Removes all checks for subsystem existence (#2252)

This commit is contained in:
CitadelStationBot
2017-08-04 10:41:52 -05:00
committed by kevinz000
parent 6ac8123117
commit ef715b7837
42 changed files with 109 additions and 157 deletions
+6 -7
View File
@@ -283,13 +283,12 @@ SUBSYSTEM_DEF(garbage)
/client/verb/purge_all_destroyed_objects()
set category = "Debug"
if(SSgarbage)
while(SSgarbage.queue.len)
var/datum/o = locate(SSgarbage.queue[1])
if(istype(o) && o.gc_destroyed)
del(o)
SSgarbage.totaldels++
SSgarbage.queue.Cut(1, 2)
while(SSgarbage.queue.len)
var/datum/o = locate(SSgarbage.queue[1])
if(istype(o) && o.gc_destroyed)
del(o)
SSgarbage.totaldels++
SSgarbage.queue.Cut(1, 2)
/datum/verb/qdel_then_find_references()
set category = "Debug"
+2 -3
View File
@@ -217,10 +217,9 @@ SUBSYSTEM_DEF(job)
Debug("Running DO")
//Holder for Triumvirate is stored in the SSticker, this just processes it
if(SSticker)
if(SSticker.triai)
for(var/datum/job/ai/A in occupations)
if(SSticker.triai)
A.spawn_positions = 3
A.spawn_positions = 3
//Get the players who are ready
for(var/mob/dead/new_player/player in GLOB.player_list)