renders storage objects independently per user (#14545)
* sigh * sigh * override * hah.. * kinda working * done
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@@ -15,7 +15,7 @@
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#define LAZYREMOVE(L, I) if(L) { L -= I; if(!length(L)) { L = null; } }
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#define LAZYADD(L, I) if(!L) { L = list(); } L += I;
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#define LAZYOR(L, I) if(!L) { L = list(); } L |= I;
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#define LAZYFIND(L, V) L ? L.Find(V) : 0
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#define LAZYFIND(L, V) (L ? L.Find(V) : 0)
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#define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= length(L) ? L[I] : null) : L[I]) : null)
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#define LAZYSET(L, K, V) if(!L) { L = list(); } L[K] = V;
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#define LAZYLEN(L) length(L)
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