merge conflicts fixed finally
This commit is contained in:
@@ -1,4 +1,3 @@
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//The advanced pea-green monochrome lcd of tomorrow.
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GLOBAL_LIST_EMPTY(PDAs)
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@@ -77,6 +76,7 @@ GLOBAL_LIST_EMPTY(PDAs)
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var/hidden = FALSE // Is the PDA hidden from the PDA list?
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var/emped = FALSE
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var/equipped = FALSE //used here to determine if this is the first time its been picked up
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var/allow_emojis = TRUE //if the pda can send emojis and actually have them parsed as such
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var/obj/item/card/id/id = null //Making it possible to slot an ID card into the PDA so it can function as both.
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var/ownjob = null //related to above
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@@ -255,10 +255,14 @@ GLOBAL_LIST_EMPTY(PDAs)
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var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/simple/pda)
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assets.send(user)
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var/datum/asset/spritesheet/emoji_s = get_asset_datum(/datum/asset/spritesheet/goonchat)
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emoji_s.send(user) //Already sent by chat but no harm doing this
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user.set_machine(src)
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var/dat = "<!DOCTYPE html><html><head><title>Personal Data Assistant</title><link href=\"https://fonts.googleapis.com/css?family=Orbitron|Share+Tech+Mono|VT323\" rel=\"stylesheet\"></head><body bgcolor=\"" + background_color + "\"><style>body{" + font_mode + "}ul,ol{list-style-type: none;}a, a:link, a:visited, a:active, a:hover { color: #000000;text-decoration:none; }img {border-style:none;}a img{padding-right: 9px;}</style>"
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dat += assets.css_tag()
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dat += emoji_s.css_tag()
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dat += "<a href='byond://?src=[REF(src)];choice=Refresh'>[PDAIMG(refresh)]Refresh</a>"
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@@ -288,7 +292,7 @@ GLOBAL_LIST_EMPTY(PDAs)
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dat += text("ID: <a href='?src=[REF(src)];choice=Authenticate'>[id ? "[id.registered_name], [id.assignment]" : "----------"]")
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dat += text("<br><a href='?src=[REF(src)];choice=UpdateInfo'>[id ? "Update PDA Info" : ""]</A><br><br>")
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dat += "[STATION_TIME_TIMESTAMP("hh:mm:ss")]<br>" //:[world.time / 100 % 6][world.time / 100 % 10]"
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dat += "[STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)]<br>" //:[world.time / 100 % 6][world.time / 100 % 10]"
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dat += "[time2text(world.realtime, "MMM DD")] [GLOB.year_integer]"
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dat += "<br><br>"
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@@ -338,6 +342,8 @@ GLOBAL_LIST_EMPTY(PDAs)
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dat += "<li><a href='byond://?src=[REF(src)];choice=54'>[PDAIMG(medbot)]Bots Access</a></li>"
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if (cartridge.access & CART_JANITOR)
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dat += "<li><a href='byond://?src=[REF(src)];choice=49'>[PDAIMG(bucket)]Custodial Locator</a></li>"
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if(cartridge.access & CART_MIME)
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dat += "<li><a href='byond://?src=[REF(src)];choice=55'>[PDAIMG(emoji)]Emoji Guidebook</a></li>"
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if (istype(cartridge.radio))
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dat += "<li><a href='byond://?src=[REF(src)];choice=40'>[PDAIMG(signaler)]Signaler System</a></li>"
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if (cartridge.access & CART_NEWSCASTER)
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@@ -635,13 +641,13 @@ GLOBAL_LIST_EMPTY(PDAs)
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if("Clear")//Clears messages
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tnote = null
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if("Ringtone")
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var/t = input(U, "Please enter new ringtone", name, ttone) as text
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var/t = stripped_input(U, "Please enter new ringtone", name, ttone, 20)
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if(in_range(src, U) && loc == U && t)
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if(SEND_SIGNAL(src, COMSIG_PDA_CHANGE_RINGTONE, U, t) & COMPONENT_STOP_RINGTONE_CHANGE)
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U << browse(null, "window=pda")
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return
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else
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ttone = copytext(sanitize(t), 1, 20)
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ttone = t
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else
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U << browse(null, "window=pda")
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return
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@@ -753,7 +759,6 @@ GLOBAL_LIST_EMPTY(PDAs)
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return
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if((last_text && world.time < last_text + 10) || (everyone && last_everyone && world.time < last_everyone + PDA_SPAM_DELAY))
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return
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var/emoji_message = emoji_parse(message)
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if(prob(1))
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message += "\nSent from my PDA"
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// Send the signal
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@@ -782,7 +787,7 @@ GLOBAL_LIST_EMPTY(PDAs)
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"job" = "[ownjob]",
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"message" = message,
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"targets" = string_targets,
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"emoji_message" = emoji_message
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"emojis" = allow_emojis
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))
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if (picture)
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signal.data["photo"] = picture
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@@ -796,15 +801,18 @@ GLOBAL_LIST_EMPTY(PDAs)
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playsound(src, 'sound/machines/terminal_error.ogg', 15, 1)
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var/target_text = signal.format_target()
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if(allow_emojis)
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message = emoji_parse(message)//already sent- this just shows the sent emoji as one to the sender in the to_chat
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signal.data["message"] = emoji_parse(signal.data["message"])
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// Log it in our logs
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tnote += "<i><b>→ To [target_text]:</b></i><br>[signal.format_message()]<br>"
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// Show it to ghosts
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var/ghost_message = "<span class='name'>[owner] </span><span class='game say'>PDA Message</span> --> <span class='name'>[target_text]</span>: <span class='message'>[signal.format_message(TRUE)]</span>"
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var/ghost_message = "<span class='name'>[owner] </span><span class='game say'>PDA Message</span> --> <span class='name'>[target_text]</span>: <span class='message'>[signal.format_message()]</span>"
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for(var/i in GLOB.dead_mob_list)
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var/mob/M = i
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if(M?.client && M.client.prefs.chat_toggles & CHAT_GHOSTPDA)
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to_chat(M, "[FOLLOW_LINK(M, user)] [ghost_message]")
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to_chat(user, "<span class='info'>Message sent to [target_text]: \"[emoji_message]\"</span>")
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to_chat(user, "<span class='info'>Message sent to [target_text]: \"[message]\"</span>")
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// Log in the talk log
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user.log_talk(message, LOG_PDA, tag="PDA: [initial(name)] to [target_text] (BLOCKED:[string_blocked])")
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if (!silent)
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@@ -835,7 +843,11 @@ GLOBAL_LIST_EMPTY(PDAs)
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hrefstart = "<a href='?src=[REF(L)];track=[html_encode(signal.data["name"])]'>"
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hrefend = "</a>"
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to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][signal.data["name"]] ([signal.data["job"]])[hrefend], </b>[signal.format_message(TRUE)] (<a href='byond://?src=[REF(src)];choice=Message;skiprefresh=1;target=[REF(signal.source)]'>Reply</a>) <a href='byond://?src=[REF(src)];choice=toggle_block;target=[signal.data["name"]]'>(BLOCK/UNBLOCK)</a>")
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var/inbound_message = signal.format_message()
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if(signal.data["emojis"] == TRUE)//so will not parse emojis as such from pdas that don't send emojis
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inbound_message = emoji_parse(inbound_message)
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to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][signal.data["name"]] ([signal.data["job"]])[hrefend], </b>[inbound_message] (<a href='byond://?src=[REF(src)];choice=Message;skiprefresh=1;target=[REF(signal.source)]'>Reply</a>) (<a href='byond://?src=[REF(src)];choice=toggle_block;target=[signal.data["name"]]'>BLOCK/UNBLOCK</a>)")
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update_icon(TRUE)
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@@ -19,6 +19,26 @@
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if(istype(cart) && cart.charges < 5)
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cart.charges++
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//Mime PDA sends "silent" messages.
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/obj/item/pda/mime
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name = "mime PDA"
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default_cartridge = /obj/item/cartridge/virus/mime
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inserted_item = /obj/item/toy/crayon/mime
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icon_state = "pda-mime"
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desc = "A portable microcomputer by Thinktronic Systems, LTD. The hardware has been modified for compliance with the vows of silence."
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silent = TRUE
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ttone = "silence"
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/obj/item/pda/mime/msg_input(mob/living/U = usr)
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if(emped || toff)
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return
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var/emojis = emoji_sanitize(stripped_input(U, "Please enter emojis", name))
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if(!emojis)
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return
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if(!U.canUseTopic(src, BE_CLOSE))
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return
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return emojis
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// Special AI/pAI PDAs that cannot explode.
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/obj/item/pda/ai
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icon = null
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@@ -79,14 +99,6 @@
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icon_state = "pda-science"
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ttone = "boom"
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/obj/item/pda/mime
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name = "mime PDA"
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default_cartridge = /obj/item/cartridge/virus/mime
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inserted_item = /obj/item/toy/crayon/mime
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icon_state = "pda-mime"
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silent = TRUE
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ttone = "silence"
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/obj/item/pda/heads
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default_cartridge = /obj/item/cartridge/head
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icon_state = "pda-hop"
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@@ -309,9 +309,14 @@ Code:
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var/list/S = list(" Off","AOff"," On", " AOn")
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var/list/chg = list("N","C","F")
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//Neither copytext nor copytext_char is appropriate here; neither 30 UTF-8 code units nor 30 code points equates to 30 columns of output.
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//Some glyphs are very tall or very wide while others are small or even take up no space at all.
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//Emojis can take modifiers which are many characters but render as only one glyph.
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//A proper solution here (as far as Unicode goes, maybe not ideal as far as markup goes, a table would be better)
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//would be to use <span style="width: NNNpx; overflow: none;">[A.area.name]</span>
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for(var/obj/machinery/power/apc/A in L)
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menu += copytext(add_tspace(A.area.name, 30), 1, 30)
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menu += " [S[A.equipment+1]] [S[A.lighting+1]] [S[A.environ+1]] [add_lspace(DisplayPower(A.lastused_total), 6)] [A.cell ? "[add_lspace(round(A.cell.percent()), 3)]% [chg[A.charging+1]]" : " N/C"]<BR>"
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menu += copytext_char(add_trailing(A.area.name, 30, " "), 1, 30)
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menu += " [S[A.equipment+1]] [S[A.lighting+1]] [S[A.environ+1]] [add_leading(DisplayPower(A.lastused_total), 6, " ")] [A.cell ? "[add_leading(round(A.cell.percent()), 3, " ")]% [chg[A.charging+1]]" : " N/C"]<BR>"
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menu += "</FONT></PRE>"
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@@ -326,7 +331,7 @@ Code:
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if(active1 in GLOB.data_core.general)
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menu += "Name: [active1.fields["name"]] ID: [active1.fields["id"]]<br>"
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menu += "Sex: [active1.fields["sex"]]<br>"
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menu += "Sex: [active1.fields["gender"]]<br>"
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menu += "Age: [active1.fields["age"]]<br>"
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menu += "Rank: [active1.fields["rank"]]<br>"
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menu += "Fingerprint: [active1.fields["fingerprint"]]<br>"
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@@ -370,7 +375,7 @@ Code:
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if(active1 in GLOB.data_core.general)
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menu += "Name: [active1.fields["name"]] ID: [active1.fields["id"]]<br>"
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menu += "Sex: [active1.fields["sex"]]<br>"
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menu += "Sex: [active1.fields["gender"]]<br>"
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menu += "Age: [active1.fields["age"]]<br>"
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menu += "Rank: [active1.fields["rank"]]<br>"
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menu += "Fingerprint: [active1.fields["fingerprint"]]<br>"
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@@ -579,6 +584,22 @@ Code:
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if (54) // Beepsky, Medibot, Floorbot, and Cleanbot access
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menu = "<h4>[PDAIMG(medbot)] Bots Interlink</h4>"
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bot_control()
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if (55) // Emoji Guidebook for mimes
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menu = "<h4>[PDAIMG(emoji)] Emoji Guidebook</h4>"
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var/static/list/emoji_icon_states
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var/static/emoji_table
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if(!emoji_table)
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var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/goonchat)
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var/list/collate = list("<br><table>")
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for(var/emoji in sortList(icon_states(icon('icons/emoji.dmi'))))
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var/tag = sheet.icon_tag("emoji-[emoji]")
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collate += "<tr><td>[emoji]</td><td>[tag]</td></tr>"
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collate += "</table><br>"
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emoji_table = collate.Join()
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menu += "<br> To use an emoji in a pda message, refer to the guide and add \":\" around the emoji. Your PDA supports the following emoji:<br>"
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menu += emoji_table
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if (99) //Newscaster message permission error
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menu = "<h5> ERROR : NOT AUTHORIZED [host_pda.id ? "" : "- ID SLOT EMPTY"] </h5>"
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@@ -679,6 +700,11 @@ Code:
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return
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playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
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//emoji previews
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if(href_list["emoji"])
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var/parse = emoji_parse(":[href_list["emoji"]]:")
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to_chat(usr, parse)
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//Bot control section! Viciously ripped from radios for being laggy and terrible.
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if(href_list["op"])
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switch(href_list["op"])
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@@ -46,7 +46,7 @@
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var/list/organs = M.getorganszone("head") + M.getorganszone("eyes") + M.getorganszone("mouth")
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for(var/internal_organ in organs)
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var/obj/item/organ/I = internal_organ
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I.Remove(M)
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I.Remove()
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I.forceMove(T)
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head.drop_limb()
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qdel(head)
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@@ -14,6 +14,7 @@
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var/last_use = 0
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var/next_use = 0
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var/obj/effect/abstract/sync_holder/sync_holder
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var/resync_timer
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/obj/item/desynchronizer/attack_self(mob/living/user)
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if(world.time < next_use)
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@@ -56,16 +57,20 @@
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SEND_SIGNAL(AM, COMSIG_MOVABLE_SECLUDED_LOCATION)
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last_use = world.time
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icon_state = "desynchronizer-on"
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addtimer(CALLBACK(src, .proc/resync), duration)
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resync_timer = addtimer(CALLBACK(src, .proc/resync), duration , TIMER_STOPPABLE)
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/obj/item/desynchronizer/proc/resync()
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new /obj/effect/temp_visual/desynchronizer(sync_holder.drop_location())
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QDEL_NULL(sync_holder)
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if(resync_timer)
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deltimer(resync_timer)
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resync_timer = null
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icon_state = initial(icon_state)
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next_use = world.time + (world.time - last_use) // Could be 2*world.time-last_use but that would just be confusing
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/obj/item/desynchronizer/Destroy()
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resync()
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if(sync_holder)
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resync()
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return ..()
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/obj/effect/abstract/sync_holder
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@@ -73,8 +73,10 @@ GLOBAL_LIST_EMPTY(GPS_list)
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return
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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var/gps_window_height = 300 + GLOB.GPS_list.len * 20 // Variable window height, depending on how many GPS units there are to show
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ui = new(user, src, ui_key, "gps", "Global Positioning System", 600, gps_window_height, master_ui, state) //width, height
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// Variable window height, depending on how many GPS units there are
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// to show, clamped to relatively safe range.
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var/gps_window_height = CLAMP(325 + GLOB.GPS_list.len * 14, 325, 700)
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ui = new(user, src, ui_key, "gps", "Global Positioning System", 470, gps_window_height, master_ui, state) //width, height
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ui.open()
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ui.set_autoupdate(state = updating)
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@@ -91,6 +93,8 @@ GLOBAL_LIST_EMPTY(GPS_list)
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var/turf/curr = get_turf(src)
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data["current"] = "[get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])"
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data["currentArea"] = "[get_area_name(curr, TRUE)]"
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data["currentCoords"] = "[curr.x], [curr.y], [curr.z]"
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var/list/signals = list()
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data["signals"] = list()
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@@ -104,16 +108,10 @@ GLOBAL_LIST_EMPTY(GPS_list)
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continue
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var/list/signal = list()
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signal["entrytag"] = G.gpstag //Name or 'tag' of the GPS
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signal["area"] = get_area_name(G, TRUE)
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signal["coord"] = "[pos.x], [pos.y], [pos.z]"
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signal["coords"] = "[pos.x], [pos.y], [pos.z]"
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if(pos.z == curr.z) //Distance/Direction calculations for same z-level only
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signal["dist"] = max(get_dist(curr, pos), 0) //Distance between the src and remote GPS turfs
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signal["degrees"] = round(Get_Angle(curr, pos)) //0-360 degree directional bearing, for more precision.
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var/direction = uppertext(dir2text(get_dir(curr, pos))) //Direction text (East, etc). Not as precise, but still helpful.
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if(!direction)
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direction = "CENTER"
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signal["degrees"] = "N/A"
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signal["direction"] = direction
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signals += list(signal) //Add this signal to the list of signals
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data["signals"] = signals
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@@ -101,7 +101,7 @@
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if(href_list["reset_radio_short"])
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pai.unshort_radio()
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if(href_list["setlaws"])
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var/newlaws = copytext(sanitize(input("Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", pai.laws.supplied[1]) as message),1,MAX_MESSAGE_LEN)
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var/newlaws = stripped_multiline_input("Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", MAX_MESSAGE_LEN)
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if(newlaws && pai)
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pai.add_supplied_law(0,newlaws)
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if(href_list["toggle_holo"])
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@@ -61,7 +61,7 @@
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var/mob/living/carbon/C = usr
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if(usr.stat || usr.restrained() || C.back == src)
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return
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if(!usr.canUseTopic(src, BE_CLOSE))
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usr << browse(null, "window=radio")
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onclose(usr, "radio")
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@@ -127,7 +127,7 @@
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/obj/item/electropack/ui_interact(mob/user)
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if(!ishuman(user))
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return
|
||||
|
||||
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||||
user.set_machine(src)
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var/dat = {"
|
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<TT>
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||||
@@ -200,14 +200,14 @@ Code:
|
||||
|
||||
/obj/item/electropack/shockcollar/attackby(obj/item/W, mob/user, params) //moves it here because on_click is being bad
|
||||
if(istype(W, /obj/item/pen))
|
||||
var/t = input(user, "Would you like to change the name on the tag?", "Name your new pet", tagname ? tagname : "Spot") as null|text
|
||||
var/t = stripped_input(user, "Would you like to change the name on the tag?", "Name your new pet", tagname ? tagname : "Spot", MAX_NAME_LEN)
|
||||
if(t)
|
||||
tagname = copytext(sanitize(t), 1, MAX_NAME_LEN)
|
||||
name = "[initial(name)] - [tagname]"
|
||||
tagname = t
|
||||
name = "[initial(name)] - [t]"
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/electropack/shockcollar/ui_interact(mob/user) //on_click calls this
|
||||
/obj/item/electropack/shockcollar/ui_interact(mob/user) //on_click calls this
|
||||
var/dat = {"
|
||||
<TT>
|
||||
<B>Frequency/Code</B> for shock collar:<BR>
|
||||
|
||||
@@ -26,6 +26,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
slot_flags = ITEM_SLOT_EARS
|
||||
var/obj/item/encryptionkey/keyslot2 = null
|
||||
dog_fashion = null
|
||||
var/bowman = FALSE
|
||||
|
||||
/obj/item/radio/headset/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins putting \the [src]'s antenna up [user.p_their()] nose! It looks like [user.p_theyre()] trying to give [user.p_them()]self cancer!</span>")
|
||||
@@ -52,6 +53,11 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
else
|
||||
. += "<span class='notice'>A small screen on the headset flashes, it's too small to read without holding or wearing the headset.</span>"
|
||||
|
||||
/obj/item/radio/headset/ComponentInitialize()
|
||||
. = ..()
|
||||
if (bowman)
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
|
||||
/obj/item/radio/headset/Initialize()
|
||||
. = ..()
|
||||
recalculateChannels()
|
||||
@@ -81,10 +87,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
|
||||
icon_state = "syndie_headset"
|
||||
item_state = "syndie_headset"
|
||||
|
||||
/obj/item/radio/headset/syndicate/alt/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
bowman = TRUE
|
||||
|
||||
/obj/item/radio/headset/syndicate/alt/leader
|
||||
name = "team leader headset"
|
||||
@@ -112,10 +115,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
desc = "This is used by your elite security force. Protects ears from flashbangs."
|
||||
icon_state = "sec_headset_alt"
|
||||
item_state = "sec_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
bowman = TRUE
|
||||
|
||||
/obj/item/radio/headset/headset_eng
|
||||
name = "engineering radio headset"
|
||||
@@ -161,10 +161,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
desc = "The headset of the boss. Protects ears from flashbangs."
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/heads/captain/alt/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
bowman = TRUE
|
||||
|
||||
/obj/item/radio/headset/heads/rd
|
||||
name = "\proper the research director's headset"
|
||||
@@ -183,10 +180,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/heads/hos/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
bowman = TRUE
|
||||
|
||||
/obj/item/radio/headset/heads/ce
|
||||
name = "\proper the chief engineer's headset"
|
||||
@@ -258,10 +252,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
icon_state = "cent_headset_alt"
|
||||
item_state = "cent_headset_alt"
|
||||
keyslot = null
|
||||
|
||||
/obj/item/radio/headset/headset_cent/alt/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
bowman = TRUE
|
||||
|
||||
/obj/item/radio/headset/ai
|
||||
name = "\proper Integrated Subspace Transceiver "
|
||||
@@ -273,7 +264,11 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
|
||||
/obj/item/radio/headset/attackby(obj/item/W, mob/user, params)
|
||||
user.set_machine(src)
|
||||
|
||||
if (istype(W,/obj/item/headsetupgrader))
|
||||
if (!bowman)
|
||||
to_chat(user,"<span class='notice'>You upgrade [src].</span>")
|
||||
bowmanize()
|
||||
qdel(W)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(keyslot || keyslot2)
|
||||
for(var/ch_name in channels)
|
||||
@@ -341,3 +336,24 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
use_command = !use_command
|
||||
to_chat(user, "<span class='notice'>You toggle high-volume mode [use_command ? "on" : "off"].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/radio/headset/proc/bowmanize()
|
||||
cut_overlays()
|
||||
var/icon/yeas = icon(icon,icon_state)
|
||||
icon_state = "antenna_alt"
|
||||
var/mutable_appearance/center = mutable_appearance(icon,"center_alt")
|
||||
center.color = yeas.GetPixel(15,18)
|
||||
var/mutable_appearance/centeralt = mutable_appearance(icon,"centeralt_alt")
|
||||
centeralt.color = yeas.GetPixel(14,22)
|
||||
var/mutable_appearance/centercenter = mutable_appearance(icon,"centercenter_alt")
|
||||
centercenter.color = yeas.GetPixel(13,19)
|
||||
var/mutable_appearance/centerpixel = mutable_appearance(icon,"centerpixel_alt")
|
||||
centerpixel.color = yeas.GetPixel(13,21)
|
||||
add_overlay(center)
|
||||
add_overlay(centeralt)
|
||||
add_overlay(centercenter)
|
||||
add_overlay(centerpixel)
|
||||
name = replacetext(name,"headset", "bowman headset")
|
||||
desc = "[desc] Protects ears from flashbangs."
|
||||
bowman = TRUE
|
||||
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
|
||||
|
||||
@@ -112,7 +112,14 @@
|
||||
. = ..()
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "radio", name, 370, 220 + channels.len * 22, master_ui, state)
|
||||
var/ui_width = 360
|
||||
var/ui_height = 106
|
||||
if(subspace_transmission)
|
||||
if(channels.len > 0)
|
||||
ui_height += 6 + channels.len * 21
|
||||
else
|
||||
ui_height += 24
|
||||
ui = new(user, src, ui_key, "radio", name, ui_width, ui_height, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/item/radio/ui_data(mob/user)
|
||||
|
||||
@@ -28,7 +28,7 @@ SLIME SCANNER
|
||||
/obj/item/t_scanner/attack_self(mob/user)
|
||||
|
||||
on = !on
|
||||
icon_state = copytext(icon_state, 1, length(icon_state))+"[on]"
|
||||
icon_state = copytext_char(icon_state, 1, -1) + "[on]"
|
||||
|
||||
if(on)
|
||||
START_PROCESSING(SSobj, src)
|
||||
@@ -410,19 +410,17 @@ SLIME SCANNER
|
||||
// Blood Level
|
||||
if(M.has_dna())
|
||||
var/mob/living/carbon/C = M
|
||||
var/blood_id = C.get_blood_id()
|
||||
if(blood_id)
|
||||
var/blood_typepath = C.get_blood_id()
|
||||
if(blood_typepath)
|
||||
if(ishuman(C))
|
||||
if(H.bleed_rate)
|
||||
msg += "<span class='danger'>Subject is bleeding!</span>\n"
|
||||
var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
|
||||
var/blood_type = C.dna.blood_type
|
||||
if(blood_id != ("blood" || "jellyblood"))//special blood substance
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
|
||||
if(!(blood_typepath in GLOB.blood_reagent_types))
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_typepath]
|
||||
if(R)
|
||||
blood_type = R.name
|
||||
else
|
||||
blood_type = blood_id
|
||||
if(C.scan_blood_volume() <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.scan_blood_volume() > (BLOOD_VOLUME_OKAY*C.blood_ratio))
|
||||
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl,</span> <span class='info'>type: [blood_type]</span>\n"
|
||||
else if(C.scan_blood_volume() <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
|
||||
|
||||
@@ -251,3 +251,9 @@ effective or pretty fucking useless.
|
||||
else
|
||||
GLOB.active_jammers -= src
|
||||
update_icon()
|
||||
|
||||
/obj/item/headsetupgrader
|
||||
name = "headset upgrader"
|
||||
desc = "A tool that can be used to upgrade a normal headset to be able to protect from flashbangs."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "headset_upgrade"
|
||||
|
||||
Reference in New Issue
Block a user