the old system isnt needed really but sure i guess
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@@ -9,8 +9,10 @@
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var/mob/living/structureclimber
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var/broken = 0 //similar to machinery's stat BROKEN
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layer = BELOW_OBJ_LAYER
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flags_ricochet = RICOCHET_HARD
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ricochet_chance_mod = 0.5
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//ricochets on structures commented out for now because there's a lot of structures that /shouldnt/ be ricocheting and those need to be reviewed first
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//flags_1 = DEFAULT_RICOCHET_1
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//flags_ricochet = RICOCHET_HARD
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//ricochet_chance_mod = 0.5
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/obj/structure/Initialize()
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if (!armor)
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@@ -17,7 +17,6 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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layer = ABOVE_OBJ_LAYER //Just above doors
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pressure_resistance = 4*ONE_ATMOSPHERE
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anchored = TRUE //initially is 0 for tile smoothing
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flags_1 = ON_BORDER_1
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max_integrity = 25
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var/ini_dir = null
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var/state = WINDOW_OUT_OF_FRAME
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@@ -38,7 +37,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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var/hitsound = 'sound/effects/Glasshit.ogg'
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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rad_flags = RAD_PROTECT_CONTENTS
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flags_ricochet = RICOCHET_HARD
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flags_1 = ON_BORDER_1|DEFAULT_RICOCHET_1
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flags_ricochet = RICOCHET_HARD
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ricochet_chance_mod = 0.4
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attack_hand_speed = CLICK_CD_MELEE
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attack_hand_is_action = TRUE
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