the old system isnt needed really but sure i guess
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/// This atom should be ricocheted off of from its inherent properties using standard % chance handling.
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#define PROJECTILE_RICOCHET_YES 1
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/// This atom should not be ricocheted off of from its inherent properties.
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#define PROJECTILE_RICOCHET_NO 2
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/// This atom should prevent any kind of projectile ricochet from its inherent properties.
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#define PROJECTILE_RICOCHET_PREVENT 3
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/// This atom should force a projectile ricochet from its inherent properties.
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#define PROJECTILE_RICOCHET_FORCE 4
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//bullet_act() return values
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#define BULLET_ACT_HIT "HIT" //It's a successful hit, whatever that means in the context of the thing it's hitting.
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#define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting.
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