Merge branch 'master' into upstream-merge-32188

This commit is contained in:
deathride58
2017-11-18 05:31:42 +00:00
committed by GitHub
109 changed files with 452 additions and 425 deletions
+2 -1
View File
@@ -326,7 +326,8 @@ GLOBAL_LIST_EMPTY(teleportlocs)
var/obj/machinery/camera/C = item
cameras += C
for (var/mob/living/silicon/SILICON in GLOB.player_list)
for (var/i in GLOB.silicon_mobs)
var/mob/living/silicon/SILICON = i
if(SILICON.triggerAlarm("Burglar", src, cameras, trigger))
//Cancel silicon alert after 1 minute
addtimer(CALLBACK(SILICON, /mob/living/silicon.proc/cancelAlarm,"Burglar",src,trigger), 600)
+2 -1
View File
@@ -79,7 +79,8 @@ GLOBAL_LIST_EMPTY(blob_nodes)
/mob/camera/blob/proc/victory()
sound_to_playing_players('sound/machines/alarm.ogg')
sleep(100)
for(var/mob/living/L in GLOB.mob_list)
for(var/i in GLOB.mob_living_list)
var/mob/living/L = i
var/turf/T = get_turf(L)
if(!T || !(T.z in GLOB.station_z_levels))
continue
@@ -48,7 +48,8 @@
if(3)
to_chat(user, "<span class='notice'>We mold the [target]'s mind like clay, granting [target.p_them()] the ability to speak in the hivemind!</span>")
to_chat(target, "<span class='userdanger'>A migraine throbs behind your eyes, you hear yourself screaming - but your mouth has not opened!</span>")
for(var/mob/M in GLOB.mob_list)
for(var/mi in GLOB.mob_list)
var/mob/M = mi
if(M.lingcheck() == 2)
to_chat(M, "<i><font color=#800080>We can sense a foreign presence in the hivemind...</font></i>")
target.mind.linglink = 1
@@ -162,7 +162,7 @@
var/locname = initial(A.name)
possible_targets[avoid_assoc_duplicate_keys("[locname] [O.name]", teleportnames)] = O
for(var/mob/living/L in GLOB.living_mob_list)
for(var/mob/living/L in GLOB.alive_mob_list)
if(!L.stat && is_servant_of_ratvar(L) && !L.Adjacent(invoker) && (L.z <= ZLEVEL_SPACEMAX)) //People right next to the invoker can't be portaled to, for obvious reasons
possible_targets[avoid_assoc_duplicate_keys("[L.name] ([L.real_name])", teleportnames)] = L
@@ -322,7 +322,7 @@
to_chat(invoker, "<span class='warning'>You must not be inside an object to use this scripture!</span>")
return FALSE
var/other_servants = 0
for(var/mob/living/L in GLOB.living_mob_list)
for(var/mob/living/L in GLOB.alive_mob_list)
if(is_servant_of_ratvar(L) && !L.stat && L != invoker)
other_servants++
for(var/obj/structure/destructible/clockwork/powered/clockwork_obelisk/O in GLOB.all_clockwork_objects)
@@ -100,7 +100,7 @@
continue
C.update_values()
to_chat(C, C.empower_string)
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(is_servant_of_ratvar(H))
to_chat(H, "<span class='bold alloy'>The beacon's power warps your body into a clockwork form! You are now immune to many hazards, and your body is more robust against damage!</span>")
H.set_species(/datum/species/golem/clockwork/no_scrap)
@@ -67,7 +67,7 @@
T.ratvar_act(TRUE)
var/dir_to_step_in = pick(GLOB.cardinals)
var/list/meals = list()
for(var/mob/living/L in GLOB.living_mob_list) //we want to know who's alive so we don't lose and retarget a single person
for(var/mob/living/L in GLOB.alive_mob_list) //we want to know who's alive so we don't lose and retarget a single person
if(L.z == z && !is_servant_of_ratvar(L) && L.mind)
meals += L
if(GLOB.cult_narsie && GLOB.cult_narsie.z == z)
+2 -1
View File
@@ -40,7 +40,8 @@
else if(!ishuman(user))
title = "Construct"
my_message = "<span class='[span]'><b>[title] [findtextEx(user.name, user.real_name) ? user.name : "[user.real_name] (as [user.name])"]:</b> [message]</span>"
for(var/mob/M in GLOB.mob_list)
for(var/i in GLOB.player_list)
var/mob/M = i
if(iscultist(M))
to_chat(M, my_message)
else if(M in GLOB.dead_mob_list)
+8 -15
View File
@@ -217,7 +217,7 @@
if(living_antag_player && living_antag_player.mind && isliving(living_antag_player) && living_antag_player.stat != DEAD && !isnewplayer(living_antag_player) &&!isbrain(living_antag_player))
return 0 //A resource saver: once we find someone who has to die for all antags to be dead, we can just keep checking them, cycling over everyone only when we lose our mark.
for(var/mob/Player in GLOB.living_mob_list)
for(var/mob/Player in GLOB.alive_mob_list)
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) &&!isbrain(Player) && Player.client)
if(Player.mind.special_role || LAZYLEN(Player.mind.antag_datums)) //Someone's still antaging!
living_antag_player = Player
@@ -408,16 +408,11 @@
//////////////////////////
/proc/display_roundstart_logout_report()
var/msg = "<span class='boldnotice'>Roundstart logout report\n\n</span>"
for(var/mob/living/L in GLOB.mob_list)
for(var/i in GLOB.mob_living_list)
var/mob/living/L = i
if(L.ckey)
var/found = 0
for(var/client/C in GLOB.clients)
if(C.ckey == L.ckey)
found = 1
break
if(!found)
msg += "<b>[L.name]</b> ([L.ckey]), the [L.job] (<font color='#ffcc00'><b>Disconnected</b></font>)\n"
if(L.ckey && !GLOB.directory[L.ckey])
msg += "<b>[L.name]</b> ([L.ckey]), the [L.job] (<font color='#ffcc00'><b>Disconnected</b></font>)\n"
if(L.ckey && L.client)
@@ -453,10 +448,8 @@
continue //Ghosted while alive
for(var/mob/M in GLOB.mob_list)
if(M.client && M.client.holder)
to_chat(M, msg)
for (var/C in GLOB.admins)
to_chat(C, msg)
/datum/game_mode/proc/printplayer(datum/mind/ply, fleecheck)
var/text = "<br><b>[ply.key]</b> was <b>[ply.name]</b> the <b>[ply.assigned_role]</b> and"
@@ -536,4 +529,4 @@
//By default nuke just ends the round
/datum/game_mode/proc/OnNukeExplosion(off_station)
if(off_station < 2)
station_was_nuked = TRUE //Will end the round on next check.
station_was_nuked = TRUE //Will end the round on next check.
@@ -375,7 +375,8 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/obj/machinery/doomsday_device/proc/detonate(z_level = ZLEVEL_STATION_PRIMARY)
sound_to_playing_players('sound/machines/alarm.ogg')
sleep(100)
for(var/mob/living/L in GLOB.mob_list)
for(var/i in GLOB.mob_living_list)
var/mob/living/L = i
var/turf/T = get_turf(L)
if(!T || !(T.z in GLOB.station_z_levels))
continue
@@ -654,7 +654,8 @@
/mob/living/simple_animal/hostile/swarmer/proc/swarmer_chat(msg)
var/rendered = "<B>Swarm communication - [src]</b> [say_quote(msg, get_spans())]"
for(var/mob/M in GLOB.mob_list)
for(var/i in GLOB.mob_list)
var/mob/M = i
if(isswarmer(M))
to_chat(M, rendered)
if(isobserver(M))
@@ -21,7 +21,8 @@
print_command_report(swarmer_report, announce=TRUE)
/datum/round_event/spawn_swarmer/proc/find_swarmer()
for(var/mob/living/M in GLOB.mob_list)
if(istype(M, /mob/living/simple_animal/hostile/swarmer) && M.client) //If there is a swarmer with an active client, we've found our swarmer
for(var/i in GLOB.mob_living_list)
var/mob/living/L = i
if(istype(L, /mob/living/simple_animal/hostile/swarmer) && L.client) //If there is a swarmer with an active client, we've found our swarmer
return 1
return 0
@@ -76,7 +76,7 @@
return 0
var/datum/disease/D = new /datum/disease/transformation/jungle_fever() //ugly but unfortunately needed
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(H.mind && H.stat != DEAD)
if(H.HasDisease(D))
return 0
@@ -87,7 +87,7 @@
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
return 0
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/monkey/M in GLOB.living_mob_list)
for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
if (M.HasDisease(D))
if(M.onCentCom() || M.onSyndieBase())
escaped_monkeys++
+1 -1
View File
@@ -194,7 +194,7 @@
if(headrevs.len)
var/num_revs = 0
var/num_survivors = 0
for(var/mob/living/carbon/survivor in GLOB.living_mob_list)
for(var/mob/living/carbon/survivor in GLOB.alive_mob_list)
if(survivor.ckey)
num_survivors++
if(survivor.mind)
+1 -1
View File
@@ -288,7 +288,7 @@
possible = list()
if(!link)
return
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(md5(H.dna.uni_identity) in link.fingerprints)
possible |= H
+6 -5
View File
@@ -97,11 +97,12 @@
GLOB.cameranet.addCamera(src)
emped = 0 //Resets the consecutive EMP count
addtimer(CALLBACK(src, .proc/cancelCameraAlarm), 100)
for(var/mob/O in GLOB.mob_list)
if (O.client && O.client.eye == src)
O.unset_machine()
O.reset_perspective(null)
to_chat(O, "The screen bursts into static.")
for(var/i in GLOB.player_list)
var/mob/M = i
if (M.client.eye == src)
M.unset_machine()
M.reset_perspective(null)
to_chat(M, "The screen bursts into static.")
..()
/obj/machinery/camera/tesla_act(var/power)//EMP proof upgrade also makes it tesla immune
+3 -2
View File
@@ -50,7 +50,8 @@
/obj/machinery/camera/proc/cancelAlarm()
if (detectTime == -1)
for (var/mob/living/silicon/aiPlayer in GLOB.player_list)
for (var/i in GLOB.silicon_mobs)
var/mob/living/silicon/aiPlayer = i
if (status)
aiPlayer.cancelAlarm("Motion", get_area(src), src)
detectTime = 0
@@ -69,4 +70,4 @@
// Motion cameras outside of an "ai monitored" area will use this to detect stuff.
if (!area_motion)
if(isliving(AM))
newTarget(AM)
newTarget(AM)
+168 -172
View File
@@ -1,172 +1,168 @@
/mob/living/silicon/ai/proc/get_camera_list()
track.cameras.Cut()
if(src.stat == DEAD)
return
var/list/L = list()
for (var/obj/machinery/camera/C in GLOB.cameranet.cameras)
L.Add(C)
camera_sort(L)
var/list/T = list()
for (var/obj/machinery/camera/C in L)
var/list/tempnetwork = C.network&src.network
if (tempnetwork.len)
T[text("[][]", C.c_tag, (C.can_use() ? null : " (Deactivated)"))] = C
track.cameras = T
return T
/mob/living/silicon/ai/proc/ai_camera_list(camera)
if (!camera)
return 0
var/obj/machinery/camera/C = track.cameras[camera]
src.eyeobj.setLoc(C)
return
/datum/trackable
var/list/names = list()
var/list/namecounts = list()
var/list/humans = list()
var/list/others = list()
var/list/cameras = list()
/mob/living/silicon/ai/proc/trackable_mobs()
track.names.Cut()
track.namecounts.Cut()
track.humans.Cut()
track.others.Cut()
if(usr.stat == DEAD)
return list()
for(var/mob/living/M in GLOB.mob_list)
if(!M.can_track(usr))
continue
// Human check
var/human = 0
if(ishuman(M))
human = 1
var/name = M.name
while(name in track.names)
track.namecounts[name]++
name = text("[] ([])", name, track.namecounts[name])
track.names.Add(name)
track.namecounts[name] = 1
if(human)
track.humans[name] = M
else
track.others[name] = M
var/list/targets = sortList(track.humans) + sortList(track.others)
return targets
/mob/living/silicon/ai/verb/ai_camera_track(target_name in trackable_mobs())
set name = "track"
set hidden = 1 //Don't display it on the verb lists. This verb exists purely so you can type "track Oldman Robustin" and follow his ass
if(!target_name)
return
var/mob/target = (isnull(track.humans[target_name]) ? track.others[target_name] : track.humans[target_name])
ai_actual_track(target)
/mob/living/silicon/ai/proc/ai_actual_track(mob/living/target)
if(!istype(target))
return
var/mob/living/silicon/ai/U = usr
U.cameraFollow = target
U.tracking = 1
if(!target || !target.can_track(usr))
to_chat(U, "<span class='warning'>Target is not near any active cameras.</span>")
U.cameraFollow = null
return
to_chat(U, "<span class='notice'>Now tracking [target.get_visible_name()] on camera.</span>")
var/cameraticks = 0
spawn(0)
while(U.cameraFollow == target)
if(U.cameraFollow == null)
return
if(!target.can_track(usr))
U.tracking = 1
if(!cameraticks)
to_chat(U, "<span class='warning'>Target is not near any active cameras. Attempting to reacquire...</span>")
cameraticks++
if(cameraticks > 9)
U.cameraFollow = null
to_chat(U, "<span class='warning'>Unable to reacquire, cancelling track...</span>")
tracking = 0
return
else
sleep(10)
continue
else
cameraticks = 0
U.tracking = 0
if(U.eyeobj)
U.eyeobj.setLoc(get_turf(target))
else
view_core()
U.cameraFollow = null
return
sleep(10)
/proc/near_camera(mob/living/M)
if (!isturf(M.loc))
return 0
if(issilicon(M))
var/mob/living/silicon/S = M
if((!QDELETED(S.builtInCamera) || !S.builtInCamera.can_use()) && !GLOB.cameranet.checkCameraVis(M))
return 0
else if(!GLOB.cameranet.checkCameraVis(M))
return 0
return 1
/obj/machinery/camera/attack_ai(mob/living/silicon/ai/user)
if (!istype(user))
return
if (!src.can_use())
return
user.eyeobj.setLoc(get_turf(src))
/mob/living/silicon/ai/attack_ai(mob/user)
ai_camera_list()
/proc/camera_sort(list/L)
var/obj/machinery/camera/a
var/obj/machinery/camera/b
for (var/i = L.len, i > 0, i--)
for (var/j = 1 to i - 1)
a = L[j]
b = L[j + 1]
if (a.c_tag_order != b.c_tag_order)
if (a.c_tag_order > b.c_tag_order)
L.Swap(j, j + 1)
else
if (sorttext(a.c_tag, b.c_tag) < 0)
L.Swap(j, j + 1)
return L
/mob/living/silicon/ai/proc/get_camera_list()
track.cameras.Cut()
if(src.stat == DEAD)
return
var/list/L = list()
for (var/obj/machinery/camera/C in GLOB.cameranet.cameras)
L.Add(C)
camera_sort(L)
var/list/T = list()
for (var/obj/machinery/camera/C in L)
var/list/tempnetwork = C.network&src.network
if (tempnetwork.len)
T[text("[][]", C.c_tag, (C.can_use() ? null : " (Deactivated)"))] = C
track.cameras = T
return T
/mob/living/silicon/ai/proc/ai_camera_list(camera)
if (!camera)
return 0
var/obj/machinery/camera/C = track.cameras[camera]
src.eyeobj.setLoc(C)
return
/datum/trackable
var/list/names = list()
var/list/namecounts = list()
var/list/humans = list()
var/list/others = list()
var/list/cameras = list()
/mob/living/silicon/ai/proc/trackable_mobs()
track.names.Cut()
track.namecounts.Cut()
track.humans.Cut()
track.others.Cut()
if(usr.stat == DEAD)
return list()
for(var/i in GLOB.mob_living_list)
var/mob/living/L = i
if(!L.can_track(usr))
continue
var/name = L.name
while(name in track.names)
track.namecounts[name]++
name = text("[] ([])", name, track.namecounts[name])
track.names.Add(name)
track.namecounts[name] = 1
if(ishuman(L))
track.humans[name] = L
else
track.others[name] = L
var/list/targets = sortList(track.humans) + sortList(track.others)
return targets
/mob/living/silicon/ai/verb/ai_camera_track(target_name in trackable_mobs())
set name = "track"
set hidden = 1 //Don't display it on the verb lists. This verb exists purely so you can type "track Oldman Robustin" and follow his ass
if(!target_name)
return
var/mob/target = (isnull(track.humans[target_name]) ? track.others[target_name] : track.humans[target_name])
ai_actual_track(target)
/mob/living/silicon/ai/proc/ai_actual_track(mob/living/target)
if(!istype(target))
return
var/mob/living/silicon/ai/U = usr
U.cameraFollow = target
U.tracking = 1
if(!target || !target.can_track(usr))
to_chat(U, "<span class='warning'>Target is not near any active cameras.</span>")
U.cameraFollow = null
return
to_chat(U, "<span class='notice'>Now tracking [target.get_visible_name()] on camera.</span>")
var/cameraticks = 0
spawn(0)
while(U.cameraFollow == target)
if(U.cameraFollow == null)
return
if(!target.can_track(usr))
U.tracking = 1
if(!cameraticks)
to_chat(U, "<span class='warning'>Target is not near any active cameras. Attempting to reacquire...</span>")
cameraticks++
if(cameraticks > 9)
U.cameraFollow = null
to_chat(U, "<span class='warning'>Unable to reacquire, cancelling track...</span>")
tracking = 0
return
else
sleep(10)
continue
else
cameraticks = 0
U.tracking = 0
if(U.eyeobj)
U.eyeobj.setLoc(get_turf(target))
else
view_core()
U.cameraFollow = null
return
sleep(10)
/proc/near_camera(mob/living/M)
if (!isturf(M.loc))
return 0
if(issilicon(M))
var/mob/living/silicon/S = M
if((!QDELETED(S.builtInCamera) || !S.builtInCamera.can_use()) && !GLOB.cameranet.checkCameraVis(M))
return 0
else if(!GLOB.cameranet.checkCameraVis(M))
return 0
return 1
/obj/machinery/camera/attack_ai(mob/living/silicon/ai/user)
if (!istype(user))
return
if (!src.can_use())
return
user.eyeobj.setLoc(get_turf(src))
/mob/living/silicon/ai/attack_ai(mob/user)
ai_camera_list()
/proc/camera_sort(list/L)
var/obj/machinery/camera/a
var/obj/machinery/camera/b
for (var/i = L.len, i > 0, i--)
for (var/j = 1 to i - 1)
a = L[j]
b = L[j + 1]
if (a.c_tag_order != b.c_tag_order)
if (a.c_tag_order > b.c_tag_order)
L.Swap(j, j + 1)
else
if (sorttext(a.c_tag, b.c_tag) < 0)
L.Swap(j, j + 1)
return L
+1 -1
View File
@@ -150,7 +150,7 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
var/pos_y
var/life_status
for(var/mob/living/carbon/human/H in GLOB.mob_list)
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
// Check if their z-level is correct and if they are wearing a uniform.
// Accept H.z==0 as well in case the mob is inside an object.
if ((H.z == 0 || H.z == z) && istype(H.w_uniform, /obj/item/clothing/under))
+1 -1
View File
@@ -173,7 +173,7 @@
dat += "<a href='?src=[REF(src)];screen=1'>Back</a>"
dat += "<br><b>Medical Robots:</b>"
var/bdat = null
for(var/mob/living/simple_animal/bot/medbot/M in GLOB.living_mob_list)
for(var/mob/living/simple_animal/bot/medbot/M in GLOB.alive_mob_list)
if(M.z != src.z)
continue //only find medibots on the same z-level as the computer
var/turf/bl = get_turf(M)
+2 -2
View File
@@ -37,7 +37,7 @@
user.set_machine(src)
var/dat
var/robots = 0
for(var/mob/living/silicon/robot/R in GLOB.mob_list)
for(var/mob/living/silicon/robot/R in GLOB.silicon_mobs)
if(!can_control(user, R))
continue
robots++
@@ -75,7 +75,7 @@
dat += "<BR>"
var/drones = 0
for(var/mob/living/simple_animal/drone/D in GLOB.mob_list)
for(var/mob/living/simple_animal/drone/D in GLOB.drones_list)
if(D.hacked)
continue
drones++
+1 -1
View File
@@ -699,7 +699,7 @@ What a mess.*/
if("released")
active2.fields["criminal"] = "Discharged"
investigate_log("[active1.fields["name"]] has been set from [old_field] to [active2.fields["criminal"]] by [usr.name] ([usr.key]).", INVESTIGATE_RECORDS)
for(var/mob/living/carbon/human/H in GLOB.mob_list) //thanks for forcing me to do this, whoever wrote this shitty records system
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
H.sec_hud_set_security_status()
if("Delete Record (Security) Execute")
investigate_log("[usr.name] ([usr.key]) has deleted the security records for [active1.fields["name"]].", INVESTIGATE_RECORDS)
+1 -1
View File
@@ -1124,7 +1124,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
/obj/item/clothing/head/beanie/purple=1, /obj/item/clothing/head/beanie/yellow=1, /obj/item/clothing/head/beanie/orange=1, /obj/item/clothing/head/beanie/cyan=1, /obj/item/clothing/head/beanie/christmas=1,
/obj/item/clothing/head/beanie/striped=1, /obj/item/clothing/head/beanie/stripedred=1, /obj/item/clothing/head/beanie/stripedblue=1, /obj/item/clothing/head/beanie/stripedgreen=1,
/obj/item/clothing/suit/jacket/letterman_red=1,
/obj/item/clothing/ears/headphones = 10)
/obj/item/clothing/ears/headphones = 10, /obj/item/clothing/suit/apron/purple_bartender=2, /obj/item/clothing/under/rank/bartender/purple=2)
contraband = list(/obj/item/clothing/under/syndicate/tacticool=1, /obj/item/clothing/mask/balaclava=1, /obj/item/clothing/head/ushanka=1, /obj/item/clothing/under/soviet=1, /obj/item/storage/belt/fannypack/black=2, /obj/item/clothing/suit/jacket/letterman_syndie=1, /obj/item/clothing/under/jabroni=1, /obj/item/clothing/suit/vapeshirt=1, /obj/item/clothing/under/geisha=1)
premium = list(/obj/item/clothing/under/suit_jacket/checkered=1, /obj/item/clothing/head/mailman=1, /obj/item/clothing/under/rank/mailman=1, /obj/item/clothing/suit/jacket/leather=1, /obj/item/clothing/suit/jacket/leather/overcoat=1, /obj/item/clothing/under/pants/mustangjeans=1, /obj/item/clothing/neck/necklace/dope=3, /obj/item/clothing/suit/jacket/letterman_nanotrasen=1)
refill_canister = /obj/item/vending_refill/clothing
+5 -8
View File
@@ -178,21 +178,18 @@
GLOB.nukeop_leader_start += loc
return INITIALIZE_HINT_QDEL
// Must be immediate because players will
// join before SSatom initializes everything.
INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
/obj/effect/landmark/start/new_player
name = "New Player"
// Must be on New() rather than Initialize, because players will
// join before SSatom initializes everything.
/obj/effect/landmark/start/new_player/New(loc)
/obj/effect/landmark/start/new_player/Initialize()
..()
GLOB.newplayer_start += loc
/obj/effect/landmark/start/new_player/Initialize(mapload)
..()
return INITIALIZE_HINT_QDEL
/obj/effect/landmark/latejoin
name = "JoinLate"
+17 -17
View File
@@ -1,17 +1,17 @@
/obj/effect/manifest
name = "manifest"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "x"
/obj/effect/manifest/New()
src.invisibility = INVISIBILITY_ABSTRACT
/obj/effect/manifest/proc/manifest()
var/dat = "<B>Crew Manifest</B>:<BR>"
for(var/mob/living/carbon/human/M in GLOB.mob_list)
dat += text(" <B>[]</B> - []<BR>", M.name, M.get_assignment())
var/obj/item/paper/P = new /obj/item/paper( src.loc )
P.info = dat
P.name = "paper- 'Crew Manifest'"
//SN src = null
qdel(src)
/obj/effect/manifest
name = "manifest"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "x"
/obj/effect/manifest/New()
src.invisibility = INVISIBILITY_ABSTRACT
/obj/effect/manifest/proc/manifest()
var/dat = "<B>Crew Manifest</B>:<BR>"
for(var/mob/living/carbon/human/M in GLOB.carbon_list)
dat += text(" <B>[]</B> - []<BR>", M.name, M.get_assignment())
var/obj/item/paper/P = new /obj/item/paper( src.loc )
P.info = dat
P.name = "paper- 'Crew Manifest'"
//SN src = null
qdel(src)
+2 -2
View File
@@ -505,7 +505,7 @@ Code:
menu += "<h4>Located Cleanbots:</h4>"
ldat = null
for (var/mob/living/simple_animal/bot/cleanbot/B in GLOB.living_mob_list)
for (var/mob/living/simple_animal/bot/cleanbot/B in GLOB.alive_mob_list)
var/turf/bl = get_turf(B)
if(bl)
@@ -715,7 +715,7 @@ Code:
var/turf/current_turf = get_turf(src)
var/zlevel = current_turf.z
var/botcount = 0
for(Bot in GLOB.living_mob_list) //Git da botz
for(Bot in GLOB.alive_mob_list) //Git da botz
if(!Bot.on || Bot.z != zlevel || Bot.remote_disabled || !(bot_access_flags & Bot.bot_type)) //Only non-emagged bots on the same Z-level are detected!
continue //Also, the PDA must have access to the bot type.
menu += "<A href='byond://?src=[REF(src)];op=control;bot=[REF(Bot)]'><b>[Bot.name]</b> ([Bot.get_mode()])<BR>"
+1 -2
View File
@@ -103,7 +103,7 @@
var/list/name_counts = list()
var/list/names = list()
for(var/mob/living/carbon/human/H in GLOB.mob_list)
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
if(!trackable(H))
continue
@@ -147,4 +147,3 @@
return PROCESS_KILL
scan_for_target()
update_icon()
+1
View File
@@ -201,6 +201,7 @@
/obj/vv_get_dropdown()
. = ..()
.["Delete all of type"] = "?_src_=vars;[HrefToken()];delall=[REF(src)]"
.["Osay"] = "?_src_=vars;[HrefToken()];osay[REF(src)]"
/obj/examine(mob/user)
..()