fixes oddities
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@@ -111,10 +111,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
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var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
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//Blood overlay things
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var/blood_color
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var/image/blood_overlay //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite
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/obj/item/Initialize()
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materials = typelist("materials", materials)
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@@ -545,7 +541,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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if(.)
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if(blood_splatter_icon)
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cut_overlay(blood_splatter_icon)
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cut_overlay(blood_overlay)
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/obj/item/clothing/gloves/clean_blood()
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. = ..()
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