From ef8f730ef0f327c27f968b54658ba1d0bc47f092 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Thu, 15 Jun 2017 20:49:45 -0500 Subject: [PATCH] Welder sprites properly update upon refilling at a fueltank. --- code/modules/reagents/reagent_dispenser.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm index be13516d3c..b7029ab3ad 100644 --- a/code/modules/reagents/reagent_dispenser.dm +++ b/code/modules/reagents/reagent_dispenser.dm @@ -55,7 +55,7 @@ /obj/structure/reagent_dispensers/watertank/high name = "high-capacity water tank" - desc = "A highly-pressurized water tank made to hold gargantuan amounts of water.." + desc = "A highly pressurized water tank made to hold gargantuan amounts of water." icon_state = "water_high" //I was gonna clean my room... tank_volume = 100000 @@ -107,7 +107,7 @@ reagents.trans_to(W, W.max_fuel) user.visible_message("[user] refills [user.p_their()] [W.name].", "You refill [W].") playsound(src, 'sound/effects/refill.ogg', 50, 1) - update_icon() + W.update_icon() else user.visible_message("[user] catastrophically fails at refilling [user.p_their()] [W.name]!", "That was stupid of you.") var/message_admins = "[key_name_admin(user)] triggered a fueltank explosion via welding tool."