renders storage objects independently per user (#14545)
* sigh * sigh * override * hah.. * kinda working * done
This commit is contained in:
@@ -15,7 +15,7 @@
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#define LAZYREMOVE(L, I) if(L) { L -= I; if(!length(L)) { L = null; } }
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#define LAZYADD(L, I) if(!L) { L = list(); } L += I;
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#define LAZYOR(L, I) if(!L) { L = list(); } L |= I;
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#define LAZYFIND(L, V) L ? L.Find(V) : 0
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#define LAZYFIND(L, V) (L ? L.Find(V) : 0)
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#define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= length(L) ? L[I] : null) : L[I]) : null)
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#define LAZYSET(L, K, V) if(!L) { L = list(); } L[K] = V;
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#define LAZYLEN(L) length(L)
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@@ -85,21 +85,16 @@
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makeItemInactive()
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/obj/screen/storage/volumetric_box/proc/makeItemInactive()
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if(!our_item)
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return
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our_item.layer = VOLUMETRIC_STORAGE_ITEM_LAYER
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our_item.plane = VOLUMETRIC_STORAGE_ITEM_PLANE
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return
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/obj/screen/storage/volumetric_box/proc/makeItemActive()
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if(!our_item)
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return
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our_item.layer = VOLUMETRIC_STORAGE_ACTIVE_ITEM_LAYER //make sure we display infront of the others!
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our_item.plane = VOLUMETRIC_STORAGE_ACTIVE_ITEM_PLANE
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return
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/obj/screen/storage/volumetric_box/center
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icon_state = "stored_continue"
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var/obj/screen/storage/volumetric_edge/stored_left/left
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var/obj/screen/storage/volumetric_edge/stored_right/right
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var/obj/screen/storage/item_holder/holder
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var/pixel_size
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/obj/screen/storage/volumetric_box/center/Initialize(mapload, new_master, our_item)
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@@ -110,6 +105,9 @@
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/obj/screen/storage/volumetric_box/center/Destroy()
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QDEL_NULL(left)
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QDEL_NULL(right)
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vis_contents.Cut()
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if(holder)
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QDEL_NULL(holder)
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return ..()
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/obj/screen/storage/volumetric_box/center/proc/on_screen_objects()
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@@ -123,13 +121,36 @@
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return
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pixel_size = pixels
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cut_overlays()
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vis_contents.Cut()
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//our icon size is 32 pixels.
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transform = matrix((pixels - (VOLUMETRIC_STORAGE_BOX_BORDER_SIZE * 2)) / VOLUMETRIC_STORAGE_BOX_ICON_SIZE, 0, 0, 0, 1, 0)
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var/multiplier = (pixels - (VOLUMETRIC_STORAGE_BOX_BORDER_SIZE * 2)) / VOLUMETRIC_STORAGE_BOX_ICON_SIZE
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transform = matrix(multiplier, 0, 0, 0, 1, 0)
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if(our_item)
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if(holder)
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qdel(holder)
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holder = new(null, src, our_item)
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holder.transform = matrix(1 / multiplier, 0, 0, 0, 1, 0)
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holder.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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holder.appearance_flags &= ~RESET_TRANSFORM
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makeItemInactive()
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vis_contents += holder
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left.pixel_x = -((pixels - VOLUMETRIC_STORAGE_BOX_ICON_SIZE) * 0.5) - VOLUMETRIC_STORAGE_BOX_BORDER_SIZE
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right.pixel_x = ((pixels - VOLUMETRIC_STORAGE_BOX_ICON_SIZE) * 0.5) + VOLUMETRIC_STORAGE_BOX_BORDER_SIZE
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add_overlay(left)
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add_overlay(right)
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/obj/screen/storage/volumetric_box/center/makeItemInactive()
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if(!holder)
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return
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holder.layer = VOLUMETRIC_STORAGE_ITEM_LAYER
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holder.plane = VOLUMETRIC_STORAGE_ITEM_PLANE
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/obj/screen/storage/volumetric_box/center/makeItemActive()
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if(!holder)
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return
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holder.our_item.layer = VOLUMETRIC_STORAGE_ACTIVE_ITEM_LAYER //make sure we display infront of the others!
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holder.our_item.plane = VOLUMETRIC_STORAGE_ACTIVE_ITEM_PLANE
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/obj/screen/storage/volumetric_edge
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layer = VOLUMETRIC_STORAGE_BOX_LAYER
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plane = VOLUMETRIC_STORAGE_BOX_PLANE
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@@ -157,3 +178,20 @@
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/obj/screen/storage/volumetric_edge/stored_right
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icon_state = "stored_end"
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appearance_flags = APPEARANCE_UI | KEEP_APART | RESET_TRANSFORM
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/obj/screen/storage/item_holder
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var/obj/item/our_item
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vis_flags = NONE
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/obj/screen/storage/item_holder/Initialize(mapload, new_master, obj/item/I)
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. = ..()
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our_item = I
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vis_contents += I
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/obj/screen/storage/item_holder/Destroy()
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vis_contents.Cut()
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our_item = null
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return ..()
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/obj/screen/storage/item_holder/Click(location, control, params)
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return our_item.Click(location, control, params)
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@@ -47,18 +47,8 @@
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var/display_numerical_stacking = FALSE //stack things of the same type and show as a single object with a number.
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/// "legacy"/default view mode's storage "boxes"
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var/obj/screen/storage/boxes/ui_boxes
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/// New volumetric storage display mode's left side
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var/obj/screen/storage/left/ui_left
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/// New volumetric storage display mode's center 'blocks'
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var/obj/screen/storage/continuous/ui_continuous
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/// The close button, used in all modes. Frames right side in volumetric mode.
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var/obj/screen/storage/close/ui_close
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/// Associative list of list(item = screen object) for volumetric storage item screen blocks
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var/list/ui_item_blocks
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var/current_maxscreensize
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/// Ui objects by person. mob = list(objects)
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var/list/ui_by_mob = list()
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var/allow_big_nesting = FALSE //allow storage objects of the same or greater size.
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@@ -125,18 +115,16 @@
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/datum/component/storage/Destroy()
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close_all()
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QDEL_NULL(ui_boxes)
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QDEL_NULL(ui_close)
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QDEL_NULL(ui_continuous)
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QDEL_NULL(ui_left)
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// DO NOT USE QDEL_LIST_ASSOC.
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if(ui_item_blocks)
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for(var/i in ui_item_blocks)
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qdel(ui_item_blocks[i]) //qdel the screen object not the item
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ui_item_blocks.Cut()
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wipe_ui_objects()
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LAZYCLEARLIST(is_using)
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return ..()
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/datum/component/storage/proc/wipe_ui_objects()
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for(var/i in ui_by_mob)
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var/list/objects = ui_by_mob[i]
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QDEL_LIST(objects)
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ui_by_mob.Cut()
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/datum/component/storage/PreTransfer()
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update_actions()
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@@ -351,13 +339,6 @@
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return master._removal_reset(thing)
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/datum/component/storage/proc/_remove_and_refresh(datum/source, atom/movable/thing)
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if(LAZYACCESS(ui_item_blocks, thing))
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var/obj/screen/storage/volumetric_box/center/C = ui_item_blocks[thing]
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for(var/i in can_see_contents()) //runtimes result if mobs can access post deletion.
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var/mob/M = i
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M.client?.screen -= C.on_screen_objects()
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ui_item_blocks -= thing
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qdel(C)
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_removal_reset(thing) // THIS NEEDS TO HAPPEN AFTER SO LAYERING DOESN'T BREAK!
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refresh_mob_views()
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@@ -467,14 +448,14 @@
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return
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A.add_fingerprint(M)
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/datum/component/storage/proc/user_show_to_mob(mob/M, force = FALSE, ghost = FALSE)
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/datum/component/storage/proc/user_show_to_mob(mob/M, force = FALSE)
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var/atom/A = parent
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if(!istype(M))
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return FALSE
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A.add_fingerprint(M)
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if(!force && (check_locked(null, M) || !M.CanReach(parent, view_only = TRUE)))
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return FALSE
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ui_show(M, !ghost)
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ui_show(M)
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/datum/component/storage/proc/mousedrop_receive(datum/source, atom/movable/O, mob/M)
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if(isitem(O))
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@@ -596,7 +577,7 @@
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return can_be_inserted(I, silent, M)
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/datum/component/storage/proc/show_to_ghost(datum/source, mob/dead/observer/M)
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return user_show_to_mob(M, TRUE, TRUE)
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return user_show_to_mob(M, TRUE)
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/datum/component/storage/proc/signal_show_attempt(datum/source, mob/showto, force = FALSE)
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return user_show_to_mob(showto, force)
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@@ -7,7 +7,7 @@
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if(QDELETED(I))
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continue
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if(!.[I.type])
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.[I.type] = new /datum/numbered_display(I, 1)
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.[I.type] = new /datum/numbered_display(I, 1, src)
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else
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var/datum/numbered_display/ND = .[I.type]
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ND.number++
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@@ -20,6 +20,8 @@
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. = list()
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var/list/accessible_contents = accessible_items()
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var/adjusted_contents = length(accessible_contents)
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var/obj/screen/storage/close/ui_close
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var/obj/screen/storage/boxes/ui_boxes
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//Numbered contents display
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var/list/datum/numbered_display/numbered_contents
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@@ -60,12 +62,13 @@
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for(var/obj/O in accessible_items())
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if(QDELETED(O))
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continue
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O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
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O.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
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var/obj/screen/storage/item_holder/D = new(null, src, O)
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D.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
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D.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
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O.maptext = ""
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O.layer = ABOVE_HUD_LAYER
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O.plane = ABOVE_HUD_PLANE
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. += O
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. += D
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cx++
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if(cx - screen_start_x >= columns)
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cx = screen_start_x
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@@ -78,6 +81,9 @@
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*/
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/datum/component/storage/proc/orient2hud_volumetric(mob/user, maxcolumns)
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. = list()
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var/obj/screen/storage/left/ui_left
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var/obj/screen/storage/continuous/ui_continuous
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var/obj/screen/storage/close/ui_close
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// Generate ui_item_blocks for missing ones and render+orient.
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var/list/atom/contents = accessible_items()
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@@ -128,14 +134,10 @@
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var/first = TRUE
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var/row = 1
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LAZYINITLIST(ui_item_blocks)
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for(var/i in percentage_by_item)
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I = i
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var/percent = percentage_by_item[I]
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if(!ui_item_blocks[I])
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ui_item_blocks[I] = new /obj/screen/storage/volumetric_box/center(null, src, I)
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var/obj/screen/storage/volumetric_box/center/B = ui_item_blocks[I]
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var/obj/screen/storage/volumetric_box/center/B = new /obj/screen/storage/volumetric_box/center(null, src, I)
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var/pixels_to_use = overrun? MINIMUM_PIXELS_PER_ITEM : max(using_horizontal_pixels * percent, MINIMUM_PIXELS_PER_ITEM)
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var/addrow = FALSE
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if(CEILING(pixels_to_use, 1) >= FLOOR(horizontal_pixels - current_pixel - VOLUMETRIC_STORAGE_EDGE_PADDING, 1))
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@@ -143,25 +145,17 @@
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addrow = TRUE
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// now that we have pixels_to_use, place our thing and add it to the returned list.
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B.screen_loc = I.screen_loc = "[screen_start_x]:[round(current_pixel + (pixels_to_use * 0.5) + (first? 0 : VOLUMETRIC_STORAGE_ITEM_PADDING), 1)],[screen_start_y+row-1]:[screen_pixel_y]"
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B.screen_loc = "[screen_start_x]:[round(current_pixel + (pixels_to_use * 0.5) + (first? 0 : VOLUMETRIC_STORAGE_ITEM_PADDING), 1)],[screen_start_y+row-1]:[screen_pixel_y]"
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// add the used pixels to pixel after we place the object
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current_pixel += pixels_to_use + (first? 0 : VOLUMETRIC_STORAGE_ITEM_PADDING)
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first = FALSE //apply padding to everything after this
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// set various things
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B.set_pixel_size(pixels_to_use)
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B.layer = VOLUMETRIC_STORAGE_BOX_LAYER
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B.plane = VOLUMETRIC_STORAGE_BOX_PLANE
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B.name = I.name
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I.mouse_opacity = MOUSE_OPACITY_ICON
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I.maptext = ""
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I.layer = VOLUMETRIC_STORAGE_ITEM_LAYER
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I.plane = VOLUMETRIC_STORAGE_ITEM_PLANE
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// finally add our things.
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. += B.on_screen_objects()
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. += I
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// go up a row if needed
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if(addrow)
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@@ -185,18 +179,19 @@
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/**
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* Shows our UI to a mob.
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*/
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/datum/component/storage/proc/ui_show(mob/M, set_screen_size = TRUE)
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/datum/component/storage/proc/ui_show(mob/M)
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if(!M.client)
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return FALSE
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if(ui_by_mob[M] || LAZYFIND(is_using, M))
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// something went horribly wrong
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// hide first
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ui_hide(M)
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var/list/cview = getviewsize(M.client.view)
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// in tiles
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var/maxallowedscreensize = cview[1]-8
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if(set_screen_size)
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current_maxscreensize = maxallowedscreensize
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else if(current_maxscreensize)
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maxallowedscreensize = current_maxscreensize
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// we got screen size, register signal
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RegisterSignal(M, COMSIG_MOB_CLIENT_LOGOUT, .proc/on_logout, override = TRUE)
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RegisterSignal(M, COMSIG_PARENT_QDELETING, .proc/on_logout, override = TRUE)
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if(M.active_storage != src)
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if(M.active_storage)
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M.active_storage.ui_hide(M)
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@@ -204,10 +199,14 @@
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LAZYOR(is_using, M)
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if(!M.client?.prefs?.no_tetris_storage && volumetric_ui())
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//new volumetric ui bay-style
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M.client.screen |= orient2hud_volumetric(M, maxallowedscreensize)
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var/list/objects = orient2hud_volumetric(M, maxallowedscreensize)
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M.client.screen |= objects
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ui_by_mob[M] = objects
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else
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//old ui
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M.client.screen |= orient2hud_legacy(M, maxallowedscreensize)
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var/list/objects = orient2hud_legacy(M, maxallowedscreensize)
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M.client.screen |= objects
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ui_by_mob[M] = objects
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return TRUE
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/**
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@@ -236,8 +235,10 @@
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/datum/component/storage/proc/ui_hide(mob/M)
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if(!M.client)
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return TRUE
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UnregisterSignal(M, COMSIG_MOB_CLIENT_LOGOUT)
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M.client.screen -= list(ui_boxes, ui_close, ui_left, ui_continuous) + get_ui_item_objects_hide(M)
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UnregisterSignal(M, list(COMSIG_PARENT_QDELETING, COMSIG_MOB_CLIENT_LOGOUT))
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M.client.screen -= ui_by_mob[M]
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var/list/objects = ui_by_mob[M]
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QDEL_LIST(objects)
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if(M.active_storage == src)
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M.active_storage = null
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LAZYREMOVE(is_using, M)
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@@ -250,48 +251,26 @@
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var/atom/real_location = real_location()
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return (storage_flags & STORAGE_LIMIT_VOLUME) && (length(real_location.contents) <= MAXIMUM_VOLUMETRIC_ITEMS) && !display_numerical_stacking
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/**
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* Gets the ui item objects to ui_hide.
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*/
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/datum/component/storage/proc/get_ui_item_objects_hide(mob/M)
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if(!volumetric_ui() || M.client?.prefs?.no_tetris_storage)
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var/atom/real_location = real_location()
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return real_location.contents
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else
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. = list()
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for(var/i in ui_item_blocks)
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// get both the box and the item
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. += ui_item_blocks[i]
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. += i
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/**
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* Gets our ui_boxes, making it if it doesn't exist.
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*/
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/datum/component/storage/proc/get_ui_boxes()
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if(!ui_boxes)
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ui_boxes = new(null, src)
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return ui_boxes
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return new /obj/screen/storage/boxes(null, src)
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/**
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* Gets our ui_left, making it if it doesn't exist.
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*/
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/datum/component/storage/proc/get_ui_left()
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if(!ui_left)
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ui_left = new(null, src)
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return ui_left
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return new /obj/screen/storage/left(null, src)
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/**
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* Gets our ui_close, making it if it doesn't exist.
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*/
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/datum/component/storage/proc/get_ui_close()
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if(!ui_close)
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ui_close = new(null, src)
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return ui_close
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return new /obj/screen/storage/close(null, src)
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/**
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* Gets our ui_continuous, making it if it doesn't exist.
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*/
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/datum/component/storage/proc/get_ui_continuous()
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if(!ui_continuous)
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ui_continuous = new(null, src)
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return ui_continuous
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return new /obj/screen/storage/continuous(null, src)
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@@ -3,8 +3,8 @@
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var/obj/item/sample_object
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||||
var/number
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||||
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||||
/datum/numbered_display/New(obj/item/sample, _number = 1)
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/datum/numbered_display/New(obj/item/sample, _number = 1, datum/component/storage/parent)
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if(!istype(sample))
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qdel(src)
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sample_object = sample
|
||||
sample_object = new /obj/screen/storage/item_holder(null, parent, sample)
|
||||
number = _number
|
||||
|
||||
Reference in New Issue
Block a user