Area Refactor + Var-edit Cleanup
This commit is contained in:
@@ -97,12 +97,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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//STATION13
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/area/atmos
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name = "Atmospherics"
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icon_state = "atmos"
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flags = NONE
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//Maintenance
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/area/maintenance
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ambientsounds = list('sound/ambience/ambimaint1.ogg',
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'sound/ambience/ambimaint2.ogg',
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@@ -220,15 +216,15 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/hallway/primary/aft
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name = "Aft Primary Hallway"
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icon_state = "hallA"
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/area/hallway/primary/port
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name = "Port Primary Hallway"
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icon_state = "hallP"
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/area/hallway/primary/central
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name = "Central Primary Hallway"
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icon_state = "hallC"
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/area/hallway/secondary/exit
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name = "Escape Shuttle Hallway"
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icon_state = "escape"
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@@ -291,7 +287,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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//Crew
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/area/crew_quarters
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/area/crew_quarters/dorms
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// /area/crew_quarters
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name = "Dormitories"
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icon_state = "Sleep"
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safe = 1
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@@ -498,7 +495,18 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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//MedBay
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/area/medical/medbay
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/area/medical
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name = "Medical"
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icon_state = "medbay3"
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/area/medical/abandoned
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// /area/medical/abandoned_medbay
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name = "Abandoned Medbay"
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icon_state = "medbay3"
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music = 'sound/ambience/signal.ogg'
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/area/medical/medbay/central
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// /area/medical/medbay
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name = "Medbay Central"
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icon_state = "medbay"
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music = 'sound/ambience/signal.ogg'
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@@ -588,7 +596,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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name = "Genetics Lab"
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icon_state = "genetics"
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/area/medical/genetics_cloning
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/area/medical/genetics/cloning
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// /area/medical/genetics_cloning
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name = "Cloning Lab"
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icon_state = "cloning"
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@@ -596,8 +605,13 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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name = "Medbay Treatment Center"
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icon_state = "exam_room"
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//Security
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/area/security
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name = "Security"
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icon_state = "security"
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/area/security/main
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name = "Security Office"
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icon_state = "security"
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@@ -605,6 +619,11 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/security/brig
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name = "Brig"
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icon_state = "brig"
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/area/security/courtroom
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// /area/crew_quarters/courtroom
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name = "Courtroom"
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icon_state = "courtroom"
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/area/security/prison
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name = "Prison Wing"
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@@ -657,7 +676,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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name = "Security Checkpoint"
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icon_state = "checkpoint1"
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/area/security/checkpoint2
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/area/security/checkpoint/checkpoint2
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// /area/security/checkpoint2
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name = "Security Checkpoint"
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icon_state = "security"
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@@ -672,7 +692,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/security/checkpoint/medical
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name = "Security Post - Medbay"
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icon_state = "checkpoint1"
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/area/security/checkpoint/science
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name = "Security Post - Science"
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icon_state = "checkpoint1"
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@@ -799,9 +819,22 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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name = "Art Supply Storage"
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icon_state = "storage"
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/area/storage/auxillary
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name = "Auxillary Storage"
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/area/storage/auxiliary
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// /area/storage/auxillary
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name = "Auxiliary Storage"
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icon_state = "auxstorage"
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/area/storage/atmos
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// /area/maintenance/storage
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name = "Atmospherics Storage"
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icon_state = "atmos"
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valid_territory = 0
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/area/storage/tcom
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// /area/maintenance/storage/tcom_storage
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name = "Telecoms Storage"
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icon_state = "green"
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valid_territory = 0
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/area/storage/eva
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name = "EVA Storage"
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@@ -811,11 +844,13 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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name = "Secure Storage"
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icon_state = "storage"
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/area/storage/emergency
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/area/storage/emergency/starboard
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// /area/storage/emergency
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name = "Starboard Emergency Storage"
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icon_state = "emergencystorage"
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/area/storage/emergency2
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/area/storage/emergency/port
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// /area/storage/emergency2
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name = "Port Emergency Storage"
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icon_state = "emergencystorage"
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@@ -867,9 +902,15 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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name = "Solar Panel Control"
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icon_state = "yellow"
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/area/construction/Storage
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/area/construction/storage
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name = "Construction Site Storage"
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icon_state = "yellow"
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/area/construction/storage/wing
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// /area/construction/Storage
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name = "Storage Wing"
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icon_state = "yellow"
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//AI
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/area/ai_monitored/security/armory
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@@ -987,14 +1028,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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name = "Telecommunications Satellite Lounge"
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icon_state = "tcomsatlounge"
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/area/chapel/asteroid
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name = "Chapel Asteroid"
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icon_state = "explored"
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/area/chapel/dock
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name = "Chapel Dock"
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icon_state = "construction"
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/////////////////////////////////////////////////////////////////////
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/*
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Lists of areas to be used with is_type_in_list.
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@@ -1003,28 +1036,27 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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//SPACE STATION 13
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GLOBAL_LIST_INIT(the_station_areas, list (
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/area/atmos,
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/area/maintenance,
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/area/hallway,
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/area/bridge,
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/area/crew_quarters,
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/area/holodeck,
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/area/assembly,
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/area/bridge,
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/area/chapel,
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/area/construction,
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/area/crew_quarters,
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/area/engine,
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/area/hallway,
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/area/holodeck,
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/area/hydroponics,
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/area/janitor,
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/area/lawoffice,
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/area/library,
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/area/maintenance,
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/area/medical,
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// /area/mint, //not present on map
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/area/library,
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/area/chapel,
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/area/lawoffice,
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/area/engine,
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/area/solar,
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/area/assembly,
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/area/teleporter,
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/area/medical,
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/area/security,
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/area/quartermaster,
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/area/janitor,
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/area/hydroponics,
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/area/toxins,
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/area/storage,
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/area/construction,
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/area/quartermaster,
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/area/science, // /area/toxins/
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/area/security,
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/area/solar,
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/area/storage,
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/area/teleporter,
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/area/ai_monitored/storage/eva, //do not try to simplify to "/area/ai_monitored" --rastaf0
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// /area/ai_monitored/storage/secure, //not present on map
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// /area/ai_monitored/storage/emergency, //not present on map
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@@ -0,0 +1,74 @@
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diff a/code/game/area/Space_Station_13_areas.dm b/code/game/area/Space_Station_13_areas.dm (rejected hunks)
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@@ -513,10 +513,21 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/crew_quarters/dorms
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// /area/crew_quarters
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+// /area/crew_quarters/sleep
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name = "Dormitories"
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icon_state = "Sleep"
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safe = 1
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+/area/crew_quarters/dorms/male
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+// /area/crew_quarters/sleep_male
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+ name = "Male Dorm"
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+ icon_state = "Sleep"
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+
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+/area/crew_quarters/dorms/female
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+// /area/crew_quarters/sleep_female
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+ name = "Female Dorm"
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+ icon_state = "Sleep"
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+
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/area/crew_quarters/rehab_dome
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name = "Rehabilitation Dome"
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icon_state = "Sleep"
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@@ -534,28 +545,18 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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name = "Locker Toilets"
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icon_state = "toilet"
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-/area/crew_quarters/toilet/restrooms
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- name = "Restrooms"
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+/area/crew_quarters/toilet/female
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+// /area/crew_quarters/sleep_female/toilet_female
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+ name = "Female Toilets"
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icon_state = "toilet"
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-
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-/area/crew_quarters/sleep
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- name = "Dormitories"
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- icon_state = "Sleep"
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-
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-/area/crew_quarters/sleep_male
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- name = "Male Dorm"
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- icon_state = "Sleep"
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-
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-/area/crew_quarters/sleep_male/toilet_male
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+
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+/area/crew_quarters/toilet/male
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+// /area/crew_quarters/sleep_male/toilet_male
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name = "Male Toilets"
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icon_state = "toilet"
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-
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-/area/crew_quarters/sleep_female
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- name = "Female Dorm"
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- icon_state = "Sleep"
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-
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-/area/crew_quarters/sleep_female/toilet_female
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- name = "Female Toilets"
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+
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+/area/crew_quarters/toilet/restrooms
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+ name = "Restrooms"
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icon_state = "toilet"
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/area/crew_quarters/locker
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@@ -565,11 +566,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/crew_quarters/lounge
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name = "Lounge"
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icon_state = "yellow"
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-
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-
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-
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-
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-
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+
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/area/crew_quarters/fitness
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name = "Fitness Room"
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icon_state = "fitness"
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@@ -0,0 +1,22 @@
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diff a/code/game/area/areas/misc.dm b/code/game/area/areas/misc.dm (rejected hunks)
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@@ -120,14 +120,17 @@
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name = "Prisoner Education Chamber"
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icon_state = "armory"
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-/area/prison/cell_block/A
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+/area/prison/cell_block/a
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+// /area/prison/cell_block/A
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name = "Prison Cell Block A"
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icon_state = "brig"
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-/area/prison/cell_block/B
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+/area/prison/cell_block/b
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+// /area/prison/cell_block/B
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name = "Prison Cell Block B"
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icon_state = "brig"
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-/area/prison/cell_block/C
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+/area/prison/cell_block/c
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+// /area/prison/cell_block/C
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name = "Prison Cell Block C"
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icon_state = "brig"
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