Changes for merge
This commit is contained in:
@@ -752,12 +752,14 @@
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if(!open)
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icon_state = "closed"
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layer = WALL_OBJ_LAYER
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density = TRUE
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open = FALSE
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opacity = TRUE
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else
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icon_state = "open"
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layer = SIGN_LAYER
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density = FALSE
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open = TRUE
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opacity = FALSE
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@@ -459,7 +459,7 @@
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// base_icon_state = "rock_wall"
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smooth = SMOOTH_MORE|SMOOTH_BORDER
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canSmoothWith = list (/turf/closed)
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baseturfs = /turf/open/floor/spooktime/dirtpatch
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baseturfs = /turf/open/floor/plating/ashplanet/wateryrock
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initial_gas_mix = LAVALAND_DEFAULT_ATMOS
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environment_type = "waste"
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turf_type = /turf/open/floor/plating/ashplanet/rocky
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@@ -50,7 +50,7 @@
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var/cached_z
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/// I'm busy, don't move.
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var/busy = FALSE
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var/spawn_cars = TRUE
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var/spawn_cars = FALSE
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var/static/blacklisted_items = typecacheof(list(
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/obj/effect,
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@@ -379,7 +379,7 @@
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else
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to_chat(user, "<span class='notice'>You return the wisp to the lantern.</span>")
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icon_state = initial(icon_state)
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icon_state = "lantern-blue"
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wisp.forceMove(src)
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SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Returned")
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@@ -106,16 +106,6 @@
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category = list("Bluespace Designs")
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departmental_flags = DEPARTMENTAL_FLAG_SERVICE
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/datum/design/bluespace_carrier
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name = "Bluespace Jar"
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desc = "A jar used to contain creatures, using the power of bluespace."
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id = "bluespace_carrier"
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build_type = PROTOLATHE
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build_path = /obj/item/pet_carrier/bluespace
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materials = list(/datum/material/glass = 1000, /datum/material/bluespace = 600)
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category = list("Bluespace Designs")
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departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
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/datum/design/bluespace_pipe
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name = "Bluespace Pipe"
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desc = "A pipe that teleports gases."
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@@ -251,11 +251,11 @@
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
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/datum/design/mech_missile_rack
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name = "Exosuit Weapon (SRM-8 Missile Rack)"
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desc = "Allows for the construction of an SRM-8 Missile Rack."
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name = "Exosuit Weapon (BRM-6 Missile Rack)"
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desc = "Allows for the construction of an BRM-6 Breaching Missile Rack."
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id = "mech_missile_rack"
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build_type = MECHFAB
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/breaching
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materials = list(/datum/material/iron=22000,/datum/material/gold=6000,/datum/material/silver=8000)
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construction_time = 100
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category = list("Exosuit Equipment")
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@@ -265,7 +265,7 @@
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desc = "Ammunition for the SRM-8 Missile Rack."
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id = "mech_missile_rack_ammo"
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build_type = PROTOLATHE | MECHFAB
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build_path = /obj/item/mecha_ammo/missiles_he
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build_path = /obj/item/mecha_ammo/missiles_br
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materials = list(/datum/material/iron=8000,/datum/material/gold=500,/datum/material/silver=500)
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construction_time = 20
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category = list("Exosuit Ammunition", "Ammo")
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@@ -297,7 +297,7 @@
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desc = "An exosuit module that allows generating of small quasi-stable wormholes."
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id = "mech_wormhole_gen"
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build_type = MECHFAB
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build_path = /obj/item/reagent_containers/food/snacks/pie/cream //Temporary fix for the ball so someone doesn't griff
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build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
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materials = list(/datum/material/iron=10000)
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construction_time = 100
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category = list("Exosuit Equipment")
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@@ -307,7 +307,7 @@
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desc = "An exosuit module that allows exosuits to teleport to any position in view."
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id = "mech_teleporter"
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build_type = MECHFAB
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build_path = /obj/item/reagent_containers/food/snacks/pie/cream //Temporary fix for the ball so someone doesn't griff
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build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
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materials = list(/datum/material/iron=10000,/datum/material/diamond=10000)
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construction_time = 100
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category = list("Exosuit Equipment")
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