wew
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@@ -1,8 +1,6 @@
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/client
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/// A rolling buffer of any keys held currently
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/// Keys currently held
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var/list/keys_held = list()
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///used to keep track of the current rolling buffer position
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var/current_key_address = 0
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/// These next two vars are to apply movement for keypresses and releases made while move delayed.
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/// Because discarding that input makes the game less responsive.
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/// On next move, add this dir to the move that would otherwise be done
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