conflicts!!!

This commit is contained in:
Artur
2020-07-03 15:45:11 +03:00
24 changed files with 129 additions and 81 deletions
+38
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@@ -50,6 +50,44 @@
-->
<div class="commit sansserif">
<h2 class="date">03 July 2020</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now toggle hardsuit helmets from the strip menu</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed custom speech/tongue stuff.</li>
<li class="balance">Lowered shaft miners' paycheck, they have other ways to make cash.</li>
<li class="rscadd">You can't (un)equip garments on/from obscured inventory slots anymore.</li>
<li class="balance">The stamina cost multiplier for swinging melee weapons against mobs has been brought back to 1 from 0.8</li>
<li class="balance">The stamina cost for throwing mobs now scales with their mob size variable.</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Ported some tags from tgui-3.0 to Vending.js</li>
<li class="bugfix">vending icons</li>
<li class="bugfix">r&d icons</li>
<li class="bugfix">chem master icons</li>
</ul>
<h3 class="author">Onule updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">titanium wall man good</li>
</ul>
<h3 class="author">Sonic121x updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bringback the ChemMaster pill type button.</li>
<li class="bugfix">Fix Technode icon.</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Witchhunter hat no longer obscures mask ears ,eyes, face and mouth</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">bloodpacks initialise correctly now</li>
</ul>
<h2 class="date">02 July 2020</h2>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
+24
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@@ -26208,3 +26208,27 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
How lazy!
silicons:
- bugfix: bohbombing is a thing now
2020-07-03:
Arturlang:
- rscadd: You can now toggle hardsuit helmets from the strip menu
Ghommie:
- bugfix: fixed custom speech/tongue stuff.
- balance: Lowered shaft miners' paycheck, they have other ways to make cash.
- rscadd: You can't (un)equip garments on/from obscured inventory slots anymore.
- balance: The stamina cost multiplier for swinging melee weapons against mobs has
been brought back to 1 from 0.8
- balance: The stamina cost for throwing mobs now scales with their mob size variable.
LetterN:
- tweak: Ported some tags from tgui-3.0 to Vending.js
- bugfix: vending icons
- bugfix: r&d icons
- bugfix: chem master icons
Onule:
- tweak: titanium wall man good
Sonic121x:
- bugfix: Bringback the ChemMaster pill type button.
- bugfix: Fix Technode icon.
bunny232:
- tweak: Witchhunter hat no longer obscures mask ears ,eyes, face and mouth
timothyteakettle:
- bugfix: bloodpacks initialise correctly now
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- rscadd: "You can't (un)equip garments on/from obscured inventory slots anymore."
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- balance: "Lowered shaft miners' paycheck, they have other ways to make cash."
@@ -1,5 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- balance: "The stamina cost multiplier for swinging melee weapons against mobs has been brought back to 1 from 0.8"
- balance: "The stamina cost for throwing mobs now scales with their mob size variable."
@@ -1,4 +0,0 @@
author: "bunny232"
delete-after: True
changes:
- tweak: "Witchhunter hat no longer obscures mask ears ,eyes, face and mouth"
@@ -1,7 +0,0 @@
author: "LetterN"
delete-after: True
changes:
- tweak: "Ported some tags from tgui-3.0 to Vending.js"
- bugfix: "vending icons"
- bugfix: "r&d icons"
- bugfix: "chem master icons"
@@ -1,4 +0,0 @@
author: "timothyteakettle"
delete-after: True
changes:
- bugfix: "bloodpacks initialise correctly now"
@@ -0,0 +1,4 @@
author: "silicons"
delete-after: True
changes:
- refactor: "blood_DNA[\"color\"] is now a single variable instead of a list"