An afterthought regarding healing/reviving the capturees.
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@@ -59,9 +59,6 @@ It is possible to destroy the net by the occupant or someone else.
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continue
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H.dropItemToGround(W)
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if(affecting.stat != DEAD)
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affecting.revive(1, 1) //Basically a full heal, including limbs/organs.
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var/datum/antagonist/antag_datum
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for(var/datum/antagonist/AD in GLOB.antagonists)
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if(AD.owner == master)
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@@ -94,6 +91,9 @@ It is possible to destroy the net by the occupant or someone else.
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capture.captured_amount+=2
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affecting.revive(1, 1) //Basically a revive and full heal, including limbs/organs
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//In case people who have been captured dead want to hang out at the holding area
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playsound(affecting, 'sound/effects/sparks4.ogg', 50, 1)
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new /obj/effect/temp_visual/dir_setting/ninja/phase/out(affecting.drop_location(), affecting.dir)
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