An afterthought regarding healing/reviving the capturees.

This commit is contained in:
Useroth
2019-04-28 07:16:47 +02:00
parent 35fe334fe8
commit ee661d1eb8
@@ -59,9 +59,6 @@ It is possible to destroy the net by the occupant or someone else.
continue
H.dropItemToGround(W)
if(affecting.stat != DEAD)
affecting.revive(1, 1) //Basically a full heal, including limbs/organs.
var/datum/antagonist/antag_datum
for(var/datum/antagonist/AD in GLOB.antagonists)
if(AD.owner == master)
@@ -94,6 +91,9 @@ It is possible to destroy the net by the occupant or someone else.
capture.captured_amount+=2
affecting.revive(1, 1) //Basically a revive and full heal, including limbs/organs
//In case people who have been captured dead want to hang out at the holding area
playsound(affecting, 'sound/effects/sparks4.ogg', 50, 1)
new /obj/effect/temp_visual/dir_setting/ninja/phase/out(affecting.drop_location(), affecting.dir)