Destructive analyzers can now destroy anything again, even if it has no materials (#38690)
* Update rdconsole.dm * Update destructive_analyzer.dm
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@@ -594,9 +594,9 @@ Nothing else in the console has ID requirements.
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l += "This item is worth: <BR>[techweb_point_display_generic(point_values)]!"
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l += "</div>[RDSCREEN_NOBREAK]"
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var/list/materials = linked_destroy.loaded_item.materials
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if (materials.len)
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l += "<div class='statusDisplay'><A href='?src=[REF(src)];deconstruct=[RESEARCH_MATERIAL_RECLAMATION_ID]'>Material Reclamation</A>"
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if(!(linked_destroy.loaded_item.resistance_flags & INDESTRUCTIBLE))
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var/list/materials = linked_destroy.loaded_item.materials
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l += "<div class='statusDisplay'><A href='?src=[REF(src)];deconstruct=[RESEARCH_MATERIAL_RECLAMATION_ID]'>[materials.len? "Material Reclamation" : "Destroy Item"]</A>"
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for (var/M in materials)
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l += "* [CallMaterialName(M)] x [materials[M]]"
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l += "</div>[RDSCREEN_NOBREAK]"
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