fixes oddities

This commit is contained in:
Poojawa
2019-10-06 04:27:46 -05:00
parent b589565398
commit ee5155bdbb
5 changed files with 18 additions and 22 deletions
-5
View File
@@ -111,10 +111,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
//Blood overlay things
var/blood_color
var/image/blood_overlay //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite
/obj/item/Initialize()
materials = typelist("materials", materials)
@@ -545,7 +541,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
if(.)
if(blood_splatter_icon)
cut_overlay(blood_splatter_icon)
cut_overlay(blood_overlay)
/obj/item/clothing/gloves/clean_blood()
. = ..()