diff --git a/.github/workflows/autobuild_tgui.yml b/.github/workflows/autobuild_tgui.yml new file mode 100644 index 0000000000..b680139f74 --- /dev/null +++ b/.github/workflows/autobuild_tgui.yml @@ -0,0 +1,36 @@ +name: Autobuild TGUI + +on: + push: + branches: + - 'master' + paths: + - 'tgui-next/**.js' + - 'tgui-next/**.scss' + +jobs: + build: + name: Rebuild TGUI + runs-on: ubuntu-latest + steps: + - name: Checkout + uses: actions/checkout@v1 + with: + fetch-depth: 25 + - name: Setup Node + uses: actions/setup-node@v1 + with: + node-version: '>=12.13' + - name: Build TGUI + run: bin/tgui --ci + working-directory: ./tgui-next + - name: Commit Artifacts + run: | + git config --local user.email "action@github.com" + git config --local user.name "TGUI" + git pull origin master + git commit -m "Automatic TGUI Rebuild [ci skip]" -a || true + - name: Push Artifacts + uses: ad-m/github-push-action@master + with: + github_token: ${{ secrets.GITHUB_MASTER_KEY }} diff --git a/_maps/RandomRuins/StationRuins/Box/Engine/engine_singulo.dmm b/_maps/RandomRuins/StationRuins/Box/Engine/engine_singulo.dmm index 76cb8bb9db..402cfc73cf 100644 --- a/_maps/RandomRuins/StationRuins/Box/Engine/engine_singulo.dmm +++ b/_maps/RandomRuins/StationRuins/Box/Engine/engine_singulo.dmm @@ -735,7 +735,7 @@ /obj/machinery/atmospherics/components/unary/outlet_injector{ dir = 1 }, -/turf/open/space/basic, +/turf/open/floor/plating/airless, /area/engine/engineering) "Si" = ( /obj/structure/cable/yellow{ diff --git a/_maps/RandomRuins/StationRuins/Box/Engine/engine_tesla.dmm b/_maps/RandomRuins/StationRuins/Box/Engine/engine_tesla.dmm index 7f55d69b17..af2ba1ffd7 100644 --- a/_maps/RandomRuins/StationRuins/Box/Engine/engine_tesla.dmm +++ b/_maps/RandomRuins/StationRuins/Box/Engine/engine_tesla.dmm @@ -240,7 +240,7 @@ /obj/machinery/atmospherics/components/unary/outlet_injector{ dir = 1 }, -/turf/open/space/basic, +/turf/open/floor/plating/airless, /area/engine/engineering) "nR" = ( /obj/structure/cable{ @@ -905,14 +905,6 @@ }, /turf/open/space/basic, /area/space/nearstation) -"VR" = ( -/obj/structure/lattice/catwalk, -/obj/machinery/camera/emp_proof{ - c_tag = "Tesla Engine Northeast"; - network = list("ss13","engine") - }, -/turf/open/space/basic, -/area/space/nearstation) "Wf" = ( /obj/effect/turf_decal/stripes/line{ dir = 9 @@ -1728,7 +1720,7 @@ dz dz FP FP -VR +FP dz dz Yl diff --git a/_maps/RandomRuins/StationRuins/Lavaland/Mining_Station/Mining_Station_Public_01.dmm b/_maps/RandomRuins/StationRuins/Lavaland/Mining_Station/Mining_Station_Public_01.dmm index fec45c7310..3118ad3f5f 100644 --- a/_maps/RandomRuins/StationRuins/Lavaland/Mining_Station/Mining_Station_Public_01.dmm +++ b/_maps/RandomRuins/StationRuins/Lavaland/Mining_Station/Mining_Station_Public_01.dmm @@ -64,6 +64,9 @@ /turf/open/floor/plating, /area/mine/living_quarters) "aN" = ( +/obj/structure/cable{ + icon_state = "2-8" + }, /turf/open/floor/plasteel/white, /area/mine/laborcamp) "aW" = ( @@ -82,24 +85,10 @@ "bg" = ( /turf/closed/wall, /area/mine/eva) -"bH" = ( -/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/atmos_waste{ - dir = 4; - piping_layer = 3 - }, -/obj/structure/lattice/catwalk, -/turf/open/floor/plating/asteroid/basalt/lava_land_surface, -/area/mine/living_quarters) -"bI" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3, -/obj/machinery/atmospherics/pipe/simple/supply/hidden, -/obj/structure/cable{ - icon_state = "1-2" - }, -/obj/structure/cable{ - icon_state = "2-8" - }, -/turf/open/floor/plasteel, +"bn" = ( +/obj/structure/cable, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, /area/mine/living_quarters) "bX" = ( /obj/machinery/door/window/southleft, @@ -174,13 +163,6 @@ }, /turf/open/floor/plasteel, /area/mine/living_quarters) -"di" = ( -/obj/machinery/light{ - dir = 4 - }, -/obj/effect/turf_decal/tile/brown, -/turf/open/floor/plasteel, -/area/mine/living_quarters) "dk" = ( /obj/structure/table, /obj/item/stack/packageWrap, @@ -192,12 +174,6 @@ }, /turf/open/floor/plasteel, /area/mine/eva) -"dC" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, -/turf/open/floor/plasteel, -/area/mine/living_quarters) "dL" = ( /obj/machinery/atmospherics/components/binary/pump/on, /obj/structure/cable{ @@ -220,6 +196,15 @@ }, /turf/open/floor/plasteel, /area/mine/production) +"dU" = ( +/obj/structure/cable{ + icon_state = "1-4" + }, +/obj/structure/sign/warning/electricshock{ + pixel_y = -32 + }, +/turf/open/floor/plating, +/area/mine/laborcamp/security) "dZ" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 @@ -301,6 +286,21 @@ }, /turf/open/floor/plasteel, /area/mine/laborcamp) +"fx" = ( +/obj/machinery/light/small{ + dir = 8 + }, +/turf/open/floor/plating, +/area/mine/laborcamp/security) +"fA" = ( +/obj/machinery/power/terminal{ + dir = 4 + }, +/obj/machinery/power/port_gen/pacman{ + anchored = 1 + }, +/turf/open/floor/plating, +/area/mine/laborcamp/security) "fN" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 5 @@ -308,6 +308,12 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{ dir = 5 }, +/obj/structure/cable{ + icon_state = "1-4" + }, +/obj/structure/cable{ + icon_state = "1-2" + }, /turf/open/floor/plasteel, /area/mine/laborcamp/security) "fO" = ( @@ -349,9 +355,18 @@ /obj/effect/turf_decal/bot, /turf/open/floor/plasteel, /area/mine/production) +"gn" = ( +/obj/structure/cable{ + icon_state = "1-4" + }, +/turf/open/floor/plasteel, +/area/mine/laborcamp) "gs" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3, +/obj/structure/cable{ + icon_state = "1-2" + }, /turf/open/floor/plasteel, /area/mine/laborcamp) "gP" = ( @@ -376,6 +391,15 @@ }, /turf/open/floor/plasteel/white, /area/mine/laborcamp) +"hb" = ( +/obj/structure/cable{ + icon_state = "0-2" + }, +/obj/machinery/power/smes{ + charge = 5e+006 + }, +/turf/open/floor/plating, +/area/mine/laborcamp/security) "hf" = ( /obj/item/twohanded/required/kirbyplants/random, /turf/open/floor/plasteel, @@ -387,14 +411,6 @@ }, /turf/open/floor/plasteel, /area/mine/living_quarters) -"hv" = ( -/obj/machinery/camera{ - c_tag = "Crew Area Hallway West"; - dir = 1; - network = list("mine") - }, -/turf/open/floor/plasteel, -/area/mine/living_quarters) "hy" = ( /obj/machinery/camera{ c_tag = "Labor Camp External"; @@ -415,25 +431,21 @@ /turf/open/floor/plasteel, /area/mine/living_quarters) "hP" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{ - dir = 4 +/obj/structure/lattice/catwalk, +/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/atmos_waste{ + dir = 4; + piping_layer = 3 }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/obj/structure/cable{ - icon_state = "4-8" - }, -/turf/open/floor/plasteel, +/turf/open/floor/plating/asteroid/basalt/lava_land_surface, /area/mine/living_quarters) "hQ" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3, -/obj/structure/cable{ - icon_state = "1-2" +/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/atmos_waste{ + dir = 1; + piping_layer = 3 }, -/turf/open/floor/plasteel, -/area/mine/living_quarters) +/obj/structure/lattice/catwalk, +/turf/open/floor/plating/asteroid/basalt/lava_land_surface, +/area/mine/laborcamp/security) "ia" = ( /obj/effect/turf_decal/delivery, /turf/open/floor/plasteel, @@ -582,6 +594,14 @@ }, /turf/open/floor/plasteel, /area/mine/living_quarters) +"kP" = ( +/obj/effect/spawner/structure/window/reinforced, +/obj/structure/cable, +/obj/structure/cable{ + icon_state = "0-2" + }, +/turf/open/floor/plating, +/area/mine/laborcamp) "kR" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 4 @@ -630,6 +650,9 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{ dir = 6 }, +/obj/structure/cable{ + icon_state = "2-4" + }, /turf/open/floor/plasteel, /area/mine/laborcamp) "lI" = ( @@ -715,6 +738,9 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{ dir = 4 }, +/obj/structure/cable{ + icon_state = "4-8" + }, /turf/open/floor/plasteel, /area/mine/laborcamp/security) "mN" = ( @@ -733,13 +759,11 @@ }, /turf/open/floor/plasteel, /area/mine/laborcamp/security) -"nv" = ( +"nx" = ( /obj/effect/spawner/structure/window/reinforced, -/obj/structure/cable{ - icon_state = "0-2" - }, +/obj/structure/cable, /turf/open/floor/plating, -/area/mine/living_quarters) +/area/mine/laborcamp/security) "ny" = ( /obj/machinery/computer/prisoner, /obj/effect/turf_decal/tile/red{ @@ -772,11 +796,17 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{ dir = 10 }, -/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ - dir = 1 +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 }, /obj/structure/cable{ - icon_state = "1-2" + icon_state = "1-8" + }, +/obj/structure/cable{ + icon_state = "2-8" + }, +/obj/structure/cable{ + icon_state = "4-8" }, /turf/open/floor/plasteel, /area/mine/laborcamp/security) @@ -790,6 +820,14 @@ }, /turf/open/floor/plasteel, /area/mine/production) +"nL" = ( +/obj/effect/spawner/structure/window/reinforced, +/obj/structure/cable, +/obj/structure/cable{ + icon_state = "0-2" + }, +/turf/open/floor/plating, +/area/mine/laborcamp/security) "nN" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 @@ -805,6 +843,19 @@ /obj/effect/turf_decal/bot, /turf/open/floor/plasteel, /area/mine/production) +"nX" = ( +/obj/effect/spawner/structure/window/reinforced, +/obj/structure/cable{ + icon_state = "0-8" + }, +/obj/structure/cable{ + icon_state = "1-8" + }, +/obj/structure/cable{ + icon_state = "2-8" + }, +/turf/open/floor/plating, +/area/mine/laborcamp/security) "oo" = ( /obj/machinery/conveyor{ id = "mining_internal" @@ -828,6 +879,9 @@ /obj/machinery/door/airlock/medical/glass{ name = "Infirmary" }, +/obj/structure/cable{ + icon_state = "1-2" + }, /turf/open/floor/plasteel/white, /area/mine/laborcamp) "oy" = ( @@ -886,6 +940,22 @@ }, /turf/open/floor/plasteel, /area/mine/eva) +"pu" = ( +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{ + dir = 4 + }, +/obj/structure/cable{ + icon_state = "0-4" + }, +/obj/structure/cable{ + icon_state = "1-4" + }, +/obj/structure/cable{ + icon_state = "2-4" + }, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/mine/living_quarters) "pK" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3, @@ -947,6 +1017,15 @@ }, /turf/open/floor/plating, /area/mine/living_quarters) +"qx" = ( +/obj/effect/turf_decal/tile/purple{ + dir = 4 + }, +/obj/structure/sign/poster/official/random{ + pixel_y = 32 + }, +/turf/open/floor/plasteel, +/area/mine/living_quarters) "qH" = ( /obj/structure/extinguisher_cabinet{ pixel_x = 30 @@ -1071,6 +1150,12 @@ "si" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3, +/obj/structure/cable{ + icon_state = "1-8" + }, +/obj/structure/cable{ + icon_state = "1-2" + }, /turf/open/floor/plasteel, /area/mine/laborcamp/security) "sj" = ( @@ -1151,15 +1236,25 @@ }, /turf/open/floor/plasteel, /area/mine/laborcamp) +"td" = ( +/obj/effect/spawner/structure/window/reinforced, +/obj/structure/cable{ + icon_state = "0-4" + }, +/obj/structure/cable, +/turf/open/floor/plating, +/area/mine/laborcamp) "tk" = ( /obj/machinery/atmospherics/pipe/manifold4w/scrubbers/hidden/layer3, -/obj/machinery/atmospherics/pipe/manifold4w/supply/hidden, /obj/structure/cable{ icon_state = "4-8" }, /obj/structure/cable{ icon_state = "1-4" }, +/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ + dir = 8 + }, /turf/open/floor/plasteel, /area/mine/living_quarters) "tr" = ( @@ -1183,16 +1278,6 @@ }, /turf/open/floor/plasteel, /area/mine/production) -"uh" = ( -/obj/effect/turf_decal/tile/brown{ - dir = 8 - }, -/obj/effect/turf_decal/tile/brown, -/obj/effect/turf_decal/tile/brown{ - dir = 1 - }, -/turf/open/floor/plasteel, -/area/mine/living_quarters) "uG" = ( /obj/structure/table, /obj/item/clothing/glasses/meson, @@ -1258,6 +1343,13 @@ }, /turf/open/floor/plasteel, /area/mine/laborcamp) +"vA" = ( +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3, +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plasteel, +/area/mine/laborcamp) "vE" = ( /obj/effect/turf_decal/tile/brown{ dir = 1 @@ -1285,6 +1377,16 @@ }, /turf/open/floor/plasteel, /area/mine/eva) +"vM" = ( +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{ + dir = 4 + }, +/obj/structure/cable{ + icon_state = "4-8" + }, +/obj/structure/chair, +/turf/open/floor/plasteel, +/area/mine/living_quarters) "wd" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 @@ -1356,6 +1458,9 @@ /area/mine/production) "xd" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3, +/obj/structure/cable{ + icon_state = "2-8" + }, /turf/open/floor/plasteel, /area/mine/laborcamp) "xh" = ( @@ -1399,6 +1504,9 @@ /obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3{ dir = 1 }, +/obj/structure/cable{ + icon_state = "4-8" + }, /turf/open/floor/plasteel, /area/mine/laborcamp/security) "yt" = ( @@ -1416,6 +1524,13 @@ /obj/machinery/atmospherics/pipe/simple/supply/hidden, /turf/open/floor/plasteel, /area/mine/production) +"yQ" = ( +/obj/effect/spawner/structure/window/reinforced, +/obj/structure/cable{ + icon_state = "0-8" + }, +/turf/open/floor/plating, +/area/mine/laborcamp/security) "yR" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on, /turf/open/floor/plasteel, @@ -1435,12 +1550,26 @@ }, /turf/open/floor/plating, /area/mine/living_quarters) +"zk" = ( +/obj/effect/spawner/structure/window/reinforced, +/obj/structure/cable{ + icon_state = "0-2" + }, +/obj/structure/cable, +/turf/open/floor/plating, +/area/mine/laborcamp/security) "zo" = ( /obj/structure/table, /turf/open/floor/carpet, /area/mine/living_quarters) "zx" = ( /obj/effect/spawner/structure/window/reinforced, +/obj/structure/cable{ + icon_state = "0-2" + }, +/obj/structure/cable{ + icon_state = "0-4" + }, /turf/open/floor/plating, /area/mine/laborcamp) "zy" = ( @@ -1502,14 +1631,10 @@ /turf/open/floor/plasteel, /area/mine/living_quarters) "Ah" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3, /obj/structure/cable{ icon_state = "1-2" }, -/obj/structure/cable{ - icon_state = "2-8" - }, /turf/open/floor/plasteel, /area/mine/laborcamp/security) "Aj" = ( @@ -1602,6 +1727,16 @@ /obj/structure/reagent_dispensers/fueltank, /turf/open/floor/plating, /area/mine/living_quarters) +"BD" = ( +/obj/machinery/door/airlock/maintenance{ + name = "Mining Station Maintenance"; + req_access_txt = "48" + }, +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/floor/plating, +/area/mine/laborcamp/security) "BO" = ( /obj/machinery/door/airlock{ name = "Labor Camp Storage" @@ -1638,6 +1773,12 @@ }, /turf/open/floor/plasteel, /area/mine/production) +"Cl" = ( +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plasteel, +/area/mine/laborcamp) "Cm" = ( /obj/machinery/vending/snack, /obj/effect/turf_decal/tile/bar, @@ -1646,6 +1787,13 @@ }, /turf/open/floor/plasteel, /area/mine/living_quarters) +"Cw" = ( +/obj/effect/spawner/structure/window/reinforced, +/obj/structure/cable{ + icon_state = "0-8" + }, +/turf/open/floor/plating, +/area/mine/laborcamp) "Cy" = ( /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 4 @@ -1748,18 +1896,6 @@ }, /turf/open/floor/plasteel, /area/mine/production) -"Em" = ( -/obj/effect/turf_decal/tile/brown{ - dir = 1 - }, -/obj/effect/turf_decal/tile/brown{ - dir = 8 - }, -/obj/structure/cable{ - icon_state = "4-8" - }, -/turf/open/floor/plasteel, -/area/mine/living_quarters) "Ev" = ( /obj/machinery/light/small{ dir = 4 @@ -1792,7 +1928,9 @@ /obj/effect/turf_decal/tile/red{ dir = 8 }, -/obj/machinery/vending/security, +/obj/structure/cable{ + icon_state = "4-8" + }, /turf/open/floor/plasteel, /area/mine/laborcamp/security) "EH" = ( @@ -1805,6 +1943,9 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{ dir = 9 }, +/obj/structure/cable{ + icon_state = "1-8" + }, /turf/open/floor/plasteel, /area/mine/laborcamp) "FC" = ( @@ -1825,19 +1966,6 @@ }, /turf/open/floor/plasteel, /area/mine/laborcamp) -"Ge" = ( -/obj/effect/spawner/structure/window/reinforced, -/obj/structure/cable{ - icon_state = "2-4" - }, -/obj/structure/cable{ - icon_state = "1-4" - }, -/obj/structure/cable{ - icon_state = "0-4" - }, -/turf/open/floor/plating, -/area/mine/living_quarters) "Gt" = ( /obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3{ dir = 1 @@ -1845,9 +1973,6 @@ /obj/effect/turf_decal/tile/red{ dir = 8 }, -/obj/structure/cable{ - icon_state = "4-8" - }, /turf/open/floor/plasteel, /area/mine/laborcamp/security) "GM" = ( @@ -1891,6 +2016,9 @@ dir = 10 }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3, +/obj/structure/cable{ + icon_state = "1-2" + }, /turf/open/floor/plasteel, /area/mine/laborcamp) "Hh" = ( @@ -1964,11 +2092,6 @@ }, /turf/open/floor/plasteel, /area/mine/laborcamp) -"HR" = ( -/obj/effect/spawner/structure/window/reinforced, -/obj/structure/cable, -/turf/open/floor/plating, -/area/mine/living_quarters) "HS" = ( /obj/machinery/conveyor{ dir = 10; @@ -2038,6 +2161,9 @@ /obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 8 }, +/obj/structure/cable{ + icon_state = "4-8" + }, /turf/open/floor/plasteel, /area/mine/laborcamp/security) "II" = ( @@ -2053,6 +2179,9 @@ /obj/structure/table, /obj/effect/turf_decal/tile/red, /obj/machinery/recharger, +/obj/structure/cable{ + icon_state = "4-8" + }, /turf/open/floor/plasteel, /area/mine/laborcamp/security) "IS" = ( @@ -2073,19 +2202,6 @@ }, /turf/open/floor/carpet, /area/mine/living_quarters) -"Jc" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{ - dir = 4 - }, -/obj/effect/spawner/structure/window/reinforced, -/obj/structure/cable{ - icon_state = "2-4" - }, -/obj/structure/cable{ - icon_state = "0-4" - }, -/turf/open/floor/plating, -/area/mine/living_quarters) "Jl" = ( /obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3, /obj/effect/turf_decal/tile/purple{ @@ -2267,12 +2383,6 @@ }, /turf/open/floor/plasteel, /area/mine/production) -"KR" = ( -/obj/effect/turf_decal/tile/brown{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/mine/living_quarters) "KS" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 @@ -2347,10 +2457,11 @@ /turf/open/floor/plasteel, /area/mine/laborcamp/security) "LG" = ( -/obj/effect/turf_decal/tile/brown{ - dir = 1 +/obj/structure/cable{ + icon_state = "0-2" }, -/turf/open/floor/plasteel, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, /area/mine/living_quarters) "LL" = ( /obj/effect/turf_decal/tile/red{ @@ -2392,6 +2503,13 @@ }, /turf/open/floor/plasteel, /area/mine/production) +"Mh" = ( +/obj/structure/table, +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/floor/plasteel/white, +/area/mine/laborcamp) "Mj" = ( /obj/structure/sink{ dir = 4; @@ -2492,12 +2610,6 @@ }, /turf/open/floor/plating, /area/mine/living_quarters) -"ML" = ( -/obj/structure/chair{ - dir = 8 - }, -/turf/open/floor/plasteel, -/area/mine/living_quarters) "MM" = ( /obj/machinery/light{ dir = 8 @@ -2702,16 +2814,16 @@ /turf/open/floor/plasteel, /area/mine/living_quarters) "Qr" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3, -/obj/machinery/door/airlock/security/glass{ - name = "Labor Camp Monitoring"; - req_access_txt = "2" +/obj/structure/cable, +/obj/structure/cable{ + icon_state = "1-8" }, /obj/structure/cable{ - icon_state = "1-2" + icon_state = "1-4" }, -/turf/open/floor/plasteel, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, /area/mine/laborcamp/security) "Qx" = ( /obj/structure/chair{ @@ -2738,6 +2850,12 @@ }, /turf/open/floor/plasteel, /area/mine/eva) +"QL" = ( +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/floor/plasteel, +/area/mine/laborcamp/security) "Rf" = ( /obj/machinery/mineral/unloading_machine{ dir = 1; @@ -2755,6 +2873,9 @@ req_access_txt = "2"; security_level = 6 }, +/obj/structure/cable{ + icon_state = "1-2" + }, /turf/open/floor/plasteel, /area/mine/laborcamp) "Ru" = ( @@ -2837,6 +2958,12 @@ /area/mine/living_quarters) "Sp" = ( /obj/effect/spawner/structure/window/reinforced, +/obj/structure/cable{ + icon_state = "0-2" + }, +/obj/structure/cable{ + icon_state = "0-8" + }, /turf/open/floor/plating, /area/mine/laborcamp/security) "Sq" = ( @@ -2904,7 +3031,7 @@ dir = 8 }, /obj/structure/cable{ - icon_state = "4-8" + icon_state = "1-8" }, /turf/open/floor/plasteel, /area/mine/laborcamp/security) @@ -2951,6 +3078,9 @@ desc = "Powered by the tears and sweat of laborers."; name = "Prison Ofitser" }, +/obj/structure/cable{ + icon_state = "1-2" + }, /turf/open/floor/plasteel, /area/mine/laborcamp/security) "Un" = ( @@ -3099,19 +3229,6 @@ /obj/machinery/atmospherics/components/unary/vent_pump/on, /turf/open/floor/plasteel/dark, /area/mine/maintenance) -"WX" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 5 - }, -/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer3, -/obj/structure/cable{ - icon_state = "4-8" - }, -/obj/structure/cable{ - icon_state = "1-4" - }, -/turf/open/floor/plasteel, -/area/mine/living_quarters) "WY" = ( /obj/machinery/door/airlock{ id_tag = "miningdorm1"; @@ -3170,12 +3287,6 @@ }, /turf/open/floor/plasteel, /area/mine/living_quarters) -"XR" = ( -/obj/structure/sign/poster/official/random{ - pixel_y = 32 - }, -/turf/open/floor/plasteel, -/area/mine/living_quarters) "XU" = ( /obj/machinery/power/smes{ charge = 5e+006 @@ -3211,9 +3322,6 @@ dir = 1; network = list("labor") }, -/obj/structure/cable{ - icon_state = "4-8" - }, /turf/open/floor/plasteel, /area/mine/laborcamp/security) "Yi" = ( @@ -3291,13 +3399,6 @@ /obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer3, /turf/open/floor/plasteel, /area/mine/living_quarters) -"Zu" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{ - dir = 4 - }, -/obj/structure/lattice/catwalk, -/turf/open/floor/plating/asteroid/basalt/lava_land_surface, -/area/mine/living_quarters) "Zw" = ( /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 4 @@ -4329,9 +4430,9 @@ cd cd HO cd -zI -zI -VT +RF +RF +RF VT VT VT @@ -4386,9 +4487,9 @@ HU cd Jr cd -my -wV -VT +fA +fx +RF VT uJ VT @@ -4443,13 +4544,13 @@ at cd Op cd -wV -wV -wV +hb +dU +RF +VT VT VT VT -Lm Lm wz wz @@ -4486,8 +4587,8 @@ JY JY JY zx -zx -zx +kP +td cd cd cd @@ -4501,15 +4602,15 @@ NH NH Ya Mn -Mn +BD Mn Dv Mn -nv -Ge -HR -VN -Lm +wV +VT +VT +VT +wz Lm Lm Lm @@ -4542,9 +4643,9 @@ JY JY JY JY -zx -wB +Cw wB +Mh cd AH NH @@ -4562,11 +4663,11 @@ EB MM LC Mn -xH -dC -hf -VN -bH +wV +wV +VT +VT +Lm Lm Lm Lm @@ -4603,13 +4704,13 @@ cd eh aN ow -NH -NH -NH -NH +Cl +Cl +Cl +gn vo ly -xd +vA Hg gs gs @@ -4619,11 +4720,11 @@ si fN TC Mn -ML -dC -oy -VN -Zu +wV +my +VT +VT +VT Lm Lm Lm @@ -4664,7 +4765,7 @@ fs NH Wt xd -xd +vA Fx Yf uR @@ -4676,13 +4777,13 @@ Hx mL Yg Mn -XR -dC -Ag -VN -Jc -HR -VN +zI +VT +VT +VT +VT +wz +Lm Lm Lm Lm @@ -4732,14 +4833,14 @@ LL Hx xS Gt -Sp -FE -Em -cD -Ag -sm -uh -VN +Dv +my +VT +VT +VT +VT +wz +Lm Lm Lm Lm @@ -4791,12 +4892,12 @@ nJ Ah Qr hQ -bI -hQ -hQ -WX -hv -VN +VT +VT +VT +Lm +Lm +Lm Lm Lm Lm @@ -4846,13 +4947,13 @@ WL Hx IG UJ -Sp -Ag -Ag -di -KR +yQ +my +my +VT +Lm hP -Ag +Lm VN VN VN @@ -4901,15 +5002,15 @@ Ya Mn kB Oh -Hx +QL sR Al Al Al Al LG -hP -Ag +pu +bn VN zy If @@ -4955,7 +5056,7 @@ my my my zI -Sp +Dv ny ig IK @@ -4964,9 +5065,9 @@ Al wC wC Al -Ag -hP -Ag +hf +vM +xH VN Ru Ag @@ -5013,16 +5114,16 @@ my my zI Sp -Sp -Sp -Sp -Sp +zk +nL +nX +nx Al Uz Ue Al -EH -hP +qx +sm aW VN Dr diff --git a/_maps/map_files/MetaStation/MetaStation.dmm b/_maps/map_files/MetaStation/MetaStation.dmm index 9e6259c1fe..7b25d174e5 100644 --- a/_maps/map_files/MetaStation/MetaStation.dmm +++ b/_maps/map_files/MetaStation/MetaStation.dmm @@ -29753,16 +29753,16 @@ /obj/item/clothing/under/rank/security/navyblue, /obj/item/clothing/under/rank/security/navyblue, /obj/item/clothing/under/rank/security/navyblue, -/obj/item/clothing/suit/security/officer, -/obj/item/clothing/suit/security/officer, -/obj/item/clothing/suit/security/officer, -/obj/item/clothing/suit/security/officer, -/obj/item/clothing/suit/security/officer, -/obj/item/clothing/suit/security/officer, +/obj/item/clothing/suit/armor/navyblue, +/obj/item/clothing/suit/armor/navyblue, +/obj/item/clothing/suit/armor/navyblue, +/obj/item/clothing/suit/armor/navyblue, +/obj/item/clothing/suit/armor/navyblue, +/obj/item/clothing/suit/armor/navyblue, /obj/item/clothing/under/rank/warden/navyblue, -/obj/item/clothing/suit/security/warden, +/obj/item/clothing/suit/armor/vest/warden/navyblue, /obj/item/clothing/under/rank/head_of_security/navyblue, -/obj/item/clothing/suit/security/hos, +/obj/item/clothing/suit/armor/hos/navyblue, /obj/item/clothing/head/beret/sec/navyofficer, /obj/item/clothing/head/beret/sec/navyofficer, /obj/item/clothing/head/beret/sec/navyofficer, @@ -81645,6 +81645,19 @@ /obj/machinery/door/firedoor, /turf/open/floor/plating, /area/crew_quarters/cryopod) +"eQf" = ( +/obj/machinery/computer/shuttle/mining/common{ + dir = 1 + }, +/obj/structure/window/reinforced, +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/structure/window/reinforced{ + dir = 4 + }, +/turf/open/floor/plating, +/area/hallway/primary/port) "eZe" = ( /obj/structure/cable/yellow{ icon_state = "1-2" @@ -98511,7 +98524,7 @@ bgA biz bkb blZ -bnM +eQf bqf bqf bqf diff --git a/_maps/map_files/Mining/Lavaland.dmm b/_maps/map_files/Mining/Lavaland.dmm index d4b09ac046..72f68910f7 100644 --- a/_maps/map_files/Mining/Lavaland.dmm +++ b/_maps/map_files/Mining/Lavaland.dmm @@ -75,7 +75,7 @@ /turf/closed/mineral/random/labormineral/volcanic, /area/lavaland/surface/outdoors) "aA" = ( -/turf/template_noop, +/turf/open/lava/smooth/lava_land_surface, /area/template_noop) "cu" = ( /obj/item/pickaxe, @@ -1181,7 +1181,7 @@ /area/lavaland/surface/outdoors) "ol" = ( /obj/effect/landmark/stationroom/lavaland/station, -/turf/template_noop, +/turf/open/lava/smooth/lava_land_surface, /area/template_noop) "Uq" = ( /obj/docking_port/stationary{ diff --git a/_maps/map_files/PubbyStation/PubbyStation.dmm b/_maps/map_files/PubbyStation/PubbyStation.dmm index c3e7ba0890..22734b0979 100644 --- a/_maps/map_files/PubbyStation/PubbyStation.dmm +++ b/_maps/map_files/PubbyStation/PubbyStation.dmm @@ -2564,7 +2564,7 @@ "aij" = ( /obj/structure/closet/secure_closet/contraband/armory, /obj/item/poster/random_contraband, -/obj/item/clothing/suit/security/officer/russian, +/obj/item/clothing/suit/armor/navyblue/russian, /obj/item/grenade/plastic/c4, /turf/open/floor/plasteel/dark, /area/security/armory) diff --git a/_maps/shuttles/pirate_default.dmm b/_maps/shuttles/pirate_default.dmm index 1c8670d5b6..c002e66d53 100644 --- a/_maps/shuttles/pirate_default.dmm +++ b/_maps/shuttles/pirate_default.dmm @@ -89,7 +89,7 @@ /turf/open/floor/pod/dark, /area/shuttle/pirate) "aj" = ( -/turf/closed/wall/mineral/plastitanium/nodiagonal, +/turf/closed/wall/r_wall/syndicate/pirate/nodiagonal, /area/shuttle/pirate) "ak" = ( /obj/machinery/airalarm/all_access{ @@ -419,6 +419,7 @@ /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 1 }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/pirate) "aK" = ( @@ -463,21 +464,19 @@ /turf/open/floor/plating, /area/shuttle/pirate) "aQ" = ( -/obj/machinery/porta_turret/syndicate/energy{ +/obj/machinery/porta_turret/syndicate/energy/pirate{ dir = 1; faction = list("pirate"); - icon_state = "standard_lethal"; - mode = 1 + icon_state = "standard_lethal" }, -/turf/closed/wall/mineral/plastitanium/nodiagonal, +/turf/closed/wall/r_wall/syndicate/pirate/nodiagonal, /area/shuttle/pirate) "aR" = ( -/obj/machinery/porta_turret/syndicate/energy{ +/obj/machinery/porta_turret/syndicate/energy/pirate{ faction = list("pirate"); - icon_state = "standard_lethal"; - mode = 1 + icon_state = "standard_lethal" }, -/turf/closed/wall/mineral/plastitanium, +/turf/closed/wall/r_wall/syndicate/pirate, /area/shuttle/pirate) "aS" = ( /obj/effect/turf_decal/stripes/line, @@ -486,7 +485,7 @@ /area/shuttle/pirate) "aU" = ( /obj/structure/sign/departments/engineering, -/turf/closed/wall/mineral/plastitanium/nodiagonal, +/turf/closed/wall/r_wall/syndicate/pirate/nodiagonal, /area/shuttle/pirate) "aV" = ( /obj/effect/mob_spawn/human/pirate{ @@ -867,37 +866,36 @@ dir = 1 }, /obj/docking_port/mobile/pirate{ - callTime = 100; - dheight = 0; - dir = 1; dwidth = 11; height = 16; - id = "pirateship"; launch_status = 0; movement_force = list("KNOCKDOWN" = 0, "THROW" = 0); name = "Pirate Ship"; port_direction = 2; - preferred_direction = 1; width = 17 }, /obj/docking_port/stationary{ - dir = 1; dwidth = 11; height = 16; id = "pirateship_home"; name = "Deep Space"; width = 17 }, +/obj/structure/fans/tiny, /turf/open/floor/plating, /area/shuttle/pirate) +"db" = ( +/obj/structure/shuttle/engine/heater, +/obj/effect/spawner/structure/window/plastitanium/pirate, +/turf/open/floor/plating/airless, +/area/shuttle/pirate) "df" = ( -/obj/machinery/porta_turret/syndicate/energy{ +/obj/machinery/porta_turret/syndicate/energy/pirate{ dir = 4; faction = list("pirate"); - icon_state = "standard_lethal"; - mode = 1 + icon_state = "standard_lethal" }, -/turf/closed/wall/mineral/plastitanium, +/turf/closed/wall/r_wall/syndicate/pirate, /area/shuttle/pirate) "dy" = ( /obj/structure/chair/wood/normal, @@ -988,7 +986,7 @@ id = "piratebridge" }, /obj/structure/grille, -/obj/structure/window/plastitanium, +/obj/structure/window/plastitanium/pirate, /turf/open/floor/plating, /area/shuttle/pirate) "ez" = ( @@ -1016,7 +1014,7 @@ /turf/open/floor/plasteel, /area/shuttle/pirate) "fW" = ( -/turf/closed/wall/mineral/plastitanium, +/turf/closed/wall/r_wall/syndicate/pirate, /area/shuttle/pirate) "fY" = ( /obj/machinery/atmospherics/pipe/manifold/supply/hidden{ @@ -1084,13 +1082,12 @@ /turf/open/floor/plasteel/showroomfloor, /area/shuttle/pirate) "wR" = ( -/obj/machinery/porta_turret/syndicate/energy{ +/obj/machinery/porta_turret/syndicate/energy/pirate{ dir = 8; faction = list("pirate"); - icon_state = "standard_lethal"; - mode = 1 + icon_state = "standard_lethal" }, -/turf/closed/wall/mineral/plastitanium, +/turf/closed/wall/r_wall/syndicate/pirate, /area/shuttle/pirate) "yi" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ @@ -1326,7 +1323,7 @@ aU be aD aG -ep +db aH "} (9,1,1) = {" @@ -1344,7 +1341,7 @@ mU aL bP bX -ep +db aK "} (10,1,1) = {" @@ -1362,7 +1359,7 @@ aj bO bQ bk -ep +db er "} (11,1,1) = {" diff --git a/code/__DEFINES/citadel_defines.dm b/code/__DEFINES/citadel_defines.dm index 2b19610040..56d5c63833 100644 --- a/code/__DEFINES/citadel_defines.dm +++ b/code/__DEFINES/citadel_defines.dm @@ -34,6 +34,7 @@ #define CAN_MASTURBATE_WITH (1<<5) #define MASTURBATE_LINKED_ORGAN (1<<6) //used to pass our mission to the linked organ #define CAN_CLIMAX_WITH (1<<7) +#define GENITAL_CAN_AROUSE (1<<8) #define COCK_SIZE_MIN 1 #define COCK_SIZE_MAX 20 diff --git a/code/__DEFINES/components.dm b/code/__DEFINES/components.dm index 0efd5a1f79..c4c9d815a0 100644 --- a/code/__DEFINES/components.dm +++ b/code/__DEFINES/components.dm @@ -187,10 +187,10 @@ #define SPEECH_MESSAGE 1 // #define SPEECH_BUBBLE_TYPE 2 #define SPEECH_SPANS 3 - /* #define SPEECH_SANITIZE 4 +// #define SPEECH_SANITIZE 4 #define SPEECH_LANGUAGE 5 - #define SPEECH_IGNORE_SPAM 6 - #define SPEECH_FORCED 7 */ +// #define SPEECH_IGNORE_SPAM 6 +// #define SPEECH_FORCED 7 // /mob/living signals #define COMSIG_LIVING_FULLY_HEAL "living_fully_healed" //from base of /mob/living/fully_heal(): (admin_revive) diff --git a/code/__DEFINES/dynamic.dm b/code/__DEFINES/dynamic.dm index 45c1ba9cb2..0d57961f48 100644 --- a/code/__DEFINES/dynamic.dm +++ b/code/__DEFINES/dynamic.dm @@ -5,6 +5,7 @@ #define NO_ASSASSIN (1<<0) #define WAROPS_ALWAYS_ALLOWED (1<<1) +#define USE_PREF_WEIGHTS (1<<2) #define ONLY_RULESET (1<<0) #define HIGHLANDER_RULESET (1<<1) diff --git a/code/__DEFINES/flags.dm b/code/__DEFINES/flags.dm index a7d2670747..317066f673 100644 --- a/code/__DEFINES/flags.dm +++ b/code/__DEFINES/flags.dm @@ -56,11 +56,12 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204 //Movement Types -#define GROUND (1<<0) -#define FLYING (1<<1) -#define VENTCRAWLING (1<<2) -#define FLOATING (1<<3) -#define UNSTOPPABLE (1<<4) //When moving, will Bump()/Cross()/Uncross() everything, but won't be stopped. +#define GROUND (1<<0) +#define FLYING (1<<1) +#define VENTCRAWLING (1<<2) +#define FLOATING (1<<3) +#define UNSTOPPABLE (1<<4) //When moving, will Bump()/Cross()/Uncross() everything, but won't be stopped. +#define CRAWLING (1<<5) //Applied if you're crawling around on the ground/resting. //Fire and Acid stuff, for resistance_flags #define LAVA_PROOF (1<<0) diff --git a/code/__DEFINES/maths.dm b/code/__DEFINES/maths.dm index ad93dd2d54..939f6698cb 100644 --- a/code/__DEFINES/maths.dm +++ b/code/__DEFINES/maths.dm @@ -199,4 +199,6 @@ #define LORENTZ_CUMULATIVE_DISTRIBUTION(x, y, s) ( (1/PI)*TORADIANS(arctan((x-y)/s)) + 1/2 ) #define RULE_OF_THREE(a, b, x) ((a*x)/b) -// ) \ No newline at end of file +// ) + +#define MANHATTAN_DISTANCE(a, b) (abs(a.x - b.x) + abs(a.y - b.y)) \ No newline at end of file diff --git a/code/__DEFINES/role_preferences.dm b/code/__DEFINES/role_preferences.dm index 28a04c2a51..7fabb74157 100644 --- a/code/__DEFINES/role_preferences.dm +++ b/code/__DEFINES/role_preferences.dm @@ -38,6 +38,7 @@ #define ROLE_BLOODSUCKER "bloodsucker" //#define ROLE_MONSTERHUNTER "monster hunter" Disabled for now #define ROLE_GHOSTCAFE "ghostcafe" +#define ROLE_MINOR_ANTAG "minorantag" //Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR. //The gamemode specific ones are just so the gamemodes can query whether a player is old enough //(in game days played) to play that role diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm index 6d52f4640c..f42948f4ae 100644 --- a/code/__DEFINES/status_effects.dm +++ b/code/__DEFINES/status_effects.dm @@ -46,7 +46,9 @@ #define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep -#define STATUS_EFFECT_TASED /datum/status_effect/no_combat_mode/electrode/ //the affected has been tased, preventing fine muscle control +#define STATUS_EFFECT_TASED_WEAK /datum/status_effect/electrode //not as crippling, just slows down + +#define STATUS_EFFECT_TASED /datum/status_effect/electrode/no_combat_mode //the affected has been tased, preventing fine muscle control #define STATUS_EFFECT_PACIFY /datum/status_effect/pacify //the affected is pacified, preventing direct hostile actions diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm index ea1ccfa97b..d144254a50 100644 --- a/code/__DEFINES/traits.dm +++ b/code/__DEFINES/traits.dm @@ -110,6 +110,7 @@ #define TRAIT_NOHARDCRIT "nohardcrit" #define TRAIT_NOSOFTCRIT "nosoftcrit" #define TRAIT_MINDSHIELD "mindshield" +#define TRAIT_HIJACKER "hijacker" #define TRAIT_SIXTHSENSE "sixthsense" #define TRAIT_DISSECTED "dissected" #define TRAIT_FEARLESS "fearless" diff --git a/code/__DEFINES/vote.dm b/code/__DEFINES/vote.dm index 8fb2e6deab..12e802383e 100644 --- a/code/__DEFINES/vote.dm +++ b/code/__DEFINES/vote.dm @@ -1,6 +1,17 @@ #define PLURALITY_VOTING 0 #define APPROVAL_VOTING 1 -#define RANKED_CHOICE_VOTING 2 +#define SCHULZE_VOTING 2 #define SCORE_VOTING 3 +#define MAJORITY_JUDGEMENT_VOTING 4 +#define INSTANT_RUNOFF_VOTING 5 GLOBAL_LIST_INIT(vote_score_options,list("Bad","Poor","Acceptable","Good","Great")) + +GLOBAL_LIST_INIT(vote_type_names,list(\ +"Plurality (default)" = PLURALITY_VOTING,\ +"Approval" = APPROVAL_VOTING,\ +"IRV (single winner ranked choice)" = INSTANT_RUNOFF_VOTING,\ +"Schulze (ranked choice, higher result=better)" = SCHULZE_VOTING,\ +"Raw Score (returns results from 0 to 1, winner is 1)" = SCORE_VOTING,\ +"Majority Judgement (single-winner score voting)" = MAJORITY_JUDGEMENT_VOTING,\ +)) diff --git a/code/__HELPERS/_cit_helpers.dm b/code/__HELPERS/_cit_helpers.dm index c0acf4c5a5..1bde770045 100644 --- a/code/__HELPERS/_cit_helpers.dm +++ b/code/__HELPERS/_cit_helpers.dm @@ -57,14 +57,11 @@ GLOBAL_LIST_EMPTY(ipc_antennas_list) //Genitals and Arousal Lists GLOBAL_LIST_EMPTY(genitals_list) -GLOBAL_LIST_EMPTY(cock_shapes_list)//global_lists.dm for the list initializations //Now also _DATASTRUCTURES globals.dm -GLOBAL_LIST_EMPTY(cock_shapes_icons) //Associated list for names->icon_states for cockshapes. +GLOBAL_LIST_EMPTY(cock_shapes_list) GLOBAL_LIST_EMPTY(gentlemans_organ_names) GLOBAL_LIST_EMPTY(balls_shapes_list) -GLOBAL_LIST_EMPTY(balls_shapes_icons) GLOBAL_LIST_EMPTY(breasts_size_list) GLOBAL_LIST_EMPTY(breasts_shapes_list) -GLOBAL_LIST_EMPTY(breasts_shapes_icons) GLOBAL_LIST_EMPTY(vagina_shapes_list) GLOBAL_LIST_INIT(cum_into_containers_list, list(/obj/item/reagent_containers/food/snacks/pie)) //Yer fuggin snowflake name list jfc GLOBAL_LIST_INIT(dick_nouns, list("dick","cock","member","shaft")) diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index ff9d1bec4c..7045767f98 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -51,26 +51,15 @@ init_sprite_accessory_subtypes(/datum/sprite_accessory/antenna, GLOB.ipc_antennas_list, roundstart = TRUE) //genitals init_sprite_accessory_subtypes(/datum/sprite_accessory/penis, GLOB.cock_shapes_list) - for(var/K in GLOB.cock_shapes_list) - var/datum/sprite_accessory/penis/value = GLOB.cock_shapes_list[K] - GLOB.cock_shapes_icons[K] = value.icon_state - init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list) init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list) + init_sprite_accessory_subtypes(/datum/sprite_accessory/testicles, GLOB.balls_shapes_list) GLOB.breasts_size_list = list ("a", "b", "c", "d", "e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing. GLOB.gentlemans_organ_names = list("phallus", "willy", "dick", "prick", "member", "tool", "gentleman's organ", "cock", "wang", "knob", "dong", "joystick", "pecker", "johnson", "weenie", "tadger", "schlong", "thirsty ferret", "baloney pony", "schlanger", "Mutton dagger", "old blind bob","Hanging Johnny", "fishing rod", "Tally whacker", "polly rocket", "One eyed trouser trout", "Ding dong", "ankle spanker", "Pork sword", "engine cranker", "Harry hot dog", "Davy Crockett", "Kidney cracker", "Heat seeking moisture missile", "Giggle stick", "love whistle", "Tube steak", "Uncle Dick", "Purple helmet warrior") - for(var/K in GLOB.breasts_shapes_list) - var/datum/sprite_accessory/breasts/value = GLOB.breasts_shapes_list[K] - GLOB.breasts_shapes_icons[K] = value.icon_state - - init_sprite_accessory_subtypes(/datum/sprite_accessory/testicles, GLOB.balls_shapes_list) - for(var/K in GLOB.balls_shapes_list) - var/datum/sprite_accessory/testicles/value = GLOB.balls_shapes_list[K] - GLOB.balls_shapes_icons[K] = value.icon_state for(var/gpath in subtypesof(/obj/item/organ/genital)) var/obj/item/organ/genital/G = gpath diff --git a/code/__HELPERS/roundend.dm b/code/__HELPERS/roundend.dm index 19ee2b2a5a..04e7ffd721 100644 --- a/code/__HELPERS/roundend.dm +++ b/code/__HELPERS/roundend.dm @@ -3,6 +3,9 @@ #define POPCOUNT_SHUTTLE_ESCAPEES "shuttle_escapees" //Emergency shuttle only. /datum/controller/subsystem/ticker/proc/gather_roundend_feedback() + var/datum/station_state/end_state = new /datum/station_state() + end_state.count() + station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100) gather_antag_data() record_nuke_disk_location() var/json_file = file("[GLOB.log_directory]/round_end_data.json") @@ -71,9 +74,6 @@ mob_data += list("name" = m.name, "typepath" = m.type) var/pos = length(file_data["[escaped]"]["[category]"]) + 1 file_data["[escaped]"]["[category]"]["[pos]"] = mob_data - var/datum/station_state/end_state = new /datum/station_state() - end_state.count() - var/station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100) file_data["additional data"]["station integrity"] = station_integrity WRITE_FILE(json_file, json_encode(file_data)) SSblackbox.record_feedback("nested tally", "round_end_stats", num_survivors, list("survivors", "total")) @@ -111,7 +111,14 @@ if(A.objectives.len) for(var/datum/objective/O in A.objectives) - var/result = O.check_completion() ? "SUCCESS" : "FAIL" + var/result = "UNKNOWN" + var/actual_result = O.check_completion() + if(actual_result >= 1) + result = "SUCCESS" + else if(actual_result <= 0) + result = "FAIL" + else + result = "[actual_result*100]%" antag_info["objectives"] += list(list("objective_type"=O.type,"text"=O.explanation_text,"result"=result)) SSblackbox.record_feedback("associative", "antagonists", 1, antag_info) @@ -550,10 +557,16 @@ var/list/objective_parts = list() var/count = 1 for(var/datum/objective/objective in objectives) - if(objective.check_completion()) - objective_parts += "Objective #[count]: [objective.explanation_text] Success!" + if(objective.completable) + var/completion = objective.check_completion() + if(completion >= 1) + objective_parts += "Objective #[count]: [objective.explanation_text] Success!" + else if(completion <= 0) + objective_parts += "Objective #[count]: [objective.explanation_text] Fail." + else + objective_parts += "Objective #[count]: [objective.explanation_text] [completion*100]%" else - objective_parts += "Objective #[count]: [objective.explanation_text] Fail." + objective_parts += "Objective #[count]: [objective.explanation_text]" count++ return objective_parts.Join("
") diff --git a/code/__HELPERS/text.dm b/code/__HELPERS/text.dm index 3985659b71..beb005b8d1 100644 --- a/code/__HELPERS/text.dm +++ b/code/__HELPERS/text.dm @@ -44,6 +44,12 @@ index = findtext(t, char, index + length(char)) return t +/proc/sanitize_name(t,list/repl_chars = null) + if(t == "space" || t == "floor" || t == "wall" || t == "r-wall" || t == "monkey" || t == "unknown" || t == "inactive ai") //prevents these common metagamey names + alert("Invalid name.") + return "" + return sanitize(t) + /proc/sanitize_filename(t) return sanitize_simple(t, list("\n"="", "\t"="", "/"="", "\\"="", "?"="", "%"="", "*"="", ":"="", "|"="", "\""="", "<"="", ">"="")) @@ -775,4 +781,4 @@ GLOBAL_LIST_INIT(binary, list("0","1")) #define is_alpha(X) ((text2ascii(X) <= 122) && (text2ascii(X) >= 97)) -#define is_digit(X) ((length(X) == 1) && (length(text2num(X)) == 1)) \ No newline at end of file +#define is_digit(X) ((length(X) == 1) && (length(text2num(X)) == 1)) diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index 86dde3d6a6..9cced1fdc7 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -1537,4 +1537,9 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new) if(190) return "." if(189) - return "-" \ No newline at end of file + return "-" + +/proc/generate_items_inside(list/items_list, where_to) + for(var/each_item in items_list) + for(var/i in 1 to items_list[each_item]) + new each_item(where_to) diff --git a/code/__HELPERS/vector.dm b/code/__HELPERS/vector.dm new file mode 100644 index 0000000000..80295bde0e --- /dev/null +++ b/code/__HELPERS/vector.dm @@ -0,0 +1,57 @@ +// Basic geometry things. + +/datum/vector/ + var/x = 0 + var/y = 0 + +/datum/vector/New(var/x, var/y) + src.x = x + src.y = y + +/datum/vector/proc/duplicate() + return new /datum/vector(x, y) + +/datum/vector/proc/euclidian_norm() + return sqrt(x*x + y*y) + +/datum/vector/proc/squared_norm() + return x*x + y*y + +/datum/vector/proc/normalize() + var/norm = euclidian_norm() + x = x/norm + y = y/norm + return src + +/datum/vector/proc/chebyshev_norm() + return max(abs(x), abs(y)) + +/datum/vector/proc/chebyshev_normalize() + var/norm = chebyshev_norm() + x = x/norm + y = y/norm + return src + +/datum/vector/proc/is_integer() + return ISINTEGER(x) && ISINTEGER(y) + +/atom/movable/proc/vector_translate(var/datum/vector/V, var/delay) + var/turf/T = get_turf(src) + var/turf/destination = locate(T.x + V.x, T.y + V.y, z) + var/datum/vector/V_norm = V.duplicate() + V_norm.chebyshev_normalize() + if (!V_norm.is_integer()) + return + var/turf/destination_temp + while (destination_temp != destination) + destination_temp = locate(T.x + V_norm.x, T.y + V_norm.y, z) + forceMove(destination_temp) + T = get_turf(src) + sleep(delay + world.tick_lag) // Shortest possible time to sleep + +/atom/proc/get_translated_turf(var/datum/vector/V) + var/turf/T = get_turf(src) + return locate(T.x + V.x, T.y + V.y, z) + +/proc/atoms2vector(var/atom/A, var/atom/B) + return new /datum/vector((B.x - A.x), (B.y - A.y)) // Vector from A -> B \ No newline at end of file diff --git a/code/controllers/configuration/configuration.dm b/code/controllers/configuration/configuration.dm index 79d125f608..974a0c0e88 100644 --- a/code/controllers/configuration/configuration.dm +++ b/code/controllers/configuration/configuration.dm @@ -364,6 +364,29 @@ runnable_modes[M] = final_weight return runnable_modes +/datum/controller/configuration/proc/get_runnable_storytellers() + var/list/datum/dynamic_storyteller/runnable_storytellers = new + var/list/probabilities = Get(/datum/config_entry/keyed_list/storyteller_weight) + var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust) + for(var/T in storyteller_cache) + var/datum/dynamic_storyteller/S = T + var/config_tag = initial(S.config_tag) + var/final_weight = initial(S.weight) + if(probabilities[config_tag]<=0) + continue + final_weight = probabilities[config_tag] + if(SSpersistence.saved_storytellers.len == 3 && repeated_mode_adjust.len == 3) + var/name = initial(S.name) + var/recent_round = min(SSpersistence.saved_storytellers.Find(name),3) + var/adjustment = 0 + while(recent_round) + adjustment += repeated_mode_adjust[recent_round] + recent_round = SSpersistence.saved_modes.Find(name,recent_round+1,0) + final_weight *= ((100-adjustment)/100) + runnable_storytellers[S] = final_weight + return runnable_storytellers + + /datum/controller/configuration/proc/get_runnable_midround_modes(crew) var/list/datum/game_mode/runnable_modes = new var/list/probabilities = Get(/datum/config_entry/keyed_list/probability) diff --git a/code/controllers/configuration/entries/dynamic.dm b/code/controllers/configuration/entries/dynamic.dm index 7f3e16d57e..4c03de4678 100644 --- a/code/controllers/configuration/entries/dynamic.dm +++ b/code/controllers/configuration/entries/dynamic.dm @@ -88,3 +88,7 @@ /datum/config_entry/number/dynamic_warops_cost config_entry_value = 10 min_val = 0 + +/datum/config_entry/keyed_list/storyteller_weight + key_mode = KEY_MODE_TEXT + value_mode = VALUE_MODE_NUM diff --git a/code/controllers/configuration/entries/general.dm b/code/controllers/configuration/entries/general.dm index c3ae90cc1b..2e5b8a1852 100644 --- a/code/controllers/configuration/entries/general.dm +++ b/code/controllers/configuration/entries/general.dm @@ -267,6 +267,9 @@ /datum/config_entry/flag/tgstyle_maprotation +/datum/config_entry/string/map_vote_type + config_entry_value = "SCORE" + /datum/config_entry/number/maprotatechancedelta config_entry_value = 0.75 min_val = 0 diff --git a/code/controllers/configuration/entries/plushies.dm b/code/controllers/configuration/entries/plushies.dm new file mode 100644 index 0000000000..20ad02d399 --- /dev/null +++ b/code/controllers/configuration/entries/plushies.dm @@ -0,0 +1,6 @@ +/datum/config_entry/number/snowflake_plushie_prob + config_entry_value = 50 + +/datum/config_entry/keyed_list/snowflake_plushies + key_mode = KEY_MODE_TEXT + value_mode = VALUE_MODE_TEXT diff --git a/code/controllers/subsystem/fail2topic.dm b/code/controllers/subsystem/fail2topic.dm index b358cc2c5f..02e7bc7aab 100644 --- a/code/controllers/subsystem/fail2topic.dm +++ b/code/controllers/subsystem/fail2topic.dm @@ -31,15 +31,18 @@ SUBSYSTEM_DEF(fail2topic) return ..() /datum/controller/subsystem/fail2topic/fire() - for(var/i in 1 to length(rate_limiting)) - var/ip = rate_limiting[i] - var/last_attempt = rate_limiting[ip] - if (world.time - last_attempt > rate_limit) - rate_limiting -= ip - fail_counts -= ip - - if (MC_TICK_CHECK) - return + if(length(rate_limiting)) + var/i = 1 + while(i <= length(rate_limiting)) + var/ip = rate_limiting[i] + var/last_attempt = rate_limiting[ip] + if(world.time - last_attempt > rate_limit) + rate_limiting -= ip + fail_counts -= ip + else //if we remove that, and the next element is in its place. check that instead of incrementing. + ++i + if(MC_TICK_CHECK) + return /datum/controller/subsystem/fail2topic/Shutdown() DropFirewallRule() diff --git a/code/controllers/subsystem/persistence.dm b/code/controllers/subsystem/persistence.dm index 4cd75c9af3..de2ff17a97 100644 --- a/code/controllers/subsystem/persistence.dm +++ b/code/controllers/subsystem/persistence.dm @@ -13,7 +13,7 @@ SUBSYSTEM_DEF(persistence) var/list/saved_messages = list() var/list/saved_modes = list(1,2,3) var/list/saved_dynamic_rules = list(list(),list(),list()) - var/list/saved_storytellers = list("foo","bar","baz","foo again","bar again") + var/list/saved_storytellers = list("foo","bar","baz") var/list/saved_maps var/list/saved_trophies = list() var/list/spawned_objects = list() @@ -191,6 +191,7 @@ SUBSYSTEM_DEF(persistence) if(!json) return saved_storytellers = json["data"] + saved_storytellers.len = 3 /datum/controller/subsystem/persistence/proc/LoadRecentMaps() var/json_file = file("data/RecentMaps.json") @@ -429,9 +430,7 @@ SUBSYSTEM_DEF(persistence) WRITE_FILE(json_file, json_encode(file_data)) /datum/controller/subsystem/persistence/proc/CollectStoryteller(var/datum/game_mode/dynamic/mode) - saved_storytellers.len = 5 - saved_storytellers[5] = saved_storytellers[4] - saved_storytellers[4] = saved_storytellers[3] + saved_storytellers.len = 3 saved_storytellers[3] = saved_storytellers[2] saved_storytellers[2] = saved_storytellers[1] saved_storytellers[1] = mode.storyteller.name diff --git a/code/controllers/subsystem/processing/quirks.dm b/code/controllers/subsystem/processing/quirks.dm index a52bcf4607..10655981e5 100644 --- a/code/controllers/subsystem/processing/quirks.dm +++ b/code/controllers/subsystem/processing/quirks.dm @@ -35,7 +35,7 @@ PROCESSING_SUBSYSTEM_DEF(quirks) var/list/my_quirks = cli.prefs.all_quirks.Copy() var/list/cut if(job?.blacklisted_quirks) - cut = filter_quirks(my_quirks, job) + cut = filter_quirks(my_quirks, job.blacklisted_quirks) for(var/V in my_quirks) var/datum/quirk/Q = quirks[V] if(Q) @@ -63,11 +63,11 @@ PROCESSING_SUBSYSTEM_DEF(quirks) for(var/i in quirk_names) . += quirk_points_by_name(i) -/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/our_quirks, datum/job/job) +/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/our_quirks, list/blacklisted_quirks) var/list/cut = list() var/list/banned_names = list() var/pointscut = 0 - for(var/i in job.blacklisted_quirks) + for(var/i in blacklisted_quirks) var/name = quirk_name_by_path(i) if(name) banned_names += name diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index c9562bcfd1..f48aa632de 100755 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -68,6 +68,8 @@ SUBSYSTEM_DEF(ticker) var/modevoted = FALSE //Have we sent a vote for the gamemode? + var/station_integrity = 100 // stored at roundend for use in some antag goals + /datum/controller/subsystem/ticker/Initialize(timeofday) load_mode() @@ -363,7 +365,7 @@ SUBSYSTEM_DEF(ticker) var/turf/epi = bomb.loc qdel(bomb) if(epi) - explosion(epi, 0, 256, 512, 0, TRUE, TRUE, 0, TRUE) + explosion(epi, 512, 0, 0, 0, TRUE, TRUE, 0, TRUE) /datum/controller/subsystem/ticker/proc/create_characters() for(var/mob/dead/new_player/player in GLOB.player_list) @@ -475,7 +477,18 @@ SUBSYSTEM_DEF(ticker) if(CONFIG_GET(flag/tgstyle_maprotation)) INVOKE_ASYNC(SSmapping, /datum/controller/subsystem/mapping/.proc/maprotate) else - SSvote.initiate_vote("map","server",TRUE) + var/vote_type = CONFIG_GET(string/map_vote_type) + switch(vote_type) + if("PLURALITY") + SSvote.initiate_vote("map","server",hideresults=TRUE) + if("APPROVAL") + SSvote.initiate_vote("map","server",hideresults=TRUE,votesystem = APPROVAL_VOTING) + if("IRV") + SSvote.initiate_vote("map","server",hideresults=TRUE,votesystem = INSTANT_RUNOFF_VOTING) + if("SCORE") + SSvote.initiate_vote("map","server",hideresults=TRUE,votesystem = MAJORITY_JUDGEMENT_VOTING) + // fallback + SSvote.initiate_vote("map","server",hideresults=TRUE) /datum/controller/subsystem/ticker/proc/HasRoundStarted() return current_state >= GAME_STATE_PLAYING diff --git a/code/controllers/subsystem/vote.dm b/code/controllers/subsystem/vote.dm index c67a1620f1..086167fc48 100644 --- a/code/controllers/subsystem/vote.dm +++ b/code/controllers/subsystem/vote.dm @@ -188,22 +188,47 @@ SUBSYSTEM_DEF(vote) choices[score_name]++ /datum/controller/subsystem/vote/proc/calculate_scores(var/blackbox_text) - var/list/scores_by_choice = list() for(var/choice in choices) - scores_by_choice += "[choice]" - scores_by_choice["[choice]"] = list() + scores += "[choice]" + scores["[choice]"] = 0 for(var/ckey in voted) var/list/this_vote = voted[ckey] - for(var/choice in choices) - if("[choice]" in this_vote && "[choice]" in scores_by_choice) - sorted_insert(scores_by_choice["[choice]"],this_vote["[choice]"],/proc/cmp_numeric_asc) - var/middle_score = round(GLOB.vote_score_options.len/2,1) - for(var/score_name in scores_by_choice) - var/list/score = scores_by_choice[score_name] - for(var/S in score) - scores[score_name] += S-middle_score + for(var/choice in this_vote) + scores["[choice]"] += this_vote["[choice]"] + var/min_score = 100 + var/max_score = -100 + for(var/score_name in scores) // normalize the scores from 0-1 + max_score=max(max_score,scores[score_name]) + min_score=min(min_score,scores[score_name]) + for(var/score_name in scores) + if(max_score == min_score) + scores[score_name] = 1 + else + scores[score_name] = (scores[score_name]-min_score)/(max_score-min_score) SSblackbox.record_feedback("nested tally","voting",scores[score_name],list(blackbox_text,"Total scores",score_name)) +/datum/controller/subsystem/vote/proc/get_runoff_results(var/blackbox_text) + var/already_lost_runoff = list() + var/list/cur_choices = choices.Copy() + for(var/ckey in voted) + choices[choices[voted[ckey][1]]]++ // jesus christ how horrifying + for(var/_this_var_unused_ignore_it in 1 to choices.len) // if it takes more than this something REALLY wrong happened + for(var/ckey in voted) + cur_choices[cur_choices[voted[ckey][1]]]++ // jesus christ how horrifying + var/least_vote = 100000 + var/least_voted + for(var/i in 1 to cur_choices.len) + var/option = cur_choices[i] + if(cur_choices[option] > voted.len/2) + return list(option) + else if(cur_choices[option] < least_vote && !(option in already_lost_runoff)) + least_vote = cur_choices[option] + least_voted = i + already_lost_runoff += cur_choices[least_voted] + for(var/ckey in voted) + voted[ckey] -= least_voted + for(var/option in cur_choices) + cur_choices[option] = 0 /datum/controller/subsystem/vote/proc/announce_result() var/vote_title_text @@ -214,32 +239,29 @@ SUBSYSTEM_DEF(vote) else text += "[capitalize(mode)] Vote" vote_title_text = "[capitalize(mode)] Vote" - if(vote_system == RANKED_CHOICE_VOTING) + if(vote_system == SCHULZE_VOTING) calculate_condorcet_votes(vote_title_text) if(vote_system == SCORE_VOTING) - calculate_majority_judgement_vote(vote_title_text) calculate_scores(vote_title_text) - var/list/winners = get_result() + if(vote_system == MAJORITY_JUDGEMENT_VOTING) + calculate_majority_judgement_vote(vote_title_text) // nothing uses this at the moment + var/list/winners = vote_system == INSTANT_RUNOFF_VOTING ? get_runoff_results() : get_result() var/was_roundtype_vote = mode == "roundtype" || mode == "dynamic" if(winners.len > 0) if(was_roundtype_vote) stored_gamemode_votes = list() - if(!obfuscated && vote_system == RANKED_CHOICE_VOTING) - text += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!" - if(mode == "mode tiers") - for(var/score_name in scores) - var/score = scores[score_name] - if(!score) - score = 0 - text = "\n[score_name]: [obfuscated ? "???" : score]" - else - for(var/i=1,i<=choices.len,i++) - var/votes = choices[choices[i]] - if(!votes) - votes = 0 - if(was_roundtype_vote) - stored_gamemode_votes[choices[i]] = votes - text += "\n[choices[i]]: [obfuscated ? "???" : votes]" //CIT CHANGE - adds obfuscated votes + if(!obfuscated) + if(vote_system == SCHULZE_VOTING) + text += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!" + if(vote_system == MAJORITY_JUDGEMENT_VOTING) + text += "\nIt should be noted that this is not a raw tally of votes but the number of runoffs done by majority judgement!" + for(var/i=1,i<=choices.len,i++) + var/votes = choices[choices[i]] + if(!votes) + votes = 0 + if(was_roundtype_vote) + stored_gamemode_votes[choices[i]] = votes + text += "\n[choices[i]]: [obfuscated ? "???" : votes]" //CIT CHANGE - adds obfuscated votes if(mode != "custom") if(winners.len > 1 && !obfuscated) //CIT CHANGE - adds obfuscated votes text = "\nVote Tied Between:" @@ -249,6 +271,15 @@ SUBSYSTEM_DEF(vote) text += "\nVote Result: [obfuscated ? "???" : .]" //CIT CHANGE - adds obfuscated votes else text += "\nDid not vote: [GLOB.clients.len-voted.len]" + else if(vote_system == SCORE_VOTING) + for(var/score_name in scores) + var/score = scores[score_name] + if(!score) + score = 0 + if(was_roundtype_vote) + stored_gamemode_votes[score_name] = score + text = "\n[score_name]: [obfuscated ? "???" : score]" + . = 1 else text += "Vote Result: Inconclusive - No Votes!" log_vote(text) @@ -258,7 +289,7 @@ SUBSYSTEM_DEF(vote) if(APPROVAL_VOTING,PLURALITY_VOTING) for(var/i=1,i<=choices.len,i++) SSblackbox.record_feedback("nested tally","voting",choices[choices[i]],list(vote_title_text,choices[i])) - if(RANKED_CHOICE_VOTING) + if(SCHULZE_VOTING,INSTANT_RUNOFF_VOTING) for(var/i=1,i<=voted.len,i++) var/list/myvote = voted[voted[i]] if(islist(myvote)) @@ -266,13 +297,18 @@ SUBSYSTEM_DEF(vote) SSblackbox.record_feedback("nested tally","voting",1,list(vote_title_text,"[j]\th",choices[myvote[j]])) if(obfuscated) //CIT CHANGE - adds obfuscated votes. this messages admins with the vote's true results var/admintext = "Obfuscated results" - if(vote_system == RANKED_CHOICE_VOTING) - admintext += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!" - else if(vote_system == SCORE_VOTING) - admintext += "\nIt should be noted that this is not a raw tally of votes but the number of runoffs done by majority judgement!" - for(var/i=1,i<=choices.len,i++) - var/votes = choices[choices[i]] - admintext += "\n[choices[i]]: [votes]" + if(vote_system != SCORE_VOTING) + if(vote_system == SCHULZE_VOTING) + admintext += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!" + else if(vote_system == MAJORITY_JUDGEMENT_VOTING) + admintext += "\nIt should be noted that this is not a raw tally of votes but the number of runoffs done by majority judgement!" + for(var/i=1,i<=choices.len,i++) + var/votes = choices[choices[i]] + admintext += "\n[choices[i]]: [votes]" + else + for(var/i=1,i<=scores.len,i++) + var/score = scores[scores[i]] + admintext += "\n[scores[i]]: [score]" message_admins(admintext) return . @@ -316,15 +352,13 @@ SUBSYSTEM_DEF(vote) if("dynamic") if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started. return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.") - if(. == "Secret") - GLOB.master_mode = "secret" - SSticker.save_mode(.) - message_admins("The gamemode has been voted for, and has been changed to: [GLOB.master_mode]") - log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].") - else - GLOB.master_mode = "dynamic" - var/datum/dynamic_storyteller/S = config.pick_storyteller(.) - GLOB.dynamic_storyteller_type = S + GLOB.master_mode = "dynamic" + var/list/runnable_storytellers = config.get_runnable_storytellers() + for(var/T in runnable_storytellers) + var/datum/dynamic_storyteller/S = T + runnable_storytellers[S] *= scores[initial(S.name)] + var/datum/dynamic_storyteller/S = pickweightAllowZero(runnable_storytellers) + GLOB.dynamic_storyteller_type = S if("map") var/datum/map_config/VM = config.maplist[.] message_admins("The map has been voted for and will change to: [VM.map_name]") @@ -375,7 +409,7 @@ SUBSYSTEM_DEF(vote) voted[usr.ckey] = list(vote) choices[choices[vote]]++ return vote - if(RANKED_CHOICE_VOTING) + if(SCHULZE_VOTING,INSTANT_RUNOFF_VOTING) if(usr.ckey in voted) if(vote in voted[usr.ckey]) voted[usr.ckey] -= vote @@ -384,7 +418,7 @@ SUBSYSTEM_DEF(vote) voted[usr.ckey] = list() voted[usr.ckey] += vote saved -= usr.ckey - if(SCORE_VOTING) + if(SCORE_VOTING,MAJORITY_JUDGEMENT_VOTING) if(!(usr.ckey in voted)) voted += usr.ckey voted[usr.ckey] = list() @@ -444,19 +478,16 @@ SUBSYSTEM_DEF(vote) if("dynamic") for(var/T in config.storyteller_cache) var/datum/dynamic_storyteller/S = T - var/recent_rounds = 0 - for(var/i in 1 to SSpersistence.saved_storytellers.len) - if(SSpersistence.saved_storytellers[i] == initial(S.name)) - recent_rounds++ - if(recent_rounds < initial(S.weight)) + var/list/probabilities = CONFIG_GET(keyed_list/storyteller_weight) + if(probabilities[initial(S.config_tag)] > 0) choices.Add(initial(S.name)) choice_descs.Add(initial(S.desc)) - choices.Add("Secret") - choice_descs.Add("Standard secret. Switches mode if it wins.") if("custom") question = stripped_input(usr,"What is the vote for?") if(!question) return 0 + var/system_string = input(usr,"Which voting type?",GLOB.vote_type_names[1]) in GLOB.vote_type_names + vote_system = GLOB.vote_type_names[system_string] for(var/i=1,i<=10,i++) var/option = capitalize(stripped_input(usr,"Please enter an option or hit cancel to finish")) if(!option || mode || !usr.client) @@ -514,9 +545,9 @@ SUBSYSTEM_DEF(vote) . += "

Vote one.

" if(APPROVAL_VOTING) . += "

Vote any number of choices.

" - if(RANKED_CHOICE_VOTING) + if(SCHULZE_VOTING,INSTANT_RUNOFF_VOTING) . += "

Vote by order of preference. Revoting will demote to the bottom. 1 is your favorite, and higher numbers are worse.

" - if(SCORE_VOTING) + if(SCORE_VOTING,MAJORITY_JUDGEMENT_VOTING) . += "

Grade the candidates by how much you like them.

" . += "

No-votes have no power--your opinion is only heard if you vote!

" . += "Time Left: [DisplayTimeText(end_time-world.time)]

" - if(RANKED_CHOICE_VOTING) + if(SCHULZE_VOTING,INSTANT_RUNOFF_VOTING) var/list/myvote = voted[C.ckey] for(var/i=1,i<=choices.len,i++) var/vote = (islist(myvote) ? (myvote.Find(i)) : 0) @@ -553,7 +584,7 @@ SUBSYSTEM_DEF(vote) . += "(Saved!)" . += "(Load vote from save)" . += "(Reset votes)" - if(SCORE_VOTING) + if(SCORE_VOTING,MAJORITY_JUDGEMENT_VOTING) var/list/myvote = voted[C.ckey] for(var/i=1,i<=choices.len,i++) . += "
  • [choices[i]]" @@ -656,7 +687,7 @@ SUBSYSTEM_DEF(vote) voted[usr.ckey] = SSpersistence.saved_votes[usr.ckey][mode] if(islist(voted[usr.ckey])) var/malformed = FALSE - if(vote_system == SCORE_VOTING) + if(vote_system == SCORE_VOTING || vote_system == MAJORITY_JUDGEMENT_VOTING) for(var/thing in voted[usr.ckey]) if(!(thing in choices)) malformed = TRUE @@ -670,7 +701,7 @@ SUBSYSTEM_DEF(vote) to_chat(usr,"Your saved vote was malformed! Start over!") voted -= usr.ckey else - if(vote_system == SCORE_VOTING) + if(vote_system == SCORE_VOTING || vote_system == MAJORITY_JUDGEMENT_VOTING) submit_vote(round(text2num(href_list["vote"])),round(text2num(href_list["score"]))) else submit_vote(round(text2num(href_list["vote"]))) diff --git a/code/datums/action.dm b/code/datums/action.dm index 8659a9e7c4..04d9c706ed 100644 --- a/code/datums/action.dm +++ b/code/datums/action.dm @@ -544,6 +544,70 @@ cooldown = world.time owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE) +/datum/action/item_action/removeAPCs + name = "Relinquish APC" + desc = "Let go of an APC, relinquish control back to the station." + icon_icon = 'icons/obj/implants.dmi' + button_icon_state = "hijackx" + +/datum/action/item_action/removeAPCs/Trigger() + var/list/areas = list() + for (var/area/a in owner.siliconaccessareas) + areas[a.name] = a + var/removeAPC = input("Select an APC to remove:","Remove APC Control",1) as null|anything in areas + if (!removeAPC) + return + var/area/area = areas[removeAPC] + var/obj/machinery/power/apc/apc = area.get_apc() + if (!apc || !(area in owner.siliconaccessareas)) + return + apc.hijacker = null + apc.update_icon() + apc.set_hijacked_lighting() + owner.toggleSiliconAccessArea(area) + +/datum/action/item_action/accessAPCs + name = "Access APC Interface" + desc = "Open the APC's interface." + icon_icon = 'icons/obj/implants.dmi' + button_icon_state = "hijacky" + +/datum/action/item_action/accessAPCs/Trigger() + var/list/areas = list() + for (var/area/a in owner.siliconaccessareas) + areas[a.name] = a + var/accessAPC = input("Select an APC to access:","Access APC Interface",1) as null|anything in areas + if (!accessAPC) + return + var/area/area = areas[accessAPC] + var/obj/machinery/power/apc/apc = area.get_apc() + if (!apc || !(area in owner.siliconaccessareas)) + return + apc.ui_interact(owner) + +/datum/action/item_action/stealthmodetoggle + name = "Toggle Stealth Mode" + desc = "Toggles the stealth mode on the hijack implant." + icon_icon = 'icons/obj/implants.dmi' + button_icon_state = "hijackz" + +/datum/action/item_action/stealthmodetoggle/Trigger() + var/obj/item/implant/hijack/H = target + if (!istype(H)) + return + if (H.stealthcooldown > world.time) + to_chat(owner,"The hijack implant's stealth mode toggle is still rebooting!") + return + H.stealthmode = !H.stealthmode + for (var/area/area in H.imp_in.siliconaccessareas) + var/obj/machinery/power/apc/apc = area.get_apc() + if (apc) + apc.set_hijacked_lighting() + apc.update_icon() + H.stealthcooldown = world.time + 15 SECONDS + H.toggle_eyes() + to_chat(owner,"You toggle the hijack implant's stealthmode [H.stealthmode ? "on" : "off"].") + /datum/action/item_action/flash name = "Flash" @@ -756,3 +820,11 @@ target.layer = old_layer target.plane = old_plane current_button.appearance_cache = target.appearance + +/proc/get_action_of_type(mob/M, var/action_type) + if(!M.actions || !ispath(action_type, /datum/action)) + return + for(var/datum/action/A in M.actions) + if(istype(A, action_type)) + return A + return \ No newline at end of file diff --git a/code/datums/components/crafting/recipes/recipes_primal.dm b/code/datums/components/crafting/recipes/recipes_primal.dm index 1be479e4e1..1fc684eddc 100644 --- a/code/datums/components/crafting/recipes/recipes_primal.dm +++ b/code/datums/components/crafting/recipes/recipes_primal.dm @@ -1,10 +1,3 @@ -/datum/crafting_recipe/bonearmor - name = "Bone Armor" - result = /obj/item/clothing/suit/armor/bone - time = 30 - reqs = list(/obj/item/stack/sheet/bone = 6) - category = CAT_PRIMAL - /datum/crafting_recipe/bonetalisman name = "Bone Talisman" result = /obj/item/clothing/accessory/talisman @@ -29,13 +22,6 @@ /obj/item/stack/sheet/sinew = 1) category = CAT_PRIMAL -/datum/crafting_recipe/skullhelm - name = "Skull Helmet" - result = /obj/item/clothing/head/helmet/skull - time = 30 - reqs = list(/obj/item/stack/sheet/bone = 4) - category = CAT_PRIMAL - /datum/crafting_recipe/goliathcloak name = "Goliath Cloak" result = /obj/item/clothing/suit/hooded/cloak/goliath @@ -62,13 +48,6 @@ /obj/item/stack/sheet/sinew = 2) category = CAT_PRIMAL -/datum/crafting_recipe/bonedagger - name = "Bone Dagger" - result = /obj/item/kitchen/knife/combat/bone - time = 20 - reqs = list(/obj/item/stack/sheet/bone = 2) - category = CAT_PRIMAL - /datum/crafting_recipe/bonespear name = "Bone Spear" result = /obj/item/twohanded/bonespear diff --git a/code/datums/components/uplink.dm b/code/datums/components/uplink.dm index 5057253522..d467f66b6a 100644 --- a/code/datums/components/uplink.dm +++ b/code/datums/components/uplink.dm @@ -25,6 +25,7 @@ GLOBAL_LIST_EMPTY(uplinks) var/unlock_code var/failsafe_code var/datum/ui_state/checkstate + var/debug = FALSE /datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate) if(!isitem(parent)) @@ -152,7 +153,7 @@ GLOBAL_LIST_EMPTY(uplinks) if(I.restricted_roles.len) var/is_inaccessible = 1 for(var/R in I.restricted_roles) - if(R == user.mind.assigned_role) + if(R == user.mind.assigned_role || debug) is_inaccessible = 0 if(is_inaccessible) continue @@ -294,4 +295,4 @@ GLOBAL_LIST_EMPTY(uplinks) if(!T) return explosion(T,1,2,3) - qdel(parent) //Alternatively could brick the uplink. \ No newline at end of file + qdel(parent) //Alternatively could brick the uplink. diff --git a/code/datums/diseases/advance/symptoms/heal.dm b/code/datums/diseases/advance/symptoms/heal.dm index cf14da36a0..c7b9758bcb 100644 --- a/code/datums/diseases/advance/symptoms/heal.dm +++ b/code/datums/diseases/advance/symptoms/heal.dm @@ -448,9 +448,11 @@ symptom_delay_max = 1 passive_message = "Your skin glows faintly for a moment." var/cellular_damage = FALSE - threshold_desc = "Transmission 6: Additionally heals cellular damage and toxin lovers.
    \ - Resistance 7: Increases healing speed." - + threshold_desc = list( + "Transmission 6" = "Additionally heals cellular damage and toxin lovers.", + "Resistance 7" = "Increases healing speed.", + ) + /datum/symptom/heal/radiation/Start(datum/disease/advance/A) if(!..()) return diff --git a/code/datums/elements/mob_holder.dm b/code/datums/elements/mob_holder.dm index 5b471a0dc7..04f84ee008 100644 --- a/code/datums/elements/mob_holder.dm +++ b/code/datums/elements/mob_holder.dm @@ -1,5 +1,5 @@ /datum/element/mob_holder - element_flags = ELEMENT_BESPOKE + element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH id_arg_index = 2 var/worn_state var/alt_worn @@ -47,7 +47,7 @@ return FALSE source.visible_message("[user] starts picking up [source].", \ "[user] starts picking you up!") - if(!do_after(user, 20, target = src) || source.buckled) + if(!do_after(user, 20, target = source) || source.buckled) return FALSE source.visible_message("[user] picks up [source]!", \ diff --git a/code/datums/elements/wuv.dm b/code/datums/elements/wuv.dm index 55bc9bafad..fffb90c681 100644 --- a/code/datums/elements/wuv.dm +++ b/code/datums/elements/wuv.dm @@ -1,6 +1,6 @@ /datum/element/wuv //D'awwwww - element_flags = ELEMENT_BESPOKE + element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH id_arg_index = 2 //the for the me emote proc call when petted. var/pet_emote diff --git a/code/datums/mind.dm b/code/datums/mind.dm index a3c5979b6e..61d467a20d 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -458,6 +458,7 @@ var/list/allowed_types = list( /datum/objective/assassinate, + /datum/objective/assassinate/once, /datum/objective/maroon, /datum/objective/debrain, /datum/objective/protect, diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm index 2e46046a7e..c694f27d64 100644 --- a/code/datums/status_effects/debuffs.dm +++ b/code/datums/status_effects/debuffs.dm @@ -33,7 +33,6 @@ if(owner.getStaminaLoss()) owner.adjustStaminaLoss(-0.3) //reduce stamina loss by 0.3 per tick, 6 per 2 seconds - //UNCONSCIOUS /datum/status_effect/incapacitating/unconscious id = "unconscious" @@ -80,11 +79,11 @@ desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are." icon_state = "asleep" -/datum/status_effect/no_combat_mode/ +/datum/status_effect/no_combat_mode id = "no_combat_mode" - blocks_combatmode = TRUE alert_type = null status_type = STATUS_EFFECT_REPLACE + blocks_combatmode = TRUE /datum/status_effect/no_combat_mode/on_creation(mob/living/new_owner, set_duration) if(isnum(set_duration)) @@ -113,31 +112,54 @@ icon = 'icons/mob/actions/bloodsucker.dmi' icon_state = "power_mez" -/datum/status_effect/no_combat_mode/electrode +/datum/status_effect/electrode id = "tased" + var/slowdown = 1.5 + var/slowdown_priority = 50 //to make sure the stronger effect overrides + var/affect_crawl = FALSE + var/nextmove_modifier = 1 + var/stamdmg_per_ds = 1 //a 20 duration would do 20 stamdmg, disablers do 24 or something + var/last_tick = 0 //fastprocess processing speed is a goddamn sham, don't trust it. -/datum/status_effect/no_combat_mode/electrode/on_creation(mob/living/new_owner, set_duration) +/datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration) if(isnum(set_duration)) //TODO, figure out how to grab from subtype duration = set_duration . = ..() + last_tick = world.time + if(iscarbon(owner)) + var/mob/living/carbon/C = owner + if(C.combatmode) + C.toggle_combat_mode(TRUE) + C.add_movespeed_modifier("[MOVESPEED_ID_TASED_STATUS]_[id]", TRUE, priority = slowdown_priority, override = TRUE, multiplicative_slowdown = slowdown, blacklisted_movetypes = affect_crawl? NONE : CRAWLING) + +/datum/status_effect/electrode/on_remove() + if(iscarbon(owner)) + var/mob/living/carbon/C = owner + C.remove_movespeed_modifier("[MOVESPEED_ID_TASED_STATUS]_[id]") + . = ..() + +/datum/status_effect/electrode/tick() + var/diff = world.time - last_tick + if(owner) + owner.adjustStaminaLoss(max(0, stamdmg_per_ds * diff)) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing. + last_tick = world.time + +/datum/status_effect/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y + return nextmove_modifier + +/datum/status_effect/electrode/no_combat_mode + id = "tased_strong" + slowdown = 8 + slowdown_priority = 100 + nextmove_modifier = 2 + blocks_combatmode = TRUE + +/datum/status_effect/electrode/no_combat_mode/on_creation(mob/living/new_owner, set_duration) + . = ..() if(iscarbon(owner)) var/mob/living/carbon/C = owner if(C.combatmode) C.toggle_combat_mode(TRUE) - C.add_movespeed_modifier(MOVESPEED_ID_TASED_STATUS, TRUE, override = TRUE, multiplicative_slowdown = 8) - -/datum/status_effect/no_combat_mode/electrode/on_remove() - if(iscarbon(owner)) - var/mob/living/carbon/C = owner - C.remove_movespeed_modifier(MOVESPEED_ID_TASED_STATUS) - . = ..() - -/datum/status_effect/no_combat_mode/electrode/tick() - if(owner) - owner.adjustStaminaLoss(5) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing. - -/datum/status_effect/no_combat_mode/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y - return 2 //OTHER DEBUFFS /datum/status_effect/his_wrath //does minor damage over time unless holding His Grace diff --git a/code/datums/traits/_quirk.dm b/code/datums/traits/_quirk.dm index d68b11135f..c6466fdd96 100644 --- a/code/datums/traits/_quirk.dm +++ b/code/datums/traits/_quirk.dm @@ -8,6 +8,7 @@ var/gain_text var/lose_text var/medical_record_text //This text will appear on medical records for the trait. Not yet implemented + var/antag_removal_text // Text will be given to the quirk holder if they get an antag that has it blacklisted. var/mood_quirk = FALSE //if true, this quirk affects mood and is unavailable if moodlets are disabled var/mob_trait //if applicable, apply and remove this mob trait var/mob/living/quirk_holder diff --git a/code/datums/traits/negative.dm b/code/datums/traits/negative.dm index b19c6a71f7..b2177a860a 100644 --- a/code/datums/traits/negative.dm +++ b/code/datums/traits/negative.dm @@ -6,6 +6,7 @@ value = -2 gain_text = "You feel your vigor slowly fading away." lose_text = "You feel vigorous again." + antag_removal_text = "Your antagonistic nature has removed your blood deficiency." medical_record_text = "Patient requires regular treatment for blood loss due to low production of blood." /datum/quirk/blooddeficiency/on_process() @@ -38,6 +39,8 @@ var/obj/item/heirloom var/where +GLOBAL_LIST_EMPTY(family_heirlooms) + /datum/quirk/family_heirloom/on_spawn() var/mob/living/carbon/human/H = quirk_holder var/obj/item/heirloom_type @@ -76,6 +79,7 @@ /obj/item/lighter, /obj/item/dice/d20) heirloom = new heirloom_type(get_turf(quirk_holder)) + GLOB.family_heirlooms += heirloom var/list/slots = list( "in your left pocket" = SLOT_L_STORE, "in your right pocket" = SLOT_R_STORE, @@ -140,9 +144,8 @@ /datum/quirk/nearsighted/on_spawn() var/mob/living/carbon/human/H = quirk_holder var/obj/item/clothing/glasses/regular/glasses = new(get_turf(H)) - H.put_in_hands(glasses) - H.equip_to_slot(glasses, SLOT_GLASSES) - H.regenerate_icons() //this is to remove the inhand icon, which persists even if it's not in their hands + if(!H.equip_to_slot_if_possible(glasses, SLOT_GLASSES)) + H.put_in_hands(glasses) /datum/quirk/nyctophobia name = "Nyctophobia" @@ -188,11 +191,7 @@ gain_text = "You feel repulsed by the thought of violence!" lose_text = "You think you can defend yourself again." medical_record_text = "Patient is unusually pacifistic and cannot bring themselves to cause physical harm." - -/datum/quirk/nonviolent/on_process() - if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums)) - to_chat(quirk_holder, "Your antagonistic nature has caused you to renounce your pacifism.") - qdel(src) + antag_removal_text = "Your antagonistic nature has caused you to renounce your pacifism." /datum/quirk/paraplegic name = "Paraplegic" @@ -355,6 +354,7 @@ gain_text = "You find yourself unable to speak!" lose_text = "You feel a growing strength in your vocal chords." medical_record_text = "Functionally mute, patient is unable to use their voice in any capacity." + antag_removal_text = "Your antagonistic nature has caused your voice to be heard." var/datum/brain_trauma/severe/mute/mute /datum/quirk/mute/add() @@ -366,11 +366,6 @@ var/mob/living/carbon/human/H = quirk_holder H?.cure_trauma_type(mute, TRAUMA_RESILIENCE_ABSOLUTE) -/datum/quirk/mute/on_process() - if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums)) - to_chat(quirk_holder, "Your antagonistic nature has caused your voice to be heard.") - qdel(src) - /datum/quirk/unstable name = "Unstable" desc = "Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!" diff --git a/code/datums/wires/airlock.dm b/code/datums/wires/airlock.dm index 315cfa59d6..b6699540c3 100644 --- a/code/datums/wires/airlock.dm +++ b/code/datums/wires/airlock.dm @@ -52,7 +52,7 @@ /datum/wires/airlock/interactable(mob/user) var/obj/machinery/door/airlock/A = holder - if(!issilicon(user) && A.isElectrified() && A.shock(user, 100)) + if(!A.hasSiliconAccessInArea(user) && A.isElectrified() && A.shock(user, 100)) return FALSE if(A.panel_open) return TRUE diff --git a/code/datums/wires/vending.dm b/code/datums/wires/vending.dm index 0c66f26a92..114791e873 100644 --- a/code/datums/wires/vending.dm +++ b/code/datums/wires/vending.dm @@ -12,7 +12,7 @@ /datum/wires/vending/interactable(mob/user) var/obj/machinery/vending/V = holder - if(!issilicon(user) && V.seconds_electrified && V.shock(user, 100)) + if(!V.hasSiliconAccessInArea(user) && V.seconds_electrified && V.shock(user, 100)) return FALSE if(V.panel_open) return TRUE diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm index 821c819664..6ea357163f 100644 --- a/code/game/gamemodes/dynamic/dynamic.dm +++ b/code/game/gamemodes/dynamic/dynamic.dm @@ -41,7 +41,7 @@ GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset) // Forced threat level, setting this to zero or higher forces the roundstart threat to the value. GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) -GLOBAL_VAR_INIT(dynamic_storyteller_type, null) +GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic) /datum/game_mode/dynamic name = "dynamic mode" @@ -239,12 +239,20 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null) . += "Peaceful Waypoint
    " . += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive. However, even deep in our territory there may be subversive elements, especially for such a high-value target as your station. Keep an eye out, but don't expect much trouble." set_security_level(SEC_LEVEL_GREEN) + for(var/T in subtypesof(/datum/station_goal)) + var/datum/station_goal/G = new T + if(!(G in station_goals)) + station_goals += G if(21 to 79) var/perc_green = 100-round(100*((threat_level-21)/(79-21))) if(prob(perc_green)) . += "Core Territory
    " . += "Your station orbits within reliably mundane, secure space. Although Nanotrasen has a firm grip on security in your region, the valuable resources and strategic position aboard your station make it a potential target for infiltrations. Monitor crew for non-loyal behavior, but expect a relatively tame shift free of large-scale destruction. We expect great things from your station." set_security_level(SEC_LEVEL_GREEN) + for(var/T in subtypesof(/datum/station_goal)) + var/datum/station_goal/G = new T + if(!(G in station_goals)) + station_goals += G else if(prob(perc_green)) . += "Contested System
    " . += "Your station's orbit passes along the edge of Nanotrasen's sphere of influence. While subversive elements remain the most likely threat against your station, hostile organizations are bolder here, where our grip is weaker. Exercise increased caution against elite Syndicate strike forces, or Executives forbid, some kind of ill-conceived unionizing attempt." @@ -273,7 +281,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null) if(GLOB.security_level >= SEC_LEVEL_BLUE) priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", "intercept") else - priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no likely threats to [station_name()]. Have a secure shift!", "Security Report", "commandreport") + priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no likely threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport") // Yes, this is copy pasted from game_mode /datum/game_mode/dynamic/check_finished(force_ending) @@ -346,7 +354,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null) generate_threat() storyteller.start_injection_cooldowns() - + SSevents.frequency_lower = storyteller.event_frequency_lower // 6 minutes by default + SSevents.frequency_upper = storyteller.event_frequency_upper // 20 minutes by default log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!") initial_threat_level = threat_level return TRUE @@ -395,7 +404,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null) /datum/game_mode/dynamic/post_setup(report) update_playercounts() - + for(var/datum/dynamic_ruleset/roundstart/rule in executed_rules) addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_roundstart_rule, rule), rule.delay) ..() diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm index f4e9971a05..f6755057e2 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm @@ -47,6 +47,8 @@ assigned += M.mind M.mind.special_role = antag_flag M.mind.add_antag_datum(antag_datum) + log_admin("[M.name] was made into a [name] by dynamic.") + message_admins("[M.name] was made into a [name] by dynamic.") return TRUE ////////////////////////////////////////////// @@ -72,12 +74,6 @@ property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1) always_max_weight = TRUE -/datum/dynamic_ruleset/latejoin/infiltrator/execute() - . = ..() - for(var/datum/mind/M in assigned) - log_admin("[M.name] was made into a traitor by dynamic.") - message_admins("[M.name] was made into a traitor by dynamic.") - ////////////////////////////////////////////// // // // REVOLUTIONARY PROVOCATEUR // @@ -225,3 +221,25 @@ log_admin("[M.name] was made into a bloodsucker by dynamic.") message_admins("[M.name] was made into a bloodsucker by dynamic.") return TRUE + +////////////////////////////////////////////// +// // +// COLLECTOR // +// // +////////////////////////////////////////////// + +/datum/dynamic_ruleset/latejoin/collector + name = "Contraband Collector" + config_tag = "latejoin_collector" + antag_datum = /datum/antagonist/collector + antag_flag = ROLE_MINOR_ANTAG + restricted_roles = list("AI", "Cyborg") + protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") + required_candidates = 1 + weight = 5 + cost = 1 + requirements = list(10,10,10,10,10,10,10,10,10,10) + high_population_requirement = 10 + repeatable = TRUE + flags = TRAITOR_RULESET + property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 2) diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm index 92a02f5920..abd560171e 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm @@ -494,7 +494,7 @@ high_population_requirement = 50 repeatable_weight_decrease = 2 repeatable = TRUE - property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 2) + property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 1) var/list/spawn_locs = list() /datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute() diff --git a/code/game/gamemodes/dynamic/dynamic_storytellers.dm b/code/game/gamemodes/dynamic/dynamic_storytellers.dm index afa6ed8ba7..303c436f99 100644 --- a/code/game/gamemodes/dynamic/dynamic_storytellers.dm +++ b/code/game/gamemodes/dynamic/dynamic_storytellers.dm @@ -1,5 +1,6 @@ /datum/dynamic_storyteller var/name = "none" + var/config_tag = null var/desc = "A coder's idiocy." var/list/property_weights = list() var/curve_centre = 0 @@ -7,6 +8,8 @@ var/forced_threat_level = -1 var/flags = 0 var/weight = 3 // how many rounds need to have been recently played for this storyteller to be left out of the vote + var/event_frequency_lower = 6 MINUTES + var/event_frequency_upper = 20 MINUTES var/datum/game_mode/dynamic/mode = null /** @@ -20,14 +23,6 @@ Property weights are: "conversion" -- Basically a bool. Conversion antags, well, convert. It's its own class for a good reason. */ -/datum/dynamic_storyteller/New() - ..() - if (istype(SSticker.mode, /datum/game_mode/dynamic)) - mode = SSticker.mode - GLOB.dynamic_curve_centre = curve_centre - GLOB.dynamic_curve_width = curve_width - GLOB.dynamic_forced_threat_level = forced_threat_level - /datum/dynamic_storyteller/proc/start_injection_cooldowns() var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min) mode.latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time @@ -42,7 +37,28 @@ Property weights are: return /datum/dynamic_storyteller/proc/on_start() - return + if (istype(SSticker.mode, /datum/game_mode/dynamic)) + mode = SSticker.mode + GLOB.dynamic_curve_centre = curve_centre + GLOB.dynamic_curve_width = curve_width + if(flags & USE_PREF_WEIGHTS) + var/voters = 0 + var/mean = 0 + for(var/client/c in GLOB.clients) + var/vote = c.prefs.preferred_chaos + if(vote) + voters += 1 + switch(vote) + if(CHAOS_NONE) + mean -= 5 + if(CHAOS_LOW) + mean -= 2.5 + if(CHAOS_HIGH) + mean += 2.5 + if(CHAOS_MAX) + mean += 5 + GLOB.dynamic_curve_centre += (mean/voters) + GLOB.dynamic_forced_threat_level = forced_threat_level /datum/dynamic_storyteller/proc/get_midround_cooldown() var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min) @@ -154,12 +170,15 @@ Property weights are: /datum/dynamic_storyteller/cowabunga name = "Chaotic" + config_tag = "chaotic" curve_centre = 10 desc = "Chaos: high. Variation: high. Likely antags: clock cult, revs, wizard." property_weights = list("extended" = -1, "chaos" = 10) - weight = 2 + weight = 1 + event_frequency_lower = 2 MINUTES + event_frequency_upper = 10 MINUTES flags = WAROPS_ALWAYS_ALLOWED - var/refund_cooldown + var/refund_cooldown = 0 /datum/dynamic_storyteller/cowabunga/get_midround_cooldown() return ..() / 4 @@ -169,12 +188,13 @@ Property weights are: /datum/dynamic_storyteller/cowabunga/do_process() if(refund_cooldown < world.time) - mode.refund_threat(10) - mode.log_threat("Cowabunga it is. Refunded 10 threat. Threat is now [mode.threat].") - refund_cooldown = world.time + 300 SECONDS + mode.refund_threat(20) + mode.log_threat("Cowabunga it is. Refunded 20 threat. Threat is now [mode.threat].") + refund_cooldown = world.time + 600 SECONDS /datum/dynamic_storyteller/team name = "Teamwork" + config_tag = "teamwork" desc = "Chaos: high. Variation: low. Likely antags: nukies, clockwork cult, wizard, blob, xenomorph." curve_centre = 2 curve_width = 1.5 @@ -187,6 +207,7 @@ Property weights are: /datum/dynamic_storyteller/conversion name = "Conversion" + config_tag = "conversion" desc = "Chaos: high. Variation: medium. Likely antags: cults, bloodsuckers, revs." curve_centre = 3 curve_width = 1 @@ -196,24 +217,33 @@ Property weights are: /datum/dynamic_storyteller/classic name = "Random" + config_tag = "random" desc = "Chaos: varies. Variation: highest. No special weights attached." weight = 6 + flags = USE_PREF_WEIGHTS curve_width = 4 /datum/dynamic_storyteller/memes name = "Story" + config_tag = "story" desc = "Chaos: varies. Variation: high. Likely antags: abductors, nukies, wizard, traitor." + weight = 4 + flags = USE_PREF_WEIGHTS curve_width = 4 property_weights = list("story_potential" = 10) /datum/dynamic_storyteller/suspicion name = "Intrigue" + config_tag = "intrigue" desc = "Chaos: low. Variation: high. Likely antags: traitor, bloodsucker. Rare: revs, blood cult." + weight = 4 + flags = USE_PREF_WEIGHTS curve_width = 4 property_weights = list("trust" = -5) /datum/dynamic_storyteller/liteextended name = "Calm" + config_tag = "calm" desc = "Chaos: low. Variation: medium. Likely antags: bloodsuckers, traitors, sentient disease, revenant." curve_centre = -5 curve_width = 0.5 @@ -226,10 +256,12 @@ Property weights are: /datum/dynamic_storyteller/extended name = "Extended" + config_tag = "extended" desc = "Chaos: none. Variation: none. Likely antags: none." curve_centre = -20 - weight = 2 + weight = 0 curve_width = 0.5 /datum/dynamic_storyteller/extended/on_start() + ..() GLOB.dynamic_forced_extended = TRUE diff --git a/code/game/gamemodes/gangs/gangs.dm b/code/game/gamemodes/gangs/gangs.dm index 9151107d6f..0dc4a520ef 100644 --- a/code/game/gamemodes/gangs/gangs.dm +++ b/code/game/gamemodes/gangs/gangs.dm @@ -6,7 +6,8 @@ GLOBAL_LIST_EMPTY(gangs) name = "gang war" config_tag = "gang" antag_flag = ROLE_GANG - restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security") + restricted_jobs = list("AI", "Cyborg") + protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") required_players = 15 required_enemies = 0 recommended_enemies = 2 diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index b7003e4f1e..459ff2f3d6 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -9,9 +9,10 @@ GLOBAL_LIST_EMPTY(objectives) var/explanation_text = "Nothing" //What that person is supposed to do. var/team_explanation_text //For when there are multiple owners. var/datum/mind/target = null //If they are focused on a particular person. - var/target_amount = 0 //If they are focused on a particular number. Steal objectives have their own counter. - var/completed = 0 //currently only used for custom objectives. - var/martyr_compatible = 0 //If the objective is compatible with martyr objective, i.e. if you can still do it while dead. + var/target_amount = FALSE //If they are focused on a particular number. Steal objectives have their own counter. + var/completed = FALSE //currently only used for custom objectives. + var/completable = TRUE //Whether this objective shows greentext when completed + var/martyr_compatible = FALSE //If the objective is compatible with martyr objective, i.e. if you can still do it while dead. /datum/objective/New(var/text) GLOB.objectives += src // CITADEL EDIT FOR CRYOPODS @@ -172,6 +173,26 @@ GLOBAL_LIST_EMPTY(objectives) /datum/objective/assassinate/admin_edit(mob/admin) admin_simple_target_pick(admin) +/datum/objective/assassinate/once + name = "kill once" + var/won = FALSE + +/datum/objective/assassinate/once/update_explanation_text() + ..() + if(target && target.current) + explanation_text = "Kill [target.name], the [!target_role_type ? target.assigned_role : target.special_role]. You only need to kill them once; if they come back, you've still succeeded." + START_PROCESSING(SSprocessing,src) + else + explanation_text = "Free Objective" + +/datum/objective/assassinate/once/check_completion() + return won || ..() + +/datum/objective/assassinate/once/process() + won = check_completion() + if(won) + STOP_PROCESSING(SSprocessing,src) + /datum/objective/assassinate/internal var/stolen = 0 //Have we already eliminated this target? @@ -365,6 +386,28 @@ GLOBAL_LIST_EMPTY(objectives) return FALSE return TRUE +/datum/objective/breakout + name = "breakout" + martyr_compatible = 1 + var/target_role_type = 0 + var/human_check = TRUE + +/datum/objective/breakout/check_completion() + return !target || considered_escaped(target) + +/datum/objective/breakout/find_target_by_role(role, role_type=0, invert=0) + if(!invert) + target_role_type = role_type + ..() + return target + +/datum/objective/breakout/update_explanation_text() + ..() + if(target && target.current) + explanation_text = "Make sure [target.name], the [!target_role_type ? target.assigned_role : target.special_role] escapes on the shuttle or an escape pod alive and without being in custody." + else + explanation_text = "Free Objective" + /datum/objective/escape/escape_with_identity name = "escape with identity" var/target_real_name // Has to be stored because the target's real_name can change over the course of the round @@ -582,7 +625,6 @@ GLOBAL_LIST_EMPTY(possible_items_special) explanation_text = "Do not give up or lose [targetinfo.name]." steal_target = targetinfo.targetitem - /datum/objective/download name = "download" @@ -786,40 +828,10 @@ GLOBAL_LIST_EMPTY(possible_items_special) /datum/objective/destroy/internal var/stolen = FALSE //Have we already eliminated this target? -/datum/objective/steal_five_of_type - name = "steal five of" - explanation_text = "Steal at least five items!" - var/list/wanted_items = list(/obj/item) - -/datum/objective/steal_five_of_type/New() - ..() - wanted_items = typecacheof(wanted_items) - -/datum/objective/steal_five_of_type/summon_guns - name = "steal guns" - explanation_text = "Steal at least five guns!" - wanted_items = list(/obj/item/gun) - -/datum/objective/steal_five_of_type/summon_magic - name = "steal magic" - explanation_text = "Steal at least five magical artefacts!" - wanted_items = list(/obj/item/spellbook, /obj/item/gun/magic, /obj/item/clothing/suit/space/hardsuit/wizard, /obj/item/scrying, /obj/item/antag_spawner/contract, /obj/item/necromantic_stone) - -/datum/objective/steal_five_of_type/check_completion() - var/list/datum/mind/owners = get_owners() - var/stolen_count = 0 - for(var/datum/mind/M in owners) - if(!isliving(M.current)) - continue - var/list/all_items = M.current.GetAllContents() //this should get things in cheesewheels, books, etc. - for(var/obj/I in all_items) //Check for wanted items - if(is_type_in_typecache(I, wanted_items)) - stolen_count++ - return stolen_count >= 5 - //Created by admin tools /datum/objective/custom name = "custom" + completable = FALSE /datum/objective/custom/admin_edit(mob/admin) var/expl = stripped_input(admin, "Custom objective:", "Objective", explanation_text) @@ -997,4 +1009,147 @@ GLOBAL_LIST_EMPTY(possible_items_special) command_staff_only = TRUE +/datum/objective/hoard + name = "hoard" + var/obj/item/hoarded_item = null +/datum/objective/hoard/get_target() + return hoarded_item + +/datum/objective/hoard/proc/set_target(obj/item/I) + if(I) + hoarded_item = I + explanation_text = "Keep [I] on your person at all times." + return hoarded_item + else + explanation_text = "Free objective" + return + +/datum/objective/hoard/check_completion() + var/list/datum/mind/owners = get_owners() + if(!hoarded_item) + return TRUE + for(var/datum/mind/M in owners) + if(!isliving(M.current)) + continue + + var/list/all_items = M.current.GetAllContents() //this should get things in cheesewheels, books, etc. + + for(var/obj/I in all_items) //Check for items + if(I == hoarded_item) + return TRUE + return FALSE + +/datum/objective/hoard/heirloom + name = "steal heirloom" + +/datum/objective/hoard/heirloom/find_target() + set_target(pick(GLOB.family_heirlooms)) + +GLOBAL_LIST_EMPTY(traitor_contraband) + +GLOBAL_LIST_EMPTY(cult_contraband) + +/datum/objective/hoard/collector + name = "Hoard contraband" + +/datum/objective/collector/New() + ..() + if(!GLOB.traitor_contraband.len)//Only need to fill the list when it's needed. + GLOB.traitor_contraband = list(/obj/item/card/emag/empty,/obj/item/clothing/glasses/phantomthief,/obj/item/clothing/gloves/chameleon/broken) + if(!GLOB.cult_contraband.len) + GLOB.cult_contraband = list(/obj/item/clockwork/slab,/obj/item/clockwork/component/belligerent_eye,/obj/item/clockwork/component/belligerent_eye/lens_gem,/obj/item/shuttle_curse,/obj/item/cult_shift) + +/datum/objective/hoard/collector/find_target() + var/obj/item/I + var/I_type + if(prob(50)) + I_type = pick_n_take(GLOB.traitor_contraband) // always unique unless it's run out, in which case we refill it anyway + else + I_type = pick_n_take(GLOB.cult_contraband) + I = new I_type + I.forceMove(get_turf(owner)) + if(ishuman(owner)) + var/mob/living/carbon/human/H = owner + H.equip_in_one_of_slots(I, list("backpack" = SLOT_IN_BACKPACK)) + hoarded_item = I + + + +GLOBAL_LIST_EMPTY(possible_sabotages) +// For saboteurs. Go in and cause some trouble somewhere. Not necessarily breaking things, just sufficiently troublemaking. +/datum/objective/sabotage + name = "sabotage" + var/datum/sabotage_objective/targetinfo = null //composition > inheritance. + +/datum/objective/sabotage/get_target() + return targetinfo.sabotage_type + +/datum/objective/sabotage/New() + ..() + if(!GLOB.possible_sabotages.len)//Only need to fill the list when it's needed. + for(var/I in subtypesof(/datum/sabotage_objective)) + new I + +/datum/objective/sabotage/find_target() + var/list/datum/mind/owners = get_owners() + var/approved_targets = list() + check_sabotages: + for(var/datum/sabotage_objective/possible_sabotage in GLOB.possible_sabotages) + if(!is_unique_objective(possible_sabotage.sabotage_type) || possible_sabotage.check_conditions()) + continue + for(var/datum/mind/M in owners) + if(M.current.mind.assigned_role in possible_sabotage.excludefromjob) + continue check_sabotages + approved_targets += possible_sabotage + return set_target(safepick(approved_targets)) + +/datum/objective/sabotage/proc/set_target(datum/sabotage_objective/sabo) + if(sabo) + targetinfo = sabo + explanation_text = "[targetinfo.name]" + give_special_equipment(targetinfo.special_equipment) + return sabo + else + explanation_text = "Free objective" + return + +/datum/objective/sabotage/check_completion() + return targetinfo.check_conditions() + +/datum/objective/flavor + name = "flavor" + completable = FALSE + var/flavor_file + +/datum/objective/flavor/proc/get_flavor_list() + return world.file2list(flavor_file) + +/datum/objective/flavor/proc/forge_objective() + var/flavor_list = get_flavor_list() + explanation_text = pick(flavor_list) + +/datum/objective/flavor/traitor + name = "traitor flavor" + flavor_file = "strings/flavor_objectives/traitor.txt" + +/datum/objective/flavor/traitor/get_flavor_list() + . = ..() + switch(owner.assigned_role) + if("Station Engineer", "Atmospheric Technician") + . += world.file2list("strings/flavor_objectives/traitor/engineering.txt") + if("Medical Doctor","Chemist","Virologist","Geneticist") + . += world.file2list("strings/flavor_objectives/traitor/medical.txt") + if("Scientist","Roboticist","Geneticist") + . += world.file2list("strings/flavor_objectives/traitor/science.txt") + if("Assistant") + . += world.file2list("strings/flavor_objectives/traitor/assistant.txt") + +/datum/objective/flavor/ninja_helping + flavor_file = "strings/flavor_objectives/ninja_helping.txt" + +/datum/objective/flavor/ninja_syndie + flavor_file = "strings/flavor_objectives/ninja_syndie.txt" + +/datum/objective/flavor/wizard + flavor_file = "strings/flavor_objectives/wizard.txt" diff --git a/code/game/gamemodes/objective_sabotage.dm b/code/game/gamemodes/objective_sabotage.dm new file mode 100644 index 0000000000..248524f1d2 --- /dev/null +++ b/code/game/gamemodes/objective_sabotage.dm @@ -0,0 +1,107 @@ +/datum/sabotage_objective + var/name = "Free Objective" + var/sabotage_type = "nothing" + var/special_equipment = list() + var/list/excludefromjob = list() + +/datum/sabotage_objective/New() + ..() + if(sabotage_type!="nothing") + GLOB.possible_sabotages += src + +/datum/sabotage_objective/proc/check_conditions() + return TRUE + +/datum/sabotage_objective/processing + var/won = FALSE + +/datum/sabotage_objective/processing/New() + ..() + START_PROCESSING(SSprocessing, src) + +/datum/sabotage_objective/processing/proc/check_condition_processing() + return 100 + +/datum/sabotage_objective/processing/process() + check_condition_processing() + if(won >= 100) + STOP_PROCESSING(SSprocessing,src) + +/datum/sabotage_objective/processing/check_conditions() + return won + +/datum/sabotage_objective/processing/power_sink + name = "Drain at least 1 gigajoule of power using a power sink." + sabotage_type = "powersink" + special_equipment = list(/obj/item/powersink) + var/sink_found = FALSE + var/count = 0 + +/datum/sabotage_objective/processing/power_sink/check_condition_processing() + count += 1 + if(count==10 || sink_found) // doesn't need to fire that often unless a sink exists + var/sink_found_this_time = FALSE + for(var/datum/powernet/PN in GLOB.powernets) + for(var/obj/item/powersink/sink in PN.nodes) + sink_found_this_time = TRUE + won = max(won,sink.power_drained/1e9) + sink_found = sink_found_this_time + count = 0 + return FALSE + +/obj/item/paper/guides/antag/supermatter_sabotage + info = "Ways to sabotage a supermatter:
    \ + " + +/datum/sabotage_objective/processing/supermatter + name = "Sabotage the supermatter so that it goes under 50% integrity. If it is delaminated, you will fail." + sabotage_type = "supermatter" + special_equipment = list(/obj/item/paper/guides/antag/supermatter_sabotage) + var/list/supermatters = list() + excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician") + +/datum/sabotage_objective/processing/supermatter/check_condition_processing() + if(!supermatters.len) + supermatters = list() + for(var/obj/machinery/power/supermatter_crystal/S in GLOB.machines) + // Delaminating, not within coverage, not on a tile. + if (!isturf(S.loc) || !(is_station_level(S.z) || is_mining_level(S.z))) + continue + supermatters.Add(S) + for(var/obj/machinery/power/supermatter_crystal/S in supermatters) // you can win this with a wishgranter... lol. + won = max(1-((S.get_integrity()-50)/50),won) + return FALSE + +/datum/sabotage_objective/station_integrity + name = "Make sure the station is at less than 80% integrity by the end. Smash walls, windows etc. to reach this goal." + sabotage_type = "integrity" + +/datum/sabotage_objective/station_integrity/check_conditions() + return 5-(max(SSticker.station_integrity*4,320)/80) + +/datum/sabotage_objective/cloner + name = "Destroy all Nanotrasen cloning machines." + sabotage_type = "cloner" + +/datum/sabotage_objective/cloner/check_conditions() + return !(locate(/obj/machinery/clonepod) in GLOB.machines) + +/datum/sabotage_objective/ai_law + name = "Upload a hacked law to the AI." + sabotage_type = "ailaw" + special_equipment = list(/obj/item/aiModule/syndicate) + excludefromjob = list("Chief Engineer","Research Director","Head of Personnel","Captain","Chief Medical Officer","Head Of Security") + +/datum/sabotage_objective/ai_law/check_conditions() + for (var/i in GLOB.ai_list) + var/mob/living/silicon/ai/aiPlayer = i + if(aiPlayer.mind && length(aiPlayer.laws.hacked)) + return TRUE + return FALSE diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index b6dc09eb59..b5ab859797 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -182,7 +182,7 @@ /obj/machinery/sleeper/AltClick(mob/user) . = ..() - if(!user.canUseTopic(src, !issilicon(user))) + if(!user.canUseTopic(src, !hasSiliconAccessInArea(user))) return if(state_open) close_machine() diff --git a/code/game/machinery/_machinery.dm b/code/game/machinery/_machinery.dm index 44739fcbc0..2272d3db46 100644 --- a/code/game/machinery/_machinery.dm +++ b/code/game/machinery/_machinery.dm @@ -229,7 +229,7 @@ Class Procs: return !(stat & (NOPOWER|BROKEN|MAINT)) /obj/machinery/can_interact(mob/user) - var/silicon = issiliconoradminghost(user) + var/silicon = hasSiliconAccessInArea(user) || IsAdminGhost(user) if((stat & (NOPOWER|BROKEN)) && !(interaction_flags_machine & INTERACT_MACHINE_OFFLINE)) return FALSE if(panel_open && !(interaction_flags_machine & INTERACT_MACHINE_OPEN)) diff --git a/code/game/machinery/announcement_system.dm b/code/game/machinery/announcement_system.dm index 56227cdd53..5a597f7280 100644 --- a/code/game/machinery/announcement_system.dm +++ b/code/game/machinery/announcement_system.dm @@ -105,7 +105,7 @@ GLOBAL_LIST_EMPTY(announcement_systems) /obj/machinery/announcement_system/ui_interact(mob/user) . = ..() - if(!user.canUseTopic(src, !issilicon(user))) + if(!user.canUseTopic(src, !hasSiliconAccessInArea(user))) return if(stat & BROKEN) visible_message("[src] buzzes.", "You hear a faint buzz.") @@ -123,7 +123,7 @@ GLOBAL_LIST_EMPTY(announcement_systems) /obj/machinery/announcement_system/Topic(href, href_list) if(..()) return - if(!usr.canUseTopic(src, !issilicon(usr))) + if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr))) return if(stat & BROKEN) visible_message("[src] buzzes.", "You hear a faint buzz.") @@ -132,13 +132,13 @@ GLOBAL_LIST_EMPTY(announcement_systems) if(href_list["ArrivalTopic"]) var/NewMessage = stripped_input(usr, "Enter in the arrivals announcement configuration.", "Arrivals Announcement Config", arrival) - if(!usr.canUseTopic(src, !issilicon(usr))) + if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr))) return if(NewMessage) arrival = NewMessage else if(href_list["NewheadTopic"]) var/NewMessage = stripped_input(usr, "Enter in the departmental head announcement configuration.", "Head Departmental Announcement Config", newhead) - if(!usr.canUseTopic(src, !issilicon(usr))) + if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr))) return if(NewMessage) newhead = NewMessage @@ -157,7 +157,7 @@ GLOBAL_LIST_EMPTY(announcement_systems) . = attack_ai(user) /obj/machinery/announcement_system/attack_ai(mob/user) - if(!user.canUseTopic(src, !issilicon(user))) + if(!user.canUseTopic(src, !hasSiliconAccessInArea(user))) return if(stat & BROKEN) to_chat(user, "[src]'s firmware appears to be malfunctioning!") diff --git a/code/game/machinery/computer/arcade/minesweeper.dm b/code/game/machinery/computer/arcade/minesweeper.dm index 641ef1c9cd..3e32c4ceeb 100644 --- a/code/game/machinery/computer/arcade/minesweeper.dm +++ b/code/game/machinery/computer/arcade/minesweeper.dm @@ -304,12 +304,12 @@ /obj/machinery/computer/arcade/minesweeper/proc/custom_generation(mob/user) playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10) //Entered into the menu so ping sound var/new_rows = input(user, "How many rows do you want? (Minimum: 4, Maximum: 30)", "Minesweeper Rows") as null|num - if(!new_rows || !user.canUseTopic(src, !issilicon(user))) + if(!new_rows || !user.canUseTopic(src, !hasSiliconAccessInArea(user))) return FALSE new_rows = CLAMP(new_rows + 1, 4, 30) playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10) var/new_columns = input(user, "How many columns do you want? (Minimum: 4, Maximum: 50)", "Minesweeper Squares") as null|num - if(!new_columns || !user.canUseTopic(src, !issilicon(user))) + if(!new_columns || !user.canUseTopic(src, !hasSiliconAccessInArea(user))) return FALSE new_columns = CLAMP(new_columns + 1, 4, 50) playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10) @@ -317,7 +317,7 @@ var/lower_limit = round(grid_area*0.156) var/upper_limit = round(grid_area*0.85) var/new_mine_limit = input(user, "How many mines do you want? (Minimum: [lower_limit], Maximum: [upper_limit])", "Minesweeper Mines") as null|num - if(!new_mine_limit || !user.canUseTopic(src, !issilicon(user))) + if(!new_mine_limit || !user.canUseTopic(src, !hasSiliconAccessInArea(user))) return FALSE playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10) rows = new_rows diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index 1d54e8f772..211ff13486 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -36,7 +36,7 @@ return ..() /obj/machinery/computer/security/can_interact(mob/user) - if((!issilicon(user) && !Adjacent(user)) || is_blind(user) || !in_view_range(user, src)) + if((!hasSiliconAccessInArea(user) && !Adjacent(user)) || is_blind(user) || !in_view_range(user, src)) return FALSE return ..() diff --git a/code/game/machinery/computer/card.dm b/code/game/machinery/computer/card.dm index 6703bae525..b0e80b63d2 100644 --- a/code/game/machinery/computer/card.dm +++ b/code/game/machinery/computer/card.dm @@ -171,7 +171,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) /obj/machinery/computer/card/AltClick(mob/user) . = ..() - if(!user.canUseTopic(src, !issilicon(user)) || !is_operational()) + if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)) || !is_operational()) return if(inserted_modify_id) if(id_eject(user, inserted_modify_id)) @@ -360,7 +360,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) if(..()) return - if(!usr.canUseTopic(src, !issilicon(usr)) || !is_operational()) + if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr)) || !is_operational()) usr.unset_machine() usr << browse(null, "window=id_com") return @@ -392,7 +392,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) inserted_scan_id = id_to_insert updateUsrDialog() if ("auth") - if ((!( authenticated ) && (inserted_scan_id || issilicon(usr)) || mode)) + if ((!( authenticated ) && (inserted_scan_id || hasSiliconAccessInArea(usr)) || mode)) if (check_access(inserted_scan_id)) region_access = list() head_subordinates = list() @@ -426,7 +426,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) get_subordinates("Quartermaster") if(region_access) authenticated = 1 - else if ((!( authenticated ) && issilicon(usr)) && (!inserted_modify_id)) + else if ((!( authenticated ) && hasSiliconAccessInArea(usr)) && (!inserted_modify_id)) to_chat(usr, "You can't modify an ID without an ID inserted to modify! Once one is in the modify slot on the computer, you can log in.") if ("logout") region_access = null @@ -481,7 +481,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) if ("reg") if (authenticated) var/t2 = inserted_modify_id - if ((authenticated && inserted_modify_id == t2 && (in_range(src, usr) || issilicon(usr)) && isturf(loc))) + if ((authenticated && inserted_modify_id == t2 && (in_range(src, usr) || hasSiliconAccessInArea(usr)) && isturf(loc))) var/newName = reject_bad_name(href_list["reg"]) if(newName) inserted_modify_id.registered_name = newName diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm index 59574bc603..9d0053c9b2 100755 --- a/code/game/machinery/computer/communications.dm +++ b/code/game/machinery/computer/communications.dm @@ -449,7 +449,7 @@ var/datum/browser/popup = new(user, "communications", "Communications Console", 400, 500) popup.set_title_image(user.browse_rsc_icon(icon, icon_state)) - if(issilicon(user)) + if(issilicon(user) || (hasSiliconAccessInArea(user) && !in_range(user,src))) var/dat2 = interact_ai(user) // give the AI a different interact proc to limit its access if(dat2) dat += dat2 diff --git a/code/game/machinery/computer/dna_console.dm b/code/game/machinery/computer/dna_console.dm index a31f6c71c8..5049a10d2b 100644 --- a/code/game/machinery/computer/dna_console.dm +++ b/code/game/machinery/computer/dna_console.dm @@ -64,7 +64,7 @@ if(!user) return var/datum/browser/popup = new(user, "scannernew", "DNA Modifier Console", 800, 630) // Set up the popup browser window - if(!(in_range(src, user) || issilicon(user))) + if(!(in_range(src, user) || hasSiliconAccessInArea(user))) popup.close() return popup.add_stylesheet("scannernew", 'html/browser/scannernew.css') @@ -318,7 +318,7 @@ return if(!isturf(usr.loc)) return - if(!((isturf(loc) && in_range(src, usr)) || issilicon(usr))) + if(!((isturf(loc) && in_range(src, usr)) || hasSiliconAccessInArea(usr))) return if(current_screen == "working") return diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm index ecbde43044..f8dac1b100 100644 --- a/code/game/machinery/computer/medical.dm +++ b/code/game/machinery/computer/medical.dm @@ -190,7 +190,7 @@ if(!(active2 in GLOB.data_core.medical)) active2 = null - if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr) || IsAdminGhost(usr)) + if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr) || IsAdminGhost(usr)) usr.set_machine(src) if(href_list["temp"]) temp = null @@ -216,7 +216,7 @@ else if(href_list["login"]) var/mob/M = usr var/obj/item/card/id/I = M.get_idcard(TRUE) - if(issilicon(M)) + if(hasSiliconAccessInArea(M)) active1 = null active2 = null authenticated = 1 @@ -569,7 +569,7 @@ if(user) if(message) if(authenticated) - if(user.canUseTopic(src, !issilicon(user))) + if(user.canUseTopic(src, !hasSiliconAccessInArea(user))) if(!record1 || record1 == active1) if(!record2 || record2 == active2) return 1 diff --git a/code/game/machinery/computer/pod.dm b/code/game/machinery/computer/pod.dm index 1388e3c8de..53f7cb7e32 100644 --- a/code/game/machinery/computer/pod.dm +++ b/code/game/machinery/computer/pod.dm @@ -86,7 +86,7 @@ /obj/machinery/computer/pod/Topic(href, href_list) if(..()) return - if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr)) + if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr)) usr.set_machine(src) if(href_list["power"]) var/t = text2num(href_list["power"]) diff --git a/code/game/machinery/computer/prisoner/management.dm b/code/game/machinery/computer/prisoner/management.dm index 496e14b8f1..4b4b39740a 100644 --- a/code/game/machinery/computer/prisoner/management.dm +++ b/code/game/machinery/computer/prisoner/management.dm @@ -87,7 +87,7 @@ /obj/machinery/computer/prisoner/management/Topic(href, href_list) if(..()) return - if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr)) + if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr)) usr.set_machine(src) if(href_list["id"]) diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index 42e31b2ea6..25f4237439 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -265,7 +265,7 @@ What a mess.*/ active1 = null if(!( GLOB.data_core.security.Find(active2) )) active2 = null - if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr) || IsAdminGhost(usr)) + if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr) || IsAdminGhost(usr)) usr.set_machine(src) switch(href_list["choice"]) // SORTING! @@ -299,7 +299,7 @@ What a mess.*/ if("Log In") var/mob/M = usr var/obj/item/card/id/I = M.get_idcard(TRUE) - if(issilicon(M)) + if(hasSiliconAccessInArea(M)) var/mob/living/silicon/borg = M active1 = null active2 = null @@ -802,7 +802,7 @@ What a mess.*/ /obj/machinery/computer/secure_data/proc/canUseSecurityRecordsConsole(mob/user, message1 = 0, record1, record2) if(user) if(authenticated) - if(user.canUseTopic(src, !issilicon(user))) + if(user.canUseTopic(src, !hasSiliconAccessInArea(user))) if(!trim(message1)) return 0 if(!record1 || record1 == active1) diff --git a/code/game/machinery/computer/teleporter.dm b/code/game/machinery/computer/teleporter.dm index 518f38fc35..6710258626 100644 --- a/code/game/machinery/computer/teleporter.dm +++ b/code/game/machinery/computer/teleporter.dm @@ -140,7 +140,7 @@ obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/t L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = M var/desc = input("Please select a location to lock in.", "Locking Computer") as null|anything in L - if(!user.canUseTopic(src, !issilicon(user), NO_DEXTERY)) //check if we are still around + if(!user.canUseTopic(src, !hasSiliconAccessInArea(user), NO_DEXTERY)) //check if we are still around return target = L[desc] if(imp_t) @@ -168,7 +168,7 @@ obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/t to_chat(user, "No active connected stations located.") return var/desc = input("Please select a station to lock in.", "Locking Computer") as null|anything in L - if(!user.canUseTopic(src, !issilicon(user), NO_DEXTERY)) //again, check if we are still around + if(!user.canUseTopic(src, !hasSiliconAccessInArea(user), NO_DEXTERY)) //again, check if we are still around return var/obj/machinery/teleport/station/target_station = L[desc] if(!target_station || !target_station.teleporter_hub) diff --git a/code/game/machinery/dance_machine.dm b/code/game/machinery/dance_machine.dm index c6b4f2fcf5..6b0f00ca2e 100644 --- a/code/game/machinery/dance_machine.dm +++ b/code/game/machinery/dance_machine.dm @@ -53,7 +53,7 @@ /obj/machinery/jukebox/ui_interact(mob/user) . = ..() - if(!user.canUseTopic(src, !issilicon(user))) + if(!user.canUseTopic(src, !hasSiliconAccessInArea(user))) return if (!anchored) to_chat(user,"This device must be anchored by a wrench!") @@ -430,6 +430,6 @@ /obj/machinery/jukebox/disco/process() . = ..() if(active) - for(var/mob/M in rangers) + for(var/mob/living/M in rangers) if(prob(5+(allowed(M)*4)) && M.canmove) dance(M) diff --git a/code/game/machinery/dish_drive.dm b/code/game/machinery/dish_drive.dm index 7f21d1c1b3..31e6a3cfeb 100644 --- a/code/game/machinery/dish_drive.dm +++ b/code/game/machinery/dish_drive.dm @@ -98,7 +98,7 @@ /obj/machinery/dish_drive/AltClick(mob/living/user) . = ..() - if(user.canUseTopic(src, !issilicon(user))) + if(user.canUseTopic(src, !hasSiliconAccessInArea(user))) do_the_dishes(TRUE) return TRUE diff --git a/code/game/machinery/dna_scanner.dm b/code/game/machinery/dna_scanner.dm index cff2e361bd..60b5a52a10 100644 --- a/code/game/machinery/dna_scanner.dm +++ b/code/game/machinery/dna_scanner.dm @@ -172,7 +172,7 @@ /obj/machinery/dna_scannernew/AltClick(mob/user) . = ..() - if(!user.canUseTopic(src, !issilicon(user))) + if(!user.canUseTopic(src, !hasSiliconAccessInArea(user))) return interact(user) return TRUE diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index f28d520114..863f1e7b46 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -676,7 +676,7 @@ else . += "It looks very robust." - if(issilicon(user) && (!stat & BROKEN)) + if(hasSiliconAccessInArea(user) && (!stat & BROKEN)) . += "Shift-click [src] to [ density ? "open" : "close"] it." . += "Ctrl-click [src] to [ locked ? "raise" : "drop"] its bolts." . += "Alt-click [src] to [ secondsElectrified ? "un-electrify" : "permanently electrify"] it." @@ -1322,9 +1322,9 @@ if(density && !open(2)) //The airlock is still closed, but something prevented it opening. (Another player noticed and bolted/welded the airlock in time!) to_chat(user, "Despite your efforts, [src] managed to resist your attempts to open it!") -/obj/machinery/door/airlock/hostile_lockdown(mob/origin) +/obj/machinery/door/airlock/hostile_lockdown(mob/origin, aicontrolneeded = TRUE) // Must be powered and have working AI wire. - if(canAIControl(src) && !stat) + if((aicontrolneeded && canAIControl(src) && !stat) || !aicontrolneeded) locked = FALSE //For airlocks that were bolted open. safe = FALSE //DOOR CRUSH close() @@ -1334,9 +1334,9 @@ LAZYADD(shockedby, "\[[TIME_STAMP("hh:mm:ss", FALSE)]\] [key_name(origin)]") -/obj/machinery/door/airlock/disable_lockdown() +/obj/machinery/door/airlock/disable_lockdown(aicontrolneeded = TRUE) // Must be powered and have working AI wire. - if(canAIControl(src) && !stat) + if((aicontrolneeded && canAIControl(src) && !stat) || !aicontrolneeded) unbolt() set_electrified(NOT_ELECTRIFIED) open() @@ -1528,7 +1528,7 @@ . = TRUE /obj/machinery/door/airlock/proc/user_allowed(mob/user) - return (issilicon(user) && canAIControl(user)) || IsAdminGhost(user) + return (hasSiliconAccessInArea(user) && canAIControl(user)) || IsAdminGhost(user) /obj/machinery/door/airlock/proc/shock_restore(mob/user) if(!user_allowed(user)) diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm index 7097de1f3b..df5a6ced52 100644 --- a/code/game/machinery/newscaster.dm +++ b/code/game/machinery/newscaster.dm @@ -514,7 +514,7 @@ GLOBAL_LIST_EMPTY(allCasters) if(active_user && !isobserver(active_user) && get_dist(active_user,src)<=1 && usr!=active_user) to_chat(usr, "You must wait for [active_user] to finish and move away.") return - if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && isturf(loc))) || issilicon(usr) || isobserver(usr)) + if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && isturf(loc))) || hasSiliconAccessInArea(usr) || isobserver(usr)) usr.set_machine(src) scan_user(usr) if(href_list["set_channel_name"]) diff --git a/code/game/machinery/porta_turret/portable_turret.dm b/code/game/machinery/porta_turret/portable_turret.dm index a27cb9b78c..60085e0bf8 100644 --- a/code/game/machinery/porta_turret/portable_turret.dm +++ b/code/game/machinery/porta_turret/portable_turret.dm @@ -348,6 +348,26 @@ spark_system.start() //creates some sparks because they look cool qdel(cover) //deletes the cover - no need on keeping it there! +//turret healing +/obj/machinery/porta_turret/examine(mob/user) + . = ..() + if(obj_integrity < max_integrity) + . += "Use a welder to fix it." + +/obj/machinery/porta_turret/welder_act(mob/living/user, obj/item/I) + . = TRUE + if(obj_integrity < max_integrity) + if(!I.tool_start_check(user, amount=0)) + return + user.visible_message("[user] is welding the turret.", \ + "You begin repairing the turret...", \ + "You hear welding.") + if(I.use_tool(src, user, 40, volume=50)) + obj_integrity = max_integrity + user.visible_message("[user.name] has repaired [src].", \ + "You finish repairing the turret.") + else + to_chat(user, "The turret doesn't need repairing.") /obj/machinery/porta_turret/process() @@ -672,6 +692,7 @@ lethal_projectile_sound = 'sound/weapons/laser.ogg' desc = "An energy blaster auto-turret." + /obj/machinery/porta_turret/syndicate/energy/heavy icon_state = "standard_stun" base_icon_state = "standard" @@ -683,6 +704,11 @@ lethal_projectile_sound = 'sound/weapons/lasercannonfire.ogg' desc = "An energy blaster auto-turret." +/obj/machinery/porta_turret/syndicate/energy/pirate + max_integrity = 260 + integrity_failure = 20 + armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90) + /obj/machinery/porta_turret/syndicate/setup() return @@ -839,7 +865,7 @@ /obj/machinery/turretid/examine(mob/user) . = ..() - if(issilicon(user) && (!stat & BROKEN)) + if(hasSiliconAccessInArea(user) && (!stat & BROKEN)) . += "Ctrl-click [src] to [ enabled ? "disable" : "enable"] turrets." . += "Alt-click [src] to set turrets to [ lethal ? "stun" : "kill"]." @@ -854,7 +880,7 @@ to_chat(user, "You link \the [M.buffer] with \the [src]") return - if (issilicon(user)) + if (hasSiliconAccessInArea(user)) return attack_hand(user) if ( get_dist(src, user) == 0 ) // trying to unlock the interface @@ -895,7 +921,7 @@ /obj/machinery/turretid/ui_interact(mob/user) . = ..() if ( get_dist(src, user) > 0 ) - if ( !(issilicon(user) || IsAdminGhost(user)) ) + if ( !(hasSiliconAccessInArea(user) || IsAdminGhost(user)) ) to_chat(user, "You are too far away.") user.unset_machine() user << browse(null, "window=turretid") @@ -903,10 +929,10 @@ var/t = "" - if(locked && !(issilicon(user) || IsAdminGhost(user))) + if(locked && !(hasSiliconAccessInArea(user) || IsAdminGhost(user))) t += "
    Swipe ID card to unlock interface
    " else - if(!issilicon(user) && !IsAdminGhost(user)) + if(!hasSiliconAccessInArea(user) && !IsAdminGhost(user)) t += "
    Swipe ID card to lock interface
    " t += "Turrets [enabled?"activated":"deactivated"] - [enabled?"Disable":"Enable"]?
    " t += "Currently set for [lethal?"lethal":"stun repeatedly"] - Change to [lethal?"Stun repeatedly":"Lethal"]?
    " @@ -920,7 +946,7 @@ if(..()) return if (locked) - if(!(issilicon(usr) || IsAdminGhost(usr))) + if(!(hasSiliconAccessInArea(usr) || IsAdminGhost(usr))) to_chat(usr, "Control panel is locked!") return if (href_list["toggleOn"]) diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index 16016b8e18..b4288310b0 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -124,7 +124,7 @@ . = ..() if(.) return - if(locked && !issilicon(user)) + if(locked && !hasSiliconAccessInArea(user)) to_chat(user, "The machine is locked, you are unable to use it!") return if(panel_open) @@ -370,7 +370,7 @@ if(!anchored) to_chat(user, "\The [src] needs to be firmly secured to the floor first!") return - if(locked && !issilicon(user)) + if(locked && !hasSiliconAccessInArea(user)) to_chat(user, "The controls are locked!") return if(!power) diff --git a/code/game/machinery/telecomms/computers/logbrowser.dm b/code/game/machinery/telecomms/computers/logbrowser.dm index c1db49605c..f2b2c594b7 100644 --- a/code/game/machinery/telecomms/computers/logbrowser.dm +++ b/code/game/machinery/telecomms/computers/logbrowser.dm @@ -196,7 +196,7 @@ var/newnet = stripped_input(usr, "Which network do you want to view?", "Comm Monitor", network) - if(newnet && ((usr in range(1, src)) || issilicon(usr))) + if(newnet && ((usr in range(1, src)) || hasSiliconAccessInArea(usr))) if(length(newnet) > 15) temp = "- FAILED: NETWORK TAG STRING TOO LENGHTLY -" diff --git a/code/game/machinery/telecomms/computers/message.dm b/code/game/machinery/telecomms/computers/message.dm index 884c2bb37d..5e39997872 100644 --- a/code/game/machinery/telecomms/computers/message.dm +++ b/code/game/machinery/telecomms/computers/message.dm @@ -260,7 +260,7 @@ if(..()) return - if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr)) + if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr)) //Authenticate if (href_list["auth"]) if(LINKED_SERVER_NONRESPONSIVE) diff --git a/code/game/machinery/telecomms/computers/telemonitor.dm b/code/game/machinery/telecomms/computers/telemonitor.dm index aebef711a9..23c03514ca 100644 --- a/code/game/machinery/telecomms/computers/telemonitor.dm +++ b/code/game/machinery/telecomms/computers/telemonitor.dm @@ -108,7 +108,7 @@ if(href_list["network"]) var/newnet = stripped_input(usr, "Which network do you want to view?", "Comm Monitor", network) - if(newnet && ((usr in range(1, src)) || issilicon(usr))) + if(newnet && ((usr in range(1, src)) || hasSiliconAccessInArea(usr))) if(length(newnet) > 15) temp = "- FAILED: NETWORK TAG STRING TOO LENGHTLY -" diff --git a/code/game/machinery/telecomms/machine_interactions.dm b/code/game/machinery/telecomms/machine_interactions.dm index 8cd8b479d8..4de8929b6b 100644 --- a/code/game/machinery/telecomms/machine_interactions.dm +++ b/code/game/machinery/telecomms/machine_interactions.dm @@ -30,7 +30,7 @@ /obj/machinery/telecomms/ui_interact(mob/user) . = ..() // You need a multitool to use this, or be silicon - if(!issilicon(user)) + if(!hasSiliconAccessInArea(user)) // istype returns false if the value is null if(!istype(user.get_active_held_item(), /obj/item/multitool)) return @@ -97,7 +97,7 @@ var/obj/item/multitool/P = null // Let's double check - if(!issilicon(user) && istype(user.get_active_held_item(), /obj/item/multitool)) + if(!hasSiliconAccessInArea(user) && istype(user.get_active_held_item(), /obj/item/multitool)) P = user.get_active_held_item() else if(isAI(user)) var/mob/living/silicon/ai/U = user @@ -162,7 +162,7 @@ if(..()) return - if(!issilicon(usr)) + if(!hasSiliconAccessInArea(usr)) if(!istype(usr.get_active_held_item(), /obj/item/multitool)) return @@ -270,6 +270,6 @@ updateUsrDialog() /obj/machinery/telecomms/proc/canAccess(mob/user) - if(issilicon(user) || in_range(user, src)) + if(hasSiliconAccessInArea(user) || in_range(user, src)) return TRUE return FALSE diff --git a/code/game/machinery/transformer.dm b/code/game/machinery/transformer.dm index 3ff2424d83..4ed2473260 100644 --- a/code/game/machinery/transformer.dm +++ b/code/game/machinery/transformer.dm @@ -27,7 +27,7 @@ /obj/machinery/transformer/examine(mob/user) . = ..() - if(cooldown && (issilicon(user) || isobserver(user))) + if(cooldown && (hasSiliconAccessInArea(user) || isobserver(user))) . += "It will be ready in [DisplayTimeText(cooldown_timer - world.time)]." /obj/machinery/transformer/Destroy() diff --git a/code/game/objects/effects/contraband.dm b/code/game/objects/effects/contraband.dm index 6e8387c07b..eea3bace98 100644 --- a/code/game/objects/effects/contraband.dm +++ b/code/game/objects/effects/contraband.dm @@ -57,6 +57,7 @@ var/poster_item_name = "hypothetical poster" var/poster_item_desc = "This hypothetical poster item should not exist, let's be honest here." var/poster_item_icon_state = "rolled_poster" + var/poster_item_type = /obj/item/poster /obj/structure/sign/poster/Initialize() . = ..() @@ -114,7 +115,7 @@ /obj/structure/sign/poster/proc/roll_and_drop(loc) pixel_x = 0 pixel_y = 0 - var/obj/item/poster/P = new(loc, src) + var/obj/item/poster/P = new poster_item_type(loc, src) forceMove(P) return P diff --git a/code/game/objects/effects/spawners/structure.dm b/code/game/objects/effects/spawners/structure.dm index a5a4dfb44b..cdf3f3e6b4 100644 --- a/code/game/objects/effects/spawners/structure.dm +++ b/code/game/objects/effects/spawners/structure.dm @@ -163,6 +163,10 @@ again. icon_state = "plastitaniumwindow_spawner" spawn_list = list(/obj/structure/grille, /obj/structure/window/plastitanium) +//plastitanium pirate window + +/obj/effect/spawner/structure/window/plastitanium/pirate + spawn_list = list(/obj/structure/grille, /obj/structure/window/plastitanium/pirate) //ice window diff --git a/code/game/objects/effects/wanted_poster.dm b/code/game/objects/effects/wanted_poster.dm index 35d16070ff..2e3244b4b8 100644 --- a/code/game/objects/effects/wanted_poster.dm +++ b/code/game/objects/effects/wanted_poster.dm @@ -8,6 +8,7 @@ /obj/structure/sign/poster/wanted var/wanted_name + poster_item_type = /obj/item/poster/wanted /obj/structure/sign/poster/wanted/Initialize(mapload, icon/person_icon, person_name, description) . = ..() diff --git a/code/game/objects/items/cards_ids.dm b/code/game/objects/items/cards_ids.dm index 5e5ced2269..f40b7f5c49 100644 --- a/code/game/objects/items/cards_ids.dm +++ b/code/game/objects/items/cards_ids.dm @@ -128,6 +128,9 @@ return . = ..() +/obj/item/card/emag/empty + uses = 0 + /obj/item/emagrecharge name = "electromagnet charging device" desc = "A small cell with two prongs lazily jabbed into it. It looks like it's made for charging the small batteries found in electromagnetic devices, sadly this can't be recharged like a normal cell." @@ -538,4 +541,15 @@ update_label("John Doe", "Clowny") id_color = "#0000FF" /obj/item/card/id/knight/captain - id_color = "#FFD700" \ No newline at end of file + id_color = "#FFD700" + +/obj/item/card/id/debug + name = "\improper Debug ID" + desc = "A debug ID card. Has ALL the all access, you really shouldn't have this." + icon_state = "ert_janitor" + assignment = "Jannie" + +/obj/item/card/id/debug/Initialize() + access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access() + . = ..() + diff --git a/code/game/objects/items/debug_items.dm b/code/game/objects/items/debug_items.dm new file mode 100644 index 0000000000..c7aaab6a26 --- /dev/null +++ b/code/game/objects/items/debug_items.dm @@ -0,0 +1,102 @@ +/* This file contains standalone items for debug purposes. */ + +/obj/item/debug/human_spawner + name = "human spawner" + desc = "Spawn a human by aiming at a turf and clicking. Use in hand to change type." + icon = 'icons/obj/guns/magic.dmi' + icon_state = "nothingwand" + item_state = "wand" + lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' + righthand_file = 'icons/mob/inhands/items_righthand.dmi' + w_class = WEIGHT_CLASS_SMALL + var/datum/species/selected_species + var/valid_species = list() + +/obj/item/debug/human_spawner/afterattack(atom/target, mob/user, proximity) + ..() + if(isturf(target)) + var/mob/living/carbon/human/H = new /mob/living/carbon/human(target) + if(selected_species) + H.set_species(selected_species) + +/obj/item/debug/human_spawner/attack_self(mob/user) + ..() + var/choice = input("Select a species", "Human Spawner", null) in GLOB.species_list + selected_species = GLOB.species_list[choice] + +/* Revive this once we purge all the istype checks for tools for tool_behaviour +/obj/item/debug/omnitool + name = "omnitool" + desc = "The original hypertool, born before them all. Use it in hand to unleash it's true power." + icon = 'icons/obj/device.dmi' + icon_state = "hypertool" + item_state = "hypertool" + toolspeed = 0.1 + tool_behaviour = null + +/obj/item/debug/omnitool/examine() + . = ..() + . += " The mode is: [tool_behaviour]" + +/obj/item/debug/omnitool/proc/check_menu(mob/user) + if(!istype(user)) + return FALSE + if(user.incapacitated() || !user.Adjacent(src)) + return FALSE + return TRUE + +/obj/item/debug/omnitool/attack_self(mob/user) + if(!user) + return + var/list/tool_list = list( + "Crowbar" = image(icon = 'icons/obj/tools.dmi', icon_state = "crowbar"), + "Multitool" = image(icon = 'icons/obj/device.dmi', icon_state = "multitool"), + "Screwdriver" = image(icon = 'icons/obj/tools.dmi', icon_state = "screwdriver_map"), + "Wirecutters" = image(icon = 'icons/obj/tools.dmi', icon_state = "cutters_map"), + "Wrench" = image(icon = 'icons/obj/tools.dmi', icon_state = "wrench"), + "Welding Tool" = image(icon = 'icons/obj/tools.dmi', icon_state = "miniwelder"), + "Analyzer" = image(icon = 'icons/obj/device.dmi', icon_state = "analyzer"), + "Mining Tool" = image(icon = 'icons/obj/mining.dmi', icon_state = "minipick"), + "Shovel" = image(icon = 'icons/obj/mining.dmi', icon_state = "spade"), + "Retractor" = image(icon = 'icons/obj/surgery.dmi', icon_state = "retractor"), + "Hemostat" = image(icon = 'icons/obj/surgery.dmi', icon_state = "hemostat"), + "Cautery" = image(icon = 'icons/obj/surgery.dmi', icon_state = "cautery"), + "Drill" = image(icon = 'icons/obj/surgery.dmi', icon_state = "drill"), + "Scalpel" = image(icon = 'icons/obj/surgery.dmi', icon_state = "scalpel"), + "Saw" = image(icon = 'icons/obj/surgery.dmi', icon_state = "saw") + ) + var/tool_result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE) + if(!check_menu(user)) + return + switch(tool_result) + if("Crowbar") + tool_behaviour = TOOL_CROWBAR + if("Multitool") + tool_behaviour = TOOL_MULTITOOL + if("Screwdriver") + tool_behaviour = TOOL_SCREWDRIVER + if("Wirecutters") + tool_behaviour = TOOL_WIRECUTTER + if("Wrench") + tool_behaviour = TOOL_WRENCH + if("Welding Tool") + tool_behaviour = TOOL_WELDER + if("Analyzer") + tool_behaviour = TOOL_ANALYZER + if("Mining Tool") + tool_behaviour = TOOL_MINING + if("Shovel") + tool_behaviour = TOOL_SHOVEL + if("Retractor") + tool_behaviour = TOOL_RETRACTOR + if("Hemostat") + tool_behaviour = TOOL_HEMOSTAT + if("Cautery") + tool_behaviour = TOOL_CAUTERY + if("Drill") + tool_behaviour = TOOL_DRILL + if("Scalpel") + tool_behaviour = TOOL_SCALPEL + if("Saw") + tool_behaviour = TOOL_SAW +*/ diff --git a/code/game/objects/items/dehy_carp.dm b/code/game/objects/items/dehy_carp.dm index 55d1a2c78a..03ff354ffb 100644 --- a/code/game/objects/items/dehy_carp.dm +++ b/code/game/objects/items/dehy_carp.dm @@ -8,6 +8,7 @@ var/mob/owner = null //Carp doesn't attack owner, set when using in hand var/owned = 0 //Boolean, no owner to begin with var/mobtype = /mob/living/simple_animal/hostile/carp //So admins can change what mob spawns via var fuckery + can_random_spawn = FALSE //Attack self /obj/item/toy/plush/carpplushie/dehy_carp/attack_self(mob/user) diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index 6bac77258d..fe8f3ca626 100644 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -721,7 +721,7 @@ GLOBAL_LIST_EMPTY(PDAs) return /obj/item/pda/proc/remove_id(mob/user) - if(issilicon(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) + if(hasSiliconAccessInArea(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) return do_remove_id(user) @@ -916,7 +916,7 @@ GLOBAL_LIST_EMPTY(PDAs) remove_pen() /obj/item/pda/proc/toggle_light() - if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE)) + if(hasSiliconAccessInArea(usr) || !usr.canUseTopic(src, BE_CLOSE)) return if(fon) fon = FALSE @@ -928,7 +928,7 @@ GLOBAL_LIST_EMPTY(PDAs) /obj/item/pda/proc/remove_pen() - if(issilicon(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) + if(hasSiliconAccessInArea(usr) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) return if(inserted_item) diff --git a/code/game/objects/items/devices/PDA/cart.dm b/code/game/objects/items/devices/PDA/cart.dm index b186c29539..7576fe83cc 100644 --- a/code/game/objects/items/devices/PDA/cart.dm +++ b/code/game/objects/items/devices/PDA/cart.dm @@ -100,7 +100,8 @@ bot_access_flags = CLEAN_BOT /obj/item/cartridge/lawyer - name = "\improper P.R.O.V.E. cartridge" + name = "\improper S.P.A.M. cartridge" + desc = "Introducing the Station Public Announcement Messenger cartridge, featuring the unique ability to broadcast-mark messages, designed for lawyers across Nanotrasen to advertise their useful and important services." icon_state = "cart-law" access = CART_SECURITY spam_enabled = 1 @@ -608,7 +609,7 @@ Code: /obj/item/cartridge/Topic(href, href_list) ..() - if(!usr.canUseTopic(src, !issilicon(usr))) + if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr))) usr.unset_machine() usr << browse(null, "window=pda") return diff --git a/code/game/objects/items/implants/implant_explosive.dm b/code/game/objects/items/implants/implant_explosive.dm index b93c9419a3..bf8d215a11 100644 --- a/code/game/objects/items/implants/implant_explosive.dm +++ b/code/game/objects/items/implants/implant_explosive.dm @@ -82,8 +82,9 @@ /obj/item/implant/explosive/proc/boom_goes_the_weasel() explosion(get_turf(imp_in ? imp_in : src), heavy, medium, weak, weak, flame_range = weak) - imp_in?.gib(TRUE) - qdel(src) + if(!QDELETED(imp_in)) + imp_in.gib(TRUE) + qdel(src) /obj/item/implant/explosive/macro name = "macrobomb implant" diff --git a/code/game/objects/items/implants/implant_hijack.dm b/code/game/objects/items/implants/implant_hijack.dm new file mode 100644 index 0000000000..8a08232859 --- /dev/null +++ b/code/game/objects/items/implants/implant_hijack.dm @@ -0,0 +1,121 @@ +#define HIJACK_APC_MAX_AMOUNT 5 + +/obj/item/implant/hijack + name = "hijack implant" + desc = "Allows you to control the machinery in a room by hacking into the APC." + actions_types = list(/datum/action/item_action/hands_free/activate, /datum/action/item_action/removeAPCs, /datum/action/item_action/accessAPCs, /datum/action/item_action/stealthmodetoggle) + activated = 1 + var/toggled = FALSE + icon_state = "hijack" + var/eye_color + var/stealthmode = FALSE + var/stealthcooldown = 0 + var/hijacking = FALSE + +/obj/item/implant/hijack/activate() + . = ..() + toggled = !toggled + imp_in.click_intercept = toggled ? src : null + imp_in.siliconaccesstoggle = toggled ? TRUE : FALSE + to_chat(imp_in,"You turn [toggled ? "on" : "off"] [src]'s silicon interactions.") + toggle_eyes() + +/obj/item/implant/hijack/proc/toggle_eyes() + if (!ishuman(imp_in)) + return + var/on = toggled && !stealthmode + var/mob/living/carbon/human/H = imp_in + H.eye_color = on ? "ff0" : eye_color + H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK) + H.update_body() + +/obj/item/implant/hijack/implant(mob/living/target, mob/user, silent = FALSE) + if(..()) + ADD_TRAIT(target, TRAIT_HIJACKER, "implant") + if (ishuman(target)) + var/mob/living/carbon/human/H = target + eye_color = H.eye_color + return TRUE + +/obj/item/implant/hijack/removed(mob/target, silent = FALSE, special = 0) + if(..()) + REMOVE_TRAIT(target, TRAIT_HIJACKER, "implant") + for (var/area/area in imp_in.siliconaccessareas) + imp_in.toggleSiliconAccessArea(area) + var/obj/machinery/power/apc/apc = area.get_apc() + if (apc) + apc.hijacker = null + apc.set_hijacked_lighting() + apc.update_icon() + if (ishuman(target)) + var/mob/living/carbon/human/H = target + H.eye_color = eye_color + return TRUE + +/obj/item/implant/hijack/proc/InterceptClickOn(mob/living/user,params,atom/object) + if (isitem(object) || !toggled || user.incapacitated()) + return + if (stealthmode == FALSE && istype(object,/obj/machinery/power/apc) && !user.CanReach(object)) + if (hijack_remotely(object)) + return + if (stealthmode && !user.CanReach(object)) + return + if (!object.hasSiliconAccessInArea(imp_in)) + return + var/list/modifiers = params2list(params) + imp_in.face_atom(object) + if (modifiers["shift"] && modifiers["ctrl"]) + object.AICtrlShiftClick(imp_in) + return TRUE + if (modifiers["shift"]) + object.AIShiftClick(imp_in) + return TRUE + if (modifiers["ctrl"]) + object.AICtrlClick(imp_in) + return TRUE + if (modifiers["alt"]) + object.AIAltClick(imp_in) + return TRUE + if (user.get_active_held_item()) + return + if (user.CanReach(object)) + object.attack_robot(imp_in) + else + object.attack_ai(imp_in) + return TRUE + +/obj/item/implant/hijack/proc/hijack_remotely(obj/machinery/power/apc/apc) + if (apc.hijacker || hijacking) + return FALSE //can't remotely hijack an already hijacked APC + hijacking = TRUE + to_chat(imp_in, "Establishing remote connection with APC.") + if (!do_after(imp_in, 4 SECONDS,target=apc)) + to_chat(imp_in, "Aborting.") + hijacking = FALSE + return TRUE + if (LAZYLEN(imp_in.siliconaccessareas) >= HIJACK_APC_MAX_AMOUNT) + to_chat(src,"You are connected to too many APCs! Too many more will fry your brain.") + hijacking = FALSE + return TRUE + imp_in.light_power = 2 + imp_in.light_range = 2 + imp_in.light_color = COLOR_YELLOW + imp_in.update_light() + imp_in.visible_message("[imp_in] starts glowing a with a hollow yellow light!") + to_chat(imp_in, "Beginning hijack of APC.") + if (do_after(imp_in, 21 SECONDS,target=apc)) + apc.hijacker = imp_in + stealthmode = FALSE + apc.set_hijacked_lighting() + imp_in.toggleSiliconAccessArea(apc.area) + apc.update_icon() + stealthcooldown = world.time + 1 MINUTES + 30 SECONDS + toggle_eyes() + else + to_chat(imp_in, "Aborting.") + hijacking = FALSE + imp_in.light_power = 0 + imp_in.light_range = 0 + imp_in.light_color = COLOR_YELLOW + imp_in.update_light() + return TRUE \ No newline at end of file diff --git a/code/game/objects/items/implants/implanter.dm b/code/game/objects/items/implants/implanter.dm index ab902369cc..a0e27f14f0 100644 --- a/code/game/objects/items/implants/implanter.dm +++ b/code/game/objects/items/implants/implanter.dm @@ -74,4 +74,8 @@ /obj/item/implanter/stealth name = "implanter (stealth)" - imp_type = /obj/item/implant/stealth \ No newline at end of file + imp_type = /obj/item/implant/stealth + +/obj/item/implanter/hijack + name = "implanter (hijack)" + imp_type = /obj/item/implant/hijack \ No newline at end of file diff --git a/code/game/objects/items/plushes.dm b/code/game/objects/items/plushes.dm index 705dcad6c6..a2a8cb3150 100644 --- a/code/game/objects/items/plushes.dm +++ b/code/game/objects/items/plushes.dm @@ -31,7 +31,16 @@ var/normal_desc //--end of love :'(-- -/obj/item/toy/plush/Initialize() + var/snowflake_id //if we set from a config snowflake plushie. + var/can_random_spawn = TRUE //if this is FALSE, don't spawn this for random plushies. + +/obj/item/toy/plush/random_snowflake/Initialize(mapload, set_snowflake_id) + . = ..() + var/list/configlist = CONFIG_GET(keyed_list/snowflake_plushies) + var/id = pick(configlist) + set_snowflake_from_config(id) + +/obj/item/toy/plush/Initialize(mapload, set_snowflake_id) . = ..() AddComponent(/datum/component/squeak, squeak_override) @@ -50,6 +59,9 @@ normal_desc = desc + if(set_snowflake_id) + set_snowflake_from_config(set_snowflake_id) + /obj/item/toy/plush/Destroy() QDEL_NULL(grenade) @@ -97,6 +109,44 @@ return ..() +/obj/item/toy/plush/proc/set_snowflake_from_config(id) + var/list/configlist = CONFIG_GET(keyed_list/snowflake_plushies) + var/list/jsonlist = configlist[id] + ASSERT(jsonlist) + jsonlist = json_decode(jsonlist) + if(jsonlist["inherit_from"]) + var/path = text2path(jsonlist["inherit_from"]) + if(!ispath(path, /obj/item/toy/plush)) + stack_trace("Invalid path for inheritance") + else + var/obj/item/toy/plush/P = new path //can't initial() lists + name = P.name + desc = P.desc + icon_state = P.icon_state + item_state = P.item_state + icon = P.icon + squeak_override = P.squeak_override + attack_verb = P.attack_verb + gender = P.gender + qdel(P) + if(jsonlist["name"]) + name = jsonlist["name"] + if(jsonlist["desc"]) + desc = jsonlist["desc"] + if(jsonlist["gender"]) + gender = jsonlist["gender"] + if(jsonlist["icon_state"]) + icon_state = jsonlist["icon_state"] + item_state = jsonlist["item_state"] + icon = 'config/plushies/sprites.dmi' + if(jsonlist["attack_verb"]) + attack_verb = jsonlist["attack_verb"] + if(jsonlist["squeak_override"]) + squeak_override = jsonlist["squeak_override"] + if(squeak_override) + var/datum/component/squeak/S = GetComponent(/datum/component/squeak) + S?.override_squeak_sounds = squeak_override + /obj/item/toy/plush/handle_atom_del(atom/A) if(A == grenade) grenade = null @@ -367,13 +417,22 @@ if(mood_message) desc += mood_message +GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths()) +/proc/valid_plushie_paths() + . = list() + for(var/i in subtypesof(/obj/item/toy/plush)) + var/obj/item/toy/plush/abstract = i + if(!initial(abstract.can_random_spawn)) + continue + . += i + /obj/item/toy/plush/random name = "Illegal plushie" desc = "Something fucked up" - var/blacklisted_plushes = list(/obj/item/toy/plush/carpplushie/dehy_carp, /obj/item/toy/plush/awakenedplushie, /obj/item/toy/plush/random) + can_random_spawn = FALSE /obj/item/toy/plush/random/Initialize() - var/newtype = pick(subtypesof(/obj/item/toy/plush) - typecacheof(blacklisted_plushes)) + var/newtype = prob(CONFIG_GET(number/snowflake_plushie_prob))? /obj/item/toy/plush/random_snowflake : pick(GLOB.valid_plushie_paths) new newtype(loc) return INITIALIZE_HINT_QDEL @@ -504,115 +563,12 @@ attack_verb = list("clawed", "hissed", "tail slapped") squeak_override = list('sound/weapons/slash.ogg' = 1) -/obj/item/toy/plush/lizardplushie/durgit - icon_state = "durgit" - item_state = "durgit" - squeak_override = list('modular_citadel/sound/voice/weh.ogg' = 1) //Durgit's the origin of the sound - -/obj/item/toy/plush/lizardplushie/rio - icon_state = "rio" - item_state = "rio" - -/obj/item/toy/plush/lizardplushie/dan - icon_state = "dan" - item_state = "dan" - -/obj/item/toy/plush/lizardplushie/urinsu - icon_state = "urinsu" - item_state = "urinsu" - -/obj/item/toy/plush/lizardplushie/arfrehn - icon_state = "arfrehn" - item_state = "arfrehn" - -/obj/item/toy/plush/lizardplushie/soars - icon_state = "soars" - item_state = "soars" - -/obj/item/toy/plush/lizardplushie/ghostie - icon_state = "ghostie" - item_state = "ghostie" - -/obj/item/toy/plush/lizardplushie/amber - icon_state = "amber" - item_state = "amber" - -/obj/item/toy/plush/lizardplushie/cyan - icon_state = "cyan" - item_state = "cyan" - -/obj/item/toy/plush/lizardplushie/meena - icon_state = "meena" - item_state = "meena" - -/obj/item/toy/plush/lizardplushie/stalks - icon_state = "stalks" - item_state = "stalks" - /obj/item/toy/plush/lizardplushie/kobold + name = "kobold plushie" + desc = "An adorable stuffed toy that resembles a kobold." icon_state = "kobold" item_state = "kobold" -/obj/item/toy/plush/lizardplushie/gorgi - icon_state = "gorgi" - item_state = "gorgi" - -/obj/item/toy/plush/lizardplushie/almaz - icon_state = "almaz" - item_state = "almaz" - squeak_override = list('modular_citadel/sound/voice/raptor_purr.ogg' = 1) - -/obj/item/toy/plush/lizardplushie/garou - icon_state = "garou" - item_state = "garou" - -/obj/item/toy/plush/lizardplushie/augments - icon_state = "augments" - item_state = "augments" - squeak_override = list('modular_citadel/sound/voice/weh.ogg' = 1) //I have no mouth and I must weh - attack_verb = list("hugged", "patted", "snugged", "booped") - -/obj/item/toy/plush/lizardplushie/xekov - icon_state = "xekov" - item_state = "xekov" - -/obj/item/toy/plush/lizardplushie/greg - icon_state = "greg" - item_state = "greg" - -/obj/item/toy/plush/lizardplushie/sin - icon_state = "sin" - item_state = "sin" - desc = "An adorable stuffed toy that resembles a lizardperson.. It faintly smells of sulfur." - -/obj/item/toy/plush/lizardplushie/ends - icon_state = "ends" - item_state = "ends" - -/obj/item/toy/plush/lizardplushie/lyssa - icon_state = "lyssa" - item_state = "lyssa" - -/obj/item/toy/plush/snakeplushie - name = "snake plushie" - desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing." - icon_state = "plushie_snake" - item_state = "plushie_snake" - attack_verb = list("bitten", "hissed", "tail slapped") - squeak_override = list('modular_citadel/sound/voice/hiss.ogg' = 1) - -/obj/item/toy/plush/snakeplushie/sasha - icon_state = "sasha" - item_state = "sasha" - -/obj/item/toy/plush/snakeplushie/shay - icon_state = "shay" - item_state = "shay" - -/obj/item/toy/plush/snakeplushie/vulken - icon_state = "vulken" - item_state = "vulken" - /obj/item/toy/plush/nukeplushie name = "operative plushie" desc = "A stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious." @@ -630,29 +586,17 @@ squeak_override = list('sound/effects/blobattack.ogg' = 1) gender = FEMALE //given all the jokes and drawings, I'm not sure the xenobiologists would make a slimeboy -/obj/item/toy/plush/slimeplushie/annie - desc = "An adorable stuffed toy that resembles a slimey crewmember." - icon_state = "annie" - item_state = "annie" - -/obj/item/toy/plush/slimeplushie/paxton - desc = "An adorable stuffed toy that resembles a slimey crewmember." - icon_state = "paxton" - item_state = "paxton" - attack_verb = list("CQC'd", "jabroni'd", "powergamed", "robusted", "cakehatted") - gender = MALE - /obj/item/toy/plush/awakenedplushie name = "awakened plushie" desc = "An ancient plushie that has grown enlightened to the true nature of reality." icon_state = "plushie_awake" item_state = "plushie_awake" + can_random_spawn = FALSE /obj/item/toy/plush/awakenedplushie/ComponentInitialize() . = ..() AddComponent(/datum/component/edit_complainer) - /obj/item/toy/plush/beeplushie name = "bee plushie" desc = "A cute toy that resembles an even cuter bee." @@ -668,21 +612,7 @@ icon_state = "bumble" item_state = "bumble" squeak_override = list('modular_citadel/sound/voice/mothsqueak.ogg' = 1) - -/obj/item/toy/plush/mothplushie/nameko - icon_state = "nameko" - item_state = "nameko" - -/obj/item/toy/plush/mothplushie/suru - icon_state = "suru" - item_state = "suru" - -/obj/item/toy/plush/xeno - name = "xenohybrid plushie" - desc = "An adorable stuffed toy that resmembles a xenomorphic crewmember." - icon_state = "seras" - item_state = "seras" - squeak_override = list('sound/voice/hiss2.ogg' = 1) + can_random_spawn = FALSE /obj/item/toy/plush/lampplushie name = "lamp plushie" @@ -736,20 +666,6 @@ icon_state = "scrubpuppy" item_state = "scrubpuppy" -/obj/item/toy/plush/borgplushie/seeking - icon_state = "seeking" - item_state = "seeking" - -/obj/item/toy/plush/borgplushie/neeb - icon_state = "neeb" - item_state = "neeb" - -/obj/item/toy/plush/borgplushie/bhijn - desc = "An adorable stuffed toy of a IPC." - icon_state = "bhijn" - item_state = "bhijn" - attack_verb = list("closed", "reworked", "merged") - /obj/item/toy/plush/aiplush name = "AI plushie" desc = "A little stuffed toy AI core... it appears to be malfunctioning." @@ -758,246 +674,22 @@ attack_verb = list("hacked", "detonated", "overloaded") squeak_override = list('sound/machines/beep.ogg' = 9, 'sound/machines/buzz-two.ogg' = 1) -/obj/item/toy/plush/bird - name = "bird plushie" - desc = "An adorable stuffed plushie that resembles an avian." - icon_state = "sylas" - item_state = "sylas" - attack_verb = list("peeped", "beeped", "poofed") - squeak_override = list('modular_citadel/sound/voice/peep.ogg' = 1) - -/obj/item/toy/plush/bird/esela - icon_state = "esela" - item_state = "esela" - -/obj/item/toy/plush/bird/jahonna - icon_state = "jahonna" - item_state = "jahonna" - -/obj/item/toy/plush/bird/krick - icon_state = "krick" - item_state = "krick" - -/obj/item/toy/plush/bird/birddi - icon_state = "birddi" - item_state = "birddi" - -/obj/item/toy/plush/bird/jewel - icon_state = "jewel" - item_state = "jewel" - -/obj/item/toy/plush/sergal - name = "sergal plushie" - desc = "An adorable stuffed plushie that resembles a sagaru." - icon_state = "faux" - item_state = "faux" - squeak_override = list('modular_citadel/sound/voice/merp.ogg' = 1) - -/obj/item/toy/plush/sergal/gladwyn - icon_state = "gladwyn" - item_state = "gladwyn" - -/obj/item/toy/plush/sergal/jermaine - icon_state = "jermaine" - item_state = "jermaine" - -/obj/item/toy/plush/mammal - name = "mammal plushie" - desc = "An adorable stuffed toy resembling some sort of crew member." - icon_state = "dubious" - item_state = "dubious" - -/obj/item/toy/plush/mammal/gavin - icon_state = "gavin" - item_state = "gavin" - -/obj/item/toy/plush/mammal/blep - icon_state = "blep" - item_state = "blep" - -/obj/item/toy/plush/mammal/circe - desc = "A luxuriously soft toy that resembles a nine-tailed kitsune." - icon_state = "circe" - item_state = "circe" - attack_verb = list("medicated", "tailhugged", "kissed") - -/obj/item/toy/plush/mammal/robin - icon_state = "robin" - item_state = "robin" - -/obj/item/toy/plush/mammal/pavel - icon_state = "pavel" - item_state = "pavel" - -/obj/item/toy/plush/mammal/mason - icon_state = "mason" - item_state = "mason" - -/obj/item/toy/plush/mammal/oten - icon_state = "oten" - item_state = "oten" - -/obj/item/toy/plush/mammal/ray - icon_state = "ray" - item_state = "ray" - -/obj/item/toy/plush/mammal/redtail - icon_state = "redtail" - item_state = "redtail" - -/obj/item/toy/plush/mammal/dawud - icon_state = "dawud" - item_state = "dawud" - -/obj/item/toy/plush/mammal/edgar - icon_state = "edgar" - item_state = "edgar" - attack_verb = list("collared", "tricked", "headpatted") - -/obj/item/toy/plush/mammal/frank - icon_state = "frank" - item_state = "frank" - -/obj/item/toy/plush/mammal/poojawa - icon_state = "poojawa" - item_state = "poojawa" - -/obj/item/toy/plush/mammal/hazel - icon_state = "hazel" - item_state = "hazel" - -/obj/item/toy/plush/mammal/joker - icon_state = "joker" - item_state = "joker" - -/obj/item/toy/plush/mammal/gunther - icon_state = "gunther" - item_state = "gunther" - /obj/item/toy/plush/mammal/fox icon_state = "fox" item_state = "fox" -/obj/item/toy/plush/mammal/rae - desc = "An adorable stuffed toy of an artic fox." - icon_state = "rae" - item_state = "rae" +/obj/item/toy/plush/snakeplushie + name = "snake plushie" + desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing." + icon_state = "plushie_snake" + item_state = "plushie_snake" + attack_verb = list("bitten", "hissed", "tail slapped") + squeak_override = list('modular_citadel/sound/voice/hiss.ogg' = 1) -/obj/item/toy/plush/mammal/zed - desc = "A masked stuffed toy that resembles a fierce miner. He even comes with his own little crusher!" - icon_state = "zed" - item_state = "zed" - attack_verb = list("ENDED", "CRUSHED", "GNOMED") - -/obj/item/toy/plush/mammal/justin - icon_state = "justin" - item_state = "justin" - attack_verb = list("buttslapped", "fixed") - -/obj/item/toy/plush/mammal/reece - icon_state = "reece" - item_state = "reece" - attack_verb = list("healed", "cured", "demoted") - -/obj/item/toy/plush/mammal/redwood - desc = "An adorable stuffed toy resembling a Nanotrasen Captain. That just happens to be a bunny." - icon_state = "redwood" - item_state = "redwood" - attack_verb = list("ordered", "bapped", "reprimanded") - -/obj/item/toy/plush/mammal/marisol - desc = "An adorable stuffed toy resembling a demi-wolf security officer." - icon_state = "marisol" - item_state = "marisol" - attack_verb = list("arrested", "harmbattoned", "lasered") - -/obj/item/toy/plush/mammal/minty - desc = "An adorable stuffed toy resembling some sort of crew member. It smells like mint.." - icon_state = "minty" - item_state = "minty" - attack_verb = list("freshened", "brushed") - -/obj/item/toy/plush/mammal/dog - desc = "An adorable stuffed toy that resembles a canine." - icon_state = "katlin" - item_state = "katlin" - attack_verb = list("barked", "boofed", "borked") - squeak_override = list( - 'modular_citadel/sound/voice/bark1.ogg' = 1, - 'modular_citadel/sound/voice/bark2.ogg' = 1 - ) - -/obj/item/toy/plush/mammal/dog/frost - icon_state = "frost" - item_state = "frost" - -/obj/item/toy/plush/mammal/dog/atticus - icon_state = "atticus" - item_state = "atticus" - -/obj/item/toy/plush/mammal/dog/fletch - icon_state = "fletch" - item_state = "fletch" - -/obj/item/toy/plush/mammal/dog/vincent - icon_state = "vincent" - item_state = "vincent" - -/obj/item/toy/plush/mammal/dog/zigfried - desc = "An adorable stuffed toy of a very good boy." - icon_state = "zigfried" - item_state = "zigfried" - -/obj/item/toy/plush/mammal/dog/nikolai - icon_state = "nikolai" - item_state = "nikolai" - -/obj/item/toy/plush/mammal/dog/flynn - icon_state = "flynn" - item_state = "flynn" - -/obj/item/toy/plush/mammal/dog/fritz - icon_state = "fritz" - item_state = "fritz" - attack_verb = list("barked", "boofed", "shotgun'd") - obj_flags = UNIQUE_RENAME - unique_reskin = list("Goodboye" = "fritz", "Badboye" = "fritz_bad") - -/obj/item/toy/plush/mammal/dog/jesse - desc = "An adorable wolf toy that resembles a cream-colored wolf. He has a little pride flag!" - icon_state = "jesse" - item_state = "jesse" - attack_verb = list("greeted", "merc'd", "howdy'd") - -/obj/item/toy/plush/catgirl - name = "feline plushie" - desc = "An adorable stuffed toy that resembles a feline." - icon_state = "bailey" - item_state = "bailey" - attack_verb = list("headbutt", "scritched", "bit") - squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1) - -/obj/item/toy/plush/catgirl/mikeel - desc = "An adorable stuffed toy of some tauric cat person." - icon_state = "mikeel" - item_state = "mikeel" - -/obj/item/toy/plush/catgirl/skylar - desc = "An adorable stuffed toy that resembles a degenerate." - icon_state = "skylar2" - item_state = "skylar2" - attack_verb = list("powergamed", "merged", "tabled") - squeak_override = list('sound/effects/meow1.ogg' = 1) - -/obj/item/toy/plush/catgirl/drew - icon_state = "drew" - item_state = "drew" - -/obj/item/toy/plush/catgirl/trilby - desc = "A masked stuffed toy that resembles a feline scientist." - icon_state = "trilby" - item_state = "trilby" - attack_verb = list("PR'd", "coded", "remembered") +/obj/item/toy/plush/mammal + name = "mammal plushie" + desc = "An adorable stuffed toy resembling some sort of crew member." + can_random_spawn = FALSE /obj/item/toy/plush/catgirl/fermis name = "medcat plushie" @@ -1007,20 +699,36 @@ attack_verb = list("cuddled", "petpatted", "wigglepurred") squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1) -/obj/item/toy/plush/catgirl/mariaf - desc = "An adorable stuffed toy that resembles a very tall cat girl." - icon_state = "mariaf" - item_state = "mariaf" - attack_verb = list("hugged", "stabbed", "licked") +/obj/item/toy/plush/xeno + name = "xenohybrid plushie" + desc = "An adorable stuffed toy that resmembles a xenomorphic crewmember." + squeak_override = list('sound/voice/hiss2.ogg' = 1) + can_random_spawn = FALSE -/obj/item/toy/plush/catgirl/maya - desc = "An adorable stuffed toy that resembles an angry cat girl. She has her own tiny nuke disk!" - icon_state = "maya" - item_state = "maya" - attack_verb = list("nuked", "arrested", "harmbatonned") +/obj/item/toy/plush/bird + name = "bird plushie" + desc = "An adorable stuffed plushie that resembles an avian." + attack_verb = list("peeped", "beeped", "poofed") + squeak_override = list('modular_citadel/sound/voice/peep.ogg' = 1) + can_random_spawn = FALSE -/obj/item/toy/plush/catgirl/marisa - desc = "An adorable stuffed toy that resembles a crew member, or maybe a witch. Having it makes you feel you can win." - icon_state = "marisa" - item_state = "marisa" - attack_verb = list("blasted", "sparked", "dazzled") +/obj/item/toy/plush/sergal + name = "sergal plushie" + desc = "An adorable stuffed plushie that resembles a sagaru." + squeak_override = list('modular_citadel/sound/voice/merp.ogg' = 1) + can_random_spawn = FALSE + +/obj/item/toy/plush/mammal/dog + desc = "An adorable stuffed toy that resembles a canine." + attack_verb = list("barked", "boofed", "borked") + squeak_override = list( + 'modular_citadel/sound/voice/bark1.ogg' = 1, + 'modular_citadel/sound/voice/bark2.ogg' = 1 + ) + +/obj/item/toy/plush/catgirl + name = "feline plushie" + desc = "An adorable stuffed toy that resembles a feline." + attack_verb = list("headbutt", "scritched", "bit") + squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1) + can_random_spawn = FALSE diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm index 21de34faa1..7879f50ada 100644 --- a/code/game/objects/items/stacks/sheets/glass.dm +++ b/code/game/objects/items/stacks/sheets/glass.dm @@ -1,7 +1,11 @@ /* Glass stack types * Contains: * Glass sheets + * Plasma glass * Reinforced glass sheets + * Reinforced plasma glass + * Titanium glass + * Plastitanium glass * Glass shards - TODO: Move this into code/game/object/item/weapons */ @@ -373,4 +377,8 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list( throwforce = 11 icon_state = "plasmalarge" materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT) - icon_prefix = "plasma" \ No newline at end of file + icon_prefix = "plasma" + +/obj/item/shard/plasma/alien + name = "alien shard" + desc = "A nasty looking shard of advanced alloy glass." \ No newline at end of file diff --git a/code/game/objects/items/stacks/sheets/mineral.dm b/code/game/objects/items/stacks/sheets/mineral.dm index 53b78b2ecf..828ed96387 100644 --- a/code/game/objects/items/stacks/sheets/mineral.dm +++ b/code/game/objects/items/stacks/sheets/mineral.dm @@ -401,6 +401,8 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \ new/datum/stack_recipe("alien bed", /obj/structure/bed/abductor, 2, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("alien locker", /obj/structure/closet/abductor, 2, time = 15, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("alien table frame", /obj/structure/table_frame/abductor, 1, time = 15, one_per_turf = 1, on_floor = 1), \ + new/datum/stack_recipe("alien bar stool", /obj/item/chair/stool/bar/alien, 1, time = 20, one_per_turf = 1, on_floor = 1), \ + new/datum/stack_recipe("alien stool", /obj/item/chair/stool/alien, 1, time = 20, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("alien airlock assembly", /obj/structure/door_assembly/door_assembly_abductor, 4, time = 20, one_per_turf = 1, on_floor = 1), \ null, \ new/datum/stack_recipe("alien floor tile", /obj/item/stack/tile/mineral/abductor, 1, 4, 20), \ diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 2bd7dd0d38..e17f96495d 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -698,6 +698,16 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \ /* * Bones */ + +GLOBAL_LIST_INIT(bone_recipes, list( + new /datum/stack_recipe("Bone Dagger", /obj/item/kitchen/knife/combat/bone, 2, time = 20), \ + new /datum/stack_recipe("Skull Helmet", /obj/item/clothing/head/helmet/skull, 4, time = 30), \ + new /datum/stack_recipe("Bone Armor", /obj/item/clothing/suit/armor/bone, 6, time = 30))) + +/obj/item/stack/sheet/bone/Initialize(mapload, new_amount, merge = TRUE) + recipes = GLOB.bone_recipes + . = ..() + /obj/item/stack/sheet/bone name = "bones" icon = 'icons/obj/mining.dmi' @@ -714,6 +724,10 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \ grind_results = list(/datum/reagent/carbon = 10) merge_type = /obj/item/stack/sheet/bone + /* + * Plastic + */ + GLOBAL_LIST_INIT(plastic_recipes, list( new /datum/stack_recipe("see-through plastic flaps", /obj/structure/plasticflaps, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \ new /datum/stack_recipe("opaque plastic flaps", /obj/structure/plasticflaps/opaque, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \ diff --git a/code/game/objects/items/storage/book.dm b/code/game/objects/items/storage/book.dm index e47021c1f6..2762be8edf 100644 --- a/code/game/objects/items/storage/book.dm +++ b/code/game/objects/items/storage/book.dm @@ -244,3 +244,6 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible", /obj/item/storage/book/bible/syndicate/add_blood_DNA(list/blood_dna) return FALSE + +/obj/item/storage/book/bible/syndicate/empty + uses = 0 diff --git a/code/game/objects/items/storage/boxes.dm b/code/game/objects/items/storage/boxes.dm index daddc403b2..c4e6c57318 100644 --- a/code/game/objects/items/storage/boxes.dm +++ b/code/game/objects/items/storage/boxes.dm @@ -1288,3 +1288,62 @@ /obj/item/storage/box/marshmallow/PopulateContents() for (var/i in 1 to 5) new /obj/item/reagent_containers/food/snacks/marshmallow(src) + +/obj/item/storage/box/material/PopulateContents() //less uranium because radioactive + var/static/items_inside = list( + /obj/item/stack/sheet/metal/fifty=1,\ + /obj/item/stack/sheet/glass/fifty=1,\ + /obj/item/stack/sheet/rglass=50,\ + /obj/item/stack/sheet/plasmaglass=50,\ + /obj/item/stack/sheet/titaniumglass=50,\ + /obj/item/stack/sheet/plastitaniumglass=50,\ + /obj/item/stack/sheet/plasteel=50,\ + /obj/item/stack/sheet/mineral/plastitanium=50,\ + /obj/item/stack/sheet/mineral/titanium=50,\ + /obj/item/stack/sheet/mineral/gold=50,\ + /obj/item/stack/sheet/mineral/silver=50,\ + /obj/item/stack/sheet/mineral/plasma=50,\ + /obj/item/stack/sheet/mineral/uranium=50,\ + /obj/item/stack/sheet/mineral/diamond=50,\ + /obj/item/stack/sheet/bluespace_crystal=50,\ + /obj/item/stack/sheet/mineral/bananium=50,\ + /obj/item/stack/sheet/mineral/wood=50,\ + /obj/item/stack/sheet/plastic/fifty=1,\ + /obj/item/stack/sheet/runed_metal/fifty=1 + ) + generate_items_inside(items_inside, src) + +/obj/item/storage/box/debugtools + name = "box of debug tools" + icon_state = "syndiebox" + +/obj/item/storage/box/debugtools/PopulateContents() + var/static/items_inside = list( + /obj/item/flashlight/emp/debug=1,\ + /obj/item/pda=1,\ + /obj/item/modular_computer/tablet/preset/advanced=1,\ + /obj/item/geiger_counter=1,\ + /obj/item/construction/rcd/combat/admin=1,\ + /obj/item/pipe_dispenser=1,\ + /obj/item/card/emag=1,\ + /obj/item/healthanalyzer/advanced=1,\ + /obj/item/disk/tech_disk/debug=1,\ + /obj/item/uplink/debug=1,\ + /obj/item/uplink/nuclear/debug=1,\ + /obj/item/storage/box/beakers/bluespace=1,\ + /obj/item/storage/box/beakers/variety=1,\ + /obj/item/storage/box/material=1,\ + /obj/item/storage/belt/medical/surgery_belt_adv + ) + generate_items_inside(items_inside, src) + +/obj/item/storage/box/beakers/variety + name = "beaker variety box" + +/obj/item/storage/box/beakers/variety/PopulateContents() + new /obj/item/reagent_containers/glass/beaker(src) + new /obj/item/reagent_containers/glass/beaker/large(src) + new /obj/item/reagent_containers/glass/beaker/plastic(src) + new /obj/item/reagent_containers/glass/beaker/meta(src) + new /obj/item/reagent_containers/glass/beaker/noreact(src) + new /obj/item/reagent_containers/glass/beaker/bluespace(src) diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 8f5a6e8e0b..6782ba0098 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -453,6 +453,7 @@ force_wielded = 0 attack_verb = list("attacked", "struck", "hit") total_mass_on = TOTAL_MASS_TOY_SWORD + sharpness = IS_BLUNT /obj/item/twohanded/dualsaber/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) return FALSE @@ -472,6 +473,7 @@ attack_verb = list("attacked", "struck", "hit") total_mass_on = TOTAL_MASS_TOY_SWORD slowdown_wielded = 0 + sharpness = IS_BLUNT /obj/item/twohanded/dualsaber/hypereutactic/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) return FALSE diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index 45b9715b04..7fbdddbdc4 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -125,7 +125,7 @@ if ((M.client && M.machine == src)) is_in_use = TRUE ui_interact(M) - if(isAI(usr) || iscyborg(usr) || IsAdminGhost(usr)) + if(isAI(usr) || iscyborg(usr) || IsAdminGhost(usr) || hasSiliconAccessInArea(usr)) if (!(usr in nearby)) if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh. is_in_use = TRUE diff --git a/code/game/objects/structures/beds_chairs/chair.dm b/code/game/objects/structures/beds_chairs/chair.dm index 9fa4d730b6..cc1a3c0922 100644 --- a/code/game/objects/structures/beds_chairs/chair.dm +++ b/code/game/objects/structures/beds_chairs/chair.dm @@ -370,6 +370,43 @@ item_state = "stool_bar" origin_type = /obj/structure/chair/stool/bar +////////////////////////// +//Alien(Disco) Stools!//// +////////////////////////// + +/obj/structure/chair/stool/alien + name = "alien stool" + desc = "A hard stool made of advanced alien alloy." + icon_state = "stoolalien" + icon = 'icons/obj/abductor.dmi' + item_chair = /obj/item/chair/stool/alien + buildstacktype = /obj/item/stack/sheet/mineral/abductor + buildstackamount = 1 + +/obj/structure/chair/stool/bar/alien + name = "bronze bar stool" + desc = "A hard bar stool made of advanced alien alloy." + icon_state = "baralien" + icon = 'icons/obj/abductor.dmi' + item_chair = /obj/item/chair/stool/bar/alien + buildstacktype = /obj/item/stack/sheet/mineral/abductor + buildstackamount = 1 + +/obj/item/chair/stool/alien + name = "stool" + icon_state = "stoolalien_toppled" + item_state = "stoolalien" + icon = 'icons/obj/abductor.dmi' + origin_type = /obj/structure/chair/stool/alien + break_chance = 0 //It's too sturdy. + +/obj/item/chair/stool/bar/alien + name = "bar stool" + icon_state = "baralien_toppled" + item_state = "baralien" + icon = 'icons/obj/abductor.dmi' + origin_type = /obj/structure/chair/stool/bar/alien + ////////////////////////// //Brass & Bronze stools!// ////////////////////////// diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index 7696a13bb2..bf891ef223 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -168,7 +168,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an /obj/structure/bodycontainer/morgue/AltClick(mob/user) . = ..() - if(!user.canUseTopic(src, !issilicon(user))) + if(!user.canUseTopic(src, !hasSiliconAccessInArea(user))) return beeper = !beeper to_chat(user, "You turn the speaker function [beeper ? "on" : "off"].") diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 14a7e445c1..d4925c8604 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -595,6 +595,14 @@ /obj/structure/window/plastitanium/unanchored anchored = FALSE +//pirate ship windows +/obj/structure/window/plastitanium/pirate + desc = "Yarr this window be explosion proof!" + explosion_block = 30 + +/obj/structure/window/plastitanium/pirate/unanchored + anchored = FALSE + /obj/structure/window/reinforced/clockwork name = "brass window" desc = "A paper-thin pane of translucent yet reinforced brass." diff --git a/code/game/say.dm b/code/game/say.dm index b275d8b69c..85ae9f0681 100644 --- a/code/game/say.dm +++ b/code/game/say.dm @@ -129,7 +129,7 @@ GLOBAL_LIST_INIT(freqtospan, list( /atom/movable/proc/attach_spans(input, list/spans) var/customsayverb = findtext(input, "*") if(customsayverb) - input = capitalize(copytext(input, length(input[customsayverb]) + 1)) + input = capitalize(copytext(input, customsayverb + length(input[customsayverb]))) if(input) return "[message_spans_start(spans)][input]" else diff --git a/code/game/turfs/simulated/wall/mineral_walls.dm b/code/game/turfs/simulated/wall/mineral_walls.dm index d55cb0b475..b04f4f0aa0 100644 --- a/code/game/turfs/simulated/wall/mineral_walls.dm +++ b/code/game/turfs/simulated/wall/mineral_walls.dm @@ -302,4 +302,4 @@ /turf/closed/wall/mineral/plastitanium/copyTurf(turf/T) . = ..() - T.transform = transform + T.transform = transform \ No newline at end of file diff --git a/code/game/turfs/simulated/wall/reinf_walls.dm b/code/game/turfs/simulated/wall/reinf_walls.dm index 8eab4c34fe..a1d2c1757c 100644 --- a/code/game/turfs/simulated/wall/reinf_walls.dm +++ b/code/game/turfs/simulated/wall/reinf_walls.dm @@ -258,3 +258,22 @@ /turf/closed/wall/r_wall/syndicate/overspace icon_state = "map-overspace" fixed_underlay = list("space"=1) + +/////////////////////Pirate Ship walls///////////////////// + +/turf/closed/wall/r_wall/syndicate/pirate + desc = "Yarr just try to blow this to smithereens!" + explosion_block = 30 + canSmoothWith = list(/turf/closed/wall/r_wall/syndicate/pirate, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/plastitanium/pirate, /obj/structure/shuttle/engine, /obj/structure/falsewall/plastitanium) + +/turf/closed/wall/r_wall/syndicate/pirate/nodiagonal + smooth = SMOOTH_MORE + icon_state = "map-shuttle_nd" + +/turf/closed/wall/r_wall/syndicate/pirate/nosmooth + icon = 'icons/turf/shuttle.dmi' + icon_state = "wall" + +/turf/closed/wall/r_wall/syndicate/pirate/overspace + icon_state = "map-overspace" + fixed_underlay = list("space"=1) diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 460c6a52c9..d26a6efb02 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -171,7 +171,8 @@ var/turf/T = user.loc //get user's location for delay checks //the istype cascade has been spread among various procs for easy overriding - if(try_clean(W, user, T) || try_wallmount(W, user, T) || try_decon(W, user, T) || try_destroy(W, user, T)) + var/srctype = type + if(try_clean(W, user, T) || try_wallmount(W, user, T) || try_decon(W, user, T) || (type == srctype && try_destroy(W, user, T))) return return ..() diff --git a/code/modules/admin/antag_panel.dm b/code/modules/admin/antag_panel.dm index 1672310567..19e53b09b4 100644 --- a/code/modules/admin/antag_panel.dm +++ b/code/modules/admin/antag_panel.dm @@ -214,4 +214,4 @@ GLOBAL_VAR(antag_prototypes) var/datum/browser/panel = new(usr, "traitorpanel", "", 600, 600) panel.set_content(out) panel.open() - return \ No newline at end of file + return diff --git a/code/modules/antagonists/_common/antag_datum.dm b/code/modules/antagonists/_common/antag_datum.dm index e15225b388..187ca66705 100644 --- a/code/modules/antagonists/_common/antag_datum.dm +++ b/code/modules/antagonists/_common/antag_datum.dm @@ -20,6 +20,7 @@ GLOBAL_LIST_EMPTY(antagonists) var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind var/antagpanel_category = "Uncategorized" //Antagpanel will display these together, REQUIRED var/show_name_in_check_antagonists = FALSE //Will append antagonist name in admin listings - use for categories that share more than one antag type + var/list/blacklisted_quirks = list(/datum/quirk/nonviolent,/datum/quirk/mute) // Quirks that will be removed upon gaining this antag. Pacifist and mute are default. /datum/antagonist/New() GLOB.antagonists += src @@ -70,6 +71,7 @@ GLOBAL_LIST_EMPTY(antagonists) greet() apply_innate_effects() give_antag_moodies() + remove_blacklisted_quirks() if(is_banned(owner.current) && replace_banned) replace_banned_player() @@ -117,6 +119,18 @@ GLOBAL_LIST_EMPTY(antagonists) return SEND_SIGNAL(owner.current, COMSIG_CLEAR_MOOD_EVENT, "antag_moodlet") +/datum/antagonist/proc/remove_blacklisted_quirks() + var/mob/living/L = owner.current + if(istype(L)) + var/list/my_quirks = L.client?.prefs.all_quirks.Copy() + SSquirks.filter_quirks(my_quirks,blacklisted_quirks) + for(var/q in L.roundstart_quirks) + var/datum/quirk/Q = q + if(!(SSquirks.quirk_name_by_path(Q.type) in my_quirks)) + if(initial(Q.antag_removal_text)) + to_chat(L, "[initial(Q.antag_removal_text)]") + L.remove_quirk(Q.type) + //Returns the team antagonist belongs to if any. /datum/antagonist/proc/get_team() return @@ -134,7 +148,7 @@ GLOBAL_LIST_EMPTY(antagonists) if(objectives.len) report += printobjectives(objectives) for(var/datum/objective/objective in objectives) - if(!objective.check_completion()) + if(objective.completable && !objective.check_completion()) objectives_complete = FALSE break diff --git a/code/modules/antagonists/_common/antag_team.dm b/code/modules/antagonists/_common/antag_team.dm index 486b5b0414..027abc7c94 100644 --- a/code/modules/antagonists/_common/antag_team.dm +++ b/code/modules/antagonists/_common/antag_team.dm @@ -36,11 +36,17 @@ var/win = TRUE var/objective_count = 1 for(var/datum/objective/objective in objectives) - if(objective.check_completion()) - report += "Objective #[objective_count]: [objective.explanation_text] Success!" + if(objective.completable) + var/completion = objective.check_completion() + if(completion >= 1) + report += "Objective #[objective_count]: [objective.explanation_text] Success!" + else if(completion <= 0) + report += "Objective #[objective_count]: [objective.explanation_text] Fail." + win = FALSE + else + report += "Objective #[objective_count]: [objective.explanation_text] [completion*100]%" else - report += "Objective #[objective_count]: [objective.explanation_text] Fail." - win = FALSE + report += "Objective #[objective_count]: [objective.explanation_text]" objective_count++ if(win) report += "The [name] was successful!" diff --git a/code/modules/antagonists/bloodsucker/powers/bs_cloak.dm b/code/modules/antagonists/bloodsucker/powers/bs_cloak.dm index 9126638fea..9d83c95f05 100644 --- a/code/modules/antagonists/bloodsucker/powers/bs_cloak.dm +++ b/code/modules/antagonists/bloodsucker/powers/bs_cloak.dm @@ -31,12 +31,11 @@ if(was_running) user.toggle_move_intent() ADD_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness") - while(bloodsuckerdatum && ContinueActive(user) || user.m_intent == MOVE_INTENT_RUN) + while(bloodsuckerdatum && ContinueActive(user)) // Pay Blood Toll (if awake) owner.alpha = max(20, owner.alpha - min(75, 10 + 5 * level_current)) bloodsuckerdatum.AddBloodVolume(-0.2) sleep(5) // Check every few ticks that we haven't disabled this power - // Return to Running (if you were before) /datum/action/bloodsucker/cloak/ContinueActive(mob/living/user, mob/living/target) if (!..()) diff --git a/code/modules/antagonists/brother/brother.dm b/code/modules/antagonists/brother/brother.dm index 7c589bb3ab..2292006da1 100644 --- a/code/modules/antagonists/brother/brother.dm +++ b/code/modules/antagonists/brother/brother.dm @@ -108,11 +108,17 @@ var/win = TRUE var/objective_count = 1 for(var/datum/objective/objective in objectives) - if(objective.check_completion()) - parts += "Objective #[objective_count]: [objective.explanation_text] Success!" + if(objective.completable) + var/completion = objective.check_completion() + if(completion >= 1) + parts += "Objective #[objective_count]: [objective.explanation_text] Success!" + else if(completion <= 0) + parts += "Objective #[objective_count]: [objective.explanation_text] Fail." + win = FALSE + else + parts += "Objective #[objective_count]: [objective.explanation_text] [completion*100]%" else - parts += "Objective #[objective_count]: [objective.explanation_text] Fail." - win = FALSE + parts += "Objective #[objective_count]: [objective.explanation_text]" objective_count++ if(win) parts += "The blood brothers were successful!" diff --git a/code/modules/antagonists/changeling/changeling.dm b/code/modules/antagonists/changeling/changeling.dm index 0d68660d9d..a81c409233 100644 --- a/code/modules/antagonists/changeling/changeling.dm +++ b/code/modules/antagonists/changeling/changeling.dm @@ -54,8 +54,10 @@ var/honorific if(owner.current.gender == FEMALE) honorific = "Ms." - else + else if(owner.current.gender == MALE) honorific = "Mr." + else + honorific = "Mx." if(GLOB.possible_changeling_IDs.len) changelingID = pick(GLOB.possible_changeling_IDs) GLOB.possible_changeling_IDs -= changelingID @@ -552,11 +554,17 @@ if(objectives.len) var/count = 1 for(var/datum/objective/objective in objectives) - if(objective.check_completion()) - parts += "Objective #[count]: [objective.explanation_text] Success!" + if(objective.completable) + var/completion = objective.check_completion() + if(completion >= 1) + parts += "Objective #[count]: [objective.explanation_text] Success!" + else if(completion <= 0) + parts += "Objective #[count]: [objective.explanation_text] Fail." + changelingwin = FALSE + else + parts += "Objective #[count]: [objective.explanation_text] [completion*100]%" else - parts += "Objective #[count]: [objective.explanation_text] Fail." - changelingwin = 0 + parts += "Objective #[count]: [objective.explanation_text]" count++ if(changelingwin) diff --git a/code/modules/antagonists/collector/collector.dm b/code/modules/antagonists/collector/collector.dm new file mode 100644 index 0000000000..0e7a3a52e7 --- /dev/null +++ b/code/modules/antagonists/collector/collector.dm @@ -0,0 +1,19 @@ +/datum/antagonist/collector + name = "Contraband Collector" + show_in_antagpanel = FALSE + show_name_in_check_antagonists = FALSE + blacklisted_quirks = list() // no blacklist, these guys are harmless + +/datum/antagonist/collector/proc/forge_objectives() + var/datum/objective/hoard/collector/O = new + O.owner = owner + O.find_target() + objectives += O + +/datum/antagonist/collector/on_gain() + forge_objectives() + . = ..() + +/datum/antagonist/collector/greet() + to_chat(owner, "You are a contraband collector!") + owner.announce_objectives() diff --git a/code/modules/antagonists/cult/cult.dm b/code/modules/antagonists/cult/cult.dm index ed912db044..4bab621674 100644 --- a/code/modules/antagonists/cult/cult.dm +++ b/code/modules/antagonists/cult/cult.dm @@ -425,10 +425,16 @@ parts += "The cultists' objectives were:" var/count = 1 for(var/datum/objective/objective in objectives) - if(objective.check_completion()) - parts += "Objective #[count]: [objective.explanation_text] Success!" + if(objective.completable) + var/completion = objective.check_completion() + if(completion >= 1) + parts += "Objective #[count]: [objective.explanation_text] Success!" + else if(completion <= 0) + parts += "Objective #[count]: [objective.explanation_text] Fail." + else + parts += "Objective #[count]: [objective.explanation_text] [completion*100]%" else - parts += "Objective #[count]: [objective.explanation_text] Fail." + parts += "Objective #[count]: [objective.explanation_text]" count++ if(members.len) diff --git a/code/modules/antagonists/cult/ritual.dm b/code/modules/antagonists/cult/ritual.dm index ba2a96289d..e92f562db3 100644 --- a/code/modules/antagonists/cult/ritual.dm +++ b/code/modules/antagonists/cult/ritual.dm @@ -116,7 +116,7 @@ This file contains the cult dagger and rune list code if(user.blood_volume) user.apply_damage(initial(rune_to_scribe.scribe_damage), BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)) var/scribe_mod = initial(rune_to_scribe.scribe_delay) - if(istype(get_turf(user), /turf/open/floor/engine/cult)) + if(istype(get_turf(user), /turf/open/floor/engine/cult) && !(ispath(rune_to_scribe, /obj/effect/rune/narsie))) scribe_mod *= 0.5 if(!do_after(user, scribe_mod, target = get_turf(user))) for(var/V in shields) diff --git a/code/modules/antagonists/disease/disease_datum.dm b/code/modules/antagonists/disease/disease_datum.dm index 1aef9ceba6..3c7de589d9 100644 --- a/code/modules/antagonists/disease/disease_datum.dm +++ b/code/modules/antagonists/disease/disease_datum.dm @@ -44,11 +44,17 @@ var/objectives_text = "" var/count = 1 for(var/datum/objective/objective in objectives) - if(objective.check_completion()) - objectives_text += "
    Objective #[count]: [objective.explanation_text] Success!" + if(objective.completable) + var/completion = objective.check_completion() + if(completion >= 1) + result += "Objective #[count]: [objective.explanation_text] Success!" + else if(completion <= 0) + result += "Objective #[count]: [objective.explanation_text] Fail." + win = FALSE + else + result += "Objective #[count]: [objective.explanation_text] [completion*100]%" else - objectives_text += "
    Objective #[count]: [objective.explanation_text] Fail." - win = FALSE + result += "Objective #[count]: [objective.explanation_text]" count++ result += objectives_text diff --git a/code/modules/antagonists/ninja/ninja.dm b/code/modules/antagonists/ninja/ninja.dm index 2a91f53ed4..943cb02696 100644 --- a/code/modules/antagonists/ninja/ninja.dm +++ b/code/modules/antagonists/ninja/ninja.dm @@ -63,10 +63,10 @@ possible_targets.Cut(index,index+1) if(is_bad_guy ^ helping_station) //kill (good-ninja + bad-guy or bad-ninja + good-guy) - var/datum/objective/assassinate/O = new /datum/objective/assassinate() + var/datum/objective/assassinate/once/O = new /datum/objective/assassinate() O.owner = owner O.target = M - O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]." + O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]. You may let [M.p_they()] live, if they come back from death." objectives += O else //protect var/datum/objective/protect/O = new /datum/objective/protect() @@ -74,23 +74,16 @@ O.target = M O.explanation_text = "Protect \the [M.current.real_name], the [M.assigned_role], from harm." objectives += O - if(4) //debrain/capture - if(!possible_targets.len) continue - var/selected = rand(1,possible_targets.len) - var/datum/mind/M = possible_targets[selected] - var/is_bad_guy = possible_targets[M] - possible_targets.Cut(selected,selected+1) - - if(is_bad_guy ^ helping_station) //debrain (good-ninja + bad-guy or bad-ninja + good-guy) - var/datum/objective/debrain/O = new /datum/objective/debrain() + if(4) //flavor + if(helping_station) + var/datum/objective/flavor/ninja_helping/O = new /datum/objective/flavor/ninja_helping O.owner = owner - O.target = M - O.explanation_text = "Steal the brain of [M.current.real_name]." + O.forge_objective() objectives += O - else //capture - var/datum/objective/capture/O = new /datum/objective/capture() + else + var/datum/objective/flavor/ninja_syndie/O = new /datum/objective/flavor/ninja_helping O.owner = owner - O.gen_amount_goal() + O.forge_objective() objectives += O else break diff --git a/code/modules/antagonists/survivalist/survivalist.dm b/code/modules/antagonists/survivalist/survivalist.dm index 4e0184b7b6..0b66e8cb23 100644 --- a/code/modules/antagonists/survivalist/survivalist.dm +++ b/code/modules/antagonists/survivalist/survivalist.dm @@ -2,6 +2,7 @@ name = "Survivalist" show_in_antagpanel = FALSE show_name_in_check_antagonists = TRUE + blacklisted_quirks = list(/datum/quirk/nonviolent) // mutes are allowed var/greet_message = "" /datum/antagonist/survivalist/proc/forge_objectives() @@ -19,20 +20,8 @@ owner.announce_objectives() /datum/antagonist/survivalist/guns - greet_message = "Your own safety matters above all else, and the only way to ensure your safety is to stockpile weapons! Grab as many guns as possible, by any means necessary. Kill anyone who gets in your way." - -/datum/antagonist/survivalist/guns/forge_objectives() - var/datum/objective/steal_five_of_type/summon_guns/guns = new - guns.owner = owner - objectives += guns - ..() + greet_message = "Your own safety matters above all else, and the only way to ensure your safety is to stockpile weapons! Grab as many guns as possible, and don't let anyone take them!" /datum/antagonist/survivalist/magic name = "Amateur Magician" - greet_message = "Grow your newfound talent! Grab as many magical artefacts as possible, by any means necessary. Kill anyone who gets in your way." - -/datum/antagonist/survivalist/magic/forge_objectives() - var/datum/objective/steal_five_of_type/summon_magic/magic = new - magic.owner = owner - objectives += magic - ..() \ No newline at end of file + greet_message = "This magic stuff is... so powerful. You want more. More! They want your power. They can't have it! Don't let them have it!" diff --git a/code/modules/antagonists/traitor/datum_traitor.dm b/code/modules/antagonists/traitor/datum_traitor.dm index 595ce5bb90..1c7ee48f71 100644 --- a/code/modules/antagonists/traitor/datum_traitor.dm +++ b/code/modules/antagonists/traitor/datum_traitor.dm @@ -77,19 +77,23 @@ var/is_hijacker = FALSE var/datum/game_mode/dynamic/mode var/is_dynamic = FALSE + var/hijack_prob = 0 if(istype(SSticker.mode,/datum/game_mode/dynamic)) mode = SSticker.mode is_dynamic = TRUE - if(mode.storyteller.flags & NO_ASSASSIN) - is_hijacker = FALSE + if(mode.threat >= CONFIG_GET(number/dynamic_hijack_cost)) + hijack_prob = CLAMP(mode.threat_level-50,0,20) if(GLOB.joined_player_list.len>=GLOB.dynamic_high_pop_limit) - is_hijacker = (prob(10) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement)) + is_hijacker = (prob(hijack_prob) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement)) else var/indice_pop = min(10,round(GLOB.joined_player_list.len/mode.pop_per_requirement)+1) - is_hijacker = (prob(10) && (mode.threat_level >= CONFIG_GET(number_list/dynamic_hijack_requirements)[indice_pop])) + is_hijacker = (prob(hijack_prob) && (mode.threat_level >= CONFIG_GET(number_list/dynamic_hijack_requirements)[indice_pop])) + if(mode.storyteller.flags & NO_ASSASSIN) + is_hijacker = FALSE else if (GLOB.joined_player_list.len >= 30) // Less murderboning on lowpop thanks + hijack_prob = 10 is_hijacker = prob(10) - var/martyr_chance = prob(20) + var/martyr_chance = prob(hijack_prob*2) var/objective_count = is_hijacker //Hijacking counts towards number of objectives if(!SSticker.mode.exchange_blue && SSticker.mode.traitors.len >= 8) //Set up an exchange if there are enough traitors if(!SSticker.mode.exchange_red) @@ -170,7 +174,7 @@ if(istype(SSticker.mode,/datum/game_mode/dynamic)) mode = SSticker.mode is_dynamic = TRUE - assassin_prob = mode.threat_level*(2/3) + assassin_prob = max(0,mode.threat_level-20) if(prob(assassin_prob)) if(is_dynamic) var/threat_spent = CONFIG_GET(number/dynamic_assassinate_cost) @@ -187,22 +191,37 @@ maroon_objective.owner = owner maroon_objective.find_target() add_objective(maroon_objective) - else + else if(prob(max(0,assassin_prob-20))) var/datum/objective/assassinate/kill_objective = new kill_objective.owner = owner kill_objective.find_target() add_objective(kill_objective) + else + var/datum/objective/assassinate/once/kill_objective = new + kill_objective.owner = owner + kill_objective.find_target() + add_objective(kill_objective) else if(prob(15) && !(locate(/datum/objective/download) in objectives) && !(owner.assigned_role in list("Research Director", "Scientist", "Roboticist"))) var/datum/objective/download/download_objective = new download_objective.owner = owner download_objective.gen_amount_goal() add_objective(download_objective) - else + else if(prob(40)) // cum. not counting download: 40%. var/datum/objective/steal/steal_objective = new steal_objective.owner = owner steal_objective.find_target() add_objective(steal_objective) + else if(prob(100/3)) // cum. not counting download: 20%. + var/datum/objective/sabotage/sabotage_objective = new + sabotage_objective.owner = owner + sabotage_objective.find_target() + add_objective(sabotage_objective) + else // cum. not counting download: 40% + var/datum/objective/flavor/traitor/flavor_objective = new + flavor_objective.owner = owner + flavor_objective.forge_objective() + add_objective(flavor_objective) /datum/antagonist/traitor/proc/forge_single_AI_objective() .=1 @@ -369,11 +388,17 @@ if(objectives.len)//If the traitor had no objectives, don't need to process this. var/count = 1 for(var/datum/objective/objective in objectives) - if(objective.check_completion()) - objectives_text += "
    Objective #[count]: [objective.explanation_text] Success!" + if(objective.completable) + var/completion = objective.check_completion() + if(completion >= 1) + objectives_text += "
    Objective #[count]: [objective.explanation_text] Success!" + else if(completion <= 0) + objectives_text += "
    Objective #[count]: [objective.explanation_text] Fail." + traitorwin = FALSE + else + objectives_text += "
    Objective #[count]: [objective.explanation_text] [completion*100]%" else - objectives_text += "
    Objective #[count]: [objective.explanation_text] Fail." - traitorwin = FALSE + objectives_text += "
    Objective #[count]: [objective.explanation_text]" count++ if(uplink_true) diff --git a/code/modules/antagonists/valentines/valentine.dm b/code/modules/antagonists/valentines/valentine.dm index 19c08f3076..d3bcdf0c04 100644 --- a/code/modules/antagonists/valentines/valentine.dm +++ b/code/modules/antagonists/valentines/valentine.dm @@ -35,7 +35,7 @@ var/objectives_complete = TRUE if(objectives.len) for(var/datum/objective/objective in objectives) - if(!objective.check_completion()) + if(objective.completable && !objective.check_completion()) objectives_complete = FALSE break diff --git a/code/modules/antagonists/wizard/wizard.dm b/code/modules/antagonists/wizard/wizard.dm index f75d32e781..5e4cc17541 100644 --- a/code/modules/antagonists/wizard/wizard.dm +++ b/code/modules/antagonists/wizard/wizard.dm @@ -61,9 +61,9 @@ owner.current.forceMove(pick(GLOB.wizardstart)) /datum/antagonist/wizard/proc/create_objectives() - var/datum/objective/new_objective = new("Cause as much creative mayhem as you can aboard the station! The more outlandish your methods of achieving this, the better! Make sure there's a decent amount of crew alive to tell of your tale.") - new_objective.completed = TRUE //So they can greentext without admin intervention. + var/datum/objective/flavor/wizard/new_objective = new new_objective.owner = owner + new_objective.forge_objective() objectives += new_objective if (!(locate(/datum/objective/escape) in objectives)) @@ -94,6 +94,7 @@ to_chat(owner, "You are the Space Wizard!") to_chat(owner, "The Space Wizards Federation has given you the following tasks:") owner.announce_objectives() + to_chat(owner, "These are merely guidelines! The federation are your masters, but you forge your own path!") to_chat(owner, "You will find a list of available spells in your spell book. Choose your magic arsenal carefully.") to_chat(owner, "The spellbook is bound to you, and others cannot use it.") to_chat(owner, "In your pockets you will find a teleport scroll. Use it as needed.") @@ -265,11 +266,17 @@ var/count = 1 var/wizardwin = 1 for(var/datum/objective/objective in objectives) - if(objective.check_completion()) - parts += "Objective #[count]: [objective.explanation_text] Success!" + if(objective.completable) + var/completion = objective.check_completion() + if(completion >= 1) + parts += "Objective #[count]: [objective.explanation_text] Success!" + else if(completion <= 0) + parts += "Objective #[count]: [objective.explanation_text] Fail." + wizardwin = FALSE + else + parts += "Objective #[count]: [objective.explanation_text] [completion*100]%" else - parts += "Objective #[count]: [objective.explanation_text] Fail." - wizardwin = 0 + parts += "Objective #[count]: [objective.explanation_text]" count++ if(wizardwin) diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm index f7c5dce30f..e85cf1efa6 100644 --- a/code/modules/atmospherics/machinery/airalarm.dm +++ b/code/modules/atmospherics/machinery/airalarm.dm @@ -245,7 +245,7 @@ /obj/machinery/airalarm/ui_data(mob/user) var/data = list( "locked" = locked, - "siliconUser" = user.has_unlimited_silicon_privilege, + "siliconUser" = user.has_unlimited_silicon_privilege || hasSiliconAccessInArea(user), "emagged" = (obj_flags & EMAGGED ? 1 : 0), "danger_level" = danger_level, ) @@ -288,7 +288,7 @@ "danger_level" = cur_tlv.get_danger_level(environment.gases[gas_id] * partial_pressure) )) - if(!locked || user.has_unlimited_silicon_privilege) + if(!locked || user.has_unlimited_silicon_privilege || hasSiliconAccessInArea(user)) data["vents"] = list() for(var/id_tag in A.air_vent_names) var/long_name = A.air_vent_names[id_tag] @@ -368,7 +368,7 @@ /obj/machinery/airalarm/ui_act(action, params) if(..() || buildstage != 2) return - if((locked && !usr.has_unlimited_silicon_privilege) || (usr.has_unlimited_silicon_privilege && aidisabled)) + if((locked && !usr.has_unlimited_silicon_privilege && !hasSiliconAccessInArea(usr)) || (usr.has_unlimited_silicon_privilege && aidisabled)) return var/device_id = params["id_tag"] switch(action) @@ -840,7 +840,7 @@ /obj/machinery/airalarm/AltClick(mob/user) . = ..() - if(!user.canUseTopic(src, !issilicon(user)) || !isturf(loc)) + if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)) || !isturf(loc)) return togglelock(user) return TRUE diff --git a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm index 539b5ce57a..1e8cce32c0 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm @@ -251,6 +251,7 @@ /obj/machinery/atmospherics/components/unary/cryo_cell/close_machine(mob/living/carbon/user) if((isnull(user) || istype(user)) && state_open && !panel_open) ..(user) + reagent_transfer = 0 return occupant /obj/machinery/atmospherics/components/unary/cryo_cell/container_resist(mob/living/user) diff --git a/code/modules/awaymissions/bluespaceartillery.dm b/code/modules/awaymissions/bluespaceartillery.dm index deb05920e2..ee4090b680 100644 --- a/code/modules/awaymissions/bluespaceartillery.dm +++ b/code/modules/awaymissions/bluespaceartillery.dm @@ -44,7 +44,7 @@ return if(reload < reload_cooldown) return - if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr)) + if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr)) priority_announce("Bluespace artillery fire detected. Brace for impact.") message_admins("[ADMIN_LOOKUPFLW(usr)] has launched an artillery strike.") var/list/L = list() diff --git a/code/modules/cargo/bounties/reagent.dm b/code/modules/cargo/bounties/reagent.dm index ca76c80df7..391b4ff464 100644 --- a/code/modules/cargo/bounties/reagent.dm +++ b/code/modules/cargo/bounties/reagent.dm @@ -105,6 +105,7 @@ datum/bounty/reagent/complex_drink/New() /datum/reagent/consumable/ethanol/hearty_punch,\ /datum/reagent/consumable/ethanol/manhattan_proj,\ /datum/reagent/consumable/ethanol/narsour,\ + /datum/reagent/consumable/ethanol/cogchamp,\ /datum/reagent/consumable/ethanol/neurotoxin,\ /datum/reagent/consumable/ethanol/patron,\ /datum/reagent/consumable/ethanol/quadruple_sec,\ diff --git a/code/modules/cargo/packs/security.dm b/code/modules/cargo/packs/security.dm index 3b602d54d2..fd7e07a66c 100644 --- a/code/modules/cargo/packs/security.dm +++ b/code/modules/cargo/packs/security.dm @@ -81,8 +81,8 @@ desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!" contraband = TRUE cost = 5750 // Its basicly sec suits, good boots/gloves - contains = list(/obj/item/clothing/suit/security/officer/russian, - /obj/item/clothing/suit/security/officer/russian, + contains = list(/obj/item/clothing/suit/armor/navyblue/russian, + /obj/item/clothing/suit/armor/navyblue/russian, /obj/item/clothing/shoes/combat, /obj/item/clothing/shoes/combat, /obj/item/clothing/head/ushanka, @@ -104,7 +104,7 @@ contraband = TRUE access = FALSE cost = 5500 // - contains = list(/obj/item/clothing/suit/security/officer/russian, + contains = list(/obj/item/clothing/suit/armor/navyblue/russian, /obj/item/clothing/shoes/combat, /obj/item/clothing/head/ushanka, /obj/item/clothing/suit/armor/bulletproof, @@ -141,15 +141,15 @@ cost = 3250 contains = list(/obj/item/clothing/under/rank/security/navyblue, /obj/item/clothing/under/rank/security/navyblue, - /obj/item/clothing/suit/security/officer, - /obj/item/clothing/suit/security/officer, + /obj/item/clothing/suit/armor/navyblue, + /obj/item/clothing/suit/armor/navyblue, /obj/item/clothing/head/beret/sec/navyofficer, /obj/item/clothing/head/beret/sec/navyofficer, /obj/item/clothing/under/rank/warden/navyblue, - /obj/item/clothing/suit/security/warden, + /obj/item/clothing/suit/armor/vest/warden/navyblue, /obj/item/clothing/head/beret/sec/navywarden, /obj/item/clothing/under/rank/head_of_security/navyblue, - /obj/item/clothing/suit/security/hos, + /obj/item/clothing/suit/armor/hos/navyblue, /obj/item/clothing/head/beret/sec/navyhos) crate_name = "security clothing crate" diff --git a/code/modules/cargo/supplypod_beacon.dm b/code/modules/cargo/supplypod_beacon.dm index 006f1a8084..668698d2e9 100644 --- a/code/modules/cargo/supplypod_beacon.dm +++ b/code/modules/cargo/supplypod_beacon.dm @@ -77,7 +77,7 @@ /obj/item/supplypod_beacon/AltClick(mob/user) . = ..() - if (!user.canUseTopic(src, !issilicon(user))) + if (!user.canUseTopic(src, !hasSiliconAccessInArea(user))) return if (express_console) unlink_console() diff --git a/code/modules/clothing/glasses/_glasses.dm b/code/modules/clothing/glasses/_glasses.dm index 7df10b56f7..b60856001e 100644 --- a/code/modules/clothing/glasses/_glasses.dm +++ b/code/modules/clothing/glasses/_glasses.dm @@ -488,4 +488,47 @@ if(client && client.prefs.uses_glasses_colour && glasses_equipped) add_client_colour(G.glass_colour_type) else - remove_client_colour(G.glass_colour_type) \ No newline at end of file + remove_client_colour(G.glass_colour_type) + +/obj/item/clothing/glasses/debug + name = "debug glasses" + desc = "Medical, security and diagnostic hud. Alt click to toggle xray." + icon_state = "nvgmeson" + item_state = "nvgmeson" + flags_cover = GLASSESCOVERSEYES + darkness_view = 8 + flash_protect = 2 + lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE + glass_colour_type = FALSE + clothing_flags = SCAN_REAGENTS + vision_flags = SEE_TURFS + var/list/hudlist = list(DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_ADVANCED, DATA_HUD_SECURITY_ADVANCED) + var/xray = FALSE + +/obj/item/clothing/glasses/debug/equipped(mob/user, slot) + . = ..() + if(slot != ITEM_SLOT_EYES) + return + if(ishuman(user)) + for(var/hud in hudlist) + var/datum/atom_hud/H = GLOB.huds[hud] + H.add_hud_to(user) + +/obj/item/clothing/glasses/debug/dropped(mob/user) + . = ..() + if(ishuman(user)) + for(var/hud in hudlist) + var/datum/atom_hud/H = GLOB.huds[hud] + H.remove_hud_from(user) + +/obj/item/clothing/glasses/debug/AltClick(mob/user) + . = ..() + if(ishuman(user)) + if(xray) + vision_flags -= SEE_MOBS|SEE_OBJS + else + vision_flags += SEE_MOBS|SEE_OBJS + xray = !xray + var/mob/living/carbon/human/H = user + H.update_sight() + diff --git a/code/modules/clothing/gloves/_gloves.dm b/code/modules/clothing/gloves/_gloves.dm index 8ab897f5d9..0729317eac 100644 --- a/code/modules/clothing/gloves/_gloves.dm +++ b/code/modules/clothing/gloves/_gloves.dm @@ -11,6 +11,8 @@ var/transfer_blood = 0 strip_delay = 20 equip_delay_other = 40 + var/strip_mod = 1 //how much they alter stripping items time by, higher is quicker + var/strip_silence = FALSE //if it shows a warning when stripping /obj/item/clothing/gloves/ComponentInitialize() . = ..() diff --git a/code/modules/clothing/gloves/boxing.dm b/code/modules/clothing/gloves/boxing.dm index a76ff7c583..fe07cc7ab9 100644 --- a/code/modules/clothing/gloves/boxing.dm +++ b/code/modules/clothing/gloves/boxing.dm @@ -5,6 +5,7 @@ item_state = "boxing" equip_delay_other = 60 species_exception = list(/datum/species/golem) // now you too can be a golem boxing champion + strip_mod = 0.5 /obj/item/clothing/gloves/boxing/green icon_state = "boxinggreen" diff --git a/code/modules/clothing/gloves/color.dm b/code/modules/clothing/gloves/color.dm index b630b121a9..f4b04f5bfe 100644 --- a/code/modules/clothing/gloves/color.dm +++ b/code/modules/clothing/gloves/color.dm @@ -41,6 +41,7 @@ permeability_coefficient = 1 resistance_flags = NONE transfer_prints = TRUE + strip_mod = 0.8 /obj/item/clothing/gloves/cut/family desc = "The old gloves your great grandfather stole from Engineering, many moons ago. They've seen some tough times recently." @@ -76,6 +77,7 @@ max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT resistance_flags = NONE var/can_be_cut = 1 + strip_mod = 1.2 /obj/item/clothing/gloves/color/black/hos item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way. diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm index efe32a1473..9f4b89f607 100644 --- a/code/modules/clothing/gloves/miscellaneous.dm +++ b/code/modules/clothing/gloves/miscellaneous.dm @@ -10,6 +10,7 @@ equip_delay_other = 20 cold_protection = HANDS min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT + strip_mod = 0.9 /obj/item/clothing/gloves/botanic_leather name = "botanist's leather gloves" @@ -23,6 +24,7 @@ max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT resistance_flags = NONE armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 30) + strip_mod = 0.9 /obj/item/clothing/gloves/combat name = "combat gloves" @@ -38,6 +40,7 @@ max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT resistance_flags = NONE armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50) + strip_mod = 1.5 /obj/item/clothing/gloves/bracer @@ -103,3 +106,15 @@ /obj/item/clothing/gloves/rapid/hug/attack_self(mob/user) return FALSE + +/obj/item/clothing/gloves/thief + name = "black gloves" + desc = "Gloves made with completely frictionless, insulated cloth, easier to steal from people with." + icon_state = "thief" + item_state = "blackgloves" + siemens_coefficient = 0 + permeability_coefficient = 0.05 + strip_delay = 80 + transfer_prints = FALSE + strip_mod = 5 + strip_silence = TRUE \ No newline at end of file diff --git a/code/modules/clothing/masks/gasmask.dm b/code/modules/clothing/masks/gasmask.dm index 1e8f26e7fe..e6c68f2662 100644 --- a/code/modules/clothing/masks/gasmask.dm +++ b/code/modules/clothing/masks/gasmask.dm @@ -39,6 +39,12 @@ /obj/item/clothing/mask/gas/welding/attack_self(mob/user) weldingvisortoggle(user) +/obj/item/clothing/mask/gas/welding/up + +/obj/item/clothing/mask/gas/welding/up/Initialize() + ..() + visor_toggling() + // ******************************************************************** diff --git a/code/modules/clothing/outfits/standard.dm b/code/modules/clothing/outfits/standard.dm index 4c8f9bdab2..7c1121d137 100644 --- a/code/modules/clothing/outfits/standard.dm +++ b/code/modules/clothing/outfits/standard.dm @@ -427,14 +427,27 @@ /datum/outfit/debug //Debug objs plus hardsuit name = "Debug outfit" uniform = /obj/item/clothing/under/patriotsuit - suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite - shoes = /obj/item/clothing/shoes/magboots/advance - suit_store = /obj/item/tank/internals/oxygen - mask = /obj/item/clothing/mask/gas/welding - belt = /obj/item/storage/belt/utility/chief/full - gloves = /obj/item/clothing/gloves/combat - id = /obj/item/card/id/ert - glasses = /obj/item/clothing/glasses/meson/night + suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite/debug + glasses = /obj/item/clothing/glasses/debug ears = /obj/item/radio/headset/headset_cent/commander + mask = /obj/item/clothing/mask/gas/welding/up + gloves = /obj/item/clothing/gloves/combat + belt = /obj/item/storage/belt/utility/chief/full + l_pocket = /obj/item/gun/magic/wand/resurrection/debug + r_pocket = /obj/item/gun/magic/wand/death/debug + shoes = /obj/item/clothing/shoes/magboots/advance/debug + id = /obj/item/card/id/debug + suit_store = /obj/item/tank/internals/oxygen back = /obj/item/storage/backpack/holding - backpack_contents = list(/obj/item/card/emag=1, /obj/item/flashlight/emp/debug=1, /obj/item/construction/rcd/combat=1, /obj/item/gun/magic/wand/resurrection/debug=1, /obj/item/melee/transforming/energy/axe=1) + box = /obj/item/storage/box/debugtools + internals_slot = ITEM_SLOT_SUITSTORE + backpack_contents = list( + /obj/item/melee/transforming/energy/axe=1,\ + /obj/item/storage/part_replacer/bluespace/tier4=1,\ + /obj/item/debug/human_spawner=1,\ + ) + +/datum/outfit/debug/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + var/obj/item/card/id/W = H.wear_id + W.registered_name = H.real_name + W.update_label() diff --git a/code/modules/clothing/shoes/magboots.dm b/code/modules/clothing/shoes/magboots.dm index 8864add0d8..1acb7628a3 100644 --- a/code/modules/clothing/shoes/magboots.dm +++ b/code/modules/clothing/shoes/magboots.dm @@ -30,8 +30,9 @@ magpulse = !magpulse icon_state = "[magboot_state][magpulse]" to_chat(user, "You [magpulse ? "enable" : "disable"] the mag-pulse traction system.") - user.update_inv_shoes() //so our mob-overlays update - user.update_gravity(user.has_gravity()) + if(user) + user.update_inv_shoes() //so our mob-overlays update + user.update_gravity(user.has_gravity()) for(var/X in actions) var/datum/action/A = X A.UpdateButtonIcon() @@ -52,6 +53,11 @@ slowdown_active = SHOES_SLOWDOWN resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF +/obj/item/clothing/shoes/magboots/advance/debug + +/obj/item/clothing/shoes/magboots/advance/debug/Initialize() + attack_self(src) + /obj/item/clothing/shoes/magboots/syndie desc = "Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders." name = "blood-red magboots" diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 703fe26287..fab41c9876 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -269,7 +269,7 @@ item_state = "syndie_helm" item_color = "syndi" armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 90) - on = TRUE + on = FALSE var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null actions_types = list(/datum/action/item_action/toggle_helmet_mode) visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR @@ -367,6 +367,12 @@ on = FALSE resistance_flags = FIRE_PROOF | ACID_PROOF +/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug + +/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug/Initialize() + . = ..() + soundloop.volume = 0 + /obj/item/clothing/suit/space/hardsuit/syndi/elite name = "elite syndicate hardsuit" desc = "An elite version of the syndicate hardsuit, with improved armour and fireproofing. It is in travel mode." @@ -380,6 +386,9 @@ resistance_flags = FIRE_PROOF | ACID_PROOF mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC +/obj/item/clothing/suit/space/hardsuit/syndi/elite/debug + helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug + slowdown = 0 //The Owl Hardsuit /obj/item/clothing/head/helmet/space/hardsuit/syndi/owl diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index e536d307ef..4591ba8b4e 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -15,6 +15,13 @@ if(!allowed) allowed = GLOB.security_vest_allowed +/obj/item/clothing/suit/armor/navyblue + name = "security officer's jacket" + desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor." + icon_state = "officerbluejacket" + item_state = "officerbluejacket" + body_parts_covered = CHEST|ARMS + /obj/item/clothing/suit/armor/vest name = "armor vest" desc = "A slim Type I armored vest that provides decent protection against most types of damage." @@ -52,8 +59,17 @@ heat_protection = CHEST|GROIN|LEGS|ARMS strip_delay = 80 +/obj/item/clothing/suit/armor/hos/navyblue + name = "head of security's jacket" + desc = "This piece of clothing was specifically designed for asserting superior authority." + icon_state = "hosbluejacket" + item_state = "hosbluejacket" + body_parts_covered = CHEST|ARMS + cold_protection = CHEST|ARMS + heat_protection = CHEST|ARMS + /obj/item/clothing/suit/armor/hos/trenchcoat - name = "armored trenchoat" + name = "armored trenchcoat" desc = "A trenchcoat enhanced with a special lightweight kevlar. The epitome of tactical plainclothes." icon_state = "hostrench" item_state = "hostrench" @@ -78,6 +94,13 @@ desc = "A red jacket with silver rank pips and body armor strapped on top." icon_state = "warden_jacket" +/obj/item/clothing/suit/armor/vest/warden/navyblue + name = "warden's jacket" + desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig." + icon_state = "wardenbluejacket" + item_state = "wardenbluejacket" + body_parts_covered = CHEST|ARMS + /obj/item/clothing/suit/armor/vest/leather name = "security overcoat" desc = "Lightly armored leather overcoat meant as casual wear for high-ranking officers. Bears the crest of Nanotrasen Security." diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index 88bafc842b..48fd8ccf1c 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -155,28 +155,6 @@ blood_overlay_type = "armor" //it's the less thing that I can put here body_parts_covered = NONE -//Security -/obj/item/clothing/suit/security/officer - name = "security officer's jacket" - desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor." - icon_state = "officerbluejacket" - item_state = "officerbluejacket" - body_parts_covered = CHEST|ARMS - -/obj/item/clothing/suit/security/warden - name = "warden's jacket" - desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig." - icon_state = "wardenbluejacket" - item_state = "wardenbluejacket" - body_parts_covered = CHEST|ARMS - -/obj/item/clothing/suit/security/hos - name = "head of security's jacket" - desc = "This piece of clothing was specifically designed for asserting superior authority." - icon_state = "hosbluejacket" - item_state = "hosbluejacket" - body_parts_covered = CHEST|ARMS - //Surgeon /obj/item/clothing/suit/apron/surgical name = "surgical apron" diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 84609e29d8..b61918c4b8 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -317,7 +317,7 @@ flags_cover = HEADCOVERSEYES flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR -/obj/item/clothing/suit/security/officer/russian +/obj/item/clothing/suit/armor/navyblue/russian name = "\improper Russian officer's jacket" desc = "This jacket is for those special occasions when a russian officer isn't required to wear their armor." icon_state = "officertanjacket" @@ -325,17 +325,16 @@ body_parts_covered = CHEST|ARMS /obj/item/clothing/suit/ran - name = "Shikigami costume" + name = "shikigami costume" desc = "A costume that looks like a certain shikigami, is super fluffy." icon_state = "ran_suit" item_state = "ran_suit" body_parts_covered = CHEST|GROIN|LEGS flags_inv = HIDEJUMPSUIT|HIDETAUR heat_protection = CHEST|GROIN|LEGS //fluffy tails! -//2061 /obj/item/clothing/head/ran - name = "Shikigami hat" + name = "shikigami hat" desc = "A hat that looks like it keeps any fluffy ears contained super warm, has little charms over it." icon_state = "ran_hat" item_state = "ran_hat" @@ -880,7 +879,6 @@ blood_overlay_type = "armor" body_parts_covered = CHEST resistance_flags = NONE - mutantrace_variation = NONE armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -5, "acid" = -15) //nylon sucks against acid /obj/item/clothing/suit/assu_suit diff --git a/code/modules/events/holiday/vday.dm b/code/modules/events/holiday/vday.dm index 13c516960a..899a083b7d 100644 --- a/code/modules/events/holiday/vday.dm +++ b/code/modules/events/holiday/vday.dm @@ -140,7 +140,7 @@ /obj/item/valentine/examine(mob/user) . = ..() if(in_range(user, src) || isobserver(user)) - if( !(ishuman(user) || isobserver(user) || issilicon(user)) ) + if( !(ishuman(user) || isobserver(user) || hasSiliconAccessInArea(user)) ) user << browse("[name][stars(message)]", "window=[name]") onclose(user, "[name]") else diff --git a/code/modules/events/meteor_wave.dm b/code/modules/events/meteor_wave.dm index 6ecc1d9d42..e24ce13034 100644 --- a/code/modules/events/meteor_wave.dm +++ b/code/modules/events/meteor_wave.dm @@ -22,7 +22,7 @@ /datum/round_event/meteor_wave/setup() announceWhen = 1 - startWhen = rand(60, 90) //Yeah for SOME REASON this is measured in seconds and not deciseconds??? + startWhen = rand(90, 180) // Apparently it is by 2 seconds, so 90 is actually 180 seconds, and 180 is 360 seconds. So this is 3-6 minutes if(GLOB.singularity_counter) startWhen *= 1 - min(GLOB.singularity_counter * SINGULO_BEACON_DISTURBANCE, SINGULO_BEACON_MAX_DISTURBANCE) endWhen = startWhen + 60 diff --git a/code/modules/events/pirates.dm b/code/modules/events/pirates.dm index 8bc5491970..ab9ab96678 100644 --- a/code/modules/events/pirates.dm +++ b/code/modules/events/pirates.dm @@ -177,6 +177,7 @@ shuttleId = "pirateship" icon_screen = "syndishuttle" icon_keyboard = "syndie_key" + resistance_flags = INDESTRUCTIBLE light_color = LIGHT_COLOR_RED possible_destinations = "pirateship_away;pirateship_home;pirateship_custom" @@ -184,6 +185,7 @@ name = "pirate shuttle navigation computer" desc = "Used to designate a precise transit location for the pirate shuttle." shuttleId = "pirateship" + resistance_flags = INDESTRUCTIBLE lock_override = CAMERA_LOCK_STATION shuttlePortId = "pirateship_custom" x_offset = 9 @@ -226,6 +228,7 @@ desc = "This sophisticated machine scans the nearby space for items of value." icon = 'icons/obj/machines/research.dmi' icon_state = "tdoppler" + resistance_flags = INDESTRUCTIBLE density = TRUE var/cooldown = 300 var/next_use = 0 @@ -259,6 +262,7 @@ name = "cargo hold pad" icon = 'icons/obj/telescience.dmi' icon_state = "lpad-idle-o" + resistance_flags = INDESTRUCTIBLE var/idle_state = "lpad-idle-o" var/warmup_state = "lpad-idle" var/sending_state = "lpad-beam" @@ -272,6 +276,7 @@ /obj/machinery/computer/piratepad_control name = "cargo hold control terminal" + resistance_flags = INDESTRUCTIBLE var/status_report = "Idle" var/obj/machinery/piratepad/pad var/warmup_time = 100 diff --git a/code/modules/food_and_drinks/drinks/drinks.dm b/code/modules/food_and_drinks/drinks/drinks.dm index cd5c9d850b..19d0162a4c 100644 --- a/code/modules/food_and_drinks/drinks/drinks.dm +++ b/code/modules/food_and_drinks/drinks/drinks.dm @@ -107,9 +107,9 @@ smash(hit_atom, throwingdatum?.thrower, TRUE) /obj/item/reagent_containers/food/drinks/proc/smash(atom/target, mob/thrower, ranged = FALSE) - if(!isGlass) + if(!isGlass && !istype(src, /obj/item/reagent_containers/food/drinks/bottle)) //I don't like this but I also don't want to rework drink container hierarchy return - if(QDELING(src) || !target) //Invalid loc + if(QDELING(src) || (ranged && !target)) return if(bartender_check(target) && ranged) return @@ -126,12 +126,69 @@ B.transform = M B.pixel_x = rand(-12, 12) B.pixel_y = rand(-12, 12) - if(prob(33)) - new/obj/item/shard(drop_location()) - playsound(src, "shatter", 70, 1) + if(isGlass) + playsound(src, "shatter", 70, 1) + if(prob(33)) + new/obj/item/shard(drop_location()) + else + B.force = 0 + B.throwforce = 0 + B.desc = "A carton with the bottom half burst open. Might give you a papercut." transfer_fingerprints_to(B) qdel(src) +/obj/item/reagent_containers/food/drinks/MouseDrop(atom/over, atom/src_location, atom/over_location, src_control, over_control, params) + var/mob/user = usr + . = ..() + if (!istype(src_location) || !istype(over_location)) + return + if (!user || user.incapacitated() || !user.Adjacent(src)) + return + if (!(locate(/obj/structure/table) in src_location) || !(locate(/obj/structure/table) in over_location)) + return + + //Are we an expert slider? + var/datum/action/innate/D = get_action_of_type(user, /datum/action/innate/drink_fling) + if(!D?.active) + if (!src_location.Adjacent(over_location)) // Regular users can only do short slides. + return + if (prob(10)) + user.visible_message("\The [user] tries to slide \the [src] down the table, but fails miserably.", "You fail to slide \the [src] down the table!") + smash(over_location, user, FALSE) + return + user.visible_message("\The [user] slides \the [src] down the table.", "You slide \the [src] down the table!") + forceMove(over_location) + return + var/distance = MANHATTAN_DISTANCE(over_location, src) + if (distance >= 8 || distance == 0) // More than a full screen to go, or trying to slide to the same tile + return + + // Geometrically checking if we're on a straight line. + var/datum/vector/V = atoms2vector(src, over_location) + var/datum/vector/V_norm = V.duplicate() + V_norm.normalize() + if (!V_norm.is_integer()) + return // Only a cardinal vector (north, south, east, west) can pass this test + + // Checks if there's tables on the path. + var/turf/dest = get_translated_turf(V) + var/turf/temp_turf = src_location + + do + temp_turf = temp_turf.get_translated_turf(V_norm) + if (!locate(/obj/structure/table) in temp_turf) + var/datum/vector/V2 = atoms2vector(src, temp_turf) + vector_translate(V2, 0.1 SECONDS) + user.visible_message("\The [user] slides \the [src] down the table... and straight into the ground!", "You slide \the [src] down the table, and straight into the ground!") + smash(over_location, user, FALSE) + return + while (temp_turf != dest) + + vector_translate(V, 0.1 SECONDS) + user.visible_message("\The [user] expertly slides \the [src] down the table.", "You slide \the [src] down the table. What a pro.") + return + + //////////////////////////////////////////////////////////////////////////////// /// Drinks. END //////////////////////////////////////////////////////////////////////////////// @@ -289,28 +346,6 @@ icon_state = "juicebox" volume = 15 //I figure if you have to craft these it should at least be slightly better than something you can get for free from a watercooler -/obj/item/reagent_containers/food/drinks/sillycup/smallcarton/smash(atom/target, mob/thrower, ranged = FALSE) - if(bartender_check(target) && ranged) - return - var/obj/item/broken_bottle/B = new (loc) - B.icon_state = icon_state - var/icon/I = new('icons/obj/drinks.dmi', src.icon_state) - I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1) - I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0)) - B.icon = I - B.name = "broken [name]" - B.force = 0 - B.throwforce = 0 - B.desc = "A carton with the bottom half burst open. Might give you a papercut." - if(ranged) - var/matrix/M = matrix(B.transform) - M.Turn(rand(-170, 170)) - B.transform = M - B.pixel_x = rand(-12, 12) - B.pixel_y = rand(-12, 12) - transfer_fingerprints_to(B) - qdel(src) - /obj/item/reagent_containers/food/drinks/sillycup/smallcarton/on_reagent_change(changetype) if (reagents.reagent_list.len) switch(reagents.get_master_reagent_id()) diff --git a/code/modules/food_and_drinks/drinks/drinks/bottle.dm b/code/modules/food_and_drinks/drinks/drinks/bottle.dm index 7f2b24ca11..07026e79de 100644 --- a/code/modules/food_and_drinks/drinks/drinks/bottle.dm +++ b/code/modules/food_and_drinks/drinks/drinks/bottle.dm @@ -16,40 +16,6 @@ isGlass = TRUE foodtype = ALCOHOL - -/obj/item/reagent_containers/food/drinks/bottle/smash(mob/living/target, mob/thrower, ranged = FALSE) - //Creates a shattering noise and replaces the bottle with a broken_bottle - if(bartender_check(target) && ranged) - return - var/obj/item/broken_bottle/B = new (loc) - if(!ranged) - thrower.put_in_hands(B) - else - var/matrix/M = matrix(B.transform) - M.Turn(rand(-170, 170)) - B.transform = M - B.pixel_x = rand(-12, 12) - B.pixel_y = rand(-12, 12) - B.icon_state = icon_state - - var/icon/I = new('icons/obj/drinks.dmi', src.icon_state) - I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1) - I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0)) - B.icon = I - - if(isGlass) - if(prob(33)) - new/obj/item/shard(drop_location()) - playsound(src, "shatter", 70, 1) - else - B.force = 0 - B.throwforce = 0 - B.desc = "A carton with the bottom half burst open. Might give you a papercut." - B.name = "broken [name]" - transfer_fingerprints_to(B) - - qdel(src) - /obj/item/reagent_containers/food/drinks/bottle/attack(mob/living/target, mob/living/user) if(!target) @@ -109,7 +75,7 @@ //Keeping this here for now, I'll ask if I should keep it here. /obj/item/broken_bottle name = "broken bottle" - desc = "A bottle with a sharp broken bottom." + desc = "A shattered glass container with sharp edges." icon = 'icons/obj/drinks.dmi' icon_state = "broken_bottle" force = 9 diff --git a/code/modules/food_and_drinks/kitchen_machinery/microwave.dm b/code/modules/food_and_drinks/kitchen_machinery/microwave.dm index e4d36b29d2..e908662658 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/microwave.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/microwave.dm @@ -55,7 +55,7 @@ if(!operating) . += "Alt-click [src] to turn it on." - if(!in_range(user, src) && !issilicon(user) && !isobserver(user)) + if(!in_range(user, src) && !hasSiliconAccessInArea(user) && !isobserver(user)) . += "You're too far away to examine [src]'s contents and display!" return if(operating) @@ -63,7 +63,7 @@ return if(length(ingredients)) - if(issilicon(user)) + if(hasSiliconAccessInArea(user)) . += "\The [src] camera shows:" else . += "\The [src] contains:" @@ -187,14 +187,14 @@ /obj/machinery/microwave/AltClick(mob/user) . = ..() - if(user.canUseTopic(src, !issilicon(usr))) + if(user.canUseTopic(src, !hasSiliconAccessInArea(user))) cook() return TRUE /obj/machinery/microwave/ui_interact(mob/user) . = ..() - if(operating || panel_open || !anchored || !user.canUseTopic(src, !issilicon(user))) + if(operating || panel_open || !anchored || !user.canUseTopic(src, !hasSiliconAccessInArea(user))) return if(isAI(user) && (stat & NOPOWER)) return @@ -206,10 +206,10 @@ to_chat(user, "\The [src] is empty.") return - var/choice = show_radial_menu(user, src, isAI(user) ? ai_radial_options : radial_options, require_near = !issilicon(user)) + var/choice = show_radial_menu(user, src, isAI(user) ? ai_radial_options : radial_options, require_near = !hasSiliconAccessInArea(user)) // post choice verification - if(operating || panel_open || !anchored || !user.canUseTopic(src, !issilicon(user))) + if(operating || panel_open || !anchored || !user.canUseTopic(src, !hasSiliconAccessInArea(user))) return if(isAI(user) && (stat & NOPOWER)) return diff --git a/code/modules/food_and_drinks/recipes/drinks_recipes.dm b/code/modules/food_and_drinks/recipes/drinks_recipes.dm index 9df650500a..c94118ddf1 100644 --- a/code/modules/food_and_drinks/recipes/drinks_recipes.dm +++ b/code/modules/food_and_drinks/recipes/drinks_recipes.dm @@ -585,6 +585,14 @@ mix_message = "The mixture develops a sinister glow." mix_sound = 'sound/effects/singlebeat.ogg' +/datum/chemical_reaction/cogchamp + name = "CogChamp" + id = /datum/reagent/consumable/ethanol/cogchamp + results = list(/datum/reagent/consumable/ethanol/cogchamp = 3) + required_reagents = list(/datum/reagent/consumable/ethanol/cognac = 1, /datum/reagent/fuel = 1, /datum/reagent/consumable/ethanol/screwdrivercocktail = 1) + mix_message = "You hear faint sounds of gears turning as it mixes." + mix_sound = 'sound/effects/clockcult_gateway_closing.ogg' + /datum/chemical_reaction/quadruplesec name = "Quadruple Sec" id = /datum/reagent/consumable/ethanol/quadruple_sec diff --git a/code/modules/holodeck/computer.dm b/code/modules/holodeck/computer.dm index d551222836..b5cbed8b79 100644 --- a/code/modules/holodeck/computer.dm +++ b/code/modules/holodeck/computer.dm @@ -92,7 +92,7 @@ data["emagged"] = TRUE data["emag_programs"] = emag_programs data["program"] = program - data["can_toggle_safety"] = issilicon(user) || IsAdminGhost(user) + data["can_toggle_safety"] = hasSiliconAccessInArea(user) || IsAdminGhost(user) return data @@ -109,7 +109,7 @@ if(A) load_program(A) if("safety") - if(!issilicon(usr) && !IsAdminGhost(usr)) + if(!hasSiliconAccessInArea(usr) && !IsAdminGhost(usr)) var/msg = "[key_name(usr)] attempted to emag the holodeck using a href they shouldn't have!" message_admins(msg) log_admin(msg) diff --git a/code/modules/hydroponics/gene_modder.dm b/code/modules/hydroponics/gene_modder.dm index 8f2900c8a6..fb9bb8ba7b 100644 --- a/code/modules/hydroponics/gene_modder.dm +++ b/code/modules/hydroponics/gene_modder.dm @@ -105,7 +105,7 @@ return var/datum/browser/popup = new(user, "plantdna", "Plant DNA Manipulator", 450, 600) - if(!(in_range(src, user) || issilicon(user))) + if(!(in_range(src, user) || hasSiliconAccessInArea(user))) popup.close() return diff --git a/code/modules/integrated_electronics/core/printer.dm b/code/modules/integrated_electronics/core/printer.dm index f0aa10f2da..ea52b6d461 100644 --- a/code/modules/integrated_electronics/core/printer.dm +++ b/code/modules/integrated_electronics/core/printer.dm @@ -107,7 +107,7 @@ interact(user) /obj/item/integrated_circuit_printer/interact(mob/user) - if(!(in_range(src, user) || issilicon(user))) + if(!(in_range(src, user) || hasSiliconAccessInArea(user))) return if(isnull(current_category)) diff --git a/code/modules/jobs/access.dm b/code/modules/jobs/access.dm index 81f47b9a1e..eddb18b25e 100644 --- a/code/modules/jobs/access.dm +++ b/code/modules/jobs/access.dm @@ -4,7 +4,7 @@ //check if it doesn't require any access at all if(src.check_access(null)) return TRUE - if(issilicon(M)) + if(hasSiliconAccessInArea(M)) if(ispAI(M)) return FALSE return TRUE //AI can do whatever it wants diff --git a/code/modules/jobs/job_types/bartender.dm b/code/modules/jobs/job_types/bartender.dm index 0ace449757..cffeceea9c 100644 --- a/code/modules/jobs/job_types/bartender.dm +++ b/code/modules/jobs/job_types/bartender.dm @@ -28,3 +28,7 @@ backpack_contents = list(/obj/item/storage/box/beanbag=1,/obj/item/book/granter/action/drink_fling=1) shoes = /obj/item/clothing/shoes/laceup +/datum/job/bartender/after_spawn(mob/living/H, mob/M, latejoin = FALSE) + . = ..() + var/datum/action/innate/drink_fling/D = new + D.Grant(H) diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm index 1ddb3a3189..ac4cee8c42 100644 --- a/code/modules/mining/mine_items.dm +++ b/code/modules/mining/mine_items.dm @@ -93,7 +93,7 @@ req_access = list() circuit = /obj/item/circuitboard/computer/mining_shuttle/common shuttleId = "mining_common" - possible_destinations = "whiteship_home;lavaland_common_away;landing_zone_dock;mining_public" + possible_destinations = "lavaland_common_away;commonmining_home" /**********************Mining car (Crate like thing, not the rail car)**************************/ diff --git a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm index 241ec8118e..92bc8e407b 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm @@ -16,7 +16,7 @@ from doing this unless you absolutely know what you are doing, and have defined a conversion in savefile.dm */ -/proc/init_sprite_accessory_subtypes(prototype, list/L, list/male, list/female,var/roundstart = FALSE)//Roundstart argument builds a specific list for roundstart parts where some parts may be locked +/proc/init_sprite_accessory_subtypes(prototype, list/L, list/male, list/female, roundstart = FALSE, skip_prototype = TRUE)//Roundstart argument builds a specific list for roundstart parts where some parts may be locked if(!istype(L)) L = list() if(!istype(male)) @@ -25,7 +25,7 @@ female = list() for(var/path in typesof(prototype)) - if(path == prototype) + if(path == prototype && skip_prototype) continue if(roundstart) var/datum/sprite_accessory/P = path diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index 3559edc0fb..a20bab3bae 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -479,32 +479,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp pixel_y = 0 animate(src, pixel_y = 2, time = 10, loop = -1) -/mob/dead/observer/verb/observe() - set name = "Observe" - set category = "Ghost" - - var/list/creatures = getpois() - - reset_perspective(null) - - var/eye_name = null - - eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures - - if (!eye_name) - return - - var/mob/mob_eye = creatures[eye_name] - //Istype so we filter out points of interest that are not mobs - if(client && mob_eye && istype(mob_eye)) - client.eye = mob_eye - if(mob_eye.hud_used) - client.screen = list() - LAZYINITLIST(mob_eye.observers) - mob_eye.observers |= src - mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src) - observetarget = mob_eye - /mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak set category = "Ghost" set name = "Jump to Mob" @@ -831,6 +805,32 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp client.screen = list() hud_used.show_hud(hud_used.hud_version) +/mob/dead/observer/verb/observe() + set name = "Observe" + set category = "OOC" + + var/list/creatures = getpois() + + reset_perspective(null) + + var/eye_name = null + + eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures + + if (!eye_name) + return + + var/mob/mob_eye = creatures[eye_name] + //Istype so we filter out points of interest that are not mobs + if(client && mob_eye && istype(mob_eye)) + client.eye = mob_eye + if(mob_eye.hud_used) + client.screen = list() + LAZYINITLIST(mob_eye.observers) + mob_eye.observers |= src + mob_eye.hud_used.show_hud(mob_eye.hud_used.hud_version, src) + observetarget = mob_eye + /mob/dead/observer/verb/register_pai_candidate() set category = "Ghost" set name = "pAI Setup" diff --git a/code/modules/mob/dead/observer/say.dm b/code/modules/mob/dead/observer/say.dm index 2c4743f7d3..8712f39531 100644 --- a/code/modules/mob/dead/observer/say.dm +++ b/code/modules/mob/dead/observer/say.dm @@ -22,7 +22,7 @@ . = say_dead(message) /mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source) - . = ..() + SEND_SIGNAL(src, COMSIG_MOVABLE_HEAR, args) //parent calls can't overwrite the current proc args. var/atom/movable/to_follow = speaker if(radio_freq) var/atom/movable/virtualspeaker/V = speaker @@ -36,4 +36,3 @@ // Recompose the message, because it's scrambled by default message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source) to_chat(src, "[link] [message]") - diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm index bb4442559e..637178ffe6 100644 --- a/code/modules/mob/living/carbon/carbon_defense.dm +++ b/code/modules/mob/living/carbon/carbon_defense.dm @@ -274,7 +274,7 @@ return if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH))) - + var/friendly_check = FALSE if(lying) if(buckled) to_chat(M, "You need to unbuckle [src] first to do that!") @@ -289,39 +289,35 @@ playsound(src, 'sound/items/Nose_boop.ogg', 50, 0) else if(check_zone(M.zone_selected) == "head") - var/mob/living/carbon/human/H = src - var/datum/species/pref_species = H.dna.species + var/datum/species/S + if(ishuman(src)) + S = dna.species - M.visible_message("[M] gives [H] a pat on the head to make [p_them()] feel better!", \ - "You give [H] a pat on the head to make [p_them()] feel better!") + M.visible_message("[M] gives [src] a pat on the head to make [p_them()] feel better!", \ + "You give [src] a pat on the head to make [p_them()] feel better!") SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat) - if(HAS_TRAIT(M, TRAIT_FRIENDLY)) - var/datum/component/mood/mood = M.GetComponent(/datum/component/mood) - if (mood.sanity >= SANITY_GREAT) - SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M) - else if (mood.sanity >= SANITY_DISTURBED) - SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/betterhug, M) - if(H.dna.species.can_wag_tail(H)) - if("tail_human" in pref_species.default_features) - if(H.dna.features["tail_human"] == "None") + friendly_check = TRUE + if(S?.can_wag_tail(src)) + if("tail_human" in S.default_features) + if(dna.features["tail_human"] == "None") return else - if(!H.dna.species.is_wagging_tail()) - H.emote("wag") + if(!dna.species.is_wagging_tail()) + emote("wag") - if("tail_lizard" in pref_species.default_features) - if(H.dna.features["tail_lizard"] == "None") + if("tail_lizard" in S.default_features) + if(dna.features["tail_lizard"] == "None") return else - if(!H.dna.species.is_wagging_tail()) - H.emote("wag") + if(!dna.species.is_wagging_tail()) + emote("wag") - if("mam_tail" in pref_species.default_features) - if(H.dna.features["mam_tail"] == "None") + if("mam_tail" in S.default_features) + if(dna.features["mam_tail"] == "None") return else - if(!H.dna.species.is_wagging_tail()) - H.emote("wag") + if(!dna.species.is_wagging_tail()) + emote("wag") else return @@ -335,8 +331,11 @@ M.visible_message("[M] hugs [src] to make [p_them()] feel better!", \ "You hug [src] to make [p_them()] feel better!") SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug) - if(HAS_TRAIT(M, TRAIT_FRIENDLY)) - var/datum/component/mood/mood = M.GetComponent(/datum/component/mood) + friendly_check = TRUE + + if(friendly_check && HAS_TRAIT(M, TRAIT_FRIENDLY)) + var/datum/component/mood/mood = M.GetComponent(/datum/component/mood) + if(mood) if (mood.sanity >= SANITY_GREAT) SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M) else if (mood.sanity >= SANITY_DISTURBED) diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index b560699a58..7a5fca3562 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -99,6 +99,10 @@ . += "[t_He] [t_has] [glasses.get_examine_string(user)] covering [t_his] eyes." else if(eye_color == BLOODCULT_EYE && iscultist(src) && HAS_TRAIT(src, TRAIT_CULT_EYES)) . += "[t_His] eyes are glowing an unnatural red!" + else if(HAS_TRAIT(src, TRAIT_HIJACKER)) + var/obj/item/implant/hijack/H = user.getImplant(/obj/item/implant/hijack) + if (H && !H.stealthmode && H.toggled) + . += "[t_His] eyes are flickering a bright yellow!" //ears if(ears && !(SLOT_EARS in obscured)) diff --git a/code/modules/mob/living/carbon/human/species_types/dwarves.dm b/code/modules/mob/living/carbon/human/species_types/dwarves.dm index f5f238908c..15422b2cdd 100644 --- a/code/modules/mob/living/carbon/human/species_types/dwarves.dm +++ b/code/modules/mob/living/carbon/human/species_types/dwarves.dm @@ -54,21 +54,20 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) // //Dwarf Speech handling - Basically a filter/forces them to say things. The IC helper /datum/species/dwarf/proc/handle_speech(datum/source, list/speech_args) var/message = speech_args[SPEECH_MESSAGE] - if(message[1] != "*") - message = " [message]" //Credits to goonstation for the strings list. - var/list/dwarf_words = strings("dwarf_replacement.json", "dwarf") //thanks to regex too. + if(speech_args[SPEECH_LANGUAGE] != /datum/language/dwarf) // No accent if they speak their language + if(message[1] != "*") + message = " [message]" //Credits to goonstation for the strings list. + var/list/dwarf_words = strings("dwarf_replacement.json", "dwarf") //thanks to regex too. + for(var/key in dwarf_words) //Theres like 1459 words or something man. + var/value = dwarf_words[key] //Thus they will always be in character. + if(islist(value)) //Whether they like it or not. + value = pick(value) //This could be drastically reduced if needed though. + message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]") + message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]") + message = replacetextEx(message, " [key]", " [value]") //Also its scottish. - for(var/key in dwarf_words) //Theres like 1459 words or something man. - var/value = dwarf_words[key] //Thus they will always be in character. - if(islist(value)) //Whether they like it or not. - value = pick(value) //This could be drastically reduced if needed though. - - message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]") - message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]") - message = replacetextEx(message, " [key]", " [value]") //Also its scottish. - - if(prob(3)) - message += pick(" By Armok!") + if(prob(3)) + message += " By Armok!" speech_args[SPEECH_MESSAGE] = trim(message) //This mostly exists because my testdwarf's liver died while trying to also not die due to no alcohol. diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index 534509523a..1be9a0d72d 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -581,6 +581,9 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put if(cultslurring) cultslurring = max(cultslurring-1, 0) + if(clockcultslurring) + clockcultslurring = max(clockcultslurring-1, 0) + if(silent) silent = max(silent-1, 0) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index b3dc82a40f..8652a1ee9e 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -758,10 +758,22 @@ if(HAS_TRAIT(what, TRAIT_NODROP)) to_chat(src, "You can't remove \the [what.name], it appears to be stuck!") return - who.visible_message("[src] tries to remove [who]'s [what.name].", \ + var/strip_mod = 1 + var/strip_silence = FALSE + if (ishuman(src)) //carbon doesn't actually wear gloves + var/mob/living/carbon/C = src + var/obj/item/clothing/gloves/g = C.gloves + if (istype(g)) + strip_mod = g.strip_mod + strip_silence = g.strip_silence + if (!strip_silence) + who.visible_message("[src] tries to remove [who]'s [what.name].", \ "[src] tries to remove [who]'s [what.name].") - what.add_fingerprint(src) - if(do_mob(src, who, what.strip_delay, ignorehelditem = TRUE)) + what.add_fingerprint(src) + else + to_chat(src,"You try to remove [who]'s [what.name].") + what.add_fingerprint(src) + if(do_mob(src, who, round(what.strip_delay / strip_mod), ignorehelditem = TRUE)) if(what && Adjacent(who)) if(islist(where)) var/list/L = where @@ -1082,6 +1094,10 @@ fall(forced = 1) canmove = !(ko || recoveringstam || pinned || IsStun() || IsFrozen() || chokehold || buckled || (!has_legs && !ignore_legs && !has_arms)) //Cit change - makes it plausible to move while resting, adds pinning and stamina crit density = !lying + if(resting) + ENABLE_BITFIELD(movement_type, CRAWLING) + else + DISABLE_BITFIELD(movement_type, CRAWLING) if(lying) if(layer == initial(layer)) //to avoid special cases like hiding larvas. layer = LYING_MOB_LAYER //so mob lying always appear behind standing mobs diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm index 84f0004805..031a2e9b94 100644 --- a/code/modules/mob/living/living_defines.dm +++ b/code/modules/mob/living/living_defines.dm @@ -89,6 +89,7 @@ var/stuttering = 0 var/slurring = 0 var/cultslurring = 0 + var/clockcultslurring = 0 var/derpspeech = 0 var/list/implants = null diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index a12d468e24..b0f627f82b 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -103,7 +103,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list( else if(message_mode || saymode) message = copytext_char(message, 3) message = trim_left(message) - + if(!message) + return if(message_mode == MODE_ADMIN) if(client) client.cmd_admin_say(message) @@ -223,7 +224,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list( . = "[.]" /mob/living/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source) - . = ..() + SEND_SIGNAL(src, COMSIG_MOVABLE_HEAR, args) //parent calls can't overwrite the current proc args. if(!client) return var/deaf_message @@ -353,6 +354,9 @@ GLOBAL_LIST_INIT(department_radio_keys, list( if(cultslurring) message = cultslur(message) + + if(clockcultslurring) + message = CLOCK_CULT_SLUR(message) message = capitalize(message) diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 33cbdb7cc9..ed0d0d02e8 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -315,10 +315,10 @@ var/is_anchored = FALSE if(move_resist == MOVE_FORCE_OVERPOWERING) move_resist = MOVE_FORCE_NORMAL + REMOVE_TRAIT(src, TRAIT_NO_TELEPORT, src) else is_anchored = TRUE move_resist = MOVE_FORCE_OVERPOWERING - REMOVE_TRAIT(src, TRAIT_NO_TELEPORT, src) ADD_TRAIT(src, TRAIT_NO_TELEPORT, src) to_chat(src, "You are now [is_anchored ? "" : "un"]anchored.") diff --git a/code/modules/mob/living/silicon/login.dm b/code/modules/mob/living/silicon/login.dm index 2f133259ca..7b1854b940 100644 --- a/code/modules/mob/living/silicon/login.dm +++ b/code/modules/mob/living/silicon/login.dm @@ -7,4 +7,7 @@ var/datum/antagonist/bloodsucker/V = mind.has_antag_datum(/datum/antagonist/bloodsucker) if(V) mind.remove_antag_datum(V) + var/datum/antagonist/gang/G = mind.has_antag_datum(/datum/antagonist/gang) + if(G) + mind.remove_antag_datum(G) ..() diff --git a/code/modules/mob/living/silicon/pai/pai_defense.dm b/code/modules/mob/living/silicon/pai/pai_defense.dm index 05b2bc77ba..d8e910642d 100644 --- a/code/modules/mob/living/silicon/pai/pai_defense.dm +++ b/code/modules/mob/living/silicon/pai/pai_defense.dm @@ -1,3 +1,4 @@ +#define PAI_EMP_SILENCE_DURATION 3 MINUTES /mob/living/silicon/pai/blob_act(obj/structure/blob/B) return FALSE @@ -8,7 +9,7 @@ return take_holo_damage(50/severity) Knockdown(400/severity) - silent = max((3 MINUTES)/severity, silent) + silent = max(silent, (PAI_EMP_SILENCE_DURATION) / SSmobs.wait / severity) if(holoform) fold_in(force = TRUE) emitter_next_use = world.time + emitter_emp_cd diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index a079a9985c..e304f13d1d 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -191,7 +191,7 @@ else if(istype(I, /obj/item/gun/energy)) var/obj/item/gun/energy/EG = I if(EG.cell?.charge < EG.cell.maxcharge) - var/obj/item/ammo_casing/energy/S = EG.ammo_type[EG.select] + var/obj/item/ammo_casing/energy/S = EG.ammo_type[EG.current_firemode_index] EG.cell.give(S.e_cost * coeff) if(!EG.chambered) EG.recharge_newshot(TRUE) diff --git a/code/modules/mob/living/simple_animal/bot/bot.dm b/code/modules/mob/living/simple_animal/bot/bot.dm index 69aacbf1d6..6112a1e800 100644 --- a/code/modules/mob/living/simple_animal/bot/bot.dm +++ b/code/modules/mob/living/simple_animal/bot/bot.dm @@ -810,14 +810,14 @@ Pass a positive integer as an argument to override a bot's default speed. switch(href_list["operation"]) if("patrol") - if(!issilicon(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked)) + if(!hasSiliconAccessInArea(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked)) return TRUE auto_patrol = !auto_patrol bot_reset() if("remote") remote_disabled = !remote_disabled if("hack") - if(!issilicon(usr) && !IsAdminGhost(usr)) + if(!hasSiliconAccessInArea(usr) && !IsAdminGhost(usr)) var/msg = "[key_name(usr)] attempted to hack a bot with a href that shouldn't be available!" message_admins(msg) log_admin(msg) @@ -836,7 +836,7 @@ Pass a positive integer as an argument to override a bot's default speed. to_chat(usr, "[text_dehack]") bot_reset() if("ejectpai") - if(paicard && (!locked || issilicon(usr) || IsAdminGhost(usr))) + if(paicard && (!locked || hasSiliconAccessInArea(usr) || IsAdminGhost(usr))) to_chat(usr, "You eject [paicard] from [bot_name]") ejectpai(usr) update_controls() @@ -863,13 +863,13 @@ Pass a positive integer as an argument to override a bot's default speed. if(emagged == 2) //An emagged bot cannot be controlled by humans, silicons can if one hacked it. if(!hacked) //Manually emagged by a human - access denied to all. return TRUE - else if(!issilicon(user) && !IsAdminGhost(user)) //Bot is hacked, so only silicons and admins are allowed access. + else if(!hasSiliconAccessInArea(user) && !IsAdminGhost(user)) //Bot is hacked, so only silicons and admins are allowed access. return TRUE return FALSE /mob/living/simple_animal/bot/proc/hack(mob/user) var/hack - if(issilicon(user) || IsAdminGhost(user)) //Allows silicons or admins to toggle the emag status of a bot. + if(hasSiliconAccessInArea(user) || IsAdminGhost(user)) //Allows silicons or admins to toggle the emag status of a bot. hack += "[emagged == 2 ? "Software compromised! Unit may exhibit dangerous or erratic behavior." : "Unit operating normally. Release safety lock?"]
    " hack += "Harm Prevention Safety System: [emagged ? "DANGER" : "Engaged"]
    " else if(!locked) //Humans with access can use this option to hide a bot from the AI's remote control panel and PDA control. @@ -878,7 +878,7 @@ Pass a positive integer as an argument to override a bot's default speed. /mob/living/simple_animal/bot/proc/showpai(mob/user) var/eject = "" - if((!locked || issilicon(usr) || IsAdminGhost(usr))) + if((!locked || hasSiliconAccessInArea(usr) || IsAdminGhost(usr))) if(paicard || allow_pai) eject += "Personality card status: " if(paicard) diff --git a/code/modules/mob/living/simple_animal/bot/cleanbot.dm b/code/modules/mob/living/simple_animal/bot/cleanbot.dm index cdb8ac820c..0e48723f37 100644 --- a/code/modules/mob/living/simple_animal/bot/cleanbot.dm +++ b/code/modules/mob/living/simple_animal/bot/cleanbot.dm @@ -298,7 +298,7 @@ Status: [on ? "On" : "Off"]
    Behaviour controls are [locked ? "locked" : "unlocked"]
    Maintenance panel panel is [open ? "opened" : "closed"]"}) - if(!locked || issilicon(user)|| IsAdminGhost(user)) + if(!locked || hasSiliconAccessInArea(user)|| IsAdminGhost(user)) dat += "
    Clean Blood: [blood ? "Yes" : "No"]" dat += "
    Clean Trash: [trash ? "Yes" : "No"]" dat += "
    Exterminate Pests: [pests ? "Yes" : "No"]" diff --git a/code/modules/mob/living/simple_animal/bot/ed209bot.dm b/code/modules/mob/living/simple_animal/bot/ed209bot.dm index 4e479dc75b..6d304c6782 100644 --- a/code/modules/mob/living/simple_animal/bot/ed209bot.dm +++ b/code/modules/mob/living/simple_animal/bot/ed209bot.dm @@ -110,7 +110,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]
    "}, "[on ? "On" : "Off"]" ) - if(!locked || issilicon(user)|| IsAdminGhost(user)) + if(!locked || hasSiliconAccessInArea(user)|| IsAdminGhost(user)) if(!lasercolor) dat += text({"
    Arrest Unidentifiable Persons: []
    diff --git a/code/modules/mob/living/simple_animal/bot/firebot.dm b/code/modules/mob/living/simple_animal/bot/firebot.dm index 2b52da6821..6ab4dc36db 100644 --- a/code/modules/mob/living/simple_animal/bot/firebot.dm +++ b/code/modules/mob/living/simple_animal/bot/firebot.dm @@ -111,7 +111,7 @@ dat += "Maintenance panel panel is [open ? "opened" : "closed"]
    " dat += "Behaviour controls are [locked ? "locked" : "unlocked"]
    " - if(!locked || issilicon(user) || IsAdminGhost(user)) + if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user)) dat += "Extinguish Fires: [extinguish_fires ? "Yes" : "No"]
    " dat += "Extinguish People: [extinguish_people ? "Yes" : "No"]
    " dat += "Patrol Station: [auto_patrol ? "Yes" : "No"]
    " diff --git a/code/modules/mob/living/simple_animal/bot/floorbot.dm b/code/modules/mob/living/simple_animal/bot/floorbot.dm index cae707ce46..1bf3883ea7 100644 --- a/code/modules/mob/living/simple_animal/bot/floorbot.dm +++ b/code/modules/mob/living/simple_animal/bot/floorbot.dm @@ -83,7 +83,7 @@ dat += "None Loaded
    " dat += "Behaviour controls are [locked ? "locked" : "unlocked"]
    " - if(!locked || issilicon(user) || IsAdminGhost(user)) + if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user)) dat += "Add tiles to new hull plating: [autotile ? "Yes" : "No"]
    " dat += "Place floor tiles: [placetiles ? "Yes" : "No"]
    " dat += "Replace existing floor tiles with custom tiles: [replacetiles ? "Yes" : "No"]
    " diff --git a/code/modules/mob/living/simple_animal/bot/honkbot.dm b/code/modules/mob/living/simple_animal/bot/honkbot.dm index d844237a61..e491cff74a 100644 --- a/code/modules/mob/living/simple_animal/bot/honkbot.dm +++ b/code/modules/mob/living/simple_animal/bot/honkbot.dm @@ -90,7 +90,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"}, "[on ? "On" : "Off"]" ) - if(!locked || issilicon(user) || IsAdminGhost(user)) + if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user)) dat += text({"
    Auto Patrol: []"}, "[auto_patrol ? "On" : "Off"]" ) diff --git a/code/modules/mob/living/simple_animal/bot/medbot.dm b/code/modules/mob/living/simple_animal/bot/medbot.dm index a4496dd1f5..bb29cd3526 100644 --- a/code/modules/mob/living/simple_animal/bot/medbot.dm +++ b/code/modules/mob/living/simple_animal/bot/medbot.dm @@ -148,7 +148,7 @@ else dat += "None Loaded" dat += "
    Behaviour controls are [locked ? "locked" : "unlocked"]
    " - if(!locked || issilicon(user) || IsAdminGhost(user)) + if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user)) dat += "Healing Threshold: " dat += "-- " dat += "- " diff --git a/code/modules/mob/living/simple_animal/bot/mulebot.dm b/code/modules/mob/living/simple_animal/bot/mulebot.dm index 0e8e009ca8..b23f3f2baa 100644 --- a/code/modules/mob/living/simple_animal/bot/mulebot.dm +++ b/code/modules/mob/living/simple_animal/bot/mulebot.dm @@ -279,7 +279,7 @@ // TODO: remove this; PDAs currently depend on it /mob/living/simple_animal/bot/mulebot/get_controls(mob/user) - var/ai = issilicon(user) + var/ai = hasSiliconAccessInArea(user) var/dat dat += "

    Multiple Utility Load Effector Mk. V

    " dat += "ID: [id]
    " diff --git a/code/modules/mob/living/simple_animal/bot/secbot.dm b/code/modules/mob/living/simple_animal/bot/secbot.dm index 8302346a00..461fa9cf2a 100644 --- a/code/modules/mob/living/simple_animal/bot/secbot.dm +++ b/code/modules/mob/living/simple_animal/bot/secbot.dm @@ -110,7 +110,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"}, "[on ? "On" : "Off"]" ) - if(!locked || issilicon(user) || IsAdminGhost(user)) + if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user)) dat += text({"
    Arrest Unidentifiable Persons: []
    Arrest for Unauthorized Weapons: []
    @@ -131,7 +131,7 @@ Auto Patrol: []"}, /mob/living/simple_animal/bot/secbot/Topic(href, href_list) if(..()) return 1 - if(!issilicon(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked)) + if(!hasSiliconAccessInArea(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked)) return TRUE switch(href_list["operation"]) if("idcheck") diff --git a/code/modules/mob/living/simple_animal/corpse.dm b/code/modules/mob/living/simple_animal/corpse.dm index 17d7530c29..9f3e44fee7 100644 --- a/code/modules/mob/living/simple_animal/corpse.dm +++ b/code/modules/mob/living/simple_animal/corpse.dm @@ -143,7 +143,7 @@ /datum/outfit/russiancorpse/officer name = "Russian Officer Corpse" uniform = /obj/item/clothing/under/rank/security/navyblue/russian - suit = /obj/item/clothing/suit/security/officer/russian + suit = /obj/item/clothing/suit/armor/navyblue/russian shoes = /obj/item/clothing/shoes/combat ears = /obj/item/radio/headset head = /obj/item/clothing/head/ushanka @@ -207,7 +207,7 @@ /obj/effect/mob_spawn/human/corpse/bee_terrorist name = "BLF Operative" outfit = /datum/outfit/bee_terrorist - + /datum/outfit/bee_terrorist name = "BLF Operative" uniform = /obj/item/clothing/under/color/yellow diff --git a/code/modules/mob/living/simple_animal/friendly/dog.dm b/code/modules/mob/living/simple_animal/friendly/dog.dm index f02d21c2af..873051c336 100644 --- a/code/modules/mob/living/simple_animal/friendly/dog.dm +++ b/code/modules/mob/living/simple_animal/friendly/dog.dm @@ -19,7 +19,7 @@ /mob/living/simple_animal/pet/dog/ComponentInitialize() . = ..() - AddElement(/datum/element/wuv, "yaps_happily!", EMOTE_AUDIBLE, /datum/mood_event/pet_animal, "growls!", EMOTE_AUDIBLE) + AddElement(/datum/element/wuv, "yaps happily!", EMOTE_AUDIBLE, /datum/mood_event/pet_animal, "growls!", EMOTE_AUDIBLE) AddElement(/datum/element/mob_holder, held_icon) //Corgis and pugs are now under one dog subtype diff --git a/code/modules/mob/living/simple_animal/hostile/mimic.dm b/code/modules/mob/living/simple_animal/hostile/mimic.dm index bbdd7ab4b0..5e159e8517 100644 --- a/code/modules/mob/living/simple_animal/hostile/mimic.dm +++ b/code/modules/mob/living/simple_animal/hostile/mimic.dm @@ -197,8 +197,6 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca return 0 return ..() - - /mob/living/simple_animal/hostile/mimic/copy/ranged var/obj/item/gun/TrueGun = null var/obj/item/gun/magic/Zapstick @@ -229,14 +227,13 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca casingtype = initial(M.ammo_type) if(istype(G, /obj/item/gun/energy)) Zapgun = G - var/selectfiresetting = Zapgun.select - var/obj/item/ammo_casing/energy/E = Zapgun.ammo_type[selectfiresetting] + var/obj/item/ammo_casing/energy/E = Zapgun.ammo_type[Zapgun.current_firemode_index] projectiletype = initial(E.projectile_type) /mob/living/simple_animal/hostile/mimic/copy/ranged/OpenFire(the_target) if(Zapgun) if(Zapgun.cell) - var/obj/item/ammo_casing/energy/shot = Zapgun.ammo_type[Zapgun.select] + var/obj/item/ammo_casing/energy/shot = Zapgun.ammo_type[Zapgun.current_firemode_index] if(Zapgun.cell.charge >= shot.e_cost) Zapgun.cell.use(shot.e_cost) Zapgun.update_icon() diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm index 2fbcf376dd..91b76974b5 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm @@ -131,7 +131,7 @@ /obj/item/projectile/temp/basilisk/magmawing/on_hit(atom/target, blocked = FALSE) . = ..() - if(.) + if(. && isliving(target)) var/mob/living/L = target if (istype(L)) L.adjust_fire_stacks(0.1) @@ -144,7 +144,7 @@ /obj/item/projectile/temp/basilisk/icewing/on_hit(atom/target, blocked = FALSE) . = ..() - if(.) + if(. && isliving(target)) var/mob/living/L = target L.apply_status_effect(/datum/status_effect/freon/watcher) diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.dm index f1e7494beb..0d62eb260d 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.dm @@ -62,8 +62,9 @@ /mob/living/simple_animal/hostile/asteroid/elite/herald/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null) . = ..() - playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE) - + if(.) + playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE) + /datum/action/innate/elite_attack/herald_trishot name = "Triple Shot" button_icon_state = "herald_trishot" diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 35c7510ad9..0e39f43263 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -808,7 +808,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0) //Can the mob interact() with an atom? /mob/proc/can_interact_with(atom/A) - return IsAdminGhost(src) || Adjacent(A) + return IsAdminGhost(src) || Adjacent(A) || A.hasSiliconAccessInArea(src) //Can the mob use Topic to interact with machines /mob/proc/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE) diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index 1402b78908..7d446e4ef0 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -121,4 +121,7 @@ var/mob/audiovisual_redirect //Mob to redirect messages, speech, and sounds to - var/voluntary_ghosted = FALSE //whether or not they voluntarily ghosted. + var/siliconaccessareas = list() + var/siliconaccesstoggle = FALSE + + var/voluntary_ghosted = FALSE //whether or not they voluntarily ghosted. \ No newline at end of file diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index d78d23c234..17e0d3d25b 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -147,6 +147,10 @@ . += newletter return sanitize(.) +//Ratvarian Slurring! + +#define CLOCK_CULT_SLUR(phrase) sanitize(text2ratvar(phrase)) + ///Adds stuttering to the message passed in /proc/stutter(phrase) phrase = html_decode(phrase) @@ -402,6 +406,29 @@ It's fairly easy to fix if dealing with single letters but not so much with comp return return TRUE +/atom/proc/hasSiliconAccessInArea(mob/user) + return user && (issilicon(user) || (user.siliconaccesstoggle && (get_area(src) in user.siliconaccessareas))) + +/mob/proc/toggleSiliconAccessArea(area/area) + if (area in siliconaccessareas) + siliconaccessareas -= area + to_chat(src,"You lost control of [area]!") + return FALSE + else + if (LAZYLEN(siliconaccessareas) < HIJACK_APC_MAX_AMOUNT) + siliconaccessareas += area + to_chat(src,"You successfully took control of [area].") + else + to_chat(src,"You are connected to too many APCs! Too many more will fry your brain.") + return FALSE + return TRUE + +/mob/proc/getImplant(type) + return + +/mob/living/getImplant(type) + return locate(type) in implants + /proc/canGhostWrite(var/mob/A, var/obj/target, var/desc="", var/allow_all=FALSE) if(allow_all & TRUE) if(!target.GetComponent(/datum/component/anti_magic)) diff --git a/code/modules/modular_computers/computers/item/computer_ui.dm b/code/modules/modular_computers/computers/item/computer_ui.dm index 3e67a14874..11f5145478 100644 --- a/code/modules/modular_computers/computers/item/computer_ui.dm +++ b/code/modules/modular_computers/computers/item/computer_ui.dm @@ -14,7 +14,7 @@ return 0 // Robots don't really need to see the screen, their wireless connection works as long as computer is on. - if(!screen_on && !issilicon(user)) + if(!screen_on && !hasSiliconAccessInArea(user)) if(ui) ui.close() return 0 diff --git a/code/modules/modular_computers/file_system/program.dm b/code/modules/modular_computers/file_system/program.dm index f661f0ec10..b54bc9f2be 100644 --- a/code/modules/modular_computers/file_system/program.dm +++ b/code/modules/modular_computers/file_system/program.dm @@ -87,7 +87,7 @@ if(IsAdminGhost(user)) return TRUE - if(issilicon(user)) + if(computer && computer.hasSiliconAccessInArea(user)) return TRUE if(ishuman(user)) diff --git a/code/modules/oracle_ui/hookup_procs.dm b/code/modules/oracle_ui/hookup_procs.dm index 0a092caf30..18d7bbfd8c 100644 --- a/code/modules/oracle_ui/hookup_procs.dm +++ b/code/modules/oracle_ui/hookup_procs.dm @@ -35,9 +35,9 @@ return ..() /obj/machinery/oui_canview(mob/user) - if(user.has_unlimited_silicon_privilege) + if(user.has_unlimited_silicon_privilege || hasSiliconAccessInArea(user)) return TRUE - if(!can_interact()) + if(!can_interact(user)) return FALSE if(iscyborg(user)) return can_see(user, src, 7) diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 6a674fa6b1..982afa49c8 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -106,6 +106,8 @@ var/update_overlay = -1 var/icon_update_needed = FALSE var/obj/machinery/computer/apc_control/remote_control = null + var/mob/living/carbon/hijacker + var/hijackerlast = TRUE /obj/machinery/power/apc/unlocked locked = FALSE @@ -260,7 +262,7 @@ . += "Alt-Click the APC to [ locked ? "unlock" : "lock"] the interface." - if(issilicon(user)) + if(area.hasSiliconAccessInArea(user)) . += "Ctrl-Click the APC to switch the breaker [ operating ? "off" : "on"]." // update the APC icon to show the three base states @@ -299,12 +301,15 @@ if(!(update_state & UPSTATE_ALLGOOD)) SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays) - + var/hijackerreturn + if (hijacker) + var/obj/item/implant/hijack/H = hijacker.getImplant(/obj/item/implant/hijack) + hijackerreturn = H && !H.stealthmode if(update & 2) SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays) if(!(stat & (BROKEN|MAINT)) && update_state & UPSTATE_ALLGOOD) SSvis_overlays.add_vis_overlay(src, icon, "apcox-[locked]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir) - SSvis_overlays.add_vis_overlay(src, icon, "apco3-[charging]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir) + SSvis_overlays.add_vis_overlay(src, icon, "apco3-[hijackerreturn ? "3" : charging]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir) if(operating) SSvis_overlays.add_vis_overlay(src, icon, "apco0-[equipment]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir) SSvis_overlays.add_vis_overlay(src, icon, "apco1-[lighting]", ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE, dir) @@ -319,6 +324,8 @@ light_color = LIGHT_COLOR_BLUE if(APC_FULLY_CHARGED) light_color = LIGHT_COLOR_GREEN + if (hijackerreturn) + light_color = LIGHT_COLOR_YELLOW set_light(lon_range) else if(update_state & UPSTATE_BLUESCREEN) light_color = LIGHT_COLOR_BLUE @@ -387,14 +394,19 @@ else if(environ==2) update_overlay |= APC_UPOVERLAY_ENVIRON2 - var/results = 0 - if(last_update_state == update_state && last_update_overlay == update_overlay) + var/hijackerreturn + if (hijacker) + var/obj/item/implant/hijack/H = hijacker.getImplant(/obj/item/implant/hijack) + hijackerreturn = H && !H.stealthmode + if(last_update_state == update_state && last_update_overlay == update_overlay && hijackerreturn == hijackerlast) return 0 if(last_update_state != update_state) results += 1 - if(last_update_overlay != update_overlay) + if(last_update_overlay != update_overlay || hijackerreturn != hijackerlast) results += 2 + if (hijackerreturn != hijackerlast) + hijackerlast = hijackerreturn return results // Used in process so it doesn't update the icon too much @@ -534,7 +546,7 @@ /obj/machinery/power/apc/attackby(obj/item/W, mob/living/user, params) - if(issilicon(user) && get_dist(src,user)>1) + if(area.hasSiliconAccessInArea(user) && get_dist(src,user)>1) return attack_hand(user) if (istype(W, /obj/item/stock_parts/cell) && opened) @@ -741,7 +753,7 @@ /obj/machinery/power/apc/AltClick(mob/user) . = ..() - if(!user.canUseTopic(src, !issilicon(user)) || !isturf(loc)) + if(!user.canUseTopic(src, !area.hasSiliconAccessInArea(user)) || !isturf(loc)) return togglelock(user) return TRUE @@ -756,7 +768,7 @@ else if(stat & (BROKEN|MAINT)) to_chat(user, "Nothing happens!") else - if(allowed(usr) && !wires.is_cut(WIRE_IDSCAN) && !malfhack) + if((allowed(usr) || area.hasSiliconAccessInArea(usr)) && !wires.is_cut(WIRE_IDSCAN) && !malfhack) locked = !locked to_chat(user, "You [ locked ? "lock" : "unlock"] the APC interface.") update_icon() @@ -833,6 +845,11 @@ if((stat & MAINT) && !opened) //no board; no interface return +/obj/machinery/power/apc/oui_canview(mob/user) + if(user.has_unlimited_silicon_privilege || area.hasSiliconAccessInArea(user)) + return TRUE + return ..() + /obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) @@ -842,8 +859,12 @@ ui.open() /obj/machinery/power/apc/ui_data(mob/user) + var/obj/item/implant/hijack/H = user.getImplant(/obj/item/implant/hijack) + var/abilitiesavail = FALSE + if (H && !H.stealthmode && H.toggled) + abilitiesavail = TRUE var/list/data = list( - "locked" = locked && !(integration_cog && is_servant_of_ratvar(user)), + "locked" = locked && !(integration_cog && is_servant_of_ratvar(user)) && !area.hasSiliconAccessInArea(user), "lock_nightshift" = nightshift_requires_auth, "failTime" = failure_timer, "isOperating" = operating, @@ -853,11 +874,14 @@ "chargingStatus" = charging, "totalLoad" = DisplayPower(lastused_total), "coverLocked" = coverlocked, - "siliconUser" = user.has_unlimited_silicon_privilege || user.using_power_flow_console(), + "siliconUser" = user.has_unlimited_silicon_privilege || user.using_power_flow_console() || area.hasSiliconAccessInArea(user), "malfStatus" = get_malf_status(user), "emergencyLights" = !emergency_lights, "nightshiftLights" = nightshift_lights, - + "hijackable" = HAS_TRAIT(user,TRAIT_HIJACKER), + "hijacker" = hijacker == user ? TRUE : FALSE, + "drainavail" = cell && cell.percent() >= 85 && abilitiesavail, + "lockdownavail" = cell && cell.percent() >= 35 && abilitiesavail, "powerChannels" = list( list( "title" = "Equipment", @@ -925,17 +949,12 @@ /obj/machinery/power/apc/proc/can_use(mob/user, loud = 0) //used by attack_hand() and Topic() if(IsAdminGhost(user)) return TRUE + if (user == hijacker || (area.hasSiliconAccessInArea(user) && !aidisabled)) + return TRUE if(user.has_unlimited_silicon_privilege) var/mob/living/silicon/ai/AI = user var/mob/living/silicon/robot/robot = user - if ( \ - src.aidisabled || \ - malfhack && istype(malfai) && \ - ( \ - (istype(AI) && (malfai!=AI && malfai != AI.parent)) || \ - (istype(robot) && (robot in malfai.connected_robots)) \ - ) \ - ) + if (src.aidisabled || malfhack && istype(malfai) && ((istype(AI) && (malfai!=AI && malfai != AI.parent)) || (istype(robot) && (robot in malfai.connected_robots)))) if(!loud) to_chat(user, "\The [src] has eee disabled!") return FALSE @@ -945,11 +964,15 @@ . = ..() if (!. && !QDELETED(remote_control)) . = remote_control.can_interact(user) + if (hijacker == user && area.hasSiliconAccessInArea(user)) + return TRUE /obj/machinery/power/apc/ui_status(mob/user) . = ..() if (!QDELETED(remote_control) && user == remote_control.operator) . = UI_INTERACTIVE + if (user == hijacker && area.hasSiliconAccessInArea(user)) + . = UI_INTERACTIVE /obj/machinery/power/apc/ui_act(action, params) if(..() || !can_use(usr, 1)) @@ -959,7 +982,10 @@ failure_timer = 0 update_icon() update() - var/authorized = (!locked || usr.has_unlimited_silicon_privilege || (integration_cog && (is_servant_of_ratvar(usr)))) + if (action == "hijack" && can_use(usr, 1)) //don't need auth for hijack button + hijack(usr) + return + var/authorized = (!locked || usr.has_unlimited_silicon_privilege || area.hasSiliconAccessInArea(usr) || (integration_cog && (is_servant_of_ratvar(usr)))) if((action == "toggle_nightshift") && (!nightshift_requires_auth || authorized)) toggle_nightshift_lights() return TRUE @@ -967,7 +993,7 @@ return switch(action) if("lock") - if(usr.has_unlimited_silicon_privilege) + if(usr.has_unlimited_silicon_privilege || area.hasSiliconAccessInArea(usr)) if((obj_flags & EMAGGED) || (stat & (BROKEN|MAINT))) to_chat(usr, "The APC does not respond to the command.") else @@ -1001,7 +1027,7 @@ update() return TRUE if("overload") - if(usr.has_unlimited_silicon_privilege) + if(usr.has_unlimited_silicon_privilege || area.hasSiliconAccessInArea(usr)) overload_lighting() return TRUE if("hack") @@ -1023,7 +1049,26 @@ L.no_emergency = emergency_lights INVOKE_ASYNC(L, /obj/machinery/light/.proc/update, FALSE) CHECK_TICK - return TRUE + if("drain") + cell.use(cell.charge) + hijacker.toggleSiliconAccessArea(area) + hijacker = null + set_hijacked_lighting() + update_icon() + var/obj/item/implant/hijack/H = usr.getImplant(/obj/item/implant/hijack) + H.stealthcooldown = world.time + 2 MINUTES + energy_fail(30 SECONDS * (cell.charge / cell.maxcharge)) + if("lockdown") + var/celluse = rand(20,35) + celluse = celluse /100 + for (var/obj/machinery/door/D in GLOB.airlocks) + if (get_area(D) == area) + INVOKE_ASYNC(D,/obj/machinery/door.proc/hostile_lockdown,usr, FALSE) + addtimer(CALLBACK(D,/obj/machinery/door.proc/disable_lockdown, FALSE), 30 SECONDS) + cell.charge -= cell.maxcharge*celluse + var/obj/item/implant/hijack/H = usr.getImplant(/obj/item/implant/hijack) + H.stealthcooldown = world.time + 3 MINUTES + return TRUE /obj/machinery/power/apc/proc/toggle_breaker() if(!is_operational() || failure_timer) @@ -1032,6 +1077,39 @@ update() update_icon() +/obj/machinery/power/apc/proc/hijack(mob/living/L) + if (!istype(L)) + return + if (hijacker && hijacker != L) + var/obj/item/implant/hijack/H = L.getImplant(/obj/item/implant/hijack) + to_chat(L, "Someone already has control of this APC. Beginning counter-hijack.") + H.hijacking = TRUE + if (do_after(L,20 SECONDS,target=src)) + hijacker.toggleSiliconAccessArea(area) + if (L.toggleSiliconAccessArea(area)) + hijacker = L + update_icon() + set_hijacked_lighting() + H.hijacking = FALSE + return + else + to_chat(L, "Aborting.") + H.hijacking = FALSE + return + to_chat(L, "Beginning hijack of APC.") + var/obj/item/implant/hijack/H = L.getImplant(/obj/item/implant/hijack) + H.hijacking = TRUE + if (do_after(L,H.stealthmode ? 12 SECONDS : 5 SECONDS,target=src)) + if (L.toggleSiliconAccessArea(area)) + hijacker = L + update_icon() + set_hijacked_lighting() + H.hijacking = FALSE + else + to_chat(L, "Aborting.") + H.hijacking = FALSE + return + /obj/machinery/power/apc/proc/malfhack(mob/living/silicon/ai/malf) if(!istype(malf)) return @@ -1438,6 +1516,17 @@ L.update(FALSE) CHECK_TICK +/obj/machinery/power/apc/proc/set_hijacked_lighting() + set waitfor = FALSE + var/hijackerreturn + if (hijacker) + var/obj/item/implant/hijack/H = hijacker.getImplant(/obj/item/implant/hijack) + hijackerreturn = H && !H.stealthmode + for(var/obj/machinery/light/L in area) + L.hijacked = hijackerreturn + L.update(FALSE) + CHECK_TICK + /obj/machinery/power/apc/proc/update_nightshift_auth_requirement() nightshift_requires_auth = nightshift_toggle_requires_auth() diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 441eb27621..5ca09036ad 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -220,6 +220,7 @@ var/bulb_emergency_colour = "#FF3232" // determines the colour of the light while it's in emergency mode var/bulb_emergency_pow_mul = 0.75 // the multiplier for determining the light's power in emergency mode var/bulb_emergency_pow_min = 0.5 // the minimum value for the light's power in emergency mode + var/hijacked = FALSE // if true, the light is in a hijacked area /obj/machinery/light/broken status = LIGHT_BROKEN @@ -298,7 +299,10 @@ if(emergency_mode || (A && A.fire)) icon_state = "[base_state]_emergency" else - icon_state = "[base_state]" + if (hijacked) + icon_state = "[base_state]_hijacked" + else + icon_state = "[base_state]" if(on) var/mutable_appearance/glowybit = mutable_appearance(overlayicon, base_state, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE) glowybit.alpha = CLAMP(light_power*250, 30, 200) @@ -326,6 +330,10 @@ var/area/A = get_base_area(src) if (A && A.fire) CO = bulb_emergency_colour + else if (hijacked) + BR = BR * 1.5 + PO = PO * 1.5 + CO = color ? color : LIGHT_COLOR_YELLOW else if (nightshift_enabled) BR = nightshift_brightness PO = nightshift_light_power @@ -355,7 +363,7 @@ if(on != on_gs) on_gs = on if(on) - static_power_used = brightness * 14.4 //20W per unit luminosity + static_power_used = brightness * 14.4 * (hijacked ? 2 : 1) //20W per unit luminosity addStaticPower(static_power_used, STATIC_LIGHT) else removeStaticPower(static_power_used, STATIC_LIGHT) diff --git a/code/modules/projectiles/ammunition/energy/plasma.dm b/code/modules/projectiles/ammunition/energy/plasma.dm index 42b03e4245..c7e3820177 100644 --- a/code/modules/projectiles/ammunition/energy/plasma.dm +++ b/code/modules/projectiles/ammunition/energy/plasma.dm @@ -12,4 +12,4 @@ /obj/item/ammo_casing/energy/plasma/weak projectile_type = /obj/item/projectile/plasma/weak - e_cost = 100 \ No newline at end of file + e_cost = 100 diff --git a/code/modules/projectiles/ammunition/energy/stun.dm b/code/modules/projectiles/ammunition/energy/stun.dm index 7c2b62c02c..2abc472138 100644 --- a/code/modules/projectiles/ammunition/energy/stun.dm +++ b/code/modules/projectiles/ammunition/energy/stun.dm @@ -5,6 +5,10 @@ e_cost = 200 harmful = FALSE +/obj/item/ammo_casing/energy/electrode/security + projectile_type = /obj/item/projectile/energy/electrode/security + e_cost = 100 + /obj/item/ammo_casing/energy/electrode/spec e_cost = 100 @@ -13,6 +17,7 @@ e_cost = 100 /obj/item/ammo_casing/energy/electrode/hos + projectile_type = /obj/item/projectile/energy/electrode/security/hos e_cost = 200 /obj/item/ammo_casing/energy/electrode/old @@ -27,4 +32,4 @@ click_cooldown_override = 3.5 /obj/item/ammo_casing/energy/disabler/secborg - e_cost = 50 \ No newline at end of file + e_cost = 50 diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 0c2b5e013e..9740b4be04 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -28,10 +28,19 @@ trigger_guard = TRIGGER_GUARD_NORMAL //trigger guard on the weapon, hulks can't fire them with their big meaty fingers var/sawn_desc = null //description change if weapon is sawn-off var/sawn_off = FALSE - var/burst_size = 1 //how large a burst is - var/fire_delay = 0 //rate of fire for burst firing and semi auto - var/firing_burst = 0 //Prevent the weapon from firing again while already firing - var/semicd = 0 //cooldown handler + + /// Weapon is burst fire if this is above 1 + var/burst_size = 1 + /// The time between shots in burst. + var/burst_shot_delay = 3 + /// The time between firing actions, this means between bursts if this is burst weapon. The reason this is 0 is because you are still, by default, limited by clickdelay. + var/fire_delay = 0 + /// Last world.time this was fired + var/last_fire = 0 + /// Currently firing, whether or not it's a burst or not. + var/firing = FALSE + /// Used in gun-in-mouth execution/suicide and similar, while TRUE nothing should work on this like firing or modification and so on and so forth. + var/busy_action = FALSE var/weapon_weight = WEAPON_LIGHT //currently only used for inaccuracy var/spread = 0 //Spread induced by the gun itself. var/burst_spread = 0 //Spread induced by the gun itself during burst fire per iteration. Only checked if spread is 0. @@ -77,10 +86,14 @@ azoom = new (src) /obj/item/gun/Destroy() - QDEL_NULL(pin) - QDEL_NULL(gun_light) - QDEL_NULL(bayonet) - QDEL_NULL(chambered) + if(pin) + QDEL_NULL(pin) + if(gun_light) + QDEL_NULL(gun_light) + if(bayonet) + QDEL_NULL(bayonet) + if(chambered) + QDEL_NULL(chambered) return ..() /obj/item/gun/CheckParts(list/parts_list) @@ -117,13 +130,12 @@ to_chat(user, "*click*") playsound(src, "gun_dry_fire", 30, 1) - /obj/item/gun/proc/shoot_live_shot(mob/living/user as mob|obj, pointblank = 0, mob/pbtarget = null, message = 1) if(recoil) shake_camera(user, recoil + 1, recoil) if(isliving(user)) //CIT CHANGE - makes gun recoil cause staminaloss - user.adjustStaminaLossBuffered(getstamcost(user)*(firing_burst && burst_size >= 2 ? 1/burst_size : 1)) //CIT CHANGE - ditto + user.adjustStaminaLossBuffered(getstamcost(user)*(firing && burst_size >= 2 ? 1/burst_size : 1)) //CIT CHANGE - ditto if(suppressed) playsound(user, fire_sound, 10, 1) @@ -143,9 +155,12 @@ /obj/item/gun/afterattack(atom/target, mob/living/user, flag, params) . = ..() + process_afterattack(target, user, flag, params) + +/obj/item/gun/proc/process_afterattack(atom/target, mob/living/user, flag, params) if(!target) return - if(firing_burst) + if(firing) return if(flag) //It's adjacent, is the user, or is on the user's person if(target in user.contents) //can't shoot stuff inside us. @@ -169,7 +184,6 @@ handle_suicide(user, target, params) return - //Exclude lasertag guns from the TRAIT_CLUMSY check. if(clumsy_check) if(istype(user)) @@ -201,8 +215,6 @@ process_fire(target, user, TRUE, params, null, bonus_spread) - - /obj/item/gun/can_trigger_gun(mob/living/user) . = ..() if(!.) @@ -227,54 +239,29 @@ /obj/item/gun/proc/recharge_newshot() return -/obj/item/gun/proc/process_burst(mob/living/user, atom/target, message = TRUE, params=null, zone_override = "", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0) - if(!user || !firing_burst) - firing_burst = FALSE - return FALSE - if(!issilicon(user)) - if(iteration > 1 && !(user.is_holding(src))) //for burst firing - firing_burst = FALSE - return FALSE - if(chambered && chambered.BB) - if(HAS_TRAIT(user, TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal. - if(chambered.harmful) // Is the bullet chambered harmful? - to_chat(user, " [src] is lethally chambered! You don't want to risk harming anyone...") - return - if(randomspread) - sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread), 1) - else //Smart spread - sprd = round((((rand_spr/burst_size) * iteration) - (0.5 + (rand_spr * 0.25))) * (randomized_gun_spread + randomized_bonus_spread), 1) - before_firing(target,user) - if(!chambered.fire_casing(target, user, params, ,suppressed, zone_override, sprd, src)) - shoot_with_empty_chamber(user) - firing_burst = FALSE - return FALSE - else - if(get_dist(user, target) <= 1) //Making sure whether the target is in vicinity for the pointblank shot - shoot_live_shot(user, 1, target, message) - else - shoot_live_shot(user, 0, target, message) - if (iteration >= burst_size) - firing_burst = FALSE - else - shoot_with_empty_chamber(user) - firing_burst = FALSE - return FALSE - process_chamber() - update_icon() - return TRUE +/obj/item/gun/proc/on_cooldown() + return busy_action || firing || ((last_fire + fire_delay) > world.time) /obj/item/gun/proc/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0) add_fingerprint(user) - if(semicd) + if(on_cooldown()) return + firing = TRUE + . = do_fire(target, user, message, params, zone_override, bonus_spread) + firing = FALSE + last_fire = world.time + if(user) + user.update_inv_hands() + SEND_SIGNAL(user, COMSIG_LIVING_GUN_PROCESS_FIRE, target, params, zone_override) + +/obj/item/gun/proc/do_fire(atom/target, mob/living/user, message = TRUE, params, zone_override = "", bonus_spread = 0) var/sprd = 0 var/randomized_gun_spread = 0 var/rand_spr = rand() if(spread) - randomized_gun_spread = rand(0, spread) + randomized_gun_spread = rand(0, spread) else if(burst_size > 1 && burst_spread) randomized_gun_spread = rand(0, burst_spread) if(HAS_TRAIT(user, TRAIT_POOR_AIM)) //nice shootin' tex @@ -282,9 +269,12 @@ var/randomized_bonus_spread = rand(0, bonus_spread) if(burst_size > 1) - firing_burst = TRUE - for(var/i = 1 to burst_size) - addtimer(CALLBACK(src, .proc/process_burst, user, target, message, params, zone_override, sprd, randomized_gun_spread, randomized_bonus_spread, rand_spr, i), fire_delay * (i - 1)) + do_burst_shot(user, target, message, params, zone_override, sprd, randomized_gun_spread, randomized_bonus_spread, rand_spr, 1) + for(var/i in 2 to burst_size) + sleep(burst_shot_delay) + if(QDELETED(src)) + break + do_burst_shot(user, target, message, params, zone_override, sprd, randomized_gun_spread, randomized_bonus_spread, rand_spr, i) else if(chambered) sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread)) @@ -302,21 +292,46 @@ return process_chamber() update_icon() - semicd = TRUE - addtimer(CALLBACK(src, .proc/reset_semicd), fire_delay) - if(user) - user.update_inv_hands() - SEND_SIGNAL(user, COMSIG_LIVING_GUN_PROCESS_FIRE, target, params, zone_override) SSblackbox.record_feedback("tally", "gun_fired", 1, type) return TRUE -/obj/item/gun/update_icon() - ..() - - -/obj/item/gun/proc/reset_semicd() - semicd = FALSE +/obj/item/gun/proc/do_burst_shot(mob/living/user, atom/target, message = TRUE, params=null, zone_override = "", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0) + if(!user || !firing) + firing = FALSE + return FALSE + if(!issilicon(user)) + if(iteration > 1 && !(user.is_holding(src))) //for burst firing + firing = FALSE + return FALSE + if(chambered && chambered.BB) + if(HAS_TRAIT(user, TRAIT_PACIFISM)) // If the user has the pacifist trait, then they won't be able to fire [src] if the round chambered inside of [src] is lethal. + if(chambered.harmful) // Is the bullet chambered harmful? + to_chat(user, " [src] is lethally chambered! You don't want to risk harming anyone...") + return + if(randomspread) + sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread), 1) + else //Smart spread + sprd = round((((rand_spr/burst_size) * iteration) - (0.5 + (rand_spr * 0.25))) * (randomized_gun_spread + randomized_bonus_spread), 1) + before_firing(target,user) + if(!chambered.fire_casing(target, user, params, ,suppressed, zone_override, sprd, src)) + shoot_with_empty_chamber(user) + firing = FALSE + return FALSE + else + if(get_dist(user, target) <= 1) //Making sure whether the target is in vicinity for the pointblank shot + shoot_live_shot(user, 1, target, message) + else + shoot_live_shot(user, 0, target, message) + if (iteration >= burst_size) + firing = FALSE + else + shoot_with_empty_chamber(user) + firing = FALSE + return FALSE + process_chamber() + update_icon() + return TRUE /obj/item/gun/attack(mob/M as mob, mob/user) if(user.a_intent == INTENT_HARM) //Flogging @@ -437,7 +452,7 @@ if(!ishuman(user) || !ishuman(target)) return - if(semicd) + if(on_cooldown()) return if(user == target) @@ -447,7 +462,7 @@ target.visible_message("[user] points [src] at [target]'s head, ready to pull the trigger...", \ "[user] points [src] at your head, ready to pull the trigger...") - semicd = TRUE + busy_action = TRUE if(!bypass_timer && (!do_mob(user, target, 120) || user.zone_selected != BODY_ZONE_PRECISE_MOUTH)) if(user) @@ -455,10 +470,10 @@ user.visible_message("[user] decided not to shoot.") else if(target && target.Adjacent(user)) target.visible_message("[user] has decided to spare [target]", "[user] has decided to spare your life!") - semicd = FALSE + busy_action = FALSE return - semicd = FALSE + busy_action = FALSE target.visible_message("[user] pulls the trigger!", "[user] pulls the trigger!") diff --git a/code/modules/projectiles/guns/ballistic/automatic.dm b/code/modules/projectiles/guns/ballistic/automatic.dm index bcb212a031..0ff0c79f1e 100644 --- a/code/modules/projectiles/guns/ballistic/automatic.dm +++ b/code/modules/projectiles/guns/ballistic/automatic.dm @@ -5,7 +5,7 @@ var/automatic_burst_overlay = TRUE can_suppress = TRUE burst_size = 3 - fire_delay = 2 + burst_shot_delay = 2 actions_types = list(/datum/action/item_action/toggle_firemode) /obj/item/gun/ballistic/automatic/proto @@ -77,11 +77,9 @@ /obj/item/gun/ballistic/automatic/proc/enable_burst() burst_size = initial(burst_size) - fire_delay = initial(fire_delay) /obj/item/gun/ballistic/automatic/proc/disable_burst() burst_size = 1 - fire_delay = 0 /obj/item/gun/ballistic/automatic/can_shoot() return get_ammo() @@ -100,7 +98,7 @@ item_state = "c20r" mag_type = /obj/item/ammo_box/magazine/smgm45 fire_sound = 'sound/weapons/gunshot_smg.ogg' - fire_delay = 2 + burst_shot_delay = 2 burst_size = 2 pin = /obj/item/firing_pin/implant/pindicate can_bayonet = TRUE @@ -130,7 +128,7 @@ mag_type = /obj/item/ammo_box/magazine/wt550m9 can_suppress = FALSE burst_size = 2 - fire_delay = 1 + burst_shot_delay = 1 can_bayonet = TRUE knife_x_offset = 25 knife_y_offset = 12 @@ -165,7 +163,7 @@ can_suppress = FALSE var/obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel burst_size = 3 - fire_delay = 2 + burst_shot_delay = 2 pin = /obj/item/firing_pin/implant/pindicate /obj/item/gun/ballistic/automatic/m90/Initialize() @@ -212,7 +210,6 @@ if(0) select = 1 burst_size = initial(burst_size) - fire_delay = initial(fire_delay) to_chat(user, "You switch to [burst_size]-rnd burst.") if(1) select = 2 @@ -220,7 +217,6 @@ if(2) select = 0 burst_size = 1 - fire_delay = 0 to_chat(user, "You switch to semi-auto.") playsound(user, 'sound/weapons/empty.ogg', 100, 1) update_icon() @@ -237,7 +233,7 @@ fire_sound = 'sound/weapons/gunshot_smg.ogg' can_suppress = FALSE burst_size = 4 - fire_delay = 1 + burst_shot_delay = 1 /obj/item/gun/ballistic/automatic/ar name = "\improper NT-ARG 'Boarder'" @@ -249,7 +245,7 @@ fire_sound = 'sound/weapons/gunshot_smg.ogg' can_suppress = FALSE burst_size = 3 - fire_delay = 1 + burst_shot_delay = 1 // Bulldog shotgun // @@ -264,7 +260,6 @@ fire_sound = 'sound/weapons/gunshot.ogg' can_suppress = FALSE burst_size = 1 - fire_delay = 0 pin = /obj/item/firing_pin/implant/pindicate actions_types = list() @@ -301,7 +296,7 @@ var/cover_open = FALSE can_suppress = FALSE burst_size = 3 - fire_delay = 1 + burst_shot_delay = 1 spread = 7 pin = /obj/item/firing_pin/implant/pindicate @@ -421,7 +416,7 @@ mag_type = /obj/item/ammo_box/magazine/recharge fire_delay = 2 can_suppress = FALSE - burst_size = 0 + burst_size = 1 actions_types = list() fire_sound = 'sound/weapons/laser.ogg' casing_ejector = FALSE diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index 3ca732eb0b..be43bc48fd 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -1,3 +1,16 @@ +/* + * Energy guns that draw from a cell to fire. + * + * This is a bit weird but this is how it currently works: + * When switching shots, it clears the chamber, and loads the correct energy ammo casing if there is enough energy to fire it. + * If there's no projectile in the casing, it creates it now. + * Otherwise the chamber stays null. + * After firing, it actually deducts the energy and then clears the chamber and does the above again. + * It detects if a successful fire is done by checking if the chambered energy ammo casing still has its projectile intact. + * + * It might be good in the future to move away from ammo casinsgs and instead use a datum-firemode system, but that would make handling firing, + * which the casing does as of now, a little interesting to implement. + */ /obj/item/gun/energy icon_state = "energy" name = "energy gun" @@ -7,8 +20,10 @@ var/obj/item/stock_parts/cell/cell //What type of power cell this uses var/cell_type = /obj/item/stock_parts/cell var/modifystate = 0 - var/list/ammo_type = list(/obj/item/ammo_casing/energy) - var/select = 1 //The state of the select fire switch. Determines from the ammo_type list what kind of shot is fired next. + /// = TRUE/FALSE decides if the user can switch to it of their own accord + var/list/ammo_type = list(/obj/item/ammo_casing/energy = TRUE) + /// The index of the ammo_types/firemodes which we're using right now + var/current_firemode_index = 1 var/can_charge = 1 //Can it be charged in a recharger? var/automatic_charge_overlays = TRUE //Do we handle overlays with base update_icon()? var/charge_sections = 4 @@ -21,6 +36,9 @@ var/use_cyborg_cell = FALSE //whether the gun drains the cyborg user's cell instead, not to be confused with EGUN_SELFCHARGE_BORG var/dead_cell = FALSE //set to true so the gun is given an empty cell + /// SET THIS TO TRUE IF YOU OVERRIDE altafterattack() or ANY right click action! If this is FALSE, the gun will show in examine its default right click behavior, which is to switch modes. + var/right_click_overridden = FALSE + /obj/item/gun/energy/emp_act(severity) . = ..() if(!(. & EMP_PROTECT_CONTENTS)) @@ -46,22 +64,18 @@ START_PROCESSING(SSobj, src) update_icon() -/obj/item/gun/energy/proc/update_ammo_types() - var/obj/item/ammo_casing/energy/shot - for (var/i = 1, i <= ammo_type.len, i++) - var/shottype = ammo_type[i] - shot = new shottype(src) - ammo_type[i] = shot - shot = ammo_type[select] - fire_sound = shot.fire_sound - fire_delay = shot.delay - /obj/item/gun/energy/Destroy() - QDEL_NULL(cell) - QDEL_LIST(ammo_type) - STOP_PROCESSING(SSobj, src) + if(flags_1 & INITIALIZED_1) + QDEL_NULL(cell) + QDEL_LIST(ammo_type) + STOP_PROCESSING(SSobj, src) return ..() +/obj/item/gun/energy/examine(mob/user) + . = ..() + if(!right_click_overridden) + . += "Right click in combat mode to switch modes." + /obj/item/gun/energy/process() if(selfcharge && cell?.charge < cell.maxcharge) charge_tick++ @@ -82,13 +96,14 @@ recharge_newshot(TRUE) update_icon() -/obj/item/gun/energy/attack_self(mob/living/user as mob) - if(ammo_type.len > 1) +// ATTACK SELF IGNORING PARENT RETURN VALUE +/obj/item/gun/energy/attack_self(mob/living/user) + . = ..() + if(can_select_fire(user)) select_fire(user) - update_icon() /obj/item/gun/energy/can_shoot() - var/obj/item/ammo_casing/energy/shot = ammo_type[select] + var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index] return !QDELETED(cell) ? (cell.charge >= shot.e_cost) : FALSE /obj/item/gun/energy/recharge_newshot(no_cyborg_drain) @@ -98,11 +113,11 @@ if(iscyborg(loc)) var/mob/living/silicon/robot/R = loc if(R.cell) - var/obj/item/ammo_casing/energy/shot = ammo_type[select] //Necessary to find cost of shot + var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index] //Necessary to find cost of shot if(R.cell.use(shot.e_cost)) //Take power from the borg... cell.give(shot.e_cost) //... to recharge the shot if(!chambered) - var/obj/item/ammo_casing/energy/AC = ammo_type[select] + var/obj/item/ammo_casing/energy/AC = ammo_type[current_firemode_index] if(cell.charge >= AC.e_cost) //if there's enough power in the cell cell... chambered = AC //...prepare a new shot based on the current ammo type selected if(!chambered.BB) @@ -115,29 +130,104 @@ chambered = null //either way, released the prepared shot recharge_newshot() //try to charge a new shot -/obj/item/gun/energy/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0) +/obj/item/gun/energy/do_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0) if(!chambered && can_shoot()) process_chamber() // If the gun was drained and then recharged, load a new shot. return ..() -/obj/item/gun/energy/process_burst(mob/living/user, atom/target, message = TRUE, params = null, zone_override="", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0) +/obj/item/gun/energy/do_burst_shot(mob/living/user, atom/target, message = TRUE, params = null, zone_override="", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0) if(!chambered && can_shoot()) process_chamber() // Ditto. return ..() -/obj/item/gun/energy/proc/select_fire(mob/living/user) - select++ - if (select > ammo_type.len) - select = 1 - var/obj/item/ammo_casing/energy/shot = ammo_type[select] - fire_sound = shot.fire_sound - fire_delay = shot.delay - if (shot.select_name) - to_chat(user, "[src] is now set to [shot.select_name].") - chambered = null - recharge_newshot(TRUE) +// Firemodes/Ammotypes + +/obj/item/gun/energy/proc/update_ammo_types() + var/obj/item/ammo_casing/energy/C + for(var/i in 1 to length(ammo_type)) + var/v = ammo_type[i] + var/user_can_select = ammo_type[v] + if(istype(v, /obj/item/ammo_casing/energy)) //already set + ammo_type[v] = isnull(user_can_select)? TRUE : user_can_select + else + C = new v(src) //if you put non energycasing/type stuff in here you deserve the runtime + ammo_type[i] = C + ammo_type[C] = isnull(user_can_select)? TRUE : user_can_select + set_firemode_index(initial(current_firemode_index)) + +/obj/item/gun/energy/proc/set_firemode_index(index, mob/user_for_feedback) + chambered = null //unchamber whatever we have chambered + if(index > length(ammo_type)) + index = 1 + else if(index < 1) + index = length(ammo_type) + var/obj/item/ammo_casing/energy/C = ammo_type[index] //energy weapons should not have no casings, if it does you deserve the runtime. + current_firemode_index = index + fire_sound = C.fire_sound + fire_delay = C.delay + if(user_for_feedback) + to_chat(user_for_feedback, "[src] is now set to [C.select_name || C].") + post_set_firemode() update_icon(TRUE) - return + +/obj/item/gun/energy/proc/post_set_firemode(recharge_newshot = TRUE) + if(recharge_newshot) + recharge_newshot(TRUE) + +/obj/item/gun/energy/proc/set_firemode_to_next(mob/user_for_feedback) + return set_firemode_index(++current_firemode_index, user_for_feedback) + +/obj/item/gun/energy/proc/set_firemode_to_prev(mob/user_for_feedback) + return set_firemode_index(--current_firemode_index, user_for_feedback) + +/obj/item/gun/energy/proc/get_firemode_index(casing_type) + var/obj/item/ammo_casing/energy/E = locate(casing_type) in ammo_type + if(E) + return ammo_type.Find(E) + +/obj/item/gun/energy/proc/set_firemode_to_type(casing_type) + var/index = get_firemode_index(casing_type) + if(index) + set_firemode_index(index) + +/// This is the proc used in general for when a user switches firemodes. Just goes to next firemode by default. +/obj/item/gun/energy/proc/select_fire(mob/living/user) + return user_set_firemode_to_next(user) + +/obj/item/gun/energy/proc/can_select_fire(mob/living/user) + return TRUE + +#define INCREMENT_OR_WRAP(i) i = (i >= length(ammo_type))? 1 : (i + 1) +#define DECREMENT_OR_WRAP(i) i = (i <= 1)? length(ammo_type) : (i - 1) +#define IS_VALID_INDEX(i) (ammo_type[ammo_type[i]]) +/obj/item/gun/energy/proc/user_set_firemode_to_next(mob/user_for_feedback) + var/current_index = current_firemode_index + var/new_index = current_index + INCREMENT_OR_WRAP(new_index) + if(!IS_VALID_INDEX(new_index)) + var/initial_index = new_index + while(!IS_VALID_INDEX(new_index) && (new_index != initial_index)) + new_index = INCREMENT_OR_WRAP(new_index) + if(initial_index == new_index) //cycled through without finding another + new_index = current_index + + set_firemode_index(new_index, user_for_feedback) + +/obj/item/gun/energy/proc/user_set_firemode_to_prev(mob/user_for_feedback) + var/current_index = current_firemode_index + var/new_index = current_index + DECREMENT_OR_WRAP(new_index) + if(!IS_VALID_INDEX(new_index)) + var/initial_index = new_index + while(!IS_VALID_INDEX(new_index) && (new_index != initial_index)) + new_index = DECREMENT_OR_WRAP(new_index) + if(initial_index == new_index) //cycled through without finding another + new_index = current_index + + set_firemode_index(new_index, user_for_feedback) +#undef INCREMENT_OR_WRAP +#undef DECREMENT_OR_WRAP +#undef IS_VALID_INDEX /obj/item/gun/energy/update_icon(force_update) if(QDELETED(src)) @@ -157,7 +247,7 @@ if(!initial(item_state)) itemState = icon_state if (modifystate) - var/obj/item/ammo_casing/energy/shot = ammo_type[select] + var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index] add_overlay("[icon_state]_[shot.select_name]") iconState += "_[shot.select_name]" if(itemState) @@ -176,6 +266,9 @@ if(itemState) itemState += "[ratio]" item_state = itemState + if(ismob(loc)) //forces inhands to update + var/mob/M = loc + M.update_inv_hands() /obj/item/gun/energy/suicide_act(mob/living/user) if (istype(user) && can_shoot() && can_trigger_gun(user) && user.get_bodypart(BODY_ZONE_HEAD)) @@ -185,7 +278,7 @@ user.visible_message("[user] melts [user.p_their()] face off with [src]!") playsound(loc, fire_sound, 50, 1, -1) playsound(src, 'sound/weapons/dink.ogg', 30, 1) - var/obj/item/ammo_casing/energy/shot = ammo_type[select] + var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index] cell.use(shot.e_cost) update_icon() return(FIRELOSS) @@ -207,13 +300,12 @@ STOP_PROCESSING(SSobj, src) . = ..() - /obj/item/gun/energy/ignition_effect(atom/A, mob/living/user) - if(!can_shoot() || !ammo_type[select]) + if(!can_shoot() || !ammo_type[current_firemode_index]) shoot_with_empty_chamber() . = "" else - var/obj/item/ammo_casing/energy/E = ammo_type[select] + var/obj/item/ammo_casing/energy/E = ammo_type[current_firemode_index] var/obj/item/projectile/energy/BB = E.BB if(!BB) . = "" @@ -235,3 +327,9 @@ playsound(user, BB.hitsound, 50, 1) cell.use(E.e_cost) . = "[user] casually lights their [A.name] with [src]. Damn." + +/obj/item/gun/energy/altafterattack(atom/target, mob/user, proximity_flags, params) + if(!right_click_overridden) + select_fire(user) + return TRUE + return ..() diff --git a/code/modules/projectiles/guns/energy/energy_gun.dm b/code/modules/projectiles/guns/energy/energy_gun.dm index 163deae0ed..efe107a3f8 100644 --- a/code/modules/projectiles/guns/energy/energy_gun.dm +++ b/code/modules/projectiles/guns/energy/energy_gun.dm @@ -97,7 +97,7 @@ pin = null can_charge = 0 ammo_x_offset = 1 - ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser) + ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser) selfcharge = EGUN_SELFCHARGE var/fail_tick = 0 var/fail_chance = 0 @@ -113,18 +113,21 @@ ..() /obj/item/gun/energy/e_gun/nuclear/proc/failcheck() - if(prob(fail_chance) && isliving(loc)) - var/mob/living/M = loc + if(prob(fail_chance)) switch(fail_tick) if(0 to 200) fail_tick += (2*(fail_chance)) - M.rad_act(400) - to_chat(M, "Your [name] feels warmer.") + radiation_pulse(src, 50) + var/mob/M = (ismob(loc) && loc) || (ismob(loc.loc) && loc.loc) //thank you short circuiting. if you powergame and nest these guns deeply you get to suffer no-warning radiation death. + if(M) + to_chat(M, "Your [name] feels warmer.") if(201 to INFINITY) SSobj.processing.Remove(src) - M.rad_act(800) - crit_fail = 1 - to_chat(M, "Your [name]'s reactor overloads!") + radiation_pulse(src, 200) + crit_fail = TRUE + var/mob/M = (ismob(loc) && loc) || (ismob(loc.loc) && loc.loc) + if(M) + to_chat(M, "Your [name]'s reactor overloads!") /obj/item/gun/energy/e_gun/nuclear/emp_act(severity) . = ..() diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index 32f3416faf..f45b5a29ba 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -202,7 +202,7 @@ if(!ishuman(user) || !ishuman(target)) return - if(semicd) + if(on_cooldown()) return if(user == target) @@ -212,7 +212,7 @@ target.visible_message("[user] points [src] at [target]'s head, ready to pull the trigger...", \ "[user] points [src] at your head, ready to pull the trigger...") - semicd = TRUE + busy_action = TRUE if(!bypass_timer && (!do_mob(user, target, 120) || user.zone_selected != BODY_ZONE_PRECISE_MOUTH)) if(user) @@ -220,10 +220,10 @@ user.visible_message("[user] decided not to shoot.") else if(target && target.Adjacent(user)) target.visible_message("[user] has decided to spare [target]", "[user] has decided to spare your life!") - semicd = FALSE + busy_action = FALSE return - semicd = FALSE + busy_action = FALSE target.visible_message("[user] pulls the trigger!", "[user] pulls the trigger!") diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index f0b38f2d4e..9c6ec446bb 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -36,7 +36,7 @@ /obj/item/gun/energy/decloner/update_icon() ..() - var/obj/item/ammo_casing/energy/shot = ammo_type[select] + var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index] if(!QDELETED(cell) && (cell.charge > shot.e_cost)) add_overlay("decloner_spin") @@ -185,7 +185,7 @@ var/atmos_link = FALSE /obj/item/gun/energy/wormhole_projector/update_icon() - icon_state = "[initial(icon_state)][select]" + icon_state = "[initial(icon_state)][current_firemode_index]" item_state = icon_state /obj/item/gun/energy/wormhole_projector/update_ammo_types() @@ -320,7 +320,7 @@ /obj/item/gun/energy/emitter/update_icon() ..() - var/obj/item/ammo_casing/energy/shot = ammo_type[select] + var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index] if(!QDELETED(cell) && (cell.charge > shot.e_cost)) add_overlay("emitter_carbine_empty") else diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm index 55d11c52d1..d700db817c 100644 --- a/code/modules/projectiles/guns/energy/stun.dm +++ b/code/modules/projectiles/guns/energy/stun.dm @@ -18,10 +18,23 @@ /obj/item/gun/energy/e_gun/advtaser name = "hybrid taser" - desc = "A dual-mode taser designed to fire both short-range high-power electrodes and long-range disabler beams." + desc = "A dual-mode taser designed to fire both short-range high-power electrodes and long-range disabler beams. Right click in combat mode to fire a taser shot with a cooldown." icon_state = "advtaser" - ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/electrode) + ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/electrode/security = FALSE) ammo_x_offset = 2 + // Not enough guns have altfire systems like this yet for this to be a universal framework. + var/last_altfire = 0 + var/altfire_delay = 15 + +/obj/item/gun/energy/e_gun/advtaser/altafterattack(atom/target, mob/user, proximity_flag, params) + . = TRUE + if(last_altfire + altfire_delay > world.time) + return + var/current_index = current_firemode_index + set_firemode_to_type(/obj/item/ammo_casing/energy/electrode) + process_afterattack(target, user, proximity_flag, params) + set_firemode_index(current_index) + last_altfire = world.time /obj/item/gun/energy/e_gun/advtaser/cyborg name = "cyborg taser" diff --git a/code/modules/projectiles/guns/magic/wand.dm b/code/modules/projectiles/guns/magic/wand.dm index 52236ab695..57bbd13cf7 100644 --- a/code/modules/projectiles/guns/magic/wand.dm +++ b/code/modules/projectiles/guns/magic/wand.dm @@ -73,6 +73,12 @@ user.adjustOxyLoss(500) charges-- +/obj/item/gun/magic/wand/death/debug + desc = "In some obscure circles, this is known as the 'cloning tester's friend'." + max_charges = 500 + variable_charges = FALSE + can_charge = TRUE + recharge_rate = 1 ///////////////////////////////////// //WAND OF HEALING diff --git a/code/modules/projectiles/guns/misc/beam_rifle.dm b/code/modules/projectiles/guns/misc/beam_rifle.dm index c53e28ea29..ec5eee7b6b 100644 --- a/code/modules/projectiles/guns/misc/beam_rifle.dm +++ b/code/modules/projectiles/guns/misc/beam_rifle.dm @@ -43,6 +43,7 @@ var/lastangle = 0 var/aiming_lastangle = 0 + var/last_aimbeam = 0 var/mob/current_user = null var/list/obj/effect/projectile/tracer/current_tracers @@ -186,8 +187,9 @@ /obj/item/gun/energy/beam_rifle/proc/aiming_beam(force_update = FALSE) var/diff = abs(aiming_lastangle - lastangle) - check_user() - if(diff < AIMING_BEAM_ANGLE_CHANGE_THRESHOLD && !force_update) + if(!check_user()) + return + if(((diff < AIMING_BEAM_ANGLE_CHANGE_THRESHOLD) || ((last_aimbeam + 1) > world.time)) && !force_update) return aiming_lastangle = lastangle var/obj/item/projectile/beam/beam_rifle/hitscan/aiming_beam/P = new @@ -208,6 +210,7 @@ targloc = get_turf_in_angle(lastangle, curloc, 10) P.preparePixelProjectile(targloc, current_user, current_user.client.mouseParams, 0) P.fire(lastangle) + last_aimbeam = world.time /obj/item/gun/energy/beam_rifle/process() if(!aiming) @@ -296,27 +299,17 @@ if(istype(object, /obj/screen) && !istype(object, /obj/screen/click_catcher)) return process_aim() - if(aiming_time_left <= aiming_time_fire_threshold && check_user()) + if(aiming_time_left <= aiming_time_fire_threshold && check_user() && ((lastfire + delay) <= world.time)) sync_ammo() - afterattack(M.client.mouseObject, M, FALSE, M.client.mouseParams, passthrough = TRUE) + do_fire(M.client.mouseObject, M, FALSE, M.client.mouseParams, M.zone_selected) stop_aiming() QDEL_LIST(current_tracers) return ..() -/obj/item/gun/energy/beam_rifle/afterattack(atom/target, mob/living/user, flag, params, passthrough = FALSE) - if(flag) //It's adjacent, is the user, or is on the user's person - if(target in user.contents) //can't shoot stuff inside us. - return - if(!ismob(target) || user.a_intent == INTENT_HARM) //melee attack - return - if(target == user && user.zone_selected != BODY_ZONE_PRECISE_MOUTH) //so we can't shoot ourselves (unless mouth selected) - return - if(!passthrough && (aiming_time > aiming_time_fire_threshold)) - return - if(lastfire > world.time + delay) - return - lastfire = world.time +/obj/item/gun/energy/beam_rifle/do_fire(atom/target, mob/living/user, message = TRUE, params, zone_override = "", bonus_spread = 0) . = ..() + if(.) + lastfire = world.time stop_aiming() /obj/item/gun/energy/beam_rifle/proc/sync_ammo() diff --git a/code/modules/projectiles/projectile/bullets/shotgun.dm b/code/modules/projectiles/projectile/bullets/shotgun.dm index 02ec167b80..c28d85511e 100644 --- a/code/modules/projectiles/projectile/bullets/shotgun.dm +++ b/code/modules/projectiles/projectile/bullets/shotgun.dm @@ -61,7 +61,7 @@ /obj/item/projectile/bullet/pellet/shotgun_buckshot name = "buckshot pellet" - damage = 10 + damage = 12.5 /obj/item/projectile/bullet/pellet/shotgun_rubbershot name = "rubbershot pellet" diff --git a/code/modules/projectiles/projectile/energy/stun.dm b/code/modules/projectiles/projectile/energy/stun.dm index 88e70154d1..3bb1b3794e 100644 --- a/code/modules/projectiles/projectile/energy/stun.dm +++ b/code/modules/projectiles/projectile/energy/stun.dm @@ -2,11 +2,11 @@ name = "electrode" icon_state = "spark" color = "#FFFF00" - nodamage = 1 + nodamage = TRUE knockdown = 60 knockdown_stamoverride = 36 knockdown_stam_max = 50 - stutter = 5 + stutter = 10 jitter = 20 hitsound = 'sound/weapons/taserhit.ogg' range = 7 @@ -14,6 +14,7 @@ muzzle_type = /obj/effect/projectile/muzzle/stun impact_type = /obj/effect/projectile/impact/stun var/tase_duration = 50 + var/strong_tase = TRUE /obj/item/projectile/energy/electrode/on_hit(atom/target, blocked = FALSE) . = ..() @@ -26,10 +27,24 @@ C.IgniteMob() if(C.dna && C.dna.check_mutation(HULK)) C.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk") - else if((C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE)) - C.apply_status_effect(STATUS_EFFECT_TASED, tase_duration) + else if(tase_duration && (C.status_flags & CANKNOCKDOWN) && !HAS_TRAIT(C, TRAIT_STUNIMMUNE)) + C.apply_status_effect(strong_tase? STATUS_EFFECT_TASED : STATUS_EFFECT_TASED_WEAK, tase_duration) addtimer(CALLBACK(C, /mob/living/carbon.proc/do_jitter_animation, jitter), 5) /obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet do_sparks(1, TRUE, src) ..() + +/obj/item/projectile/energy/electrode/security + tase_duration = 30 + knockdown = 0 + stamina = 10 + knockdown_stamoverride = 0 + knockdown_stam_max = 0 + strong_tase = FALSE + range = 12 + +/obj/item/projectile/energy/electrode/security/hos + knockdown = 100 + knockdown_stamoverride = 30 + knockdown_stam_max = null diff --git a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm index 0abdc9a739..f41a6956a1 100644 --- a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm +++ b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm @@ -319,7 +319,7 @@ if(!is_operational()) return var/name = stripped_input(usr,"Name","What do you want to name this recipe?", "Recipe", MAX_NAME_LEN) - if(!usr.canUseTopic(src, !issilicon(usr))) + if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr))) return if(saved_recipes[name] && alert("\"[name]\" already exists, do you want to overwrite it?",, "Yes", "No") == "No") return diff --git a/code/modules/reagents/chemistry/machinery/chem_master.dm b/code/modules/reagents/chemistry/machinery/chem_master.dm index 44148c85a7..66c663e2e4 100644 --- a/code/modules/reagents/chemistry/machinery/chem_master.dm +++ b/code/modules/reagents/chemistry/machinery/chem_master.dm @@ -261,7 +261,7 @@ return vol_each = min(reagents.total_volume / amount, 50) var/name = html_decode(stripped_input(usr,"Name:","Name your pill!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)) - if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr))) + if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr))) return var/obj/item/reagent_containers/pill/P var/target_loc = drop_location() @@ -288,7 +288,7 @@ reagents.trans_to(P,vol_each) else var/name = html_decode(stripped_input(usr, "Name:", "Name your pack!", reagents.get_master_reagent_name(), MAX_NAME_LEN)) - if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr))) + if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr))) return var/obj/item/reagent_containers/food/condiment/pack/P = new/obj/item/reagent_containers/food/condiment/pack(drop_location()) @@ -314,7 +314,7 @@ return vol_each = min(reagents.total_volume / amount, 40) var/name = html_decode(stripped_input(usr,"Name:","Name your patch!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)) - if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr))) + if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr))) return var/obj/item/reagent_containers/pill/P @@ -332,7 +332,7 @@ if(condi) var/name = html_decode(stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)) - if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr))) + if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr))) return var/obj/item/reagent_containers/food/condiment/P = new(drop_location()) P.originalname = name @@ -345,7 +345,7 @@ amount_full = round(reagents.total_volume / 30) vol_part = ((reagents.total_volume*1000) % 30000) / 1000 //% operator doesn't support decimals. var/name = html_decode(stripped_input(usr, "Name:","Name your bottle!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)) - if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr))) + if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr))) return var/obj/item/reagent_containers/glass/bottle/P @@ -373,7 +373,7 @@ amount_full = round(reagents.total_volume / 60) vol_part = reagents.total_volume % 60 var/name = html_decode(stripped_input(usr, "Name:","Name your hypovial!", (reagents.total_volume ? reagents.get_master_reagent_name() : " "), MAX_NAME_LEN)) - if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr))) + if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr))) return var/obj/item/reagent_containers/glass/bottle/vial/small/P @@ -408,7 +408,7 @@ vol_each = min(reagents.total_volume / amount, 20) var/name = html_decode(stripped_input(usr,"Name:","Name your SmartDart!", "[reagents.get_master_reagent_name()] ([vol_each]u)", MAX_NAME_LEN)) - if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr))) + if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !hasSiliconAccessInArea(usr))) return var/obj/item/reagent_containers/syringe/dart/D diff --git a/code/modules/reagents/chemistry/machinery/pandemic.dm b/code/modules/reagents/chemistry/machinery/pandemic.dm index bba5371ef8..8870ef8ed5 100644 --- a/code/modules/reagents/chemistry/machinery/pandemic.dm +++ b/code/modules/reagents/chemistry/machinery/pandemic.dm @@ -170,7 +170,7 @@ if(!A.mutable) return if(A) - var/new_name = stripped_input(usr, "Name the disease", "New name", "", MAX_NAME_LEN) + var/new_name = sanitize_name(html_encode(params["name"])) if(!new_name || ..()) return A.AssignName(new_name) diff --git a/code/modules/reagents/chemistry/machinery/reagentgrinder.dm b/code/modules/reagents/chemistry/machinery/reagentgrinder.dm index 7e1b7ec018..b17c2dfb37 100644 --- a/code/modules/reagents/chemistry/machinery/reagentgrinder.dm +++ b/code/modules/reagents/chemistry/machinery/reagentgrinder.dm @@ -142,7 +142,7 @@ /obj/machinery/reagentgrinder/ui_interact(mob/user) // The microwave Menu //I am reasonably certain that this is not a microwave . = ..() - if(operating || !user.canUseTopic(src, !issilicon(user))) + if(operating || !user.canUseTopic(src, !hasSiliconAccessInArea(user))) return var/list/options = list() @@ -170,10 +170,10 @@ for(var/key in options) choice = key else - choice = show_radial_menu(user, src, options, require_near = !issilicon(user)) + choice = show_radial_menu(user, src, options, require_near = !hasSiliconAccessInArea(user)) // post choice verification - if(operating || (isAI(user) && stat & NOPOWER) || !user.canUseTopic(src, !issilicon(user))) + if(operating || (isAI(user) && stat & NOPOWER) || !user.canUseTopic(src, !hasSiliconAccessInArea(user))) return switch(choice) @@ -190,7 +190,7 @@ /obj/machinery/reagentgrinder/examine(mob/user) . = ..() - if(!in_range(user, src) && !issilicon(user) && !isobserver(user)) + if(!in_range(user, src) && !hasSiliconAccessInArea(user) && !isobserver(user)) . += "You're too far away to examine [src]'s contents and display!" return diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm index 810124b2ba..ccdbbcc915 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm @@ -725,11 +725,15 @@ All effects don't start immediately, but rather get worse over time; the rate is var/dorf_mode /datum/reagent/consumable/ethanol/manly_dorf/on_mob_metabolize(mob/living/M) + var/real_dorf = isdwarf(M) //_species(H, /datum/species/dwarf) if(ishuman(M)) var/mob/living/carbon/human/H = M - if(H.dna.check_mutation(DWARFISM) || HAS_TRAIT(H, TRAIT_ALCOHOL_TOLERANCE)) + if(H.dna.check_mutation(DWARFISM) || HAS_TRAIT(H, TRAIT_ALCOHOL_TOLERANCE) || real_dorf) to_chat(H, "Now THAT is MANLY!") - boozepwr = 5 //We've had worse in the mines + if(real_dorf) + boozepwr = 100 // Don't want dwarves to die because of a low booze power + else + boozepwr = 5 //We've had worse in the mines dorf_mode = TRUE /datum/reagent/consumable/ethanol/manly_dorf/on_mob_life(mob/living/carbon/M) @@ -1509,6 +1513,23 @@ All effects don't start immediately, but rather get worse over time; the rate is M.stuttering = min(M.stuttering + 3, 3) ..() +/datum/reagent/consumable/ethanol/cogchamp + name = "CogChamp" + description = "Now you can fill yourself with the power of Ratvar!" + color = rgb(255, 201, 49) + boozepwr = 10 + quality = DRINK_FANTASTIC + taste_description = "a brass taste with a hint of oil" + glass_icon_state = "cogchamp" + glass_name = "CogChamp" + glass_desc = "Not even Ratvar's Four Generals could withstand this! Qevax Jryy!" + value = 8.13 + +/datum/reagent/consumable/ethanol/cogchamp/on_mob_life(mob/living/carbon/M) + M.clockcultslurring = min(M.clockcultslurring + 3, 3) + M.stuttering = min(M.stuttering + 3, 3) + ..() + /datum/reagent/consumable/ethanol/triple_sec name = "Triple Sec" description = "A sweet and vibrant orange liqueur." diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm index e8913f9ce4..6d37f30884 100644 --- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm @@ -994,7 +994,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M) /datum/reagent/medicine/stimulants/on_mob_metabolize(mob/living/L) ..() - L.add_movespeed_modifier(type, update=TRUE, priority=100, multiplicative_slowdown=-1, blacklisted_movetypes=(FLYING|FLOATING)) + L.add_movespeed_modifier(type, update=TRUE, priority=100, multiplicative_slowdown=-0.5, blacklisted_movetypes=(FLYING|FLOATING)) /datum/reagent/medicine/stimulants/on_mob_end_metabolize(mob/living/L) L.remove_movespeed_modifier(type) diff --git a/code/modules/reagents/reagent_containers.dm b/code/modules/reagents/reagent_containers.dm index 23176f8a05..6d5c546e7e 100644 --- a/code/modules/reagents/reagent_containers.dm +++ b/code/modules/reagents/reagent_containers.dm @@ -105,11 +105,11 @@ /obj/item/reagent_containers/proc/bartender_check(atom/target) . = FALSE var/turf/T = get_turf(src) - if(!T || target.CanPass(src, T) || !thrownby || !thrownby.actions) + if(!T || !target.CanPass(src, T) || !thrownby || !thrownby.actions) return - for(var/datum/action/innate/drink_fling/D in thrownby.actions) - if(D.active) - return TRUE + var/datum/action/innate/D = get_action_of_type(thrownby, /datum/action/innate/drink_fling) + if(D?.active) + return TRUE /obj/item/reagent_containers/proc/ForceResetRotation() transform = initial(transform) @@ -131,13 +131,14 @@ if(thrownby) log_combat(thrownby, M, "splashed", R) reagents.reaction(target, TOUCH) - + else if(bartender_check(target) && thrown) visible_message("[src] lands onto the [target.name] without spilling a single drop.") transform = initial(transform) addtimer(CALLBACK(src, .proc/ForceResetRotation), 1) return + else if(isturf(target) && reagents.reagent_list.len && thrownby) log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]", "in [AREACOORD(target)]") diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm index eac8edcbc8..fd4282b1b0 100644 --- a/code/modules/reagents/reagent_containers/hypospray.dm +++ b/code/modules/reagents/reagent_containers/hypospray.dm @@ -423,9 +423,9 @@ else unload_hypo(vial,user) -/obj/item/hypospray/mkii/AltClick(mob/living/user) +/obj/item/hypospray/mkii/CtrlClick(mob/living/user) . = ..() - if(user.canUseTopic(src, FALSE)) + if(user.canUseTopic(src, FALSE) && user.get_active_held_item(src)) switch(mode) if(HYPO_SPRAY) mode = HYPO_INJECT @@ -437,7 +437,7 @@ /obj/item/hypospray/mkii/examine(mob/user) . = ..() - . += "Alt-Click it to toggle its mode from spraying to injecting and vice versa." + . += "Ctrl-Click it to toggle its mode from spraying to injecting and vice versa." #undef HYPO_SPRAY #undef HYPO_INJECT diff --git a/code/modules/research/designs/misc_designs.dm b/code/modules/research/designs/misc_designs.dm index 3867fa9f23..2bc56f2fbd 100644 --- a/code/modules/research/designs/misc_designs.dm +++ b/code/modules/research/designs/misc_designs.dm @@ -250,10 +250,10 @@ name = "Plant Data Disk" desc = "A disk for storing plant genetic data." id = "diskplantgene" - build_type = PROTOLATHE + build_type = PROTOLATHE | AUTOLATHE materials = list(MAT_METAL=200, MAT_GLASS=100) build_path = /obj/item/disk/plantgene - category = list("Electronics") + category = list("Electronics","Imported") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/roastingstick diff --git a/code/modules/research/designs/tool_designs.dm b/code/modules/research/designs/tool_designs.dm index 300fe6c68a..cf1c0563d5 100644 --- a/code/modules/research/designs/tool_designs.dm +++ b/code/modules/research/designs/tool_designs.dm @@ -27,7 +27,7 @@ desc = "A tool that can construct and deconstruct walls, airlocks and floors on the fly." id = "rcd_loaded" build_type = PROTOLATHE - materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT) // costs more than what it did in the autolathe, this one comes loaded. + materials = list(MAT_METAL = 36000) // costs more than what it did in the autolathe, this one comes loaded. build_path = /obj/item/construction/rcd/loaded category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index d33ef29155..71cfe7c0f5 100644 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -52,13 +52,12 @@ Nothing else in the console has ID requirements. research_control = FALSE /proc/CallMaterialName(ID) + if(GLOB.chemical_reagents_list[ID]) + var/datum/reagent/reagent = GLOB.chemical_reagents_list[ID] + return reagent.name if (ID[1] == "$" && GLOB.materials_list[ID]) var/datum/material/material = GLOB.materials_list[ID] return material.name - - else if(GLOB.chemical_reagents_list[ID]) - var/datum/reagent/reagent = GLOB.chemical_reagents_list[ID] - return reagent.name return "ERROR: Report This" /obj/machinery/computer/rdconsole/proc/SyncRDevices() //Makes sure it is properly sync'ed up with the devices attached to it (if any). diff --git a/code/modules/research/stock_parts.dm b/code/modules/research/stock_parts.dm index e29cf28f34..5037f23cd1 100644 --- a/code/modules/research/stock_parts.dm +++ b/code/modules/research/stock_parts.dm @@ -60,6 +60,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi new /obj/item/stock_parts/manipulator(src) new /obj/item/stock_parts/micro_laser(src) new /obj/item/stock_parts/matter_bin(src) + new /obj/item/stock_parts/cell/high(src) /obj/item/storage/part_replacer/bluespace/tier2 @@ -70,6 +71,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi new /obj/item/stock_parts/manipulator/nano(src) new /obj/item/stock_parts/micro_laser/high(src) new /obj/item/stock_parts/matter_bin/adv(src) + new /obj/item/stock_parts/cell/super(src) /obj/item/storage/part_replacer/bluespace/tier3 @@ -80,6 +82,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi new /obj/item/stock_parts/manipulator/pico(src) new /obj/item/stock_parts/micro_laser/ultra(src) new /obj/item/stock_parts/matter_bin/super(src) + new /obj/item/stock_parts/cell/hyper(src) /obj/item/storage/part_replacer/bluespace/tier4 @@ -90,6 +93,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi new /obj/item/stock_parts/manipulator/femto(src) new /obj/item/stock_parts/micro_laser/quadultra(src) new /obj/item/stock_parts/matter_bin/bluespace(src) + new /obj/item/stock_parts/cell/bluespace(src) /obj/item/storage/part_replacer/cargo //used in a cargo crate diff --git a/code/modules/spells/spell_types/rightandwrong.dm b/code/modules/spells/spell_types/rightandwrong.dm index e5e856c630..ea131fb996 100644 --- a/code/modules/spells/spell_types/rightandwrong.dm +++ b/code/modules/spells/spell_types/rightandwrong.dm @@ -102,6 +102,12 @@ GLOBAL_VAR_INIT(summon_magic_triggered, FALSE) var/gun_type = pick(GLOB.summoned_guns) var/obj/item/gun/G = new gun_type(get_turf(H)) G.unlock() + var/datum/antagonist/survivalist/guns/our_antag_datum = H.mind.has_antag_datum(/datum/antagonist/survivalist/guns) + if(our_antag_datum) + var/datum/objective/hoard/O = new() + O.owner = H + O.set_target(G) + our_antag_datum.objectives += O playsound(get_turf(H),'sound/magic/summon_guns.ogg', 50, 1) var/in_hand = H.put_in_hands(G) // not always successful @@ -128,6 +134,13 @@ GLOBAL_VAR_INIT(summon_magic_triggered, FALSE) var/obj/item/M = new magic_type(get_turf(H)) playsound(get_turf(H),'sound/magic/summon_magic.ogg', 50, 1) + var/datum/antagonist/survivalist/magic/our_antag_datum = H.mind.has_antag_datum(/datum/antagonist/survivalist/magic) + if(istype(our_antag_datum)) + var/datum/objective/hoard/O = new() + O.owner = H + O.set_target(M) + our_antag_datum.objectives += O + var/in_hand = H.put_in_hands(M) to_chat(H, "\A [M] appears [in_hand ? "in your hand" : "at your feet"]!") diff --git a/code/modules/spells/spell_types/wizard.dm b/code/modules/spells/spell_types/wizard.dm index e098fe389d..44fdd1eb55 100644 --- a/code/modules/spells/spell_types/wizard.dm +++ b/code/modules/spells/spell_types/wizard.dm @@ -248,6 +248,7 @@ mutations = list(BLINDMUT) duration = 300 sound = 'sound/magic/blind.ogg' + /obj/effect/proc_holder/spell/aoe_turf/repulse name = "Repulse" desc = "This spell throws everything around the user away." @@ -266,15 +267,22 @@ action_icon_state = "repulse" /obj/effect/proc_holder/spell/aoe_turf/repulse/cast(list/targets,mob/user = usr, stun_amt = 50) + var/list/mobs = list() + var/list/objs = list() var/list/thrownatoms = list() var/atom/throwtarget var/distfromcaster playMagSound() for(var/turf/T in targets) //Done this way so things don't get thrown all around hilariously. - for(var/atom/movable/AM in T) - thrownatoms += AM - + for(var/mob/M in T) + mobs += M + for(var/obj/O in T) + objs += O + thrownatoms = mobs + objs //mobs first + var/safety = 50 for(var/am in thrownatoms) + if(!safety) + break var/atom/movable/AM = am if(AM == user || AM.anchored) continue @@ -299,6 +307,7 @@ M.Knockdown(stun_amt, override_hardstun = stun_amt * 0.2) to_chat(M, "You're thrown back by [user]!") AM.throw_at(throwtarget, ((CLAMP((maxthrow - (CLAMP(distfromcaster - 2, 0, distfromcaster))), 3, maxthrow))), 1,user)//So stuff gets tossed around at the same time. + safety-- /obj/effect/proc_holder/spell/aoe_turf/repulse/xeno //i fixed conflicts only to find out that this is in the WIZARD file instead of the xeno file?! name = "Tail Sweep" diff --git a/code/modules/surgery/organs/eyes.dm b/code/modules/surgery/organs/eyes.dm index dfbf4ee21e..44e92e464b 100644 --- a/code/modules/surgery/organs/eyes.dm +++ b/code/modules/surgery/organs/eyes.dm @@ -51,7 +51,7 @@ clear_eye_trauma() . = ..() var/mob/living/carbon/C = . - if(C) + if(!QDELETED(C)) if(ishuman(C) && eye_color) var/mob/living/carbon/human/H = C H.eye_color = old_eye_color diff --git a/code/modules/tgui/states.dm b/code/modules/tgui/states.dm index fc30d171fb..959f096d05 100644 --- a/code/modules/tgui/states.dm +++ b/code/modules/tgui/states.dm @@ -103,7 +103,7 @@ return UI_CLOSE var/dist = get_dist(src_object, src) - if(dist <= 1) // Open and interact if 1-0 tiles away. + if(dist <= 1 || src_object.hasSiliconAccessInArea(src)) // Open and interact if 1-0 tiles away. return UI_INTERACTIVE else if(dist <= 2) // View only if 2-3 tiles away. return UI_UPDATE diff --git a/code/modules/uplink/uplink_devices.dm b/code/modules/uplink/uplink_devices.dm index 2bcfb40c45..9c09a7334a 100644 --- a/code/modules/uplink/uplink_devices.dm +++ b/code/modules/uplink/uplink_devices.dm @@ -57,3 +57,22 @@ /obj/item/pen/uplink/Initialize(mapload, owner, tc_amount = 20) . = ..() AddComponent(/datum/component/uplink, owner, TRUE, FALSE, null, tc_amount) + +/obj/item/uplink/debug + name = "debug uplink" + +/obj/item/uplink/debug/Initialize(mapload, owner, tc_amount = 9000) + . = ..() + var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink) + hidden_uplink.name = "debug uplink" + hidden_uplink.debug = TRUE + +/obj/item/uplink/nuclear/debug + name = "debug nuclear uplink" + +/obj/item/uplink/nuclear/debug/Initialize(mapload, owner, tc_amount = 9000) + . = ..() + var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink) + hidden_uplink.set_gamemode(/datum/game_mode/nuclear) + hidden_uplink.name = "debug nuclear uplink" + hidden_uplink.debug = TRUE diff --git a/code/modules/uplink/uplink_items.dm b/code/modules/uplink/uplink_items.dm index b75f212ba9..52f6efd3df 100644 --- a/code/modules/uplink/uplink_items.dm +++ b/code/modules/uplink/uplink_items.dm @@ -157,6 +157,7 @@ category = "Role-Restricted" exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) surplus = 0 + cant_discount = TRUE /datum/uplink_item/badass category = "(Pointless) Badassery" @@ -164,4 +165,4 @@ //Discounts (dynamically filled above) /datum/uplink_item/discounts - category = "Discounted Gear" \ No newline at end of file + category = "Discounted Gear" diff --git a/code/modules/uplink/uplink_items/uplink_clothing.dm b/code/modules/uplink/uplink_items/uplink_clothing.dm index 5e2c09ec13..fcbe0fb9a6 100644 --- a/code/modules/uplink/uplink_items/uplink_clothing.dm +++ b/code/modules/uplink/uplink_items/uplink_clothing.dm @@ -78,3 +78,9 @@ cost = 30 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) exclude_modes = list() + +/datum/uplink_item/suits/thiefgloves + name = "Thieving Gloves" + desc = "A pair of gloves that are insulated and frictionless, allowing you to steal easily from anyone you see." + item = /obj/item/clothing/gloves/thief + cost = 4 \ No newline at end of file diff --git a/code/modules/uplink/uplink_items/uplink_implants.dm b/code/modules/uplink/uplink_items/uplink_implants.dm index d8a31a9b9c..02b8b1e01d 100644 --- a/code/modules/uplink/uplink_items/uplink_implants.dm +++ b/code/modules/uplink/uplink_items/uplink_implants.dm @@ -29,6 +29,22 @@ item = /obj/item/storage/box/syndie_kit/imp_freedom cost = 5 +/datum/uplink_item/implants/hijack + name = "Hijack Implant" + desc = "An implant that will let you hack into the APCs on station, allowing you to control them at will and the machinery within those rooms." + item = /obj/item/implanter/hijack + cost = 14 //really overkill, 14 tc, can still get caught in a room you haven't hijacked and you're fucked. + surplus = 0 //nope not having hijack implants with surplus crates nope nope nope nope + restricted = TRUE + +/datum/uplink_item/implants/radio + name = "Internal Syndicate Radio Implant" + desc = "An implant injected into the body, allowing the use of an internal Syndicate radio. \ + Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection." + item = /obj/item/storage/box/syndie_kit/imp_radio + cost = 4 + restricted = TRUE + /datum/uplink_item/implants/microbomb name = "Microbomb Implant" desc = "An implant injected into the body, and later activated either manually or automatically upon death. \ @@ -47,14 +63,6 @@ include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) restricted = TRUE -/datum/uplink_item/implants/radio - name = "Internal Syndicate Radio Implant" - desc = "An implant injected into the body, allowing the use of an internal Syndicate radio. \ - Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection." - item = /obj/item/storage/box/syndie_kit/imp_radio - cost = 4 - restricted = TRUE - /datum/uplink_item/implants/reviver name = "Reviver Implant" desc = "This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon." diff --git a/code/modules/vending/wardrobes.dm b/code/modules/vending/wardrobes.dm index cd643e4220..0a3ded63bd 100644 --- a/code/modules/vending/wardrobes.dm +++ b/code/modules/vending/wardrobes.dm @@ -20,7 +20,6 @@ /obj/item/clothing/under/rank/security/grey = 5, /obj/item/clothing/under/pants/khaki = 5) premium = list(/obj/item/clothing/under/rank/security/navyblue = 5, - /obj/item/clothing/suit/security/officer = 5, /obj/item/clothing/head/beret/sec/navyofficer = 5) refill_canister = /obj/item/vending_refill/wardrobe/sec_wardrobe diff --git a/config/config.txt b/config/config.txt index 6d302a5512..b91e8fce33 100644 --- a/config/config.txt +++ b/config/config.txt @@ -6,6 +6,7 @@ $include comms.txt $include antag_rep.txt $include donator_groupings.txt $include dynamic_config.txt +$include plushies/defines.txt # You can use the @ character at the beginning of a config option to lock it from being edited in-game # Example usage: @@ -384,6 +385,15 @@ MAPROTATION ## When it's set to zero, the map will be randomly picked each round ALLOW_MAP_VOTING 1 +## Map voting type +## Determines what kind of vote the map vote is +## Options are: +## PLURALITY (default, only vote for one option) +## APPROVAL (can vote for as many as you want), I +## IRV (vote by ranked choice, winner determined by instant runoff algorithm) +## SCORE (give individual rankings of each choice, winner determined by majority judgement algorithm) +MAP_VOTE_TYPE SCORE + ## Map rotate chance delta ## This is the chance of map rotation factored to the round length. ## A value of 1 would mean the map rotation chance is the round length in minutes (hour long round == 60% rotation chance) diff --git a/config/dynamic_config.txt b/config/dynamic_config.txt index 2ddebdf37a..25bc763d0b 100644 --- a/config/dynamic_config.txt +++ b/config/dynamic_config.txt @@ -1,3 +1,13 @@ +## Dynamic storytellers weights: how likely each storyteller is to show up. This is adjusted by voting and recency. +STORYTELLER_WEIGHT CHAOTIC 2 +STORYTELLER_WEIGHT TEAMWORK 4 +STORYTELLER_WEIGHT CONVERSION 2 +STORYTELLER_WEIGHT RANDOM 6 +STORYTELLER_WEIGHT INTRIGUE 6 +STORYTELLER_WEIGHT STORY 6 +STORYTELLER_WEIGHT CALM 6 +STORYTELLER_WEIGHT EXTENDED 0 + ## Injection delays: how long (in minutes) will pass before a midround or latejoin antag is injected. DYNAMIC_MIDROUND_DELAY_MIN 5 DYNAMIC_MIDROUND_DELAY_MAX 15 @@ -92,6 +102,7 @@ DYNAMIC_WEIGHT RADIATION_STORM 1 DYNAMIC_WEIGHT LATEJOIN_TRAITOR 7 DYNAMIC_WEIGHT LATEJOIN_REVOLUTION 2 DYNAMIC_WEIGHT LATEJOIN_BLOODSUCKER 4 +DYNAMIC_WEIGHT LATEJOIN_COLLECTOR 5 ## Threat cost. This is decreased from the mode's threat when the rule is executed. DYNAMIC_COST TRAITOR 10 @@ -153,6 +164,7 @@ DYNAMIC_COST RADIATION_STORM 3 DYNAMIC_COST LATEJOIN_TRAITOR 5 DYNAMIC_COST LATEJOIN_REVOLUTION 20 DYNAMIC_COST LATEJOIN_BLOODSUCKER 10 +DYNAMIC_COST LATEJOIN_COLLECTOR 1 ## Rule will not be generated with threat levels below requirement at a pop value. Pop values are determined by dynamic's pop-per-requirement. ## By default it's 0-8, 9-17, 18-26, 27-35, 36-44, 45-53, 54-60, 61-69, 70-78, 79+. @@ -210,6 +222,7 @@ DYNAMIC_REQUIREMENTS RADIATION_STORM 5 5 5 5 5 5 5 5 5 5 DYNAMIC_REQUIREMENTS LATEJOIN_TRAITOR 40 30 20 15 15 15 15 15 15 15 DYNAMIC_REQUIREMENTS LATEJOIN_REVOLUTION 101 101 70 40 40 40 40 40 40 40 DYNAMIC_REQUIREMENTS LATEJOIN_BLOODSUCKER 40 30 20 15 15 15 15 15 15 15 +DYNAMIC_REQUIREMENTS LATEJOIN_COLLECTOR 10 10 10 10 10 10 10 10 10 10 ## An alternative, static requirement used instead when pop is over mode's high_pop_limit. DYNAMIC_HIGH_POPULATION_REQUIREMENT TRAITOR 50 @@ -267,6 +280,7 @@ DYNAMIC_HIGH_POPULATION_REQUIREMENT RADIATION_STORM 5 DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_TRAITOR 15 DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_REVOLUTION 50 DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_BLOODSUCKER 15 +DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_COLLECTOR 10 ## Dynamic traitor stuff diff --git a/config/game_options.txt b/config/game_options.txt index 0fa4db519d..b2b0ac0abd 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -426,6 +426,7 @@ ROUNDSTART_RACES lizard ROUNDSTART_RACES plasmaman #ROUNDSTART_RACES shadow ROUNDSTART_RACES felinid +ROUNDSTART_RACES dwarf ## Races that are better than humans in some ways, but worse in others #ROUNDSTART_RACES jelly diff --git a/config/plushies/defines.txt b/config/plushies/defines.txt new file mode 100644 index 0000000000..e69de29bb2 diff --git a/config/plushies/plushie_config.txt b/config/plushies/plushie_config.txt new file mode 100644 index 0000000000..7cd1d88f3e --- /dev/null +++ b/config/plushies/plushie_config.txt @@ -0,0 +1,2 @@ +# EXAMPLE +# SNOWFLAKE_PLUSHIES example {"name":"example","desc":"thanks, coders.","icon_state":"","attack_verb":["thumped","whomped","bumped"],"squeak_override":{"sound/weapons/magout.ogg":1}} diff --git a/config/plushies/sprites.dmi b/config/plushies/sprites.dmi new file mode 100644 index 0000000000..2970010b2b Binary files /dev/null and b/config/plushies/sprites.dmi differ diff --git a/dependencies.sh b/dependencies.sh index 0f66dcab1a..a2f6873a32 100644 --- a/dependencies.sh +++ b/dependencies.sh @@ -17,7 +17,7 @@ export RUST_G_VERSION=0.4.2 export BSQL_VERSION=v1.4.0.0 #node version -export NODE_VERSION=8 +export NODE_VERSION=12 # PHP version export PHP_VERSION=5.6 diff --git a/html/changelogs/AutoChangeLog-pr-10277.yml b/html/changelogs/AutoChangeLog-pr-10277.yml new file mode 100644 index 0000000000..d2c873d010 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10277.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - refactor: "Custom snowflake plushies are now in config rather than code." diff --git a/html/changelogs/AutoChangeLog-pr-10596.yml b/html/changelogs/AutoChangeLog-pr-10596.yml new file mode 100644 index 0000000000..7f56a256a0 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10596.yml @@ -0,0 +1,5 @@ +author: "Seris02" +delete-after: True +changes: + - rscadd: "hijack implant" + - code_imp: "changed mentions of the issilion proc to hasSiliconAccessInArea based on what the proc is used for" diff --git a/html/changelogs/AutoChangeLog-pr-10623.yml b/html/changelogs/AutoChangeLog-pr-10623.yml new file mode 100644 index 0000000000..623560f7d2 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10623.yml @@ -0,0 +1,4 @@ +author: "Putnam3145" +delete-after: True +changes: + - rscadd: "Lots of new traitor objectives" diff --git a/html/changelogs/AutoChangeLog-pr-10774.yml b/html/changelogs/AutoChangeLog-pr-10774.yml new file mode 100644 index 0000000000..f596bdcddb --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10774.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - tweak: "nuke explosion is now full dev radius for anti lag purposes" diff --git a/html/changelogs/AutoChangeLog-pr-10787.yml b/html/changelogs/AutoChangeLog-pr-10787.yml new file mode 100644 index 0000000000..ee221b69f3 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10787.yml @@ -0,0 +1,4 @@ +author: "Seris02" +delete-after: True +changes: + - rscadd: "thief's gloves" diff --git a/html/changelogs/AutoChangeLog-pr-10798.yml b/html/changelogs/AutoChangeLog-pr-10798.yml new file mode 100644 index 0000000000..637343c7b6 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10798.yml @@ -0,0 +1,5 @@ +author: "necromanceranne" +delete-after: True +changes: + - rscdel: "Removed the formal security officer jacket from the secdrobe" + - tweak: "formal security jackets are now armor vests" diff --git a/html/changelogs/AutoChangeLog-pr-10861.yml b/html/changelogs/AutoChangeLog-pr-10861.yml new file mode 100644 index 0000000000..5071cc30f9 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10861.yml @@ -0,0 +1,4 @@ +author: "ancientpower" +delete-after: True +changes: + - rscadd: "Ported drink sliding from /vg/station." diff --git a/html/changelogs/AutoChangeLog-pr-10892.yml b/html/changelogs/AutoChangeLog-pr-10892.yml new file mode 100644 index 0000000000..88f12ef378 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10892.yml @@ -0,0 +1,5 @@ +author: "kevinz000" +delete-after: True +changes: + - refactor: "Guncode and energy guns have been refactored a bit." + - rscadd: "You can now combat mode ight click on an energy gun to attempt to switch firing modes. This only works on guns without right click functions overridden." diff --git a/html/changelogs/AutoChangeLog-pr-10918.yml b/html/changelogs/AutoChangeLog-pr-10918.yml new file mode 100644 index 0000000000..bf47d0accf --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10918.yml @@ -0,0 +1,4 @@ +author: "r4d6" +delete-after: True +changes: + - config: "Made dwarves into a roundstart races" diff --git a/html/changelogs/AutoChangeLog-pr-10921.yml b/html/changelogs/AutoChangeLog-pr-10921.yml new file mode 100644 index 0000000000..d6d551b40d --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10921.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "The Lavaland's Herald speech sound should only play if they are actually speaking." diff --git a/html/changelogs/AutoChangeLog-pr-10922.yml b/html/changelogs/AutoChangeLog-pr-10922.yml new file mode 100644 index 0000000000..c71630fd0d --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10922.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - tweak: "The lawyer's PDA cartridge has been rebranded to something more accurate to its true nature." diff --git a/html/changelogs/AutoChangeLog-pr-10924.yml b/html/changelogs/AutoChangeLog-pr-10924.yml new file mode 100644 index 0000000000..d419928dd2 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10924.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "Fixed whitelisted/donor loadouts" diff --git a/html/changelogs/AutoChangeLog-pr-10926.yml b/html/changelogs/AutoChangeLog-pr-10926.yml new file mode 100644 index 0000000000..9662402d1b --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10926.yml @@ -0,0 +1,9 @@ +author: "keronshb" +delete-after: True +changes: + - rscadd: "Added repairable turrets" + - rscadd: "Adds Tiny Fans to the pirate ship" + - tweak: "changes some reinforced windows to plastinanium pirate windows" + - tweak: "made the pirate shuttle + turrets bomb resistant" + - tweak: "made most pirate machines + consoles indestructible" + - tweak: "increased pirate turret health" diff --git a/html/changelogs/AutoChangeLog-pr-10929.yml b/html/changelogs/AutoChangeLog-pr-10929.yml new file mode 100644 index 0000000000..fa9413f25a --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10929.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "Childproofs double-esword and hypereuplastic blade toys." diff --git a/html/changelogs/AutoChangeLog-pr-10930.yml b/html/changelogs/AutoChangeLog-pr-10930.yml new file mode 100644 index 0000000000..4121a00b9b --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10930.yml @@ -0,0 +1,4 @@ +author: "r4d6" +delete-after: True +changes: + - tweak: "Meteor Timer back to 3-5 minutes" diff --git a/html/changelogs/AutoChangeLog-pr-10935.yml b/html/changelogs/AutoChangeLog-pr-10935.yml new file mode 100644 index 0000000000..f35855854f --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10935.yml @@ -0,0 +1,5 @@ +author: "KrabSpider" +delete-after: True +changes: + - imageadd: "The Van Dyke is no longer Fu Manchu." + - imagedel: "Gets rid of a Fu Manchu imitation." diff --git a/html/changelogs/AutoChangeLog-pr-10936.yml b/html/changelogs/AutoChangeLog-pr-10936.yml new file mode 100644 index 0000000000..2303f157ab --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10936.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - balance: "Cyborgization will now de-gang people, even gangheads." diff --git a/html/changelogs/AutoChangeLog-pr-10937.yml b/html/changelogs/AutoChangeLog-pr-10937.yml new file mode 100644 index 0000000000..1c56882ccc --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10937.yml @@ -0,0 +1,4 @@ +author: "Arturlang" +delete-after: True +changes: + - admin: "The debug outfit is now kitted out for whatever debbuging needs." diff --git a/html/changelogs/AutoChangeLog-pr-10942.yml b/html/changelogs/AutoChangeLog-pr-10942.yml new file mode 100644 index 0000000000..2a30ace3aa --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10942.yml @@ -0,0 +1,4 @@ +author: "Putnam3145" +delete-after: True +changes: + - rscadd: "map voting doesn't suck anymore" diff --git a/html/changelogs/AutoChangeLog-pr-10948.yml b/html/changelogs/AutoChangeLog-pr-10948.yml new file mode 100644 index 0000000000..f9da9463fc --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10948.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "Stopped role restricted uplink items from being discounted despite not being purchasable most times." diff --git a/html/changelogs/AutoChangeLog-pr-10950.yml b/html/changelogs/AutoChangeLog-pr-10950.yml new file mode 100644 index 0000000000..8258db1d69 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10950.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - bugfix: "beam rifle runtime fix during aiming_beam" diff --git a/html/changelogs/AutoChangeLog-pr-10951.yml b/html/changelogs/AutoChangeLog-pr-10951.yml new file mode 100644 index 0000000000..20bc444967 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10951.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - bugfix: "fail2topic runtime fix: taking out an ip while incrementing index resulted in accessing the next-next entry instead of the next and results in out of bound errors." diff --git a/html/changelogs/AutoChangeLog-pr-10957.yml b/html/changelogs/AutoChangeLog-pr-10957.yml new file mode 100644 index 0000000000..b655b85fb9 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10957.yml @@ -0,0 +1,4 @@ +author: "Putnam3145" +delete-after: True +changes: + - bugfix: "Dynamic now defaults to \"classic\" storyteller instead of just failing if the vote didn't choose a storyteller." diff --git a/html/changelogs/AutoChangeLog-pr-10960.yml b/html/changelogs/AutoChangeLog-pr-10960.yml new file mode 100644 index 0000000000..6033533590 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10960.yml @@ -0,0 +1,4 @@ +author: "kappa-sama" +delete-after: True +changes: + - bugfix: "the plant dudes can actually make plant disks now" diff --git a/html/changelogs/AutoChangeLog-pr-10961.yml b/html/changelogs/AutoChangeLog-pr-10961.yml new file mode 100644 index 0000000000..eaaafab472 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10961.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "Fixed an issue with the nearsighted prescription glasses taking over worn eyewear." diff --git a/html/changelogs/AutoChangeLog-pr-10966.yml b/html/changelogs/AutoChangeLog-pr-10966.yml new file mode 100644 index 0000000000..bdc78a2b01 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10966.yml @@ -0,0 +1,4 @@ +author: "r4d6" +delete-after: True +changes: + - bugfix: "Mining no longer lead to spess" diff --git a/html/changelogs/AutoChangeLog-pr-10967.yml b/html/changelogs/AutoChangeLog-pr-10967.yml new file mode 100644 index 0000000000..f242dd57bc --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10967.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "Fixed AI unanchoring not properly removing the no teleport trait. My bad." diff --git a/html/changelogs/AutoChangeLog-pr-10971.yml b/html/changelogs/AutoChangeLog-pr-10971.yml new file mode 100644 index 0000000000..e7882646f8 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10971.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - rscadd: "Alien stools and chairs" diff --git a/html/changelogs/AutoChangeLog-pr-10972.yml b/html/changelogs/AutoChangeLog-pr-10972.yml new file mode 100644 index 0000000000..9cc2e64687 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10972.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - tweak: "Bone armor/Dagger are now crafting from bones rather then crafting menu" diff --git a/html/changelogs/AutoChangeLog-pr-10974.yml b/html/changelogs/AutoChangeLog-pr-10974.yml new file mode 100644 index 0000000000..7f668256b3 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10974.yml @@ -0,0 +1,4 @@ +author: "Putnam3145" +delete-after: True +changes: + - bugfix: "antag quirk blacklisting works now" diff --git a/html/changelogs/AutoChangeLog-pr-10976.yml b/html/changelogs/AutoChangeLog-pr-10976.yml new file mode 100644 index 0000000000..34ef082829 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10976.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "Fixed another issue with hering comsig." diff --git a/html/changelogs/AutoChangeLog-pr-10981.yml b/html/changelogs/AutoChangeLog-pr-10981.yml new file mode 100644 index 0000000000..df0d7990cb --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10981.yml @@ -0,0 +1,4 @@ +author: "IHOPMommyLich" +delete-after: True +changes: + - tweak: "Changed the multiplicative_slowdown of Stimulants from -1 to -0.5" diff --git a/html/changelogs/AutoChangeLog-pr-10984.yml b/html/changelogs/AutoChangeLog-pr-10984.yml new file mode 100644 index 0000000000..137536b430 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10984.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - balance: "Heads of staff have been better screened by NT before being promoted" diff --git a/html/changelogs/AutoChangeLog-pr-10987.yml b/html/changelogs/AutoChangeLog-pr-10987.yml new file mode 100644 index 0000000000..abea439a86 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10987.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - imageadd: "Fixed dozen missing privates sprites." diff --git a/html/changelogs/AutoChangeLog-pr-10988.yml b/html/changelogs/AutoChangeLog-pr-10988.yml new file mode 100644 index 0000000000..ebd9de7689 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10988.yml @@ -0,0 +1,4 @@ +author: "YakumoChen" +delete-after: True +changes: + - tweak: "Observe is back in the OOC tab" diff --git a/html/changelogs/AutoChangeLog-pr-10989.yml b/html/changelogs/AutoChangeLog-pr-10989.yml new file mode 100644 index 0000000000..0a5b2ad3c8 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10989.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "A little fix concerning some R&D and reagents." diff --git a/html/changelogs/AutoChangeLog-pr-10992.yml b/html/changelogs/AutoChangeLog-pr-10992.yml new file mode 100644 index 0000000000..1d6d10396b --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10992.yml @@ -0,0 +1,4 @@ +author: "Hatterhat" +delete-after: True +changes: + - balance: "Buckshot individual pellet damage up from 10 to 12.5. Still firing 6 pellets." diff --git a/html/changelogs/AutoChangeLog-pr-10994.yml b/html/changelogs/AutoChangeLog-pr-10994.yml new file mode 100644 index 0000000000..c27a1afc00 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10994.yml @@ -0,0 +1,4 @@ +author: "DeltaFire15" +delete-after: True +changes: + - balance: "Nar'Sie runes no longer benefit from runed floors." diff --git a/html/changelogs/AutoChangeLog-pr-10996.yml b/html/changelogs/AutoChangeLog-pr-10996.yml new file mode 100644 index 0000000000..8bb7646cd6 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10996.yml @@ -0,0 +1,6 @@ +author: "PersianXerxes" +delete-after: True +changes: + - rscadd: "SMES and PACMAN attached to gulag Security to power electrified windows +remove: Removed Sec vendor from gulag Security" + - tweak: "Separation of gulag and public mining" diff --git a/html/changelogs/AutoChangeLog-pr-11000.yml b/html/changelogs/AutoChangeLog-pr-11000.yml new file mode 100644 index 0000000000..5e496af81f --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11000.yml @@ -0,0 +1,4 @@ +author: "Seris02" +delete-after: True +changes: + - balance: "makes RCDs cost a better amount" diff --git a/html/changelogs/AutoChangeLog-pr-11001.yml b/html/changelogs/AutoChangeLog-pr-11001.yml new file mode 100644 index 0000000000..1cfa8977b4 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11001.yml @@ -0,0 +1,4 @@ +author: "Arturlang" +delete-after: True +changes: + - bugfix: "Fixed the pandemic naming and the radiation healing symptom UI crashing" diff --git a/html/changelogs/AutoChangeLog-pr-11003.yml b/html/changelogs/AutoChangeLog-pr-11003.yml new file mode 100644 index 0000000000..4c551c4d09 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11003.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - bugfix: "Energy weapons now once again have their lens in contents." diff --git a/html/changelogs/AutoChangeLog-pr-11005.yml b/html/changelogs/AutoChangeLog-pr-11005.yml new file mode 100644 index 0000000000..d0576c7ba8 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11005.yml @@ -0,0 +1,4 @@ +author: "Arturlang" +delete-after: True +changes: + - tweak: "Hyposprays now switch modes on CTRL click, instead of alt, as it was already reserved for dispension amount." diff --git a/html/changelogs/AutoChangeLog-pr-11012.yml b/html/changelogs/AutoChangeLog-pr-11012.yml new file mode 100644 index 0000000000..1d233f0692 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11012.yml @@ -0,0 +1,4 @@ +author: "keronshb" +delete-after: True +changes: + - rscadd: "Adds the CogChamp drink and Sprite" diff --git a/html/changelogs/AutoChangeLog-pr-11018.yml b/html/changelogs/AutoChangeLog-pr-11018.yml new file mode 100644 index 0000000000..2795317861 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11018.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - bugfix: "pais are no longer muted for literally a whole hour on emp." diff --git a/html/changelogs/AutoChangeLog-pr-11020.yml b/html/changelogs/AutoChangeLog-pr-11020.yml new file mode 100644 index 0000000000..52677b98e9 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11020.yml @@ -0,0 +1,4 @@ +author: "Zellular" +delete-after: True +changes: + - imageadd: "Movement state for pupdozer and its decals" diff --git a/html/changelogs/AutoChangeLog-pr-11029.yml b/html/changelogs/AutoChangeLog-pr-11029.yml new file mode 100644 index 0000000000..17f34bbfa6 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11029.yml @@ -0,0 +1,4 @@ +author: "Putnam3145" +delete-after: True +changes: + - tweak: "default should be... default" diff --git a/html/changelogs/AutoChangeLog-pr-11032.yml b/html/changelogs/AutoChangeLog-pr-11032.yml new file mode 100644 index 0000000000..6d026e444a --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11032.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - bugfix: "Cryo now actually transfers reagents at tier 4 on enter rather than every 80 machine fire()-process()s regardless of if it was \"reset\" by open/close." diff --git a/html/changelogs/AutoChangeLog-pr-11043.yml b/html/changelogs/AutoChangeLog-pr-11043.yml new file mode 100644 index 0000000000..28217af630 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11043.yml @@ -0,0 +1,4 @@ +author: "Seris02" +delete-after: True +changes: + - bugfix: "apc icons" diff --git a/icons/mob/human_face.dmi b/icons/mob/human_face.dmi index 6e95eae960..d0bd304808 100644 Binary files a/icons/mob/human_face.dmi and b/icons/mob/human_face.dmi differ diff --git a/icons/mob/suit_digi.dmi b/icons/mob/suit_digi.dmi index bb00742a17..c6bda60d38 100644 Binary files a/icons/mob/suit_digi.dmi and b/icons/mob/suit_digi.dmi differ diff --git a/icons/obj/abductor.dmi b/icons/obj/abductor.dmi index fd0893b300..75f84347b6 100644 Binary files a/icons/obj/abductor.dmi and b/icons/obj/abductor.dmi differ diff --git a/icons/obj/clothing/gloves.dmi b/icons/obj/clothing/gloves.dmi index 7e0d03abd5..515d6212c0 100644 Binary files a/icons/obj/clothing/gloves.dmi and b/icons/obj/clothing/gloves.dmi differ diff --git a/icons/obj/device.dmi b/icons/obj/device.dmi index 8c2abcd3b9..28fc29cd71 100644 Binary files a/icons/obj/device.dmi and b/icons/obj/device.dmi differ diff --git a/icons/obj/drinks.dmi b/icons/obj/drinks.dmi index b03a1cdeae..e567ad9311 100644 Binary files a/icons/obj/drinks.dmi and b/icons/obj/drinks.dmi differ diff --git a/icons/obj/implants.dmi b/icons/obj/implants.dmi index 8dc2f08fdc..a6d4697673 100644 Binary files a/icons/obj/implants.dmi and b/icons/obj/implants.dmi differ diff --git a/icons/obj/lighting.dmi b/icons/obj/lighting.dmi index 396d681f22..675005da91 100644 Binary files a/icons/obj/lighting.dmi and b/icons/obj/lighting.dmi differ diff --git a/icons/obj/plushes.dmi b/icons/obj/plushes.dmi index c6f25f1b29..3abb25d8b2 100644 Binary files a/icons/obj/plushes.dmi and b/icons/obj/plushes.dmi differ diff --git a/icons/obj/power.dmi b/icons/obj/power.dmi index 1ba953d284..1f84da44d4 100644 Binary files a/icons/obj/power.dmi and b/icons/obj/power.dmi differ diff --git a/interface/stylesheet.dm b/interface/stylesheet.dm index 6ee9e6e824..9f3d8911ec 100644 --- a/interface/stylesheet.dm +++ b/interface/stylesheet.dm @@ -151,6 +151,7 @@ h1.alert, h2.alert {color: #000000;} .extremelybig {font-size: 5;} .greentext {color: #00FF00; font-size: 3;} .redtext {color: #FF0000; font-size: 3;} +.yellowtext {color: #FFCC00; font-size: 3;} .clown {color: #FF69Bf; font-size: 3; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;} .his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;} .spooky {color: #FF9100;} diff --git a/modular_citadel/code/modules/arousal/arousal.dm b/modular_citadel/code/modules/arousal/arousal.dm index c23bef9a7d..5c7d5a39e9 100644 --- a/modular_citadel/code/modules/arousal/arousal.dm +++ b/modular_citadel/code/modules/arousal/arousal.dm @@ -40,20 +40,12 @@ var/list/obj/item/organ/genital/genit_list = list() if(!client?.prefs.arousable || (aphro && (client?.prefs.cit_toggles & NO_APHRO)) || (maso && !HAS_TRAIT(src, TRAIT_MASO))) return // no adjusting made here - if(strength>0) - for(var/obj/item/organ/genital/G in internal_organs) - if(!G.aroused_state && prob(strength*G.sensitivity)) - G.set_aroused_state(TRUE) - G.update_appearance() - if(G.aroused_state) - genit_list += G - else - for(var/obj/item/organ/genital/G in internal_organs) - if(G.aroused_state && prob(strength*G.sensitivity)) - G.set_aroused_state(FALSE) - G.update_appearance() - if(G.aroused_state) - genit_list += G + for(var/obj/item/organ/genital/G in internal_organs) + if(G.genital_flags & GENITAL_CAN_AROUSE && !G.aroused_state && prob(strength*G.sensitivity)) + G.set_aroused_state(strength > 0) + G.update_appearance() + if(G.aroused_state) + genit_list += G return genit_list /obj/item/organ/genital/proc/climaxable(mob/living/carbon/human/H, silent = FALSE) //returns the fluid source (ergo reagents holder) if found. diff --git a/modular_citadel/code/modules/arousal/genitals.dm b/modular_citadel/code/modules/arousal/genitals.dm index d457bcd128..13d4a6d44e 100644 --- a/modular_citadel/code/modules/arousal/genitals.dm +++ b/modular_citadel/code/modules/arousal/genitals.dm @@ -33,6 +33,8 @@ update() /obj/item/organ/genital/proc/set_aroused_state(new_state) + if(!(genital_flags & GENITAL_CAN_AROUSE)) + return FALSE if(!((HAS_TRAIT(owner,TRAIT_PERMABONER) && !new_state) || HAS_TRAIT(owner,TRAIT_NEVERBONER) && new_state)) aroused_state = new_state return aroused_state @@ -108,17 +110,7 @@ set desc = "Allows you to toggle which genitals are showing signs of arousal." var/list/genital_list = list() for(var/obj/item/organ/genital/G in internal_organs) - var/datum/sprite_accessory/S - switch(G.type) - if(/obj/item/organ/genital/penis) - S = GLOB.cock_shapes_list[G.shape] - if(/obj/item/organ/genital/testicles) - S = GLOB.balls_shapes_list[G.shape] - if(/obj/item/organ/genital/vagina) - S = GLOB.vagina_shapes_list[G.shape] - if(/obj/item/organ/genital/breasts) - S = GLOB.breasts_shapes_list[G.shape] - if(S?.alt_aroused) + if(G.genital_flags & GENITAL_CAN_AROUSE) genital_list += G if(!genital_list.len) //There's nothing that can show arousal return @@ -288,7 +280,6 @@ var/obj/item/organ/genital/G = A var/datum/sprite_accessory/S var/size = G.size - var/aroused_state = G.aroused_state switch(G.type) if(/obj/item/organ/genital/penis) S = GLOB.cock_shapes_list[G.shape] @@ -301,10 +292,9 @@ if(!S || S.icon_state == "none") continue + var/aroused_state = G.aroused_state && S.alt_aroused var/mutable_appearance/genital_overlay = mutable_appearance(S.icon, layer = -layer) - genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]_[aroused_state]_[layertext]" - if(S.center) genital_overlay = center_image(genital_overlay, S.dimension_x, S.dimension_y) @@ -321,7 +311,7 @@ if("vag_color") genital_overlay.color = "#[dna.features["vag_color"]]" - genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]-s_[aroused_state]_[layertext]" + genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size][dna.species.use_skintones ? "_s" : ""]_[aroused_state]_[layertext]" if(layer == GENITALS_FRONT_LAYER && CHECK_BITFIELD(G.genital_flags, GENITAL_THROUGH_CLOTHES)) genital_overlay.layer = -GENITALS_EXPOSED_LAYER diff --git a/modular_citadel/code/modules/arousal/genitals_sprite_accessories.dm b/modular_citadel/code/modules/arousal/genitals_sprite_accessories.dm index 0c1763b8e2..594fc83e46 100644 --- a/modular_citadel/code/modules/arousal/genitals_sprite_accessories.dm +++ b/modular_citadel/code/modules/arousal/genitals_sprite_accessories.dm @@ -85,36 +85,36 @@ //Vaginas /datum/sprite_accessory/vagina icon = 'modular_citadel/icons/obj/genitals/vagina_onmob.dmi' - icon_state = null name = "vagina" color_src = "vag_color" + alt_aroused = TRUE /datum/sprite_accessory/vagina/human icon_state = "human" name = "Human" - alt_aroused = TRUE /datum/sprite_accessory/vagina/tentacles icon_state = "tentacle" name = "Tentacle" - alt_aroused = TRUE /datum/sprite_accessory/vagina/dentata icon_state = "dentata" name = "Dentata" - alt_aroused = TRUE /datum/sprite_accessory/vagina/hairy icon_state = "hairy" name = "Hairy" + alt_aroused = FALSE /datum/sprite_accessory/vagina/spade icon_state = "spade" name = "Spade" + alt_aroused = FALSE /datum/sprite_accessory/vagina/furred icon_state = "furred" name = "Furred" + alt_aroused = FALSE /datum/sprite_accessory/vagina/gaping icon_state = "gaping" @@ -125,7 +125,6 @@ icon = 'modular_citadel/icons/obj/genitals/breasts_onmob.dmi' name = "breasts" color_src = "breasts_color" - alt_aroused = TRUE /datum/sprite_accessory/breasts/pair icon_state = "pair" diff --git a/modular_citadel/code/modules/arousal/organs/breasts.dm b/modular_citadel/code/modules/arousal/organs/breasts.dm index fa1a48b17d..dc7923e448 100644 --- a/modular_citadel/code/modules/arousal/organs/breasts.dm +++ b/modular_citadel/code/modules/arousal/organs/breasts.dm @@ -1,3 +1,6 @@ +#define BREASTS_ICON_MIN_SIZE 1 +#define BREASTS_ICON_MAX_SIZE 6 + /obj/item/organ/genital/breasts name = "breasts" desc = "Female milk producing organs." @@ -9,7 +12,7 @@ fluid_id = /datum/reagent/consumable/milk fluid_rate = MILK_RATE shape = "pair" - genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_FUID_PRODUCTION + genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_FUID_PRODUCTION|GENITAL_CAN_AROUSE masturbation_verb = "massage" arousal_verb = "Your breasts start feeling sensitive" unarousal_verb = "Your breasts no longer feel sensitive" @@ -49,19 +52,20 @@ var/datum/reagent/R = GLOB.chemical_reagents_list[fluid_id] if(R) desc += " They're leaking [lowertext(R.name)]." - var/string + var/datum/sprite_accessory/S = GLOB.breasts_shapes_list[shape] + var/icon_shape = S ? S.icon_state : "pair" + var/icon_size = CLAMP(breast_values[size], BREASTS_ICON_MIN_SIZE, BREASTS_ICON_MAX_SIZE) + icon_state = "breasts_[icon_shape]_[breast_values[icon_size]]" if(owner) if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"]) if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow... var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need. color = "#[skintone2hex(H.skin_tone)]" - string = "breasts_[GLOB.breasts_shapes_icons[shape]]_[size]-s" + icon_state += "_s" else color = "#[owner.dna.features["breasts_color"]]" - string = "breasts_[GLOB.breasts_shapes_icons[shape]]_[size]" if(ishuman(owner)) var/mob/living/carbon/human/H = owner - icon_state = sanitize_text(string) H.update_genitals() //Allows breasts to grow and change size, with sprite changes too. @@ -129,3 +133,6 @@ cached_size = size size = breast_values[size] prev_size = cached_size + +#undef BREASTS_ICON_MIN_SIZE +#undef BREASTS_ICON_MAX_SIZE \ No newline at end of file diff --git a/modular_citadel/code/modules/arousal/organs/penis.dm b/modular_citadel/code/modules/arousal/organs/penis.dm index a8d1a67b19..38f463a97c 100644 --- a/modular_citadel/code/modules/arousal/organs/penis.dm +++ b/modular_citadel/code/modules/arousal/organs/penis.dm @@ -8,7 +8,7 @@ masturbation_verb = "stroke" arousal_verb = "You pop a boner" unarousal_verb = "Your boner goes down" - genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH + genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_CAN_AROUSE linked_organ_slot = ORGAN_SLOT_TESTICLES fluid_transfer_factor = 0.5 size = 2 //arbitrary value derived from length and girth for sprites. @@ -73,22 +73,21 @@ /obj/item/organ/genital/penis/update_appearance() . = ..() - var/string + var/datum/sprite_accessory/S = GLOB.cock_shapes_list[shape] + var/icon_shape = S ? S.icon_state : "human" + icon_state = "penis_[icon_shape]_[size]" var/lowershape = lowertext(shape) desc = "You see [aroused_state ? "an erect" : "a flaccid"] [lowershape] [name]. You estimate it's about [round(length, 0.25)] inch[round(length, 0.25) != 1 ? "es" : ""] long and [round(girth, 0.25)] inch[round(girth, 0.25) != 1 ? "es" : ""] in girth." - if(owner) if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"]) if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow... var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need. color = "#[skintone2hex(H.skin_tone)]" - string = "penis_[GLOB.cock_shapes_icons[shape]]_[size]-s" + icon_state += "_s" else color = "#[owner.dna.features["cock_color"]]" - string = "penis_[GLOB.cock_shapes_icons[shape]]_[size]" if(ishuman(owner)) var/mob/living/carbon/human/H = owner - icon_state = sanitize_text(string) H.update_genitals() /obj/item/organ/genital/penis/get_features(mob/living/carbon/human/H) diff --git a/modular_citadel/code/modules/arousal/organs/testicles.dm b/modular_citadel/code/modules/arousal/organs/testicles.dm index 9573020417..eb6c1536cb 100644 --- a/modular_citadel/code/modules/arousal/organs/testicles.dm +++ b/modular_citadel/code/modules/arousal/organs/testicles.dm @@ -43,19 +43,19 @@ /obj/item/organ/genital/testicles/update_appearance() . = ..() desc = "You see an [size_name] pair of testicles." + var/datum/sprite_accessory/S = GLOB.balls_shapes_list[shape] + var/icon_shape = S ? S.icon_state : "single" + icon_state = "testicles_[icon_shape]_[size]" if(owner) - var/string if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"]) if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow... var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need. color = "#[skintone2hex(H.skin_tone)]" - string = "testicles_[GLOB.balls_shapes_icons[shape]]_[size]-s" + icon_state += "_s" else color = "#[owner.dna.features["balls_color"]]" - string = "testicles_[GLOB.balls_shapes_icons[shape]]_[size]" if(ishuman(owner)) var/mob/living/carbon/human/H = owner - icon_state = sanitize_text(string) H.update_genitals() /obj/item/organ/genital/testicles/get_features(mob/living/carbon/human/H) diff --git a/modular_citadel/code/modules/arousal/organs/vagina.dm b/modular_citadel/code/modules/arousal/organs/vagina.dm index 3f1bcc5f9b..311afe75b0 100644 --- a/modular_citadel/code/modules/arousal/organs/vagina.dm +++ b/modular_citadel/code/modules/arousal/organs/vagina.dm @@ -6,7 +6,7 @@ zone = BODY_ZONE_PRECISE_GROIN slot = "vagina" size = 1 //There is only 1 size right now - genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH + genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_CAN_AROUSE masturbation_verb = "finger" arousal_verb = "You feel wetness on your crotch" unarousal_verb = "You no longer feel wet" @@ -22,7 +22,7 @@ /obj/item/organ/genital/vagina/update_appearance() . = ..() - var/string //Keeping this code here, so making multiple sprites for the different kinds is easier. + icon_state = "vagina" var/lowershape = lowertext(shape) var/details @@ -55,13 +55,11 @@ if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow... var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need. color = "#[skintone2hex(H.skin_tone)]" - string = "vagina-s" + icon_state += "_s" else color = "#[owner.dna.features["vag_color"]]" - string = "vagina" if(ishuman(owner)) var/mob/living/carbon/human/H = owner - icon_state = sanitize_text(string) H.update_genitals() /obj/item/organ/genital/vagina/get_features(mob/living/carbon/human/H) diff --git a/modular_citadel/code/modules/client/loadout/_security.dm b/modular_citadel/code/modules/client/loadout/_security.dm index 7a49b1f049..c9591540e6 100644 --- a/modular_citadel/code/modules/client/loadout/_security.dm +++ b/modular_citadel/code/modules/client/loadout/_security.dm @@ -5,7 +5,7 @@ restricted_roles = list("Head of Security") /datum/gear/navybluehosberet - name = "Head of security's Naviblue beret" + name = "Head of security's navyblue beret" category = SLOT_HEAD path = /obj/item/clothing/head/beret/sec/navyhos restricted_roles = list("Head of Security") @@ -13,13 +13,13 @@ /datum/gear/navybluejackethos name = "head of security's navyblue jacket" category = SLOT_WEAR_SUIT - path = /obj/item/clothing/suit/security/hos + path = /obj/item/clothing/suit/armor/hos/navyblue restricted_roles = list("Head of Security") /datum/gear/navybluejacketofficer name = "security officer's navyblue jacket" category = SLOT_WEAR_SUIT - path = /obj/item/clothing/suit/security/officer + path = /obj/item/clothing/suit/armor/navyblue restricted_roles = list("Security Officer") /datum/gear/navyblueofficerberet @@ -37,7 +37,7 @@ /datum/gear/navybluejacketwarden name = "warden navyblue jacket" category = SLOT_WEAR_SUIT - path = /obj/item/clothing/suit/security/warden + path = /obj/item/clothing/suit/armor/vest/warden/navyblue restricted_roles = list("Warden") /datum/gear/navybluewardenberet diff --git a/modular_citadel/code/modules/custom_loadout/custom_items.dm b/modular_citadel/code/modules/custom_loadout/custom_items.dm index 03a4a56147..e1d204c74d 100644 --- a/modular_citadel/code/modules/custom_loadout/custom_items.dm +++ b/modular_citadel/code/modules/custom_loadout/custom_items.dm @@ -557,3 +557,13 @@ icon = 'icons/obj/custom.dmi' alternate_worn_icon = 'icons/mob/custom_w.dmi' mutantrace_variation = NONE + +/obj/item/toy/plush/mammal/dog/fritz + icon = 'icons/obj/custom.dmi' + icon_state = "fritz" + item_state = "fritz" + attack_verb = list("barked", "boofed", "shotgun'd") + obj_flags = UNIQUE_RENAME + unique_reskin = list("Goodboye" = "fritz", "Badboye" = "fritz_bad") + mutantrace_variation = NONE + diff --git a/modular_citadel/code/modules/custom_loadout/read_from_file.dm b/modular_citadel/code/modules/custom_loadout/read_from_file.dm index 78124b0324..004757add4 100644 --- a/modular_citadel/code/modules/custom_loadout/read_from_file.dm +++ b/modular_citadel/code/modules/custom_loadout/read_from_file.dm @@ -18,13 +18,13 @@ GLOBAL_LIST(custom_item_list) if(copytext(line,1,3) == "//") //Commented line, ignore. 3 == length("//") + 1 continue var/ckey_str_sep = findtext(line, "|") //Process our stuff.. - var/char_str_sep = findtext(line, "|", ckey_str_sep + length(ckey_str_sep)) - var/job_str_sep = findtext(line, "|", char_str_sep + length(char_str_sep)) - var/item_str_sep = findtext(line, "|", job_str_sep + length(job_str_sep)) + var/char_str_sep = findtext(line, "|", ckey_str_sep + length(line[ckey_str_sep])) + var/job_str_sep = findtext(line, "|", char_str_sep + length(line[char_str_sep])) + var/item_str_sep = findtext(line, "|", job_str_sep + length(line[job_str_sep])) var/ckey_str = ckey(copytext(line, 1, ckey_str_sep)) - var/char_str = copytext(line, ckey_str_sep + length(ckey_str_sep), char_str_sep) - var/job_str = copytext(line, char_str_sep + length(char_str_sep), job_str_sep) - var/item_str = copytext(line, job_str_sep + length(job_str_sep), item_str_sep) + var/char_str = copytext(line, ckey_str_sep + length(line[ckey_str_sep]), char_str_sep) + var/job_str = copytext(line, char_str_sep + length(line[char_str_sep]), job_str_sep) + var/item_str = copytext(line, job_str_sep + length(line[job_str_sep]), item_str_sep) if(!ckey_str || !char_str || !job_str || !item_str || !length(ckey_str) || !length(char_str) || !length(job_str) || !length(item_str)) log_admin("Errored custom_items_whitelist line: [line] - Component/separator missing!") if(!islist(GLOB.custom_item_list[ckey_str])) @@ -42,7 +42,7 @@ GLOBAL_LIST(custom_item_list) for(var/item_string in item_strings) var/path_str_sep = findtext(item_string, "=") var/path = copytext(item_string, 1, path_str_sep) //Path to spawn - var/amount = copytext(item_string, path_str_sep + length(path_str_sep)) //Amount to spawn + var/amount = copytext(item_string, path_str_sep + length(item_string[path_str_sep])) //Amount to spawn //world << "DEBUG: Item string [item_string] processed" amount = text2num(amount) path = text2path(path) diff --git a/modular_citadel/code/modules/projectiles/guns/pumpenergy.dm b/modular_citadel/code/modules/projectiles/guns/pumpenergy.dm index 47de736c3b..f7c0b343c3 100644 --- a/modular_citadel/code/modules/projectiles/guns/pumpenergy.dm +++ b/modular_citadel/code/modules/projectiles/guns/pumpenergy.dm @@ -46,34 +46,22 @@ cell.use(shot.e_cost)//... drain the cell cell chambered = 0 //either way, released the prepared shot -/obj/item/gun/energy/pumpaction/select_fire(mob/living/user) //makes it so that it doesn't rack itself when changing firing modes unless already racked - select++ - if (select > ammo_type.len) - select = 1 - var/obj/item/ammo_casing/energy/shot = ammo_type[select] - fire_sound = shot.fire_sound - fire_delay = shot.delay - if (shot.select_name) - to_chat(user, "[src] is now set to [shot.select_name].") - if(chambered) - chambered = 0 - recharge_newshot(1) - update_icon() - if(ismob(loc)) //forces inhands to update - var/mob/M = loc - M.update_inv_hands() - return +/obj/item/gun/energy/pumpaction/post_set_firemode() + var/has_shot = chambered + . = ..(recharge_newshot = FALSE) + if(has_shot) + recharge_newshot(TRUE) /obj/item/gun/energy/pumpaction/update_icon() //adds racked indicators ..() - var/obj/item/ammo_casing/energy/shot = ammo_type[select] + var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index] if(chambered) add_overlay("[icon_state]_rack_[shot.select_name]") else add_overlay("[icon_state]_rack_empty") /obj/item/gun/energy/pumpaction/proc/pump(mob/M) //pumping proc. Checks if the gun is empty and plays a different sound if it is. - var/obj/item/ammo_casing/energy/shot = ammo_type[select] + var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index] if(cell.charge < shot.e_cost) playsound(M, 'sound/weapons/laserPumpEmpty.ogg', 100, 1) //Ends with three beeps made from highly processed knife honing noises else @@ -102,7 +90,7 @@ /obj/item/gun/energy/pumpaction/worn_overlays(isinhands, icon_file, style_flags = NONE) //ammo counter for inhands . = ..() var/ratio = CEILING((cell.charge / cell.maxcharge) * charge_sections, 1) - var/obj/item/ammo_casing/energy/shot = ammo_type[select] + var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index] if(isinhands) if(cell.charge < shot.e_cost) var/mutable_appearance/ammo_inhand = mutable_appearance(icon_file, "[item_state]_empty") diff --git a/modular_citadel/icons/mob/widerobot.dmi b/modular_citadel/icons/mob/widerobot.dmi index a77a109eb9..3f48c3902c 100644 Binary files a/modular_citadel/icons/mob/widerobot.dmi and b/modular_citadel/icons/mob/widerobot.dmi differ diff --git a/modular_citadel/icons/obj/genitals/breasts.dmi b/modular_citadel/icons/obj/genitals/breasts.dmi index d70207ee69..24656062d2 100644 Binary files a/modular_citadel/icons/obj/genitals/breasts.dmi and b/modular_citadel/icons/obj/genitals/breasts.dmi differ diff --git a/modular_citadel/icons/obj/genitals/breasts_onmob.dmi b/modular_citadel/icons/obj/genitals/breasts_onmob.dmi index 371041b6f4..578086c4c3 100644 Binary files a/modular_citadel/icons/obj/genitals/breasts_onmob.dmi and b/modular_citadel/icons/obj/genitals/breasts_onmob.dmi differ diff --git a/modular_citadel/icons/obj/genitals/penis.dmi b/modular_citadel/icons/obj/genitals/penis.dmi index 517758b248..c3fd184a7c 100644 Binary files a/modular_citadel/icons/obj/genitals/penis.dmi and b/modular_citadel/icons/obj/genitals/penis.dmi differ diff --git a/modular_citadel/icons/obj/genitals/penis_onmob.dmi b/modular_citadel/icons/obj/genitals/penis_onmob.dmi index 4f84c52360..4a92bffa2a 100644 Binary files a/modular_citadel/icons/obj/genitals/penis_onmob.dmi and b/modular_citadel/icons/obj/genitals/penis_onmob.dmi differ diff --git a/modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi b/modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi index ae2339e2e0..e8efbec216 100644 Binary files a/modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi and b/modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi differ diff --git a/modular_citadel/icons/obj/genitals/testicles.dmi b/modular_citadel/icons/obj/genitals/testicles.dmi index 3d7a5f4f48..386eab0956 100644 Binary files a/modular_citadel/icons/obj/genitals/testicles.dmi and b/modular_citadel/icons/obj/genitals/testicles.dmi differ diff --git a/modular_citadel/icons/obj/genitals/vagina.dmi b/modular_citadel/icons/obj/genitals/vagina.dmi index 39bdd48e89..1bbe62ba0e 100644 Binary files a/modular_citadel/icons/obj/genitals/vagina.dmi and b/modular_citadel/icons/obj/genitals/vagina.dmi differ diff --git a/modular_citadel/icons/obj/genitals/vagina_onmob.dmi b/modular_citadel/icons/obj/genitals/vagina_onmob.dmi index ab71b22e3b..6c34ffadfa 100644 Binary files a/modular_citadel/icons/obj/genitals/vagina_onmob.dmi and b/modular_citadel/icons/obj/genitals/vagina_onmob.dmi differ diff --git a/strings/flavor_objectives/ninja_helping.txt b/strings/flavor_objectives/ninja_helping.txt new file mode 100644 index 0000000000..1280939b5c --- /dev/null +++ b/strings/flavor_objectives/ninja_helping.txt @@ -0,0 +1,6 @@ +Nanotrasen want to make sure that their employees are on the up-and-up. Try to find any blackmail you can. +Increase productivity however you can. +You are a security ninja. Answer to the Head of Security, and follow space law. +You are a cargo ninja. Answer to the Quartermaster, and do what they say. +Nanotrasen want you to ensure maximum morale. Protect the members of the crew who are on break. +Ensure that all the paperwork is being done. \ No newline at end of file diff --git a/strings/flavor_objectives/ninja_syndie.txt b/strings/flavor_objectives/ninja_syndie.txt new file mode 100644 index 0000000000..4527c693f4 --- /dev/null +++ b/strings/flavor_objectives/ninja_syndie.txt @@ -0,0 +1,5 @@ +The Gorlex Marauders want you to teach the heads of staff a lesson they will never forget. +Waffle Co. wants you To cause as much humorous terrorism against Nanotrasen as possible! How? We don’t care as long as it’s entertaining! Be as creative and exciting as possible when carrying out your dirty deeds. Have fun! +The Tiger Cooperative want you to kill one of the station's beloved pets. Make a show of it, though you don't have to reveal yourself. +The Animal Rights Consortium needs you to save the innocent non-humanoid creatures aboard Citadel Station by any means necessary. Use your best judgement to decide whether an animal or xenobiological is abused, but if they are, ensure the abuser is punished. Avoid killing too many people if possible, and if you do harm any creatures, you will be terminated upon extraction. +Donk Co. wants ransom money, and you are going to get it. Your goal is to kidnap and crewmember you can get your hands on and hold them hostage until you get something of significant value. Try to work out the best deal you can. Remember that Higher Value Targets are generally going to get a better deal so try to prioritize heads of staff if possible. We do not approve of mindless killing of Nanotrasen employees, so don’t do it. \ No newline at end of file diff --git a/strings/flavor_objectives/traitor.txt b/strings/flavor_objectives/traitor.txt new file mode 100644 index 0000000000..6d54c8ed9d --- /dev/null +++ b/strings/flavor_objectives/traitor.txt @@ -0,0 +1,8 @@ +The Gorlex Marauders want you to teach the heads of staff a lesson they will never forget. +Show Nanotrasen the utility of a 40% oxygen atmosphere. +Waffle Co. wants you To cause as much humorous terrorism against Nanotrasen as possible! How? We don’t care as long as it’s entertaining! Be as creative and exciting as possible when carrying out your dirty deeds. Have fun! +Kill one of the station's beloved pets. Make a show of it, though you don't have to reveal yourself. +The Tiger Cooperative want you to get their illegal technology spread through the station. +The Animal Rights Consortium needs you to save the innocent non-humanoid creatures aboard Citadel Station by any means necessary. Use your best judgement to decide whether an animal or xenobiological is abused, but if they are, ensure the abuser is punished. Avoid killing too many people if possible, and if you do harm any creatures, you will be terminated upon extraction. +Donk Co. wants ransom money, and you are going to get it. Your goal is to kidnap and crewmember you can get your hands on and hold them hostage until you get something of significant value. Try to work out the best deal you can. Remember that Higher Value Targets are generally going to get a better deal so try to prioritize heads of staff if possible. We do not approve of mindless killing of Nanotrasen employees, so don’t do it. +The Gorlex Marauders want you to steal as many shoes as possible. Lay broken glass everywhere. \ No newline at end of file diff --git a/strings/flavor_objectives/traitor/assistant.txt b/strings/flavor_objectives/traitor/assistant.txt new file mode 100644 index 0000000000..e69de29bb2 diff --git a/strings/flavor_objectives/traitor/engineering.txt b/strings/flavor_objectives/traitor/engineering.txt new file mode 100644 index 0000000000..e69de29bb2 diff --git a/strings/flavor_objectives/traitor/medical.txt b/strings/flavor_objectives/traitor/medical.txt new file mode 100644 index 0000000000..e69de29bb2 diff --git a/strings/flavor_objectives/traitor/science.txt b/strings/flavor_objectives/traitor/science.txt new file mode 100644 index 0000000000..6367e78da2 --- /dev/null +++ b/strings/flavor_objectives/traitor/science.txt @@ -0,0 +1 @@ +The Tiger Cooperative want you to slow down the process of research as much as possible. \ No newline at end of file diff --git a/strings/flavor_objectives/wizard.txt b/strings/flavor_objectives/wizard.txt new file mode 100644 index 0000000000..e65a6052bc --- /dev/null +++ b/strings/flavor_objectives/wizard.txt @@ -0,0 +1,4 @@ +Cause as much creative mayhem as you can aboard the station! The more outlandish your methods of achieving this, the better! Make sure there's a decent amount of crew alive to tell of your tale. +The Wizard Federation have sent you to take over the station by force. Kill the captain and take their place. The magocracy starts now. +You are the slipperiest wizard there ever was. Be loud, cause a ruckus, start a manhunt, and keep it going for as long as you can. +The crew must be shown the wonders of magic. Do some tricks for them. If they stop moving, that means they're in awe. \ No newline at end of file diff --git a/tgstation.dme b/tgstation.dme index d67af98920..927027d448 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -152,6 +152,7 @@ #include "code\__HELPERS\type2type_vr.dm" #include "code\__HELPERS\typelists.dm" #include "code\__HELPERS\unsorted.dm" +#include "code\__HELPERS\vector.dm" #include "code\__HELPERS\view.dm" #include "code\__HELPERS\sorts\__main.dm" #include "code\__HELPERS\sorts\InsertSort.dm" @@ -233,6 +234,7 @@ #include "code\controllers\configuration\entries\fail2topic.dm" #include "code\controllers\configuration\entries\game_options.dm" #include "code\controllers\configuration\entries\general.dm" +#include "code\controllers\configuration\entries\plushies.dm" #include "code\controllers\subsystem\acid.dm" #include "code\controllers\subsystem\adjacent_air.dm" #include "code\controllers\subsystem\air.dm" @@ -582,6 +584,7 @@ #include "code\game\gamemodes\game_mode.dm" #include "code\game\gamemodes\objective.dm" #include "code\game\gamemodes\objective_items.dm" +#include "code\game\gamemodes\objective_sabotage.dm" #include "code\game\gamemodes\bloodsucker\bloodsucker.dm" #include "code\game\gamemodes\bloodsucker\hunter.dm" #include "code\game\gamemodes\brother\traitor_bro.dm" @@ -866,6 +869,7 @@ #include "code\game\objects\items\cosmetics.dm" #include "code\game\objects\items\courtroom.dm" #include "code\game\objects\items\crayons.dm" +#include "code\game\objects\items\debug_items.dm" #include "code\game\objects\items\defib.dm" #include "code\game\objects\items\dehy_carp.dm" #include "code\game\objects\items\dice.dm" @@ -978,6 +982,7 @@ #include "code\game\objects\items\implants\implant_exile.dm" #include "code\game\objects\items\implants\implant_explosive.dm" #include "code\game\objects\items\implants\implant_freedom.dm" +#include "code\game\objects\items\implants\implant_hijack.dm" #include "code\game\objects\items\implants\implant_krav_maga.dm" #include "code\game\objects\items\implants\implant_mindshield.dm" #include "code\game\objects\items\implants\implant_misc.dm" @@ -1391,6 +1396,7 @@ #include "code\modules\antagonists\clockcult\clock_structures\traps\brass_skewer.dm" #include "code\modules\antagonists\clockcult\clock_structures\traps\power_null.dm" #include "code\modules\antagonists\clockcult\clock_structures\traps\steam_vent.dm" +#include "code\modules\antagonists\collector\collector.dm" #include "code\modules\antagonists\cult\blood_magic.dm" #include "code\modules\antagonists\cult\cult.dm" #include "code\modules\antagonists\cult\cult_comms.dm" diff --git a/tgui-next/README.md b/tgui-next/README.md index df801684c6..beb7aaff80 100644 --- a/tgui-next/README.md +++ b/tgui-next/README.md @@ -65,6 +65,9 @@ Run one of the following: hot module replacement and logging facilities in all running instances of tgui. In short, this means that you will instantly see changes in the game as you code it. Very useful, highly recommended. + In order to use, you should start the game server first, connect to it so dreamseeker is + open, then start the dev server. You'll know if it's hooked correctly if data gets dumped + to the log when tgui windows are opened. - `bin/tgui --dev --reload` - reload byond cache once. - `bin/tgui --dev --debug` - run server with debug logging enabled. - `bin/tgui --dev --no-hot` - disable hot module replacement (helps when @@ -220,7 +223,6 @@ This way, `Button` can pull out the `className` generated by the `Box`. ``` `Box` units, like width, height and margins can be defined in two ways: - - By plain numbers (1 unit equals `0.5em`); - In absolute measures, by providing a full unit string (e.g. `100px`). @@ -239,6 +241,8 @@ Props: - `height: number` - Box height. - `minHeight: number` - Box minimum height. - `maxHeight: number` - Box maximum height. +- `fontSize: number` - Font size. +- `fontFamily: string` - Font family. - `lineHeight: number` - Directly affects the height of text lines. Useful for adjusting button height. - `inline: boolean` - Forces the `Box` to appear as an `inline-block`, @@ -254,6 +258,7 @@ all available horizontal space. - `opacity: number` - Opacity, from 0 to 1. - `bold: boolean` - Make text bold. - `italic: boolean` - Make text italic. +- `nowrap: boolean` - Stops text from wrapping. - `textAlign: string` - Align text inside the box. - `left` (default) - `center` @@ -293,11 +298,55 @@ over the button. - `bottom` (default) - Show tooltip below the button. - `left` - Show tooltip on the left of the button. - `right` - Show tooltip on the right of the button. +- `ellipsis: boolean` - If button width is constrained, button text will +be truncated with an ellipsis. Be careful however, because this prop breaks +the baseline alignment. - `title: string` - A native browser tooltip, which appears when hovering over the button. - `content/children: any` - Content to render inside the button. - `onClick: function` - Called when element is clicked. +### `Button.Checkbox` + +A ghetto checkbox, made entirely using existing Button API. + +Props: + +- See inherited props: [Button](#button) +- `checked: boolean` - Boolean value, which marks the checkbox as checked. + +### `Button.Confirm` + +A button with a an extra confirmation step, using native button component. + +Props: + +- See inherited props: [Button](#button) +- `confirmMessage: string` - Text to display after first click; defaults to "Confirm?" +- `confirmColor: string` - Color to display after first click; default to "bad" + +### `Button.Input` + +A button that turns into an input box after the first click. Turns back into a button after the user hits enter, defocuses, or hits escape. Enter and defocus commit, while escape cancels. + +Props: + - See inherited props: [Box](#box) + - `fluid`: fill availible horizontal space + - `onCommit: (e, value) => void`: function that is called after the user defocuses the input or presses enter + - `currentValue: string`: default string to display when the input is shown + - `defaultValue: string`: default value emitted if the user leaves the box blank when hitting enter or defocusing. If left undefined, will cancel the change on a blank defocus/enter + +### `Collapsible` + +Displays contents when open, acts as a fluid button when closed. Click to toggle, closed by default. + +Props: + - See inherited props: [Box](#box) + - `children: any` - What is collapsed when closed + - `title: string` - Text to display on the button for collapsing + - `color: string` - Color of the button; see [Button](#button) + - `buttons: any` - Buttons or other content to render inline with the button + ### `ColorBox` Displays a 1-character wide colored square. Can be used as a status indicator, @@ -319,6 +368,21 @@ Props: - See inherited props: [Box](#box) +### `Dropdown` + +A simple dropdown box component. Lets the user select from a list of options and displays selected entry. + +Props: + + - See inherited props: [Box](#box) + - `options: string[]` - An array of strings which will be displayed in the dropdown when open + - `selected: string` - Currently selected entry + - `width: number` - Width of dropdown button and resulting menu + - `over: boolean` - dropdown renders over instead of below + - `color: string` - color of dropdown button + - `onClick: (e) => void` - Called when dropdown button is clicked + - `onSelected: (value) => void` - Called when a value is picked from the list, `value` is the value that was picked + ### `Flex` Quickly manage the layout, alignment, and sizing of grid columns, navigation, components, and more with a full suite of responsive flexbox utilities. @@ -350,6 +414,10 @@ two flex items as far as possible from each other. Props: - See inherited props: [Box](#box) +- `spacing: number` - Spacing between flex items, in integer units +(1 unit - 0.5em). Does not directly relate to a flex css property +(adds a modifier class under the hood), and only integer numbers are +supported. - `direction: string` - This establishes the main-axis, thus defining the direction flex items are placed in the flex container. - `row` (default) - left to right. @@ -406,6 +474,7 @@ remaining space is distributed. It can be a length (e.g. `20%`, `5rem`, etc.), an `auto` or `content` keyword. - `align: string` - This allows the default alignment (or the one specified by align-items) to be overridden for individual flex items. See: [Flex](#flex). + ### `Grid` Helps you to divide horizontal space into two or more equal sections. @@ -432,7 +501,7 @@ Props: Props: -- See inherited props: [Table.Cell](#table-cell) +- See inherited props: [Table.Cell](#tablecell) - `size: number` (default: 1) - Size of the column relative to other columns. ### `Icon` @@ -445,7 +514,6 @@ Renders one of the FontAwesome icons of your choice. To smoothen the transition from v4 to v5, we have added a v4 semantic to transform names with `-o` suffixes to FA Regular icons. For example: - - `square` will get transformed to `fas square` - `square-o` will get transformed to `far square` @@ -470,7 +538,9 @@ Props: - See inherited props: [Box](#box) - `value: string` - Value of an input. +- `placeholder: string` - Text placed into Input box when value is otherwise nothing. Clears automatically when focused. - `fluid: boolean` - Fill all available horizontal space. +- `selfClear: boolean` - Clear after hitting enter, as well as remain focused when this happens. Useful for things like chat inputs - `onChange: (e, value) => void` - An event, which fires when you commit the text by either unfocusing the input box, or by pressing the Enter key. - `onInput: (e, value) => void` - An event, which fires on every keypress. @@ -562,6 +632,9 @@ dragging the input. - `stepPixelSize: number` (default: 1) - Screen distance mouse needs to travel to adjust value by one `step`. - `width: string|number` - Width of the element, in `Box` units or pixels. +- `height: string|numer` - Height of the element, in `Box` units or pixels. +- `lineHeight: string|number` - lineHeight of the element, in `Box` units or pixels. +- `fontSize: string|number` - fontSize of the element, in `Box` units or pixels. - `format: value => value` - Format value using this function before displaying it. - `suppressFlicker: number` - A number in milliseconds, for which the input @@ -738,6 +811,8 @@ Props: - `vertical: boolean` - Use a vertical configuration, where tabs will appear stacked on the left side of the container. +- `altSelection` - Whether the tab buttons select via standard select (color change) or by adding a white indicator to the selected tab. + Intended for usage on interfaces where tab color has relevance. - `children: Tab[]` - This component only accepts tabs as its children. ### `Tabs.Tab` diff --git a/tgui-next/bin/tgui b/tgui-next/bin/tgui old mode 100644 new mode 100755 diff --git a/tgui-next/packages/tgui/interfaces/Apc.js b/tgui-next/packages/tgui/interfaces/Apc.js index d74c3e8e57..c899ea8ae7 100644 --- a/tgui-next/packages/tgui/interfaces/Apc.js +++ b/tgui-next/packages/tgui/interfaces/Apc.js @@ -201,6 +201,29 @@ export const Apc = props => { onClick={() => act('toggle_nightshift')} /> )} /> + {data.hijackable && ( +
    +