTING,\
+))
diff --git a/code/__HELPERS/_cit_helpers.dm b/code/__HELPERS/_cit_helpers.dm
index c0acf4c5a5..1bde770045 100644
--- a/code/__HELPERS/_cit_helpers.dm
+++ b/code/__HELPERS/_cit_helpers.dm
@@ -57,14 +57,11 @@ GLOBAL_LIST_EMPTY(ipc_antennas_list)
//Genitals and Arousal Lists
GLOBAL_LIST_EMPTY(genitals_list)
-GLOBAL_LIST_EMPTY(cock_shapes_list)//global_lists.dm for the list initializations //Now also _DATASTRUCTURES globals.dm
-GLOBAL_LIST_EMPTY(cock_shapes_icons) //Associated list for names->icon_states for cockshapes.
+GLOBAL_LIST_EMPTY(cock_shapes_list)
GLOBAL_LIST_EMPTY(gentlemans_organ_names)
GLOBAL_LIST_EMPTY(balls_shapes_list)
-GLOBAL_LIST_EMPTY(balls_shapes_icons)
GLOBAL_LIST_EMPTY(breasts_size_list)
GLOBAL_LIST_EMPTY(breasts_shapes_list)
-GLOBAL_LIST_EMPTY(breasts_shapes_icons)
GLOBAL_LIST_EMPTY(vagina_shapes_list)
GLOBAL_LIST_INIT(cum_into_containers_list, list(/obj/item/reagent_containers/food/snacks/pie)) //Yer fuggin snowflake name list jfc
GLOBAL_LIST_INIT(dick_nouns, list("dick","cock","member","shaft"))
diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm
index ff9d1bec4c..7045767f98 100644
--- a/code/__HELPERS/global_lists.dm
+++ b/code/__HELPERS/global_lists.dm
@@ -51,26 +51,15 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/antenna, GLOB.ipc_antennas_list, roundstart = TRUE)
//genitals
init_sprite_accessory_subtypes(/datum/sprite_accessory/penis, GLOB.cock_shapes_list)
- for(var/K in GLOB.cock_shapes_list)
- var/datum/sprite_accessory/penis/value = GLOB.cock_shapes_list[K]
- GLOB.cock_shapes_icons[K] = value.icon_state
-
init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list)
+ init_sprite_accessory_subtypes(/datum/sprite_accessory/testicles, GLOB.balls_shapes_list)
GLOB.breasts_size_list = list ("a", "b", "c", "d", "e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
GLOB.gentlemans_organ_names = list("phallus", "willy", "dick", "prick", "member", "tool", "gentleman's organ",
"cock", "wang", "knob", "dong", "joystick", "pecker", "johnson", "weenie", "tadger", "schlong", "thirsty ferret",
"baloney pony", "schlanger", "Mutton dagger", "old blind bob","Hanging Johnny", "fishing rod", "Tally whacker", "polly rocket",
"One eyed trouser trout", "Ding dong", "ankle spanker", "Pork sword", "engine cranker", "Harry hot dog", "Davy Crockett",
"Kidney cracker", "Heat seeking moisture missile", "Giggle stick", "love whistle", "Tube steak", "Uncle Dick", "Purple helmet warrior")
- for(var/K in GLOB.breasts_shapes_list)
- var/datum/sprite_accessory/breasts/value = GLOB.breasts_shapes_list[K]
- GLOB.breasts_shapes_icons[K] = value.icon_state
-
- init_sprite_accessory_subtypes(/datum/sprite_accessory/testicles, GLOB.balls_shapes_list)
- for(var/K in GLOB.balls_shapes_list)
- var/datum/sprite_accessory/testicles/value = GLOB.balls_shapes_list[K]
- GLOB.balls_shapes_icons[K] = value.icon_state
for(var/gpath in subtypesof(/obj/item/organ/genital))
var/obj/item/organ/genital/G = gpath
diff --git a/code/__HELPERS/roundend.dm b/code/__HELPERS/roundend.dm
index 19ee2b2a5a..04e7ffd721 100644
--- a/code/__HELPERS/roundend.dm
+++ b/code/__HELPERS/roundend.dm
@@ -3,6 +3,9 @@
#define POPCOUNT_SHUTTLE_ESCAPEES "shuttle_escapees" //Emergency shuttle only.
/datum/controller/subsystem/ticker/proc/gather_roundend_feedback()
+ var/datum/station_state/end_state = new /datum/station_state()
+ end_state.count()
+ station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100)
gather_antag_data()
record_nuke_disk_location()
var/json_file = file("[GLOB.log_directory]/round_end_data.json")
@@ -71,9 +74,6 @@
mob_data += list("name" = m.name, "typepath" = m.type)
var/pos = length(file_data["[escaped]"]["[category]"]) + 1
file_data["[escaped]"]["[category]"]["[pos]"] = mob_data
- var/datum/station_state/end_state = new /datum/station_state()
- end_state.count()
- var/station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100)
file_data["additional data"]["station integrity"] = station_integrity
WRITE_FILE(json_file, json_encode(file_data))
SSblackbox.record_feedback("nested tally", "round_end_stats", num_survivors, list("survivors", "total"))
@@ -111,7 +111,14 @@
if(A.objectives.len)
for(var/datum/objective/O in A.objectives)
- var/result = O.check_completion() ? "SUCCESS" : "FAIL"
+ var/result = "UNKNOWN"
+ var/actual_result = O.check_completion()
+ if(actual_result >= 1)
+ result = "SUCCESS"
+ else if(actual_result <= 0)
+ result = "FAIL"
+ else
+ result = "[actual_result*100]%"
antag_info["objectives"] += list(list("objective_type"=O.type,"text"=O.explanation_text,"result"=result))
SSblackbox.record_feedback("associative", "antagonists", 1, antag_info)
@@ -550,10 +557,16 @@
var/list/objective_parts = list()
var/count = 1
for(var/datum/objective/objective in objectives)
- if(objective.check_completion())
- objective_parts += "Objective #[count] : [objective.explanation_text] Success! "
+ if(objective.completable)
+ var/completion = objective.check_completion()
+ if(completion >= 1)
+ objective_parts += "Objective #[count] : [objective.explanation_text] Success! "
+ else if(completion <= 0)
+ objective_parts += "Objective #[count] : [objective.explanation_text] Fail. "
+ else
+ objective_parts += "Objective #[count] : [objective.explanation_text] [completion*100]% "
else
- objective_parts += "Objective #[count] : [objective.explanation_text] Fail. "
+ objective_parts += "Objective #[count] : [objective.explanation_text]"
count++
return objective_parts.Join(" ")
diff --git a/code/__HELPERS/text.dm b/code/__HELPERS/text.dm
index 3985659b71..beb005b8d1 100644
--- a/code/__HELPERS/text.dm
+++ b/code/__HELPERS/text.dm
@@ -44,6 +44,12 @@
index = findtext(t, char, index + length(char))
return t
+/proc/sanitize_name(t,list/repl_chars = null)
+ if(t == "space" || t == "floor" || t == "wall" || t == "r-wall" || t == "monkey" || t == "unknown" || t == "inactive ai") //prevents these common metagamey names
+ alert("Invalid name.")
+ return ""
+ return sanitize(t)
+
/proc/sanitize_filename(t)
return sanitize_simple(t, list("\n"="", "\t"="", "/"="", "\\"="", "?"="", "%"="", "*"="", ":"="", "|"="", "\""="", "<"="", ">"=""))
@@ -775,4 +781,4 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
#define is_alpha(X) ((text2ascii(X) <= 122) && (text2ascii(X) >= 97))
-#define is_digit(X) ((length(X) == 1) && (length(text2num(X)) == 1))
\ No newline at end of file
+#define is_digit(X) ((length(X) == 1) && (length(text2num(X)) == 1))
diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm
index 86dde3d6a6..9cced1fdc7 100644
--- a/code/__HELPERS/unsorted.dm
+++ b/code/__HELPERS/unsorted.dm
@@ -1537,4 +1537,9 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
if(190)
return "."
if(189)
- return "-"
\ No newline at end of file
+ return "-"
+
+/proc/generate_items_inside(list/items_list, where_to)
+ for(var/each_item in items_list)
+ for(var/i in 1 to items_list[each_item])
+ new each_item(where_to)
diff --git a/code/__HELPERS/vector.dm b/code/__HELPERS/vector.dm
new file mode 100644
index 0000000000..80295bde0e
--- /dev/null
+++ b/code/__HELPERS/vector.dm
@@ -0,0 +1,57 @@
+// Basic geometry things.
+
+/datum/vector/
+ var/x = 0
+ var/y = 0
+
+/datum/vector/New(var/x, var/y)
+ src.x = x
+ src.y = y
+
+/datum/vector/proc/duplicate()
+ return new /datum/vector(x, y)
+
+/datum/vector/proc/euclidian_norm()
+ return sqrt(x*x + y*y)
+
+/datum/vector/proc/squared_norm()
+ return x*x + y*y
+
+/datum/vector/proc/normalize()
+ var/norm = euclidian_norm()
+ x = x/norm
+ y = y/norm
+ return src
+
+/datum/vector/proc/chebyshev_norm()
+ return max(abs(x), abs(y))
+
+/datum/vector/proc/chebyshev_normalize()
+ var/norm = chebyshev_norm()
+ x = x/norm
+ y = y/norm
+ return src
+
+/datum/vector/proc/is_integer()
+ return ISINTEGER(x) && ISINTEGER(y)
+
+/atom/movable/proc/vector_translate(var/datum/vector/V, var/delay)
+ var/turf/T = get_turf(src)
+ var/turf/destination = locate(T.x + V.x, T.y + V.y, z)
+ var/datum/vector/V_norm = V.duplicate()
+ V_norm.chebyshev_normalize()
+ if (!V_norm.is_integer())
+ return
+ var/turf/destination_temp
+ while (destination_temp != destination)
+ destination_temp = locate(T.x + V_norm.x, T.y + V_norm.y, z)
+ forceMove(destination_temp)
+ T = get_turf(src)
+ sleep(delay + world.tick_lag) // Shortest possible time to sleep
+
+/atom/proc/get_translated_turf(var/datum/vector/V)
+ var/turf/T = get_turf(src)
+ return locate(T.x + V.x, T.y + V.y, z)
+
+/proc/atoms2vector(var/atom/A, var/atom/B)
+ return new /datum/vector((B.x - A.x), (B.y - A.y)) // Vector from A -> B
\ No newline at end of file
diff --git a/code/controllers/configuration/configuration.dm b/code/controllers/configuration/configuration.dm
index 79d125f608..974a0c0e88 100644
--- a/code/controllers/configuration/configuration.dm
+++ b/code/controllers/configuration/configuration.dm
@@ -364,6 +364,29 @@
runnable_modes[M] = final_weight
return runnable_modes
+/datum/controller/configuration/proc/get_runnable_storytellers()
+ var/list/datum/dynamic_storyteller/runnable_storytellers = new
+ var/list/probabilities = Get(/datum/config_entry/keyed_list/storyteller_weight)
+ var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust)
+ for(var/T in storyteller_cache)
+ var/datum/dynamic_storyteller/S = T
+ var/config_tag = initial(S.config_tag)
+ var/final_weight = initial(S.weight)
+ if(probabilities[config_tag]<=0)
+ continue
+ final_weight = probabilities[config_tag]
+ if(SSpersistence.saved_storytellers.len == 3 && repeated_mode_adjust.len == 3)
+ var/name = initial(S.name)
+ var/recent_round = min(SSpersistence.saved_storytellers.Find(name),3)
+ var/adjustment = 0
+ while(recent_round)
+ adjustment += repeated_mode_adjust[recent_round]
+ recent_round = SSpersistence.saved_modes.Find(name,recent_round+1,0)
+ final_weight *= ((100-adjustment)/100)
+ runnable_storytellers[S] = final_weight
+ return runnable_storytellers
+
+
/datum/controller/configuration/proc/get_runnable_midround_modes(crew)
var/list/datum/game_mode/runnable_modes = new
var/list/probabilities = Get(/datum/config_entry/keyed_list/probability)
diff --git a/code/controllers/configuration/entries/dynamic.dm b/code/controllers/configuration/entries/dynamic.dm
index 7f3e16d57e..4c03de4678 100644
--- a/code/controllers/configuration/entries/dynamic.dm
+++ b/code/controllers/configuration/entries/dynamic.dm
@@ -88,3 +88,7 @@
/datum/config_entry/number/dynamic_warops_cost
config_entry_value = 10
min_val = 0
+
+/datum/config_entry/keyed_list/storyteller_weight
+ key_mode = KEY_MODE_TEXT
+ value_mode = VALUE_MODE_NUM
diff --git a/code/controllers/configuration/entries/general.dm b/code/controllers/configuration/entries/general.dm
index c3ae90cc1b..2e5b8a1852 100644
--- a/code/controllers/configuration/entries/general.dm
+++ b/code/controllers/configuration/entries/general.dm
@@ -267,6 +267,9 @@
/datum/config_entry/flag/tgstyle_maprotation
+/datum/config_entry/string/map_vote_type
+ config_entry_value = "SCORE"
+
/datum/config_entry/number/maprotatechancedelta
config_entry_value = 0.75
min_val = 0
diff --git a/code/controllers/configuration/entries/plushies.dm b/code/controllers/configuration/entries/plushies.dm
new file mode 100644
index 0000000000..20ad02d399
--- /dev/null
+++ b/code/controllers/configuration/entries/plushies.dm
@@ -0,0 +1,6 @@
+/datum/config_entry/number/snowflake_plushie_prob
+ config_entry_value = 50
+
+/datum/config_entry/keyed_list/snowflake_plushies
+ key_mode = KEY_MODE_TEXT
+ value_mode = VALUE_MODE_TEXT
diff --git a/code/controllers/subsystem/fail2topic.dm b/code/controllers/subsystem/fail2topic.dm
index b358cc2c5f..02e7bc7aab 100644
--- a/code/controllers/subsystem/fail2topic.dm
+++ b/code/controllers/subsystem/fail2topic.dm
@@ -31,15 +31,18 @@ SUBSYSTEM_DEF(fail2topic)
return ..()
/datum/controller/subsystem/fail2topic/fire()
- for(var/i in 1 to length(rate_limiting))
- var/ip = rate_limiting[i]
- var/last_attempt = rate_limiting[ip]
- if (world.time - last_attempt > rate_limit)
- rate_limiting -= ip
- fail_counts -= ip
-
- if (MC_TICK_CHECK)
- return
+ if(length(rate_limiting))
+ var/i = 1
+ while(i <= length(rate_limiting))
+ var/ip = rate_limiting[i]
+ var/last_attempt = rate_limiting[ip]
+ if(world.time - last_attempt > rate_limit)
+ rate_limiting -= ip
+ fail_counts -= ip
+ else //if we remove that, and the next element is in its place. check that instead of incrementing.
+ ++i
+ if(MC_TICK_CHECK)
+ return
/datum/controller/subsystem/fail2topic/Shutdown()
DropFirewallRule()
diff --git a/code/controllers/subsystem/persistence.dm b/code/controllers/subsystem/persistence.dm
index 4cd75c9af3..de2ff17a97 100644
--- a/code/controllers/subsystem/persistence.dm
+++ b/code/controllers/subsystem/persistence.dm
@@ -13,7 +13,7 @@ SUBSYSTEM_DEF(persistence)
var/list/saved_messages = list()
var/list/saved_modes = list(1,2,3)
var/list/saved_dynamic_rules = list(list(),list(),list())
- var/list/saved_storytellers = list("foo","bar","baz","foo again","bar again")
+ var/list/saved_storytellers = list("foo","bar","baz")
var/list/saved_maps
var/list/saved_trophies = list()
var/list/spawned_objects = list()
@@ -191,6 +191,7 @@ SUBSYSTEM_DEF(persistence)
if(!json)
return
saved_storytellers = json["data"]
+ saved_storytellers.len = 3
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
var/json_file = file("data/RecentMaps.json")
@@ -429,9 +430,7 @@ SUBSYSTEM_DEF(persistence)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectStoryteller(var/datum/game_mode/dynamic/mode)
- saved_storytellers.len = 5
- saved_storytellers[5] = saved_storytellers[4]
- saved_storytellers[4] = saved_storytellers[3]
+ saved_storytellers.len = 3
saved_storytellers[3] = saved_storytellers[2]
saved_storytellers[2] = saved_storytellers[1]
saved_storytellers[1] = mode.storyteller.name
diff --git a/code/controllers/subsystem/processing/quirks.dm b/code/controllers/subsystem/processing/quirks.dm
index a52bcf4607..10655981e5 100644
--- a/code/controllers/subsystem/processing/quirks.dm
+++ b/code/controllers/subsystem/processing/quirks.dm
@@ -35,7 +35,7 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
var/list/my_quirks = cli.prefs.all_quirks.Copy()
var/list/cut
if(job?.blacklisted_quirks)
- cut = filter_quirks(my_quirks, job)
+ cut = filter_quirks(my_quirks, job.blacklisted_quirks)
for(var/V in my_quirks)
var/datum/quirk/Q = quirks[V]
if(Q)
@@ -63,11 +63,11 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
for(var/i in quirk_names)
. += quirk_points_by_name(i)
-/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/our_quirks, datum/job/job)
+/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/our_quirks, list/blacklisted_quirks)
var/list/cut = list()
var/list/banned_names = list()
var/pointscut = 0
- for(var/i in job.blacklisted_quirks)
+ for(var/i in blacklisted_quirks)
var/name = quirk_name_by_path(i)
if(name)
banned_names += name
diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm
index c9562bcfd1..f48aa632de 100755
--- a/code/controllers/subsystem/ticker.dm
+++ b/code/controllers/subsystem/ticker.dm
@@ -68,6 +68,8 @@ SUBSYSTEM_DEF(ticker)
var/modevoted = FALSE //Have we sent a vote for the gamemode?
+ var/station_integrity = 100 // stored at roundend for use in some antag goals
+
/datum/controller/subsystem/ticker/Initialize(timeofday)
load_mode()
@@ -363,7 +365,7 @@ SUBSYSTEM_DEF(ticker)
var/turf/epi = bomb.loc
qdel(bomb)
if(epi)
- explosion(epi, 0, 256, 512, 0, TRUE, TRUE, 0, TRUE)
+ explosion(epi, 512, 0, 0, 0, TRUE, TRUE, 0, TRUE)
/datum/controller/subsystem/ticker/proc/create_characters()
for(var/mob/dead/new_player/player in GLOB.player_list)
@@ -475,7 +477,18 @@ SUBSYSTEM_DEF(ticker)
if(CONFIG_GET(flag/tgstyle_maprotation))
INVOKE_ASYNC(SSmapping, /datum/controller/subsystem/mapping/.proc/maprotate)
else
- SSvote.initiate_vote("map","server",TRUE)
+ var/vote_type = CONFIG_GET(string/map_vote_type)
+ switch(vote_type)
+ if("PLURALITY")
+ SSvote.initiate_vote("map","server",hideresults=TRUE)
+ if("APPROVAL")
+ SSvote.initiate_vote("map","server",hideresults=TRUE,votesystem = APPROVAL_VOTING)
+ if("IRV")
+ SSvote.initiate_vote("map","server",hideresults=TRUE,votesystem = INSTANT_RUNOFF_VOTING)
+ if("SCORE")
+ SSvote.initiate_vote("map","server",hideresults=TRUE,votesystem = MAJORITY_JUDGEMENT_VOTING)
+ // fallback
+ SSvote.initiate_vote("map","server",hideresults=TRUE)
/datum/controller/subsystem/ticker/proc/HasRoundStarted()
return current_state >= GAME_STATE_PLAYING
diff --git a/code/controllers/subsystem/vote.dm b/code/controllers/subsystem/vote.dm
index c67a1620f1..086167fc48 100644
--- a/code/controllers/subsystem/vote.dm
+++ b/code/controllers/subsystem/vote.dm
@@ -188,22 +188,47 @@ SUBSYSTEM_DEF(vote)
choices[score_name]++
/datum/controller/subsystem/vote/proc/calculate_scores(var/blackbox_text)
- var/list/scores_by_choice = list()
for(var/choice in choices)
- scores_by_choice += "[choice]"
- scores_by_choice["[choice]"] = list()
+ scores += "[choice]"
+ scores["[choice]"] = 0
for(var/ckey in voted)
var/list/this_vote = voted[ckey]
- for(var/choice in choices)
- if("[choice]" in this_vote && "[choice]" in scores_by_choice)
- sorted_insert(scores_by_choice["[choice]"],this_vote["[choice]"],/proc/cmp_numeric_asc)
- var/middle_score = round(GLOB.vote_score_options.len/2,1)
- for(var/score_name in scores_by_choice)
- var/list/score = scores_by_choice[score_name]
- for(var/S in score)
- scores[score_name] += S-middle_score
+ for(var/choice in this_vote)
+ scores["[choice]"] += this_vote["[choice]"]
+ var/min_score = 100
+ var/max_score = -100
+ for(var/score_name in scores) // normalize the scores from 0-1
+ max_score=max(max_score,scores[score_name])
+ min_score=min(min_score,scores[score_name])
+ for(var/score_name in scores)
+ if(max_score == min_score)
+ scores[score_name] = 1
+ else
+ scores[score_name] = (scores[score_name]-min_score)/(max_score-min_score)
SSblackbox.record_feedback("nested tally","voting",scores[score_name],list(blackbox_text,"Total scores",score_name))
+/datum/controller/subsystem/vote/proc/get_runoff_results(var/blackbox_text)
+ var/already_lost_runoff = list()
+ var/list/cur_choices = choices.Copy()
+ for(var/ckey in voted)
+ choices[choices[voted[ckey][1]]]++ // jesus christ how horrifying
+ for(var/_this_var_unused_ignore_it in 1 to choices.len) // if it takes more than this something REALLY wrong happened
+ for(var/ckey in voted)
+ cur_choices[cur_choices[voted[ckey][1]]]++ // jesus christ how horrifying
+ var/least_vote = 100000
+ var/least_voted
+ for(var/i in 1 to cur_choices.len)
+ var/option = cur_choices[i]
+ if(cur_choices[option] > voted.len/2)
+ return list(option)
+ else if(cur_choices[option] < least_vote && !(option in already_lost_runoff))
+ least_vote = cur_choices[option]
+ least_voted = i
+ already_lost_runoff += cur_choices[least_voted]
+ for(var/ckey in voted)
+ voted[ckey] -= least_voted
+ for(var/option in cur_choices)
+ cur_choices[option] = 0
/datum/controller/subsystem/vote/proc/announce_result()
var/vote_title_text
@@ -214,32 +239,29 @@ SUBSYSTEM_DEF(vote)
else
text += "[capitalize(mode)] Vote "
vote_title_text = "[capitalize(mode)] Vote"
- if(vote_system == RANKED_CHOICE_VOTING)
+ if(vote_system == SCHULZE_VOTING)
calculate_condorcet_votes(vote_title_text)
if(vote_system == SCORE_VOTING)
- calculate_majority_judgement_vote(vote_title_text)
calculate_scores(vote_title_text)
- var/list/winners = get_result()
+ if(vote_system == MAJORITY_JUDGEMENT_VOTING)
+ calculate_majority_judgement_vote(vote_title_text) // nothing uses this at the moment
+ var/list/winners = vote_system == INSTANT_RUNOFF_VOTING ? get_runoff_results() : get_result()
var/was_roundtype_vote = mode == "roundtype" || mode == "dynamic"
if(winners.len > 0)
if(was_roundtype_vote)
stored_gamemode_votes = list()
- if(!obfuscated && vote_system == RANKED_CHOICE_VOTING)
- text += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
- if(mode == "mode tiers")
- for(var/score_name in scores)
- var/score = scores[score_name]
- if(!score)
- score = 0
- text = "\n[score_name]: [obfuscated ? "???" : score]"
- else
- for(var/i=1,i<=choices.len,i++)
- var/votes = choices[choices[i]]
- if(!votes)
- votes = 0
- if(was_roundtype_vote)
- stored_gamemode_votes[choices[i]] = votes
- text += "\n[choices[i]]: [obfuscated ? "???" : votes]" //CIT CHANGE - adds obfuscated votes
+ if(!obfuscated)
+ if(vote_system == SCHULZE_VOTING)
+ text += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
+ if(vote_system == MAJORITY_JUDGEMENT_VOTING)
+ text += "\nIt should be noted that this is not a raw tally of votes but the number of runoffs done by majority judgement!"
+ for(var/i=1,i<=choices.len,i++)
+ var/votes = choices[choices[i]]
+ if(!votes)
+ votes = 0
+ if(was_roundtype_vote)
+ stored_gamemode_votes[choices[i]] = votes
+ text += "\n[choices[i]]: [obfuscated ? "???" : votes]" //CIT CHANGE - adds obfuscated votes
if(mode != "custom")
if(winners.len > 1 && !obfuscated) //CIT CHANGE - adds obfuscated votes
text = "\nVote Tied Between: "
@@ -249,6 +271,15 @@ SUBSYSTEM_DEF(vote)
text += "\nVote Result: [obfuscated ? "???" : .] " //CIT CHANGE - adds obfuscated votes
else
text += "\nDid not vote: [GLOB.clients.len-voted.len]"
+ else if(vote_system == SCORE_VOTING)
+ for(var/score_name in scores)
+ var/score = scores[score_name]
+ if(!score)
+ score = 0
+ if(was_roundtype_vote)
+ stored_gamemode_votes[score_name] = score
+ text = "\n[score_name]: [obfuscated ? "???" : score]"
+ . = 1
else
text += "Vote Result: Inconclusive - No Votes! "
log_vote(text)
@@ -258,7 +289,7 @@ SUBSYSTEM_DEF(vote)
if(APPROVAL_VOTING,PLURALITY_VOTING)
for(var/i=1,i<=choices.len,i++)
SSblackbox.record_feedback("nested tally","voting",choices[choices[i]],list(vote_title_text,choices[i]))
- if(RANKED_CHOICE_VOTING)
+ if(SCHULZE_VOTING,INSTANT_RUNOFF_VOTING)
for(var/i=1,i<=voted.len,i++)
var/list/myvote = voted[voted[i]]
if(islist(myvote))
@@ -266,13 +297,18 @@ SUBSYSTEM_DEF(vote)
SSblackbox.record_feedback("nested tally","voting",1,list(vote_title_text,"[j]\th",choices[myvote[j]]))
if(obfuscated) //CIT CHANGE - adds obfuscated votes. this messages admins with the vote's true results
var/admintext = "Obfuscated results"
- if(vote_system == RANKED_CHOICE_VOTING)
- admintext += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
- else if(vote_system == SCORE_VOTING)
- admintext += "\nIt should be noted that this is not a raw tally of votes but the number of runoffs done by majority judgement!"
- for(var/i=1,i<=choices.len,i++)
- var/votes = choices[choices[i]]
- admintext += "\n[choices[i]]: [votes]"
+ if(vote_system != SCORE_VOTING)
+ if(vote_system == SCHULZE_VOTING)
+ admintext += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
+ else if(vote_system == MAJORITY_JUDGEMENT_VOTING)
+ admintext += "\nIt should be noted that this is not a raw tally of votes but the number of runoffs done by majority judgement!"
+ for(var/i=1,i<=choices.len,i++)
+ var/votes = choices[choices[i]]
+ admintext += "\n[choices[i]]: [votes]"
+ else
+ for(var/i=1,i<=scores.len,i++)
+ var/score = scores[scores[i]]
+ admintext += "\n[scores[i]]: [score]"
message_admins(admintext)
return .
@@ -316,15 +352,13 @@ SUBSYSTEM_DEF(vote)
if("dynamic")
if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
- if(. == "Secret")
- GLOB.master_mode = "secret"
- SSticker.save_mode(.)
- message_admins("The gamemode has been voted for, and has been changed to: [GLOB.master_mode]")
- log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].")
- else
- GLOB.master_mode = "dynamic"
- var/datum/dynamic_storyteller/S = config.pick_storyteller(.)
- GLOB.dynamic_storyteller_type = S
+ GLOB.master_mode = "dynamic"
+ var/list/runnable_storytellers = config.get_runnable_storytellers()
+ for(var/T in runnable_storytellers)
+ var/datum/dynamic_storyteller/S = T
+ runnable_storytellers[S] *= scores[initial(S.name)]
+ var/datum/dynamic_storyteller/S = pickweightAllowZero(runnable_storytellers)
+ GLOB.dynamic_storyteller_type = S
if("map")
var/datum/map_config/VM = config.maplist[.]
message_admins("The map has been voted for and will change to: [VM.map_name]")
@@ -375,7 +409,7 @@ SUBSYSTEM_DEF(vote)
voted[usr.ckey] = list(vote)
choices[choices[vote]]++
return vote
- if(RANKED_CHOICE_VOTING)
+ if(SCHULZE_VOTING,INSTANT_RUNOFF_VOTING)
if(usr.ckey in voted)
if(vote in voted[usr.ckey])
voted[usr.ckey] -= vote
@@ -384,7 +418,7 @@ SUBSYSTEM_DEF(vote)
voted[usr.ckey] = list()
voted[usr.ckey] += vote
saved -= usr.ckey
- if(SCORE_VOTING)
+ if(SCORE_VOTING,MAJORITY_JUDGEMENT_VOTING)
if(!(usr.ckey in voted))
voted += usr.ckey
voted[usr.ckey] = list()
@@ -444,19 +478,16 @@ SUBSYSTEM_DEF(vote)
if("dynamic")
for(var/T in config.storyteller_cache)
var/datum/dynamic_storyteller/S = T
- var/recent_rounds = 0
- for(var/i in 1 to SSpersistence.saved_storytellers.len)
- if(SSpersistence.saved_storytellers[i] == initial(S.name))
- recent_rounds++
- if(recent_rounds < initial(S.weight))
+ var/list/probabilities = CONFIG_GET(keyed_list/storyteller_weight)
+ if(probabilities[initial(S.config_tag)] > 0)
choices.Add(initial(S.name))
choice_descs.Add(initial(S.desc))
- choices.Add("Secret")
- choice_descs.Add("Standard secret. Switches mode if it wins.")
if("custom")
question = stripped_input(usr,"What is the vote for?")
if(!question)
return 0
+ var/system_string = input(usr,"Which voting type?",GLOB.vote_type_names[1]) in GLOB.vote_type_names
+ vote_system = GLOB.vote_type_names[system_string]
for(var/i=1,i<=10,i++)
var/option = capitalize(stripped_input(usr,"Please enter an option or hit cancel to finish"))
if(!option || mode || !usr.client)
@@ -514,9 +545,9 @@ SUBSYSTEM_DEF(vote)
. += "
[choices[i]] "
@@ -656,7 +687,7 @@ SUBSYSTEM_DEF(vote)
voted[usr.ckey] = SSpersistence.saved_votes[usr.ckey][mode]
if(islist(voted[usr.ckey]))
var/malformed = FALSE
- if(vote_system == SCORE_VOTING)
+ if(vote_system == SCORE_VOTING || vote_system == MAJORITY_JUDGEMENT_VOTING)
for(var/thing in voted[usr.ckey])
if(!(thing in choices))
malformed = TRUE
@@ -670,7 +701,7 @@ SUBSYSTEM_DEF(vote)
to_chat(usr,"Your saved vote was malformed! Start over!")
voted -= usr.ckey
else
- if(vote_system == SCORE_VOTING)
+ if(vote_system == SCORE_VOTING || vote_system == MAJORITY_JUDGEMENT_VOTING)
submit_vote(round(text2num(href_list["vote"])),round(text2num(href_list["score"])))
else
submit_vote(round(text2num(href_list["vote"])))
diff --git a/code/datums/action.dm b/code/datums/action.dm
index 8659a9e7c4..04d9c706ed 100644
--- a/code/datums/action.dm
+++ b/code/datums/action.dm
@@ -544,6 +544,70 @@
cooldown = world.time
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
+/datum/action/item_action/removeAPCs
+ name = "Relinquish APC"
+ desc = "Let go of an APC, relinquish control back to the station."
+ icon_icon = 'icons/obj/implants.dmi'
+ button_icon_state = "hijackx"
+
+/datum/action/item_action/removeAPCs/Trigger()
+ var/list/areas = list()
+ for (var/area/a in owner.siliconaccessareas)
+ areas[a.name] = a
+ var/removeAPC = input("Select an APC to remove:","Remove APC Control",1) as null|anything in areas
+ if (!removeAPC)
+ return
+ var/area/area = areas[removeAPC]
+ var/obj/machinery/power/apc/apc = area.get_apc()
+ if (!apc || !(area in owner.siliconaccessareas))
+ return
+ apc.hijacker = null
+ apc.update_icon()
+ apc.set_hijacked_lighting()
+ owner.toggleSiliconAccessArea(area)
+
+/datum/action/item_action/accessAPCs
+ name = "Access APC Interface"
+ desc = "Open the APC's interface."
+ icon_icon = 'icons/obj/implants.dmi'
+ button_icon_state = "hijacky"
+
+/datum/action/item_action/accessAPCs/Trigger()
+ var/list/areas = list()
+ for (var/area/a in owner.siliconaccessareas)
+ areas[a.name] = a
+ var/accessAPC = input("Select an APC to access:","Access APC Interface",1) as null|anything in areas
+ if (!accessAPC)
+ return
+ var/area/area = areas[accessAPC]
+ var/obj/machinery/power/apc/apc = area.get_apc()
+ if (!apc || !(area in owner.siliconaccessareas))
+ return
+ apc.ui_interact(owner)
+
+/datum/action/item_action/stealthmodetoggle
+ name = "Toggle Stealth Mode"
+ desc = "Toggles the stealth mode on the hijack implant."
+ icon_icon = 'icons/obj/implants.dmi'
+ button_icon_state = "hijackz"
+
+/datum/action/item_action/stealthmodetoggle/Trigger()
+ var/obj/item/implant/hijack/H = target
+ if (!istype(H))
+ return
+ if (H.stealthcooldown > world.time)
+ to_chat(owner,"The hijack implant's stealth mode toggle is still rebooting! ")
+ return
+ H.stealthmode = !H.stealthmode
+ for (var/area/area in H.imp_in.siliconaccessareas)
+ var/obj/machinery/power/apc/apc = area.get_apc()
+ if (apc)
+ apc.set_hijacked_lighting()
+ apc.update_icon()
+ H.stealthcooldown = world.time + 15 SECONDS
+ H.toggle_eyes()
+ to_chat(owner,"You toggle the hijack implant's stealthmode [H.stealthmode ? "on" : "off"]. ")
+
/datum/action/item_action/flash
name = "Flash"
@@ -756,3 +820,11 @@
target.layer = old_layer
target.plane = old_plane
current_button.appearance_cache = target.appearance
+
+/proc/get_action_of_type(mob/M, var/action_type)
+ if(!M.actions || !ispath(action_type, /datum/action))
+ return
+ for(var/datum/action/A in M.actions)
+ if(istype(A, action_type))
+ return A
+ return
\ No newline at end of file
diff --git a/code/datums/components/crafting/recipes/recipes_primal.dm b/code/datums/components/crafting/recipes/recipes_primal.dm
index 1be479e4e1..1fc684eddc 100644
--- a/code/datums/components/crafting/recipes/recipes_primal.dm
+++ b/code/datums/components/crafting/recipes/recipes_primal.dm
@@ -1,10 +1,3 @@
-/datum/crafting_recipe/bonearmor
- name = "Bone Armor"
- result = /obj/item/clothing/suit/armor/bone
- time = 30
- reqs = list(/obj/item/stack/sheet/bone = 6)
- category = CAT_PRIMAL
-
/datum/crafting_recipe/bonetalisman
name = "Bone Talisman"
result = /obj/item/clothing/accessory/talisman
@@ -29,13 +22,6 @@
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
-/datum/crafting_recipe/skullhelm
- name = "Skull Helmet"
- result = /obj/item/clothing/head/helmet/skull
- time = 30
- reqs = list(/obj/item/stack/sheet/bone = 4)
- category = CAT_PRIMAL
-
/datum/crafting_recipe/goliathcloak
name = "Goliath Cloak"
result = /obj/item/clothing/suit/hooded/cloak/goliath
@@ -62,13 +48,6 @@
/obj/item/stack/sheet/sinew = 2)
category = CAT_PRIMAL
-/datum/crafting_recipe/bonedagger
- name = "Bone Dagger"
- result = /obj/item/kitchen/knife/combat/bone
- time = 20
- reqs = list(/obj/item/stack/sheet/bone = 2)
- category = CAT_PRIMAL
-
/datum/crafting_recipe/bonespear
name = "Bone Spear"
result = /obj/item/twohanded/bonespear
diff --git a/code/datums/components/uplink.dm b/code/datums/components/uplink.dm
index 5057253522..d467f66b6a 100644
--- a/code/datums/components/uplink.dm
+++ b/code/datums/components/uplink.dm
@@ -25,6 +25,7 @@ GLOBAL_LIST_EMPTY(uplinks)
var/unlock_code
var/failsafe_code
var/datum/ui_state/checkstate
+ var/debug = FALSE
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate)
if(!isitem(parent))
@@ -152,7 +153,7 @@ GLOBAL_LIST_EMPTY(uplinks)
if(I.restricted_roles.len)
var/is_inaccessible = 1
for(var/R in I.restricted_roles)
- if(R == user.mind.assigned_role)
+ if(R == user.mind.assigned_role || debug)
is_inaccessible = 0
if(is_inaccessible)
continue
@@ -294,4 +295,4 @@ GLOBAL_LIST_EMPTY(uplinks)
if(!T)
return
explosion(T,1,2,3)
- qdel(parent) //Alternatively could brick the uplink.
\ No newline at end of file
+ qdel(parent) //Alternatively could brick the uplink.
diff --git a/code/datums/diseases/advance/symptoms/heal.dm b/code/datums/diseases/advance/symptoms/heal.dm
index cf14da36a0..c7b9758bcb 100644
--- a/code/datums/diseases/advance/symptoms/heal.dm
+++ b/code/datums/diseases/advance/symptoms/heal.dm
@@ -448,9 +448,11 @@
symptom_delay_max = 1
passive_message = "Your skin glows faintly for a moment. "
var/cellular_damage = FALSE
- threshold_desc = "Transmission 6: Additionally heals cellular damage and toxin lovers. \
- Resistance 7: Increases healing speed."
-
+ threshold_desc = list(
+ "Transmission 6" = "Additionally heals cellular damage and toxin lovers.",
+ "Resistance 7" = "Increases healing speed.",
+ )
+
/datum/symptom/heal/radiation/Start(datum/disease/advance/A)
if(!..())
return
diff --git a/code/datums/elements/mob_holder.dm b/code/datums/elements/mob_holder.dm
index 5b471a0dc7..04f84ee008 100644
--- a/code/datums/elements/mob_holder.dm
+++ b/code/datums/elements/mob_holder.dm
@@ -1,5 +1,5 @@
/datum/element/mob_holder
- element_flags = ELEMENT_BESPOKE
+ element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
id_arg_index = 2
var/worn_state
var/alt_worn
@@ -47,7 +47,7 @@
return FALSE
source.visible_message("[user] starts picking up [source]. ", \
"[user] starts picking you up! ")
- if(!do_after(user, 20, target = src) || source.buckled)
+ if(!do_after(user, 20, target = source) || source.buckled)
return FALSE
source.visible_message("[user] picks up [source]! ", \
diff --git a/code/datums/elements/wuv.dm b/code/datums/elements/wuv.dm
index 55bc9bafad..fffb90c681 100644
--- a/code/datums/elements/wuv.dm
+++ b/code/datums/elements/wuv.dm
@@ -1,6 +1,6 @@
/datum/element/wuv //D'awwwww
- element_flags = ELEMENT_BESPOKE
+ element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
id_arg_index = 2
//the for the me emote proc call when petted.
var/pet_emote
diff --git a/code/datums/mind.dm b/code/datums/mind.dm
index a3c5979b6e..61d467a20d 100644
--- a/code/datums/mind.dm
+++ b/code/datums/mind.dm
@@ -458,6 +458,7 @@
var/list/allowed_types = list(
/datum/objective/assassinate,
+ /datum/objective/assassinate/once,
/datum/objective/maroon,
/datum/objective/debrain,
/datum/objective/protect,
diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm
index 2e46046a7e..c694f27d64 100644
--- a/code/datums/status_effects/debuffs.dm
+++ b/code/datums/status_effects/debuffs.dm
@@ -33,7 +33,6 @@
if(owner.getStaminaLoss())
owner.adjustStaminaLoss(-0.3) //reduce stamina loss by 0.3 per tick, 6 per 2 seconds
-
//UNCONSCIOUS
/datum/status_effect/incapacitating/unconscious
id = "unconscious"
@@ -80,11 +79,11 @@
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
icon_state = "asleep"
-/datum/status_effect/no_combat_mode/
+/datum/status_effect/no_combat_mode
id = "no_combat_mode"
- blocks_combatmode = TRUE
alert_type = null
status_type = STATUS_EFFECT_REPLACE
+ blocks_combatmode = TRUE
/datum/status_effect/no_combat_mode/on_creation(mob/living/new_owner, set_duration)
if(isnum(set_duration))
@@ -113,31 +112,54 @@
icon = 'icons/mob/actions/bloodsucker.dmi'
icon_state = "power_mez"
-/datum/status_effect/no_combat_mode/electrode
+/datum/status_effect/electrode
id = "tased"
+ var/slowdown = 1.5
+ var/slowdown_priority = 50 //to make sure the stronger effect overrides
+ var/affect_crawl = FALSE
+ var/nextmove_modifier = 1
+ var/stamdmg_per_ds = 1 //a 20 duration would do 20 stamdmg, disablers do 24 or something
+ var/last_tick = 0 //fastprocess processing speed is a goddamn sham, don't trust it.
-/datum/status_effect/no_combat_mode/electrode/on_creation(mob/living/new_owner, set_duration)
+/datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration)
if(isnum(set_duration)) //TODO, figure out how to grab from subtype
duration = set_duration
. = ..()
+ last_tick = world.time
+ if(iscarbon(owner))
+ var/mob/living/carbon/C = owner
+ if(C.combatmode)
+ C.toggle_combat_mode(TRUE)
+ C.add_movespeed_modifier("[MOVESPEED_ID_TASED_STATUS]_[id]", TRUE, priority = slowdown_priority, override = TRUE, multiplicative_slowdown = slowdown, blacklisted_movetypes = affect_crawl? NONE : CRAWLING)
+
+/datum/status_effect/electrode/on_remove()
+ if(iscarbon(owner))
+ var/mob/living/carbon/C = owner
+ C.remove_movespeed_modifier("[MOVESPEED_ID_TASED_STATUS]_[id]")
+ . = ..()
+
+/datum/status_effect/electrode/tick()
+ var/diff = world.time - last_tick
+ if(owner)
+ owner.adjustStaminaLoss(max(0, stamdmg_per_ds * diff)) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing.
+ last_tick = world.time
+
+/datum/status_effect/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
+ return nextmove_modifier
+
+/datum/status_effect/electrode/no_combat_mode
+ id = "tased_strong"
+ slowdown = 8
+ slowdown_priority = 100
+ nextmove_modifier = 2
+ blocks_combatmode = TRUE
+
+/datum/status_effect/electrode/no_combat_mode/on_creation(mob/living/new_owner, set_duration)
+ . = ..()
if(iscarbon(owner))
var/mob/living/carbon/C = owner
if(C.combatmode)
C.toggle_combat_mode(TRUE)
- C.add_movespeed_modifier(MOVESPEED_ID_TASED_STATUS, TRUE, override = TRUE, multiplicative_slowdown = 8)
-
-/datum/status_effect/no_combat_mode/electrode/on_remove()
- if(iscarbon(owner))
- var/mob/living/carbon/C = owner
- C.remove_movespeed_modifier(MOVESPEED_ID_TASED_STATUS)
- . = ..()
-
-/datum/status_effect/no_combat_mode/electrode/tick()
- if(owner)
- owner.adjustStaminaLoss(5) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing.
-
-/datum/status_effect/no_combat_mode/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
- return 2
//OTHER DEBUFFS
/datum/status_effect/his_wrath //does minor damage over time unless holding His Grace
diff --git a/code/datums/traits/_quirk.dm b/code/datums/traits/_quirk.dm
index d68b11135f..c6466fdd96 100644
--- a/code/datums/traits/_quirk.dm
+++ b/code/datums/traits/_quirk.dm
@@ -8,6 +8,7 @@
var/gain_text
var/lose_text
var/medical_record_text //This text will appear on medical records for the trait. Not yet implemented
+ var/antag_removal_text // Text will be given to the quirk holder if they get an antag that has it blacklisted.
var/mood_quirk = FALSE //if true, this quirk affects mood and is unavailable if moodlets are disabled
var/mob_trait //if applicable, apply and remove this mob trait
var/mob/living/quirk_holder
diff --git a/code/datums/traits/negative.dm b/code/datums/traits/negative.dm
index b19c6a71f7..b2177a860a 100644
--- a/code/datums/traits/negative.dm
+++ b/code/datums/traits/negative.dm
@@ -6,6 +6,7 @@
value = -2
gain_text = "You feel your vigor slowly fading away. "
lose_text = "You feel vigorous again. "
+ antag_removal_text = "Your antagonistic nature has removed your blood deficiency."
medical_record_text = "Patient requires regular treatment for blood loss due to low production of blood."
/datum/quirk/blooddeficiency/on_process()
@@ -38,6 +39,8 @@
var/obj/item/heirloom
var/where
+GLOBAL_LIST_EMPTY(family_heirlooms)
+
/datum/quirk/family_heirloom/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/heirloom_type
@@ -76,6 +79,7 @@
/obj/item/lighter,
/obj/item/dice/d20)
heirloom = new heirloom_type(get_turf(quirk_holder))
+ GLOB.family_heirlooms += heirloom
var/list/slots = list(
"in your left pocket" = SLOT_L_STORE,
"in your right pocket" = SLOT_R_STORE,
@@ -140,9 +144,8 @@
/datum/quirk/nearsighted/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/clothing/glasses/regular/glasses = new(get_turf(H))
- H.put_in_hands(glasses)
- H.equip_to_slot(glasses, SLOT_GLASSES)
- H.regenerate_icons() //this is to remove the inhand icon, which persists even if it's not in their hands
+ if(!H.equip_to_slot_if_possible(glasses, SLOT_GLASSES))
+ H.put_in_hands(glasses)
/datum/quirk/nyctophobia
name = "Nyctophobia"
@@ -188,11 +191,7 @@
gain_text = "You feel repulsed by the thought of violence! "
lose_text = "You think you can defend yourself again. "
medical_record_text = "Patient is unusually pacifistic and cannot bring themselves to cause physical harm."
-
-/datum/quirk/nonviolent/on_process()
- if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
- to_chat(quirk_holder, "Your antagonistic nature has caused you to renounce your pacifism. ")
- qdel(src)
+ antag_removal_text = "Your antagonistic nature has caused you to renounce your pacifism."
/datum/quirk/paraplegic
name = "Paraplegic"
@@ -355,6 +354,7 @@
gain_text = "You find yourself unable to speak! "
lose_text = "You feel a growing strength in your vocal chords. "
medical_record_text = "Functionally mute, patient is unable to use their voice in any capacity."
+ antag_removal_text = "Your antagonistic nature has caused your voice to be heard."
var/datum/brain_trauma/severe/mute/mute
/datum/quirk/mute/add()
@@ -366,11 +366,6 @@
var/mob/living/carbon/human/H = quirk_holder
H?.cure_trauma_type(mute, TRAUMA_RESILIENCE_ABSOLUTE)
-/datum/quirk/mute/on_process()
- if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
- to_chat(quirk_holder, "Your antagonistic nature has caused your voice to be heard. ")
- qdel(src)
-
/datum/quirk/unstable
name = "Unstable"
desc = "Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!"
diff --git a/code/datums/wires/airlock.dm b/code/datums/wires/airlock.dm
index 315cfa59d6..b6699540c3 100644
--- a/code/datums/wires/airlock.dm
+++ b/code/datums/wires/airlock.dm
@@ -52,7 +52,7 @@
/datum/wires/airlock/interactable(mob/user)
var/obj/machinery/door/airlock/A = holder
- if(!issilicon(user) && A.isElectrified() && A.shock(user, 100))
+ if(!A.hasSiliconAccessInArea(user) && A.isElectrified() && A.shock(user, 100))
return FALSE
if(A.panel_open)
return TRUE
diff --git a/code/datums/wires/vending.dm b/code/datums/wires/vending.dm
index 0c66f26a92..114791e873 100644
--- a/code/datums/wires/vending.dm
+++ b/code/datums/wires/vending.dm
@@ -12,7 +12,7 @@
/datum/wires/vending/interactable(mob/user)
var/obj/machinery/vending/V = holder
- if(!issilicon(user) && V.seconds_electrified && V.shock(user, 100))
+ if(!V.hasSiliconAccessInArea(user) && V.seconds_electrified && V.shock(user, 100))
return FALSE
if(V.panel_open)
return TRUE
diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm
index 821c819664..6ea357163f 100644
--- a/code/game/gamemodes/dynamic/dynamic.dm
+++ b/code/game/gamemodes/dynamic/dynamic.dm
@@ -41,7 +41,7 @@ GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset)
// Forced threat level, setting this to zero or higher forces the roundstart threat to the value.
GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
-GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
+GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
/datum/game_mode/dynamic
name = "dynamic mode"
@@ -239,12 +239,20 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
. += "Peaceful Waypoint "
. += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive. However, even deep in our territory there may be subversive elements, especially for such a high-value target as your station. Keep an eye out, but don't expect much trouble."
set_security_level(SEC_LEVEL_GREEN)
+ for(var/T in subtypesof(/datum/station_goal))
+ var/datum/station_goal/G = new T
+ if(!(G in station_goals))
+ station_goals += G
if(21 to 79)
var/perc_green = 100-round(100*((threat_level-21)/(79-21)))
if(prob(perc_green))
. += "Core Territory "
. += "Your station orbits within reliably mundane, secure space. Although Nanotrasen has a firm grip on security in your region, the valuable resources and strategic position aboard your station make it a potential target for infiltrations. Monitor crew for non-loyal behavior, but expect a relatively tame shift free of large-scale destruction. We expect great things from your station."
set_security_level(SEC_LEVEL_GREEN)
+ for(var/T in subtypesof(/datum/station_goal))
+ var/datum/station_goal/G = new T
+ if(!(G in station_goals))
+ station_goals += G
else if(prob(perc_green))
. += "Contested System "
. += "Your station's orbit passes along the edge of Nanotrasen's sphere of influence. While subversive elements remain the most likely threat against your station, hostile organizations are bolder here, where our grip is weaker. Exercise increased caution against elite Syndicate strike forces, or Executives forbid, some kind of ill-conceived unionizing attempt."
@@ -273,7 +281,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
if(GLOB.security_level >= SEC_LEVEL_BLUE)
priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", "intercept")
else
- priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no likely threats to [station_name()]. Have a secure shift!", "Security Report", "commandreport")
+ priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no likely threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport")
// Yes, this is copy pasted from game_mode
/datum/game_mode/dynamic/check_finished(force_ending)
@@ -346,7 +354,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
generate_threat()
storyteller.start_injection_cooldowns()
-
+ SSevents.frequency_lower = storyteller.event_frequency_lower // 6 minutes by default
+ SSevents.frequency_upper = storyteller.event_frequency_upper // 20 minutes by default
log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
initial_threat_level = threat_level
return TRUE
@@ -395,7 +404,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
/datum/game_mode/dynamic/post_setup(report)
update_playercounts()
-
+
for(var/datum/dynamic_ruleset/roundstart/rule in executed_rules)
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_roundstart_rule, rule), rule.delay)
..()
diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm
index f4e9971a05..f6755057e2 100644
--- a/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm
+++ b/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm
@@ -47,6 +47,8 @@
assigned += M.mind
M.mind.special_role = antag_flag
M.mind.add_antag_datum(antag_datum)
+ log_admin("[M.name] was made into a [name] by dynamic.")
+ message_admins("[M.name] was made into a [name] by dynamic.")
return TRUE
//////////////////////////////////////////////
@@ -72,12 +74,6 @@
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
always_max_weight = TRUE
-/datum/dynamic_ruleset/latejoin/infiltrator/execute()
- . = ..()
- for(var/datum/mind/M in assigned)
- log_admin("[M.name] was made into a traitor by dynamic.")
- message_admins("[M.name] was made into a traitor by dynamic.")
-
//////////////////////////////////////////////
// //
// REVOLUTIONARY PROVOCATEUR //
@@ -225,3 +221,25 @@
log_admin("[M.name] was made into a bloodsucker by dynamic.")
message_admins("[M.name] was made into a bloodsucker by dynamic.")
return TRUE
+
+//////////////////////////////////////////////
+// //
+// COLLECTOR //
+// //
+//////////////////////////////////////////////
+
+/datum/dynamic_ruleset/latejoin/collector
+ name = "Contraband Collector"
+ config_tag = "latejoin_collector"
+ antag_datum = /datum/antagonist/collector
+ antag_flag = ROLE_MINOR_ANTAG
+ restricted_roles = list("AI", "Cyborg")
+ protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
+ required_candidates = 1
+ weight = 5
+ cost = 1
+ requirements = list(10,10,10,10,10,10,10,10,10,10)
+ high_population_requirement = 10
+ repeatable = TRUE
+ flags = TRAITOR_RULESET
+ property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 2)
diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm
index 92a02f5920..abd560171e 100644
--- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm
+++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm
@@ -494,7 +494,7 @@
high_population_requirement = 50
repeatable_weight_decrease = 2
repeatable = TRUE
- property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 2)
+ property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 1)
var/list/spawn_locs = list()
/datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute()
diff --git a/code/game/gamemodes/dynamic/dynamic_storytellers.dm b/code/game/gamemodes/dynamic/dynamic_storytellers.dm
index afa6ed8ba7..303c436f99 100644
--- a/code/game/gamemodes/dynamic/dynamic_storytellers.dm
+++ b/code/game/gamemodes/dynamic/dynamic_storytellers.dm
@@ -1,5 +1,6 @@
/datum/dynamic_storyteller
var/name = "none"
+ var/config_tag = null
var/desc = "A coder's idiocy."
var/list/property_weights = list()
var/curve_centre = 0
@@ -7,6 +8,8 @@
var/forced_threat_level = -1
var/flags = 0
var/weight = 3 // how many rounds need to have been recently played for this storyteller to be left out of the vote
+ var/event_frequency_lower = 6 MINUTES
+ var/event_frequency_upper = 20 MINUTES
var/datum/game_mode/dynamic/mode = null
/**
@@ -20,14 +23,6 @@ Property weights are:
"conversion" -- Basically a bool. Conversion antags, well, convert. It's its own class for a good reason.
*/
-/datum/dynamic_storyteller/New()
- ..()
- if (istype(SSticker.mode, /datum/game_mode/dynamic))
- mode = SSticker.mode
- GLOB.dynamic_curve_centre = curve_centre
- GLOB.dynamic_curve_width = curve_width
- GLOB.dynamic_forced_threat_level = forced_threat_level
-
/datum/dynamic_storyteller/proc/start_injection_cooldowns()
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min)
mode.latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
@@ -42,7 +37,28 @@ Property weights are:
return
/datum/dynamic_storyteller/proc/on_start()
- return
+ if (istype(SSticker.mode, /datum/game_mode/dynamic))
+ mode = SSticker.mode
+ GLOB.dynamic_curve_centre = curve_centre
+ GLOB.dynamic_curve_width = curve_width
+ if(flags & USE_PREF_WEIGHTS)
+ var/voters = 0
+ var/mean = 0
+ for(var/client/c in GLOB.clients)
+ var/vote = c.prefs.preferred_chaos
+ if(vote)
+ voters += 1
+ switch(vote)
+ if(CHAOS_NONE)
+ mean -= 5
+ if(CHAOS_LOW)
+ mean -= 2.5
+ if(CHAOS_HIGH)
+ mean += 2.5
+ if(CHAOS_MAX)
+ mean += 5
+ GLOB.dynamic_curve_centre += (mean/voters)
+ GLOB.dynamic_forced_threat_level = forced_threat_level
/datum/dynamic_storyteller/proc/get_midround_cooldown()
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
@@ -154,12 +170,15 @@ Property weights are:
/datum/dynamic_storyteller/cowabunga
name = "Chaotic"
+ config_tag = "chaotic"
curve_centre = 10
desc = "Chaos: high. Variation: high. Likely antags: clock cult, revs, wizard."
property_weights = list("extended" = -1, "chaos" = 10)
- weight = 2
+ weight = 1
+ event_frequency_lower = 2 MINUTES
+ event_frequency_upper = 10 MINUTES
flags = WAROPS_ALWAYS_ALLOWED
- var/refund_cooldown
+ var/refund_cooldown = 0
/datum/dynamic_storyteller/cowabunga/get_midround_cooldown()
return ..() / 4
@@ -169,12 +188,13 @@ Property weights are:
/datum/dynamic_storyteller/cowabunga/do_process()
if(refund_cooldown < world.time)
- mode.refund_threat(10)
- mode.log_threat("Cowabunga it is. Refunded 10 threat. Threat is now [mode.threat].")
- refund_cooldown = world.time + 300 SECONDS
+ mode.refund_threat(20)
+ mode.log_threat("Cowabunga it is. Refunded 20 threat. Threat is now [mode.threat].")
+ refund_cooldown = world.time + 600 SECONDS
/datum/dynamic_storyteller/team
name = "Teamwork"
+ config_tag = "teamwork"
desc = "Chaos: high. Variation: low. Likely antags: nukies, clockwork cult, wizard, blob, xenomorph."
curve_centre = 2
curve_width = 1.5
@@ -187,6 +207,7 @@ Property weights are:
/datum/dynamic_storyteller/conversion
name = "Conversion"
+ config_tag = "conversion"
desc = "Chaos: high. Variation: medium. Likely antags: cults, bloodsuckers, revs."
curve_centre = 3
curve_width = 1
@@ -196,24 +217,33 @@ Property weights are:
/datum/dynamic_storyteller/classic
name = "Random"
+ config_tag = "random"
desc = "Chaos: varies. Variation: highest. No special weights attached."
weight = 6
+ flags = USE_PREF_WEIGHTS
curve_width = 4
/datum/dynamic_storyteller/memes
name = "Story"
+ config_tag = "story"
desc = "Chaos: varies. Variation: high. Likely antags: abductors, nukies, wizard, traitor."
+ weight = 4
+ flags = USE_PREF_WEIGHTS
curve_width = 4
property_weights = list("story_potential" = 10)
/datum/dynamic_storyteller/suspicion
name = "Intrigue"
+ config_tag = "intrigue"
desc = "Chaos: low. Variation: high. Likely antags: traitor, bloodsucker. Rare: revs, blood cult."
+ weight = 4
+ flags = USE_PREF_WEIGHTS
curve_width = 4
property_weights = list("trust" = -5)
/datum/dynamic_storyteller/liteextended
name = "Calm"
+ config_tag = "calm"
desc = "Chaos: low. Variation: medium. Likely antags: bloodsuckers, traitors, sentient disease, revenant."
curve_centre = -5
curve_width = 0.5
@@ -226,10 +256,12 @@ Property weights are:
/datum/dynamic_storyteller/extended
name = "Extended"
+ config_tag = "extended"
desc = "Chaos: none. Variation: none. Likely antags: none."
curve_centre = -20
- weight = 2
+ weight = 0
curve_width = 0.5
/datum/dynamic_storyteller/extended/on_start()
+ ..()
GLOB.dynamic_forced_extended = TRUE
diff --git a/code/game/gamemodes/gangs/gangs.dm b/code/game/gamemodes/gangs/gangs.dm
index 9151107d6f..0dc4a520ef 100644
--- a/code/game/gamemodes/gangs/gangs.dm
+++ b/code/game/gamemodes/gangs/gangs.dm
@@ -6,7 +6,8 @@ GLOBAL_LIST_EMPTY(gangs)
name = "gang war"
config_tag = "gang"
antag_flag = ROLE_GANG
- restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security")
+ restricted_jobs = list("AI", "Cyborg")
+ protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
required_players = 15
required_enemies = 0
recommended_enemies = 2
diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm
index b7003e4f1e..459ff2f3d6 100644
--- a/code/game/gamemodes/objective.dm
+++ b/code/game/gamemodes/objective.dm
@@ -9,9 +9,10 @@ GLOBAL_LIST_EMPTY(objectives)
var/explanation_text = "Nothing" //What that person is supposed to do.
var/team_explanation_text //For when there are multiple owners.
var/datum/mind/target = null //If they are focused on a particular person.
- var/target_amount = 0 //If they are focused on a particular number. Steal objectives have their own counter.
- var/completed = 0 //currently only used for custom objectives.
- var/martyr_compatible = 0 //If the objective is compatible with martyr objective, i.e. if you can still do it while dead.
+ var/target_amount = FALSE //If they are focused on a particular number. Steal objectives have their own counter.
+ var/completed = FALSE //currently only used for custom objectives.
+ var/completable = TRUE //Whether this objective shows greentext when completed
+ var/martyr_compatible = FALSE //If the objective is compatible with martyr objective, i.e. if you can still do it while dead.
/datum/objective/New(var/text)
GLOB.objectives += src // CITADEL EDIT FOR CRYOPODS
@@ -172,6 +173,26 @@ GLOBAL_LIST_EMPTY(objectives)
/datum/objective/assassinate/admin_edit(mob/admin)
admin_simple_target_pick(admin)
+/datum/objective/assassinate/once
+ name = "kill once"
+ var/won = FALSE
+
+/datum/objective/assassinate/once/update_explanation_text()
+ ..()
+ if(target && target.current)
+ explanation_text = "Kill [target.name], the [!target_role_type ? target.assigned_role : target.special_role]. You only need to kill them once; if they come back, you've still succeeded."
+ START_PROCESSING(SSprocessing,src)
+ else
+ explanation_text = "Free Objective"
+
+/datum/objective/assassinate/once/check_completion()
+ return won || ..()
+
+/datum/objective/assassinate/once/process()
+ won = check_completion()
+ if(won)
+ STOP_PROCESSING(SSprocessing,src)
+
/datum/objective/assassinate/internal
var/stolen = 0 //Have we already eliminated this target?
@@ -365,6 +386,28 @@ GLOBAL_LIST_EMPTY(objectives)
return FALSE
return TRUE
+/datum/objective/breakout
+ name = "breakout"
+ martyr_compatible = 1
+ var/target_role_type = 0
+ var/human_check = TRUE
+
+/datum/objective/breakout/check_completion()
+ return !target || considered_escaped(target)
+
+/datum/objective/breakout/find_target_by_role(role, role_type=0, invert=0)
+ if(!invert)
+ target_role_type = role_type
+ ..()
+ return target
+
+/datum/objective/breakout/update_explanation_text()
+ ..()
+ if(target && target.current)
+ explanation_text = "Make sure [target.name], the [!target_role_type ? target.assigned_role : target.special_role] escapes on the shuttle or an escape pod alive and without being in custody."
+ else
+ explanation_text = "Free Objective"
+
/datum/objective/escape/escape_with_identity
name = "escape with identity"
var/target_real_name // Has to be stored because the target's real_name can change over the course of the round
@@ -582,7 +625,6 @@ GLOBAL_LIST_EMPTY(possible_items_special)
explanation_text = "Do not give up or lose [targetinfo.name]."
steal_target = targetinfo.targetitem
-
/datum/objective/download
name = "download"
@@ -786,40 +828,10 @@ GLOBAL_LIST_EMPTY(possible_items_special)
/datum/objective/destroy/internal
var/stolen = FALSE //Have we already eliminated this target?
-/datum/objective/steal_five_of_type
- name = "steal five of"
- explanation_text = "Steal at least five items!"
- var/list/wanted_items = list(/obj/item)
-
-/datum/objective/steal_five_of_type/New()
- ..()
- wanted_items = typecacheof(wanted_items)
-
-/datum/objective/steal_five_of_type/summon_guns
- name = "steal guns"
- explanation_text = "Steal at least five guns!"
- wanted_items = list(/obj/item/gun)
-
-/datum/objective/steal_five_of_type/summon_magic
- name = "steal magic"
- explanation_text = "Steal at least five magical artefacts!"
- wanted_items = list(/obj/item/spellbook, /obj/item/gun/magic, /obj/item/clothing/suit/space/hardsuit/wizard, /obj/item/scrying, /obj/item/antag_spawner/contract, /obj/item/necromantic_stone)
-
-/datum/objective/steal_five_of_type/check_completion()
- var/list/datum/mind/owners = get_owners()
- var/stolen_count = 0
- for(var/datum/mind/M in owners)
- if(!isliving(M.current))
- continue
- var/list/all_items = M.current.GetAllContents() //this should get things in cheesewheels, books, etc.
- for(var/obj/I in all_items) //Check for wanted items
- if(is_type_in_typecache(I, wanted_items))
- stolen_count++
- return stolen_count >= 5
-
//Created by admin tools
/datum/objective/custom
name = "custom"
+ completable = FALSE
/datum/objective/custom/admin_edit(mob/admin)
var/expl = stripped_input(admin, "Custom objective:", "Objective", explanation_text)
@@ -997,4 +1009,147 @@ GLOBAL_LIST_EMPTY(possible_items_special)
command_staff_only = TRUE
+/datum/objective/hoard
+ name = "hoard"
+ var/obj/item/hoarded_item = null
+/datum/objective/hoard/get_target()
+ return hoarded_item
+
+/datum/objective/hoard/proc/set_target(obj/item/I)
+ if(I)
+ hoarded_item = I
+ explanation_text = "Keep [I] on your person at all times."
+ return hoarded_item
+ else
+ explanation_text = "Free objective"
+ return
+
+/datum/objective/hoard/check_completion()
+ var/list/datum/mind/owners = get_owners()
+ if(!hoarded_item)
+ return TRUE
+ for(var/datum/mind/M in owners)
+ if(!isliving(M.current))
+ continue
+
+ var/list/all_items = M.current.GetAllContents() //this should get things in cheesewheels, books, etc.
+
+ for(var/obj/I in all_items) //Check for items
+ if(I == hoarded_item)
+ return TRUE
+ return FALSE
+
+/datum/objective/hoard/heirloom
+ name = "steal heirloom"
+
+/datum/objective/hoard/heirloom/find_target()
+ set_target(pick(GLOB.family_heirlooms))
+
+GLOBAL_LIST_EMPTY(traitor_contraband)
+
+GLOBAL_LIST_EMPTY(cult_contraband)
+
+/datum/objective/hoard/collector
+ name = "Hoard contraband"
+
+/datum/objective/collector/New()
+ ..()
+ if(!GLOB.traitor_contraband.len)//Only need to fill the list when it's needed.
+ GLOB.traitor_contraband = list(/obj/item/card/emag/empty,/obj/item/clothing/glasses/phantomthief,/obj/item/clothing/gloves/chameleon/broken)
+ if(!GLOB.cult_contraband.len)
+ GLOB.cult_contraband = list(/obj/item/clockwork/slab,/obj/item/clockwork/component/belligerent_eye,/obj/item/clockwork/component/belligerent_eye/lens_gem,/obj/item/shuttle_curse,/obj/item/cult_shift)
+
+/datum/objective/hoard/collector/find_target()
+ var/obj/item/I
+ var/I_type
+ if(prob(50))
+ I_type = pick_n_take(GLOB.traitor_contraband) // always unique unless it's run out, in which case we refill it anyway
+ else
+ I_type = pick_n_take(GLOB.cult_contraband)
+ I = new I_type
+ I.forceMove(get_turf(owner))
+ if(ishuman(owner))
+ var/mob/living/carbon/human/H = owner
+ H.equip_in_one_of_slots(I, list("backpack" = SLOT_IN_BACKPACK))
+ hoarded_item = I
+
+
+
+GLOBAL_LIST_EMPTY(possible_sabotages)
+// For saboteurs. Go in and cause some trouble somewhere. Not necessarily breaking things, just sufficiently troublemaking.
+/datum/objective/sabotage
+ name = "sabotage"
+ var/datum/sabotage_objective/targetinfo = null //composition > inheritance.
+
+/datum/objective/sabotage/get_target()
+ return targetinfo.sabotage_type
+
+/datum/objective/sabotage/New()
+ ..()
+ if(!GLOB.possible_sabotages.len)//Only need to fill the list when it's needed.
+ for(var/I in subtypesof(/datum/sabotage_objective))
+ new I
+
+/datum/objective/sabotage/find_target()
+ var/list/datum/mind/owners = get_owners()
+ var/approved_targets = list()
+ check_sabotages:
+ for(var/datum/sabotage_objective/possible_sabotage in GLOB.possible_sabotages)
+ if(!is_unique_objective(possible_sabotage.sabotage_type) || possible_sabotage.check_conditions())
+ continue
+ for(var/datum/mind/M in owners)
+ if(M.current.mind.assigned_role in possible_sabotage.excludefromjob)
+ continue check_sabotages
+ approved_targets += possible_sabotage
+ return set_target(safepick(approved_targets))
+
+/datum/objective/sabotage/proc/set_target(datum/sabotage_objective/sabo)
+ if(sabo)
+ targetinfo = sabo
+ explanation_text = "[targetinfo.name]"
+ give_special_equipment(targetinfo.special_equipment)
+ return sabo
+ else
+ explanation_text = "Free objective"
+ return
+
+/datum/objective/sabotage/check_completion()
+ return targetinfo.check_conditions()
+
+/datum/objective/flavor
+ name = "flavor"
+ completable = FALSE
+ var/flavor_file
+
+/datum/objective/flavor/proc/get_flavor_list()
+ return world.file2list(flavor_file)
+
+/datum/objective/flavor/proc/forge_objective()
+ var/flavor_list = get_flavor_list()
+ explanation_text = pick(flavor_list)
+
+/datum/objective/flavor/traitor
+ name = "traitor flavor"
+ flavor_file = "strings/flavor_objectives/traitor.txt"
+
+/datum/objective/flavor/traitor/get_flavor_list()
+ . = ..()
+ switch(owner.assigned_role)
+ if("Station Engineer", "Atmospheric Technician")
+ . += world.file2list("strings/flavor_objectives/traitor/engineering.txt")
+ if("Medical Doctor","Chemist","Virologist","Geneticist")
+ . += world.file2list("strings/flavor_objectives/traitor/medical.txt")
+ if("Scientist","Roboticist","Geneticist")
+ . += world.file2list("strings/flavor_objectives/traitor/science.txt")
+ if("Assistant")
+ . += world.file2list("strings/flavor_objectives/traitor/assistant.txt")
+
+/datum/objective/flavor/ninja_helping
+ flavor_file = "strings/flavor_objectives/ninja_helping.txt"
+
+/datum/objective/flavor/ninja_syndie
+ flavor_file = "strings/flavor_objectives/ninja_syndie.txt"
+
+/datum/objective/flavor/wizard
+ flavor_file = "strings/flavor_objectives/wizard.txt"
diff --git a/code/game/gamemodes/objective_sabotage.dm b/code/game/gamemodes/objective_sabotage.dm
new file mode 100644
index 0000000000..248524f1d2
--- /dev/null
+++ b/code/game/gamemodes/objective_sabotage.dm
@@ -0,0 +1,107 @@
+/datum/sabotage_objective
+ var/name = "Free Objective"
+ var/sabotage_type = "nothing"
+ var/special_equipment = list()
+ var/list/excludefromjob = list()
+
+/datum/sabotage_objective/New()
+ ..()
+ if(sabotage_type!="nothing")
+ GLOB.possible_sabotages += src
+
+/datum/sabotage_objective/proc/check_conditions()
+ return TRUE
+
+/datum/sabotage_objective/processing
+ var/won = FALSE
+
+/datum/sabotage_objective/processing/New()
+ ..()
+ START_PROCESSING(SSprocessing, src)
+
+/datum/sabotage_objective/processing/proc/check_condition_processing()
+ return 100
+
+/datum/sabotage_objective/processing/process()
+ check_condition_processing()
+ if(won >= 100)
+ STOP_PROCESSING(SSprocessing,src)
+
+/datum/sabotage_objective/processing/check_conditions()
+ return won
+
+/datum/sabotage_objective/processing/power_sink
+ name = "Drain at least 1 gigajoule of power using a power sink."
+ sabotage_type = "powersink"
+ special_equipment = list(/obj/item/powersink)
+ var/sink_found = FALSE
+ var/count = 0
+
+/datum/sabotage_objective/processing/power_sink/check_condition_processing()
+ count += 1
+ if(count==10 || sink_found) // doesn't need to fire that often unless a sink exists
+ var/sink_found_this_time = FALSE
+ for(var/datum/powernet/PN in GLOB.powernets)
+ for(var/obj/item/powersink/sink in PN.nodes)
+ sink_found_this_time = TRUE
+ won = max(won,sink.power_drained/1e9)
+ sink_found = sink_found_this_time
+ count = 0
+ return FALSE
+
+/obj/item/paper/guides/antag/supermatter_sabotage
+ info = "Ways to sabotage a supermatter: \
+ \
+ Set the air alarm's operating mode to anything that isn't 'draught' (yes, anything, though 'off' works best). Or just smash the air alarm, that works too. \
+ Wrench a pipe (the junction to the cold loop is most effective, but some setups will robust through this no issue; best to try for multiple) \
+ Pump in as much carbon dioxide, oxygen, plasma or tritium as you can find (this will likely also cause a singularity or tesla delamination, so watch out!) \
+ Unset the filters on the cooling loop, or, perhaps more insidious, set them to oxygen/plasma. \
+ Deactivate the digital valve that sends the exhaust gases to space (note: only works on box station; others you must unwrench). \
+ There are many other ways; be creative! \
+ "
+
+/datum/sabotage_objective/processing/supermatter
+ name = "Sabotage the supermatter so that it goes under 50% integrity. If it is delaminated, you will fail."
+ sabotage_type = "supermatter"
+ special_equipment = list(/obj/item/paper/guides/antag/supermatter_sabotage)
+ var/list/supermatters = list()
+ excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
+
+/datum/sabotage_objective/processing/supermatter/check_condition_processing()
+ if(!supermatters.len)
+ supermatters = list()
+ for(var/obj/machinery/power/supermatter_crystal/S in GLOB.machines)
+ // Delaminating, not within coverage, not on a tile.
+ if (!isturf(S.loc) || !(is_station_level(S.z) || is_mining_level(S.z)))
+ continue
+ supermatters.Add(S)
+ for(var/obj/machinery/power/supermatter_crystal/S in supermatters) // you can win this with a wishgranter... lol.
+ won = max(1-((S.get_integrity()-50)/50),won)
+ return FALSE
+
+/datum/sabotage_objective/station_integrity
+ name = "Make sure the station is at less than 80% integrity by the end. Smash walls, windows etc. to reach this goal."
+ sabotage_type = "integrity"
+
+/datum/sabotage_objective/station_integrity/check_conditions()
+ return 5-(max(SSticker.station_integrity*4,320)/80)
+
+/datum/sabotage_objective/cloner
+ name = "Destroy all Nanotrasen cloning machines."
+ sabotage_type = "cloner"
+
+/datum/sabotage_objective/cloner/check_conditions()
+ return !(locate(/obj/machinery/clonepod) in GLOB.machines)
+
+/datum/sabotage_objective/ai_law
+ name = "Upload a hacked law to the AI."
+ sabotage_type = "ailaw"
+ special_equipment = list(/obj/item/aiModule/syndicate)
+ excludefromjob = list("Chief Engineer","Research Director","Head of Personnel","Captain","Chief Medical Officer","Head Of Security")
+
+/datum/sabotage_objective/ai_law/check_conditions()
+ for (var/i in GLOB.ai_list)
+ var/mob/living/silicon/ai/aiPlayer = i
+ if(aiPlayer.mind && length(aiPlayer.laws.hacked))
+ return TRUE
+ return FALSE
diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm
index b6dc09eb59..b5ab859797 100644
--- a/code/game/machinery/Sleeper.dm
+++ b/code/game/machinery/Sleeper.dm
@@ -182,7 +182,7 @@
/obj/machinery/sleeper/AltClick(mob/user)
. = ..()
- if(!user.canUseTopic(src, !issilicon(user)))
+ if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
if(state_open)
close_machine()
diff --git a/code/game/machinery/_machinery.dm b/code/game/machinery/_machinery.dm
index 44739fcbc0..2272d3db46 100644
--- a/code/game/machinery/_machinery.dm
+++ b/code/game/machinery/_machinery.dm
@@ -229,7 +229,7 @@ Class Procs:
return !(stat & (NOPOWER|BROKEN|MAINT))
/obj/machinery/can_interact(mob/user)
- var/silicon = issiliconoradminghost(user)
+ var/silicon = hasSiliconAccessInArea(user) || IsAdminGhost(user)
if((stat & (NOPOWER|BROKEN)) && !(interaction_flags_machine & INTERACT_MACHINE_OFFLINE))
return FALSE
if(panel_open && !(interaction_flags_machine & INTERACT_MACHINE_OPEN))
diff --git a/code/game/machinery/announcement_system.dm b/code/game/machinery/announcement_system.dm
index 56227cdd53..5a597f7280 100644
--- a/code/game/machinery/announcement_system.dm
+++ b/code/game/machinery/announcement_system.dm
@@ -105,7 +105,7 @@ GLOBAL_LIST_EMPTY(announcement_systems)
/obj/machinery/announcement_system/ui_interact(mob/user)
. = ..()
- if(!user.canUseTopic(src, !issilicon(user)))
+ if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
if(stat & BROKEN)
visible_message("[src] buzzes. ", "You hear a faint buzz. ")
@@ -123,7 +123,7 @@ GLOBAL_LIST_EMPTY(announcement_systems)
/obj/machinery/announcement_system/Topic(href, href_list)
if(..())
return
- if(!usr.canUseTopic(src, !issilicon(usr)))
+ if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
if(stat & BROKEN)
visible_message("[src] buzzes. ", "You hear a faint buzz. ")
@@ -132,13 +132,13 @@ GLOBAL_LIST_EMPTY(announcement_systems)
if(href_list["ArrivalTopic"])
var/NewMessage = stripped_input(usr, "Enter in the arrivals announcement configuration.", "Arrivals Announcement Config", arrival)
- if(!usr.canUseTopic(src, !issilicon(usr)))
+ if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
if(NewMessage)
arrival = NewMessage
else if(href_list["NewheadTopic"])
var/NewMessage = stripped_input(usr, "Enter in the departmental head announcement configuration.", "Head Departmental Announcement Config", newhead)
- if(!usr.canUseTopic(src, !issilicon(usr)))
+ if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
if(NewMessage)
newhead = NewMessage
@@ -157,7 +157,7 @@ GLOBAL_LIST_EMPTY(announcement_systems)
. = attack_ai(user)
/obj/machinery/announcement_system/attack_ai(mob/user)
- if(!user.canUseTopic(src, !issilicon(user)))
+ if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
if(stat & BROKEN)
to_chat(user, "[src]'s firmware appears to be malfunctioning! ")
diff --git a/code/game/machinery/computer/arcade/minesweeper.dm b/code/game/machinery/computer/arcade/minesweeper.dm
index 641ef1c9cd..3e32c4ceeb 100644
--- a/code/game/machinery/computer/arcade/minesweeper.dm
+++ b/code/game/machinery/computer/arcade/minesweeper.dm
@@ -304,12 +304,12 @@
/obj/machinery/computer/arcade/minesweeper/proc/custom_generation(mob/user)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10) //Entered into the menu so ping sound
var/new_rows = input(user, "How many rows do you want? (Minimum: 4, Maximum: 30)", "Minesweeper Rows") as null|num
- if(!new_rows || !user.canUseTopic(src, !issilicon(user)))
+ if(!new_rows || !user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return FALSE
new_rows = CLAMP(new_rows + 1, 4, 30)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
var/new_columns = input(user, "How many columns do you want? (Minimum: 4, Maximum: 50)", "Minesweeper Squares") as null|num
- if(!new_columns || !user.canUseTopic(src, !issilicon(user)))
+ if(!new_columns || !user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return FALSE
new_columns = CLAMP(new_columns + 1, 4, 50)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
@@ -317,7 +317,7 @@
var/lower_limit = round(grid_area*0.156)
var/upper_limit = round(grid_area*0.85)
var/new_mine_limit = input(user, "How many mines do you want? (Minimum: [lower_limit], Maximum: [upper_limit])", "Minesweeper Mines") as null|num
- if(!new_mine_limit || !user.canUseTopic(src, !issilicon(user)))
+ if(!new_mine_limit || !user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return FALSE
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
rows = new_rows
diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm
index 1d54e8f772..211ff13486 100644
--- a/code/game/machinery/computer/camera.dm
+++ b/code/game/machinery/computer/camera.dm
@@ -36,7 +36,7 @@
return ..()
/obj/machinery/computer/security/can_interact(mob/user)
- if((!issilicon(user) && !Adjacent(user)) || is_blind(user) || !in_view_range(user, src))
+ if((!hasSiliconAccessInArea(user) && !Adjacent(user)) || is_blind(user) || !in_view_range(user, src))
return FALSE
return ..()
diff --git a/code/game/machinery/computer/card.dm b/code/game/machinery/computer/card.dm
index 6703bae525..b0e80b63d2 100644
--- a/code/game/machinery/computer/card.dm
+++ b/code/game/machinery/computer/card.dm
@@ -171,7 +171,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
/obj/machinery/computer/card/AltClick(mob/user)
. = ..()
- if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
+ if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)) || !is_operational())
return
if(inserted_modify_id)
if(id_eject(user, inserted_modify_id))
@@ -360,7 +360,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if(..())
return
- if(!usr.canUseTopic(src, !issilicon(usr)) || !is_operational())
+ if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr)) || !is_operational())
usr.unset_machine()
usr << browse(null, "window=id_com")
return
@@ -392,7 +392,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
inserted_scan_id = id_to_insert
updateUsrDialog()
if ("auth")
- if ((!( authenticated ) && (inserted_scan_id || issilicon(usr)) || mode))
+ if ((!( authenticated ) && (inserted_scan_id || hasSiliconAccessInArea(usr)) || mode))
if (check_access(inserted_scan_id))
region_access = list()
head_subordinates = list()
@@ -426,7 +426,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
get_subordinates("Quartermaster")
if(region_access)
authenticated = 1
- else if ((!( authenticated ) && issilicon(usr)) && (!inserted_modify_id))
+ else if ((!( authenticated ) && hasSiliconAccessInArea(usr)) && (!inserted_modify_id))
to_chat(usr, "You can't modify an ID without an ID inserted to modify! Once one is in the modify slot on the computer, you can log in. ")
if ("logout")
region_access = null
@@ -481,7 +481,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if ("reg")
if (authenticated)
var/t2 = inserted_modify_id
- if ((authenticated && inserted_modify_id == t2 && (in_range(src, usr) || issilicon(usr)) && isturf(loc)))
+ if ((authenticated && inserted_modify_id == t2 && (in_range(src, usr) || hasSiliconAccessInArea(usr)) && isturf(loc)))
var/newName = reject_bad_name(href_list["reg"])
if(newName)
inserted_modify_id.registered_name = newName
diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm
index 59574bc603..9d0053c9b2 100755
--- a/code/game/machinery/computer/communications.dm
+++ b/code/game/machinery/computer/communications.dm
@@ -449,7 +449,7 @@
var/datum/browser/popup = new(user, "communications", "Communications Console", 400, 500)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
- if(issilicon(user))
+ if(issilicon(user) || (hasSiliconAccessInArea(user) && !in_range(user,src)))
var/dat2 = interact_ai(user) // give the AI a different interact proc to limit its access
if(dat2)
dat += dat2
diff --git a/code/game/machinery/computer/dna_console.dm b/code/game/machinery/computer/dna_console.dm
index a31f6c71c8..5049a10d2b 100644
--- a/code/game/machinery/computer/dna_console.dm
+++ b/code/game/machinery/computer/dna_console.dm
@@ -64,7 +64,7 @@
if(!user)
return
var/datum/browser/popup = new(user, "scannernew", "DNA Modifier Console", 800, 630) // Set up the popup browser window
- if(!(in_range(src, user) || issilicon(user)))
+ if(!(in_range(src, user) || hasSiliconAccessInArea(user)))
popup.close()
return
popup.add_stylesheet("scannernew", 'html/browser/scannernew.css')
@@ -318,7 +318,7 @@
return
if(!isturf(usr.loc))
return
- if(!((isturf(loc) && in_range(src, usr)) || issilicon(usr)))
+ if(!((isturf(loc) && in_range(src, usr)) || hasSiliconAccessInArea(usr)))
return
if(current_screen == "working")
return
diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm
index ecbde43044..f8dac1b100 100644
--- a/code/game/machinery/computer/medical.dm
+++ b/code/game/machinery/computer/medical.dm
@@ -190,7 +190,7 @@
if(!(active2 in GLOB.data_core.medical))
active2 = null
- if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr) || IsAdminGhost(usr))
+ if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr) || IsAdminGhost(usr))
usr.set_machine(src)
if(href_list["temp"])
temp = null
@@ -216,7 +216,7 @@
else if(href_list["login"])
var/mob/M = usr
var/obj/item/card/id/I = M.get_idcard(TRUE)
- if(issilicon(M))
+ if(hasSiliconAccessInArea(M))
active1 = null
active2 = null
authenticated = 1
@@ -569,7 +569,7 @@
if(user)
if(message)
if(authenticated)
- if(user.canUseTopic(src, !issilicon(user)))
+ if(user.canUseTopic(src, !hasSiliconAccessInArea(user)))
if(!record1 || record1 == active1)
if(!record2 || record2 == active2)
return 1
diff --git a/code/game/machinery/computer/pod.dm b/code/game/machinery/computer/pod.dm
index 1388e3c8de..53f7cb7e32 100644
--- a/code/game/machinery/computer/pod.dm
+++ b/code/game/machinery/computer/pod.dm
@@ -86,7 +86,7 @@
/obj/machinery/computer/pod/Topic(href, href_list)
if(..())
return
- if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr))
+ if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr))
usr.set_machine(src)
if(href_list["power"])
var/t = text2num(href_list["power"])
diff --git a/code/game/machinery/computer/prisoner/management.dm b/code/game/machinery/computer/prisoner/management.dm
index 496e14b8f1..4b4b39740a 100644
--- a/code/game/machinery/computer/prisoner/management.dm
+++ b/code/game/machinery/computer/prisoner/management.dm
@@ -87,7 +87,7 @@
/obj/machinery/computer/prisoner/management/Topic(href, href_list)
if(..())
return
- if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr))
+ if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr))
usr.set_machine(src)
if(href_list["id"])
diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm
index 42e31b2ea6..25f4237439 100644
--- a/code/game/machinery/computer/security.dm
+++ b/code/game/machinery/computer/security.dm
@@ -265,7 +265,7 @@ What a mess.*/
active1 = null
if(!( GLOB.data_core.security.Find(active2) ))
active2 = null
- if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr) || IsAdminGhost(usr))
+ if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr) || IsAdminGhost(usr))
usr.set_machine(src)
switch(href_list["choice"])
// SORTING!
@@ -299,7 +299,7 @@ What a mess.*/
if("Log In")
var/mob/M = usr
var/obj/item/card/id/I = M.get_idcard(TRUE)
- if(issilicon(M))
+ if(hasSiliconAccessInArea(M))
var/mob/living/silicon/borg = M
active1 = null
active2 = null
@@ -802,7 +802,7 @@ What a mess.*/
/obj/machinery/computer/secure_data/proc/canUseSecurityRecordsConsole(mob/user, message1 = 0, record1, record2)
if(user)
if(authenticated)
- if(user.canUseTopic(src, !issilicon(user)))
+ if(user.canUseTopic(src, !hasSiliconAccessInArea(user)))
if(!trim(message1))
return 0
if(!record1 || record1 == active1)
diff --git a/code/game/machinery/computer/teleporter.dm b/code/game/machinery/computer/teleporter.dm
index 518f38fc35..6710258626 100644
--- a/code/game/machinery/computer/teleporter.dm
+++ b/code/game/machinery/computer/teleporter.dm
@@ -140,7 +140,7 @@ obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/t
L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = M
var/desc = input("Please select a location to lock in.", "Locking Computer") as null|anything in L
- if(!user.canUseTopic(src, !issilicon(user), NO_DEXTERY)) //check if we are still around
+ if(!user.canUseTopic(src, !hasSiliconAccessInArea(user), NO_DEXTERY)) //check if we are still around
return
target = L[desc]
if(imp_t)
@@ -168,7 +168,7 @@ obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/t
to_chat(user, "No active connected stations located. ")
return
var/desc = input("Please select a station to lock in.", "Locking Computer") as null|anything in L
- if(!user.canUseTopic(src, !issilicon(user), NO_DEXTERY)) //again, check if we are still around
+ if(!user.canUseTopic(src, !hasSiliconAccessInArea(user), NO_DEXTERY)) //again, check if we are still around
return
var/obj/machinery/teleport/station/target_station = L[desc]
if(!target_station || !target_station.teleporter_hub)
diff --git a/code/game/machinery/dance_machine.dm b/code/game/machinery/dance_machine.dm
index c6b4f2fcf5..6b0f00ca2e 100644
--- a/code/game/machinery/dance_machine.dm
+++ b/code/game/machinery/dance_machine.dm
@@ -53,7 +53,7 @@
/obj/machinery/jukebox/ui_interact(mob/user)
. = ..()
- if(!user.canUseTopic(src, !issilicon(user)))
+ if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
if (!anchored)
to_chat(user,"This device must be anchored by a wrench! ")
@@ -430,6 +430,6 @@
/obj/machinery/jukebox/disco/process()
. = ..()
if(active)
- for(var/mob/M in rangers)
+ for(var/mob/living/M in rangers)
if(prob(5+(allowed(M)*4)) && M.canmove)
dance(M)
diff --git a/code/game/machinery/dish_drive.dm b/code/game/machinery/dish_drive.dm
index 7f21d1c1b3..31e6a3cfeb 100644
--- a/code/game/machinery/dish_drive.dm
+++ b/code/game/machinery/dish_drive.dm
@@ -98,7 +98,7 @@
/obj/machinery/dish_drive/AltClick(mob/living/user)
. = ..()
- if(user.canUseTopic(src, !issilicon(user)))
+ if(user.canUseTopic(src, !hasSiliconAccessInArea(user)))
do_the_dishes(TRUE)
return TRUE
diff --git a/code/game/machinery/dna_scanner.dm b/code/game/machinery/dna_scanner.dm
index cff2e361bd..60b5a52a10 100644
--- a/code/game/machinery/dna_scanner.dm
+++ b/code/game/machinery/dna_scanner.dm
@@ -172,7 +172,7 @@
/obj/machinery/dna_scannernew/AltClick(mob/user)
. = ..()
- if(!user.canUseTopic(src, !issilicon(user)))
+ if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
interact(user)
return TRUE
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index f28d520114..863f1e7b46 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -676,7 +676,7 @@
else
. += "It looks very robust."
- if(issilicon(user) && (!stat & BROKEN))
+ if(hasSiliconAccessInArea(user) && (!stat & BROKEN))
. += "Shift-click [src] to [ density ? "open" : "close"] it. "
. += "Ctrl-click [src] to [ locked ? "raise" : "drop"] its bolts. "
. += "Alt-click [src] to [ secondsElectrified ? "un-electrify" : "permanently electrify"] it. "
@@ -1322,9 +1322,9 @@
if(density && !open(2)) //The airlock is still closed, but something prevented it opening. (Another player noticed and bolted/welded the airlock in time!)
to_chat(user, "Despite your efforts, [src] managed to resist your attempts to open it! ")
-/obj/machinery/door/airlock/hostile_lockdown(mob/origin)
+/obj/machinery/door/airlock/hostile_lockdown(mob/origin, aicontrolneeded = TRUE)
// Must be powered and have working AI wire.
- if(canAIControl(src) && !stat)
+ if((aicontrolneeded && canAIControl(src) && !stat) || !aicontrolneeded)
locked = FALSE //For airlocks that were bolted open.
safe = FALSE //DOOR CRUSH
close()
@@ -1334,9 +1334,9 @@
LAZYADD(shockedby, "\[[TIME_STAMP("hh:mm:ss", FALSE)]\] [key_name(origin)]")
-/obj/machinery/door/airlock/disable_lockdown()
+/obj/machinery/door/airlock/disable_lockdown(aicontrolneeded = TRUE)
// Must be powered and have working AI wire.
- if(canAIControl(src) && !stat)
+ if((aicontrolneeded && canAIControl(src) && !stat) || !aicontrolneeded)
unbolt()
set_electrified(NOT_ELECTRIFIED)
open()
@@ -1528,7 +1528,7 @@
. = TRUE
/obj/machinery/door/airlock/proc/user_allowed(mob/user)
- return (issilicon(user) && canAIControl(user)) || IsAdminGhost(user)
+ return (hasSiliconAccessInArea(user) && canAIControl(user)) || IsAdminGhost(user)
/obj/machinery/door/airlock/proc/shock_restore(mob/user)
if(!user_allowed(user))
diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm
index 7097de1f3b..df5a6ced52 100644
--- a/code/game/machinery/newscaster.dm
+++ b/code/game/machinery/newscaster.dm
@@ -514,7 +514,7 @@ GLOBAL_LIST_EMPTY(allCasters)
if(active_user && !isobserver(active_user) && get_dist(active_user,src)<=1 && usr!=active_user)
to_chat(usr, "You must wait for [active_user] to finish and move away. ")
return
- if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && isturf(loc))) || issilicon(usr) || isobserver(usr))
+ if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && isturf(loc))) || hasSiliconAccessInArea(usr) || isobserver(usr))
usr.set_machine(src)
scan_user(usr)
if(href_list["set_channel_name"])
diff --git a/code/game/machinery/porta_turret/portable_turret.dm b/code/game/machinery/porta_turret/portable_turret.dm
index a27cb9b78c..60085e0bf8 100644
--- a/code/game/machinery/porta_turret/portable_turret.dm
+++ b/code/game/machinery/porta_turret/portable_turret.dm
@@ -348,6 +348,26 @@
spark_system.start() //creates some sparks because they look cool
qdel(cover) //deletes the cover - no need on keeping it there!
+//turret healing
+/obj/machinery/porta_turret/examine(mob/user)
+ . = ..()
+ if(obj_integrity < max_integrity)
+ . += "Use a welder to fix it. "
+
+/obj/machinery/porta_turret/welder_act(mob/living/user, obj/item/I)
+ . = TRUE
+ if(obj_integrity < max_integrity)
+ if(!I.tool_start_check(user, amount=0))
+ return
+ user.visible_message("[user] is welding the turret.", \
+ "You begin repairing the turret... ", \
+ "You hear welding. ")
+ if(I.use_tool(src, user, 40, volume=50))
+ obj_integrity = max_integrity
+ user.visible_message("[user.name] has repaired [src].", \
+ "You finish repairing the turret. ")
+ else
+ to_chat(user, "The turret doesn't need repairing. ")
/obj/machinery/porta_turret/process()
@@ -672,6 +692,7 @@
lethal_projectile_sound = 'sound/weapons/laser.ogg'
desc = "An energy blaster auto-turret."
+
/obj/machinery/porta_turret/syndicate/energy/heavy
icon_state = "standard_stun"
base_icon_state = "standard"
@@ -683,6 +704,11 @@
lethal_projectile_sound = 'sound/weapons/lasercannonfire.ogg'
desc = "An energy blaster auto-turret."
+/obj/machinery/porta_turret/syndicate/energy/pirate
+ max_integrity = 260
+ integrity_failure = 20
+ armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
+
/obj/machinery/porta_turret/syndicate/setup()
return
@@ -839,7 +865,7 @@
/obj/machinery/turretid/examine(mob/user)
. = ..()
- if(issilicon(user) && (!stat & BROKEN))
+ if(hasSiliconAccessInArea(user) && (!stat & BROKEN))
. += "Ctrl-click [src] to [ enabled ? "disable" : "enable"] turrets. "
. += "Alt-click [src] to set turrets to [ lethal ? "stun" : "kill"]. "
@@ -854,7 +880,7 @@
to_chat(user, "You link \the [M.buffer] with \the [src]")
return
- if (issilicon(user))
+ if (hasSiliconAccessInArea(user))
return attack_hand(user)
if ( get_dist(src, user) == 0 ) // trying to unlock the interface
@@ -895,7 +921,7 @@
/obj/machinery/turretid/ui_interact(mob/user)
. = ..()
if ( get_dist(src, user) > 0 )
- if ( !(issilicon(user) || IsAdminGhost(user)) )
+ if ( !(hasSiliconAccessInArea(user) || IsAdminGhost(user)) )
to_chat(user, "You are too far away. ")
user.unset_machine()
user << browse(null, "window=turretid")
@@ -903,10 +929,10 @@
var/t = ""
- if(locked && !(issilicon(user) || IsAdminGhost(user)))
+ if(locked && !(hasSiliconAccessInArea(user) || IsAdminGhost(user)))
t += "Swipe ID card to unlock interface
"
else
- if(!issilicon(user) && !IsAdminGhost(user))
+ if(!hasSiliconAccessInArea(user) && !IsAdminGhost(user))
t += "Swipe ID card to lock interface
"
t += "Turrets [enabled?"activated":"deactivated"] - [enabled?"Disable":"Enable"]? "
t += "Currently set for [lethal?"lethal":"stun repeatedly"] - Change to [lethal?"Stun repeatedly":"Lethal"]? "
@@ -920,7 +946,7 @@
if(..())
return
if (locked)
- if(!(issilicon(usr) || IsAdminGhost(usr)))
+ if(!(hasSiliconAccessInArea(usr) || IsAdminGhost(usr)))
to_chat(usr, "Control panel is locked!")
return
if (href_list["toggleOn"])
diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm
index 16016b8e18..b4288310b0 100644
--- a/code/game/machinery/shieldgen.dm
+++ b/code/game/machinery/shieldgen.dm
@@ -124,7 +124,7 @@
. = ..()
if(.)
return
- if(locked && !issilicon(user))
+ if(locked && !hasSiliconAccessInArea(user))
to_chat(user, "The machine is locked, you are unable to use it! ")
return
if(panel_open)
@@ -370,7 +370,7 @@
if(!anchored)
to_chat(user, "\The [src] needs to be firmly secured to the floor first! ")
return
- if(locked && !issilicon(user))
+ if(locked && !hasSiliconAccessInArea(user))
to_chat(user, "The controls are locked! ")
return
if(!power)
diff --git a/code/game/machinery/telecomms/computers/logbrowser.dm b/code/game/machinery/telecomms/computers/logbrowser.dm
index c1db49605c..f2b2c594b7 100644
--- a/code/game/machinery/telecomms/computers/logbrowser.dm
+++ b/code/game/machinery/telecomms/computers/logbrowser.dm
@@ -196,7 +196,7 @@
var/newnet = stripped_input(usr, "Which network do you want to view?", "Comm Monitor", network)
- if(newnet && ((usr in range(1, src)) || issilicon(usr)))
+ if(newnet && ((usr in range(1, src)) || hasSiliconAccessInArea(usr)))
if(length(newnet) > 15)
temp = "- FAILED: NETWORK TAG STRING TOO LENGHTLY - "
diff --git a/code/game/machinery/telecomms/computers/message.dm b/code/game/machinery/telecomms/computers/message.dm
index 884c2bb37d..5e39997872 100644
--- a/code/game/machinery/telecomms/computers/message.dm
+++ b/code/game/machinery/telecomms/computers/message.dm
@@ -260,7 +260,7 @@
if(..())
return
- if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr))
+ if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr))
//Authenticate
if (href_list["auth"])
if(LINKED_SERVER_NONRESPONSIVE)
diff --git a/code/game/machinery/telecomms/computers/telemonitor.dm b/code/game/machinery/telecomms/computers/telemonitor.dm
index aebef711a9..23c03514ca 100644
--- a/code/game/machinery/telecomms/computers/telemonitor.dm
+++ b/code/game/machinery/telecomms/computers/telemonitor.dm
@@ -108,7 +108,7 @@
if(href_list["network"])
var/newnet = stripped_input(usr, "Which network do you want to view?", "Comm Monitor", network)
- if(newnet && ((usr in range(1, src)) || issilicon(usr)))
+ if(newnet && ((usr in range(1, src)) || hasSiliconAccessInArea(usr)))
if(length(newnet) > 15)
temp = "- FAILED: NETWORK TAG STRING TOO LENGHTLY - "
diff --git a/code/game/machinery/telecomms/machine_interactions.dm b/code/game/machinery/telecomms/machine_interactions.dm
index 8cd8b479d8..4de8929b6b 100644
--- a/code/game/machinery/telecomms/machine_interactions.dm
+++ b/code/game/machinery/telecomms/machine_interactions.dm
@@ -30,7 +30,7 @@
/obj/machinery/telecomms/ui_interact(mob/user)
. = ..()
// You need a multitool to use this, or be silicon
- if(!issilicon(user))
+ if(!hasSiliconAccessInArea(user))
// istype returns false if the value is null
if(!istype(user.get_active_held_item(), /obj/item/multitool))
return
@@ -97,7 +97,7 @@
var/obj/item/multitool/P = null
// Let's double check
- if(!issilicon(user) && istype(user.get_active_held_item(), /obj/item/multitool))
+ if(!hasSiliconAccessInArea(user) && istype(user.get_active_held_item(), /obj/item/multitool))
P = user.get_active_held_item()
else if(isAI(user))
var/mob/living/silicon/ai/U = user
@@ -162,7 +162,7 @@
if(..())
return
- if(!issilicon(usr))
+ if(!hasSiliconAccessInArea(usr))
if(!istype(usr.get_active_held_item(), /obj/item/multitool))
return
@@ -270,6 +270,6 @@
updateUsrDialog()
/obj/machinery/telecomms/proc/canAccess(mob/user)
- if(issilicon(user) || in_range(user, src))
+ if(hasSiliconAccessInArea(user) || in_range(user, src))
return TRUE
return FALSE
diff --git a/code/game/machinery/transformer.dm b/code/game/machinery/transformer.dm
index 3ff2424d83..4ed2473260 100644
--- a/code/game/machinery/transformer.dm
+++ b/code/game/machinery/transformer.dm
@@ -27,7 +27,7 @@
/obj/machinery/transformer/examine(mob/user)
. = ..()
- if(cooldown && (issilicon(user) || isobserver(user)))
+ if(cooldown && (hasSiliconAccessInArea(user) || isobserver(user)))
. += "It will be ready in [DisplayTimeText(cooldown_timer - world.time)]."
/obj/machinery/transformer/Destroy()
diff --git a/code/game/objects/effects/contraband.dm b/code/game/objects/effects/contraband.dm
index 6e8387c07b..eea3bace98 100644
--- a/code/game/objects/effects/contraband.dm
+++ b/code/game/objects/effects/contraband.dm
@@ -57,6 +57,7 @@
var/poster_item_name = "hypothetical poster"
var/poster_item_desc = "This hypothetical poster item should not exist, let's be honest here."
var/poster_item_icon_state = "rolled_poster"
+ var/poster_item_type = /obj/item/poster
/obj/structure/sign/poster/Initialize()
. = ..()
@@ -114,7 +115,7 @@
/obj/structure/sign/poster/proc/roll_and_drop(loc)
pixel_x = 0
pixel_y = 0
- var/obj/item/poster/P = new(loc, src)
+ var/obj/item/poster/P = new poster_item_type(loc, src)
forceMove(P)
return P
diff --git a/code/game/objects/effects/spawners/structure.dm b/code/game/objects/effects/spawners/structure.dm
index a5a4dfb44b..cdf3f3e6b4 100644
--- a/code/game/objects/effects/spawners/structure.dm
+++ b/code/game/objects/effects/spawners/structure.dm
@@ -163,6 +163,10 @@ again.
icon_state = "plastitaniumwindow_spawner"
spawn_list = list(/obj/structure/grille, /obj/structure/window/plastitanium)
+//plastitanium pirate window
+
+/obj/effect/spawner/structure/window/plastitanium/pirate
+ spawn_list = list(/obj/structure/grille, /obj/structure/window/plastitanium/pirate)
//ice window
diff --git a/code/game/objects/effects/wanted_poster.dm b/code/game/objects/effects/wanted_poster.dm
index 35d16070ff..2e3244b4b8 100644
--- a/code/game/objects/effects/wanted_poster.dm
+++ b/code/game/objects/effects/wanted_poster.dm
@@ -8,6 +8,7 @@
/obj/structure/sign/poster/wanted
var/wanted_name
+ poster_item_type = /obj/item/poster/wanted
/obj/structure/sign/poster/wanted/Initialize(mapload, icon/person_icon, person_name, description)
. = ..()
diff --git a/code/game/objects/items/cards_ids.dm b/code/game/objects/items/cards_ids.dm
index 5e5ced2269..f40b7f5c49 100644
--- a/code/game/objects/items/cards_ids.dm
+++ b/code/game/objects/items/cards_ids.dm
@@ -128,6 +128,9 @@
return
. = ..()
+/obj/item/card/emag/empty
+ uses = 0
+
/obj/item/emagrecharge
name = "electromagnet charging device"
desc = "A small cell with two prongs lazily jabbed into it. It looks like it's made for charging the small batteries found in electromagnetic devices, sadly this can't be recharged like a normal cell."
@@ -538,4 +541,15 @@ update_label("John Doe", "Clowny")
id_color = "#0000FF"
/obj/item/card/id/knight/captain
- id_color = "#FFD700"
\ No newline at end of file
+ id_color = "#FFD700"
+
+/obj/item/card/id/debug
+ name = "\improper Debug ID"
+ desc = "A debug ID card. Has ALL the all access, you really shouldn't have this."
+ icon_state = "ert_janitor"
+ assignment = "Jannie"
+
+/obj/item/card/id/debug/Initialize()
+ access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
+ . = ..()
+
diff --git a/code/game/objects/items/debug_items.dm b/code/game/objects/items/debug_items.dm
new file mode 100644
index 0000000000..c7aaab6a26
--- /dev/null
+++ b/code/game/objects/items/debug_items.dm
@@ -0,0 +1,102 @@
+/* This file contains standalone items for debug purposes. */
+
+/obj/item/debug/human_spawner
+ name = "human spawner"
+ desc = "Spawn a human by aiming at a turf and clicking. Use in hand to change type."
+ icon = 'icons/obj/guns/magic.dmi'
+ icon_state = "nothingwand"
+ item_state = "wand"
+ lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/items_righthand.dmi'
+ w_class = WEIGHT_CLASS_SMALL
+ var/datum/species/selected_species
+ var/valid_species = list()
+
+/obj/item/debug/human_spawner/afterattack(atom/target, mob/user, proximity)
+ ..()
+ if(isturf(target))
+ var/mob/living/carbon/human/H = new /mob/living/carbon/human(target)
+ if(selected_species)
+ H.set_species(selected_species)
+
+/obj/item/debug/human_spawner/attack_self(mob/user)
+ ..()
+ var/choice = input("Select a species", "Human Spawner", null) in GLOB.species_list
+ selected_species = GLOB.species_list[choice]
+
+/* Revive this once we purge all the istype checks for tools for tool_behaviour
+/obj/item/debug/omnitool
+ name = "omnitool"
+ desc = "The original hypertool, born before them all. Use it in hand to unleash it's true power."
+ icon = 'icons/obj/device.dmi'
+ icon_state = "hypertool"
+ item_state = "hypertool"
+ toolspeed = 0.1
+ tool_behaviour = null
+
+/obj/item/debug/omnitool/examine()
+ . = ..()
+ . += " The mode is: [tool_behaviour]"
+
+/obj/item/debug/omnitool/proc/check_menu(mob/user)
+ if(!istype(user))
+ return FALSE
+ if(user.incapacitated() || !user.Adjacent(src))
+ return FALSE
+ return TRUE
+
+/obj/item/debug/omnitool/attack_self(mob/user)
+ if(!user)
+ return
+ var/list/tool_list = list(
+ "Crowbar" = image(icon = 'icons/obj/tools.dmi', icon_state = "crowbar"),
+ "Multitool" = image(icon = 'icons/obj/device.dmi', icon_state = "multitool"),
+ "Screwdriver" = image(icon = 'icons/obj/tools.dmi', icon_state = "screwdriver_map"),
+ "Wirecutters" = image(icon = 'icons/obj/tools.dmi', icon_state = "cutters_map"),
+ "Wrench" = image(icon = 'icons/obj/tools.dmi', icon_state = "wrench"),
+ "Welding Tool" = image(icon = 'icons/obj/tools.dmi', icon_state = "miniwelder"),
+ "Analyzer" = image(icon = 'icons/obj/device.dmi', icon_state = "analyzer"),
+ "Mining Tool" = image(icon = 'icons/obj/mining.dmi', icon_state = "minipick"),
+ "Shovel" = image(icon = 'icons/obj/mining.dmi', icon_state = "spade"),
+ "Retractor" = image(icon = 'icons/obj/surgery.dmi', icon_state = "retractor"),
+ "Hemostat" = image(icon = 'icons/obj/surgery.dmi', icon_state = "hemostat"),
+ "Cautery" = image(icon = 'icons/obj/surgery.dmi', icon_state = "cautery"),
+ "Drill" = image(icon = 'icons/obj/surgery.dmi', icon_state = "drill"),
+ "Scalpel" = image(icon = 'icons/obj/surgery.dmi', icon_state = "scalpel"),
+ "Saw" = image(icon = 'icons/obj/surgery.dmi', icon_state = "saw")
+ )
+ var/tool_result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
+ if(!check_menu(user))
+ return
+ switch(tool_result)
+ if("Crowbar")
+ tool_behaviour = TOOL_CROWBAR
+ if("Multitool")
+ tool_behaviour = TOOL_MULTITOOL
+ if("Screwdriver")
+ tool_behaviour = TOOL_SCREWDRIVER
+ if("Wirecutters")
+ tool_behaviour = TOOL_WIRECUTTER
+ if("Wrench")
+ tool_behaviour = TOOL_WRENCH
+ if("Welding Tool")
+ tool_behaviour = TOOL_WELDER
+ if("Analyzer")
+ tool_behaviour = TOOL_ANALYZER
+ if("Mining Tool")
+ tool_behaviour = TOOL_MINING
+ if("Shovel")
+ tool_behaviour = TOOL_SHOVEL
+ if("Retractor")
+ tool_behaviour = TOOL_RETRACTOR
+ if("Hemostat")
+ tool_behaviour = TOOL_HEMOSTAT
+ if("Cautery")
+ tool_behaviour = TOOL_CAUTERY
+ if("Drill")
+ tool_behaviour = TOOL_DRILL
+ if("Scalpel")
+ tool_behaviour = TOOL_SCALPEL
+ if("Saw")
+ tool_behaviour = TOOL_SAW
+*/
diff --git a/code/game/objects/items/dehy_carp.dm b/code/game/objects/items/dehy_carp.dm
index 55d1a2c78a..03ff354ffb 100644
--- a/code/game/objects/items/dehy_carp.dm
+++ b/code/game/objects/items/dehy_carp.dm
@@ -8,6 +8,7 @@
var/mob/owner = null //Carp doesn't attack owner, set when using in hand
var/owned = 0 //Boolean, no owner to begin with
var/mobtype = /mob/living/simple_animal/hostile/carp //So admins can change what mob spawns via var fuckery
+ can_random_spawn = FALSE
//Attack self
/obj/item/toy/plush/carpplushie/dehy_carp/attack_self(mob/user)
diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm
index 6bac77258d..fe8f3ca626 100644
--- a/code/game/objects/items/devices/PDA/PDA.dm
+++ b/code/game/objects/items/devices/PDA/PDA.dm
@@ -721,7 +721,7 @@ GLOBAL_LIST_EMPTY(PDAs)
return
/obj/item/pda/proc/remove_id(mob/user)
- if(issilicon(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
+ if(hasSiliconAccessInArea(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
do_remove_id(user)
@@ -916,7 +916,7 @@ GLOBAL_LIST_EMPTY(PDAs)
remove_pen()
/obj/item/pda/proc/toggle_light()
- if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE))
+ if(hasSiliconAccessInArea(usr) || !usr.canUseTopic(src, BE_CLOSE))
return
if(fon)
fon = FALSE
@@ -928,7 +928,7 @@ GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda/proc/remove_pen()
- if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
+ if(hasSiliconAccessInArea(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
if(inserted_item)
diff --git a/code/game/objects/items/devices/PDA/cart.dm b/code/game/objects/items/devices/PDA/cart.dm
index b186c29539..7576fe83cc 100644
--- a/code/game/objects/items/devices/PDA/cart.dm
+++ b/code/game/objects/items/devices/PDA/cart.dm
@@ -100,7 +100,8 @@
bot_access_flags = CLEAN_BOT
/obj/item/cartridge/lawyer
- name = "\improper P.R.O.V.E. cartridge"
+ name = "\improper S.P.A.M. cartridge"
+ desc = "Introducing the Station Public Announcement Messenger cartridge, featuring the unique ability to broadcast-mark messages, designed for lawyers across Nanotrasen to advertise their useful and important services."
icon_state = "cart-law"
access = CART_SECURITY
spam_enabled = 1
@@ -608,7 +609,7 @@ Code:
/obj/item/cartridge/Topic(href, href_list)
..()
- if(!usr.canUseTopic(src, !issilicon(usr)))
+ if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
usr.unset_machine()
usr << browse(null, "window=pda")
return
diff --git a/code/game/objects/items/implants/implant_explosive.dm b/code/game/objects/items/implants/implant_explosive.dm
index b93c9419a3..bf8d215a11 100644
--- a/code/game/objects/items/implants/implant_explosive.dm
+++ b/code/game/objects/items/implants/implant_explosive.dm
@@ -82,8 +82,9 @@
/obj/item/implant/explosive/proc/boom_goes_the_weasel()
explosion(get_turf(imp_in ? imp_in : src), heavy, medium, weak, weak, flame_range = weak)
- imp_in?.gib(TRUE)
- qdel(src)
+ if(!QDELETED(imp_in))
+ imp_in.gib(TRUE)
+ qdel(src)
/obj/item/implant/explosive/macro
name = "macrobomb implant"
diff --git a/code/game/objects/items/implants/implant_hijack.dm b/code/game/objects/items/implants/implant_hijack.dm
new file mode 100644
index 0000000000..8a08232859
--- /dev/null
+++ b/code/game/objects/items/implants/implant_hijack.dm
@@ -0,0 +1,121 @@
+#define HIJACK_APC_MAX_AMOUNT 5
+
+/obj/item/implant/hijack
+ name = "hijack implant"
+ desc = "Allows you to control the machinery in a room by hacking into the APC."
+ actions_types = list(/datum/action/item_action/hands_free/activate, /datum/action/item_action/removeAPCs, /datum/action/item_action/accessAPCs, /datum/action/item_action/stealthmodetoggle)
+ activated = 1
+ var/toggled = FALSE
+ icon_state = "hijack"
+ var/eye_color
+ var/stealthmode = FALSE
+ var/stealthcooldown = 0
+ var/hijacking = FALSE
+
+/obj/item/implant/hijack/activate()
+ . = ..()
+ toggled = !toggled
+ imp_in.click_intercept = toggled ? src : null
+ imp_in.siliconaccesstoggle = toggled ? TRUE : FALSE
+ to_chat(imp_in,"You turn [toggled ? "on" : "off"] [src]'s silicon interactions. ")
+ toggle_eyes()
+
+/obj/item/implant/hijack/proc/toggle_eyes()
+ if (!ishuman(imp_in))
+ return
+ var/on = toggled && !stealthmode
+ var/mob/living/carbon/human/H = imp_in
+ H.eye_color = on ? "ff0" : eye_color
+ H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
+ H.update_body()
+
+/obj/item/implant/hijack/implant(mob/living/target, mob/user, silent = FALSE)
+ if(..())
+ ADD_TRAIT(target, TRAIT_HIJACKER, "implant")
+ if (ishuman(target))
+ var/mob/living/carbon/human/H = target
+ eye_color = H.eye_color
+ return TRUE
+
+/obj/item/implant/hijack/removed(mob/target, silent = FALSE, special = 0)
+ if(..())
+ REMOVE_TRAIT(target, TRAIT_HIJACKER, "implant")
+ for (var/area/area in imp_in.siliconaccessareas)
+ imp_in.toggleSiliconAccessArea(area)
+ var/obj/machinery/power/apc/apc = area.get_apc()
+ if (apc)
+ apc.hijacker = null
+ apc.set_hijacked_lighting()
+ apc.update_icon()
+ if (ishuman(target))
+ var/mob/living/carbon/human/H = target
+ H.eye_color = eye_color
+ return TRUE
+
+/obj/item/implant/hijack/proc/InterceptClickOn(mob/living/user,params,atom/object)
+ if (isitem(object) || !toggled || user.incapacitated())
+ return
+ if (stealthmode == FALSE && istype(object,/obj/machinery/power/apc) && !user.CanReach(object))
+ if (hijack_remotely(object))
+ return
+ if (stealthmode && !user.CanReach(object))
+ return
+ if (!object.hasSiliconAccessInArea(imp_in))
+ return
+ var/list/modifiers = params2list(params)
+ imp_in.face_atom(object)
+ if (modifiers["shift"] && modifiers["ctrl"])
+ object.AICtrlShiftClick(imp_in)
+ return TRUE
+ if (modifiers["shift"])
+ object.AIShiftClick(imp_in)
+ return TRUE
+ if (modifiers["ctrl"])
+ object.AICtrlClick(imp_in)
+ return TRUE
+ if (modifiers["alt"])
+ object.AIAltClick(imp_in)
+ return TRUE
+ if (user.get_active_held_item())
+ return
+ if (user.CanReach(object))
+ object.attack_robot(imp_in)
+ else
+ object.attack_ai(imp_in)
+ return TRUE
+
+/obj/item/implant/hijack/proc/hijack_remotely(obj/machinery/power/apc/apc)
+ if (apc.hijacker || hijacking)
+ return FALSE //can't remotely hijack an already hijacked APC
+ hijacking = TRUE
+ to_chat(imp_in, "Establishing remote connection with APC. ")
+ if (!do_after(imp_in, 4 SECONDS,target=apc))
+ to_chat(imp_in, "Aborting. ")
+ hijacking = FALSE
+ return TRUE
+ if (LAZYLEN(imp_in.siliconaccessareas) >= HIJACK_APC_MAX_AMOUNT)
+ to_chat(src,"You are connected to too many APCs! Too many more will fry your brain. ")
+ hijacking = FALSE
+ return TRUE
+ imp_in.light_power = 2
+ imp_in.light_range = 2
+ imp_in.light_color = COLOR_YELLOW
+ imp_in.update_light()
+ imp_in.visible_message("[imp_in] starts glowing a with a hollow yellow light! ")
+ to_chat(imp_in, "Beginning hijack of APC. ")
+ if (do_after(imp_in, 21 SECONDS,target=apc))
+ apc.hijacker = imp_in
+ stealthmode = FALSE
+ apc.set_hijacked_lighting()
+ imp_in.toggleSiliconAccessArea(apc.area)
+ apc.update_icon()
+ stealthcooldown = world.time + 1 MINUTES + 30 SECONDS
+ toggle_eyes()
+ else
+ to_chat(imp_in, "Aborting. ")
+ hijacking = FALSE
+ imp_in.light_power = 0
+ imp_in.light_range = 0
+ imp_in.light_color = COLOR_YELLOW
+ imp_in.update_light()
+ return TRUE
\ No newline at end of file
diff --git a/code/game/objects/items/implants/implanter.dm b/code/game/objects/items/implants/implanter.dm
index ab902369cc..a0e27f14f0 100644
--- a/code/game/objects/items/implants/implanter.dm
+++ b/code/game/objects/items/implants/implanter.dm
@@ -74,4 +74,8 @@
/obj/item/implanter/stealth
name = "implanter (stealth)"
- imp_type = /obj/item/implant/stealth
\ No newline at end of file
+ imp_type = /obj/item/implant/stealth
+
+/obj/item/implanter/hijack
+ name = "implanter (hijack)"
+ imp_type = /obj/item/implant/hijack
\ No newline at end of file
diff --git a/code/game/objects/items/plushes.dm b/code/game/objects/items/plushes.dm
index 705dcad6c6..a2a8cb3150 100644
--- a/code/game/objects/items/plushes.dm
+++ b/code/game/objects/items/plushes.dm
@@ -31,7 +31,16 @@
var/normal_desc
//--end of love :'(--
-/obj/item/toy/plush/Initialize()
+ var/snowflake_id //if we set from a config snowflake plushie.
+ var/can_random_spawn = TRUE //if this is FALSE, don't spawn this for random plushies.
+
+/obj/item/toy/plush/random_snowflake/Initialize(mapload, set_snowflake_id)
+ . = ..()
+ var/list/configlist = CONFIG_GET(keyed_list/snowflake_plushies)
+ var/id = pick(configlist)
+ set_snowflake_from_config(id)
+
+/obj/item/toy/plush/Initialize(mapload, set_snowflake_id)
. = ..()
AddComponent(/datum/component/squeak, squeak_override)
@@ -50,6 +59,9 @@
normal_desc = desc
+ if(set_snowflake_id)
+ set_snowflake_from_config(set_snowflake_id)
+
/obj/item/toy/plush/Destroy()
QDEL_NULL(grenade)
@@ -97,6 +109,44 @@
return ..()
+/obj/item/toy/plush/proc/set_snowflake_from_config(id)
+ var/list/configlist = CONFIG_GET(keyed_list/snowflake_plushies)
+ var/list/jsonlist = configlist[id]
+ ASSERT(jsonlist)
+ jsonlist = json_decode(jsonlist)
+ if(jsonlist["inherit_from"])
+ var/path = text2path(jsonlist["inherit_from"])
+ if(!ispath(path, /obj/item/toy/plush))
+ stack_trace("Invalid path for inheritance")
+ else
+ var/obj/item/toy/plush/P = new path //can't initial() lists
+ name = P.name
+ desc = P.desc
+ icon_state = P.icon_state
+ item_state = P.item_state
+ icon = P.icon
+ squeak_override = P.squeak_override
+ attack_verb = P.attack_verb
+ gender = P.gender
+ qdel(P)
+ if(jsonlist["name"])
+ name = jsonlist["name"]
+ if(jsonlist["desc"])
+ desc = jsonlist["desc"]
+ if(jsonlist["gender"])
+ gender = jsonlist["gender"]
+ if(jsonlist["icon_state"])
+ icon_state = jsonlist["icon_state"]
+ item_state = jsonlist["item_state"]
+ icon = 'config/plushies/sprites.dmi'
+ if(jsonlist["attack_verb"])
+ attack_verb = jsonlist["attack_verb"]
+ if(jsonlist["squeak_override"])
+ squeak_override = jsonlist["squeak_override"]
+ if(squeak_override)
+ var/datum/component/squeak/S = GetComponent(/datum/component/squeak)
+ S?.override_squeak_sounds = squeak_override
+
/obj/item/toy/plush/handle_atom_del(atom/A)
if(A == grenade)
grenade = null
@@ -367,13 +417,22 @@
if(mood_message)
desc += mood_message
+GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
+/proc/valid_plushie_paths()
+ . = list()
+ for(var/i in subtypesof(/obj/item/toy/plush))
+ var/obj/item/toy/plush/abstract = i
+ if(!initial(abstract.can_random_spawn))
+ continue
+ . += i
+
/obj/item/toy/plush/random
name = "Illegal plushie"
desc = "Something fucked up"
- var/blacklisted_plushes = list(/obj/item/toy/plush/carpplushie/dehy_carp, /obj/item/toy/plush/awakenedplushie, /obj/item/toy/plush/random)
+ can_random_spawn = FALSE
/obj/item/toy/plush/random/Initialize()
- var/newtype = pick(subtypesof(/obj/item/toy/plush) - typecacheof(blacklisted_plushes))
+ var/newtype = prob(CONFIG_GET(number/snowflake_plushie_prob))? /obj/item/toy/plush/random_snowflake : pick(GLOB.valid_plushie_paths)
new newtype(loc)
return INITIALIZE_HINT_QDEL
@@ -504,115 +563,12 @@
attack_verb = list("clawed", "hissed", "tail slapped")
squeak_override = list('sound/weapons/slash.ogg' = 1)
-/obj/item/toy/plush/lizardplushie/durgit
- icon_state = "durgit"
- item_state = "durgit"
- squeak_override = list('modular_citadel/sound/voice/weh.ogg' = 1) //Durgit's the origin of the sound
-
-/obj/item/toy/plush/lizardplushie/rio
- icon_state = "rio"
- item_state = "rio"
-
-/obj/item/toy/plush/lizardplushie/dan
- icon_state = "dan"
- item_state = "dan"
-
-/obj/item/toy/plush/lizardplushie/urinsu
- icon_state = "urinsu"
- item_state = "urinsu"
-
-/obj/item/toy/plush/lizardplushie/arfrehn
- icon_state = "arfrehn"
- item_state = "arfrehn"
-
-/obj/item/toy/plush/lizardplushie/soars
- icon_state = "soars"
- item_state = "soars"
-
-/obj/item/toy/plush/lizardplushie/ghostie
- icon_state = "ghostie"
- item_state = "ghostie"
-
-/obj/item/toy/plush/lizardplushie/amber
- icon_state = "amber"
- item_state = "amber"
-
-/obj/item/toy/plush/lizardplushie/cyan
- icon_state = "cyan"
- item_state = "cyan"
-
-/obj/item/toy/plush/lizardplushie/meena
- icon_state = "meena"
- item_state = "meena"
-
-/obj/item/toy/plush/lizardplushie/stalks
- icon_state = "stalks"
- item_state = "stalks"
-
/obj/item/toy/plush/lizardplushie/kobold
+ name = "kobold plushie"
+ desc = "An adorable stuffed toy that resembles a kobold."
icon_state = "kobold"
item_state = "kobold"
-/obj/item/toy/plush/lizardplushie/gorgi
- icon_state = "gorgi"
- item_state = "gorgi"
-
-/obj/item/toy/plush/lizardplushie/almaz
- icon_state = "almaz"
- item_state = "almaz"
- squeak_override = list('modular_citadel/sound/voice/raptor_purr.ogg' = 1)
-
-/obj/item/toy/plush/lizardplushie/garou
- icon_state = "garou"
- item_state = "garou"
-
-/obj/item/toy/plush/lizardplushie/augments
- icon_state = "augments"
- item_state = "augments"
- squeak_override = list('modular_citadel/sound/voice/weh.ogg' = 1) //I have no mouth and I must weh
- attack_verb = list("hugged", "patted", "snugged", "booped")
-
-/obj/item/toy/plush/lizardplushie/xekov
- icon_state = "xekov"
- item_state = "xekov"
-
-/obj/item/toy/plush/lizardplushie/greg
- icon_state = "greg"
- item_state = "greg"
-
-/obj/item/toy/plush/lizardplushie/sin
- icon_state = "sin"
- item_state = "sin"
- desc = "An adorable stuffed toy that resembles a lizardperson.. It faintly smells of sulfur."
-
-/obj/item/toy/plush/lizardplushie/ends
- icon_state = "ends"
- item_state = "ends"
-
-/obj/item/toy/plush/lizardplushie/lyssa
- icon_state = "lyssa"
- item_state = "lyssa"
-
-/obj/item/toy/plush/snakeplushie
- name = "snake plushie"
- desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing."
- icon_state = "plushie_snake"
- item_state = "plushie_snake"
- attack_verb = list("bitten", "hissed", "tail slapped")
- squeak_override = list('modular_citadel/sound/voice/hiss.ogg' = 1)
-
-/obj/item/toy/plush/snakeplushie/sasha
- icon_state = "sasha"
- item_state = "sasha"
-
-/obj/item/toy/plush/snakeplushie/shay
- icon_state = "shay"
- item_state = "shay"
-
-/obj/item/toy/plush/snakeplushie/vulken
- icon_state = "vulken"
- item_state = "vulken"
-
/obj/item/toy/plush/nukeplushie
name = "operative plushie"
desc = "A stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious."
@@ -630,29 +586,17 @@
squeak_override = list('sound/effects/blobattack.ogg' = 1)
gender = FEMALE //given all the jokes and drawings, I'm not sure the xenobiologists would make a slimeboy
-/obj/item/toy/plush/slimeplushie/annie
- desc = "An adorable stuffed toy that resembles a slimey crewmember."
- icon_state = "annie"
- item_state = "annie"
-
-/obj/item/toy/plush/slimeplushie/paxton
- desc = "An adorable stuffed toy that resembles a slimey crewmember."
- icon_state = "paxton"
- item_state = "paxton"
- attack_verb = list("CQC'd", "jabroni'd", "powergamed", "robusted", "cakehatted")
- gender = MALE
-
/obj/item/toy/plush/awakenedplushie
name = "awakened plushie"
desc = "An ancient plushie that has grown enlightened to the true nature of reality."
icon_state = "plushie_awake"
item_state = "plushie_awake"
+ can_random_spawn = FALSE
/obj/item/toy/plush/awakenedplushie/ComponentInitialize()
. = ..()
AddComponent(/datum/component/edit_complainer)
-
/obj/item/toy/plush/beeplushie
name = "bee plushie"
desc = "A cute toy that resembles an even cuter bee."
@@ -668,21 +612,7 @@
icon_state = "bumble"
item_state = "bumble"
squeak_override = list('modular_citadel/sound/voice/mothsqueak.ogg' = 1)
-
-/obj/item/toy/plush/mothplushie/nameko
- icon_state = "nameko"
- item_state = "nameko"
-
-/obj/item/toy/plush/mothplushie/suru
- icon_state = "suru"
- item_state = "suru"
-
-/obj/item/toy/plush/xeno
- name = "xenohybrid plushie"
- desc = "An adorable stuffed toy that resmembles a xenomorphic crewmember."
- icon_state = "seras"
- item_state = "seras"
- squeak_override = list('sound/voice/hiss2.ogg' = 1)
+ can_random_spawn = FALSE
/obj/item/toy/plush/lampplushie
name = "lamp plushie"
@@ -736,20 +666,6 @@
icon_state = "scrubpuppy"
item_state = "scrubpuppy"
-/obj/item/toy/plush/borgplushie/seeking
- icon_state = "seeking"
- item_state = "seeking"
-
-/obj/item/toy/plush/borgplushie/neeb
- icon_state = "neeb"
- item_state = "neeb"
-
-/obj/item/toy/plush/borgplushie/bhijn
- desc = "An adorable stuffed toy of a IPC."
- icon_state = "bhijn"
- item_state = "bhijn"
- attack_verb = list("closed", "reworked", "merged")
-
/obj/item/toy/plush/aiplush
name = "AI plushie"
desc = "A little stuffed toy AI core... it appears to be malfunctioning."
@@ -758,246 +674,22 @@
attack_verb = list("hacked", "detonated", "overloaded")
squeak_override = list('sound/machines/beep.ogg' = 9, 'sound/machines/buzz-two.ogg' = 1)
-/obj/item/toy/plush/bird
- name = "bird plushie"
- desc = "An adorable stuffed plushie that resembles an avian."
- icon_state = "sylas"
- item_state = "sylas"
- attack_verb = list("peeped", "beeped", "poofed")
- squeak_override = list('modular_citadel/sound/voice/peep.ogg' = 1)
-
-/obj/item/toy/plush/bird/esela
- icon_state = "esela"
- item_state = "esela"
-
-/obj/item/toy/plush/bird/jahonna
- icon_state = "jahonna"
- item_state = "jahonna"
-
-/obj/item/toy/plush/bird/krick
- icon_state = "krick"
- item_state = "krick"
-
-/obj/item/toy/plush/bird/birddi
- icon_state = "birddi"
- item_state = "birddi"
-
-/obj/item/toy/plush/bird/jewel
- icon_state = "jewel"
- item_state = "jewel"
-
-/obj/item/toy/plush/sergal
- name = "sergal plushie"
- desc = "An adorable stuffed plushie that resembles a sagaru."
- icon_state = "faux"
- item_state = "faux"
- squeak_override = list('modular_citadel/sound/voice/merp.ogg' = 1)
-
-/obj/item/toy/plush/sergal/gladwyn
- icon_state = "gladwyn"
- item_state = "gladwyn"
-
-/obj/item/toy/plush/sergal/jermaine
- icon_state = "jermaine"
- item_state = "jermaine"
-
-/obj/item/toy/plush/mammal
- name = "mammal plushie"
- desc = "An adorable stuffed toy resembling some sort of crew member."
- icon_state = "dubious"
- item_state = "dubious"
-
-/obj/item/toy/plush/mammal/gavin
- icon_state = "gavin"
- item_state = "gavin"
-
-/obj/item/toy/plush/mammal/blep
- icon_state = "blep"
- item_state = "blep"
-
-/obj/item/toy/plush/mammal/circe
- desc = "A luxuriously soft toy that resembles a nine-tailed kitsune."
- icon_state = "circe"
- item_state = "circe"
- attack_verb = list("medicated", "tailhugged", "kissed")
-
-/obj/item/toy/plush/mammal/robin
- icon_state = "robin"
- item_state = "robin"
-
-/obj/item/toy/plush/mammal/pavel
- icon_state = "pavel"
- item_state = "pavel"
-
-/obj/item/toy/plush/mammal/mason
- icon_state = "mason"
- item_state = "mason"
-
-/obj/item/toy/plush/mammal/oten
- icon_state = "oten"
- item_state = "oten"
-
-/obj/item/toy/plush/mammal/ray
- icon_state = "ray"
- item_state = "ray"
-
-/obj/item/toy/plush/mammal/redtail
- icon_state = "redtail"
- item_state = "redtail"
-
-/obj/item/toy/plush/mammal/dawud
- icon_state = "dawud"
- item_state = "dawud"
-
-/obj/item/toy/plush/mammal/edgar
- icon_state = "edgar"
- item_state = "edgar"
- attack_verb = list("collared", "tricked", "headpatted")
-
-/obj/item/toy/plush/mammal/frank
- icon_state = "frank"
- item_state = "frank"
-
-/obj/item/toy/plush/mammal/poojawa
- icon_state = "poojawa"
- item_state = "poojawa"
-
-/obj/item/toy/plush/mammal/hazel
- icon_state = "hazel"
- item_state = "hazel"
-
-/obj/item/toy/plush/mammal/joker
- icon_state = "joker"
- item_state = "joker"
-
-/obj/item/toy/plush/mammal/gunther
- icon_state = "gunther"
- item_state = "gunther"
-
/obj/item/toy/plush/mammal/fox
icon_state = "fox"
item_state = "fox"
-/obj/item/toy/plush/mammal/rae
- desc = "An adorable stuffed toy of an artic fox."
- icon_state = "rae"
- item_state = "rae"
+/obj/item/toy/plush/snakeplushie
+ name = "snake plushie"
+ desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing."
+ icon_state = "plushie_snake"
+ item_state = "plushie_snake"
+ attack_verb = list("bitten", "hissed", "tail slapped")
+ squeak_override = list('modular_citadel/sound/voice/hiss.ogg' = 1)
-/obj/item/toy/plush/mammal/zed
- desc = "A masked stuffed toy that resembles a fierce miner. He even comes with his own little crusher!"
- icon_state = "zed"
- item_state = "zed"
- attack_verb = list("ENDED", "CRUSHED", "GNOMED")
-
-/obj/item/toy/plush/mammal/justin
- icon_state = "justin"
- item_state = "justin"
- attack_verb = list("buttslapped", "fixed")
-
-/obj/item/toy/plush/mammal/reece
- icon_state = "reece"
- item_state = "reece"
- attack_verb = list("healed", "cured", "demoted")
-
-/obj/item/toy/plush/mammal/redwood
- desc = "An adorable stuffed toy resembling a Nanotrasen Captain. That just happens to be a bunny."
- icon_state = "redwood"
- item_state = "redwood"
- attack_verb = list("ordered", "bapped", "reprimanded")
-
-/obj/item/toy/plush/mammal/marisol
- desc = "An adorable stuffed toy resembling a demi-wolf security officer."
- icon_state = "marisol"
- item_state = "marisol"
- attack_verb = list("arrested", "harmbattoned", "lasered")
-
-/obj/item/toy/plush/mammal/minty
- desc = "An adorable stuffed toy resembling some sort of crew member. It smells like mint.."
- icon_state = "minty"
- item_state = "minty"
- attack_verb = list("freshened", "brushed")
-
-/obj/item/toy/plush/mammal/dog
- desc = "An adorable stuffed toy that resembles a canine."
- icon_state = "katlin"
- item_state = "katlin"
- attack_verb = list("barked", "boofed", "borked")
- squeak_override = list(
- 'modular_citadel/sound/voice/bark1.ogg' = 1,
- 'modular_citadel/sound/voice/bark2.ogg' = 1
- )
-
-/obj/item/toy/plush/mammal/dog/frost
- icon_state = "frost"
- item_state = "frost"
-
-/obj/item/toy/plush/mammal/dog/atticus
- icon_state = "atticus"
- item_state = "atticus"
-
-/obj/item/toy/plush/mammal/dog/fletch
- icon_state = "fletch"
- item_state = "fletch"
-
-/obj/item/toy/plush/mammal/dog/vincent
- icon_state = "vincent"
- item_state = "vincent"
-
-/obj/item/toy/plush/mammal/dog/zigfried
- desc = "An adorable stuffed toy of a very good boy."
- icon_state = "zigfried"
- item_state = "zigfried"
-
-/obj/item/toy/plush/mammal/dog/nikolai
- icon_state = "nikolai"
- item_state = "nikolai"
-
-/obj/item/toy/plush/mammal/dog/flynn
- icon_state = "flynn"
- item_state = "flynn"
-
-/obj/item/toy/plush/mammal/dog/fritz
- icon_state = "fritz"
- item_state = "fritz"
- attack_verb = list("barked", "boofed", "shotgun'd")
- obj_flags = UNIQUE_RENAME
- unique_reskin = list("Goodboye" = "fritz", "Badboye" = "fritz_bad")
-
-/obj/item/toy/plush/mammal/dog/jesse
- desc = "An adorable wolf toy that resembles a cream-colored wolf. He has a little pride flag!"
- icon_state = "jesse"
- item_state = "jesse"
- attack_verb = list("greeted", "merc'd", "howdy'd")
-
-/obj/item/toy/plush/catgirl
- name = "feline plushie"
- desc = "An adorable stuffed toy that resembles a feline."
- icon_state = "bailey"
- item_state = "bailey"
- attack_verb = list("headbutt", "scritched", "bit")
- squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1)
-
-/obj/item/toy/plush/catgirl/mikeel
- desc = "An adorable stuffed toy of some tauric cat person."
- icon_state = "mikeel"
- item_state = "mikeel"
-
-/obj/item/toy/plush/catgirl/skylar
- desc = "An adorable stuffed toy that resembles a degenerate."
- icon_state = "skylar2"
- item_state = "skylar2"
- attack_verb = list("powergamed", "merged", "tabled")
- squeak_override = list('sound/effects/meow1.ogg' = 1)
-
-/obj/item/toy/plush/catgirl/drew
- icon_state = "drew"
- item_state = "drew"
-
-/obj/item/toy/plush/catgirl/trilby
- desc = "A masked stuffed toy that resembles a feline scientist."
- icon_state = "trilby"
- item_state = "trilby"
- attack_verb = list("PR'd", "coded", "remembered")
+/obj/item/toy/plush/mammal
+ name = "mammal plushie"
+ desc = "An adorable stuffed toy resembling some sort of crew member."
+ can_random_spawn = FALSE
/obj/item/toy/plush/catgirl/fermis
name = "medcat plushie"
@@ -1007,20 +699,36 @@
attack_verb = list("cuddled", "petpatted", "wigglepurred")
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
-/obj/item/toy/plush/catgirl/mariaf
- desc = "An adorable stuffed toy that resembles a very tall cat girl."
- icon_state = "mariaf"
- item_state = "mariaf"
- attack_verb = list("hugged", "stabbed", "licked")
+/obj/item/toy/plush/xeno
+ name = "xenohybrid plushie"
+ desc = "An adorable stuffed toy that resmembles a xenomorphic crewmember."
+ squeak_override = list('sound/voice/hiss2.ogg' = 1)
+ can_random_spawn = FALSE
-/obj/item/toy/plush/catgirl/maya
- desc = "An adorable stuffed toy that resembles an angry cat girl. She has her own tiny nuke disk!"
- icon_state = "maya"
- item_state = "maya"
- attack_verb = list("nuked", "arrested", "harmbatonned")
+/obj/item/toy/plush/bird
+ name = "bird plushie"
+ desc = "An adorable stuffed plushie that resembles an avian."
+ attack_verb = list("peeped", "beeped", "poofed")
+ squeak_override = list('modular_citadel/sound/voice/peep.ogg' = 1)
+ can_random_spawn = FALSE
-/obj/item/toy/plush/catgirl/marisa
- desc = "An adorable stuffed toy that resembles a crew member, or maybe a witch. Having it makes you feel you can win."
- icon_state = "marisa"
- item_state = "marisa"
- attack_verb = list("blasted", "sparked", "dazzled")
+/obj/item/toy/plush/sergal
+ name = "sergal plushie"
+ desc = "An adorable stuffed plushie that resembles a sagaru."
+ squeak_override = list('modular_citadel/sound/voice/merp.ogg' = 1)
+ can_random_spawn = FALSE
+
+/obj/item/toy/plush/mammal/dog
+ desc = "An adorable stuffed toy that resembles a canine."
+ attack_verb = list("barked", "boofed", "borked")
+ squeak_override = list(
+ 'modular_citadel/sound/voice/bark1.ogg' = 1,
+ 'modular_citadel/sound/voice/bark2.ogg' = 1
+ )
+
+/obj/item/toy/plush/catgirl
+ name = "feline plushie"
+ desc = "An adorable stuffed toy that resembles a feline."
+ attack_verb = list("headbutt", "scritched", "bit")
+ squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1)
+ can_random_spawn = FALSE
diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm
index 21de34faa1..7879f50ada 100644
--- a/code/game/objects/items/stacks/sheets/glass.dm
+++ b/code/game/objects/items/stacks/sheets/glass.dm
@@ -1,7 +1,11 @@
/* Glass stack types
* Contains:
* Glass sheets
+ * Plasma glass
* Reinforced glass sheets
+ * Reinforced plasma glass
+ * Titanium glass
+ * Plastitanium glass
* Glass shards - TODO: Move this into code/game/object/item/weapons
*/
@@ -373,4 +377,8 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
throwforce = 11
icon_state = "plasmalarge"
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
- icon_prefix = "plasma"
\ No newline at end of file
+ icon_prefix = "plasma"
+
+/obj/item/shard/plasma/alien
+ name = "alien shard"
+ desc = "A nasty looking shard of advanced alloy glass."
\ No newline at end of file
diff --git a/code/game/objects/items/stacks/sheets/mineral.dm b/code/game/objects/items/stacks/sheets/mineral.dm
index 53b78b2ecf..828ed96387 100644
--- a/code/game/objects/items/stacks/sheets/mineral.dm
+++ b/code/game/objects/items/stacks/sheets/mineral.dm
@@ -401,6 +401,8 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \
new/datum/stack_recipe("alien bed", /obj/structure/bed/abductor, 2, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("alien locker", /obj/structure/closet/abductor, 2, time = 15, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("alien table frame", /obj/structure/table_frame/abductor, 1, time = 15, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("alien bar stool", /obj/item/chair/stool/bar/alien, 1, time = 20, one_per_turf = 1, on_floor = 1), \
+ new/datum/stack_recipe("alien stool", /obj/item/chair/stool/alien, 1, time = 20, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("alien airlock assembly", /obj/structure/door_assembly/door_assembly_abductor, 4, time = 20, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe("alien floor tile", /obj/item/stack/tile/mineral/abductor, 1, 4, 20), \
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index 2bd7dd0d38..e17f96495d 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -698,6 +698,16 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
/*
* Bones
*/
+
+GLOBAL_LIST_INIT(bone_recipes, list(
+ new /datum/stack_recipe("Bone Dagger", /obj/item/kitchen/knife/combat/bone, 2, time = 20), \
+ new /datum/stack_recipe("Skull Helmet", /obj/item/clothing/head/helmet/skull, 4, time = 30), \
+ new /datum/stack_recipe("Bone Armor", /obj/item/clothing/suit/armor/bone, 6, time = 30)))
+
+/obj/item/stack/sheet/bone/Initialize(mapload, new_amount, merge = TRUE)
+ recipes = GLOB.bone_recipes
+ . = ..()
+
/obj/item/stack/sheet/bone
name = "bones"
icon = 'icons/obj/mining.dmi'
@@ -714,6 +724,10 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
grind_results = list(/datum/reagent/carbon = 10)
merge_type = /obj/item/stack/sheet/bone
+ /*
+ * Plastic
+ */
+
GLOBAL_LIST_INIT(plastic_recipes, list(
new /datum/stack_recipe("see-through plastic flaps", /obj/structure/plasticflaps, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \
new /datum/stack_recipe("opaque plastic flaps", /obj/structure/plasticflaps/opaque, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \
diff --git a/code/game/objects/items/storage/book.dm b/code/game/objects/items/storage/book.dm
index e47021c1f6..2762be8edf 100644
--- a/code/game/objects/items/storage/book.dm
+++ b/code/game/objects/items/storage/book.dm
@@ -244,3 +244,6 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
/obj/item/storage/book/bible/syndicate/add_blood_DNA(list/blood_dna)
return FALSE
+
+/obj/item/storage/book/bible/syndicate/empty
+ uses = 0
diff --git a/code/game/objects/items/storage/boxes.dm b/code/game/objects/items/storage/boxes.dm
index daddc403b2..c4e6c57318 100644
--- a/code/game/objects/items/storage/boxes.dm
+++ b/code/game/objects/items/storage/boxes.dm
@@ -1288,3 +1288,62 @@
/obj/item/storage/box/marshmallow/PopulateContents()
for (var/i in 1 to 5)
new /obj/item/reagent_containers/food/snacks/marshmallow(src)
+
+/obj/item/storage/box/material/PopulateContents() //less uranium because radioactive
+ var/static/items_inside = list(
+ /obj/item/stack/sheet/metal/fifty=1,\
+ /obj/item/stack/sheet/glass/fifty=1,\
+ /obj/item/stack/sheet/rglass=50,\
+ /obj/item/stack/sheet/plasmaglass=50,\
+ /obj/item/stack/sheet/titaniumglass=50,\
+ /obj/item/stack/sheet/plastitaniumglass=50,\
+ /obj/item/stack/sheet/plasteel=50,\
+ /obj/item/stack/sheet/mineral/plastitanium=50,\
+ /obj/item/stack/sheet/mineral/titanium=50,\
+ /obj/item/stack/sheet/mineral/gold=50,\
+ /obj/item/stack/sheet/mineral/silver=50,\
+ /obj/item/stack/sheet/mineral/plasma=50,\
+ /obj/item/stack/sheet/mineral/uranium=50,\
+ /obj/item/stack/sheet/mineral/diamond=50,\
+ /obj/item/stack/sheet/bluespace_crystal=50,\
+ /obj/item/stack/sheet/mineral/bananium=50,\
+ /obj/item/stack/sheet/mineral/wood=50,\
+ /obj/item/stack/sheet/plastic/fifty=1,\
+ /obj/item/stack/sheet/runed_metal/fifty=1
+ )
+ generate_items_inside(items_inside, src)
+
+/obj/item/storage/box/debugtools
+ name = "box of debug tools"
+ icon_state = "syndiebox"
+
+/obj/item/storage/box/debugtools/PopulateContents()
+ var/static/items_inside = list(
+ /obj/item/flashlight/emp/debug=1,\
+ /obj/item/pda=1,\
+ /obj/item/modular_computer/tablet/preset/advanced=1,\
+ /obj/item/geiger_counter=1,\
+ /obj/item/construction/rcd/combat/admin=1,\
+ /obj/item/pipe_dispenser=1,\
+ /obj/item/card/emag=1,\
+ /obj/item/healthanalyzer/advanced=1,\
+ /obj/item/disk/tech_disk/debug=1,\
+ /obj/item/uplink/debug=1,\
+ /obj/item/uplink/nuclear/debug=1,\
+ /obj/item/storage/box/beakers/bluespace=1,\
+ /obj/item/storage/box/beakers/variety=1,\
+ /obj/item/storage/box/material=1,\
+ /obj/item/storage/belt/medical/surgery_belt_adv
+ )
+ generate_items_inside(items_inside, src)
+
+/obj/item/storage/box/beakers/variety
+ name = "beaker variety box"
+
+/obj/item/storage/box/beakers/variety/PopulateContents()
+ new /obj/item/reagent_containers/glass/beaker(src)
+ new /obj/item/reagent_containers/glass/beaker/large(src)
+ new /obj/item/reagent_containers/glass/beaker/plastic(src)
+ new /obj/item/reagent_containers/glass/beaker/meta(src)
+ new /obj/item/reagent_containers/glass/beaker/noreact(src)
+ new /obj/item/reagent_containers/glass/beaker/bluespace(src)
diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm
index 8f5a6e8e0b..6782ba0098 100644
--- a/code/game/objects/items/toys.dm
+++ b/code/game/objects/items/toys.dm
@@ -453,6 +453,7 @@
force_wielded = 0
attack_verb = list("attacked", "struck", "hit")
total_mass_on = TOTAL_MASS_TOY_SWORD
+ sharpness = IS_BLUNT
/obj/item/twohanded/dualsaber/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
return FALSE
@@ -472,6 +473,7 @@
attack_verb = list("attacked", "struck", "hit")
total_mass_on = TOTAL_MASS_TOY_SWORD
slowdown_wielded = 0
+ sharpness = IS_BLUNT
/obj/item/twohanded/dualsaber/hypereutactic/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
return FALSE
diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm
index 45b9715b04..7fbdddbdc4 100644
--- a/code/game/objects/objs.dm
+++ b/code/game/objects/objs.dm
@@ -125,7 +125,7 @@
if ((M.client && M.machine == src))
is_in_use = TRUE
ui_interact(M)
- if(isAI(usr) || iscyborg(usr) || IsAdminGhost(usr))
+ if(isAI(usr) || iscyborg(usr) || IsAdminGhost(usr) || hasSiliconAccessInArea(usr))
if (!(usr in nearby))
if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh.
is_in_use = TRUE
diff --git a/code/game/objects/structures/beds_chairs/chair.dm b/code/game/objects/structures/beds_chairs/chair.dm
index 9fa4d730b6..cc1a3c0922 100644
--- a/code/game/objects/structures/beds_chairs/chair.dm
+++ b/code/game/objects/structures/beds_chairs/chair.dm
@@ -370,6 +370,43 @@
item_state = "stool_bar"
origin_type = /obj/structure/chair/stool/bar
+//////////////////////////
+//Alien(Disco) Stools!////
+//////////////////////////
+
+/obj/structure/chair/stool/alien
+ name = "alien stool"
+ desc = "A hard stool made of advanced alien alloy."
+ icon_state = "stoolalien"
+ icon = 'icons/obj/abductor.dmi'
+ item_chair = /obj/item/chair/stool/alien
+ buildstacktype = /obj/item/stack/sheet/mineral/abductor
+ buildstackamount = 1
+
+/obj/structure/chair/stool/bar/alien
+ name = "bronze bar stool"
+ desc = "A hard bar stool made of advanced alien alloy."
+ icon_state = "baralien"
+ icon = 'icons/obj/abductor.dmi'
+ item_chair = /obj/item/chair/stool/bar/alien
+ buildstacktype = /obj/item/stack/sheet/mineral/abductor
+ buildstackamount = 1
+
+/obj/item/chair/stool/alien
+ name = "stool"
+ icon_state = "stoolalien_toppled"
+ item_state = "stoolalien"
+ icon = 'icons/obj/abductor.dmi'
+ origin_type = /obj/structure/chair/stool/alien
+ break_chance = 0 //It's too sturdy.
+
+/obj/item/chair/stool/bar/alien
+ name = "bar stool"
+ icon_state = "baralien_toppled"
+ item_state = "baralien"
+ icon = 'icons/obj/abductor.dmi'
+ origin_type = /obj/structure/chair/stool/bar/alien
+
//////////////////////////
//Brass & Bronze stools!//
//////////////////////////
diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm
index 7696a13bb2..bf891ef223 100644
--- a/code/game/objects/structures/morgue.dm
+++ b/code/game/objects/structures/morgue.dm
@@ -168,7 +168,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
/obj/structure/bodycontainer/morgue/AltClick(mob/user)
. = ..()
- if(!user.canUseTopic(src, !issilicon(user)))
+ if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
beeper = !beeper
to_chat(user, "You turn the speaker function [beeper ? "on" : "off"]. ")
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 14a7e445c1..d4925c8604 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -595,6 +595,14 @@
/obj/structure/window/plastitanium/unanchored
anchored = FALSE
+//pirate ship windows
+/obj/structure/window/plastitanium/pirate
+ desc = "Yarr this window be explosion proof!"
+ explosion_block = 30
+
+/obj/structure/window/plastitanium/pirate/unanchored
+ anchored = FALSE
+
/obj/structure/window/reinforced/clockwork
name = "brass window"
desc = "A paper-thin pane of translucent yet reinforced brass."
diff --git a/code/game/say.dm b/code/game/say.dm
index b275d8b69c..85ae9f0681 100644
--- a/code/game/say.dm
+++ b/code/game/say.dm
@@ -129,7 +129,7 @@ GLOBAL_LIST_INIT(freqtospan, list(
/atom/movable/proc/attach_spans(input, list/spans)
var/customsayverb = findtext(input, "*")
if(customsayverb)
- input = capitalize(copytext(input, length(input[customsayverb]) + 1))
+ input = capitalize(copytext(input, customsayverb + length(input[customsayverb])))
if(input)
return "[message_spans_start(spans)][input]"
else
diff --git a/code/game/turfs/simulated/wall/mineral_walls.dm b/code/game/turfs/simulated/wall/mineral_walls.dm
index d55cb0b475..b04f4f0aa0 100644
--- a/code/game/turfs/simulated/wall/mineral_walls.dm
+++ b/code/game/turfs/simulated/wall/mineral_walls.dm
@@ -302,4 +302,4 @@
/turf/closed/wall/mineral/plastitanium/copyTurf(turf/T)
. = ..()
- T.transform = transform
+ T.transform = transform
\ No newline at end of file
diff --git a/code/game/turfs/simulated/wall/reinf_walls.dm b/code/game/turfs/simulated/wall/reinf_walls.dm
index 8eab4c34fe..a1d2c1757c 100644
--- a/code/game/turfs/simulated/wall/reinf_walls.dm
+++ b/code/game/turfs/simulated/wall/reinf_walls.dm
@@ -258,3 +258,22 @@
/turf/closed/wall/r_wall/syndicate/overspace
icon_state = "map-overspace"
fixed_underlay = list("space"=1)
+
+/////////////////////Pirate Ship walls/////////////////////
+
+/turf/closed/wall/r_wall/syndicate/pirate
+ desc = "Yarr just try to blow this to smithereens!"
+ explosion_block = 30
+ canSmoothWith = list(/turf/closed/wall/r_wall/syndicate/pirate, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/plastitanium/pirate, /obj/structure/shuttle/engine, /obj/structure/falsewall/plastitanium)
+
+/turf/closed/wall/r_wall/syndicate/pirate/nodiagonal
+ smooth = SMOOTH_MORE
+ icon_state = "map-shuttle_nd"
+
+/turf/closed/wall/r_wall/syndicate/pirate/nosmooth
+ icon = 'icons/turf/shuttle.dmi'
+ icon_state = "wall"
+
+/turf/closed/wall/r_wall/syndicate/pirate/overspace
+ icon_state = "map-overspace"
+ fixed_underlay = list("space"=1)
diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm
index 460c6a52c9..d26a6efb02 100644
--- a/code/game/turfs/simulated/walls.dm
+++ b/code/game/turfs/simulated/walls.dm
@@ -171,7 +171,8 @@
var/turf/T = user.loc //get user's location for delay checks
//the istype cascade has been spread among various procs for easy overriding
- if(try_clean(W, user, T) || try_wallmount(W, user, T) || try_decon(W, user, T) || try_destroy(W, user, T))
+ var/srctype = type
+ if(try_clean(W, user, T) || try_wallmount(W, user, T) || try_decon(W, user, T) || (type == srctype && try_destroy(W, user, T)))
return
return ..()
diff --git a/code/modules/admin/antag_panel.dm b/code/modules/admin/antag_panel.dm
index 1672310567..19e53b09b4 100644
--- a/code/modules/admin/antag_panel.dm
+++ b/code/modules/admin/antag_panel.dm
@@ -214,4 +214,4 @@ GLOBAL_VAR(antag_prototypes)
var/datum/browser/panel = new(usr, "traitorpanel", "", 600, 600)
panel.set_content(out)
panel.open()
- return
\ No newline at end of file
+ return
diff --git a/code/modules/antagonists/_common/antag_datum.dm b/code/modules/antagonists/_common/antag_datum.dm
index e15225b388..187ca66705 100644
--- a/code/modules/antagonists/_common/antag_datum.dm
+++ b/code/modules/antagonists/_common/antag_datum.dm
@@ -20,6 +20,7 @@ GLOBAL_LIST_EMPTY(antagonists)
var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
var/antagpanel_category = "Uncategorized" //Antagpanel will display these together, REQUIRED
var/show_name_in_check_antagonists = FALSE //Will append antagonist name in admin listings - use for categories that share more than one antag type
+ var/list/blacklisted_quirks = list(/datum/quirk/nonviolent,/datum/quirk/mute) // Quirks that will be removed upon gaining this antag. Pacifist and mute are default.
/datum/antagonist/New()
GLOB.antagonists += src
@@ -70,6 +71,7 @@ GLOBAL_LIST_EMPTY(antagonists)
greet()
apply_innate_effects()
give_antag_moodies()
+ remove_blacklisted_quirks()
if(is_banned(owner.current) && replace_banned)
replace_banned_player()
@@ -117,6 +119,18 @@ GLOBAL_LIST_EMPTY(antagonists)
return
SEND_SIGNAL(owner.current, COMSIG_CLEAR_MOOD_EVENT, "antag_moodlet")
+/datum/antagonist/proc/remove_blacklisted_quirks()
+ var/mob/living/L = owner.current
+ if(istype(L))
+ var/list/my_quirks = L.client?.prefs.all_quirks.Copy()
+ SSquirks.filter_quirks(my_quirks,blacklisted_quirks)
+ for(var/q in L.roundstart_quirks)
+ var/datum/quirk/Q = q
+ if(!(SSquirks.quirk_name_by_path(Q.type) in my_quirks))
+ if(initial(Q.antag_removal_text))
+ to_chat(L, "[initial(Q.antag_removal_text)] ")
+ L.remove_quirk(Q.type)
+
//Returns the team antagonist belongs to if any.
/datum/antagonist/proc/get_team()
return
@@ -134,7 +148,7 @@ GLOBAL_LIST_EMPTY(antagonists)
if(objectives.len)
report += printobjectives(objectives)
for(var/datum/objective/objective in objectives)
- if(!objective.check_completion())
+ if(objective.completable && !objective.check_completion())
objectives_complete = FALSE
break
diff --git a/code/modules/antagonists/_common/antag_team.dm b/code/modules/antagonists/_common/antag_team.dm
index 486b5b0414..027abc7c94 100644
--- a/code/modules/antagonists/_common/antag_team.dm
+++ b/code/modules/antagonists/_common/antag_team.dm
@@ -36,11 +36,17 @@
var/win = TRUE
var/objective_count = 1
for(var/datum/objective/objective in objectives)
- if(objective.check_completion())
- report += "Objective #[objective_count] : [objective.explanation_text] Success! "
+ if(objective.completable)
+ var/completion = objective.check_completion()
+ if(completion >= 1)
+ report += "Objective #[objective_count] : [objective.explanation_text] Success! "
+ else if(completion <= 0)
+ report += "Objective #[objective_count] : [objective.explanation_text] Fail. "
+ win = FALSE
+ else
+ report += "Objective #[objective_count] : [objective.explanation_text] [completion*100]% "
else
- report += "Objective #[objective_count] : [objective.explanation_text] Fail. "
- win = FALSE
+ report += "Objective #[objective_count] : [objective.explanation_text]"
objective_count++
if(win)
report += "The [name] was successful! "
diff --git a/code/modules/antagonists/bloodsucker/powers/bs_cloak.dm b/code/modules/antagonists/bloodsucker/powers/bs_cloak.dm
index 9126638fea..9d83c95f05 100644
--- a/code/modules/antagonists/bloodsucker/powers/bs_cloak.dm
+++ b/code/modules/antagonists/bloodsucker/powers/bs_cloak.dm
@@ -31,12 +31,11 @@
if(was_running)
user.toggle_move_intent()
ADD_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness")
- while(bloodsuckerdatum && ContinueActive(user) || user.m_intent == MOVE_INTENT_RUN)
+ while(bloodsuckerdatum && ContinueActive(user))
// Pay Blood Toll (if awake)
owner.alpha = max(20, owner.alpha - min(75, 10 + 5 * level_current))
bloodsuckerdatum.AddBloodVolume(-0.2)
sleep(5) // Check every few ticks that we haven't disabled this power
- // Return to Running (if you were before)
/datum/action/bloodsucker/cloak/ContinueActive(mob/living/user, mob/living/target)
if (!..())
diff --git a/code/modules/antagonists/brother/brother.dm b/code/modules/antagonists/brother/brother.dm
index 7c589bb3ab..2292006da1 100644
--- a/code/modules/antagonists/brother/brother.dm
+++ b/code/modules/antagonists/brother/brother.dm
@@ -108,11 +108,17 @@
var/win = TRUE
var/objective_count = 1
for(var/datum/objective/objective in objectives)
- if(objective.check_completion())
- parts += "Objective #[objective_count] : [objective.explanation_text] Success! "
+ if(objective.completable)
+ var/completion = objective.check_completion()
+ if(completion >= 1)
+ parts += "Objective #[objective_count] : [objective.explanation_text] Success! "
+ else if(completion <= 0)
+ parts += "Objective #[objective_count] : [objective.explanation_text] Fail. "
+ win = FALSE
+ else
+ parts += "Objective #[objective_count] : [objective.explanation_text] [completion*100]% "
else
- parts += "Objective #[objective_count] : [objective.explanation_text] Fail. "
- win = FALSE
+ parts += "Objective #[objective_count] : [objective.explanation_text]"
objective_count++
if(win)
parts += "The blood brothers were successful! "
diff --git a/code/modules/antagonists/changeling/changeling.dm b/code/modules/antagonists/changeling/changeling.dm
index 0d68660d9d..a81c409233 100644
--- a/code/modules/antagonists/changeling/changeling.dm
+++ b/code/modules/antagonists/changeling/changeling.dm
@@ -54,8 +54,10 @@
var/honorific
if(owner.current.gender == FEMALE)
honorific = "Ms."
- else
+ else if(owner.current.gender == MALE)
honorific = "Mr."
+ else
+ honorific = "Mx."
if(GLOB.possible_changeling_IDs.len)
changelingID = pick(GLOB.possible_changeling_IDs)
GLOB.possible_changeling_IDs -= changelingID
@@ -552,11 +554,17 @@
if(objectives.len)
var/count = 1
for(var/datum/objective/objective in objectives)
- if(objective.check_completion())
- parts += "Objective #[count] : [objective.explanation_text] Success! "
+ if(objective.completable)
+ var/completion = objective.check_completion()
+ if(completion >= 1)
+ parts += "Objective #[count] : [objective.explanation_text] Success! "
+ else if(completion <= 0)
+ parts += "Objective #[count] : [objective.explanation_text] Fail. "
+ changelingwin = FALSE
+ else
+ parts += "Objective #[count] : [objective.explanation_text] [completion*100]% "
else
- parts += "Objective #[count] : [objective.explanation_text] Fail. "
- changelingwin = 0
+ parts += "Objective #[count] : [objective.explanation_text]"
count++
if(changelingwin)
diff --git a/code/modules/antagonists/collector/collector.dm b/code/modules/antagonists/collector/collector.dm
new file mode 100644
index 0000000000..0e7a3a52e7
--- /dev/null
+++ b/code/modules/antagonists/collector/collector.dm
@@ -0,0 +1,19 @@
+/datum/antagonist/collector
+ name = "Contraband Collector"
+ show_in_antagpanel = FALSE
+ show_name_in_check_antagonists = FALSE
+ blacklisted_quirks = list() // no blacklist, these guys are harmless
+
+/datum/antagonist/collector/proc/forge_objectives()
+ var/datum/objective/hoard/collector/O = new
+ O.owner = owner
+ O.find_target()
+ objectives += O
+
+/datum/antagonist/collector/on_gain()
+ forge_objectives()
+ . = ..()
+
+/datum/antagonist/collector/greet()
+ to_chat(owner, "You are a contraband collector! ")
+ owner.announce_objectives()
diff --git a/code/modules/antagonists/cult/cult.dm b/code/modules/antagonists/cult/cult.dm
index ed912db044..4bab621674 100644
--- a/code/modules/antagonists/cult/cult.dm
+++ b/code/modules/antagonists/cult/cult.dm
@@ -425,10 +425,16 @@
parts += "The cultists' objectives were: "
var/count = 1
for(var/datum/objective/objective in objectives)
- if(objective.check_completion())
- parts += "Objective #[count] : [objective.explanation_text] Success! "
+ if(objective.completable)
+ var/completion = objective.check_completion()
+ if(completion >= 1)
+ parts += "Objective #[count] : [objective.explanation_text] Success! "
+ else if(completion <= 0)
+ parts += "Objective #[count] : [objective.explanation_text] Fail. "
+ else
+ parts += "Objective #[count] : [objective.explanation_text] [completion*100]% "
else
- parts += "Objective #[count] : [objective.explanation_text] Fail. "
+ parts += "Objective #[count] : [objective.explanation_text]"
count++
if(members.len)
diff --git a/code/modules/antagonists/cult/ritual.dm b/code/modules/antagonists/cult/ritual.dm
index ba2a96289d..e92f562db3 100644
--- a/code/modules/antagonists/cult/ritual.dm
+++ b/code/modules/antagonists/cult/ritual.dm
@@ -116,7 +116,7 @@ This file contains the cult dagger and rune list code
if(user.blood_volume)
user.apply_damage(initial(rune_to_scribe.scribe_damage), BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
var/scribe_mod = initial(rune_to_scribe.scribe_delay)
- if(istype(get_turf(user), /turf/open/floor/engine/cult))
+ if(istype(get_turf(user), /turf/open/floor/engine/cult) && !(ispath(rune_to_scribe, /obj/effect/rune/narsie)))
scribe_mod *= 0.5
if(!do_after(user, scribe_mod, target = get_turf(user)))
for(var/V in shields)
diff --git a/code/modules/antagonists/disease/disease_datum.dm b/code/modules/antagonists/disease/disease_datum.dm
index 1aef9ceba6..3c7de589d9 100644
--- a/code/modules/antagonists/disease/disease_datum.dm
+++ b/code/modules/antagonists/disease/disease_datum.dm
@@ -44,11 +44,17 @@
var/objectives_text = ""
var/count = 1
for(var/datum/objective/objective in objectives)
- if(objective.check_completion())
- objectives_text += "Objective #[count] : [objective.explanation_text] Success! "
+ if(objective.completable)
+ var/completion = objective.check_completion()
+ if(completion >= 1)
+ result += "Objective #[count] : [objective.explanation_text] Success! "
+ else if(completion <= 0)
+ result += "Objective #[count] : [objective.explanation_text] Fail. "
+ win = FALSE
+ else
+ result += "Objective #[count] : [objective.explanation_text] [completion*100]% "
else
- objectives_text += "Objective #[count] : [objective.explanation_text] Fail. "
- win = FALSE
+ result += "Objective #[count] : [objective.explanation_text]"
count++
result += objectives_text
diff --git a/code/modules/antagonists/ninja/ninja.dm b/code/modules/antagonists/ninja/ninja.dm
index 2a91f53ed4..943cb02696 100644
--- a/code/modules/antagonists/ninja/ninja.dm
+++ b/code/modules/antagonists/ninja/ninja.dm
@@ -63,10 +63,10 @@
possible_targets.Cut(index,index+1)
if(is_bad_guy ^ helping_station) //kill (good-ninja + bad-guy or bad-ninja + good-guy)
- var/datum/objective/assassinate/O = new /datum/objective/assassinate()
+ var/datum/objective/assassinate/once/O = new /datum/objective/assassinate()
O.owner = owner
O.target = M
- O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]."
+ O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]. You may let [M.p_they()] live, if they come back from death."
objectives += O
else //protect
var/datum/objective/protect/O = new /datum/objective/protect()
@@ -74,23 +74,16 @@
O.target = M
O.explanation_text = "Protect \the [M.current.real_name], the [M.assigned_role], from harm."
objectives += O
- if(4) //debrain/capture
- if(!possible_targets.len) continue
- var/selected = rand(1,possible_targets.len)
- var/datum/mind/M = possible_targets[selected]
- var/is_bad_guy = possible_targets[M]
- possible_targets.Cut(selected,selected+1)
-
- if(is_bad_guy ^ helping_station) //debrain (good-ninja + bad-guy or bad-ninja + good-guy)
- var/datum/objective/debrain/O = new /datum/objective/debrain()
+ if(4) //flavor
+ if(helping_station)
+ var/datum/objective/flavor/ninja_helping/O = new /datum/objective/flavor/ninja_helping
O.owner = owner
- O.target = M
- O.explanation_text = "Steal the brain of [M.current.real_name]."
+ O.forge_objective()
objectives += O
- else //capture
- var/datum/objective/capture/O = new /datum/objective/capture()
+ else
+ var/datum/objective/flavor/ninja_syndie/O = new /datum/objective/flavor/ninja_helping
O.owner = owner
- O.gen_amount_goal()
+ O.forge_objective()
objectives += O
else
break
diff --git a/code/modules/antagonists/survivalist/survivalist.dm b/code/modules/antagonists/survivalist/survivalist.dm
index 4e0184b7b6..0b66e8cb23 100644
--- a/code/modules/antagonists/survivalist/survivalist.dm
+++ b/code/modules/antagonists/survivalist/survivalist.dm
@@ -2,6 +2,7 @@
name = "Survivalist"
show_in_antagpanel = FALSE
show_name_in_check_antagonists = TRUE
+ blacklisted_quirks = list(/datum/quirk/nonviolent) // mutes are allowed
var/greet_message = ""
/datum/antagonist/survivalist/proc/forge_objectives()
@@ -19,20 +20,8 @@
owner.announce_objectives()
/datum/antagonist/survivalist/guns
- greet_message = "Your own safety matters above all else, and the only way to ensure your safety is to stockpile weapons! Grab as many guns as possible, by any means necessary. Kill anyone who gets in your way."
-
-/datum/antagonist/survivalist/guns/forge_objectives()
- var/datum/objective/steal_five_of_type/summon_guns/guns = new
- guns.owner = owner
- objectives += guns
- ..()
+ greet_message = "Your own safety matters above all else, and the only way to ensure your safety is to stockpile weapons! Grab as many guns as possible, and don't let anyone take them!"
/datum/antagonist/survivalist/magic
name = "Amateur Magician"
- greet_message = "Grow your newfound talent! Grab as many magical artefacts as possible, by any means necessary. Kill anyone who gets in your way."
-
-/datum/antagonist/survivalist/magic/forge_objectives()
- var/datum/objective/steal_five_of_type/summon_magic/magic = new
- magic.owner = owner
- objectives += magic
- ..()
\ No newline at end of file
+ greet_message = "This magic stuff is... so powerful. You want more. More! They want your power. They can't have it! Don't let them have it!"
diff --git a/code/modules/antagonists/traitor/datum_traitor.dm b/code/modules/antagonists/traitor/datum_traitor.dm
index 595ce5bb90..1c7ee48f71 100644
--- a/code/modules/antagonists/traitor/datum_traitor.dm
+++ b/code/modules/antagonists/traitor/datum_traitor.dm
@@ -77,19 +77,23 @@
var/is_hijacker = FALSE
var/datum/game_mode/dynamic/mode
var/is_dynamic = FALSE
+ var/hijack_prob = 0
if(istype(SSticker.mode,/datum/game_mode/dynamic))
mode = SSticker.mode
is_dynamic = TRUE
- if(mode.storyteller.flags & NO_ASSASSIN)
- is_hijacker = FALSE
+ if(mode.threat >= CONFIG_GET(number/dynamic_hijack_cost))
+ hijack_prob = CLAMP(mode.threat_level-50,0,20)
if(GLOB.joined_player_list.len>=GLOB.dynamic_high_pop_limit)
- is_hijacker = (prob(10) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement))
+ is_hijacker = (prob(hijack_prob) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement))
else
var/indice_pop = min(10,round(GLOB.joined_player_list.len/mode.pop_per_requirement)+1)
- is_hijacker = (prob(10) && (mode.threat_level >= CONFIG_GET(number_list/dynamic_hijack_requirements)[indice_pop]))
+ is_hijacker = (prob(hijack_prob) && (mode.threat_level >= CONFIG_GET(number_list/dynamic_hijack_requirements)[indice_pop]))
+ if(mode.storyteller.flags & NO_ASSASSIN)
+ is_hijacker = FALSE
else if (GLOB.joined_player_list.len >= 30) // Less murderboning on lowpop thanks
+ hijack_prob = 10
is_hijacker = prob(10)
- var/martyr_chance = prob(20)
+ var/martyr_chance = prob(hijack_prob*2)
var/objective_count = is_hijacker //Hijacking counts towards number of objectives
if(!SSticker.mode.exchange_blue && SSticker.mode.traitors.len >= 8) //Set up an exchange if there are enough traitors
if(!SSticker.mode.exchange_red)
@@ -170,7 +174,7 @@
if(istype(SSticker.mode,/datum/game_mode/dynamic))
mode = SSticker.mode
is_dynamic = TRUE
- assassin_prob = mode.threat_level*(2/3)
+ assassin_prob = max(0,mode.threat_level-20)
if(prob(assassin_prob))
if(is_dynamic)
var/threat_spent = CONFIG_GET(number/dynamic_assassinate_cost)
@@ -187,22 +191,37 @@
maroon_objective.owner = owner
maroon_objective.find_target()
add_objective(maroon_objective)
- else
+ else if(prob(max(0,assassin_prob-20)))
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
kill_objective.find_target()
add_objective(kill_objective)
+ else
+ var/datum/objective/assassinate/once/kill_objective = new
+ kill_objective.owner = owner
+ kill_objective.find_target()
+ add_objective(kill_objective)
else
if(prob(15) && !(locate(/datum/objective/download) in objectives) && !(owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
var/datum/objective/download/download_objective = new
download_objective.owner = owner
download_objective.gen_amount_goal()
add_objective(download_objective)
- else
+ else if(prob(40)) // cum. not counting download: 40%.
var/datum/objective/steal/steal_objective = new
steal_objective.owner = owner
steal_objective.find_target()
add_objective(steal_objective)
+ else if(prob(100/3)) // cum. not counting download: 20%.
+ var/datum/objective/sabotage/sabotage_objective = new
+ sabotage_objective.owner = owner
+ sabotage_objective.find_target()
+ add_objective(sabotage_objective)
+ else // cum. not counting download: 40%
+ var/datum/objective/flavor/traitor/flavor_objective = new
+ flavor_objective.owner = owner
+ flavor_objective.forge_objective()
+ add_objective(flavor_objective)
/datum/antagonist/traitor/proc/forge_single_AI_objective()
.=1
@@ -369,11 +388,17 @@
if(objectives.len)//If the traitor had no objectives, don't need to process this.
var/count = 1
for(var/datum/objective/objective in objectives)
- if(objective.check_completion())
- objectives_text += "Objective #[count] : [objective.explanation_text] Success! "
+ if(objective.completable)
+ var/completion = objective.check_completion()
+ if(completion >= 1)
+ objectives_text += "Objective #[count] : [objective.explanation_text] Success! "
+ else if(completion <= 0)
+ objectives_text += "Objective #[count] : [objective.explanation_text] Fail. "
+ traitorwin = FALSE
+ else
+ objectives_text += "Objective #[count] : [objective.explanation_text] [completion*100]% "
else
- objectives_text += "Objective #[count] : [objective.explanation_text] Fail. "
- traitorwin = FALSE
+ objectives_text += "Objective #[count] : [objective.explanation_text]"
count++
if(uplink_true)
diff --git a/code/modules/antagonists/valentines/valentine.dm b/code/modules/antagonists/valentines/valentine.dm
index 19c08f3076..d3bcdf0c04 100644
--- a/code/modules/antagonists/valentines/valentine.dm
+++ b/code/modules/antagonists/valentines/valentine.dm
@@ -35,7 +35,7 @@
var/objectives_complete = TRUE
if(objectives.len)
for(var/datum/objective/objective in objectives)
- if(!objective.check_completion())
+ if(objective.completable && !objective.check_completion())
objectives_complete = FALSE
break
diff --git a/code/modules/antagonists/wizard/wizard.dm b/code/modules/antagonists/wizard/wizard.dm
index f75d32e781..5e4cc17541 100644
--- a/code/modules/antagonists/wizard/wizard.dm
+++ b/code/modules/antagonists/wizard/wizard.dm
@@ -61,9 +61,9 @@
owner.current.forceMove(pick(GLOB.wizardstart))
/datum/antagonist/wizard/proc/create_objectives()
- var/datum/objective/new_objective = new("Cause as much creative mayhem as you can aboard the station! The more outlandish your methods of achieving this, the better! Make sure there's a decent amount of crew alive to tell of your tale.")
- new_objective.completed = TRUE //So they can greentext without admin intervention.
+ var/datum/objective/flavor/wizard/new_objective = new
new_objective.owner = owner
+ new_objective.forge_objective()
objectives += new_objective
if (!(locate(/datum/objective/escape) in objectives))
@@ -94,6 +94,7 @@
to_chat(owner, "You are the Space Wizard! ")
to_chat(owner, "The Space Wizards Federation has given you the following tasks: ")
owner.announce_objectives()
+ to_chat(owner, "These are merely guidelines! The federation are your masters, but you forge your own path! ")
to_chat(owner, "You will find a list of available spells in your spell book. Choose your magic arsenal carefully.")
to_chat(owner, "The spellbook is bound to you, and others cannot use it.")
to_chat(owner, "In your pockets you will find a teleport scroll. Use it as needed.")
@@ -265,11 +266,17 @@
var/count = 1
var/wizardwin = 1
for(var/datum/objective/objective in objectives)
- if(objective.check_completion())
- parts += "Objective #[count] : [objective.explanation_text] Success! "
+ if(objective.completable)
+ var/completion = objective.check_completion()
+ if(completion >= 1)
+ parts += "Objective #[count] : [objective.explanation_text] Success! "
+ else if(completion <= 0)
+ parts += "Objective #[count] : [objective.explanation_text] Fail. "
+ wizardwin = FALSE
+ else
+ parts += "Objective #[count] : [objective.explanation_text] [completion*100]% "
else
- parts += "Objective #[count] : [objective.explanation_text] Fail. "
- wizardwin = 0
+ parts += "Objective #[count] : [objective.explanation_text]"
count++
if(wizardwin)
diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm
index f7c5dce30f..e85cf1efa6 100644
--- a/code/modules/atmospherics/machinery/airalarm.dm
+++ b/code/modules/atmospherics/machinery/airalarm.dm
@@ -245,7 +245,7 @@
/obj/machinery/airalarm/ui_data(mob/user)
var/data = list(
"locked" = locked,
- "siliconUser" = user.has_unlimited_silicon_privilege,
+ "siliconUser" = user.has_unlimited_silicon_privilege || hasSiliconAccessInArea(user),
"emagged" = (obj_flags & EMAGGED ? 1 : 0),
"danger_level" = danger_level,
)
@@ -288,7 +288,7 @@
"danger_level" = cur_tlv.get_danger_level(environment.gases[gas_id] * partial_pressure)
))
- if(!locked || user.has_unlimited_silicon_privilege)
+ if(!locked || user.has_unlimited_silicon_privilege || hasSiliconAccessInArea(user))
data["vents"] = list()
for(var/id_tag in A.air_vent_names)
var/long_name = A.air_vent_names[id_tag]
@@ -368,7 +368,7 @@
/obj/machinery/airalarm/ui_act(action, params)
if(..() || buildstage != 2)
return
- if((locked && !usr.has_unlimited_silicon_privilege) || (usr.has_unlimited_silicon_privilege && aidisabled))
+ if((locked && !usr.has_unlimited_silicon_privilege && !hasSiliconAccessInArea(usr)) || (usr.has_unlimited_silicon_privilege && aidisabled))
return
var/device_id = params["id_tag"]
switch(action)
@@ -840,7 +840,7 @@
/obj/machinery/airalarm/AltClick(mob/user)
. = ..()
- if(!user.canUseTopic(src, !issilicon(user)) || !isturf(loc))
+ if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)) || !isturf(loc))
return
togglelock(user)
return TRUE
diff --git a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
index 539b5ce57a..1e8cce32c0 100644
--- a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
+++ b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
@@ -251,6 +251,7 @@
/obj/machinery/atmospherics/components/unary/cryo_cell/close_machine(mob/living/carbon/user)
if((isnull(user) || istype(user)) && state_open && !panel_open)
..(user)
+ reagent_transfer = 0
return occupant
/obj/machinery/atmospherics/components/unary/cryo_cell/container_resist(mob/living/user)
diff --git a/code/modules/awaymissions/bluespaceartillery.dm b/code/modules/awaymissions/bluespaceartillery.dm
index deb05920e2..ee4090b680 100644
--- a/code/modules/awaymissions/bluespaceartillery.dm
+++ b/code/modules/awaymissions/bluespaceartillery.dm
@@ -44,7 +44,7 @@
return
if(reload < reload_cooldown)
return
- if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr))
+ if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr))
priority_announce("Bluespace artillery fire detected. Brace for impact.")
message_admins("[ADMIN_LOOKUPFLW(usr)] has launched an artillery strike.")
var/list/L = list()
diff --git a/code/modules/cargo/bounties/reagent.dm b/code/modules/cargo/bounties/reagent.dm
index ca76c80df7..391b4ff464 100644
--- a/code/modules/cargo/bounties/reagent.dm
+++ b/code/modules/cargo/bounties/reagent.dm
@@ -105,6 +105,7 @@ datum/bounty/reagent/complex_drink/New()
/datum/reagent/consumable/ethanol/hearty_punch,\
/datum/reagent/consumable/ethanol/manhattan_proj,\
/datum/reagent/consumable/ethanol/narsour,\
+ /datum/reagent/consumable/ethanol/cogchamp,\
/datum/reagent/consumable/ethanol/neurotoxin,\
/datum/reagent/consumable/ethanol/patron,\
/datum/reagent/consumable/ethanol/quadruple_sec,\
diff --git a/code/modules/cargo/packs/security.dm b/code/modules/cargo/packs/security.dm
index 3b602d54d2..fd7e07a66c 100644
--- a/code/modules/cargo/packs/security.dm
+++ b/code/modules/cargo/packs/security.dm
@@ -81,8 +81,8 @@
desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
contraband = TRUE
cost = 5750 // Its basicly sec suits, good boots/gloves
- contains = list(/obj/item/clothing/suit/security/officer/russian,
- /obj/item/clothing/suit/security/officer/russian,
+ contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
+ /obj/item/clothing/suit/armor/navyblue/russian,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/head/ushanka,
@@ -104,7 +104,7 @@
contraband = TRUE
access = FALSE
cost = 5500 //
- contains = list(/obj/item/clothing/suit/security/officer/russian,
+ contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/head/ushanka,
/obj/item/clothing/suit/armor/bulletproof,
@@ -141,15 +141,15 @@
cost = 3250
contains = list(/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/under/rank/security/navyblue,
- /obj/item/clothing/suit/security/officer,
- /obj/item/clothing/suit/security/officer,
+ /obj/item/clothing/suit/armor/navyblue,
+ /obj/item/clothing/suit/armor/navyblue,
/obj/item/clothing/head/beret/sec/navyofficer,
/obj/item/clothing/head/beret/sec/navyofficer,
/obj/item/clothing/under/rank/warden/navyblue,
- /obj/item/clothing/suit/security/warden,
+ /obj/item/clothing/suit/armor/vest/warden/navyblue,
/obj/item/clothing/head/beret/sec/navywarden,
/obj/item/clothing/under/rank/head_of_security/navyblue,
- /obj/item/clothing/suit/security/hos,
+ /obj/item/clothing/suit/armor/hos/navyblue,
/obj/item/clothing/head/beret/sec/navyhos)
crate_name = "security clothing crate"
diff --git a/code/modules/cargo/supplypod_beacon.dm b/code/modules/cargo/supplypod_beacon.dm
index 006f1a8084..668698d2e9 100644
--- a/code/modules/cargo/supplypod_beacon.dm
+++ b/code/modules/cargo/supplypod_beacon.dm
@@ -77,7 +77,7 @@
/obj/item/supplypod_beacon/AltClick(mob/user)
. = ..()
- if (!user.canUseTopic(src, !issilicon(user)))
+ if (!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
if (express_console)
unlink_console()
diff --git a/code/modules/clothing/glasses/_glasses.dm b/code/modules/clothing/glasses/_glasses.dm
index 7df10b56f7..b60856001e 100644
--- a/code/modules/clothing/glasses/_glasses.dm
+++ b/code/modules/clothing/glasses/_glasses.dm
@@ -488,4 +488,47 @@
if(client && client.prefs.uses_glasses_colour && glasses_equipped)
add_client_colour(G.glass_colour_type)
else
- remove_client_colour(G.glass_colour_type)
\ No newline at end of file
+ remove_client_colour(G.glass_colour_type)
+
+/obj/item/clothing/glasses/debug
+ name = "debug glasses"
+ desc = "Medical, security and diagnostic hud. Alt click to toggle xray."
+ icon_state = "nvgmeson"
+ item_state = "nvgmeson"
+ flags_cover = GLASSESCOVERSEYES
+ darkness_view = 8
+ flash_protect = 2
+ lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
+ glass_colour_type = FALSE
+ clothing_flags = SCAN_REAGENTS
+ vision_flags = SEE_TURFS
+ var/list/hudlist = list(DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_ADVANCED, DATA_HUD_SECURITY_ADVANCED)
+ var/xray = FALSE
+
+/obj/item/clothing/glasses/debug/equipped(mob/user, slot)
+ . = ..()
+ if(slot != ITEM_SLOT_EYES)
+ return
+ if(ishuman(user))
+ for(var/hud in hudlist)
+ var/datum/atom_hud/H = GLOB.huds[hud]
+ H.add_hud_to(user)
+
+/obj/item/clothing/glasses/debug/dropped(mob/user)
+ . = ..()
+ if(ishuman(user))
+ for(var/hud in hudlist)
+ var/datum/atom_hud/H = GLOB.huds[hud]
+ H.remove_hud_from(user)
+
+/obj/item/clothing/glasses/debug/AltClick(mob/user)
+ . = ..()
+ if(ishuman(user))
+ if(xray)
+ vision_flags -= SEE_MOBS|SEE_OBJS
+ else
+ vision_flags += SEE_MOBS|SEE_OBJS
+ xray = !xray
+ var/mob/living/carbon/human/H = user
+ H.update_sight()
+
diff --git a/code/modules/clothing/gloves/_gloves.dm b/code/modules/clothing/gloves/_gloves.dm
index 8ab897f5d9..0729317eac 100644
--- a/code/modules/clothing/gloves/_gloves.dm
+++ b/code/modules/clothing/gloves/_gloves.dm
@@ -11,6 +11,8 @@
var/transfer_blood = 0
strip_delay = 20
equip_delay_other = 40
+ var/strip_mod = 1 //how much they alter stripping items time by, higher is quicker
+ var/strip_silence = FALSE //if it shows a warning when stripping
/obj/item/clothing/gloves/ComponentInitialize()
. = ..()
diff --git a/code/modules/clothing/gloves/boxing.dm b/code/modules/clothing/gloves/boxing.dm
index a76ff7c583..fe07cc7ab9 100644
--- a/code/modules/clothing/gloves/boxing.dm
+++ b/code/modules/clothing/gloves/boxing.dm
@@ -5,6 +5,7 @@
item_state = "boxing"
equip_delay_other = 60
species_exception = list(/datum/species/golem) // now you too can be a golem boxing champion
+ strip_mod = 0.5
/obj/item/clothing/gloves/boxing/green
icon_state = "boxinggreen"
diff --git a/code/modules/clothing/gloves/color.dm b/code/modules/clothing/gloves/color.dm
index b630b121a9..f4b04f5bfe 100644
--- a/code/modules/clothing/gloves/color.dm
+++ b/code/modules/clothing/gloves/color.dm
@@ -41,6 +41,7 @@
permeability_coefficient = 1
resistance_flags = NONE
transfer_prints = TRUE
+ strip_mod = 0.8
/obj/item/clothing/gloves/cut/family
desc = "The old gloves your great grandfather stole from Engineering, many moons ago. They've seen some tough times recently."
@@ -76,6 +77,7 @@
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = NONE
var/can_be_cut = 1
+ strip_mod = 1.2
/obj/item/clothing/gloves/color/black/hos
item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm
index efe32a1473..9f4b89f607 100644
--- a/code/modules/clothing/gloves/miscellaneous.dm
+++ b/code/modules/clothing/gloves/miscellaneous.dm
@@ -10,6 +10,7 @@
equip_delay_other = 20
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
+ strip_mod = 0.9
/obj/item/clothing/gloves/botanic_leather
name = "botanist's leather gloves"
@@ -23,6 +24,7 @@
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = NONE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 30)
+ strip_mod = 0.9
/obj/item/clothing/gloves/combat
name = "combat gloves"
@@ -38,6 +40,7 @@
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = NONE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
+ strip_mod = 1.5
/obj/item/clothing/gloves/bracer
@@ -103,3 +106,15 @@
/obj/item/clothing/gloves/rapid/hug/attack_self(mob/user)
return FALSE
+
+/obj/item/clothing/gloves/thief
+ name = "black gloves"
+ desc = "Gloves made with completely frictionless, insulated cloth, easier to steal from people with."
+ icon_state = "thief"
+ item_state = "blackgloves"
+ siemens_coefficient = 0
+ permeability_coefficient = 0.05
+ strip_delay = 80
+ transfer_prints = FALSE
+ strip_mod = 5
+ strip_silence = TRUE
\ No newline at end of file
diff --git a/code/modules/clothing/masks/gasmask.dm b/code/modules/clothing/masks/gasmask.dm
index 1e8f26e7fe..e6c68f2662 100644
--- a/code/modules/clothing/masks/gasmask.dm
+++ b/code/modules/clothing/masks/gasmask.dm
@@ -39,6 +39,12 @@
/obj/item/clothing/mask/gas/welding/attack_self(mob/user)
weldingvisortoggle(user)
+/obj/item/clothing/mask/gas/welding/up
+
+/obj/item/clothing/mask/gas/welding/up/Initialize()
+ ..()
+ visor_toggling()
+
// ********************************************************************
diff --git a/code/modules/clothing/outfits/standard.dm b/code/modules/clothing/outfits/standard.dm
index 4c8f9bdab2..7c1121d137 100644
--- a/code/modules/clothing/outfits/standard.dm
+++ b/code/modules/clothing/outfits/standard.dm
@@ -427,14 +427,27 @@
/datum/outfit/debug //Debug objs plus hardsuit
name = "Debug outfit"
uniform = /obj/item/clothing/under/patriotsuit
- suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite
- shoes = /obj/item/clothing/shoes/magboots/advance
- suit_store = /obj/item/tank/internals/oxygen
- mask = /obj/item/clothing/mask/gas/welding
- belt = /obj/item/storage/belt/utility/chief/full
- gloves = /obj/item/clothing/gloves/combat
- id = /obj/item/card/id/ert
- glasses = /obj/item/clothing/glasses/meson/night
+ suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite/debug
+ glasses = /obj/item/clothing/glasses/debug
ears = /obj/item/radio/headset/headset_cent/commander
+ mask = /obj/item/clothing/mask/gas/welding/up
+ gloves = /obj/item/clothing/gloves/combat
+ belt = /obj/item/storage/belt/utility/chief/full
+ l_pocket = /obj/item/gun/magic/wand/resurrection/debug
+ r_pocket = /obj/item/gun/magic/wand/death/debug
+ shoes = /obj/item/clothing/shoes/magboots/advance/debug
+ id = /obj/item/card/id/debug
+ suit_store = /obj/item/tank/internals/oxygen
back = /obj/item/storage/backpack/holding
- backpack_contents = list(/obj/item/card/emag=1, /obj/item/flashlight/emp/debug=1, /obj/item/construction/rcd/combat=1, /obj/item/gun/magic/wand/resurrection/debug=1, /obj/item/melee/transforming/energy/axe=1)
+ box = /obj/item/storage/box/debugtools
+ internals_slot = ITEM_SLOT_SUITSTORE
+ backpack_contents = list(
+ /obj/item/melee/transforming/energy/axe=1,\
+ /obj/item/storage/part_replacer/bluespace/tier4=1,\
+ /obj/item/debug/human_spawner=1,\
+ )
+
+/datum/outfit/debug/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ var/obj/item/card/id/W = H.wear_id
+ W.registered_name = H.real_name
+ W.update_label()
diff --git a/code/modules/clothing/shoes/magboots.dm b/code/modules/clothing/shoes/magboots.dm
index 8864add0d8..1acb7628a3 100644
--- a/code/modules/clothing/shoes/magboots.dm
+++ b/code/modules/clothing/shoes/magboots.dm
@@ -30,8 +30,9 @@
magpulse = !magpulse
icon_state = "[magboot_state][magpulse]"
to_chat(user, "You [magpulse ? "enable" : "disable"] the mag-pulse traction system. ")
- user.update_inv_shoes() //so our mob-overlays update
- user.update_gravity(user.has_gravity())
+ if(user)
+ user.update_inv_shoes() //so our mob-overlays update
+ user.update_gravity(user.has_gravity())
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
@@ -52,6 +53,11 @@
slowdown_active = SHOES_SLOWDOWN
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
+/obj/item/clothing/shoes/magboots/advance/debug
+
+/obj/item/clothing/shoes/magboots/advance/debug/Initialize()
+ attack_self(src)
+
/obj/item/clothing/shoes/magboots/syndie
desc = "Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders."
name = "blood-red magboots"
diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm
index 703fe26287..fab41c9876 100644
--- a/code/modules/clothing/spacesuits/hardsuit.dm
+++ b/code/modules/clothing/spacesuits/hardsuit.dm
@@ -269,7 +269,7 @@
item_state = "syndie_helm"
item_color = "syndi"
armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 90)
- on = TRUE
+ on = FALSE
var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null
actions_types = list(/datum/action/item_action/toggle_helmet_mode)
visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
@@ -367,6 +367,12 @@
on = FALSE
resistance_flags = FIRE_PROOF | ACID_PROOF
+/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug
+
+/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug/Initialize()
+ . = ..()
+ soundloop.volume = 0
+
/obj/item/clothing/suit/space/hardsuit/syndi/elite
name = "elite syndicate hardsuit"
desc = "An elite version of the syndicate hardsuit, with improved armour and fireproofing. It is in travel mode."
@@ -380,6 +386,9 @@
resistance_flags = FIRE_PROOF | ACID_PROOF
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
+/obj/item/clothing/suit/space/hardsuit/syndi/elite/debug
+ helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug
+ slowdown = 0
//The Owl Hardsuit
/obj/item/clothing/head/helmet/space/hardsuit/syndi/owl
diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm
index e536d307ef..4591ba8b4e 100644
--- a/code/modules/clothing/suits/armor.dm
+++ b/code/modules/clothing/suits/armor.dm
@@ -15,6 +15,13 @@
if(!allowed)
allowed = GLOB.security_vest_allowed
+/obj/item/clothing/suit/armor/navyblue
+ name = "security officer's jacket"
+ desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor."
+ icon_state = "officerbluejacket"
+ item_state = "officerbluejacket"
+ body_parts_covered = CHEST|ARMS
+
/obj/item/clothing/suit/armor/vest
name = "armor vest"
desc = "A slim Type I armored vest that provides decent protection against most types of damage."
@@ -52,8 +59,17 @@
heat_protection = CHEST|GROIN|LEGS|ARMS
strip_delay = 80
+/obj/item/clothing/suit/armor/hos/navyblue
+ name = "head of security's jacket"
+ desc = "This piece of clothing was specifically designed for asserting superior authority."
+ icon_state = "hosbluejacket"
+ item_state = "hosbluejacket"
+ body_parts_covered = CHEST|ARMS
+ cold_protection = CHEST|ARMS
+ heat_protection = CHEST|ARMS
+
/obj/item/clothing/suit/armor/hos/trenchcoat
- name = "armored trenchoat"
+ name = "armored trenchcoat"
desc = "A trenchcoat enhanced with a special lightweight kevlar. The epitome of tactical plainclothes."
icon_state = "hostrench"
item_state = "hostrench"
@@ -78,6 +94,13 @@
desc = "A red jacket with silver rank pips and body armor strapped on top."
icon_state = "warden_jacket"
+/obj/item/clothing/suit/armor/vest/warden/navyblue
+ name = "warden's jacket"
+ desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
+ icon_state = "wardenbluejacket"
+ item_state = "wardenbluejacket"
+ body_parts_covered = CHEST|ARMS
+
/obj/item/clothing/suit/armor/vest/leather
name = "security overcoat"
desc = "Lightly armored leather overcoat meant as casual wear for high-ranking officers. Bears the crest of Nanotrasen Security."
diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm
index 88bafc842b..48fd8ccf1c 100644
--- a/code/modules/clothing/suits/jobs.dm
+++ b/code/modules/clothing/suits/jobs.dm
@@ -155,28 +155,6 @@
blood_overlay_type = "armor" //it's the less thing that I can put here
body_parts_covered = NONE
-//Security
-/obj/item/clothing/suit/security/officer
- name = "security officer's jacket"
- desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor."
- icon_state = "officerbluejacket"
- item_state = "officerbluejacket"
- body_parts_covered = CHEST|ARMS
-
-/obj/item/clothing/suit/security/warden
- name = "warden's jacket"
- desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
- icon_state = "wardenbluejacket"
- item_state = "wardenbluejacket"
- body_parts_covered = CHEST|ARMS
-
-/obj/item/clothing/suit/security/hos
- name = "head of security's jacket"
- desc = "This piece of clothing was specifically designed for asserting superior authority."
- icon_state = "hosbluejacket"
- item_state = "hosbluejacket"
- body_parts_covered = CHEST|ARMS
-
//Surgeon
/obj/item/clothing/suit/apron/surgical
name = "surgical apron"
diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm
index 84609e29d8..b61918c4b8 100644
--- a/code/modules/clothing/suits/miscellaneous.dm
+++ b/code/modules/clothing/suits/miscellaneous.dm
@@ -317,7 +317,7 @@
flags_cover = HEADCOVERSEYES
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
-/obj/item/clothing/suit/security/officer/russian
+/obj/item/clothing/suit/armor/navyblue/russian
name = "\improper Russian officer's jacket"
desc = "This jacket is for those special occasions when a russian officer isn't required to wear their armor."
icon_state = "officertanjacket"
@@ -325,17 +325,16 @@
body_parts_covered = CHEST|ARMS
/obj/item/clothing/suit/ran
- name = "Shikigami costume"
+ name = "shikigami costume"
desc = "A costume that looks like a certain shikigami, is super fluffy."
icon_state = "ran_suit"
item_state = "ran_suit"
body_parts_covered = CHEST|GROIN|LEGS
flags_inv = HIDEJUMPSUIT|HIDETAUR
heat_protection = CHEST|GROIN|LEGS //fluffy tails!
-//2061
/obj/item/clothing/head/ran
- name = "Shikigami hat"
+ name = "shikigami hat"
desc = "A hat that looks like it keeps any fluffy ears contained super warm, has little charms over it."
icon_state = "ran_hat"
item_state = "ran_hat"
@@ -880,7 +879,6 @@
blood_overlay_type = "armor"
body_parts_covered = CHEST
resistance_flags = NONE
- mutantrace_variation = NONE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -5, "acid" = -15) //nylon sucks against acid
/obj/item/clothing/suit/assu_suit
diff --git a/code/modules/events/holiday/vday.dm b/code/modules/events/holiday/vday.dm
index 13c516960a..899a083b7d 100644
--- a/code/modules/events/holiday/vday.dm
+++ b/code/modules/events/holiday/vday.dm
@@ -140,7 +140,7 @@
/obj/item/valentine/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
- if( !(ishuman(user) || isobserver(user) || issilicon(user)) )
+ if( !(ishuman(user) || isobserver(user) || hasSiliconAccessInArea(user)) )
user << browse("[name] [stars(message)]", "window=[name]")
onclose(user, "[name]")
else
diff --git a/code/modules/events/meteor_wave.dm b/code/modules/events/meteor_wave.dm
index 6ecc1d9d42..e24ce13034 100644
--- a/code/modules/events/meteor_wave.dm
+++ b/code/modules/events/meteor_wave.dm
@@ -22,7 +22,7 @@
/datum/round_event/meteor_wave/setup()
announceWhen = 1
- startWhen = rand(60, 90) //Yeah for SOME REASON this is measured in seconds and not deciseconds???
+ startWhen = rand(90, 180) // Apparently it is by 2 seconds, so 90 is actually 180 seconds, and 180 is 360 seconds. So this is 3-6 minutes
if(GLOB.singularity_counter)
startWhen *= 1 - min(GLOB.singularity_counter * SINGULO_BEACON_DISTURBANCE, SINGULO_BEACON_MAX_DISTURBANCE)
endWhen = startWhen + 60
diff --git a/code/modules/events/pirates.dm b/code/modules/events/pirates.dm
index 8bc5491970..ab9ab96678 100644
--- a/code/modules/events/pirates.dm
+++ b/code/modules/events/pirates.dm
@@ -177,6 +177,7 @@
shuttleId = "pirateship"
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
+ resistance_flags = INDESTRUCTIBLE
light_color = LIGHT_COLOR_RED
possible_destinations = "pirateship_away;pirateship_home;pirateship_custom"
@@ -184,6 +185,7 @@
name = "pirate shuttle navigation computer"
desc = "Used to designate a precise transit location for the pirate shuttle."
shuttleId = "pirateship"
+ resistance_flags = INDESTRUCTIBLE
lock_override = CAMERA_LOCK_STATION
shuttlePortId = "pirateship_custom"
x_offset = 9
@@ -226,6 +228,7 @@
desc = "This sophisticated machine scans the nearby space for items of value."
icon = 'icons/obj/machines/research.dmi'
icon_state = "tdoppler"
+ resistance_flags = INDESTRUCTIBLE
density = TRUE
var/cooldown = 300
var/next_use = 0
@@ -259,6 +262,7 @@
name = "cargo hold pad"
icon = 'icons/obj/telescience.dmi'
icon_state = "lpad-idle-o"
+ resistance_flags = INDESTRUCTIBLE
var/idle_state = "lpad-idle-o"
var/warmup_state = "lpad-idle"
var/sending_state = "lpad-beam"
@@ -272,6 +276,7 @@
/obj/machinery/computer/piratepad_control
name = "cargo hold control terminal"
+ resistance_flags = INDESTRUCTIBLE
var/status_report = "Idle"
var/obj/machinery/piratepad/pad
var/warmup_time = 100
diff --git a/code/modules/food_and_drinks/drinks/drinks.dm b/code/modules/food_and_drinks/drinks/drinks.dm
index cd5c9d850b..19d0162a4c 100644
--- a/code/modules/food_and_drinks/drinks/drinks.dm
+++ b/code/modules/food_and_drinks/drinks/drinks.dm
@@ -107,9 +107,9 @@
smash(hit_atom, throwingdatum?.thrower, TRUE)
/obj/item/reagent_containers/food/drinks/proc/smash(atom/target, mob/thrower, ranged = FALSE)
- if(!isGlass)
+ if(!isGlass && !istype(src, /obj/item/reagent_containers/food/drinks/bottle)) //I don't like this but I also don't want to rework drink container hierarchy
return
- if(QDELING(src) || !target) //Invalid loc
+ if(QDELING(src) || (ranged && !target))
return
if(bartender_check(target) && ranged)
return
@@ -126,12 +126,69 @@
B.transform = M
B.pixel_x = rand(-12, 12)
B.pixel_y = rand(-12, 12)
- if(prob(33))
- new/obj/item/shard(drop_location())
- playsound(src, "shatter", 70, 1)
+ if(isGlass)
+ playsound(src, "shatter", 70, 1)
+ if(prob(33))
+ new/obj/item/shard(drop_location())
+ else
+ B.force = 0
+ B.throwforce = 0
+ B.desc = "A carton with the bottom half burst open. Might give you a papercut."
transfer_fingerprints_to(B)
qdel(src)
+/obj/item/reagent_containers/food/drinks/MouseDrop(atom/over, atom/src_location, atom/over_location, src_control, over_control, params)
+ var/mob/user = usr
+ . = ..()
+ if (!istype(src_location) || !istype(over_location))
+ return
+ if (!user || user.incapacitated() || !user.Adjacent(src))
+ return
+ if (!(locate(/obj/structure/table) in src_location) || !(locate(/obj/structure/table) in over_location))
+ return
+
+ //Are we an expert slider?
+ var/datum/action/innate/D = get_action_of_type(user, /datum/action/innate/drink_fling)
+ if(!D?.active)
+ if (!src_location.Adjacent(over_location)) // Regular users can only do short slides.
+ return
+ if (prob(10))
+ user.visible_message("\The [user] tries to slide \the [src] down the table, but fails miserably. ", "You fail to slide \the [src] down the table! ")
+ smash(over_location, user, FALSE)
+ return
+ user.visible_message("\The [user] slides \the [src] down the table. ", "You slide \the [src] down the table! ")
+ forceMove(over_location)
+ return
+ var/distance = MANHATTAN_DISTANCE(over_location, src)
+ if (distance >= 8 || distance == 0) // More than a full screen to go, or trying to slide to the same tile
+ return
+
+ // Geometrically checking if we're on a straight line.
+ var/datum/vector/V = atoms2vector(src, over_location)
+ var/datum/vector/V_norm = V.duplicate()
+ V_norm.normalize()
+ if (!V_norm.is_integer())
+ return // Only a cardinal vector (north, south, east, west) can pass this test
+
+ // Checks if there's tables on the path.
+ var/turf/dest = get_translated_turf(V)
+ var/turf/temp_turf = src_location
+
+ do
+ temp_turf = temp_turf.get_translated_turf(V_norm)
+ if (!locate(/obj/structure/table) in temp_turf)
+ var/datum/vector/V2 = atoms2vector(src, temp_turf)
+ vector_translate(V2, 0.1 SECONDS)
+ user.visible_message("\The [user] slides \the [src] down the table... and straight into the ground! ", "You slide \the [src] down the table, and straight into the ground! ")
+ smash(over_location, user, FALSE)
+ return
+ while (temp_turf != dest)
+
+ vector_translate(V, 0.1 SECONDS)
+ user.visible_message("\The [user] expertly slides \the [src] down the table. ", "You slide \the [src] down the table. What a pro. ")
+ return
+
+
////////////////////////////////////////////////////////////////////////////////
/// Drinks. END
////////////////////////////////////////////////////////////////////////////////
@@ -289,28 +346,6 @@
icon_state = "juicebox"
volume = 15 //I figure if you have to craft these it should at least be slightly better than something you can get for free from a watercooler
-/obj/item/reagent_containers/food/drinks/sillycup/smallcarton/smash(atom/target, mob/thrower, ranged = FALSE)
- if(bartender_check(target) && ranged)
- return
- var/obj/item/broken_bottle/B = new (loc)
- B.icon_state = icon_state
- var/icon/I = new('icons/obj/drinks.dmi', src.icon_state)
- I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1)
- I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0))
- B.icon = I
- B.name = "broken [name]"
- B.force = 0
- B.throwforce = 0
- B.desc = "A carton with the bottom half burst open. Might give you a papercut."
- if(ranged)
- var/matrix/M = matrix(B.transform)
- M.Turn(rand(-170, 170))
- B.transform = M
- B.pixel_x = rand(-12, 12)
- B.pixel_y = rand(-12, 12)
- transfer_fingerprints_to(B)
- qdel(src)
-
/obj/item/reagent_containers/food/drinks/sillycup/smallcarton/on_reagent_change(changetype)
if (reagents.reagent_list.len)
switch(reagents.get_master_reagent_id())
diff --git a/code/modules/food_and_drinks/drinks/drinks/bottle.dm b/code/modules/food_and_drinks/drinks/drinks/bottle.dm
index 7f2b24ca11..07026e79de 100644
--- a/code/modules/food_and_drinks/drinks/drinks/bottle.dm
+++ b/code/modules/food_and_drinks/drinks/drinks/bottle.dm
@@ -16,40 +16,6 @@
isGlass = TRUE
foodtype = ALCOHOL
-
-/obj/item/reagent_containers/food/drinks/bottle/smash(mob/living/target, mob/thrower, ranged = FALSE)
- //Creates a shattering noise and replaces the bottle with a broken_bottle
- if(bartender_check(target) && ranged)
- return
- var/obj/item/broken_bottle/B = new (loc)
- if(!ranged)
- thrower.put_in_hands(B)
- else
- var/matrix/M = matrix(B.transform)
- M.Turn(rand(-170, 170))
- B.transform = M
- B.pixel_x = rand(-12, 12)
- B.pixel_y = rand(-12, 12)
- B.icon_state = icon_state
-
- var/icon/I = new('icons/obj/drinks.dmi', src.icon_state)
- I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1)
- I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0))
- B.icon = I
-
- if(isGlass)
- if(prob(33))
- new/obj/item/shard(drop_location())
- playsound(src, "shatter", 70, 1)
- else
- B.force = 0
- B.throwforce = 0
- B.desc = "A carton with the bottom half burst open. Might give you a papercut."
- B.name = "broken [name]"
- transfer_fingerprints_to(B)
-
- qdel(src)
-
/obj/item/reagent_containers/food/drinks/bottle/attack(mob/living/target, mob/living/user)
if(!target)
@@ -109,7 +75,7 @@
//Keeping this here for now, I'll ask if I should keep it here.
/obj/item/broken_bottle
name = "broken bottle"
- desc = "A bottle with a sharp broken bottom."
+ desc = "A shattered glass container with sharp edges."
icon = 'icons/obj/drinks.dmi'
icon_state = "broken_bottle"
force = 9
diff --git a/code/modules/food_and_drinks/kitchen_machinery/microwave.dm b/code/modules/food_and_drinks/kitchen_machinery/microwave.dm
index e4d36b29d2..e908662658 100644
--- a/code/modules/food_and_drinks/kitchen_machinery/microwave.dm
+++ b/code/modules/food_and_drinks/kitchen_machinery/microwave.dm
@@ -55,7 +55,7 @@
if(!operating)
. += "Alt-click [src] to turn it on. "
- if(!in_range(user, src) && !issilicon(user) && !isobserver(user))
+ if(!in_range(user, src) && !hasSiliconAccessInArea(user) && !isobserver(user))
. += "You're too far away to examine [src]'s contents and display! "
return
if(operating)
@@ -63,7 +63,7 @@
return
if(length(ingredients))
- if(issilicon(user))
+ if(hasSiliconAccessInArea(user))
. += "\The [src] camera shows: "
else
. += "\The [src] contains: "
@@ -187,14 +187,14 @@
/obj/machinery/microwave/AltClick(mob/user)
. = ..()
- if(user.canUseTopic(src, !issilicon(usr)))
+ if(user.canUseTopic(src, !hasSiliconAccessInArea(user)))
cook()
return TRUE
/obj/machinery/microwave/ui_interact(mob/user)
. = ..()
- if(operating || panel_open || !anchored || !user.canUseTopic(src, !issilicon(user)))
+ if(operating || panel_open || !anchored || !user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
if(isAI(user) && (stat & NOPOWER))
return
@@ -206,10 +206,10 @@
to_chat(user, "\The [src] is empty. ")
return
- var/choice = show_radial_menu(user, src, isAI(user) ? ai_radial_options : radial_options, require_near = !issilicon(user))
+ var/choice = show_radial_menu(user, src, isAI(user) ? ai_radial_options : radial_options, require_near = !hasSiliconAccessInArea(user))
// post choice verification
- if(operating || panel_open || !anchored || !user.canUseTopic(src, !issilicon(user)))
+ if(operating || panel_open || !anchored || !user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
if(isAI(user) && (stat & NOPOWER))
return
diff --git a/code/modules/food_and_drinks/recipes/drinks_recipes.dm b/code/modules/food_and_drinks/recipes/drinks_recipes.dm
index 9df650500a..c94118ddf1 100644
--- a/code/modules/food_and_drinks/recipes/drinks_recipes.dm
+++ b/code/modules/food_and_drinks/recipes/drinks_recipes.dm
@@ -585,6 +585,14 @@
mix_message = "The mixture develops a sinister glow."
mix_sound = 'sound/effects/singlebeat.ogg'
+/datum/chemical_reaction/cogchamp
+ name = "CogChamp"
+ id = /datum/reagent/consumable/ethanol/cogchamp
+ results = list(/datum/reagent/consumable/ethanol/cogchamp = 3)
+ required_reagents = list(/datum/reagent/consumable/ethanol/cognac = 1, /datum/reagent/fuel = 1, /datum/reagent/consumable/ethanol/screwdrivercocktail = 1)
+ mix_message = "You hear faint sounds of gears turning as it mixes."
+ mix_sound = 'sound/effects/clockcult_gateway_closing.ogg'
+
/datum/chemical_reaction/quadruplesec
name = "Quadruple Sec"
id = /datum/reagent/consumable/ethanol/quadruple_sec
diff --git a/code/modules/holodeck/computer.dm b/code/modules/holodeck/computer.dm
index d551222836..b5cbed8b79 100644
--- a/code/modules/holodeck/computer.dm
+++ b/code/modules/holodeck/computer.dm
@@ -92,7 +92,7 @@
data["emagged"] = TRUE
data["emag_programs"] = emag_programs
data["program"] = program
- data["can_toggle_safety"] = issilicon(user) || IsAdminGhost(user)
+ data["can_toggle_safety"] = hasSiliconAccessInArea(user) || IsAdminGhost(user)
return data
@@ -109,7 +109,7 @@
if(A)
load_program(A)
if("safety")
- if(!issilicon(usr) && !IsAdminGhost(usr))
+ if(!hasSiliconAccessInArea(usr) && !IsAdminGhost(usr))
var/msg = "[key_name(usr)] attempted to emag the holodeck using a href they shouldn't have!"
message_admins(msg)
log_admin(msg)
diff --git a/code/modules/hydroponics/gene_modder.dm b/code/modules/hydroponics/gene_modder.dm
index 8f2900c8a6..fb9bb8ba7b 100644
--- a/code/modules/hydroponics/gene_modder.dm
+++ b/code/modules/hydroponics/gene_modder.dm
@@ -105,7 +105,7 @@
return
var/datum/browser/popup = new(user, "plantdna", "Plant DNA Manipulator", 450, 600)
- if(!(in_range(src, user) || issilicon(user)))
+ if(!(in_range(src, user) || hasSiliconAccessInArea(user)))
popup.close()
return
diff --git a/code/modules/integrated_electronics/core/printer.dm b/code/modules/integrated_electronics/core/printer.dm
index f0aa10f2da..ea52b6d461 100644
--- a/code/modules/integrated_electronics/core/printer.dm
+++ b/code/modules/integrated_electronics/core/printer.dm
@@ -107,7 +107,7 @@
interact(user)
/obj/item/integrated_circuit_printer/interact(mob/user)
- if(!(in_range(src, user) || issilicon(user)))
+ if(!(in_range(src, user) || hasSiliconAccessInArea(user)))
return
if(isnull(current_category))
diff --git a/code/modules/jobs/access.dm b/code/modules/jobs/access.dm
index 81f47b9a1e..eddb18b25e 100644
--- a/code/modules/jobs/access.dm
+++ b/code/modules/jobs/access.dm
@@ -4,7 +4,7 @@
//check if it doesn't require any access at all
if(src.check_access(null))
return TRUE
- if(issilicon(M))
+ if(hasSiliconAccessInArea(M))
if(ispAI(M))
return FALSE
return TRUE //AI can do whatever it wants
diff --git a/code/modules/jobs/job_types/bartender.dm b/code/modules/jobs/job_types/bartender.dm
index 0ace449757..cffeceea9c 100644
--- a/code/modules/jobs/job_types/bartender.dm
+++ b/code/modules/jobs/job_types/bartender.dm
@@ -28,3 +28,7 @@
backpack_contents = list(/obj/item/storage/box/beanbag=1,/obj/item/book/granter/action/drink_fling=1)
shoes = /obj/item/clothing/shoes/laceup
+/datum/job/bartender/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
+ . = ..()
+ var/datum/action/innate/drink_fling/D = new
+ D.Grant(H)
diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm
index 1ddb3a3189..ac4cee8c42 100644
--- a/code/modules/mining/mine_items.dm
+++ b/code/modules/mining/mine_items.dm
@@ -93,7 +93,7 @@
req_access = list()
circuit = /obj/item/circuitboard/computer/mining_shuttle/common
shuttleId = "mining_common"
- possible_destinations = "whiteship_home;lavaland_common_away;landing_zone_dock;mining_public"
+ possible_destinations = "lavaland_common_away;commonmining_home"
/**********************Mining car (Crate like thing, not the rail car)**************************/
diff --git a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm
index 241ec8118e..92bc8e407b 100644
--- a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm
+++ b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm
@@ -16,7 +16,7 @@
from doing this unless you absolutely know what you are doing, and have defined a
conversion in savefile.dm
*/
-/proc/init_sprite_accessory_subtypes(prototype, list/L, list/male, list/female,var/roundstart = FALSE)//Roundstart argument builds a specific list for roundstart parts where some parts may be locked
+/proc/init_sprite_accessory_subtypes(prototype, list/L, list/male, list/female, roundstart = FALSE, skip_prototype = TRUE)//Roundstart argument builds a specific list for roundstart parts where some parts may be locked
if(!istype(L))
L = list()
if(!istype(male))
@@ -25,7 +25,7 @@
female = list()
for(var/path in typesof(prototype))
- if(path == prototype)
+ if(path == prototype && skip_prototype)
continue
if(roundstart)
var/datum/sprite_accessory/P = path
diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index 3559edc0fb..a20bab3bae 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -479,32 +479,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
pixel_y = 0
animate(src, pixel_y = 2, time = 10, loop = -1)
-/mob/dead/observer/verb/observe()
- set name = "Observe"
- set category = "Ghost"
-
- var/list/creatures = getpois()
-
- reset_perspective(null)
-
- var/eye_name = null
-
- eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures
-
- if (!eye_name)
- return
-
- var/mob/mob_eye = creatures[eye_name]
- //Istype so we filter out points of interest that are not mobs
- if(client && mob_eye && istype(mob_eye))
- client.eye = mob_eye
- if(mob_eye.hud_used)
- client.screen = list()
- LAZYINITLIST(mob_eye.observers)
- mob_eye.observers |= src
- mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
- observetarget = mob_eye
-
/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
set category = "Ghost"
set name = "Jump to Mob"
@@ -831,6 +805,32 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
client.screen = list()
hud_used.show_hud(hud_used.hud_version)
+/mob/dead/observer/verb/observe()
+ set name = "Observe"
+ set category = "OOC"
+
+ var/list/creatures = getpois()
+
+ reset_perspective(null)
+
+ var/eye_name = null
+
+ eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures
+
+ if (!eye_name)
+ return
+
+ var/mob/mob_eye = creatures[eye_name]
+ //Istype so we filter out points of interest that are not mobs
+ if(client && mob_eye && istype(mob_eye))
+ client.eye = mob_eye
+ if(mob_eye.hud_used)
+ client.screen = list()
+ LAZYINITLIST(mob_eye.observers)
+ mob_eye.observers |= src
+ mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src)
+ observetarget = mob_eye
+
/mob/dead/observer/verb/register_pai_candidate()
set category = "Ghost"
set name = "pAI Setup"
diff --git a/code/modules/mob/dead/observer/say.dm b/code/modules/mob/dead/observer/say.dm
index 2c4743f7d3..8712f39531 100644
--- a/code/modules/mob/dead/observer/say.dm
+++ b/code/modules/mob/dead/observer/say.dm
@@ -22,7 +22,7 @@
. = say_dead(message)
/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
- . = ..()
+ SEND_SIGNAL(src, COMSIG_MOVABLE_HEAR, args) //parent calls can't overwrite the current proc args.
var/atom/movable/to_follow = speaker
if(radio_freq)
var/atom/movable/virtualspeaker/V = speaker
@@ -36,4 +36,3 @@
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
to_chat(src, "[link] [message]")
-
diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm
index bb4442559e..637178ffe6 100644
--- a/code/modules/mob/living/carbon/carbon_defense.dm
+++ b/code/modules/mob/living/carbon/carbon_defense.dm
@@ -274,7 +274,7 @@
return
if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
-
+ var/friendly_check = FALSE
if(lying)
if(buckled)
to_chat(M, "You need to unbuckle [src] first to do that!")
@@ -289,39 +289,35 @@
playsound(src, 'sound/items/Nose_boop.ogg', 50, 0)
else if(check_zone(M.zone_selected) == "head")
- var/mob/living/carbon/human/H = src
- var/datum/species/pref_species = H.dna.species
+ var/datum/species/S
+ if(ishuman(src))
+ S = dna.species
- M.visible_message("[M] gives [H] a pat on the head to make [p_them()] feel better! ", \
- "You give [H] a pat on the head to make [p_them()] feel better! ")
+ M.visible_message("[M] gives [src] a pat on the head to make [p_them()] feel better! ", \
+ "You give [src] a pat on the head to make [p_them()] feel better! ")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
- if(HAS_TRAIT(M, TRAIT_FRIENDLY))
- var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
- if (mood.sanity >= SANITY_GREAT)
- SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
- else if (mood.sanity >= SANITY_DISTURBED)
- SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/betterhug, M)
- if(H.dna.species.can_wag_tail(H))
- if("tail_human" in pref_species.default_features)
- if(H.dna.features["tail_human"] == "None")
+ friendly_check = TRUE
+ if(S?.can_wag_tail(src))
+ if("tail_human" in S.default_features)
+ if(dna.features["tail_human"] == "None")
return
else
- if(!H.dna.species.is_wagging_tail())
- H.emote("wag")
+ if(!dna.species.is_wagging_tail())
+ emote("wag")
- if("tail_lizard" in pref_species.default_features)
- if(H.dna.features["tail_lizard"] == "None")
+ if("tail_lizard" in S.default_features)
+ if(dna.features["tail_lizard"] == "None")
return
else
- if(!H.dna.species.is_wagging_tail())
- H.emote("wag")
+ if(!dna.species.is_wagging_tail())
+ emote("wag")
- if("mam_tail" in pref_species.default_features)
- if(H.dna.features["mam_tail"] == "None")
+ if("mam_tail" in S.default_features)
+ if(dna.features["mam_tail"] == "None")
return
else
- if(!H.dna.species.is_wagging_tail())
- H.emote("wag")
+ if(!dna.species.is_wagging_tail())
+ emote("wag")
else
return
@@ -335,8 +331,11 @@
M.visible_message("[M] hugs [src] to make [p_them()] feel better! ", \
"You hug [src] to make [p_them()] feel better! ")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug)
- if(HAS_TRAIT(M, TRAIT_FRIENDLY))
- var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
+ friendly_check = TRUE
+
+ if(friendly_check && HAS_TRAIT(M, TRAIT_FRIENDLY))
+ var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
+ if(mood)
if (mood.sanity >= SANITY_GREAT)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
else if (mood.sanity >= SANITY_DISTURBED)
diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index b560699a58..7a5fca3562 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -99,6 +99,10 @@
. += "[t_He] [t_has] [glasses.get_examine_string(user)] covering [t_his] eyes."
else if(eye_color == BLOODCULT_EYE && iscultist(src) && HAS_TRAIT(src, TRAIT_CULT_EYES))
. += "[t_His] eyes are glowing an unnatural red! "
+ else if(HAS_TRAIT(src, TRAIT_HIJACKER))
+ var/obj/item/implant/hijack/H = user.getImplant(/obj/item/implant/hijack)
+ if (H && !H.stealthmode && H.toggled)
+ . += "[t_His] eyes are flickering a bright yellow! "
//ears
if(ears && !(SLOT_EARS in obscured))
diff --git a/code/modules/mob/living/carbon/human/species_types/dwarves.dm b/code/modules/mob/living/carbon/human/species_types/dwarves.dm
index f5f238908c..15422b2cdd 100644
--- a/code/modules/mob/living/carbon/human/species_types/dwarves.dm
+++ b/code/modules/mob/living/carbon/human/species_types/dwarves.dm
@@ -54,21 +54,20 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
//Dwarf Speech handling - Basically a filter/forces them to say things. The IC helper
/datum/species/dwarf/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
- if(message[1] != "*")
- message = " [message]" //Credits to goonstation for the strings list.
- var/list/dwarf_words = strings("dwarf_replacement.json", "dwarf") //thanks to regex too.
+ if(speech_args[SPEECH_LANGUAGE] != /datum/language/dwarf) // No accent if they speak their language
+ if(message[1] != "*")
+ message = " [message]" //Credits to goonstation for the strings list.
+ var/list/dwarf_words = strings("dwarf_replacement.json", "dwarf") //thanks to regex too.
+ for(var/key in dwarf_words) //Theres like 1459 words or something man.
+ var/value = dwarf_words[key] //Thus they will always be in character.
+ if(islist(value)) //Whether they like it or not.
+ value = pick(value) //This could be drastically reduced if needed though.
+ message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]")
+ message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]")
+ message = replacetextEx(message, " [key]", " [value]") //Also its scottish.
- for(var/key in dwarf_words) //Theres like 1459 words or something man.
- var/value = dwarf_words[key] //Thus they will always be in character.
- if(islist(value)) //Whether they like it or not.
- value = pick(value) //This could be drastically reduced if needed though.
-
- message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]")
- message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]")
- message = replacetextEx(message, " [key]", " [value]") //Also its scottish.
-
- if(prob(3))
- message += pick(" By Armok!")
+ if(prob(3))
+ message += " By Armok!"
speech_args[SPEECH_MESSAGE] = trim(message)
//This mostly exists because my testdwarf's liver died while trying to also not die due to no alcohol.
diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm
index 534509523a..1be9a0d72d 100644
--- a/code/modules/mob/living/carbon/life.dm
+++ b/code/modules/mob/living/carbon/life.dm
@@ -581,6 +581,9 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
if(cultslurring)
cultslurring = max(cultslurring-1, 0)
+ if(clockcultslurring)
+ clockcultslurring = max(clockcultslurring-1, 0)
+
if(silent)
silent = max(silent-1, 0)
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index b3dc82a40f..8652a1ee9e 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -758,10 +758,22 @@
if(HAS_TRAIT(what, TRAIT_NODROP))
to_chat(src, "You can't remove \the [what.name], it appears to be stuck! ")
return
- who.visible_message("[src] tries to remove [who]'s [what.name]. ", \
+ var/strip_mod = 1
+ var/strip_silence = FALSE
+ if (ishuman(src)) //carbon doesn't actually wear gloves
+ var/mob/living/carbon/C = src
+ var/obj/item/clothing/gloves/g = C.gloves
+ if (istype(g))
+ strip_mod = g.strip_mod
+ strip_silence = g.strip_silence
+ if (!strip_silence)
+ who.visible_message("[src] tries to remove [who]'s [what.name]. ", \
"[src] tries to remove [who]'s [what.name]. ")
- what.add_fingerprint(src)
- if(do_mob(src, who, what.strip_delay, ignorehelditem = TRUE))
+ what.add_fingerprint(src)
+ else
+ to_chat(src,"You try to remove [who]'s [what.name]. ")
+ what.add_fingerprint(src)
+ if(do_mob(src, who, round(what.strip_delay / strip_mod), ignorehelditem = TRUE))
if(what && Adjacent(who))
if(islist(where))
var/list/L = where
@@ -1082,6 +1094,10 @@
fall(forced = 1)
canmove = !(ko || recoveringstam || pinned || IsStun() || IsFrozen() || chokehold || buckled || (!has_legs && !ignore_legs && !has_arms)) //Cit change - makes it plausible to move while resting, adds pinning and stamina crit
density = !lying
+ if(resting)
+ ENABLE_BITFIELD(movement_type, CRAWLING)
+ else
+ DISABLE_BITFIELD(movement_type, CRAWLING)
if(lying)
if(layer == initial(layer)) //to avoid special cases like hiding larvas.
layer = LYING_MOB_LAYER //so mob lying always appear behind standing mobs
diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm
index 84f0004805..031a2e9b94 100644
--- a/code/modules/mob/living/living_defines.dm
+++ b/code/modules/mob/living/living_defines.dm
@@ -89,6 +89,7 @@
var/stuttering = 0
var/slurring = 0
var/cultslurring = 0
+ var/clockcultslurring = 0
var/derpspeech = 0
var/list/implants = null
diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm
index a12d468e24..b0f627f82b 100644
--- a/code/modules/mob/living/say.dm
+++ b/code/modules/mob/living/say.dm
@@ -103,7 +103,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
else if(message_mode || saymode)
message = copytext_char(message, 3)
message = trim_left(message)
-
+ if(!message)
+ return
if(message_mode == MODE_ADMIN)
if(client)
client.cmd_admin_say(message)
@@ -223,7 +224,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
. = "[.] "
/mob/living/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
- . = ..()
+ SEND_SIGNAL(src, COMSIG_MOVABLE_HEAR, args) //parent calls can't overwrite the current proc args.
if(!client)
return
var/deaf_message
@@ -353,6 +354,9 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
if(cultslurring)
message = cultslur(message)
+
+ if(clockcultslurring)
+ message = CLOCK_CULT_SLUR(message)
message = capitalize(message)
diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm
index 33cbdb7cc9..ed0d0d02e8 100644
--- a/code/modules/mob/living/silicon/ai/ai.dm
+++ b/code/modules/mob/living/silicon/ai/ai.dm
@@ -315,10 +315,10 @@
var/is_anchored = FALSE
if(move_resist == MOVE_FORCE_OVERPOWERING)
move_resist = MOVE_FORCE_NORMAL
+ REMOVE_TRAIT(src, TRAIT_NO_TELEPORT, src)
else
is_anchored = TRUE
move_resist = MOVE_FORCE_OVERPOWERING
- REMOVE_TRAIT(src, TRAIT_NO_TELEPORT, src)
ADD_TRAIT(src, TRAIT_NO_TELEPORT, src)
to_chat(src, "You are now [is_anchored ? "" : "un"]anchored. ")
diff --git a/code/modules/mob/living/silicon/login.dm b/code/modules/mob/living/silicon/login.dm
index 2f133259ca..7b1854b940 100644
--- a/code/modules/mob/living/silicon/login.dm
+++ b/code/modules/mob/living/silicon/login.dm
@@ -7,4 +7,7 @@
var/datum/antagonist/bloodsucker/V = mind.has_antag_datum(/datum/antagonist/bloodsucker)
if(V)
mind.remove_antag_datum(V)
+ var/datum/antagonist/gang/G = mind.has_antag_datum(/datum/antagonist/gang)
+ if(G)
+ mind.remove_antag_datum(G)
..()
diff --git a/code/modules/mob/living/silicon/pai/pai_defense.dm b/code/modules/mob/living/silicon/pai/pai_defense.dm
index 05b2bc77ba..d8e910642d 100644
--- a/code/modules/mob/living/silicon/pai/pai_defense.dm
+++ b/code/modules/mob/living/silicon/pai/pai_defense.dm
@@ -1,3 +1,4 @@
+#define PAI_EMP_SILENCE_DURATION 3 MINUTES
/mob/living/silicon/pai/blob_act(obj/structure/blob/B)
return FALSE
@@ -8,7 +9,7 @@
return
take_holo_damage(50/severity)
Knockdown(400/severity)
- silent = max((3 MINUTES)/severity, silent)
+ silent = max(silent, (PAI_EMP_SILENCE_DURATION) / SSmobs.wait / severity)
if(holoform)
fold_in(force = TRUE)
emitter_next_use = world.time + emitter_emp_cd
diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm
index a079a9985c..e304f13d1d 100644
--- a/code/modules/mob/living/silicon/robot/robot_modules.dm
+++ b/code/modules/mob/living/silicon/robot/robot_modules.dm
@@ -191,7 +191,7 @@
else if(istype(I, /obj/item/gun/energy))
var/obj/item/gun/energy/EG = I
if(EG.cell?.charge < EG.cell.maxcharge)
- var/obj/item/ammo_casing/energy/S = EG.ammo_type[EG.select]
+ var/obj/item/ammo_casing/energy/S = EG.ammo_type[EG.current_firemode_index]
EG.cell.give(S.e_cost * coeff)
if(!EG.chambered)
EG.recharge_newshot(TRUE)
diff --git a/code/modules/mob/living/simple_animal/bot/bot.dm b/code/modules/mob/living/simple_animal/bot/bot.dm
index 69aacbf1d6..6112a1e800 100644
--- a/code/modules/mob/living/simple_animal/bot/bot.dm
+++ b/code/modules/mob/living/simple_animal/bot/bot.dm
@@ -810,14 +810,14 @@ Pass a positive integer as an argument to override a bot's default speed.
switch(href_list["operation"])
if("patrol")
- if(!issilicon(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
+ if(!hasSiliconAccessInArea(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
return TRUE
auto_patrol = !auto_patrol
bot_reset()
if("remote")
remote_disabled = !remote_disabled
if("hack")
- if(!issilicon(usr) && !IsAdminGhost(usr))
+ if(!hasSiliconAccessInArea(usr) && !IsAdminGhost(usr))
var/msg = "[key_name(usr)] attempted to hack a bot with a href that shouldn't be available!"
message_admins(msg)
log_admin(msg)
@@ -836,7 +836,7 @@ Pass a positive integer as an argument to override a bot's default speed.
to_chat(usr, "[text_dehack] ")
bot_reset()
if("ejectpai")
- if(paicard && (!locked || issilicon(usr) || IsAdminGhost(usr)))
+ if(paicard && (!locked || hasSiliconAccessInArea(usr) || IsAdminGhost(usr)))
to_chat(usr, "You eject [paicard] from [bot_name] ")
ejectpai(usr)
update_controls()
@@ -863,13 +863,13 @@ Pass a positive integer as an argument to override a bot's default speed.
if(emagged == 2) //An emagged bot cannot be controlled by humans, silicons can if one hacked it.
if(!hacked) //Manually emagged by a human - access denied to all.
return TRUE
- else if(!issilicon(user) && !IsAdminGhost(user)) //Bot is hacked, so only silicons and admins are allowed access.
+ else if(!hasSiliconAccessInArea(user) && !IsAdminGhost(user)) //Bot is hacked, so only silicons and admins are allowed access.
return TRUE
return FALSE
/mob/living/simple_animal/bot/proc/hack(mob/user)
var/hack
- if(issilicon(user) || IsAdminGhost(user)) //Allows silicons or admins to toggle the emag status of a bot.
+ if(hasSiliconAccessInArea(user) || IsAdminGhost(user)) //Allows silicons or admins to toggle the emag status of a bot.
hack += "[emagged == 2 ? "Software compromised! Unit may exhibit dangerous or erratic behavior." : "Unit operating normally. Release safety lock?"] "
hack += "Harm Prevention Safety System: [emagged ? "DANGER " : "Engaged"] "
else if(!locked) //Humans with access can use this option to hide a bot from the AI's remote control panel and PDA control.
@@ -878,7 +878,7 @@ Pass a positive integer as an argument to override a bot's default speed.
/mob/living/simple_animal/bot/proc/showpai(mob/user)
var/eject = ""
- if((!locked || issilicon(usr) || IsAdminGhost(usr)))
+ if((!locked || hasSiliconAccessInArea(usr) || IsAdminGhost(usr)))
if(paicard || allow_pai)
eject += "Personality card status: "
if(paicard)
diff --git a/code/modules/mob/living/simple_animal/bot/cleanbot.dm b/code/modules/mob/living/simple_animal/bot/cleanbot.dm
index cdb8ac820c..0e48723f37 100644
--- a/code/modules/mob/living/simple_animal/bot/cleanbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/cleanbot.dm
@@ -298,7 +298,7 @@
Status: [on ? "On" : "Off"]
Behaviour controls are [locked ? "locked" : "unlocked"]
Maintenance panel panel is [open ? "opened" : "closed"]"})
- if(!locked || issilicon(user)|| IsAdminGhost(user))
+ if(!locked || hasSiliconAccessInArea(user)|| IsAdminGhost(user))
dat += " Clean Blood: [blood ? "Yes" : "No"] "
dat += " Clean Trash: [trash ? "Yes" : "No"] "
dat += " Exterminate Pests: [pests ? "Yes" : "No"] "
diff --git a/code/modules/mob/living/simple_animal/bot/ed209bot.dm b/code/modules/mob/living/simple_animal/bot/ed209bot.dm
index 4e479dc75b..6d304c6782 100644
--- a/code/modules/mob/living/simple_animal/bot/ed209bot.dm
+++ b/code/modules/mob/living/simple_animal/bot/ed209bot.dm
@@ -110,7 +110,7 @@ Maintenance panel panel is [open ? "opened" : "closed"] "},
"[on ? "On" : "Off"] " )
- if(!locked || issilicon(user)|| IsAdminGhost(user))
+ if(!locked || hasSiliconAccessInArea(user)|| IsAdminGhost(user))
if(!lasercolor)
dat += text({"
Arrest Unidentifiable Persons: []
diff --git a/code/modules/mob/living/simple_animal/bot/firebot.dm b/code/modules/mob/living/simple_animal/bot/firebot.dm
index 2b52da6821..6ab4dc36db 100644
--- a/code/modules/mob/living/simple_animal/bot/firebot.dm
+++ b/code/modules/mob/living/simple_animal/bot/firebot.dm
@@ -111,7 +111,7 @@
dat += "Maintenance panel panel is [open ? "opened" : "closed"] "
dat += "Behaviour controls are [locked ? "locked" : "unlocked"] "
- if(!locked || issilicon(user) || IsAdminGhost(user))
+ if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user))
dat += "Extinguish Fires: [extinguish_fires ? "Yes" : "No"] "
dat += "Extinguish People: [extinguish_people ? "Yes" : "No"] "
dat += "Patrol Station: [auto_patrol ? "Yes" : "No"] "
diff --git a/code/modules/mob/living/simple_animal/bot/floorbot.dm b/code/modules/mob/living/simple_animal/bot/floorbot.dm
index cae707ce46..1bf3883ea7 100644
--- a/code/modules/mob/living/simple_animal/bot/floorbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/floorbot.dm
@@ -83,7 +83,7 @@
dat += "None Loaded "
dat += "Behaviour controls are [locked ? "locked" : "unlocked"] "
- if(!locked || issilicon(user) || IsAdminGhost(user))
+ if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user))
dat += "Add tiles to new hull plating: [autotile ? "Yes" : "No"] "
dat += "Place floor tiles: [placetiles ? "Yes" : "No"] "
dat += "Replace existing floor tiles with custom tiles: [replacetiles ? "Yes" : "No"] "
diff --git a/code/modules/mob/living/simple_animal/bot/honkbot.dm b/code/modules/mob/living/simple_animal/bot/honkbot.dm
index d844237a61..e491cff74a 100644
--- a/code/modules/mob/living/simple_animal/bot/honkbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/honkbot.dm
@@ -90,7 +90,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
"[on ? "On" : "Off"] " )
- if(!locked || issilicon(user) || IsAdminGhost(user))
+ if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user))
dat += text({" Auto Patrol: []"},
"[auto_patrol ? "On" : "Off"] " )
diff --git a/code/modules/mob/living/simple_animal/bot/medbot.dm b/code/modules/mob/living/simple_animal/bot/medbot.dm
index a4496dd1f5..bb29cd3526 100644
--- a/code/modules/mob/living/simple_animal/bot/medbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/medbot.dm
@@ -148,7 +148,7 @@
else
dat += "None Loaded"
dat += " Behaviour controls are [locked ? "locked" : "unlocked"] "
- if(!locked || issilicon(user) || IsAdminGhost(user))
+ if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user))
dat += "Healing Threshold: "
dat += "-- "
dat += "- "
diff --git a/code/modules/mob/living/simple_animal/bot/mulebot.dm b/code/modules/mob/living/simple_animal/bot/mulebot.dm
index 0e8e009ca8..b23f3f2baa 100644
--- a/code/modules/mob/living/simple_animal/bot/mulebot.dm
+++ b/code/modules/mob/living/simple_animal/bot/mulebot.dm
@@ -279,7 +279,7 @@
// TODO: remove this; PDAs currently depend on it
/mob/living/simple_animal/bot/mulebot/get_controls(mob/user)
- var/ai = issilicon(user)
+ var/ai = hasSiliconAccessInArea(user)
var/dat
dat += "Multiple Utility Load Effector Mk. V "
dat += "ID: [id] "
diff --git a/code/modules/mob/living/simple_animal/bot/secbot.dm b/code/modules/mob/living/simple_animal/bot/secbot.dm
index 8302346a00..461fa9cf2a 100644
--- a/code/modules/mob/living/simple_animal/bot/secbot.dm
+++ b/code/modules/mob/living/simple_animal/bot/secbot.dm
@@ -110,7 +110,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
"[on ? "On" : "Off"] " )
- if(!locked || issilicon(user) || IsAdminGhost(user))
+ if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user))
dat += text({"
Arrest Unidentifiable Persons: []
Arrest for Unauthorized Weapons: []
@@ -131,7 +131,7 @@ Auto Patrol: []"},
/mob/living/simple_animal/bot/secbot/Topic(href, href_list)
if(..())
return 1
- if(!issilicon(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
+ if(!hasSiliconAccessInArea(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
return TRUE
switch(href_list["operation"])
if("idcheck")
diff --git a/code/modules/mob/living/simple_animal/corpse.dm b/code/modules/mob/living/simple_animal/corpse.dm
index 17d7530c29..9f3e44fee7 100644
--- a/code/modules/mob/living/simple_animal/corpse.dm
+++ b/code/modules/mob/living/simple_animal/corpse.dm
@@ -143,7 +143,7 @@
/datum/outfit/russiancorpse/officer
name = "Russian Officer Corpse"
uniform = /obj/item/clothing/under/rank/security/navyblue/russian
- suit = /obj/item/clothing/suit/security/officer/russian
+ suit = /obj/item/clothing/suit/armor/navyblue/russian
shoes = /obj/item/clothing/shoes/combat
ears = /obj/item/radio/headset
head = /obj/item/clothing/head/ushanka
@@ -207,7 +207,7 @@
/obj/effect/mob_spawn/human/corpse/bee_terrorist
name = "BLF Operative"
outfit = /datum/outfit/bee_terrorist
-
+
/datum/outfit/bee_terrorist
name = "BLF Operative"
uniform = /obj/item/clothing/under/color/yellow
diff --git a/code/modules/mob/living/simple_animal/friendly/dog.dm b/code/modules/mob/living/simple_animal/friendly/dog.dm
index f02d21c2af..873051c336 100644
--- a/code/modules/mob/living/simple_animal/friendly/dog.dm
+++ b/code/modules/mob/living/simple_animal/friendly/dog.dm
@@ -19,7 +19,7 @@
/mob/living/simple_animal/pet/dog/ComponentInitialize()
. = ..()
- AddElement(/datum/element/wuv, "yaps_happily!", EMOTE_AUDIBLE, /datum/mood_event/pet_animal, "growls!", EMOTE_AUDIBLE)
+ AddElement(/datum/element/wuv, "yaps happily!", EMOTE_AUDIBLE, /datum/mood_event/pet_animal, "growls!", EMOTE_AUDIBLE)
AddElement(/datum/element/mob_holder, held_icon)
//Corgis and pugs are now under one dog subtype
diff --git a/code/modules/mob/living/simple_animal/hostile/mimic.dm b/code/modules/mob/living/simple_animal/hostile/mimic.dm
index bbdd7ab4b0..5e159e8517 100644
--- a/code/modules/mob/living/simple_animal/hostile/mimic.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mimic.dm
@@ -197,8 +197,6 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
return 0
return ..()
-
-
/mob/living/simple_animal/hostile/mimic/copy/ranged
var/obj/item/gun/TrueGun = null
var/obj/item/gun/magic/Zapstick
@@ -229,14 +227,13 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
casingtype = initial(M.ammo_type)
if(istype(G, /obj/item/gun/energy))
Zapgun = G
- var/selectfiresetting = Zapgun.select
- var/obj/item/ammo_casing/energy/E = Zapgun.ammo_type[selectfiresetting]
+ var/obj/item/ammo_casing/energy/E = Zapgun.ammo_type[Zapgun.current_firemode_index]
projectiletype = initial(E.projectile_type)
/mob/living/simple_animal/hostile/mimic/copy/ranged/OpenFire(the_target)
if(Zapgun)
if(Zapgun.cell)
- var/obj/item/ammo_casing/energy/shot = Zapgun.ammo_type[Zapgun.select]
+ var/obj/item/ammo_casing/energy/shot = Zapgun.ammo_type[Zapgun.current_firemode_index]
if(Zapgun.cell.charge >= shot.e_cost)
Zapgun.cell.use(shot.e_cost)
Zapgun.update_icon()
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm
index 2fbcf376dd..91b76974b5 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm
@@ -131,7 +131,7 @@
/obj/item/projectile/temp/basilisk/magmawing/on_hit(atom/target, blocked = FALSE)
. = ..()
- if(.)
+ if(. && isliving(target))
var/mob/living/L = target
if (istype(L))
L.adjust_fire_stacks(0.1)
@@ -144,7 +144,7 @@
/obj/item/projectile/temp/basilisk/icewing/on_hit(atom/target, blocked = FALSE)
. = ..()
- if(.)
+ if(. && isliving(target))
var/mob/living/L = target
L.apply_status_effect(/datum/status_effect/freon/watcher)
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.dm
index f1e7494beb..0d62eb260d 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.dm
@@ -62,8 +62,9 @@
/mob/living/simple_animal/hostile/asteroid/elite/herald/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
. = ..()
- playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
-
+ if(.)
+ playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
+
/datum/action/innate/elite_attack/herald_trishot
name = "Triple Shot"
button_icon_state = "herald_trishot"
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 35c7510ad9..0e39f43263 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -808,7 +808,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
//Can the mob interact() with an atom?
/mob/proc/can_interact_with(atom/A)
- return IsAdminGhost(src) || Adjacent(A)
+ return IsAdminGhost(src) || Adjacent(A) || A.hasSiliconAccessInArea(src)
//Can the mob use Topic to interact with machines
/mob/proc/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm
index 1402b78908..7d446e4ef0 100644
--- a/code/modules/mob/mob_defines.dm
+++ b/code/modules/mob/mob_defines.dm
@@ -121,4 +121,7 @@
var/mob/audiovisual_redirect //Mob to redirect messages, speech, and sounds to
- var/voluntary_ghosted = FALSE //whether or not they voluntarily ghosted.
+ var/siliconaccessareas = list()
+ var/siliconaccesstoggle = FALSE
+
+ var/voluntary_ghosted = FALSE //whether or not they voluntarily ghosted.
\ No newline at end of file
diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm
index d78d23c234..17e0d3d25b 100644
--- a/code/modules/mob/mob_helpers.dm
+++ b/code/modules/mob/mob_helpers.dm
@@ -147,6 +147,10 @@
. += newletter
return sanitize(.)
+//Ratvarian Slurring!
+
+#define CLOCK_CULT_SLUR(phrase) sanitize(text2ratvar(phrase))
+
///Adds stuttering to the message passed in
/proc/stutter(phrase)
phrase = html_decode(phrase)
@@ -402,6 +406,29 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
return
return TRUE
+/atom/proc/hasSiliconAccessInArea(mob/user)
+ return user && (issilicon(user) || (user.siliconaccesstoggle && (get_area(src) in user.siliconaccessareas)))
+
+/mob/proc/toggleSiliconAccessArea(area/area)
+ if (area in siliconaccessareas)
+ siliconaccessareas -= area
+ to_chat(src,"You lost control of [area]! ")
+ return FALSE
+ else
+ if (LAZYLEN(siliconaccessareas) < HIJACK_APC_MAX_AMOUNT)
+ siliconaccessareas += area
+ to_chat(src,"You successfully took control of [area]. ")
+ else
+ to_chat(src,"You are connected to too many APCs! Too many more will fry your brain. ")
+ return FALSE
+ return TRUE
+
+/mob/proc/getImplant(type)
+ return
+
+/mob/living/getImplant(type)
+ return locate(type) in implants
+
/proc/canGhostWrite(var/mob/A, var/obj/target, var/desc="", var/allow_all=FALSE)
if(allow_all & TRUE)
if(!target.GetComponent(/datum/component/anti_magic))
diff --git a/code/modules/modular_computers/computers/item/computer_ui.dm b/code/modules/modular_computers/computers/item/computer_ui.dm
index 3e67a14874..11f5145478 100644
--- a/code/modules/modular_computers/computers/item/computer_ui.dm
+++ b/code/modules/modular_computers/computers/item/computer_ui.dm
@@ -14,7 +14,7 @@
return 0
// Robots don't really need to see the screen, their wireless connection works as long as computer is on.
- if(!screen_on && !issilicon(user))
+ if(!screen_on && !hasSiliconAccessInArea(user))
if(ui)
ui.close()
return 0
diff --git a/code/modules/modular_computers/file_system/program.dm b/code/modules/modular_computers/file_system/program.dm
index f661f0ec10..b54bc9f2be 100644
--- a/code/modules/modular_computers/file_system/program.dm
+++ b/code/modules/modular_computers/file_system/program.dm
@@ -87,7 +87,7 @@
if(IsAdminGhost(user))
return TRUE
- if(issilicon(user))
+ if(computer && computer.hasSiliconAccessInArea(user))
return TRUE
if(ishuman(user))
diff --git a/code/modules/oracle_ui/hookup_procs.dm b/code/modules/oracle_ui/hookup_procs.dm
index 0a092caf30..18d7bbfd8c 100644
--- a/code/modules/oracle_ui/hookup_procs.dm
+++ b/code/modules/oracle_ui/hookup_procs.dm
@@ -35,9 +35,9 @@
return ..()
/obj/machinery/oui_canview(mob/user)
- if(user.has_unlimited_silicon_privilege)
+ if(user.has_unlimited_silicon_privilege || hasSiliconAccessInArea(user))
return TRUE
- if(!can_interact())
+ if(!can_interact(user))
return FALSE
if(iscyborg(user))
return can_see(user, src, 7)
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index 6a674fa6b1..982afa49c8 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -106,6 +106,8 @@
var/update_overlay = -1
var/icon_update_needed = FALSE
var/obj/machinery/computer/apc_control/remote_control = null
+ var/mob/living/carbon/hijacker
+ var/hijackerlast = TRUE
/obj/machinery/power/apc/unlocked
locked = FALSE
@@ -260,7 +262,7 @@
. += "Alt-Click the APC to [ locked ? "unlock" : "lock"] the interface. "
- if(issilicon(user))
+ if(area.hasSiliconAccessInArea(user))
. += "Ctrl-Click the APC to switch the breaker [ operating ? "off" : "on"]. "
// update the APC icon to show the three base states
@@ -299,12 +301,15 @@
if(!(update_state & UPSTATE_ALLGOOD))
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
-
+ var/hijackerreturn
+ if (hijacker)
+ var/obj/item/implant/hijack/H = hijacker.getImplant(/obj/item/implant/hijack)
+ hijackerreturn = H && !H.stealthmode
if(update & 2)
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
if(!(stat & (BROKEN|MAINT)) && update_state & UPSTATE_ALLGOOD)
SSvis_overlays.add_vis_overlay(src, icon, "apcox-[locked]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
- SSvis_overlays.add_vis_overlay(src, icon, "apco3-[charging]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
+ SSvis_overlays.add_vis_overlay(src, icon, "apco3-[hijackerreturn ? "3" : charging]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
if(operating)
SSvis_overlays.add_vis_overlay(src, icon, "apco0-[equipment]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
SSvis_overlays.add_vis_overlay(src, icon, "apco1-[lighting]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir)
@@ -319,6 +324,8 @@
light_color = LIGHT_COLOR_BLUE
if(APC_FULLY_CHARGED)
light_color = LIGHT_COLOR_GREEN
+ if (hijackerreturn)
+ light_color = LIGHT_COLOR_YELLOW
set_light(lon_range)
else if(update_state & UPSTATE_BLUESCREEN)
light_color = LIGHT_COLOR_BLUE
@@ -387,14 +394,19 @@
else if(environ==2)
update_overlay |= APC_UPOVERLAY_ENVIRON2
-
var/results = 0
- if(last_update_state == update_state && last_update_overlay == update_overlay)
+ var/hijackerreturn
+ if (hijacker)
+ var/obj/item/implant/hijack/H = hijacker.getImplant(/obj/item/implant/hijack)
+ hijackerreturn = H && !H.stealthmode
+ if(last_update_state == update_state && last_update_overlay == update_overlay && hijackerreturn == hijackerlast)
return 0
if(last_update_state != update_state)
results += 1
- if(last_update_overlay != update_overlay)
+ if(last_update_overlay != update_overlay || hijackerreturn != hijackerlast)
results += 2
+ if (hijackerreturn != hijackerlast)
+ hijackerlast = hijackerreturn
return results
// Used in process so it doesn't update the icon too much
@@ -534,7 +546,7 @@
/obj/machinery/power/apc/attackby(obj/item/W, mob/living/user, params)
- if(issilicon(user) && get_dist(src,user)>1)
+ if(area.hasSiliconAccessInArea(user) && get_dist(src,user)>1)
return attack_hand(user)
if (istype(W, /obj/item/stock_parts/cell) && opened)
@@ -741,7 +753,7 @@
/obj/machinery/power/apc/AltClick(mob/user)
. = ..()
- if(!user.canUseTopic(src, !issilicon(user)) || !isturf(loc))
+ if(!user.canUseTopic(src, !area.hasSiliconAccessInArea(user)) || !isturf(loc))
return
togglelock(user)
return TRUE
@@ -756,7 +768,7 @@
else if(stat & (BROKEN|MAINT))
to_chat(user, "Nothing happens! ")
else
- if(allowed(usr) && !wires.is_cut(WIRE_IDSCAN) && !malfhack)
+ if((allowed(usr) || area.hasSiliconAccessInArea(usr)) && !wires.is_cut(WIRE_IDSCAN) && !malfhack)
locked = !locked
to_chat(user, "You [ locked ? "lock" : "unlock"] the APC interface. ")
update_icon()
@@ -833,6 +845,11 @@
if((stat & MAINT) && !opened) //no board; no interface
return
+/obj/machinery/power/apc/oui_canview(mob/user)
+ if(user.has_unlimited_silicon_privilege || area.hasSiliconAccessInArea(user))
+ return TRUE
+ return ..()
+
/obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
@@ -842,8 +859,12 @@
ui.open()
/obj/machinery/power/apc/ui_data(mob/user)
+ var/obj/item/implant/hijack/H = user.getImplant(/obj/item/implant/hijack)
+ var/abilitiesavail = FALSE
+ if (H && !H.stealthmode && H.toggled)
+ abilitiesavail = TRUE
var/list/data = list(
- "locked" = locked && !(integration_cog && is_servant_of_ratvar(user)),
+ "locked" = locked && !(integration_cog && is_servant_of_ratvar(user)) && !area.hasSiliconAccessInArea(user),
"lock_nightshift" = nightshift_requires_auth,
"failTime" = failure_timer,
"isOperating" = operating,
@@ -853,11 +874,14 @@
"chargingStatus" = charging,
"totalLoad" = DisplayPower(lastused_total),
"coverLocked" = coverlocked,
- "siliconUser" = user.has_unlimited_silicon_privilege || user.using_power_flow_console(),
+ "siliconUser" = user.has_unlimited_silicon_privilege || user.using_power_flow_console() || area.hasSiliconAccessInArea(user),
"malfStatus" = get_malf_status(user),
"emergencyLights" = !emergency_lights,
"nightshiftLights" = nightshift_lights,
-
+ "hijackable" = HAS_TRAIT(user,TRAIT_HIJACKER),
+ "hijacker" = hijacker == user ? TRUE : FALSE,
+ "drainavail" = cell && cell.percent() >= 85 && abilitiesavail,
+ "lockdownavail" = cell && cell.percent() >= 35 && abilitiesavail,
"powerChannels" = list(
list(
"title" = "Equipment",
@@ -925,17 +949,12 @@
/obj/machinery/power/apc/proc/can_use(mob/user, loud = 0) //used by attack_hand() and Topic()
if(IsAdminGhost(user))
return TRUE
+ if (user == hijacker || (area.hasSiliconAccessInArea(user) && !aidisabled))
+ return TRUE
if(user.has_unlimited_silicon_privilege)
var/mob/living/silicon/ai/AI = user
var/mob/living/silicon/robot/robot = user
- if ( \
- src.aidisabled || \
- malfhack && istype(malfai) && \
- ( \
- (istype(AI) && (malfai!=AI && malfai != AI.parent)) || \
- (istype(robot) && (robot in malfai.connected_robots)) \
- ) \
- )
+ if (src.aidisabled || malfhack && istype(malfai) && ((istype(AI) && (malfai!=AI && malfai != AI.parent)) || (istype(robot) && (robot in malfai.connected_robots))))
if(!loud)
to_chat(user, "\The [src] has eee disabled! ")
return FALSE
@@ -945,11 +964,15 @@
. = ..()
if (!. && !QDELETED(remote_control))
. = remote_control.can_interact(user)
+ if (hijacker == user && area.hasSiliconAccessInArea(user))
+ return TRUE
/obj/machinery/power/apc/ui_status(mob/user)
. = ..()
if (!QDELETED(remote_control) && user == remote_control.operator)
. = UI_INTERACTIVE
+ if (user == hijacker && area.hasSiliconAccessInArea(user))
+ . = UI_INTERACTIVE
/obj/machinery/power/apc/ui_act(action, params)
if(..() || !can_use(usr, 1))
@@ -959,7 +982,10 @@
failure_timer = 0
update_icon()
update()
- var/authorized = (!locked || usr.has_unlimited_silicon_privilege || (integration_cog && (is_servant_of_ratvar(usr))))
+ if (action == "hijack" && can_use(usr, 1)) //don't need auth for hijack button
+ hijack(usr)
+ return
+ var/authorized = (!locked || usr.has_unlimited_silicon_privilege || area.hasSiliconAccessInArea(usr) || (integration_cog && (is_servant_of_ratvar(usr))))
if((action == "toggle_nightshift") && (!nightshift_requires_auth || authorized))
toggle_nightshift_lights()
return TRUE
@@ -967,7 +993,7 @@
return
switch(action)
if("lock")
- if(usr.has_unlimited_silicon_privilege)
+ if(usr.has_unlimited_silicon_privilege || area.hasSiliconAccessInArea(usr))
if((obj_flags & EMAGGED) || (stat & (BROKEN|MAINT)))
to_chat(usr, "The APC does not respond to the command.")
else
@@ -1001,7 +1027,7 @@
update()
return TRUE
if("overload")
- if(usr.has_unlimited_silicon_privilege)
+ if(usr.has_unlimited_silicon_privilege || area.hasSiliconAccessInArea(usr))
overload_lighting()
return TRUE
if("hack")
@@ -1023,7 +1049,26 @@
L.no_emergency = emergency_lights
INVOKE_ASYNC(L, /obj/machinery/light/.proc/update, FALSE)
CHECK_TICK
- return TRUE
+ if("drain")
+ cell.use(cell.charge)
+ hijacker.toggleSiliconAccessArea(area)
+ hijacker = null
+ set_hijacked_lighting()
+ update_icon()
+ var/obj/item/implant/hijack/H = usr.getImplant(/obj/item/implant/hijack)
+ H.stealthcooldown = world.time + 2 MINUTES
+ energy_fail(30 SECONDS * (cell.charge / cell.maxcharge))
+ if("lockdown")
+ var/celluse = rand(20,35)
+ celluse = celluse /100
+ for (var/obj/machinery/door/D in GLOB.airlocks)
+ if (get_area(D) == area)
+ INVOKE_ASYNC(D,/obj/machinery/door.proc/hostile_lockdown,usr, FALSE)
+ addtimer(CALLBACK(D,/obj/machinery/door.proc/disable_lockdown, FALSE), 30 SECONDS)
+ cell.charge -= cell.maxcharge*celluse
+ var/obj/item/implant/hijack/H = usr.getImplant(/obj/item/implant/hijack)
+ H.stealthcooldown = world.time + 3 MINUTES
+ return TRUE
/obj/machinery/power/apc/proc/toggle_breaker()
if(!is_operational() || failure_timer)
@@ -1032,6 +1077,39 @@
update()
update_icon()
+/obj/machinery/power/apc/proc/hijack(mob/living/L)
+ if (!istype(L))
+ return
+ if (hijacker && hijacker != L)
+ var/obj/item/implant/hijack/H = L.getImplant(/obj/item/implant/hijack)
+ to_chat(L, "Someone already has control of this APC. Beginning counter-hijack. ")
+ H.hijacking = TRUE
+ if (do_after(L,20 SECONDS,target=src))
+ hijacker.toggleSiliconAccessArea(area)
+ if (L.toggleSiliconAccessArea(area))
+ hijacker = L
+ update_icon()
+ set_hijacked_lighting()
+ H.hijacking = FALSE
+ return
+ else
+ to_chat(L, "Aborting. ")
+ H.hijacking = FALSE
+ return
+ to_chat(L, "Beginning hijack of APC. ")
+ var/obj/item/implant/hijack/H = L.getImplant(/obj/item/implant/hijack)
+ H.hijacking = TRUE
+ if (do_after(L,H.stealthmode ? 12 SECONDS : 5 SECONDS,target=src))
+ if (L.toggleSiliconAccessArea(area))
+ hijacker = L
+ update_icon()
+ set_hijacked_lighting()
+ H.hijacking = FALSE
+ else
+ to_chat(L, "Aborting. ")
+ H.hijacking = FALSE
+ return
+
/obj/machinery/power/apc/proc/malfhack(mob/living/silicon/ai/malf)
if(!istype(malf))
return
@@ -1438,6 +1516,17 @@
L.update(FALSE)
CHECK_TICK
+/obj/machinery/power/apc/proc/set_hijacked_lighting()
+ set waitfor = FALSE
+ var/hijackerreturn
+ if (hijacker)
+ var/obj/item/implant/hijack/H = hijacker.getImplant(/obj/item/implant/hijack)
+ hijackerreturn = H && !H.stealthmode
+ for(var/obj/machinery/light/L in area)
+ L.hijacked = hijackerreturn
+ L.update(FALSE)
+ CHECK_TICK
+
/obj/machinery/power/apc/proc/update_nightshift_auth_requirement()
nightshift_requires_auth = nightshift_toggle_requires_auth()
diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm
index 441eb27621..5ca09036ad 100644
--- a/code/modules/power/lighting.dm
+++ b/code/modules/power/lighting.dm
@@ -220,6 +220,7 @@
var/bulb_emergency_colour = "#FF3232" // determines the colour of the light while it's in emergency mode
var/bulb_emergency_pow_mul = 0.75 // the multiplier for determining the light's power in emergency mode
var/bulb_emergency_pow_min = 0.5 // the minimum value for the light's power in emergency mode
+ var/hijacked = FALSE // if true, the light is in a hijacked area
/obj/machinery/light/broken
status = LIGHT_BROKEN
@@ -298,7 +299,10 @@
if(emergency_mode || (A && A.fire))
icon_state = "[base_state]_emergency"
else
- icon_state = "[base_state]"
+ if (hijacked)
+ icon_state = "[base_state]_hijacked"
+ else
+ icon_state = "[base_state]"
if(on)
var/mutable_appearance/glowybit = mutable_appearance(overlayicon, base_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
glowybit.alpha = CLAMP(light_power*250, 30, 200)
@@ -326,6 +330,10 @@
var/area/A = get_base_area(src)
if (A && A.fire)
CO = bulb_emergency_colour
+ else if (hijacked)
+ BR = BR * 1.5
+ PO = PO * 1.5
+ CO = color ? color : LIGHT_COLOR_YELLOW
else if (nightshift_enabled)
BR = nightshift_brightness
PO = nightshift_light_power
@@ -355,7 +363,7 @@
if(on != on_gs)
on_gs = on
if(on)
- static_power_used = brightness * 14.4 //20W per unit luminosity
+ static_power_used = brightness * 14.4 * (hijacked ? 2 : 1) //20W per unit luminosity
addStaticPower(static_power_used, STATIC_LIGHT)
else
removeStaticPower(static_power_used, STATIC_LIGHT)
diff --git a/code/modules/projectiles/ammunition/energy/plasma.dm b/code/modules/projectiles/ammunition/energy/plasma.dm
index 42b03e4245..c7e3820177 100644
--- a/code/modules/projectiles/ammunition/energy/plasma.dm
+++ b/code/modules/projectiles/ammunition/energy/plasma.dm
@@ -12,4 +12,4 @@
/obj/item/ammo_casing/energy/plasma/weak
projectile_type = /obj/item/projectile/plasma/weak
- e_cost = 100
\ No newline at end of file
+ e_cost = 100
diff --git a/code/modules/projectiles/ammunition/energy/stun.dm b/code/modules/projectiles/ammunition/energy/stun.dm
index 7c2b62c02c..2abc472138 100644
--- a/code/modules/projectiles/ammunition/energy/stun.dm
+++ b/code/modules/projectiles/ammunition/energy/stun.dm
@@ -5,6 +5,10 @@
e_cost = 200
harmful = FALSE
+/obj/item/ammo_casing/energy/electrode/security
+ projectile_type = /obj/item/projectile/energy/electrode/security
+ e_cost = 100
+
/obj/item/ammo_casing/energy/electrode/spec
e_cost = 100
@@ -13,6 +17,7 @@
e_cost = 100
/obj/item/ammo_casing/energy/electrode/hos
+ projectile_type = /obj/item/projectile/energy/electrode/security/hos
e_cost = 200
/obj/item/ammo_casing/energy/electrode/old
@@ -27,4 +32,4 @@
click_cooldown_override = 3.5
/obj/item/ammo_casing/energy/disabler/secborg
- e_cost = 50
\ No newline at end of file
+ e_cost = 50
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 0c2b5e013e..9740b4be04 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -28,10 +28,19 @@
trigger_guard = TRIGGER_GUARD_NORMAL //trigger guard on the weapon, hulks can't fire them with their big meaty fingers
var/sawn_desc = null //description change if weapon is sawn-off
var/sawn_off = FALSE
- var/burst_size = 1 //how large a burst is
- var/fire_delay = 0 //rate of fire for burst firing and semi auto
- var/firing_burst = 0 //Prevent the weapon from firing again while already firing
- var/semicd = 0 //cooldown handler
+
+ /// Weapon is burst fire if this is above 1
+ var/burst_size = 1
+ /// The time between shots in burst.
+ var/burst_shot_delay = 3
+ /// The time between firing actions, this means between bursts if this is burst weapon. The reason this is 0 is because you are still, by default, limited by clickdelay.
+ var/fire_delay = 0
+ /// Last world.time this was fired
+ var/last_fire = 0
+ /// Currently firing, whether or not it's a burst or not.
+ var/firing = FALSE
+ /// Used in gun-in-mouth execution/suicide and similar, while TRUE nothing should work on this like firing or modification and so on and so forth.
+ var/busy_action = FALSE
var/weapon_weight = WEAPON_LIGHT //currently only used for inaccuracy
var/spread = 0 //Spread induced by the gun itself.
var/burst_spread = 0 //Spread induced by the gun itself during burst fire per iteration. Only checked if spread is 0.
@@ -77,10 +86,14 @@
azoom = new (src)
/obj/item/gun/Destroy()
- QDEL_NULL(pin)
- QDEL_NULL(gun_light)
- QDEL_NULL(bayonet)
- QDEL_NULL(chambered)
+ if(pin)
+ QDEL_NULL(pin)
+ if(gun_light)
+ QDEL_NULL(gun_light)
+ if(bayonet)
+ QDEL_NULL(bayonet)
+ if(chambered)
+ QDEL_NULL(chambered)
return ..()
/obj/item/gun/CheckParts(list/parts_list)
@@ -117,13 +130,12 @@
to_chat(user, "*click* ")
playsound(src, "gun_dry_fire", 30, 1)
-
/obj/item/gun/proc/shoot_live_shot(mob/living/user as mob|obj, pointblank = 0, mob/pbtarget = null, message = 1)
if(recoil)
shake_camera(user, recoil + 1, recoil)
if(isliving(user)) //CIT CHANGE - makes gun recoil cause staminaloss
- user.adjustStaminaLossBuffered(getstamcost(user)*(firing_burst && burst_size >= 2 ? 1/burst_size : 1)) //CIT CHANGE - ditto
+ user.adjustStaminaLossBuffered(getstamcost(user)*(firing && burst_size >= 2 ? 1/burst_size : 1)) //CIT CHANGE - ditto
if(suppressed)
playsound(user, fire_sound, 10, 1)
@@ -143,9 +155,12 @@
/obj/item/gun/afterattack(atom/target, mob/living/user, flag, params)
. = ..()
+ process_afterattack(target, user, flag, params)
+
+/obj/item/gun/proc/process_afterattack(atom/target, mob/living/user, flag, params)
if(!target)
return
- if(firing_burst)
+ if(firing)
return
if(flag) //It's adjacent, is the user, or is on the user's person
if(target in user.contents) //can't shoot stuff inside us.
@@ -169,7 +184,6 @@
handle_suicide(user, target, params)
return
-
//Exclude lasertag guns from the TRAIT_CLUMSY check.
if(clumsy_check)
if(istype(user))
@@ -201,8 +215,6 @@
process_fire(target, user, TRUE, params, null, bonus_spread)
-
-
/obj/item/gun/can_trigger_gun(mob/living/user)
. = ..()
if(!.)
@@ -227,54 +239,29 @@
/obj/item/gun/proc/recharge_newshot()
return
-/obj/item/gun/proc/process_burst(mob/living/user, atom/target, message = TRUE, params=null, zone_override = "", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0)
- if(!user || !firing_burst)
- firing_burst = FALSE
- return FALSE
- if(!issilicon(user))
- if(iteration > 1 && !(user.is_holding(src))) //for burst firing
- firing_burst = FALSE
- return FALSE
- if(chambered && chambered.BB)
- if(HAS_TRAIT(user, TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal.
- if(chambered.harmful) // Is the bullet chambered harmful?
- to_chat(user, " [src] is lethally chambered! You don't want to risk harming anyone... ")
- return
- if(randomspread)
- sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread), 1)
- else //Smart spread
- sprd = round((((rand_spr/burst_size) * iteration) - (0.5 + (rand_spr * 0.25))) * (randomized_gun_spread + randomized_bonus_spread), 1)
- before_firing(target,user)
- if(!chambered.fire_casing(target, user, params, ,suppressed, zone_override, sprd, src))
- shoot_with_empty_chamber(user)
- firing_burst = FALSE
- return FALSE
- else
- if(get_dist(user, target) <= 1) //Making sure whether the target is in vicinity for the pointblank shot
- shoot_live_shot(user, 1, target, message)
- else
- shoot_live_shot(user, 0, target, message)
- if (iteration >= burst_size)
- firing_burst = FALSE
- else
- shoot_with_empty_chamber(user)
- firing_burst = FALSE
- return FALSE
- process_chamber()
- update_icon()
- return TRUE
+/obj/item/gun/proc/on_cooldown()
+ return busy_action || firing || ((last_fire + fire_delay) > world.time)
/obj/item/gun/proc/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
add_fingerprint(user)
- if(semicd)
+ if(on_cooldown())
return
+ firing = TRUE
+ . = do_fire(target, user, message, params, zone_override, bonus_spread)
+ firing = FALSE
+ last_fire = world.time
+ if(user)
+ user.update_inv_hands()
+ SEND_SIGNAL(user, COMSIG_LIVING_GUN_PROCESS_FIRE, target, params, zone_override)
+
+/obj/item/gun/proc/do_fire(atom/target, mob/living/user, message = TRUE, params, zone_override = "", bonus_spread = 0)
var/sprd = 0
var/randomized_gun_spread = 0
var/rand_spr = rand()
if(spread)
- randomized_gun_spread = rand(0, spread)
+ randomized_gun_spread = rand(0, spread)
else if(burst_size > 1 && burst_spread)
randomized_gun_spread = rand(0, burst_spread)
if(HAS_TRAIT(user, TRAIT_POOR_AIM)) //nice shootin' tex
@@ -282,9 +269,12 @@
var/randomized_bonus_spread = rand(0, bonus_spread)
if(burst_size > 1)
- firing_burst = TRUE
- for(var/i = 1 to burst_size)
- addtimer(CALLBACK(src, .proc/process_burst, user, target, message, params, zone_override, sprd, randomized_gun_spread, randomized_bonus_spread, rand_spr, i), fire_delay * (i - 1))
+ do_burst_shot(user, target, message, params, zone_override, sprd, randomized_gun_spread, randomized_bonus_spread, rand_spr, 1)
+ for(var/i in 2 to burst_size)
+ sleep(burst_shot_delay)
+ if(QDELETED(src))
+ break
+ do_burst_shot(user, target, message, params, zone_override, sprd, randomized_gun_spread, randomized_bonus_spread, rand_spr, i)
else
if(chambered)
sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread))
@@ -302,21 +292,46 @@
return
process_chamber()
update_icon()
- semicd = TRUE
- addtimer(CALLBACK(src, .proc/reset_semicd), fire_delay)
- if(user)
- user.update_inv_hands()
- SEND_SIGNAL(user, COMSIG_LIVING_GUN_PROCESS_FIRE, target, params, zone_override)
SSblackbox.record_feedback("tally", "gun_fired", 1, type)
return TRUE
-/obj/item/gun/update_icon()
- ..()
-
-
-/obj/item/gun/proc/reset_semicd()
- semicd = FALSE
+/obj/item/gun/proc/do_burst_shot(mob/living/user, atom/target, message = TRUE, params=null, zone_override = "", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0)
+ if(!user || !firing)
+ firing = FALSE
+ return FALSE
+ if(!issilicon(user))
+ if(iteration > 1 && !(user.is_holding(src))) //for burst firing
+ firing = FALSE
+ return FALSE
+ if(chambered && chambered.BB)
+ if(HAS_TRAIT(user, TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal.
+ if(chambered.harmful) // Is the bullet chambered harmful?
+ to_chat(user, " [src] is lethally chambered! You don't want to risk harming anyone... ")
+ return
+ if(randomspread)
+ sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread), 1)
+ else //Smart spread
+ sprd = round((((rand_spr/burst_size) * iteration) - (0.5 + (rand_spr * 0.25))) * (randomized_gun_spread + randomized_bonus_spread), 1)
+ before_firing(target,user)
+ if(!chambered.fire_casing(target, user, params, ,suppressed, zone_override, sprd, src))
+ shoot_with_empty_chamber(user)
+ firing = FALSE
+ return FALSE
+ else
+ if(get_dist(user, target) <= 1) //Making sure whether the target is in vicinity for the pointblank shot
+ shoot_live_shot(user, 1, target, message)
+ else
+ shoot_live_shot(user, 0, target, message)
+ if (iteration >= burst_size)
+ firing = FALSE
+ else
+ shoot_with_empty_chamber(user)
+ firing = FALSE
+ return FALSE
+ process_chamber()
+ update_icon()
+ return TRUE
/obj/item/gun/attack(mob/M as mob, mob/user)
if(user.a_intent == INTENT_HARM) //Flogging
@@ -437,7 +452,7 @@
if(!ishuman(user) || !ishuman(target))
return
- if(semicd)
+ if(on_cooldown())
return
if(user == target)
@@ -447,7 +462,7 @@
target.visible_message("[user] points [src] at [target]'s head, ready to pull the trigger... ", \
"[user] points [src] at your head, ready to pull the trigger... ")
- semicd = TRUE
+ busy_action = TRUE
if(!bypass_timer && (!do_mob(user, target, 120) || user.zone_selected != BODY_ZONE_PRECISE_MOUTH))
if(user)
@@ -455,10 +470,10 @@
user.visible_message("[user] decided not to shoot. ")
else if(target && target.Adjacent(user))
target.visible_message("[user] has decided to spare [target] ", "[user] has decided to spare your life! ")
- semicd = FALSE
+ busy_action = FALSE
return
- semicd = FALSE
+ busy_action = FALSE
target.visible_message("[user] pulls the trigger! ", "[user] pulls the trigger! ")
diff --git a/code/modules/projectiles/guns/ballistic/automatic.dm b/code/modules/projectiles/guns/ballistic/automatic.dm
index bcb212a031..0ff0c79f1e 100644
--- a/code/modules/projectiles/guns/ballistic/automatic.dm
+++ b/code/modules/projectiles/guns/ballistic/automatic.dm
@@ -5,7 +5,7 @@
var/automatic_burst_overlay = TRUE
can_suppress = TRUE
burst_size = 3
- fire_delay = 2
+ burst_shot_delay = 2
actions_types = list(/datum/action/item_action/toggle_firemode)
/obj/item/gun/ballistic/automatic/proto
@@ -77,11 +77,9 @@
/obj/item/gun/ballistic/automatic/proc/enable_burst()
burst_size = initial(burst_size)
- fire_delay = initial(fire_delay)
/obj/item/gun/ballistic/automatic/proc/disable_burst()
burst_size = 1
- fire_delay = 0
/obj/item/gun/ballistic/automatic/can_shoot()
return get_ammo()
@@ -100,7 +98,7 @@
item_state = "c20r"
mag_type = /obj/item/ammo_box/magazine/smgm45
fire_sound = 'sound/weapons/gunshot_smg.ogg'
- fire_delay = 2
+ burst_shot_delay = 2
burst_size = 2
pin = /obj/item/firing_pin/implant/pindicate
can_bayonet = TRUE
@@ -130,7 +128,7 @@
mag_type = /obj/item/ammo_box/magazine/wt550m9
can_suppress = FALSE
burst_size = 2
- fire_delay = 1
+ burst_shot_delay = 1
can_bayonet = TRUE
knife_x_offset = 25
knife_y_offset = 12
@@ -165,7 +163,7 @@
can_suppress = FALSE
var/obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel
burst_size = 3
- fire_delay = 2
+ burst_shot_delay = 2
pin = /obj/item/firing_pin/implant/pindicate
/obj/item/gun/ballistic/automatic/m90/Initialize()
@@ -212,7 +210,6 @@
if(0)
select = 1
burst_size = initial(burst_size)
- fire_delay = initial(fire_delay)
to_chat(user, "You switch to [burst_size]-rnd burst. ")
if(1)
select = 2
@@ -220,7 +217,6 @@
if(2)
select = 0
burst_size = 1
- fire_delay = 0
to_chat(user, "You switch to semi-auto. ")
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
update_icon()
@@ -237,7 +233,7 @@
fire_sound = 'sound/weapons/gunshot_smg.ogg'
can_suppress = FALSE
burst_size = 4
- fire_delay = 1
+ burst_shot_delay = 1
/obj/item/gun/ballistic/automatic/ar
name = "\improper NT-ARG 'Boarder'"
@@ -249,7 +245,7 @@
fire_sound = 'sound/weapons/gunshot_smg.ogg'
can_suppress = FALSE
burst_size = 3
- fire_delay = 1
+ burst_shot_delay = 1
// Bulldog shotgun //
@@ -264,7 +260,6 @@
fire_sound = 'sound/weapons/gunshot.ogg'
can_suppress = FALSE
burst_size = 1
- fire_delay = 0
pin = /obj/item/firing_pin/implant/pindicate
actions_types = list()
@@ -301,7 +296,7 @@
var/cover_open = FALSE
can_suppress = FALSE
burst_size = 3
- fire_delay = 1
+ burst_shot_delay = 1
spread = 7
pin = /obj/item/firing_pin/implant/pindicate
@@ -421,7 +416,7 @@
mag_type = /obj/item/ammo_box/magazine/recharge
fire_delay = 2
can_suppress = FALSE
- burst_size = 0
+ burst_size = 1
actions_types = list()
fire_sound = 'sound/weapons/laser.ogg'
casing_ejector = FALSE
diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm
index 3ca732eb0b..be43bc48fd 100644
--- a/code/modules/projectiles/guns/energy.dm
+++ b/code/modules/projectiles/guns/energy.dm
@@ -1,3 +1,16 @@
+/*
+ * Energy guns that draw from a cell to fire.
+ *
+ * This is a bit weird but this is how it currently works:
+ * When switching shots, it clears the chamber, and loads the correct energy ammo casing if there is enough energy to fire it.
+ * If there's no projectile in the casing, it creates it now.
+ * Otherwise the chamber stays null.
+ * After firing, it actually deducts the energy and then clears the chamber and does the above again.
+ * It detects if a successful fire is done by checking if the chambered energy ammo casing still has its projectile intact.
+ *
+ * It might be good in the future to move away from ammo casinsgs and instead use a datum-firemode system, but that would make handling firing,
+ * which the casing does as of now, a little interesting to implement.
+ */
/obj/item/gun/energy
icon_state = "energy"
name = "energy gun"
@@ -7,8 +20,10 @@
var/obj/item/stock_parts/cell/cell //What type of power cell this uses
var/cell_type = /obj/item/stock_parts/cell
var/modifystate = 0
- var/list/ammo_type = list(/obj/item/ammo_casing/energy)
- var/select = 1 //The state of the select fire switch. Determines from the ammo_type list what kind of shot is fired next.
+ /// = TRUE/FALSE decides if the user can switch to it of their own accord
+ var/list/ammo_type = list(/obj/item/ammo_casing/energy = TRUE)
+ /// The index of the ammo_types/firemodes which we're using right now
+ var/current_firemode_index = 1
var/can_charge = 1 //Can it be charged in a recharger?
var/automatic_charge_overlays = TRUE //Do we handle overlays with base update_icon()?
var/charge_sections = 4
@@ -21,6 +36,9 @@
var/use_cyborg_cell = FALSE //whether the gun drains the cyborg user's cell instead, not to be confused with EGUN_SELFCHARGE_BORG
var/dead_cell = FALSE //set to true so the gun is given an empty cell
+ /// SET THIS TO TRUE IF YOU OVERRIDE altafterattack() or ANY right click action! If this is FALSE, the gun will show in examine its default right click behavior, which is to switch modes.
+ var/right_click_overridden = FALSE
+
/obj/item/gun/energy/emp_act(severity)
. = ..()
if(!(. & EMP_PROTECT_CONTENTS))
@@ -46,22 +64,18 @@
START_PROCESSING(SSobj, src)
update_icon()
-/obj/item/gun/energy/proc/update_ammo_types()
- var/obj/item/ammo_casing/energy/shot
- for (var/i = 1, i <= ammo_type.len, i++)
- var/shottype = ammo_type[i]
- shot = new shottype(src)
- ammo_type[i] = shot
- shot = ammo_type[select]
- fire_sound = shot.fire_sound
- fire_delay = shot.delay
-
/obj/item/gun/energy/Destroy()
- QDEL_NULL(cell)
- QDEL_LIST(ammo_type)
- STOP_PROCESSING(SSobj, src)
+ if(flags_1 & INITIALIZED_1)
+ QDEL_NULL(cell)
+ QDEL_LIST(ammo_type)
+ STOP_PROCESSING(SSobj, src)
return ..()
+/obj/item/gun/energy/examine(mob/user)
+ . = ..()
+ if(!right_click_overridden)
+ . += "Right click in combat mode to switch modes. "
+
/obj/item/gun/energy/process()
if(selfcharge && cell?.charge < cell.maxcharge)
charge_tick++
@@ -82,13 +96,14 @@
recharge_newshot(TRUE)
update_icon()
-/obj/item/gun/energy/attack_self(mob/living/user as mob)
- if(ammo_type.len > 1)
+// ATTACK SELF IGNORING PARENT RETURN VALUE
+/obj/item/gun/energy/attack_self(mob/living/user)
+ . = ..()
+ if(can_select_fire(user))
select_fire(user)
- update_icon()
/obj/item/gun/energy/can_shoot()
- var/obj/item/ammo_casing/energy/shot = ammo_type[select]
+ var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
return !QDELETED(cell) ? (cell.charge >= shot.e_cost) : FALSE
/obj/item/gun/energy/recharge_newshot(no_cyborg_drain)
@@ -98,11 +113,11 @@
if(iscyborg(loc))
var/mob/living/silicon/robot/R = loc
if(R.cell)
- var/obj/item/ammo_casing/energy/shot = ammo_type[select] //Necessary to find cost of shot
+ var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index] //Necessary to find cost of shot
if(R.cell.use(shot.e_cost)) //Take power from the borg...
cell.give(shot.e_cost) //... to recharge the shot
if(!chambered)
- var/obj/item/ammo_casing/energy/AC = ammo_type[select]
+ var/obj/item/ammo_casing/energy/AC = ammo_type[current_firemode_index]
if(cell.charge >= AC.e_cost) //if there's enough power in the cell cell...
chambered = AC //...prepare a new shot based on the current ammo type selected
if(!chambered.BB)
@@ -115,29 +130,104 @@
chambered = null //either way, released the prepared shot
recharge_newshot() //try to charge a new shot
-/obj/item/gun/energy/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
+/obj/item/gun/energy/do_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
if(!chambered && can_shoot())
process_chamber() // If the gun was drained and then recharged, load a new shot.
return ..()
-/obj/item/gun/energy/process_burst(mob/living/user, atom/target, message = TRUE, params = null, zone_override="", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0)
+/obj/item/gun/energy/do_burst_shot(mob/living/user, atom/target, message = TRUE, params = null, zone_override="", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0)
if(!chambered && can_shoot())
process_chamber() // Ditto.
return ..()
-/obj/item/gun/energy/proc/select_fire(mob/living/user)
- select++
- if (select > ammo_type.len)
- select = 1
- var/obj/item/ammo_casing/energy/shot = ammo_type[select]
- fire_sound = shot.fire_sound
- fire_delay = shot.delay
- if (shot.select_name)
- to_chat(user, "[src] is now set to [shot.select_name]. ")
- chambered = null
- recharge_newshot(TRUE)
+// Firemodes/Ammotypes
+
+/obj/item/gun/energy/proc/update_ammo_types()
+ var/obj/item/ammo_casing/energy/C
+ for(var/i in 1 to length(ammo_type))
+ var/v = ammo_type[i]
+ var/user_can_select = ammo_type[v]
+ if(istype(v, /obj/item/ammo_casing/energy)) //already set
+ ammo_type[v] = isnull(user_can_select)? TRUE : user_can_select
+ else
+ C = new v(src) //if you put non energycasing/type stuff in here you deserve the runtime
+ ammo_type[i] = C
+ ammo_type[C] = isnull(user_can_select)? TRUE : user_can_select
+ set_firemode_index(initial(current_firemode_index))
+
+/obj/item/gun/energy/proc/set_firemode_index(index, mob/user_for_feedback)
+ chambered = null //unchamber whatever we have chambered
+ if(index > length(ammo_type))
+ index = 1
+ else if(index < 1)
+ index = length(ammo_type)
+ var/obj/item/ammo_casing/energy/C = ammo_type[index] //energy weapons should not have no casings, if it does you deserve the runtime.
+ current_firemode_index = index
+ fire_sound = C.fire_sound
+ fire_delay = C.delay
+ if(user_for_feedback)
+ to_chat(user_for_feedback, "[src] is now set to [C.select_name || C]. ")
+ post_set_firemode()
update_icon(TRUE)
- return
+
+/obj/item/gun/energy/proc/post_set_firemode(recharge_newshot = TRUE)
+ if(recharge_newshot)
+ recharge_newshot(TRUE)
+
+/obj/item/gun/energy/proc/set_firemode_to_next(mob/user_for_feedback)
+ return set_firemode_index(++current_firemode_index, user_for_feedback)
+
+/obj/item/gun/energy/proc/set_firemode_to_prev(mob/user_for_feedback)
+ return set_firemode_index(--current_firemode_index, user_for_feedback)
+
+/obj/item/gun/energy/proc/get_firemode_index(casing_type)
+ var/obj/item/ammo_casing/energy/E = locate(casing_type) in ammo_type
+ if(E)
+ return ammo_type.Find(E)
+
+/obj/item/gun/energy/proc/set_firemode_to_type(casing_type)
+ var/index = get_firemode_index(casing_type)
+ if(index)
+ set_firemode_index(index)
+
+/// This is the proc used in general for when a user switches firemodes. Just goes to next firemode by default.
+/obj/item/gun/energy/proc/select_fire(mob/living/user)
+ return user_set_firemode_to_next(user)
+
+/obj/item/gun/energy/proc/can_select_fire(mob/living/user)
+ return TRUE
+
+#define INCREMENT_OR_WRAP(i) i = (i >= length(ammo_type))? 1 : (i + 1)
+#define DECREMENT_OR_WRAP(i) i = (i <= 1)? length(ammo_type) : (i - 1)
+#define IS_VALID_INDEX(i) (ammo_type[ammo_type[i]])
+/obj/item/gun/energy/proc/user_set_firemode_to_next(mob/user_for_feedback)
+ var/current_index = current_firemode_index
+ var/new_index = current_index
+ INCREMENT_OR_WRAP(new_index)
+ if(!IS_VALID_INDEX(new_index))
+ var/initial_index = new_index
+ while(!IS_VALID_INDEX(new_index) && (new_index != initial_index))
+ new_index = INCREMENT_OR_WRAP(new_index)
+ if(initial_index == new_index) //cycled through without finding another
+ new_index = current_index
+
+ set_firemode_index(new_index, user_for_feedback)
+
+/obj/item/gun/energy/proc/user_set_firemode_to_prev(mob/user_for_feedback)
+ var/current_index = current_firemode_index
+ var/new_index = current_index
+ DECREMENT_OR_WRAP(new_index)
+ if(!IS_VALID_INDEX(new_index))
+ var/initial_index = new_index
+ while(!IS_VALID_INDEX(new_index) && (new_index != initial_index))
+ new_index = DECREMENT_OR_WRAP(new_index)
+ if(initial_index == new_index) //cycled through without finding another
+ new_index = current_index
+
+ set_firemode_index(new_index, user_for_feedback)
+#undef INCREMENT_OR_WRAP
+#undef DECREMENT_OR_WRAP
+#undef IS_VALID_INDEX
/obj/item/gun/energy/update_icon(force_update)
if(QDELETED(src))
@@ -157,7 +247,7 @@
if(!initial(item_state))
itemState = icon_state
if (modifystate)
- var/obj/item/ammo_casing/energy/shot = ammo_type[select]
+ var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
add_overlay("[icon_state]_[shot.select_name]")
iconState += "_[shot.select_name]"
if(itemState)
@@ -176,6 +266,9 @@
if(itemState)
itemState += "[ratio]"
item_state = itemState
+ if(ismob(loc)) //forces inhands to update
+ var/mob/M = loc
+ M.update_inv_hands()
/obj/item/gun/energy/suicide_act(mob/living/user)
if (istype(user) && can_shoot() && can_trigger_gun(user) && user.get_bodypart(BODY_ZONE_HEAD))
@@ -185,7 +278,7 @@
user.visible_message("[user] melts [user.p_their()] face off with [src]! ")
playsound(loc, fire_sound, 50, 1, -1)
playsound(src, 'sound/weapons/dink.ogg', 30, 1)
- var/obj/item/ammo_casing/energy/shot = ammo_type[select]
+ var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
cell.use(shot.e_cost)
update_icon()
return(FIRELOSS)
@@ -207,13 +300,12 @@
STOP_PROCESSING(SSobj, src)
. = ..()
-
/obj/item/gun/energy/ignition_effect(atom/A, mob/living/user)
- if(!can_shoot() || !ammo_type[select])
+ if(!can_shoot() || !ammo_type[current_firemode_index])
shoot_with_empty_chamber()
. = ""
else
- var/obj/item/ammo_casing/energy/E = ammo_type[select]
+ var/obj/item/ammo_casing/energy/E = ammo_type[current_firemode_index]
var/obj/item/projectile/energy/BB = E.BB
if(!BB)
. = ""
@@ -235,3 +327,9 @@
playsound(user, BB.hitsound, 50, 1)
cell.use(E.e_cost)
. = "[user] casually lights their [A.name] with [src]. Damn. "
+
+/obj/item/gun/energy/altafterattack(atom/target, mob/user, proximity_flags, params)
+ if(!right_click_overridden)
+ select_fire(user)
+ return TRUE
+ return ..()
diff --git a/code/modules/projectiles/guns/energy/energy_gun.dm b/code/modules/projectiles/guns/energy/energy_gun.dm
index 163deae0ed..efe107a3f8 100644
--- a/code/modules/projectiles/guns/energy/energy_gun.dm
+++ b/code/modules/projectiles/guns/energy/energy_gun.dm
@@ -97,7 +97,7 @@
pin = null
can_charge = 0
ammo_x_offset = 1
- ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
+ ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
selfcharge = EGUN_SELFCHARGE
var/fail_tick = 0
var/fail_chance = 0
@@ -113,18 +113,21 @@
..()
/obj/item/gun/energy/e_gun/nuclear/proc/failcheck()
- if(prob(fail_chance) && isliving(loc))
- var/mob/living/M = loc
+ if(prob(fail_chance))
switch(fail_tick)
if(0 to 200)
fail_tick += (2*(fail_chance))
- M.rad_act(400)
- to_chat(M, "Your [name] feels warmer. ")
+ radiation_pulse(src, 50)
+ var/mob/M = (ismob(loc) && loc) || (ismob(loc.loc) && loc.loc) //thank you short circuiting. if you powergame and nest these guns deeply you get to suffer no-warning radiation death.
+ if(M)
+ to_chat(M, "Your [name] feels warmer. ")
if(201 to INFINITY)
SSobj.processing.Remove(src)
- M.rad_act(800)
- crit_fail = 1
- to_chat(M, "Your [name]'s reactor overloads! ")
+ radiation_pulse(src, 200)
+ crit_fail = TRUE
+ var/mob/M = (ismob(loc) && loc) || (ismob(loc.loc) && loc.loc)
+ if(M)
+ to_chat(M, "Your [name]'s reactor overloads! ")
/obj/item/gun/energy/e_gun/nuclear/emp_act(severity)
. = ..()
diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm
index 32f3416faf..f45b5a29ba 100644
--- a/code/modules/projectiles/guns/energy/laser.dm
+++ b/code/modules/projectiles/guns/energy/laser.dm
@@ -202,7 +202,7 @@
if(!ishuman(user) || !ishuman(target))
return
- if(semicd)
+ if(on_cooldown())
return
if(user == target)
@@ -212,7 +212,7 @@
target.visible_message("[user] points [src] at [target]'s head, ready to pull the trigger... ", \
"[user] points [src] at your head, ready to pull the trigger... ")
- semicd = TRUE
+ busy_action = TRUE
if(!bypass_timer && (!do_mob(user, target, 120) || user.zone_selected != BODY_ZONE_PRECISE_MOUTH))
if(user)
@@ -220,10 +220,10 @@
user.visible_message("[user] decided not to shoot. ")
else if(target && target.Adjacent(user))
target.visible_message("[user] has decided to spare [target] ", "[user] has decided to spare your life! ")
- semicd = FALSE
+ busy_action = FALSE
return
- semicd = FALSE
+ busy_action = FALSE
target.visible_message("[user] pulls the trigger! ", "[user] pulls the trigger! ")
diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm
index f0b38f2d4e..9c6ec446bb 100644
--- a/code/modules/projectiles/guns/energy/special.dm
+++ b/code/modules/projectiles/guns/energy/special.dm
@@ -36,7 +36,7 @@
/obj/item/gun/energy/decloner/update_icon()
..()
- var/obj/item/ammo_casing/energy/shot = ammo_type[select]
+ var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
if(!QDELETED(cell) && (cell.charge > shot.e_cost))
add_overlay("decloner_spin")
@@ -185,7 +185,7 @@
var/atmos_link = FALSE
/obj/item/gun/energy/wormhole_projector/update_icon()
- icon_state = "[initial(icon_state)][select]"
+ icon_state = "[initial(icon_state)][current_firemode_index]"
item_state = icon_state
/obj/item/gun/energy/wormhole_projector/update_ammo_types()
@@ -320,7 +320,7 @@
/obj/item/gun/energy/emitter/update_icon()
..()
- var/obj/item/ammo_casing/energy/shot = ammo_type[select]
+ var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
if(!QDELETED(cell) && (cell.charge > shot.e_cost))
add_overlay("emitter_carbine_empty")
else
diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm
index 55d11c52d1..d700db817c 100644
--- a/code/modules/projectiles/guns/energy/stun.dm
+++ b/code/modules/projectiles/guns/energy/stun.dm
@@ -18,10 +18,23 @@
/obj/item/gun/energy/e_gun/advtaser
name = "hybrid taser"
- desc = "A dual-mode taser designed to fire both short-range high-power electrodes and long-range disabler beams."
+ desc = "A dual-mode taser designed to fire both short-range high-power electrodes and long-range disabler beams. Right click in combat mode to fire a taser shot with a cooldown. "
icon_state = "advtaser"
- ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/electrode)
+ ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/electrode/security = FALSE)
ammo_x_offset = 2
+ // Not enough guns have altfire systems like this yet for this to be a universal framework.
+ var/last_altfire = 0
+ var/altfire_delay = 15
+
+/obj/item/gun/energy/e_gun/advtaser/altafterattack(atom/target, mob/user, proximity_flag, params)
+ . = TRUE
+ if(last_altfire + altfire_delay > world.time)
+ return
+ var/current_index = current_firemode_index
+ set_firemode_to_type(/obj/item/ammo_casing/energy/electrode)
+ process_afterattack(target, user, proximity_flag, params)
+ set_firemode_index(current_index)
+ last_altfire = world.time
/obj/item/gun/energy/e_gun/advtaser/cyborg
name = "cyborg taser"
diff --git a/code/modules/projectiles/guns/magic/wand.dm b/code/modules/projectiles/guns/magic/wand.dm
index 52236ab695..57bbd13cf7 100644
--- a/code/modules/projectiles/guns/magic/wand.dm
+++ b/code/modules/projectiles/guns/magic/wand.dm
@@ -73,6 +73,12 @@
user.adjustOxyLoss(500)
charges--
+/obj/item/gun/magic/wand/death/debug
+ desc = "In some obscure circles, this is known as the 'cloning tester's friend'."
+ max_charges = 500
+ variable_charges = FALSE
+ can_charge = TRUE
+ recharge_rate = 1
/////////////////////////////////////
//WAND OF HEALING
diff --git a/code/modules/projectiles/guns/misc/beam_rifle.dm b/code/modules/projectiles/guns/misc/beam_rifle.dm
index c53e28ea29..ec5eee7b6b 100644
--- a/code/modules/projectiles/guns/misc/beam_rifle.dm
+++ b/code/modules/projectiles/guns/misc/beam_rifle.dm
@@ -43,6 +43,7 @@
var/lastangle = 0
var/aiming_lastangle = 0
+ var/last_aimbeam = 0
var/mob/current_user = null
var/list/obj/effect/projectile/tracer/current_tracers
@@ -186,8 +187,9 @@
/obj/item/gun/energy/beam_rifle/proc/aiming_beam(force_update = FALSE)
var/diff = abs(aiming_lastangle - lastangle)
- check_user()
- if(diff < AIMING_BEAM_ANGLE_CHANGE_THRESHOLD && !force_update)
+ if(!check_user())
+ return
+ if(((diff < AIMING_BEAM_ANGLE_CHANGE_THRESHOLD) || ((last_aimbeam + 1) > world.time)) && !force_update)
return
aiming_lastangle = lastangle
var/obj/item/projectile/beam/beam_rifle/hitscan/aiming_beam/P = new
@@ -208,6 +210,7 @@
targloc = get_turf_in_angle(lastangle, curloc, 10)
P.preparePixelProjectile(targloc, current_user, current_user.client.mouseParams, 0)
P.fire(lastangle)
+ last_aimbeam = world.time
/obj/item/gun/energy/beam_rifle/process()
if(!aiming)
@@ -296,27 +299,17 @@
if(istype(object, /obj/screen) && !istype(object, /obj/screen/click_catcher))
return
process_aim()
- if(aiming_time_left <= aiming_time_fire_threshold && check_user())
+ if(aiming_time_left <= aiming_time_fire_threshold && check_user() && ((lastfire + delay) <= world.time))
sync_ammo()
- afterattack(M.client.mouseObject, M, FALSE, M.client.mouseParams, passthrough = TRUE)
+ do_fire(M.client.mouseObject, M, FALSE, M.client.mouseParams, M.zone_selected)
stop_aiming()
QDEL_LIST(current_tracers)
return ..()
-/obj/item/gun/energy/beam_rifle/afterattack(atom/target, mob/living/user, flag, params, passthrough = FALSE)
- if(flag) //It's adjacent, is the user, or is on the user's person
- if(target in user.contents) //can't shoot stuff inside us.
- return
- if(!ismob(target) || user.a_intent == INTENT_HARM) //melee attack
- return
- if(target == user && user.zone_selected != BODY_ZONE_PRECISE_MOUTH) //so we can't shoot ourselves (unless mouth selected)
- return
- if(!passthrough && (aiming_time > aiming_time_fire_threshold))
- return
- if(lastfire > world.time + delay)
- return
- lastfire = world.time
+/obj/item/gun/energy/beam_rifle/do_fire(atom/target, mob/living/user, message = TRUE, params, zone_override = "", bonus_spread = 0)
. = ..()
+ if(.)
+ lastfire = world.time
stop_aiming()
/obj/item/gun/energy/beam_rifle/proc/sync_ammo()
diff --git a/code/modules/projectiles/projectile/bullets/shotgun.dm b/code/modules/projectiles/projectile/bullets/shotgun.dm
index 02ec167b80..c28d85511e 100644
--- a/code/modules/projectiles/projectile/bullets/shotgun.dm
+++ b/code/modules/projectiles/projectile/bullets/shotgun.dm
@@ -61,7 +61,7 @@
/obj/item/projectile/bullet/pellet/shotgun_buckshot
name = "buckshot pellet"
- damage = 10
+ damage = 12.5
/obj/item/projectile/bullet/pellet/shotgun_rubbershot
name = "rubbershot pellet"
diff --git a/code/modules/projectiles/projectile/energy/stun.dm b/code/modules/projectiles/projectile/energy/stun.dm
index 88e70154d1..3bb1b3794e 100644
--- a/code/modules/projectiles/projectile/energy/stun.dm
+++ b/code/modules/projectiles/projectile/energy/stun.dm
@@ -2,11 +2,11 @@
name = "electrode"
icon_state = "spark"
color = "#FFFF00"
- nodamage = 1
+ nodamage = TRUE
knockdown = 60
knockdown_stamoverride = 36
knockdown_stam_max = 50
- stutter = 5
+ stutter = 10
jitter = 20
hitsound = 'sound/weapons/taserhit.ogg'
range = 7
@@ -14,6 +14,7 @@
muzzle_type = /obj/effect/projectile/muzzle/stun
impact_type = /obj/effect/projectile/impact/stun
var/tase_duration = 50
+ var/strong_tase = TRUE
/obj/item/projectile/energy/electrode/on_hit(atom/target, blocked = FALSE)
. = ..()
@@ -26,10 +27,24 @@
C.IgniteMob()
if(C.dna && C.dna.check_mutation(HULK))
C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk")
- else if((C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE))
- C.apply_status_effect(STATUS_EFFECT_TASED, tase_duration)
+ else if(tase_duration && (C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE))
+ C.apply_status_effect(strong_tase? STATUS_EFFECT_TASED : STATUS_EFFECT_TASED_WEAK, tase_duration)
addtimer(CALLBACK(C, /mob/living/carbon.proc/do_jitter_animation, jitter), 5)
/obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet
do_sparks(1, TRUE, src)
..()
+
+/obj/item/projectile/energy/electrode/security
+ tase_duration = 30
+ knockdown = 0
+ stamina = 10
+ knockdown_stamoverride = 0
+ knockdown_stam_max = 0
+ strong_tase = FALSE
+ range = 12
+
+/obj/item/projectile/energy/electrode/security/hos
+ knockdown = 100
+ knockdown_stamoverride = 30
+ knockdown_stam_max = null
diff --git a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm
index 0abdc9a739..f41a6956a1 100644
--- a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm
+++ b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm
@@ -319,7 +319,7 @@
if(!is_operational())
return
var/name = stripped_input(usr,"Name","What do you want to name this recipe?", "Recipe", MAX_NAME_LEN)
- if(!usr.canUseTopic(src, !issilicon(usr)))
+ if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
if(saved_recipes[name] && alert("\"[name]\" already exists, do you want to overwrite it?",, "Yes", "No") == "No")
return
diff --git a/code/modules/reagents/chemistry/machinery/chem_master.dm b/code/modules/reagents/chemistry/machinery/chem_master.dm
index 44148c85a7..66c663e2e4 100644
--- a/code/modules/reagents/chemistry/machinery/chem_master.dm
+++ b/code/modules/reagents/chemistry/machinery/chem_master.dm
@@ -261,7 +261,7 @@
return
vol_each = min(reagents.total_volume / amount, 50)
var/name = html_decode(stripped_input(usr,"Name:","Name your pill!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN))
- if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
+ if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
var/obj/item/reagent_containers/pill/P
var/target_loc = drop_location()
@@ -288,7 +288,7 @@
reagents.trans_to(P,vol_each)
else
var/name = html_decode(stripped_input(usr, "Name:", "Name your pack!", reagents.get_master_reagent_name(), MAX_NAME_LEN))
- if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
+ if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
var/obj/item/reagent_containers/food/condiment/pack/P = new/obj/item/reagent_containers/food/condiment/pack(drop_location())
@@ -314,7 +314,7 @@
return
vol_each = min(reagents.total_volume / amount, 40)
var/name = html_decode(stripped_input(usr,"Name:","Name your patch!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN))
- if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
+ if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
var/obj/item/reagent_containers/pill/P
@@ -332,7 +332,7 @@
if(condi)
var/name = html_decode(stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN))
- if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
+ if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
var/obj/item/reagent_containers/food/condiment/P = new(drop_location())
P.originalname = name
@@ -345,7 +345,7 @@
amount_full = round(reagents.total_volume / 30)
vol_part = ((reagents.total_volume*1000) % 30000) / 1000 //% operator doesn't support decimals.
var/name = html_decode(stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN))
- if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
+ if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
var/obj/item/reagent_containers/glass/bottle/P
@@ -373,7 +373,7 @@
amount_full = round(reagents.total_volume / 60)
vol_part = reagents.total_volume % 60
var/name = html_decode(stripped_input(usr, "Name:","Name your hypovial!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN))
- if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
+ if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
var/obj/item/reagent_containers/glass/bottle/vial/small/P
@@ -408,7 +408,7 @@
vol_each = min(reagents.total_volume / amount, 20)
var/name = html_decode(stripped_input(usr,"Name:","Name your SmartDart!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN))
- if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
+ if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
var/obj/item/reagent_containers/syringe/dart/D
diff --git a/code/modules/reagents/chemistry/machinery/pandemic.dm b/code/modules/reagents/chemistry/machinery/pandemic.dm
index bba5371ef8..8870ef8ed5 100644
--- a/code/modules/reagents/chemistry/machinery/pandemic.dm
+++ b/code/modules/reagents/chemistry/machinery/pandemic.dm
@@ -170,7 +170,7 @@
if(!A.mutable)
return
if(A)
- var/new_name = stripped_input(usr, "Name the disease", "New name", "", MAX_NAME_LEN)
+ var/new_name = sanitize_name(html_encode(params["name"]))
if(!new_name || ..())
return
A.AssignName(new_name)
diff --git a/code/modules/reagents/chemistry/machinery/reagentgrinder.dm b/code/modules/reagents/chemistry/machinery/reagentgrinder.dm
index 7e1b7ec018..b17c2dfb37 100644
--- a/code/modules/reagents/chemistry/machinery/reagentgrinder.dm
+++ b/code/modules/reagents/chemistry/machinery/reagentgrinder.dm
@@ -142,7 +142,7 @@
/obj/machinery/reagentgrinder/ui_interact(mob/user) // The microwave Menu //I am reasonably certain that this is not a microwave
. = ..()
- if(operating || !user.canUseTopic(src, !issilicon(user)))
+ if(operating || !user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
var/list/options = list()
@@ -170,10 +170,10 @@
for(var/key in options)
choice = key
else
- choice = show_radial_menu(user, src, options, require_near = !issilicon(user))
+ choice = show_radial_menu(user, src, options, require_near = !hasSiliconAccessInArea(user))
// post choice verification
- if(operating || (isAI(user) && stat & NOPOWER) || !user.canUseTopic(src, !issilicon(user)))
+ if(operating || (isAI(user) && stat & NOPOWER) || !user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
switch(choice)
@@ -190,7 +190,7 @@
/obj/machinery/reagentgrinder/examine(mob/user)
. = ..()
- if(!in_range(user, src) && !issilicon(user) && !isobserver(user))
+ if(!in_range(user, src) && !hasSiliconAccessInArea(user) && !isobserver(user))
. += "You're too far away to examine [src]'s contents and display! "
return
diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
index 810124b2ba..ccdbbcc915 100644
--- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
@@ -725,11 +725,15 @@ All effects don't start immediately, but rather get worse over time; the rate is
var/dorf_mode
/datum/reagent/consumable/ethanol/manly_dorf/on_mob_metabolize(mob/living/M)
+ var/real_dorf = isdwarf(M) //_species(H, /datum/species/dwarf)
if(ishuman(M))
var/mob/living/carbon/human/H = M
- if(H.dna.check_mutation(DWARFISM) || HAS_TRAIT(H, TRAIT_ALCOHOL_TOLERANCE))
+ if(H.dna.check_mutation(DWARFISM) || HAS_TRAIT(H, TRAIT_ALCOHOL_TOLERANCE) || real_dorf)
to_chat(H, "Now THAT is MANLY! ")
- boozepwr = 5 //We've had worse in the mines
+ if(real_dorf)
+ boozepwr = 100 // Don't want dwarves to die because of a low booze power
+ else
+ boozepwr = 5 //We've had worse in the mines
dorf_mode = TRUE
/datum/reagent/consumable/ethanol/manly_dorf/on_mob_life(mob/living/carbon/M)
@@ -1509,6 +1513,23 @@ All effects don't start immediately, but rather get worse over time; the rate is
M.stuttering = min(M.stuttering + 3, 3)
..()
+/datum/reagent/consumable/ethanol/cogchamp
+ name = "CogChamp"
+ description = "Now you can fill yourself with the power of Ratvar!"
+ color = rgb(255, 201, 49)
+ boozepwr = 10
+ quality = DRINK_FANTASTIC
+ taste_description = "a brass taste with a hint of oil"
+ glass_icon_state = "cogchamp"
+ glass_name = "CogChamp"
+ glass_desc = "Not even Ratvar's Four Generals could withstand this! Qevax Jryy!"
+ value = 8.13
+
+/datum/reagent/consumable/ethanol/cogchamp/on_mob_life(mob/living/carbon/M)
+ M.clockcultslurring = min(M.clockcultslurring + 3, 3)
+ M.stuttering = min(M.stuttering + 3, 3)
+ ..()
+
/datum/reagent/consumable/ethanol/triple_sec
name = "Triple Sec"
description = "A sweet and vibrant orange liqueur."
diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
index e8913f9ce4..6d37f30884 100644
--- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
@@ -994,7 +994,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
/datum/reagent/medicine/stimulants/on_mob_metabolize(mob/living/L)
..()
- L.add_movespeed_modifier(type, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING))
+ L.add_movespeed_modifier(type, update=TRUE, priority=100, multiplicative_slowdown=-0.5, blacklisted_movetypes=(FLYING|FLOATING))
/datum/reagent/medicine/stimulants/on_mob_end_metabolize(mob/living/L)
L.remove_movespeed_modifier(type)
diff --git a/code/modules/reagents/reagent_containers.dm b/code/modules/reagents/reagent_containers.dm
index 23176f8a05..6d5c546e7e 100644
--- a/code/modules/reagents/reagent_containers.dm
+++ b/code/modules/reagents/reagent_containers.dm
@@ -105,11 +105,11 @@
/obj/item/reagent_containers/proc/bartender_check(atom/target)
. = FALSE
var/turf/T = get_turf(src)
- if(!T || target.CanPass(src, T) || !thrownby || !thrownby.actions)
+ if(!T || !target.CanPass(src, T) || !thrownby || !thrownby.actions)
return
- for(var/datum/action/innate/drink_fling/D in thrownby.actions)
- if(D.active)
- return TRUE
+ var/datum/action/innate/D = get_action_of_type(thrownby, /datum/action/innate/drink_fling)
+ if(D?.active)
+ return TRUE
/obj/item/reagent_containers/proc/ForceResetRotation()
transform = initial(transform)
@@ -131,13 +131,14 @@
if(thrownby)
log_combat(thrownby, M, "splashed", R)
reagents.reaction(target, TOUCH)
-
+
else if(bartender_check(target) && thrown)
visible_message("[src] lands onto the [target.name] without spilling a single drop. ")
transform = initial(transform)
addtimer(CALLBACK(src, .proc/ForceResetRotation), 1)
return
+
else
if(isturf(target) && reagents.reagent_list.len && thrownby)
log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]", "in [AREACOORD(target)]")
diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm
index eac8edcbc8..fd4282b1b0 100644
--- a/code/modules/reagents/reagent_containers/hypospray.dm
+++ b/code/modules/reagents/reagent_containers/hypospray.dm
@@ -423,9 +423,9 @@
else
unload_hypo(vial,user)
-/obj/item/hypospray/mkii/AltClick(mob/living/user)
+/obj/item/hypospray/mkii/CtrlClick(mob/living/user)
. = ..()
- if(user.canUseTopic(src, FALSE))
+ if(user.canUseTopic(src, FALSE) && user.get_active_held_item(src))
switch(mode)
if(HYPO_SPRAY)
mode = HYPO_INJECT
@@ -437,7 +437,7 @@
/obj/item/hypospray/mkii/examine(mob/user)
. = ..()
- . += "Alt-Click it to toggle its mode from spraying to injecting and vice versa. "
+ . += "Ctrl-Click it to toggle its mode from spraying to injecting and vice versa. "
#undef HYPO_SPRAY
#undef HYPO_INJECT
diff --git a/code/modules/research/designs/misc_designs.dm b/code/modules/research/designs/misc_designs.dm
index 3867fa9f23..2bc56f2fbd 100644
--- a/code/modules/research/designs/misc_designs.dm
+++ b/code/modules/research/designs/misc_designs.dm
@@ -250,10 +250,10 @@
name = "Plant Data Disk"
desc = "A disk for storing plant genetic data."
id = "diskplantgene"
- build_type = PROTOLATHE
+ build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL=200, MAT_GLASS=100)
build_path = /obj/item/disk/plantgene
- category = list("Electronics")
+ category = list("Electronics","Imported")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/roastingstick
diff --git a/code/modules/research/designs/tool_designs.dm b/code/modules/research/designs/tool_designs.dm
index 300fe6c68a..cf1c0563d5 100644
--- a/code/modules/research/designs/tool_designs.dm
+++ b/code/modules/research/designs/tool_designs.dm
@@ -27,7 +27,7 @@
desc = "A tool that can construct and deconstruct walls, airlocks and floors on the fly."
id = "rcd_loaded"
build_type = PROTOLATHE
- materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT) // costs more than what it did in the autolathe, this one comes loaded.
+ materials = list(MAT_METAL = 36000) // costs more than what it did in the autolathe, this one comes loaded.
build_path = /obj/item/construction/rcd/loaded
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm
index d33ef29155..71cfe7c0f5 100644
--- a/code/modules/research/rdconsole.dm
+++ b/code/modules/research/rdconsole.dm
@@ -52,13 +52,12 @@ Nothing else in the console has ID requirements.
research_control = FALSE
/proc/CallMaterialName(ID)
+ if(GLOB.chemical_reagents_list[ID])
+ var/datum/reagent/reagent = GLOB.chemical_reagents_list[ID]
+ return reagent.name
if (ID[1] == "$" && GLOB.materials_list[ID])
var/datum/material/material = GLOB.materials_list[ID]
return material.name
-
- else if(GLOB.chemical_reagents_list[ID])
- var/datum/reagent/reagent = GLOB.chemical_reagents_list[ID]
- return reagent.name
return "ERROR: Report This"
/obj/machinery/computer/rdconsole/proc/SyncRDevices() //Makes sure it is properly sync'ed up with the devices attached to it (if any).
diff --git a/code/modules/research/stock_parts.dm b/code/modules/research/stock_parts.dm
index e29cf28f34..5037f23cd1 100644
--- a/code/modules/research/stock_parts.dm
+++ b/code/modules/research/stock_parts.dm
@@ -60,6 +60,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi
new /obj/item/stock_parts/manipulator(src)
new /obj/item/stock_parts/micro_laser(src)
new /obj/item/stock_parts/matter_bin(src)
+ new /obj/item/stock_parts/cell/high(src)
/obj/item/storage/part_replacer/bluespace/tier2
@@ -70,6 +71,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi
new /obj/item/stock_parts/manipulator/nano(src)
new /obj/item/stock_parts/micro_laser/high(src)
new /obj/item/stock_parts/matter_bin/adv(src)
+ new /obj/item/stock_parts/cell/super(src)
/obj/item/storage/part_replacer/bluespace/tier3
@@ -80,6 +82,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi
new /obj/item/stock_parts/manipulator/pico(src)
new /obj/item/stock_parts/micro_laser/ultra(src)
new /obj/item/stock_parts/matter_bin/super(src)
+ new /obj/item/stock_parts/cell/hyper(src)
/obj/item/storage/part_replacer/bluespace/tier4
@@ -90,6 +93,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi
new /obj/item/stock_parts/manipulator/femto(src)
new /obj/item/stock_parts/micro_laser/quadultra(src)
new /obj/item/stock_parts/matter_bin/bluespace(src)
+ new /obj/item/stock_parts/cell/bluespace(src)
/obj/item/storage/part_replacer/cargo //used in a cargo crate
diff --git a/code/modules/spells/spell_types/rightandwrong.dm b/code/modules/spells/spell_types/rightandwrong.dm
index e5e856c630..ea131fb996 100644
--- a/code/modules/spells/spell_types/rightandwrong.dm
+++ b/code/modules/spells/spell_types/rightandwrong.dm
@@ -102,6 +102,12 @@ GLOBAL_VAR_INIT(summon_magic_triggered, FALSE)
var/gun_type = pick(GLOB.summoned_guns)
var/obj/item/gun/G = new gun_type(get_turf(H))
G.unlock()
+ var/datum/antagonist/survivalist/guns/our_antag_datum = H.mind.has_antag_datum(/datum/antagonist/survivalist/guns)
+ if(our_antag_datum)
+ var/datum/objective/hoard/O = new()
+ O.owner = H
+ O.set_target(G)
+ our_antag_datum.objectives += O
playsound(get_turf(H),'sound/magic/summon_guns.ogg', 50, 1)
var/in_hand = H.put_in_hands(G) // not always successful
@@ -128,6 +134,13 @@ GLOBAL_VAR_INIT(summon_magic_triggered, FALSE)
var/obj/item/M = new magic_type(get_turf(H))
playsound(get_turf(H),'sound/magic/summon_magic.ogg', 50, 1)
+ var/datum/antagonist/survivalist/magic/our_antag_datum = H.mind.has_antag_datum(/datum/antagonist/survivalist/magic)
+ if(istype(our_antag_datum))
+ var/datum/objective/hoard/O = new()
+ O.owner = H
+ O.set_target(M)
+ our_antag_datum.objectives += O
+
var/in_hand = H.put_in_hands(M)
to_chat(H, "\A [M] appears [in_hand ? "in your hand" : "at your feet"]! ")
diff --git a/code/modules/spells/spell_types/wizard.dm b/code/modules/spells/spell_types/wizard.dm
index e098fe389d..44fdd1eb55 100644
--- a/code/modules/spells/spell_types/wizard.dm
+++ b/code/modules/spells/spell_types/wizard.dm
@@ -248,6 +248,7 @@
mutations = list(BLINDMUT)
duration = 300
sound = 'sound/magic/blind.ogg'
+
/obj/effect/proc_holder/spell/aoe_turf/repulse
name = "Repulse"
desc = "This spell throws everything around the user away."
@@ -266,15 +267,22 @@
action_icon_state = "repulse"
/obj/effect/proc_holder/spell/aoe_turf/repulse/cast(list/targets,mob/user = usr, stun_amt = 50)
+ var/list/mobs = list()
+ var/list/objs = list()
var/list/thrownatoms = list()
var/atom/throwtarget
var/distfromcaster
playMagSound()
for(var/turf/T in targets) //Done this way so things don't get thrown all around hilariously.
- for(var/atom/movable/AM in T)
- thrownatoms += AM
-
+ for(var/mob/M in T)
+ mobs += M
+ for(var/obj/O in T)
+ objs += O
+ thrownatoms = mobs + objs //mobs first
+ var/safety = 50
for(var/am in thrownatoms)
+ if(!safety)
+ break
var/atom/movable/AM = am
if(AM == user || AM.anchored)
continue
@@ -299,6 +307,7 @@
M.Knockdown(stun_amt, override_hardstun = stun_amt * 0.2)
to_chat(M, "You're thrown back by [user]! ")
AM.throw_at(throwtarget, ((CLAMP((maxthrow - (CLAMP(distfromcaster - 2, 0, distfromcaster))), 3, maxthrow))), 1,user)//So stuff gets tossed around at the same time.
+ safety--
/obj/effect/proc_holder/spell/aoe_turf/repulse/xeno //i fixed conflicts only to find out that this is in the WIZARD file instead of the xeno file?!
name = "Tail Sweep"
diff --git a/code/modules/surgery/organs/eyes.dm b/code/modules/surgery/organs/eyes.dm
index dfbf4ee21e..44e92e464b 100644
--- a/code/modules/surgery/organs/eyes.dm
+++ b/code/modules/surgery/organs/eyes.dm
@@ -51,7 +51,7 @@
clear_eye_trauma()
. = ..()
var/mob/living/carbon/C = .
- if(C)
+ if(!QDELETED(C))
if(ishuman(C) && eye_color)
var/mob/living/carbon/human/H = C
H.eye_color = old_eye_color
diff --git a/code/modules/tgui/states.dm b/code/modules/tgui/states.dm
index fc30d171fb..959f096d05 100644
--- a/code/modules/tgui/states.dm
+++ b/code/modules/tgui/states.dm
@@ -103,7 +103,7 @@
return UI_CLOSE
var/dist = get_dist(src_object, src)
- if(dist <= 1) // Open and interact if 1-0 tiles away.
+ if(dist <= 1 || src_object.hasSiliconAccessInArea(src)) // Open and interact if 1-0 tiles away.
return UI_INTERACTIVE
else if(dist <= 2) // View only if 2-3 tiles away.
return UI_UPDATE
diff --git a/code/modules/uplink/uplink_devices.dm b/code/modules/uplink/uplink_devices.dm
index 2bcfb40c45..9c09a7334a 100644
--- a/code/modules/uplink/uplink_devices.dm
+++ b/code/modules/uplink/uplink_devices.dm
@@ -57,3 +57,22 @@
/obj/item/pen/uplink/Initialize(mapload, owner, tc_amount = 20)
. = ..()
AddComponent(/datum/component/uplink, owner, TRUE, FALSE, null, tc_amount)
+
+/obj/item/uplink/debug
+ name = "debug uplink"
+
+/obj/item/uplink/debug/Initialize(mapload, owner, tc_amount = 9000)
+ . = ..()
+ var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink)
+ hidden_uplink.name = "debug uplink"
+ hidden_uplink.debug = TRUE
+
+/obj/item/uplink/nuclear/debug
+ name = "debug nuclear uplink"
+
+/obj/item/uplink/nuclear/debug/Initialize(mapload, owner, tc_amount = 9000)
+ . = ..()
+ var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink)
+ hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
+ hidden_uplink.name = "debug nuclear uplink"
+ hidden_uplink.debug = TRUE
diff --git a/code/modules/uplink/uplink_items.dm b/code/modules/uplink/uplink_items.dm
index b75f212ba9..52f6efd3df 100644
--- a/code/modules/uplink/uplink_items.dm
+++ b/code/modules/uplink/uplink_items.dm
@@ -157,6 +157,7 @@
category = "Role-Restricted"
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
surplus = 0
+ cant_discount = TRUE
/datum/uplink_item/badass
category = "(Pointless) Badassery"
@@ -164,4 +165,4 @@
//Discounts (dynamically filled above)
/datum/uplink_item/discounts
- category = "Discounted Gear"
\ No newline at end of file
+ category = "Discounted Gear"
diff --git a/code/modules/uplink/uplink_items/uplink_clothing.dm b/code/modules/uplink/uplink_items/uplink_clothing.dm
index 5e2c09ec13..fcbe0fb9a6 100644
--- a/code/modules/uplink/uplink_items/uplink_clothing.dm
+++ b/code/modules/uplink/uplink_items/uplink_clothing.dm
@@ -78,3 +78,9 @@
cost = 30
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
exclude_modes = list()
+
+/datum/uplink_item/suits/thiefgloves
+ name = "Thieving Gloves"
+ desc = "A pair of gloves that are insulated and frictionless, allowing you to steal easily from anyone you see."
+ item = /obj/item/clothing/gloves/thief
+ cost = 4
\ No newline at end of file
diff --git a/code/modules/uplink/uplink_items/uplink_implants.dm b/code/modules/uplink/uplink_items/uplink_implants.dm
index d8a31a9b9c..02b8b1e01d 100644
--- a/code/modules/uplink/uplink_items/uplink_implants.dm
+++ b/code/modules/uplink/uplink_items/uplink_implants.dm
@@ -29,6 +29,22 @@
item = /obj/item/storage/box/syndie_kit/imp_freedom
cost = 5
+/datum/uplink_item/implants/hijack
+ name = "Hijack Implant"
+ desc = "An implant that will let you hack into the APCs on station, allowing you to control them at will and the machinery within those rooms."
+ item = /obj/item/implanter/hijack
+ cost = 14 //really overkill, 14 tc, can still get caught in a room you haven't hijacked and you're fucked.
+ surplus = 0 //nope not having hijack implants with surplus crates nope nope nope nope
+ restricted = TRUE
+
+/datum/uplink_item/implants/radio
+ name = "Internal Syndicate Radio Implant"
+ desc = "An implant injected into the body, allowing the use of an internal Syndicate radio. \
+ Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection."
+ item = /obj/item/storage/box/syndie_kit/imp_radio
+ cost = 4
+ restricted = TRUE
+
/datum/uplink_item/implants/microbomb
name = "Microbomb Implant"
desc = "An implant injected into the body, and later activated either manually or automatically upon death. \
@@ -47,14 +63,6 @@
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
restricted = TRUE
-/datum/uplink_item/implants/radio
- name = "Internal Syndicate Radio Implant"
- desc = "An implant injected into the body, allowing the use of an internal Syndicate radio. \
- Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection."
- item = /obj/item/storage/box/syndie_kit/imp_radio
- cost = 4
- restricted = TRUE
-
/datum/uplink_item/implants/reviver
name = "Reviver Implant"
desc = "This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon."
diff --git a/code/modules/vending/wardrobes.dm b/code/modules/vending/wardrobes.dm
index cd643e4220..0a3ded63bd 100644
--- a/code/modules/vending/wardrobes.dm
+++ b/code/modules/vending/wardrobes.dm
@@ -20,7 +20,6 @@
/obj/item/clothing/under/rank/security/grey = 5,
/obj/item/clothing/under/pants/khaki = 5)
premium = list(/obj/item/clothing/under/rank/security/navyblue = 5,
- /obj/item/clothing/suit/security/officer = 5,
/obj/item/clothing/head/beret/sec/navyofficer = 5)
refill_canister = /obj/item/vending_refill/wardrobe/sec_wardrobe
diff --git a/config/config.txt b/config/config.txt
index 6d302a5512..b91e8fce33 100644
--- a/config/config.txt
+++ b/config/config.txt
@@ -6,6 +6,7 @@ $include comms.txt
$include antag_rep.txt
$include donator_groupings.txt
$include dynamic_config.txt
+$include plushies/defines.txt
# You can use the @ character at the beginning of a config option to lock it from being edited in-game
# Example usage:
@@ -384,6 +385,15 @@ MAPROTATION
## When it's set to zero, the map will be randomly picked each round
ALLOW_MAP_VOTING 1
+## Map voting type
+## Determines what kind of vote the map vote is
+## Options are:
+## PLURALITY (default, only vote for one option)
+## APPROVAL (can vote for as many as you want), I
+## IRV (vote by ranked choice, winner determined by instant runoff algorithm)
+## SCORE (give individual rankings of each choice, winner determined by majority judgement algorithm)
+MAP_VOTE_TYPE SCORE
+
## Map rotate chance delta
## This is the chance of map rotation factored to the round length.
## A value of 1 would mean the map rotation chance is the round length in minutes (hour long round == 60% rotation chance)
diff --git a/config/dynamic_config.txt b/config/dynamic_config.txt
index 2ddebdf37a..25bc763d0b 100644
--- a/config/dynamic_config.txt
+++ b/config/dynamic_config.txt
@@ -1,3 +1,13 @@
+## Dynamic storytellers weights: how likely each storyteller is to show up. This is adjusted by voting and recency.
+STORYTELLER_WEIGHT CHAOTIC 2
+STORYTELLER_WEIGHT TEAMWORK 4
+STORYTELLER_WEIGHT CONVERSION 2
+STORYTELLER_WEIGHT RANDOM 6
+STORYTELLER_WEIGHT INTRIGUE 6
+STORYTELLER_WEIGHT STORY 6
+STORYTELLER_WEIGHT CALM 6
+STORYTELLER_WEIGHT EXTENDED 0
+
## Injection delays: how long (in minutes) will pass before a midround or latejoin antag is injected.
DYNAMIC_MIDROUND_DELAY_MIN 5
DYNAMIC_MIDROUND_DELAY_MAX 15
@@ -92,6 +102,7 @@ DYNAMIC_WEIGHT RADIATION_STORM 1
DYNAMIC_WEIGHT LATEJOIN_TRAITOR 7
DYNAMIC_WEIGHT LATEJOIN_REVOLUTION 2
DYNAMIC_WEIGHT LATEJOIN_BLOODSUCKER 4
+DYNAMIC_WEIGHT LATEJOIN_COLLECTOR 5
## Threat cost. This is decreased from the mode's threat when the rule is executed.
DYNAMIC_COST TRAITOR 10
@@ -153,6 +164,7 @@ DYNAMIC_COST RADIATION_STORM 3
DYNAMIC_COST LATEJOIN_TRAITOR 5
DYNAMIC_COST LATEJOIN_REVOLUTION 20
DYNAMIC_COST LATEJOIN_BLOODSUCKER 10
+DYNAMIC_COST LATEJOIN_COLLECTOR 1
## Rule will not be generated with threat levels below requirement at a pop value. Pop values are determined by dynamic's pop-per-requirement.
## By default it's 0-8, 9-17, 18-26, 27-35, 36-44, 45-53, 54-60, 61-69, 70-78, 79+.
@@ -210,6 +222,7 @@ DYNAMIC_REQUIREMENTS RADIATION_STORM 5 5 5 5 5 5 5 5 5 5
DYNAMIC_REQUIREMENTS LATEJOIN_TRAITOR 40 30 20 15 15 15 15 15 15 15
DYNAMIC_REQUIREMENTS LATEJOIN_REVOLUTION 101 101 70 40 40 40 40 40 40 40
DYNAMIC_REQUIREMENTS LATEJOIN_BLOODSUCKER 40 30 20 15 15 15 15 15 15 15
+DYNAMIC_REQUIREMENTS LATEJOIN_COLLECTOR 10 10 10 10 10 10 10 10 10 10
## An alternative, static requirement used instead when pop is over mode's high_pop_limit.
DYNAMIC_HIGH_POPULATION_REQUIREMENT TRAITOR 50
@@ -267,6 +280,7 @@ DYNAMIC_HIGH_POPULATION_REQUIREMENT RADIATION_STORM 5
DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_TRAITOR 15
DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_REVOLUTION 50
DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_BLOODSUCKER 15
+DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_COLLECTOR 10
## Dynamic traitor stuff
diff --git a/config/game_options.txt b/config/game_options.txt
index 0fa4db519d..b2b0ac0abd 100644
--- a/config/game_options.txt
+++ b/config/game_options.txt
@@ -426,6 +426,7 @@ ROUNDSTART_RACES lizard
ROUNDSTART_RACES plasmaman
#ROUNDSTART_RACES shadow
ROUNDSTART_RACES felinid
+ROUNDSTART_RACES dwarf
## Races that are better than humans in some ways, but worse in others
#ROUNDSTART_RACES jelly
diff --git a/config/plushies/defines.txt b/config/plushies/defines.txt
new file mode 100644
index 0000000000..e69de29bb2
diff --git a/config/plushies/plushie_config.txt b/config/plushies/plushie_config.txt
new file mode 100644
index 0000000000..7cd1d88f3e
--- /dev/null
+++ b/config/plushies/plushie_config.txt
@@ -0,0 +1,2 @@
+# EXAMPLE
+# SNOWFLAKE_PLUSHIES example {"name":"example","desc":"thanks, coders.","icon_state":"","attack_verb":["thumped","whomped","bumped"],"squeak_override":{"sound/weapons/magout.ogg":1}}
diff --git a/config/plushies/sprites.dmi b/config/plushies/sprites.dmi
new file mode 100644
index 0000000000..2970010b2b
Binary files /dev/null and b/config/plushies/sprites.dmi differ
diff --git a/dependencies.sh b/dependencies.sh
index 0f66dcab1a..a2f6873a32 100644
--- a/dependencies.sh
+++ b/dependencies.sh
@@ -17,7 +17,7 @@ export RUST_G_VERSION=0.4.2
export BSQL_VERSION=v1.4.0.0
#node version
-export NODE_VERSION=8
+export NODE_VERSION=12
# PHP version
export PHP_VERSION=5.6
diff --git a/html/changelogs/AutoChangeLog-pr-10277.yml b/html/changelogs/AutoChangeLog-pr-10277.yml
new file mode 100644
index 0000000000..d2c873d010
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10277.yml
@@ -0,0 +1,4 @@
+author: "kevinz000"
+delete-after: True
+changes:
+ - refactor: "Custom snowflake plushies are now in config rather than code."
diff --git a/html/changelogs/AutoChangeLog-pr-10596.yml b/html/changelogs/AutoChangeLog-pr-10596.yml
new file mode 100644
index 0000000000..7f56a256a0
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10596.yml
@@ -0,0 +1,5 @@
+author: "Seris02"
+delete-after: True
+changes:
+ - rscadd: "hijack implant"
+ - code_imp: "changed mentions of the issilion proc to hasSiliconAccessInArea based on what the proc is used for"
diff --git a/html/changelogs/AutoChangeLog-pr-10623.yml b/html/changelogs/AutoChangeLog-pr-10623.yml
new file mode 100644
index 0000000000..623560f7d2
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10623.yml
@@ -0,0 +1,4 @@
+author: "Putnam3145"
+delete-after: True
+changes:
+ - rscadd: "Lots of new traitor objectives"
diff --git a/html/changelogs/AutoChangeLog-pr-10774.yml b/html/changelogs/AutoChangeLog-pr-10774.yml
new file mode 100644
index 0000000000..f596bdcddb
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10774.yml
@@ -0,0 +1,4 @@
+author: "kevinz000"
+delete-after: True
+changes:
+ - tweak: "nuke explosion is now full dev radius for anti lag purposes"
diff --git a/html/changelogs/AutoChangeLog-pr-10787.yml b/html/changelogs/AutoChangeLog-pr-10787.yml
new file mode 100644
index 0000000000..ee221b69f3
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10787.yml
@@ -0,0 +1,4 @@
+author: "Seris02"
+delete-after: True
+changes:
+ - rscadd: "thief's gloves"
diff --git a/html/changelogs/AutoChangeLog-pr-10798.yml b/html/changelogs/AutoChangeLog-pr-10798.yml
new file mode 100644
index 0000000000..637343c7b6
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10798.yml
@@ -0,0 +1,5 @@
+author: "necromanceranne"
+delete-after: True
+changes:
+ - rscdel: "Removed the formal security officer jacket from the secdrobe"
+ - tweak: "formal security jackets are now armor vests"
diff --git a/html/changelogs/AutoChangeLog-pr-10861.yml b/html/changelogs/AutoChangeLog-pr-10861.yml
new file mode 100644
index 0000000000..5071cc30f9
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10861.yml
@@ -0,0 +1,4 @@
+author: "ancientpower"
+delete-after: True
+changes:
+ - rscadd: "Ported drink sliding from /vg/station."
diff --git a/html/changelogs/AutoChangeLog-pr-10892.yml b/html/changelogs/AutoChangeLog-pr-10892.yml
new file mode 100644
index 0000000000..88f12ef378
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10892.yml
@@ -0,0 +1,5 @@
+author: "kevinz000"
+delete-after: True
+changes:
+ - refactor: "Guncode and energy guns have been refactored a bit."
+ - rscadd: "You can now combat mode ight click on an energy gun to attempt to switch firing modes. This only works on guns without right click functions overridden."
diff --git a/html/changelogs/AutoChangeLog-pr-10918.yml b/html/changelogs/AutoChangeLog-pr-10918.yml
new file mode 100644
index 0000000000..bf47d0accf
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10918.yml
@@ -0,0 +1,4 @@
+author: "r4d6"
+delete-after: True
+changes:
+ - config: "Made dwarves into a roundstart races"
diff --git a/html/changelogs/AutoChangeLog-pr-10921.yml b/html/changelogs/AutoChangeLog-pr-10921.yml
new file mode 100644
index 0000000000..d6d551b40d
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10921.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "The Lavaland's Herald speech sound should only play if they are actually speaking."
diff --git a/html/changelogs/AutoChangeLog-pr-10922.yml b/html/changelogs/AutoChangeLog-pr-10922.yml
new file mode 100644
index 0000000000..c71630fd0d
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10922.yml
@@ -0,0 +1,4 @@
+author: "kevinz000"
+delete-after: True
+changes:
+ - tweak: "The lawyer's PDA cartridge has been rebranded to something more accurate to its true nature."
diff --git a/html/changelogs/AutoChangeLog-pr-10924.yml b/html/changelogs/AutoChangeLog-pr-10924.yml
new file mode 100644
index 0000000000..d419928dd2
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10924.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "Fixed whitelisted/donor loadouts"
diff --git a/html/changelogs/AutoChangeLog-pr-10926.yml b/html/changelogs/AutoChangeLog-pr-10926.yml
new file mode 100644
index 0000000000..9662402d1b
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10926.yml
@@ -0,0 +1,9 @@
+author: "keronshb"
+delete-after: True
+changes:
+ - rscadd: "Added repairable turrets"
+ - rscadd: "Adds Tiny Fans to the pirate ship"
+ - tweak: "changes some reinforced windows to plastinanium pirate windows"
+ - tweak: "made the pirate shuttle + turrets bomb resistant"
+ - tweak: "made most pirate machines + consoles indestructible"
+ - tweak: "increased pirate turret health"
diff --git a/html/changelogs/AutoChangeLog-pr-10929.yml b/html/changelogs/AutoChangeLog-pr-10929.yml
new file mode 100644
index 0000000000..fa9413f25a
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10929.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "Childproofs double-esword and hypereuplastic blade toys."
diff --git a/html/changelogs/AutoChangeLog-pr-10930.yml b/html/changelogs/AutoChangeLog-pr-10930.yml
new file mode 100644
index 0000000000..4121a00b9b
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10930.yml
@@ -0,0 +1,4 @@
+author: "r4d6"
+delete-after: True
+changes:
+ - tweak: "Meteor Timer back to 3-5 minutes"
diff --git a/html/changelogs/AutoChangeLog-pr-10935.yml b/html/changelogs/AutoChangeLog-pr-10935.yml
new file mode 100644
index 0000000000..f35855854f
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10935.yml
@@ -0,0 +1,5 @@
+author: "KrabSpider"
+delete-after: True
+changes:
+ - imageadd: "The Van Dyke is no longer Fu Manchu."
+ - imagedel: "Gets rid of a Fu Manchu imitation."
diff --git a/html/changelogs/AutoChangeLog-pr-10936.yml b/html/changelogs/AutoChangeLog-pr-10936.yml
new file mode 100644
index 0000000000..2303f157ab
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10936.yml
@@ -0,0 +1,4 @@
+author: "kevinz000"
+delete-after: True
+changes:
+ - balance: "Cyborgization will now de-gang people, even gangheads."
diff --git a/html/changelogs/AutoChangeLog-pr-10937.yml b/html/changelogs/AutoChangeLog-pr-10937.yml
new file mode 100644
index 0000000000..1c56882ccc
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10937.yml
@@ -0,0 +1,4 @@
+author: "Arturlang"
+delete-after: True
+changes:
+ - admin: "The debug outfit is now kitted out for whatever debbuging needs."
diff --git a/html/changelogs/AutoChangeLog-pr-10942.yml b/html/changelogs/AutoChangeLog-pr-10942.yml
new file mode 100644
index 0000000000..2a30ace3aa
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10942.yml
@@ -0,0 +1,4 @@
+author: "Putnam3145"
+delete-after: True
+changes:
+ - rscadd: "map voting doesn't suck anymore"
diff --git a/html/changelogs/AutoChangeLog-pr-10948.yml b/html/changelogs/AutoChangeLog-pr-10948.yml
new file mode 100644
index 0000000000..f9da9463fc
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10948.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "Stopped role restricted uplink items from being discounted despite not being purchasable most times."
diff --git a/html/changelogs/AutoChangeLog-pr-10950.yml b/html/changelogs/AutoChangeLog-pr-10950.yml
new file mode 100644
index 0000000000..8258db1d69
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10950.yml
@@ -0,0 +1,4 @@
+author: "kevinz000"
+delete-after: True
+changes:
+ - bugfix: "beam rifle runtime fix during aiming_beam"
diff --git a/html/changelogs/AutoChangeLog-pr-10951.yml b/html/changelogs/AutoChangeLog-pr-10951.yml
new file mode 100644
index 0000000000..20bc444967
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10951.yml
@@ -0,0 +1,4 @@
+author: "kevinz000"
+delete-after: True
+changes:
+ - bugfix: "fail2topic runtime fix: taking out an ip while incrementing index resulted in accessing the next-next entry instead of the next and results in out of bound errors."
diff --git a/html/changelogs/AutoChangeLog-pr-10957.yml b/html/changelogs/AutoChangeLog-pr-10957.yml
new file mode 100644
index 0000000000..b655b85fb9
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10957.yml
@@ -0,0 +1,4 @@
+author: "Putnam3145"
+delete-after: True
+changes:
+ - bugfix: "Dynamic now defaults to \"classic\" storyteller instead of just failing if the vote didn't choose a storyteller."
diff --git a/html/changelogs/AutoChangeLog-pr-10960.yml b/html/changelogs/AutoChangeLog-pr-10960.yml
new file mode 100644
index 0000000000..6033533590
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10960.yml
@@ -0,0 +1,4 @@
+author: "kappa-sama"
+delete-after: True
+changes:
+ - bugfix: "the plant dudes can actually make plant disks now"
diff --git a/html/changelogs/AutoChangeLog-pr-10961.yml b/html/changelogs/AutoChangeLog-pr-10961.yml
new file mode 100644
index 0000000000..eaaafab472
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10961.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "Fixed an issue with the nearsighted prescription glasses taking over worn eyewear."
diff --git a/html/changelogs/AutoChangeLog-pr-10966.yml b/html/changelogs/AutoChangeLog-pr-10966.yml
new file mode 100644
index 0000000000..bdc78a2b01
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10966.yml
@@ -0,0 +1,4 @@
+author: "r4d6"
+delete-after: True
+changes:
+ - bugfix: "Mining no longer lead to spess"
diff --git a/html/changelogs/AutoChangeLog-pr-10967.yml b/html/changelogs/AutoChangeLog-pr-10967.yml
new file mode 100644
index 0000000000..f242dd57bc
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10967.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "Fixed AI unanchoring not properly removing the no teleport trait. My bad."
diff --git a/html/changelogs/AutoChangeLog-pr-10971.yml b/html/changelogs/AutoChangeLog-pr-10971.yml
new file mode 100644
index 0000000000..e7882646f8
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10971.yml
@@ -0,0 +1,4 @@
+author: "Trilbyspaceclone"
+delete-after: True
+changes:
+ - rscadd: "Alien stools and chairs"
diff --git a/html/changelogs/AutoChangeLog-pr-10972.yml b/html/changelogs/AutoChangeLog-pr-10972.yml
new file mode 100644
index 0000000000..9cc2e64687
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10972.yml
@@ -0,0 +1,4 @@
+author: "Trilbyspaceclone"
+delete-after: True
+changes:
+ - tweak: "Bone armor/Dagger are now crafting from bones rather then crafting menu"
diff --git a/html/changelogs/AutoChangeLog-pr-10974.yml b/html/changelogs/AutoChangeLog-pr-10974.yml
new file mode 100644
index 0000000000..7f668256b3
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10974.yml
@@ -0,0 +1,4 @@
+author: "Putnam3145"
+delete-after: True
+changes:
+ - bugfix: "antag quirk blacklisting works now"
diff --git a/html/changelogs/AutoChangeLog-pr-10976.yml b/html/changelogs/AutoChangeLog-pr-10976.yml
new file mode 100644
index 0000000000..34ef082829
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10976.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "Fixed another issue with hering comsig."
diff --git a/html/changelogs/AutoChangeLog-pr-10981.yml b/html/changelogs/AutoChangeLog-pr-10981.yml
new file mode 100644
index 0000000000..df0d7990cb
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10981.yml
@@ -0,0 +1,4 @@
+author: "IHOPMommyLich"
+delete-after: True
+changes:
+ - tweak: "Changed the multiplicative_slowdown of Stimulants from -1 to -0.5"
diff --git a/html/changelogs/AutoChangeLog-pr-10984.yml b/html/changelogs/AutoChangeLog-pr-10984.yml
new file mode 100644
index 0000000000..137536b430
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10984.yml
@@ -0,0 +1,4 @@
+author: "Trilbyspaceclone"
+delete-after: True
+changes:
+ - balance: "Heads of staff have been better screened by NT before being promoted"
diff --git a/html/changelogs/AutoChangeLog-pr-10987.yml b/html/changelogs/AutoChangeLog-pr-10987.yml
new file mode 100644
index 0000000000..abea439a86
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10987.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - imageadd: "Fixed dozen missing privates sprites."
diff --git a/html/changelogs/AutoChangeLog-pr-10988.yml b/html/changelogs/AutoChangeLog-pr-10988.yml
new file mode 100644
index 0000000000..ebd9de7689
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10988.yml
@@ -0,0 +1,4 @@
+author: "YakumoChen"
+delete-after: True
+changes:
+ - tweak: "Observe is back in the OOC tab"
diff --git a/html/changelogs/AutoChangeLog-pr-10989.yml b/html/changelogs/AutoChangeLog-pr-10989.yml
new file mode 100644
index 0000000000..0a5b2ad3c8
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10989.yml
@@ -0,0 +1,4 @@
+author: "Ghommie"
+delete-after: True
+changes:
+ - bugfix: "A little fix concerning some R&D and reagents."
diff --git a/html/changelogs/AutoChangeLog-pr-10992.yml b/html/changelogs/AutoChangeLog-pr-10992.yml
new file mode 100644
index 0000000000..1d6d10396b
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10992.yml
@@ -0,0 +1,4 @@
+author: "Hatterhat"
+delete-after: True
+changes:
+ - balance: "Buckshot individual pellet damage up from 10 to 12.5. Still firing 6 pellets."
diff --git a/html/changelogs/AutoChangeLog-pr-10994.yml b/html/changelogs/AutoChangeLog-pr-10994.yml
new file mode 100644
index 0000000000..c27a1afc00
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10994.yml
@@ -0,0 +1,4 @@
+author: "DeltaFire15"
+delete-after: True
+changes:
+ - balance: "Nar'Sie runes no longer benefit from runed floors."
diff --git a/html/changelogs/AutoChangeLog-pr-10996.yml b/html/changelogs/AutoChangeLog-pr-10996.yml
new file mode 100644
index 0000000000..8bb7646cd6
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-10996.yml
@@ -0,0 +1,6 @@
+author: "PersianXerxes"
+delete-after: True
+changes:
+ - rscadd: "SMES and PACMAN attached to gulag Security to power electrified windows
+remove: Removed Sec vendor from gulag Security"
+ - tweak: "Separation of gulag and public mining"
diff --git a/html/changelogs/AutoChangeLog-pr-11000.yml b/html/changelogs/AutoChangeLog-pr-11000.yml
new file mode 100644
index 0000000000..5e496af81f
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11000.yml
@@ -0,0 +1,4 @@
+author: "Seris02"
+delete-after: True
+changes:
+ - balance: "makes RCDs cost a better amount"
diff --git a/html/changelogs/AutoChangeLog-pr-11001.yml b/html/changelogs/AutoChangeLog-pr-11001.yml
new file mode 100644
index 0000000000..1cfa8977b4
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11001.yml
@@ -0,0 +1,4 @@
+author: "Arturlang"
+delete-after: True
+changes:
+ - bugfix: "Fixed the pandemic naming and the radiation healing symptom UI crashing"
diff --git a/html/changelogs/AutoChangeLog-pr-11003.yml b/html/changelogs/AutoChangeLog-pr-11003.yml
new file mode 100644
index 0000000000..4c551c4d09
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11003.yml
@@ -0,0 +1,4 @@
+author: "kevinz000"
+delete-after: True
+changes:
+ - bugfix: "Energy weapons now once again have their lens in contents."
diff --git a/html/changelogs/AutoChangeLog-pr-11005.yml b/html/changelogs/AutoChangeLog-pr-11005.yml
new file mode 100644
index 0000000000..d0576c7ba8
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11005.yml
@@ -0,0 +1,4 @@
+author: "Arturlang"
+delete-after: True
+changes:
+ - tweak: "Hyposprays now switch modes on CTRL click, instead of alt, as it was already reserved for dispension amount."
diff --git a/html/changelogs/AutoChangeLog-pr-11012.yml b/html/changelogs/AutoChangeLog-pr-11012.yml
new file mode 100644
index 0000000000..1d233f0692
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11012.yml
@@ -0,0 +1,4 @@
+author: "keronshb"
+delete-after: True
+changes:
+ - rscadd: "Adds the CogChamp drink and Sprite"
diff --git a/html/changelogs/AutoChangeLog-pr-11018.yml b/html/changelogs/AutoChangeLog-pr-11018.yml
new file mode 100644
index 0000000000..2795317861
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11018.yml
@@ -0,0 +1,4 @@
+author: "kevinz000"
+delete-after: True
+changes:
+ - bugfix: "pais are no longer muted for literally a whole hour on emp."
diff --git a/html/changelogs/AutoChangeLog-pr-11020.yml b/html/changelogs/AutoChangeLog-pr-11020.yml
new file mode 100644
index 0000000000..52677b98e9
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11020.yml
@@ -0,0 +1,4 @@
+author: "Zellular"
+delete-after: True
+changes:
+ - imageadd: "Movement state for pupdozer and its decals"
diff --git a/html/changelogs/AutoChangeLog-pr-11029.yml b/html/changelogs/AutoChangeLog-pr-11029.yml
new file mode 100644
index 0000000000..17f34bbfa6
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11029.yml
@@ -0,0 +1,4 @@
+author: "Putnam3145"
+delete-after: True
+changes:
+ - tweak: "default should be... default"
diff --git a/html/changelogs/AutoChangeLog-pr-11032.yml b/html/changelogs/AutoChangeLog-pr-11032.yml
new file mode 100644
index 0000000000..6d026e444a
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11032.yml
@@ -0,0 +1,4 @@
+author: "kevinz000"
+delete-after: True
+changes:
+ - bugfix: "Cryo now actually transfers reagents at tier 4 on enter rather than every 80 machine fire()-process()s regardless of if it was \"reset\" by open/close."
diff --git a/html/changelogs/AutoChangeLog-pr-11043.yml b/html/changelogs/AutoChangeLog-pr-11043.yml
new file mode 100644
index 0000000000..28217af630
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-11043.yml
@@ -0,0 +1,4 @@
+author: "Seris02"
+delete-after: True
+changes:
+ - bugfix: "apc icons"
diff --git a/icons/mob/human_face.dmi b/icons/mob/human_face.dmi
index 6e95eae960..d0bd304808 100644
Binary files a/icons/mob/human_face.dmi and b/icons/mob/human_face.dmi differ
diff --git a/icons/mob/suit_digi.dmi b/icons/mob/suit_digi.dmi
index bb00742a17..c6bda60d38 100644
Binary files a/icons/mob/suit_digi.dmi and b/icons/mob/suit_digi.dmi differ
diff --git a/icons/obj/abductor.dmi b/icons/obj/abductor.dmi
index fd0893b300..75f84347b6 100644
Binary files a/icons/obj/abductor.dmi and b/icons/obj/abductor.dmi differ
diff --git a/icons/obj/clothing/gloves.dmi b/icons/obj/clothing/gloves.dmi
index 7e0d03abd5..515d6212c0 100644
Binary files a/icons/obj/clothing/gloves.dmi and b/icons/obj/clothing/gloves.dmi differ
diff --git a/icons/obj/device.dmi b/icons/obj/device.dmi
index 8c2abcd3b9..28fc29cd71 100644
Binary files a/icons/obj/device.dmi and b/icons/obj/device.dmi differ
diff --git a/icons/obj/drinks.dmi b/icons/obj/drinks.dmi
index b03a1cdeae..e567ad9311 100644
Binary files a/icons/obj/drinks.dmi and b/icons/obj/drinks.dmi differ
diff --git a/icons/obj/implants.dmi b/icons/obj/implants.dmi
index 8dc2f08fdc..a6d4697673 100644
Binary files a/icons/obj/implants.dmi and b/icons/obj/implants.dmi differ
diff --git a/icons/obj/lighting.dmi b/icons/obj/lighting.dmi
index 396d681f22..675005da91 100644
Binary files a/icons/obj/lighting.dmi and b/icons/obj/lighting.dmi differ
diff --git a/icons/obj/plushes.dmi b/icons/obj/plushes.dmi
index c6f25f1b29..3abb25d8b2 100644
Binary files a/icons/obj/plushes.dmi and b/icons/obj/plushes.dmi differ
diff --git a/icons/obj/power.dmi b/icons/obj/power.dmi
index 1ba953d284..1f84da44d4 100644
Binary files a/icons/obj/power.dmi and b/icons/obj/power.dmi differ
diff --git a/interface/stylesheet.dm b/interface/stylesheet.dm
index 6ee9e6e824..9f3d8911ec 100644
--- a/interface/stylesheet.dm
+++ b/interface/stylesheet.dm
@@ -151,6 +151,7 @@ h1.alert, h2.alert {color: #000000;}
.extremelybig {font-size: 5;}
.greentext {color: #00FF00; font-size: 3;}
.redtext {color: #FF0000; font-size: 3;}
+.yellowtext {color: #FFCC00; font-size: 3;}
.clown {color: #FF69Bf; font-size: 3; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
.spooky {color: #FF9100;}
diff --git a/modular_citadel/code/modules/arousal/arousal.dm b/modular_citadel/code/modules/arousal/arousal.dm
index c23bef9a7d..5c7d5a39e9 100644
--- a/modular_citadel/code/modules/arousal/arousal.dm
+++ b/modular_citadel/code/modules/arousal/arousal.dm
@@ -40,20 +40,12 @@
var/list/obj/item/organ/genital/genit_list = list()
if(!client?.prefs.arousable || (aphro && (client?.prefs.cit_toggles & NO_APHRO)) || (maso && !HAS_TRAIT(src, TRAIT_MASO)))
return // no adjusting made here
- if(strength>0)
- for(var/obj/item/organ/genital/G in internal_organs)
- if(!G.aroused_state && prob(strength*G.sensitivity))
- G.set_aroused_state(TRUE)
- G.update_appearance()
- if(G.aroused_state)
- genit_list += G
- else
- for(var/obj/item/organ/genital/G in internal_organs)
- if(G.aroused_state && prob(strength*G.sensitivity))
- G.set_aroused_state(FALSE)
- G.update_appearance()
- if(G.aroused_state)
- genit_list += G
+ for(var/obj/item/organ/genital/G in internal_organs)
+ if(G.genital_flags & GENITAL_CAN_AROUSE && !G.aroused_state && prob(strength*G.sensitivity))
+ G.set_aroused_state(strength > 0)
+ G.update_appearance()
+ if(G.aroused_state)
+ genit_list += G
return genit_list
/obj/item/organ/genital/proc/climaxable(mob/living/carbon/human/H, silent = FALSE) //returns the fluid source (ergo reagents holder) if found.
diff --git a/modular_citadel/code/modules/arousal/genitals.dm b/modular_citadel/code/modules/arousal/genitals.dm
index d457bcd128..13d4a6d44e 100644
--- a/modular_citadel/code/modules/arousal/genitals.dm
+++ b/modular_citadel/code/modules/arousal/genitals.dm
@@ -33,6 +33,8 @@
update()
/obj/item/organ/genital/proc/set_aroused_state(new_state)
+ if(!(genital_flags & GENITAL_CAN_AROUSE))
+ return FALSE
if(!((HAS_TRAIT(owner,TRAIT_PERMABONER) && !new_state) || HAS_TRAIT(owner,TRAIT_NEVERBONER) && new_state))
aroused_state = new_state
return aroused_state
@@ -108,17 +110,7 @@
set desc = "Allows you to toggle which genitals are showing signs of arousal."
var/list/genital_list = list()
for(var/obj/item/organ/genital/G in internal_organs)
- var/datum/sprite_accessory/S
- switch(G.type)
- if(/obj/item/organ/genital/penis)
- S = GLOB.cock_shapes_list[G.shape]
- if(/obj/item/organ/genital/testicles)
- S = GLOB.balls_shapes_list[G.shape]
- if(/obj/item/organ/genital/vagina)
- S = GLOB.vagina_shapes_list[G.shape]
- if(/obj/item/organ/genital/breasts)
- S = GLOB.breasts_shapes_list[G.shape]
- if(S?.alt_aroused)
+ if(G.genital_flags & GENITAL_CAN_AROUSE)
genital_list += G
if(!genital_list.len) //There's nothing that can show arousal
return
@@ -288,7 +280,6 @@
var/obj/item/organ/genital/G = A
var/datum/sprite_accessory/S
var/size = G.size
- var/aroused_state = G.aroused_state
switch(G.type)
if(/obj/item/organ/genital/penis)
S = GLOB.cock_shapes_list[G.shape]
@@ -301,10 +292,9 @@
if(!S || S.icon_state == "none")
continue
+ var/aroused_state = G.aroused_state && S.alt_aroused
var/mutable_appearance/genital_overlay = mutable_appearance(S.icon, layer = -layer)
- genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]_[aroused_state]_[layertext]"
-
if(S.center)
genital_overlay = center_image(genital_overlay, S.dimension_x, S.dimension_y)
@@ -321,7 +311,7 @@
if("vag_color")
genital_overlay.color = "#[dna.features["vag_color"]]"
- genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]-s_[aroused_state]_[layertext]"
+ genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size][dna.species.use_skintones ? "_s" : ""]_[aroused_state]_[layertext]"
if(layer == GENITALS_FRONT_LAYER && CHECK_BITFIELD(G.genital_flags, GENITAL_THROUGH_CLOTHES))
genital_overlay.layer = -GENITALS_EXPOSED_LAYER
diff --git a/modular_citadel/code/modules/arousal/genitals_sprite_accessories.dm b/modular_citadel/code/modules/arousal/genitals_sprite_accessories.dm
index 0c1763b8e2..594fc83e46 100644
--- a/modular_citadel/code/modules/arousal/genitals_sprite_accessories.dm
+++ b/modular_citadel/code/modules/arousal/genitals_sprite_accessories.dm
@@ -85,36 +85,36 @@
//Vaginas
/datum/sprite_accessory/vagina
icon = 'modular_citadel/icons/obj/genitals/vagina_onmob.dmi'
- icon_state = null
name = "vagina"
color_src = "vag_color"
+ alt_aroused = TRUE
/datum/sprite_accessory/vagina/human
icon_state = "human"
name = "Human"
- alt_aroused = TRUE
/datum/sprite_accessory/vagina/tentacles
icon_state = "tentacle"
name = "Tentacle"
- alt_aroused = TRUE
/datum/sprite_accessory/vagina/dentata
icon_state = "dentata"
name = "Dentata"
- alt_aroused = TRUE
/datum/sprite_accessory/vagina/hairy
icon_state = "hairy"
name = "Hairy"
+ alt_aroused = FALSE
/datum/sprite_accessory/vagina/spade
icon_state = "spade"
name = "Spade"
+ alt_aroused = FALSE
/datum/sprite_accessory/vagina/furred
icon_state = "furred"
name = "Furred"
+ alt_aroused = FALSE
/datum/sprite_accessory/vagina/gaping
icon_state = "gaping"
@@ -125,7 +125,6 @@
icon = 'modular_citadel/icons/obj/genitals/breasts_onmob.dmi'
name = "breasts"
color_src = "breasts_color"
- alt_aroused = TRUE
/datum/sprite_accessory/breasts/pair
icon_state = "pair"
diff --git a/modular_citadel/code/modules/arousal/organs/breasts.dm b/modular_citadel/code/modules/arousal/organs/breasts.dm
index fa1a48b17d..dc7923e448 100644
--- a/modular_citadel/code/modules/arousal/organs/breasts.dm
+++ b/modular_citadel/code/modules/arousal/organs/breasts.dm
@@ -1,3 +1,6 @@
+#define BREASTS_ICON_MIN_SIZE 1
+#define BREASTS_ICON_MAX_SIZE 6
+
/obj/item/organ/genital/breasts
name = "breasts"
desc = "Female milk producing organs."
@@ -9,7 +12,7 @@
fluid_id = /datum/reagent/consumable/milk
fluid_rate = MILK_RATE
shape = "pair"
- genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_FUID_PRODUCTION
+ genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_FUID_PRODUCTION|GENITAL_CAN_AROUSE
masturbation_verb = "massage"
arousal_verb = "Your breasts start feeling sensitive"
unarousal_verb = "Your breasts no longer feel sensitive"
@@ -49,19 +52,20 @@
var/datum/reagent/R = GLOB.chemical_reagents_list[fluid_id]
if(R)
desc += " They're leaking [lowertext(R.name)]."
- var/string
+ var/datum/sprite_accessory/S = GLOB.breasts_shapes_list[shape]
+ var/icon_shape = S ? S.icon_state : "pair"
+ var/icon_size = CLAMP(breast_values[size], BREASTS_ICON_MIN_SIZE, BREASTS_ICON_MAX_SIZE)
+ icon_state = "breasts_[icon_shape]_[breast_values[icon_size]]"
if(owner)
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
color = "#[skintone2hex(H.skin_tone)]"
- string = "breasts_[GLOB.breasts_shapes_icons[shape]]_[size]-s"
+ icon_state += "_s"
else
color = "#[owner.dna.features["breasts_color"]]"
- string = "breasts_[GLOB.breasts_shapes_icons[shape]]_[size]"
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
- icon_state = sanitize_text(string)
H.update_genitals()
//Allows breasts to grow and change size, with sprite changes too.
@@ -129,3 +133,6 @@
cached_size = size
size = breast_values[size]
prev_size = cached_size
+
+#undef BREASTS_ICON_MIN_SIZE
+#undef BREASTS_ICON_MAX_SIZE
\ No newline at end of file
diff --git a/modular_citadel/code/modules/arousal/organs/penis.dm b/modular_citadel/code/modules/arousal/organs/penis.dm
index a8d1a67b19..38f463a97c 100644
--- a/modular_citadel/code/modules/arousal/organs/penis.dm
+++ b/modular_citadel/code/modules/arousal/organs/penis.dm
@@ -8,7 +8,7 @@
masturbation_verb = "stroke"
arousal_verb = "You pop a boner"
unarousal_verb = "Your boner goes down"
- genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH
+ genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_CAN_AROUSE
linked_organ_slot = ORGAN_SLOT_TESTICLES
fluid_transfer_factor = 0.5
size = 2 //arbitrary value derived from length and girth for sprites.
@@ -73,22 +73,21 @@
/obj/item/organ/genital/penis/update_appearance()
. = ..()
- var/string
+ var/datum/sprite_accessory/S = GLOB.cock_shapes_list[shape]
+ var/icon_shape = S ? S.icon_state : "human"
+ icon_state = "penis_[icon_shape]_[size]"
var/lowershape = lowertext(shape)
desc = "You see [aroused_state ? "an erect" : "a flaccid"] [lowershape] [name]. You estimate it's about [round(length, 0.25)] inch[round(length, 0.25) != 1 ? "es" : ""] long and [round(girth, 0.25)] inch[round(girth, 0.25) != 1 ? "es" : ""] in girth."
-
if(owner)
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
color = "#[skintone2hex(H.skin_tone)]"
- string = "penis_[GLOB.cock_shapes_icons[shape]]_[size]-s"
+ icon_state += "_s"
else
color = "#[owner.dna.features["cock_color"]]"
- string = "penis_[GLOB.cock_shapes_icons[shape]]_[size]"
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
- icon_state = sanitize_text(string)
H.update_genitals()
/obj/item/organ/genital/penis/get_features(mob/living/carbon/human/H)
diff --git a/modular_citadel/code/modules/arousal/organs/testicles.dm b/modular_citadel/code/modules/arousal/organs/testicles.dm
index 9573020417..eb6c1536cb 100644
--- a/modular_citadel/code/modules/arousal/organs/testicles.dm
+++ b/modular_citadel/code/modules/arousal/organs/testicles.dm
@@ -43,19 +43,19 @@
/obj/item/organ/genital/testicles/update_appearance()
. = ..()
desc = "You see an [size_name] pair of testicles."
+ var/datum/sprite_accessory/S = GLOB.balls_shapes_list[shape]
+ var/icon_shape = S ? S.icon_state : "single"
+ icon_state = "testicles_[icon_shape]_[size]"
if(owner)
- var/string
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
color = "#[skintone2hex(H.skin_tone)]"
- string = "testicles_[GLOB.balls_shapes_icons[shape]]_[size]-s"
+ icon_state += "_s"
else
color = "#[owner.dna.features["balls_color"]]"
- string = "testicles_[GLOB.balls_shapes_icons[shape]]_[size]"
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
- icon_state = sanitize_text(string)
H.update_genitals()
/obj/item/organ/genital/testicles/get_features(mob/living/carbon/human/H)
diff --git a/modular_citadel/code/modules/arousal/organs/vagina.dm b/modular_citadel/code/modules/arousal/organs/vagina.dm
index 3f1bcc5f9b..311afe75b0 100644
--- a/modular_citadel/code/modules/arousal/organs/vagina.dm
+++ b/modular_citadel/code/modules/arousal/organs/vagina.dm
@@ -6,7 +6,7 @@
zone = BODY_ZONE_PRECISE_GROIN
slot = "vagina"
size = 1 //There is only 1 size right now
- genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH
+ genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_CAN_AROUSE
masturbation_verb = "finger"
arousal_verb = "You feel wetness on your crotch"
unarousal_verb = "You no longer feel wet"
@@ -22,7 +22,7 @@
/obj/item/organ/genital/vagina/update_appearance()
. = ..()
- var/string //Keeping this code here, so making multiple sprites for the different kinds is easier.
+ icon_state = "vagina"
var/lowershape = lowertext(shape)
var/details
@@ -55,13 +55,11 @@
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
color = "#[skintone2hex(H.skin_tone)]"
- string = "vagina-s"
+ icon_state += "_s"
else
color = "#[owner.dna.features["vag_color"]]"
- string = "vagina"
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
- icon_state = sanitize_text(string)
H.update_genitals()
/obj/item/organ/genital/vagina/get_features(mob/living/carbon/human/H)
diff --git a/modular_citadel/code/modules/client/loadout/_security.dm b/modular_citadel/code/modules/client/loadout/_security.dm
index 7a49b1f049..c9591540e6 100644
--- a/modular_citadel/code/modules/client/loadout/_security.dm
+++ b/modular_citadel/code/modules/client/loadout/_security.dm
@@ -5,7 +5,7 @@
restricted_roles = list("Head of Security")
/datum/gear/navybluehosberet
- name = "Head of security's Naviblue beret"
+ name = "Head of security's navyblue beret"
category = SLOT_HEAD
path = /obj/item/clothing/head/beret/sec/navyhos
restricted_roles = list("Head of Security")
@@ -13,13 +13,13 @@
/datum/gear/navybluejackethos
name = "head of security's navyblue jacket"
category = SLOT_WEAR_SUIT
- path = /obj/item/clothing/suit/security/hos
+ path = /obj/item/clothing/suit/armor/hos/navyblue
restricted_roles = list("Head of Security")
/datum/gear/navybluejacketofficer
name = "security officer's navyblue jacket"
category = SLOT_WEAR_SUIT
- path = /obj/item/clothing/suit/security/officer
+ path = /obj/item/clothing/suit/armor/navyblue
restricted_roles = list("Security Officer")
/datum/gear/navyblueofficerberet
@@ -37,7 +37,7 @@
/datum/gear/navybluejacketwarden
name = "warden navyblue jacket"
category = SLOT_WEAR_SUIT
- path = /obj/item/clothing/suit/security/warden
+ path = /obj/item/clothing/suit/armor/vest/warden/navyblue
restricted_roles = list("Warden")
/datum/gear/navybluewardenberet
diff --git a/modular_citadel/code/modules/custom_loadout/custom_items.dm b/modular_citadel/code/modules/custom_loadout/custom_items.dm
index 03a4a56147..e1d204c74d 100644
--- a/modular_citadel/code/modules/custom_loadout/custom_items.dm
+++ b/modular_citadel/code/modules/custom_loadout/custom_items.dm
@@ -557,3 +557,13 @@
icon = 'icons/obj/custom.dmi'
alternate_worn_icon = 'icons/mob/custom_w.dmi'
mutantrace_variation = NONE
+
+/obj/item/toy/plush/mammal/dog/fritz
+ icon = 'icons/obj/custom.dmi'
+ icon_state = "fritz"
+ item_state = "fritz"
+ attack_verb = list("barked", "boofed", "shotgun'd")
+ obj_flags = UNIQUE_RENAME
+ unique_reskin = list("Goodboye" = "fritz", "Badboye" = "fritz_bad")
+ mutantrace_variation = NONE
+
diff --git a/modular_citadel/code/modules/custom_loadout/read_from_file.dm b/modular_citadel/code/modules/custom_loadout/read_from_file.dm
index 78124b0324..004757add4 100644
--- a/modular_citadel/code/modules/custom_loadout/read_from_file.dm
+++ b/modular_citadel/code/modules/custom_loadout/read_from_file.dm
@@ -18,13 +18,13 @@ GLOBAL_LIST(custom_item_list)
if(copytext(line,1,3) == "//") //Commented line, ignore. 3 == length("//") + 1
continue
var/ckey_str_sep = findtext(line, "|") //Process our stuff..
- var/char_str_sep = findtext(line, "|", ckey_str_sep + length(ckey_str_sep))
- var/job_str_sep = findtext(line, "|", char_str_sep + length(char_str_sep))
- var/item_str_sep = findtext(line, "|", job_str_sep + length(job_str_sep))
+ var/char_str_sep = findtext(line, "|", ckey_str_sep + length(line[ckey_str_sep]))
+ var/job_str_sep = findtext(line, "|", char_str_sep + length(line[char_str_sep]))
+ var/item_str_sep = findtext(line, "|", job_str_sep + length(line[job_str_sep]))
var/ckey_str = ckey(copytext(line, 1, ckey_str_sep))
- var/char_str = copytext(line, ckey_str_sep + length(ckey_str_sep), char_str_sep)
- var/job_str = copytext(line, char_str_sep + length(char_str_sep), job_str_sep)
- var/item_str = copytext(line, job_str_sep + length(job_str_sep), item_str_sep)
+ var/char_str = copytext(line, ckey_str_sep + length(line[ckey_str_sep]), char_str_sep)
+ var/job_str = copytext(line, char_str_sep + length(line[char_str_sep]), job_str_sep)
+ var/item_str = copytext(line, job_str_sep + length(line[job_str_sep]), item_str_sep)
if(!ckey_str || !char_str || !job_str || !item_str || !length(ckey_str) || !length(char_str) || !length(job_str) || !length(item_str))
log_admin("Errored custom_items_whitelist line: [line] - Component/separator missing!")
if(!islist(GLOB.custom_item_list[ckey_str]))
@@ -42,7 +42,7 @@ GLOBAL_LIST(custom_item_list)
for(var/item_string in item_strings)
var/path_str_sep = findtext(item_string, "=")
var/path = copytext(item_string, 1, path_str_sep) //Path to spawn
- var/amount = copytext(item_string, path_str_sep + length(path_str_sep)) //Amount to spawn
+ var/amount = copytext(item_string, path_str_sep + length(item_string[path_str_sep])) //Amount to spawn
//world << "DEBUG: Item string [item_string] processed"
amount = text2num(amount)
path = text2path(path)
diff --git a/modular_citadel/code/modules/projectiles/guns/pumpenergy.dm b/modular_citadel/code/modules/projectiles/guns/pumpenergy.dm
index 47de736c3b..f7c0b343c3 100644
--- a/modular_citadel/code/modules/projectiles/guns/pumpenergy.dm
+++ b/modular_citadel/code/modules/projectiles/guns/pumpenergy.dm
@@ -46,34 +46,22 @@
cell.use(shot.e_cost)//... drain the cell cell
chambered = 0 //either way, released the prepared shot
-/obj/item/gun/energy/pumpaction/select_fire(mob/living/user) //makes it so that it doesn't rack itself when changing firing modes unless already racked
- select++
- if (select > ammo_type.len)
- select = 1
- var/obj/item/ammo_casing/energy/shot = ammo_type[select]
- fire_sound = shot.fire_sound
- fire_delay = shot.delay
- if (shot.select_name)
- to_chat(user, "[src] is now set to [shot.select_name]. ")
- if(chambered)
- chambered = 0
- recharge_newshot(1)
- update_icon()
- if(ismob(loc)) //forces inhands to update
- var/mob/M = loc
- M.update_inv_hands()
- return
+/obj/item/gun/energy/pumpaction/post_set_firemode()
+ var/has_shot = chambered
+ . = ..(recharge_newshot = FALSE)
+ if(has_shot)
+ recharge_newshot(TRUE)
/obj/item/gun/energy/pumpaction/update_icon() //adds racked indicators
..()
- var/obj/item/ammo_casing/energy/shot = ammo_type[select]
+ var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
if(chambered)
add_overlay("[icon_state]_rack_[shot.select_name]")
else
add_overlay("[icon_state]_rack_empty")
/obj/item/gun/energy/pumpaction/proc/pump(mob/M) //pumping proc. Checks if the gun is empty and plays a different sound if it is.
- var/obj/item/ammo_casing/energy/shot = ammo_type[select]
+ var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
if(cell.charge < shot.e_cost)
playsound(M, 'sound/weapons/laserPumpEmpty.ogg', 100, 1) //Ends with three beeps made from highly processed knife honing noises
else
@@ -102,7 +90,7 @@
/obj/item/gun/energy/pumpaction/worn_overlays(isinhands, icon_file, style_flags = NONE) //ammo counter for inhands
. = ..()
var/ratio = CEILING((cell.charge / cell.maxcharge) * charge_sections, 1)
- var/obj/item/ammo_casing/energy/shot = ammo_type[select]
+ var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
if(isinhands)
if(cell.charge < shot.e_cost)
var/mutable_appearance/ammo_inhand = mutable_appearance(icon_file, "[item_state]_empty")
diff --git a/modular_citadel/icons/mob/widerobot.dmi b/modular_citadel/icons/mob/widerobot.dmi
index a77a109eb9..3f48c3902c 100644
Binary files a/modular_citadel/icons/mob/widerobot.dmi and b/modular_citadel/icons/mob/widerobot.dmi differ
diff --git a/modular_citadel/icons/obj/genitals/breasts.dmi b/modular_citadel/icons/obj/genitals/breasts.dmi
index d70207ee69..24656062d2 100644
Binary files a/modular_citadel/icons/obj/genitals/breasts.dmi and b/modular_citadel/icons/obj/genitals/breasts.dmi differ
diff --git a/modular_citadel/icons/obj/genitals/breasts_onmob.dmi b/modular_citadel/icons/obj/genitals/breasts_onmob.dmi
index 371041b6f4..578086c4c3 100644
Binary files a/modular_citadel/icons/obj/genitals/breasts_onmob.dmi and b/modular_citadel/icons/obj/genitals/breasts_onmob.dmi differ
diff --git a/modular_citadel/icons/obj/genitals/penis.dmi b/modular_citadel/icons/obj/genitals/penis.dmi
index 517758b248..c3fd184a7c 100644
Binary files a/modular_citadel/icons/obj/genitals/penis.dmi and b/modular_citadel/icons/obj/genitals/penis.dmi differ
diff --git a/modular_citadel/icons/obj/genitals/penis_onmob.dmi b/modular_citadel/icons/obj/genitals/penis_onmob.dmi
index 4f84c52360..4a92bffa2a 100644
Binary files a/modular_citadel/icons/obj/genitals/penis_onmob.dmi and b/modular_citadel/icons/obj/genitals/penis_onmob.dmi differ
diff --git a/modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi b/modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi
index ae2339e2e0..e8efbec216 100644
Binary files a/modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi and b/modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi differ
diff --git a/modular_citadel/icons/obj/genitals/testicles.dmi b/modular_citadel/icons/obj/genitals/testicles.dmi
index 3d7a5f4f48..386eab0956 100644
Binary files a/modular_citadel/icons/obj/genitals/testicles.dmi and b/modular_citadel/icons/obj/genitals/testicles.dmi differ
diff --git a/modular_citadel/icons/obj/genitals/vagina.dmi b/modular_citadel/icons/obj/genitals/vagina.dmi
index 39bdd48e89..1bbe62ba0e 100644
Binary files a/modular_citadel/icons/obj/genitals/vagina.dmi and b/modular_citadel/icons/obj/genitals/vagina.dmi differ
diff --git a/modular_citadel/icons/obj/genitals/vagina_onmob.dmi b/modular_citadel/icons/obj/genitals/vagina_onmob.dmi
index ab71b22e3b..6c34ffadfa 100644
Binary files a/modular_citadel/icons/obj/genitals/vagina_onmob.dmi and b/modular_citadel/icons/obj/genitals/vagina_onmob.dmi differ
diff --git a/strings/flavor_objectives/ninja_helping.txt b/strings/flavor_objectives/ninja_helping.txt
new file mode 100644
index 0000000000..1280939b5c
--- /dev/null
+++ b/strings/flavor_objectives/ninja_helping.txt
@@ -0,0 +1,6 @@
+Nanotrasen want to make sure that their employees are on the up-and-up. Try to find any blackmail you can.
+Increase productivity however you can.
+You are a security ninja. Answer to the Head of Security, and follow space law.
+You are a cargo ninja. Answer to the Quartermaster, and do what they say.
+Nanotrasen want you to ensure maximum morale. Protect the members of the crew who are on break.
+Ensure that all the paperwork is being done.
\ No newline at end of file
diff --git a/strings/flavor_objectives/ninja_syndie.txt b/strings/flavor_objectives/ninja_syndie.txt
new file mode 100644
index 0000000000..4527c693f4
--- /dev/null
+++ b/strings/flavor_objectives/ninja_syndie.txt
@@ -0,0 +1,5 @@
+The Gorlex Marauders want you to teach the heads of staff a lesson they will never forget.
+Waffle Co. wants you To cause as much humorous terrorism against Nanotrasen as possible! How? We don’t care as long as it’s entertaining! Be as creative and exciting as possible when carrying out your dirty deeds. Have fun!
+The Tiger Cooperative want you to kill one of the station's beloved pets. Make a show of it, though you don't have to reveal yourself.
+The Animal Rights Consortium needs you to save the innocent non-humanoid creatures aboard Citadel Station by any means necessary. Use your best judgement to decide whether an animal or xenobiological is abused, but if they are, ensure the abuser is punished. Avoid killing too many people if possible, and if you do harm any creatures, you will be terminated upon extraction.
+Donk Co. wants ransom money, and you are going to get it. Your goal is to kidnap and crewmember you can get your hands on and hold them hostage until you get something of significant value. Try to work out the best deal you can. Remember that Higher Value Targets are generally going to get a better deal so try to prioritize heads of staff if possible. We do not approve of mindless killing of Nanotrasen employees, so don’t do it.
\ No newline at end of file
diff --git a/strings/flavor_objectives/traitor.txt b/strings/flavor_objectives/traitor.txt
new file mode 100644
index 0000000000..6d54c8ed9d
--- /dev/null
+++ b/strings/flavor_objectives/traitor.txt
@@ -0,0 +1,8 @@
+The Gorlex Marauders want you to teach the heads of staff a lesson they will never forget.
+Show Nanotrasen the utility of a 40% oxygen atmosphere.
+Waffle Co. wants you To cause as much humorous terrorism against Nanotrasen as possible! How? We don’t care as long as it’s entertaining! Be as creative and exciting as possible when carrying out your dirty deeds. Have fun!
+Kill one of the station's beloved pets. Make a show of it, though you don't have to reveal yourself.
+The Tiger Cooperative want you to get their illegal technology spread through the station.
+The Animal Rights Consortium needs you to save the innocent non-humanoid creatures aboard Citadel Station by any means necessary. Use your best judgement to decide whether an animal or xenobiological is abused, but if they are, ensure the abuser is punished. Avoid killing too many people if possible, and if you do harm any creatures, you will be terminated upon extraction.
+Donk Co. wants ransom money, and you are going to get it. Your goal is to kidnap and crewmember you can get your hands on and hold them hostage until you get something of significant value. Try to work out the best deal you can. Remember that Higher Value Targets are generally going to get a better deal so try to prioritize heads of staff if possible. We do not approve of mindless killing of Nanotrasen employees, so don’t do it.
+The Gorlex Marauders want you to steal as many shoes as possible. Lay broken glass everywhere.
\ No newline at end of file
diff --git a/strings/flavor_objectives/traitor/assistant.txt b/strings/flavor_objectives/traitor/assistant.txt
new file mode 100644
index 0000000000..e69de29bb2
diff --git a/strings/flavor_objectives/traitor/engineering.txt b/strings/flavor_objectives/traitor/engineering.txt
new file mode 100644
index 0000000000..e69de29bb2
diff --git a/strings/flavor_objectives/traitor/medical.txt b/strings/flavor_objectives/traitor/medical.txt
new file mode 100644
index 0000000000..e69de29bb2
diff --git a/strings/flavor_objectives/traitor/science.txt b/strings/flavor_objectives/traitor/science.txt
new file mode 100644
index 0000000000..6367e78da2
--- /dev/null
+++ b/strings/flavor_objectives/traitor/science.txt
@@ -0,0 +1 @@
+The Tiger Cooperative want you to slow down the process of research as much as possible.
\ No newline at end of file
diff --git a/strings/flavor_objectives/wizard.txt b/strings/flavor_objectives/wizard.txt
new file mode 100644
index 0000000000..e65a6052bc
--- /dev/null
+++ b/strings/flavor_objectives/wizard.txt
@@ -0,0 +1,4 @@
+Cause as much creative mayhem as you can aboard the station! The more outlandish your methods of achieving this, the better! Make sure there's a decent amount of crew alive to tell of your tale.
+The Wizard Federation have sent you to take over the station by force. Kill the captain and take their place. The magocracy starts now.
+You are the slipperiest wizard there ever was. Be loud, cause a ruckus, start a manhunt, and keep it going for as long as you can.
+The crew must be shown the wonders of magic. Do some tricks for them. If they stop moving, that means they're in awe.
\ No newline at end of file
diff --git a/tgstation.dme b/tgstation.dme
index d67af98920..927027d448 100755
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -152,6 +152,7 @@
#include "code\__HELPERS\type2type_vr.dm"
#include "code\__HELPERS\typelists.dm"
#include "code\__HELPERS\unsorted.dm"
+#include "code\__HELPERS\vector.dm"
#include "code\__HELPERS\view.dm"
#include "code\__HELPERS\sorts\__main.dm"
#include "code\__HELPERS\sorts\InsertSort.dm"
@@ -233,6 +234,7 @@
#include "code\controllers\configuration\entries\fail2topic.dm"
#include "code\controllers\configuration\entries\game_options.dm"
#include "code\controllers\configuration\entries\general.dm"
+#include "code\controllers\configuration\entries\plushies.dm"
#include "code\controllers\subsystem\acid.dm"
#include "code\controllers\subsystem\adjacent_air.dm"
#include "code\controllers\subsystem\air.dm"
@@ -582,6 +584,7 @@
#include "code\game\gamemodes\game_mode.dm"
#include "code\game\gamemodes\objective.dm"
#include "code\game\gamemodes\objective_items.dm"
+#include "code\game\gamemodes\objective_sabotage.dm"
#include "code\game\gamemodes\bloodsucker\bloodsucker.dm"
#include "code\game\gamemodes\bloodsucker\hunter.dm"
#include "code\game\gamemodes\brother\traitor_bro.dm"
@@ -866,6 +869,7 @@
#include "code\game\objects\items\cosmetics.dm"
#include "code\game\objects\items\courtroom.dm"
#include "code\game\objects\items\crayons.dm"
+#include "code\game\objects\items\debug_items.dm"
#include "code\game\objects\items\defib.dm"
#include "code\game\objects\items\dehy_carp.dm"
#include "code\game\objects\items\dice.dm"
@@ -978,6 +982,7 @@
#include "code\game\objects\items\implants\implant_exile.dm"
#include "code\game\objects\items\implants\implant_explosive.dm"
#include "code\game\objects\items\implants\implant_freedom.dm"
+#include "code\game\objects\items\implants\implant_hijack.dm"
#include "code\game\objects\items\implants\implant_krav_maga.dm"
#include "code\game\objects\items\implants\implant_mindshield.dm"
#include "code\game\objects\items\implants\implant_misc.dm"
@@ -1391,6 +1396,7 @@
#include "code\modules\antagonists\clockcult\clock_structures\traps\brass_skewer.dm"
#include "code\modules\antagonists\clockcult\clock_structures\traps\power_null.dm"
#include "code\modules\antagonists\clockcult\clock_structures\traps\steam_vent.dm"
+#include "code\modules\antagonists\collector\collector.dm"
#include "code\modules\antagonists\cult\blood_magic.dm"
#include "code\modules\antagonists\cult\cult.dm"
#include "code\modules\antagonists\cult\cult_comms.dm"
diff --git a/tgui-next/README.md b/tgui-next/README.md
index df801684c6..beb7aaff80 100644
--- a/tgui-next/README.md
+++ b/tgui-next/README.md
@@ -65,6 +65,9 @@ Run one of the following:
hot module replacement and logging facilities in all running instances
of tgui. In short, this means that you will instantly see changes in the
game as you code it. Very useful, highly recommended.
+ In order to use, you should start the game server first, connect to it so dreamseeker is
+ open, then start the dev server. You'll know if it's hooked correctly if data gets dumped
+ to the log when tgui windows are opened.
- `bin/tgui --dev --reload` - reload byond cache once.
- `bin/tgui --dev --debug` - run server with debug logging enabled.
- `bin/tgui --dev --no-hot` - disable hot module replacement (helps when
@@ -220,7 +223,6 @@ This way, `Button` can pull out the `className` generated by the `Box`.
```
`Box` units, like width, height and margins can be defined in two ways:
-
- By plain numbers (1 unit equals `0.5em`);
- In absolute measures, by providing a full unit string (e.g. `100px`).
@@ -239,6 +241,8 @@ Props:
- `height: number` - Box height.
- `minHeight: number` - Box minimum height.
- `maxHeight: number` - Box maximum height.
+- `fontSize: number` - Font size.
+- `fontFamily: string` - Font family.
- `lineHeight: number` - Directly affects the height of text lines.
Useful for adjusting button height.
- `inline: boolean` - Forces the `Box` to appear as an `inline-block`,
@@ -254,6 +258,7 @@ all available horizontal space.
- `opacity: number` - Opacity, from 0 to 1.
- `bold: boolean` - Make text bold.
- `italic: boolean` - Make text italic.
+- `nowrap: boolean` - Stops text from wrapping.
- `textAlign: string` - Align text inside the box.
- `left` (default)
- `center`
@@ -293,11 +298,55 @@ over the button.
- `bottom` (default) - Show tooltip below the button.
- `left` - Show tooltip on the left of the button.
- `right` - Show tooltip on the right of the button.
+- `ellipsis: boolean` - If button width is constrained, button text will
+be truncated with an ellipsis. Be careful however, because this prop breaks
+the baseline alignment.
- `title: string` - A native browser tooltip, which appears when hovering
over the button.
- `content/children: any` - Content to render inside the button.
- `onClick: function` - Called when element is clicked.
+### `Button.Checkbox`
+
+A ghetto checkbox, made entirely using existing Button API.
+
+Props:
+
+- See inherited props: [Button](#button)
+- `checked: boolean` - Boolean value, which marks the checkbox as checked.
+
+### `Button.Confirm`
+
+A button with a an extra confirmation step, using native button component.
+
+Props:
+
+- See inherited props: [Button](#button)
+- `confirmMessage: string` - Text to display after first click; defaults to "Confirm?"
+- `confirmColor: string` - Color to display after first click; default to "bad"
+
+### `Button.Input`
+
+A button that turns into an input box after the first click. Turns back into a button after the user hits enter, defocuses, or hits escape. Enter and defocus commit, while escape cancels.
+
+Props:
+ - See inherited props: [Box](#box)
+ - `fluid`: fill availible horizontal space
+ - `onCommit: (e, value) => void`: function that is called after the user defocuses the input or presses enter
+ - `currentValue: string`: default string to display when the input is shown
+ - `defaultValue: string`: default value emitted if the user leaves the box blank when hitting enter or defocusing. If left undefined, will cancel the change on a blank defocus/enter
+
+### `Collapsible`
+
+Displays contents when open, acts as a fluid button when closed. Click to toggle, closed by default.
+
+Props:
+ - See inherited props: [Box](#box)
+ - `children: any` - What is collapsed when closed
+ - `title: string` - Text to display on the button for collapsing
+ - `color: string` - Color of the button; see [Button](#button)
+ - `buttons: any` - Buttons or other content to render inline with the button
+
### `ColorBox`
Displays a 1-character wide colored square. Can be used as a status indicator,
@@ -319,6 +368,21 @@ Props:
- See inherited props: [Box](#box)
+### `Dropdown`
+
+A simple dropdown box component. Lets the user select from a list of options and displays selected entry.
+
+Props:
+
+ - See inherited props: [Box](#box)
+ - `options: string[]` - An array of strings which will be displayed in the dropdown when open
+ - `selected: string` - Currently selected entry
+ - `width: number` - Width of dropdown button and resulting menu
+ - `over: boolean` - dropdown renders over instead of below
+ - `color: string` - color of dropdown button
+ - `onClick: (e) => void` - Called when dropdown button is clicked
+ - `onSelected: (value) => void` - Called when a value is picked from the list, `value` is the value that was picked
+
### `Flex`
Quickly manage the layout, alignment, and sizing of grid columns, navigation, components, and more with a full suite of responsive flexbox utilities.
@@ -350,6 +414,10 @@ two flex items as far as possible from each other.
Props:
- See inherited props: [Box](#box)
+- `spacing: number` - Spacing between flex items, in integer units
+(1 unit - 0.5em). Does not directly relate to a flex css property
+(adds a modifier class under the hood), and only integer numbers are
+supported.
- `direction: string` - This establishes the main-axis, thus defining the
direction flex items are placed in the flex container.
- `row` (default) - left to right.
@@ -406,6 +474,7 @@ remaining space is distributed. It can be a length (e.g. `20%`, `5rem`, etc.),
an `auto` or `content` keyword.
- `align: string` - This allows the default alignment (or the one specified by align-items) to be overridden for individual flex items. See: [Flex](#flex).
+
### `Grid`
Helps you to divide horizontal space into two or more equal sections.
@@ -432,7 +501,7 @@ Props:
Props:
-- See inherited props: [Table.Cell](#table-cell)
+- See inherited props: [Table.Cell](#tablecell)
- `size: number` (default: 1) - Size of the column relative to other columns.
### `Icon`
@@ -445,7 +514,6 @@ Renders one of the FontAwesome icons of your choice.
To smoothen the transition from v4 to v5, we have added a v4 semantic to
transform names with `-o` suffixes to FA Regular icons. For example:
-
- `square` will get transformed to `fas square`
- `square-o` will get transformed to `far square`
@@ -470,7 +538,9 @@ Props:
- See inherited props: [Box](#box)
- `value: string` - Value of an input.
+- `placeholder: string` - Text placed into Input box when value is otherwise nothing. Clears automatically when focused.
- `fluid: boolean` - Fill all available horizontal space.
+- `selfClear: boolean` - Clear after hitting enter, as well as remain focused when this happens. Useful for things like chat inputs
- `onChange: (e, value) => void` - An event, which fires when you commit
the text by either unfocusing the input box, or by pressing the Enter key.
- `onInput: (e, value) => void` - An event, which fires on every keypress.
@@ -562,6 +632,9 @@ dragging the input.
- `stepPixelSize: number` (default: 1) - Screen distance mouse needs
to travel to adjust value by one `step`.
- `width: string|number` - Width of the element, in `Box` units or pixels.
+- `height: string|numer` - Height of the element, in `Box` units or pixels.
+- `lineHeight: string|number` - lineHeight of the element, in `Box` units or pixels.
+- `fontSize: string|number` - fontSize of the element, in `Box` units or pixels.
- `format: value => value` - Format value using this function before
displaying it.
- `suppressFlicker: number` - A number in milliseconds, for which the input
@@ -738,6 +811,8 @@ Props:
- `vertical: boolean` - Use a vertical configuration, where tabs will appear
stacked on the left side of the container.
+- `altSelection` - Whether the tab buttons select via standard select (color change) or by adding a white indicator to the selected tab.
+ Intended for usage on interfaces where tab color has relevance.
- `children: Tab[]` - This component only accepts tabs as its children.
### `Tabs.Tab`
diff --git a/tgui-next/bin/tgui b/tgui-next/bin/tgui
old mode 100644
new mode 100755
diff --git a/tgui-next/packages/tgui/interfaces/Apc.js b/tgui-next/packages/tgui/interfaces/Apc.js
index d74c3e8e57..c899ea8ae7 100644
--- a/tgui-next/packages/tgui/interfaces/Apc.js
+++ b/tgui-next/packages/tgui/interfaces/Apc.js
@@ -201,6 +201,29 @@ export const Apc = props => {
onClick={() => act('toggle_nightshift')} />
)} />
+ {data.hijackable && (
+
+ act('hijack')} />
+ act('lockdown')} />
+ act('drain')} />
+
+ )} />
+ )}
);
};
diff --git a/tgui-next/packages/tgui/public/tgui.bundle.js b/tgui-next/packages/tgui/public/tgui.bundle.js
index 8e869deefc..7089db7a98 100644
--- a/tgui-next/packages/tgui/public/tgui.bundle.js
+++ b/tgui-next/packages/tgui/public/tgui.bundle.js
@@ -1,3 +1,3 @@
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Its the\nglass room directly west of where ERT spawn, and south of the\nCentCom ferry. Useful for launching ERT/Deathsquads/etc. onto\nthe station via drop pods.",onClick:function(){return n("bay5")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Teleport to",children:[(0,o.createComponentVNode)(2,a.Button,{content:i.bay,onClick:function(){return n("teleportCentcom")}}),(0,o.createComponentVNode)(2,a.Button,{content:i.oldArea?i.oldArea:"Where you were",disabled:!i.oldArea,onClick:function(){return n("teleportBack")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Clone Mode",children:(0,o.createComponentVNode)(2,a.Button,{content:"Launch Clones",selected:i.launchClone,tooltip:"Choosing this will create a duplicate of the item to be\nlaunched in Centcom, allowing you to send one type of item\nmultiple times. Either way, the atoms are forceMoved into\nthe supplypod after it lands (but before it opens).",onClick:function(){return n("launchClone")}})}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Launch style",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Ordered",selected:1===i.launchChoice,tooltip:'Instead of launching everything in the bay at once, this\nwill "scan" things (one turf-full at a time) in order, left\nto right and top to bottom. undoing will reset the "scanner"\nto the top-leftmost position.',onClick:function(){return n("launchOrdered")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Random",selected:2===i.launchChoice,tooltip:"Instead of launching everything in the bay at once, this\nwill launch one random turf of items at a time.",onClick:function(){return n("launchRandom")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Explosion",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Size",selected:1===i.explosionChoice,tooltip:"This will cause an explosion of whatever size you like\n(including flame range) to occur as soon as the supplypod\nlands. Dont worry, supply-pods are explosion-proof!",onClick:function(){return n("explosionCustom")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Adminbus",selected:2===i.explosionChoice,tooltip:"This will cause a maxcap explosion (dependent on server\nconfig) to occur as soon as the supplypod lands. Dont worry,\nsupply-pods are explosion-proof!",onClick:function(){return n("explosionBus")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Damage",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Damage",selected:1===i.damageChoice,tooltip:"Anyone caught under the pod when it lands will be dealt\nthis amount of brute damage. Sucks to be them!",onClick:function(){return n("damageCustom")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Gib",selected:2===i.damageChoice,tooltip:"This will attempt to gib any mob caught under the pod when\nit lands, as well as dealing a nice 5000 brute damage. 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They cant get\naway that easy!",onClick:function(){return n("effectStun")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Delimb",selected:i.effectLimb,tooltip:"This will cause anyone caught under the pod to lose a limb,\nexcluding their head.",onClick:function(){return n("effectLimb")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Yeet Organs",selected:i.effectOrgans,tooltip:"This will cause anyone caught under the pod to lose all\ntheir limbs and organs in a spectacular fashion.",onClick:function(){return n("effectOrgans")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Movement",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Bluespace",selected:i.effectBluespace,tooltip:"Gives the supplypod an advanced Bluespace Recyling Device.\nAfter opening, the supplypod will be warped directly to the\nsurface of a nearby NT-designated trash planet (/r/ss13).",onClick:function(){return n("effectBluespace")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Stealth",selected:i.effectStealth,tooltip:'This hides the red target icon from appearing when you\nlaunch the supplypod. Combos well with the "Invisible"\nstyle. Sneak attack, go!',onClick:function(){return n("effectStealth")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Quiet",selected:i.effectQuiet,tooltip:"This will keep the supplypod from making any sounds, except\nfor those specifically set by admins in the Sound section.",onClick:function(){return n("effectQuiet")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Reverse Mode",selected:i.effectReverse,tooltip:"This pod will not send any items. Instead, after landing,\nthe supplypod will close (similar to a normal closet closing),\nand then launch back to the right centcom bay to drop off any\nnew contents.",onClick:function(){return n("effectReverse")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Missile Mode",selected:i.effectMissile,tooltip:"This pod will not send any items. Instead, it will immediately\ndelete after landing (Similar visually to setting openDelay\n& departDelay to 0, but this looks nicer). Useful if you just\nwanna fuck some shit up. Combos well with the Missile style.",onClick:function(){return n("effectMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Any Descent Angle",selected:i.effectCircle,tooltip:"This will make the supplypod come in from any angle. Im not\nsure why this feature exists, but here it is.",onClick:function(){return n("effectCircle")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Machine Gun Mode",selected:i.effectBurst,tooltip:"This will make each click launch 5 supplypods inaccuratly\naround the target turf (a 3x3 area). Combos well with the\nMissile Mode if you dont want shit lying everywhere after.",onClick:function(){return n("effectBurst")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Specific Target",selected:i.effectTarget,tooltip:"This will make the supplypod target a specific atom, instead\nof the mouses position. 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n("pressure",{pressure:"input"})}}),(0,o.createComponentVNode)(2,a.Button,{icon:"plus",disabled:i.releasePressure>=i.maxReleasePressure,content:"Max",onClick:function(){return n("pressure",{pressure:"max"})}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Valve",children:(0,o.createComponentVNode)(2,a.Button,{icon:i.valveOpen?"unlock":"lock",color:i.valveOpen?i.hasHoldingTank?"caution":"danger":null,content:i.valveOpen?"Open":"Closed",onClick:function(){return n("valve")}})})]})}),(0,o.createComponentVNode)(2,a.Section,{title:"Holding Tank",buttons:!!i.hasHoldingTank&&(0,o.createComponentVNode)(2,a.Button,{icon:"eject",color:i.valveOpen&&"danger",content:"Eject",onClick:function(){return n("eject")}}),children:[!!i.hasHoldingTank&&(0,o.createComponentVNode)(2,a.LabeledList,{children:[(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Label",children:i.holdingTank.name}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Pressure",children:[(0,o.createComponentVNode)(2,a.AnimatedNumber,{value:i.holdingTank.tankPressure})," kPa"]})]}),!i.hasHoldingTank&&(0,o.createComponentVNode)(2,a.Box,{color:"average",children:"No Holding Tank"})]})],4)}},function(e,t,n){"use strict";t.__esModule=!0,t.CargoExpress=t.Cargo=void 0;var o=n(1),r=n(28),a=n(19),i=n(2),c=n(69);t.Cargo=function(e){var t=e.state,n=t.config,r=t.data,c=n.ref,d=r.supplies||{},p=r.requests||[],f=r.cart||[],m=f.reduce((function(e,t){return e+t.cost}),0),h=!r.requestonly&&(0,o.createFragment)([(0,o.createComponentVNode)(2,i.Box,{inline:!0,mx:1,children:[0===f.length&&"Cart is empty",1===f.length&&"1 item",f.length>=2&&f.length+" items"," ",m>0&&"("+m+" cr)"]}),(0,o.createComponentVNode)(2,i.Button,{icon:"times",color:"transparent",content:"Clear",onClick:function(){return(0,a.act)(c,"clear")}})],4);return(0,o.createFragment)([(0,o.createComponentVNode)(2,i.Section,{title:"Cargo",buttons:(0,o.createComponentVNode)(2,i.Box,{inline:!0,bold:!0,children:[(0,o.createComponentVNode)(2,i.AnimatedNumber,{value:Math.round(r.points)})," credits"]}),children:(0,o.createComponentVNode)(2,i.LabeledList,{children:[(0,o.createComponentVNode)(2,i.LabeledList.Item,{label:"Shuttle",children:r.docked&&!r.requestonly&&(0,o.createComponentVNode)(2,i.Button,{content:r.location,onClick:function(){return(0,a.act)(c,"send")}})||r.location}),(0,o.createComponentVNode)(2,i.LabeledList.Item,{label:"CentCom Message",children:r.message}),r.loan&&!r.requestonly?(0,o.createComponentVNode)(2,i.LabeledList.Item,{label:"Loan",children:r.loan_dispatched?(0,o.createComponentVNode)(2,i.Box,{color:"bad",children:"Loaned to 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t=e.state,n=t.config,r=t.data,u=n.ref,s=r.supplies||{};return(0,o.createFragment)([(0,o.createComponentVNode)(2,c.InterfaceLockNoticeBox,{siliconUser:r.siliconUser,locked:r.locked,onLockStatusChange:function(){return(0,a.act)(u,"lock")},accessText:"a QM-level ID card"}),!r.locked&&(0,o.createFragment)([(0,o.createComponentVNode)(2,i.Section,{title:"Cargo Express",buttons:(0,o.createComponentVNode)(2,i.Box,{inline:!0,bold:!0,children:[(0,o.createComponentVNode)(2,i.AnimatedNumber,{value:Math.round(r.points)})," credits"]}),children:(0,o.createComponentVNode)(2,i.LabeledList,{children:[(0,o.createComponentVNode)(2,i.LabeledList.Item,{label:"Landing Location",children:[(0,o.createComponentVNode)(2,i.Button,{content:"Cargo Bay",selected:!r.usingBeacon,onClick:function(){return(0,a.act)(u,"LZCargo")}}),(0,o.createComponentVNode)(2,i.Button,{selected:r.usingBeacon,disabled:!r.hasBeacon,onClick:function(){return(0,a.act)(u,"LZBeacon")},children:[r.beaconzone," (",r.beaconName,")"]}),(0,o.createComponentVNode)(2,i.Button,{content:r.printMsg,disabled:!r.canBuyBeacon,onClick:function(){return(0,a.act)(u,"printBeacon")}})]}),(0,o.createComponentVNode)(2,i.LabeledList.Item,{label:"Notice",children:r.message})]})}),(0,o.createComponentVNode)(2,l,{state:t,supplies:s})],4)],0)}},function(e,t,n){"use strict";t.__esModule=!0,t.CellularEmporium=void 0;var o=n(1),r=n(3),a=n(2);t.CellularEmporium=function(e){var t=(0,r.useBackend)(e),n=t.act,i=t.data,c=i.abilities;return(0,o.createFragment)([(0,o.createComponentVNode)(2,a.Section,{children:(0,o.createComponentVNode)(2,a.LabeledList,{children:(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Genetic Points",buttons:(0,o.createComponentVNode)(2,a.Button,{icon:"undo",content:"Readapt",disabled:!i.can_readapt,onClick:function(){return n("readapt")}}),children:i.genetic_points_remaining})})}),(0,o.createComponentVNode)(2,a.Section,{children:(0,o.createComponentVNode)(2,a.LabeledList,{children:c.map((function(e){return(0,o.createComponentVNode)(2,a.LabeledList.Item,{className:"candystripe",label:e.name,buttons:(0,o.createFragment)([e.dna_cost," ",(0,o.createComponentVNode)(2,a.Button,{content:e.owned?"Evolved":"Evolve",selected:e.owned,onClick:function(){return n("evolve",{name:e.name})}})],0),children:[e.desc,(0,o.createComponentVNode)(2,a.Box,{color:"good",children:e.helptext})]},e.name)}))})})],4)}},function(e,t,n){"use strict";t.__esModule=!0,t.CentcomPodLauncher=void 0;var o=n(1),r=(n(31),n(3)),a=n(2);t.CentcomPodLauncher=function(e){var t=(0,r.useBackend)(e),n=t.act,i=t.data;return(0,o.createFragment)([(0,o.createComponentVNode)(2,a.NoticeBox,{children:"To use this, simply spawn the atoms you want in one of the five Centcom Supplypod Bays. Items in the bay will then be launched inside your supplypod, one turf-full at a time! You can optionally use the following buttons to configure how the supplypod acts."}),(0,o.createComponentVNode)(2,a.Section,{title:"Centcom Pod Customization (To be used against Helen Weinstein)",children:(0,o.createComponentVNode)(2,a.LabeledList,{children:[(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Supply Bay",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Bay #1",selected:1===i.bayNumber,onClick:function(){return n("bay1")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Bay #2",selected:2===i.bayNumber,onClick:function(){return n("bay2")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Bay #3",selected:3===i.bayNumber,onClick:function(){return n("bay3")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Bay #4",selected:4===i.bayNumber,onClick:function(){return n("bay4")}}),(0,o.createComponentVNode)(2,a.Button,{content:"ERT Bay",selected:5===i.bayNumber,tooltip:"This bay is located on the western edge of CentCom. Its the\nglass room directly west of where ERT spawn, and south of the\nCentCom ferry. Useful for launching ERT/Deathsquads/etc. onto\nthe station via drop pods.",onClick:function(){return n("bay5")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Teleport to",children:[(0,o.createComponentVNode)(2,a.Button,{content:i.bay,onClick:function(){return n("teleportCentcom")}}),(0,o.createComponentVNode)(2,a.Button,{content:i.oldArea?i.oldArea:"Where you were",disabled:!i.oldArea,onClick:function(){return n("teleportBack")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Clone Mode",children:(0,o.createComponentVNode)(2,a.Button,{content:"Launch Clones",selected:i.launchClone,tooltip:"Choosing this will create a duplicate of the item to be\nlaunched in Centcom, allowing you to send one type of item\nmultiple times. Either way, the atoms are forceMoved into\nthe supplypod after it lands (but before it opens).",onClick:function(){return n("launchClone")}})}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Launch style",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Ordered",selected:1===i.launchChoice,tooltip:'Instead of launching everything in the bay at once, this\nwill "scan" things (one turf-full at a time) in order, left\nto right and top to bottom. undoing will reset the "scanner"\nto the top-leftmost position.',onClick:function(){return n("launchOrdered")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Random",selected:2===i.launchChoice,tooltip:"Instead of launching everything in the bay at once, this\nwill launch one random turf of items at a time.",onClick:function(){return n("launchRandom")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Explosion",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Size",selected:1===i.explosionChoice,tooltip:"This will cause an explosion of whatever size you like\n(including flame range) to occur as soon as the supplypod\nlands. Dont worry, supply-pods are explosion-proof!",onClick:function(){return n("explosionCustom")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Adminbus",selected:2===i.explosionChoice,tooltip:"This will cause a maxcap explosion (dependent on server\nconfig) to occur as soon as the supplypod lands. Dont worry,\nsupply-pods are explosion-proof!",onClick:function(){return n("explosionBus")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Damage",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Damage",selected:1===i.damageChoice,tooltip:"Anyone caught under the pod when it lands will be dealt\nthis amount of brute damage. Sucks to be them!",onClick:function(){return n("damageCustom")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Gib",selected:2===i.damageChoice,tooltip:"This will attempt to gib any mob caught under the pod when\nit lands, as well as dealing a nice 5000 brute damage. Ya\nknow, just to be sure!",onClick:function(){return n("damageGib")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Effects",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Stun",selected:i.effectStun,tooltip:"Anyone who is on the turf when the supplypod is launched\nwill be stunned until the supplypod lands. They cant get\naway that easy!",onClick:function(){return n("effectStun")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Delimb",selected:i.effectLimb,tooltip:"This will cause anyone caught under the pod to lose a limb,\nexcluding their head.",onClick:function(){return n("effectLimb")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Yeet Organs",selected:i.effectOrgans,tooltip:"This will cause anyone caught under the pod to lose all\ntheir limbs and organs in a spectacular fashion.",onClick:function(){return n("effectOrgans")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Movement",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Bluespace",selected:i.effectBluespace,tooltip:"Gives the supplypod an advanced Bluespace Recyling Device.\nAfter opening, the supplypod will be warped directly to the\nsurface of a nearby NT-designated trash planet (/r/ss13).",onClick:function(){return n("effectBluespace")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Stealth",selected:i.effectStealth,tooltip:'This hides the red target icon from appearing when you\nlaunch the supplypod. Combos well with the "Invisible"\nstyle. Sneak attack, go!',onClick:function(){return n("effectStealth")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Quiet",selected:i.effectQuiet,tooltip:"This will keep the supplypod from making any sounds, except\nfor those specifically set by admins in the Sound section.",onClick:function(){return n("effectQuiet")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Reverse Mode",selected:i.effectReverse,tooltip:"This pod will not send any items. Instead, after landing,\nthe supplypod will close (similar to a normal closet closing),\nand then launch back to the right centcom bay to drop off any\nnew contents.",onClick:function(){return n("effectReverse")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Missile Mode",selected:i.effectMissile,tooltip:"This pod will not send any items. Instead, it will immediately\ndelete after landing (Similar visually to setting openDelay\n& departDelay to 0, but this looks nicer). Useful if you just\nwanna fuck some shit up. Combos well with the Missile style.",onClick:function(){return n("effectMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Any Descent Angle",selected:i.effectCircle,tooltip:"This will make the supplypod come in from any angle. Im not\nsure why this feature exists, but here it is.",onClick:function(){return n("effectCircle")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Machine Gun Mode",selected:i.effectBurst,tooltip:"This will make each click launch 5 supplypods inaccuratly\naround the target turf (a 3x3 area). Combos well with the\nMissile Mode if you dont want shit lying everywhere after.",onClick:function(){return n("effectBurst")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Specific Target",selected:i.effectTarget,tooltip:"This will make the supplypod target a specific atom, instead\nof the mouses position. Smiting does this automatically!",onClick:function(){return n("effectTarget")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Name/Desc",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Name/Desc",selected:i.effectName,tooltip:"Allows you to add a custom name and description.",onClick:function(){return n("effectName")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Alert Ghosts",selected:i.effectAnnounce,tooltip:"Alerts ghosts when a pod is launched. Useful if some dumb\nshit is aboutta come outta the pod.",onClick:function(){return n("effectAnnounce")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Sound",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Falling Sound",selected:i.fallingSound,tooltip:"Choose a sound to play as the pod falls. Note that for this\nto work right you should know the exact length of the sound,\nin seconds.",onClick:function(){return n("fallSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Landing Sound",selected:i.landingSound,tooltip:"Choose a sound to play when the pod lands.",onClick:function(){return n("landingSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Opening Sound",selected:i.openingSound,tooltip:"Choose a sound to play when the pod opens.",onClick:function(){return n("openingSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Leaving Sound",selected:i.leavingSound,tooltip:"Choose a sound to play when the pod departs (whether that be\ndelection in the case of a bluespace pod, or leaving for\ncentcom for a reversing pod).",onClick:function(){return n("leavingSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Admin Sound Volume",selected:i.soundVolume,tooltip:"Choose the volume for the sound to play at. Default values\nare between 1 and 100, but hey, do whatever. Im a tooltip,\nnot a cop.",onClick:function(){return n("soundVolume")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Timers",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Falling Duration",selected:4!==i.fallDuration,tooltip:"Set how long the animation for the pod falling lasts. Create\ndramatic, slow falling pods!",onClick:function(){return n("fallDuration")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Landing Time",selected:20!==i.landingDelay,tooltip:"Choose the amount of time it takes for the supplypod to hit\nthe station. By default this value is 0.5 seconds.",onClick:function(){return n("landingDelay")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Opening Time",selected:30!==i.openingDelay,tooltip:"Choose the amount of time it takes for the supplypod to open\nafter landing. Useful for giving whatevers inside the pod a\nnice dramatic entrance! By default this value is 3 seconds.",onClick:function(){return n("openingDelay")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Leaving Time",selected:30!==i.departureDelay,tooltip:"Choose the amount of time it takes for the supplypod to leave\nafter landing. By default this value is 3 seconds.",onClick:function(){return n("departureDelay")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Style",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Standard",selected:1===i.styleChoice,tooltip:"Same color scheme as the normal station-used supplypods",onClick:function(){return n("styleStandard")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Advanced",selected:2===i.styleChoice,tooltip:"The same as the stations upgraded blue-and-white\nBluespace Supplypods",onClick:function(){return n("styleBluespace")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Syndicate",selected:4===i.styleChoice,tooltip:"A menacing black and blood-red. 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