Merge remote-tracking branch 'citadel/master' into 91-files-changed-fml

This commit is contained in:
kevinz000
2020-04-30 01:00:08 -07:00
565 changed files with 10267 additions and 10442 deletions
+4 -4
View File
@@ -192,7 +192,7 @@
reagents = new()
reagents.reagent_list.Add(A)
reagents.conditional_update()
else if(ismovableatom(A))
else if(ismovable(A))
var/atom/movable/M = A
if(isliving(M.loc))
var/mob/living/L = M.loc
@@ -397,13 +397,13 @@
//returns the mob's dna info as a list, to be inserted in an object's blood_DNA list
/mob/living/proc/get_blood_dna_list()
var/blood_id = get_blood_id()
if(!(blood_id =="blood" || blood_id == "jellyblood"))
if(!(blood_id in GLOB.blood_reagent_types))
return
return list("ANIMAL DNA" = "Y-")
/mob/living/carbon/get_blood_dna_list()
var/blood_id = get_blood_id()
if(!(blood_id =="blood" || blood_id == "jellyblood"))
if(!(blood_id in GLOB.blood_reagent_types))
return
var/list/blood_dna = list()
if(dna)
@@ -692,7 +692,7 @@
/atom/vv_get_dropdown()
. = ..()
VV_DROPDOWN_OPTION("", "---------")
if(!ismovableatom(src))
if(!ismovable(src))
var/turf/curturf = get_turf(src)
if(curturf)
. += "<option value='?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[curturf.x];Y=[curturf.y];Z=[curturf.z]'>Jump To</option>"
+7 -2
View File
@@ -251,8 +251,13 @@
/atom/movable/proc/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
set waitfor = 0
SEND_SIGNAL(src, COMSIG_MOVABLE_IMPACT, hit_atom, throwingdatum)
return hit_atom.hitby(src, throwingdatum=throwingdatum)
var/hitpush = TRUE
var/impact_signal = SEND_SIGNAL(src, COMSIG_MOVABLE_IMPACT, hit_atom, throwingdatum)
if(impact_signal & COMPONENT_MOVABLE_IMPACT_FLIP_HITPUSH)
hitpush = FALSE // hacky, tie this to something else or a proper workaround later
if(impact_signal & ~COMPONENT_MOVABLE_IMPACT_NEVERMIND) // in case a signal interceptor broke or deleted the thing before we could process our hit
return hit_atom.hitby(src, throwingdatum = throwingdatum, hitpush = hitpush)
/atom/movable/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked, datum/thrownthing/throwingdatum)
if(!anchored && hitpush && (!throwingdatum || (throwingdatum.force >= (move_resist * MOVE_FORCE_PUSH_RATIO))))
@@ -53,7 +53,7 @@
restricted_jobs += "Assistant"
// Set number of Vamps
recommended_enemies = CLAMP(round(num_players()/10), 1, 6);
recommended_enemies = clamp(round(num_players()/10), 1, 6);
// Select Antags
for(var/i = 0, i < recommended_enemies, i++)
@@ -195,7 +195,7 @@
return FALSE
if(target.stat > UNCONSCIOUS)
return FALSE
// Check Overdose: Am I even addicted to blood? Do I even have any in me?
//if (!target.reagents.addiction_list || !target.reagents.reagent_list)
//message_admins("DEBUG2: can_make_vassal() Abort: No reagents")
+21 -5
View File
@@ -40,8 +40,10 @@ GLOBAL_VAR_INIT(dynamic_stacking_limit, 90)
GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset)
// Forced threat level, setting this to zero or higher forces the roundstart threat to the value.
GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
// Storyteller picked by the voting.
GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
// Storyteller forced by admins during voting--will be used instead of above.
GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
/datum/game_mode/dynamic
name = "dynamic mode"
@@ -164,7 +166,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
dat += "Current threat: <b>[threat]</b> <a href='?src=\ref[src];[HrefToken()];adjustthreat=1'>\[Adjust\]</A> <a href='?src=\ref[src];[HrefToken()];threatlog=1'>\[View Log\]</a><br/>"
dat += "<br/>"
dat += "Storyteller: <b>[storyteller.name]</b><br/>"
dat += "Storyteller: <a href='?src=\ref[src];[HrefToken()];change_storyteller=1'><b>[storyteller.name]</b></a> <br/>"
dat += "Parameters: centre = [GLOB.dynamic_curve_centre] ; width = [GLOB.dynamic_curve_width].<br/>"
dat += "<i>On average, <b>[peaceful_percentage]</b>% of the rounds are more peaceful.</i><br/>"
dat += "Forced extended: <a href='?src=\ref[src];[HrefToken()];forced_extended=1'><b>[GLOB.dynamic_forced_extended ? "On" : "Off"]</b></a><br/>"
@@ -222,6 +224,15 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
show_threatlog(usr)
else if (href_list["stacking_limit"])
GLOB.dynamic_stacking_limit = input(usr,"Change the threat limit at which round-endings rulesets will start to stack.", "Change stacking limit", null) as num
else if (href_list["change_storyteller"])
var/list/choices = list()
for(var/T in config.storyteller_cache)
var/datum/dynamic_storyteller/S = T
choices[initial(S.name)] = T
var/selected_storyteller = choices[input("Select storyteller:", "Storyteller", storyteller.name) as null|anything in choices]
storyteller = new selected_storyteller
storyteller.on_start()
message_admins("[key_name(usr)] changed the storyteller to [storyteller].", 1)
admin_panel() // Refreshes the window
@@ -243,7 +254,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
/datum/game_mode/dynamic/send_intercept()
. = "<b><i>Central Command Status Summary</i></b><hr>"
switch(round(threat_level))
if(0 to 20)
if(-INFINITY to 20)
. += "<b>Peaceful Waypoint</b></center><BR>"
. += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive. However, even deep in our territory there may be subversive elements, especially for such a high-value target as your station. Keep an eye out, but don't expect much trouble."
set_security_level(SEC_LEVEL_GREEN)
@@ -275,7 +286,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
. += "<b>Black Orbit</b></center><BR>"
. += "As part of a mandatory security protocol, we are required to inform you that as a result of your orbital pattern directly behind an astrological body (oriented from our nearest observatory), your station will be under decreased monitoring and support. It is anticipated that your extreme location and decreased surveillance could pose security risks. Avoid unnecessary risks and attempt to keep your station in one piece."
set_security_level(SEC_LEVEL_AMBER)
if(96 to 100)
if(96 to INFINITY)
. += "<b>Impending Doom</b></center><BR>"
. += "Your station is somehow in the middle of hostile territory, in clear view of any enemy of the corporation. Your likelihood to survive is low, and station destruction is expected and almost inevitable. Secure any sensitive material and neutralize any enemy you will come across. It is important that you at least try to maintain the station.<BR>"
. += "Good luck."
@@ -346,6 +357,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
SSblackbox.record_feedback("tally","dynamic_threat",peaceful_percentage,"Percent of same-vote rounds that are more peaceful")
/datum/game_mode/dynamic/can_start()
if(GLOB.dynamic_forced_storyteller)
GLOB.dynamic_storyteller_type = GLOB.dynamic_forced_storyteller
storyteller = new GLOB.dynamic_storyteller_type // this is where all the initialization happens
storyteller.on_start()
SSblackbox.record_feedback("text","dynamic_storyteller",1,storyteller.name)
@@ -441,6 +454,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
if(!drafted_rules.len)
message_admins("Not enough threat level for roundstart antags!")
log_game("DYNAMIC: Not enough threat level for roundstart antags!")
midround_injection_cooldown = round((midround_injection_cooldown + world.time) / 2, 1)
latejoin_injection_cooldown = round((latejoin_injection_cooldown + world.time) / 2, 1)
var/indice_pop = min(10,round(roundstart_pop_ready/pop_per_requirement)+1)
extra_rulesets_amount = 0
if (GLOB.dynamic_classic_secret)
@@ -721,7 +736,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
if (O.started_as_observer) // Observers
current_players[CURRENT_OBSERVERS].Add(M)
continue
current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
if(!M.voluntary_ghosted)
current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
threat = storyteller.calculate_threat() + added_threat
if(threat_average_weight)
var/cur_sample_weight = world.time - last_threat_sample_time
@@ -105,7 +105,7 @@
if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles)))
job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
var/threat = CLAMP(round(mode.threat_level/10),1,10)
var/threat = clamp(round(mode.threat_level/10),1,10)
if (job_check < required_enemies[threat])
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
return FALSE
@@ -671,7 +671,7 @@
message_admins("[ADMIN_LOOKUPFLW(Ninja)] has been made into a ninja by dynamic.")
log_game("[key_name(Ninja)] was spawned as a ninja by dynamic.")
return Ninja
/datum/dynamic_ruleset/midround/from_ghosts/ninja/finish_setup(mob/new_character, index)
return
@@ -789,7 +789,7 @@
if (prob(meteorminutes/2))
wavetype = GLOB.meteors_catastrophic
var/ramp_up_final = CLAMP(round(meteorminutes/rampupdelta), 1, 10)
var/ramp_up_final = clamp(round(meteorminutes/rampupdelta), 1, 10)
spawn_meteors(ramp_up_final, wavetype)
@@ -11,7 +11,7 @@
WAROPS_ALWAYS_ALLOWED: Can always do warops, regardless of threat level.
USE_PREF_WEIGHTS: Will use peoples' preferences to change the threat centre.
FORCE_IF_WON: If this mode won the vote, forces it
USE_PREV_ROUND_WEIGHTS: Changes its threat centre based on the average chaos of previous rounds.
USE_PREV_ROUND_WEIGHTS: Changes its threat centre based on the average chaos of previous rounds.
*/
var/flags = 0
var/dead_player_weight = 1 // How much dead players matter for threat calculation
@@ -22,11 +22,11 @@
var/datum/game_mode/dynamic/mode = null // Cached as soon as it's made, by dynamic.
/**
Property weights are:
Property weights are:
"story_potential" -- essentially how many different ways the antag can be played.
"trust" -- How much it makes the crew trust each other. Negative values means they're suspicious. Team antags are like this.
"chaos" -- How chaotic it makes the round. Has some overlap with "valid" and somewhat contradicts "extended".
"valid" -- How likely the non-antag-enemy crew are to get involved, e.g. nukies encouraging the warden to
"valid" -- How likely the non-antag-enemy crew are to get involved, e.g. nukies encouraging the warden to
let everyone into the armory, wizard moving around and being a nuisance, nightmare busting lights.
"extended" -- How much the antag is conducive to a long round. Nukies and cults are bad for this; Wizard is less bad; and so on.
"conversion" -- Basically a bool. Conversion antags, well, convert. It's its own class for a good reason.
@@ -34,13 +34,13 @@ Property weights are:
/datum/dynamic_storyteller/proc/start_injection_cooldowns()
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min)
mode.latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
mode.latejoin_injection_cooldown = round(clamp(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_midround_delay_min + GLOB.dynamic_first_midround_delay_max)
mode.midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_first_midround_delay_min, GLOB.dynamic_first_midround_delay_max)) + world.time
mode.midround_injection_cooldown = round(clamp(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_first_midround_delay_min, GLOB.dynamic_first_midround_delay_max)) + world.time
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
mode.event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
mode.event_injection_cooldown = (round(clamp(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
/datum/dynamic_storyteller/proc/calculate_threat()
var/threat = 0
@@ -99,15 +99,15 @@ Property weights are:
/datum/dynamic_storyteller/proc/get_midround_cooldown()
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
return round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max))
return round(clamp(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max))
/datum/dynamic_storyteller/proc/get_event_cooldown()
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
return round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max))
return round(clamp(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max))
/datum/dynamic_storyteller/proc/get_latejoin_cooldown()
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
return round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max))
return round(clamp(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max))
/datum/dynamic_storyteller/proc/get_injection_chance(dry_run = FALSE)
if(mode.forced_injection)
@@ -115,7 +115,7 @@ Property weights are:
return 100
var/threat_perc = mode.threat/mode.threat_level
return round(max(0,100*(1-(threat_perc*threat_perc*threat_perc))))
return clamp(round(100*(1-(threat_perc*threat_perc))**2,1),0,100)
/datum/dynamic_storyteller/proc/roundstart_draft()
var/list/drafted_rules = list()
@@ -144,7 +144,7 @@ Property weights are:
if(!(rule.flags & MINOR_RULESET)) // makes the traitor rulesets always possible anyway
var/cost_difference = abs(rule.cost-(mode.threat_level-mode.threat))
/* Basically, the closer the cost is to the current threat-level-away-from-threat, the more likely it is to
pick this particular ruleset.
pick this particular ruleset.
Let's use a toy example: there's 60 threat level and 10 threat spent.
We want to pick a ruleset that's close to that, so we run the below equation, on two rulesets.
Ruleset 1 has 30 cost, ruleset 2 has 5 cost.
@@ -152,7 +152,7 @@ Property weights are:
is 2.26 times as likely to be picked, all other things considered.
Of course, we don't want it to GUARANTEE the closest, that's no fun, so it's just a weight.
*/
threat_weight = 1-abs(1-LOGISTIC_FUNCTION(2,0.05,cost_difference,0))
threat_weight = abs(1-abs(1-LOGISTIC_FUNCTION(2,0.05,cost_difference,0)))
if (rule.ready())
var/property_weight = 0
for(var/property in property_weights)
@@ -209,10 +209,10 @@ Property weights are:
weight = 1
event_frequency_lower = 2 MINUTES
event_frequency_upper = 10 MINUTES
flags = WAROPS_ALWAYS_ALLOWED
min_players = 40
flags = WAROPS_ALWAYS_ALLOWED | FORCE_IF_WON
min_players = 30
var/refund_cooldown = 0
/datum/dynamic_storyteller/chaotic/do_process()
if(refund_cooldown < world.time)
mode.create_threat(20)
@@ -221,7 +221,7 @@ Property weights are:
/datum/dynamic_storyteller/chaotic/get_midround_cooldown()
return ..() / 4
/datum/dynamic_storyteller/chaotic/get_latejoin_cooldown()
return ..() / 4
@@ -232,7 +232,7 @@ Property weights are:
curve_centre = 2
curve_width = 1.5
weight = 2
min_players = 30
min_players = 20
flags = WAROPS_ALWAYS_ALLOWED | USE_PREV_ROUND_WEIGHTS
property_weights = list("valid" = 3, "trust" = 5)
@@ -331,7 +331,7 @@ Property weights are:
/datum/dynamic_storyteller/story/calculate_threat()
var/current_time = (world.time / SSautotransfer.targettime)*180
mode.threat_level = round(mode.initial_threat_level*(sin(current_time)+0.25),0.1)
..()
return ..()
/datum/dynamic_storyteller/classic
name = "Classic"
@@ -358,7 +358,7 @@ Property weights are:
flags = NO_ASSASSIN | FORCE_IF_WON
weight = 1
dead_player_weight = 5
property_weights = list("extended" = 2, "chaos" = -1, "valid" = -1, "story_potential" = 1, "conversion" = -10)
property_weights = list("extended" = 2, "chaos" = -1, "valid" = -1, "conversion" = -10)
/datum/dynamic_storyteller/no_antag
name = "Extended"
+1 -1
View File
@@ -272,7 +272,7 @@
reports += config.mode_reports[config_tag]
Count++
for(var/i in Count to rand(3,5)) //Between three and five wrong entries on the list.
var/false_report_type = pickweightAllowZero(report_weights)
var/false_report_type = pickweight(report_weights, 0)
report_weights[false_report_type] = 0 //Make it so the same false report won't be selected twice
reports += config.mode_reports[false_report_type]
+1 -1
View File
@@ -229,7 +229,7 @@
if(!was_stranded)
priority_announce("All hostile activity within station systems has ceased.","Network Alert")
if(get_security_level() == "delta")
if(NUM2SECLEVEL(GLOB.security_level) == "delta")
set_security_level("red")
SSshuttle.clearHostileEnvironment(src)
+1 -1
View File
@@ -32,7 +32,7 @@
/datum/antagonist/gang/farewell()
if(ishuman(owner.current))
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just remembered [owner.current.p_their()] real allegiance!</span>", null, null, null, owner.current)
to_chat(owner, "<span class='userdanger'>You are no longer a gangster!</span>")
to_chat(owner, "<span class='userdanger'>You are no longer a gangster! Your memories from the time you were in a gang are hazy... You don't seem to be able to recall the names of your previous allies, not even your bosses...</span>")
/datum/antagonist/gang/on_gain()
if(!gang)
+1 -1
View File
@@ -25,7 +25,7 @@
if (prob(meteorminutes/2))
wavetype = GLOB.meteors_catastrophic
var/ramp_up_final = CLAMP(round(meteorminutes/rampupdelta), 1, 10)
var/ramp_up_final = clamp(round(meteorminutes/rampupdelta), 1, 10)
spawn_meteors(ramp_up_final, wavetype)
+1 -1
View File
@@ -70,7 +70,7 @@
/datum/game_mode/revolution/post_setup()
var/list/heads = SSjob.get_living_heads()
var/list/sec = SSjob.get_living_sec()
var/weighted_score = CLAMP(round(heads.len - ((3 - sec.len) / 3)), 1, max_headrevs)
var/weighted_score = clamp(round(heads.len - ((3 - sec.len) / 3)), 1, max_headrevs)
for(var/datum/mind/rev_mind in headrev_candidates) //People with return to lobby may still be in the lobby. Let's pick someone else in that case.
if(isnewplayer(rev_mind.current))
+1 -6
View File
@@ -169,7 +169,7 @@
var/multiplier = text2num(href_list["multiplier"])
var/is_stack = ispath(being_built.build_path, /obj/item/stack)
multiplier = CLAMP(multiplier,1,50)
multiplier = clamp(multiplier,1,50)
/////////////////
@@ -439,8 +439,3 @@
desc = "An autolathe reprogrammed with security protocols to prevent hacking."
hackable = FALSE
circuit = /obj/item/circuitboard/machine/autolathe/secure
//Called when the object is constructed by an autolathe
//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
/obj/item/proc/autolathe_crafted(obj/machinery/autolathe/A)
return
+1 -1
View File
@@ -69,7 +69,7 @@
for(var/obj/item/stock_parts/manipulator/P in component_parts)
speed_coeff += (P.rating / 2)
speed_coeff = max(1, speed_coeff)
heal_level = CLAMP((efficiency * 10) + 10, MINIMUM_HEAL_LEVEL, 100)
heal_level = clamp((efficiency * 10) + 10, MINIMUM_HEAL_LEVEL, 100)
//The return of data disks?? Just for transferring between genetics machine/cloning machine.
//TO-DO: Make the genetics machine accept them.
+2 -2
View File
@@ -150,7 +150,7 @@
return
log_activity("changed greater than charge filter to \"[new_filter]\"")
if(new_filter)
new_filter = CLAMP(new_filter, 0, 100)
new_filter = clamp(new_filter, 0, 100)
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
result_filters["Charge Above"] = new_filter
if(href_list["below_filter"])
@@ -160,7 +160,7 @@
return
log_activity("changed lesser than charge filter to \"[new_filter]\"")
if(new_filter)
new_filter = CLAMP(new_filter, 0, 100)
new_filter = clamp(new_filter, 0, 100)
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
result_filters["Charge Below"] = new_filter
if(href_list["access_filter"])
@@ -308,12 +308,12 @@
var/new_rows = input(user, "How many rows do you want? (Minimum: 4, Maximum: 30)", "Minesweeper Rows") as null|num
if(!new_rows || !user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return FALSE
new_rows = CLAMP(new_rows + 1, 4, 30)
new_rows = clamp(new_rows + 1, 4, 30)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
var/new_columns = input(user, "How many columns do you want? (Minimum: 4, Maximum: 50)", "Minesweeper Squares") as null|num
if(!new_columns || !user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return FALSE
new_columns = CLAMP(new_columns + 1, 4, 50)
new_columns = clamp(new_columns + 1, 4, 50)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
var/grid_area = (new_rows - 1) * (new_columns - 1)
var/lower_limit = round(grid_area*0.156)
@@ -324,7 +324,7 @@
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
rows = new_rows
columns = new_columns
mine_limit = CLAMP(new_mine_limit, lower_limit, upper_limit)
mine_limit = clamp(new_mine_limit, lower_limit, upper_limit)
return TRUE
/obj/machinery/computer/arcade/minesweeper/proc/make_mines(var/reset_everything)
@@ -296,7 +296,7 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
if("rate")
var/target = text2num(params["rate"])
if(!isnull(target))
target = CLAMP(target, 0, MAX_TRANSFER_RATE)
target = clamp(target, 0, MAX_TRANSFER_RATE)
signal.data += list("tag" = input_tag, "set_volume_rate" = target)
. = TRUE
if("output")
@@ -305,7 +305,7 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers)
if("pressure")
var/target = text2num(params["pressure"])
if(!isnull(target))
target = CLAMP(target, 0, MAX_OUTPUT_PRESSURE)
target = clamp(target, 0, MAX_OUTPUT_PRESSURE)
signal.data += list("tag" = output_tag, "set_internal_pressure" = target)
. = TRUE
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
@@ -111,7 +111,7 @@
to_chat(usr, "<span class='notice'>Authorization confirmed. Modifying security level.</span>")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
//Only notify people if an actual change happened
var/security_level = get_security_level()
var/security_level = NUM2SECLEVEL(GLOB.security_level)
log_game("[key_name(usr)] has changed the security level to [security_level] with [src] at [AREACOORD(usr)].")
message_admins("[ADMIN_LOOKUPFLW(usr)] has changed the security level to [security_level] with [src] at [AREACOORD(usr)].")
deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.real_name]</span> has changed the security level to [security_level] with [src] at <span class='name'>[get_area_name(usr, TRUE)]</span>.</span>", usr)
@@ -404,7 +404,7 @@
security_level_cd = world.time + 15 SECONDS
if(GLOB.security_level != old_level)
//Only notify people if an actual change happened
var/security_level = get_security_level()
var/security_level = NUM2SECLEVEL(GLOB.security_level)
log_game("[key_name(usr)] has changed the security level to [security_level] from [src] at [AREACOORD(usr)].")
message_admins("[ADMIN_LOOKUPFLW(usr)] has changed the security level to [security_level] from [src] at [AREACOORD(usr)].")
deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.real_name]</span> has changed the security level to [security_level] from [src] at [get_area_name(usr, TRUE)].</span>", usr)
@@ -555,7 +555,7 @@
dat += " <A HREF='?src=[REF(src)];operation=setstat;statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR><HR>"
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
if(STATE_ALERT_LEVEL)
dat += "Current alert level: [get_security_level()]<BR>"
dat += "Current alert level: [NUM2SECLEVEL(GLOB.security_level)]<BR>"
if(GLOB.security_level == SEC_LEVEL_DELTA)
dat += "<font color='red'><b>The self-destruct mechanism is active. Find a way to deactivate the mechanism to lower the alert level or evacuate.</b></font>"
else
@@ -563,8 +563,8 @@
dat += "<A HREF='?src=[REF(src)];operation=securitylevel;newalertlevel=[SEC_LEVEL_BLUE]'>Blue</A><BR>"
dat += "<A HREF='?src=[REF(src)];operation=securitylevel;newalertlevel=[SEC_LEVEL_GREEN]'>Green</A>"
if(STATE_CONFIRM_LEVEL)
dat += "Current alert level: [get_security_level()]<BR>"
dat += "Confirm the change to: [num2seclevel(tmp_alertlevel)]<BR>"
dat += "Current alert level: [NUM2SECLEVEL(GLOB.security_level)]<BR>"
dat += "Confirm the change to: [NUM2SECLEVEL(tmp_alertlevel)]<BR>"
dat += "<A HREF='?src=[REF(src)];operation=swipeidseclevel'>Swipe ID</A> to confirm change.<BR>"
if(STATE_TOGGLE_EMERGENCY)
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
@@ -696,7 +696,7 @@
dat += " <A HREF='?src=[REF(src)];operation=setstat;statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR><HR>"
if(STATE_ALERT_LEVEL)
dat += "Current alert level: [get_security_level()]<BR>"
dat += "Current alert level: [NUM2SECLEVEL(GLOB.security_level)]<BR>"
if(GLOB.security_level == SEC_LEVEL_DELTA)
dat += "<font color='red'><b>The self-destruct mechanism is active. Find a way to deactivate the mechanism to lower the alert level or evacuate.</b></font>"
else
+7 -7
View File
@@ -604,13 +604,13 @@
if("setbufferlabel")
var/text = sanitize(input(usr, "Input a new label:", "Input a Text", null) as text|null)
if(num && text)
num = CLAMP(num, 1, NUMBER_OF_BUFFERS)
num = clamp(num, 1, NUMBER_OF_BUFFERS)
var/list/buffer_slot = buffer[num]
if(istype(buffer_slot))
buffer_slot["label"] = text
if("setbuffer")
if(num && viable_occupant)
num = CLAMP(num, 1, NUMBER_OF_BUFFERS)
num = clamp(num, 1, NUMBER_OF_BUFFERS)
buffer[num] = list(
"label"="Buffer[num]:[viable_occupant.real_name]",
"UI"=viable_occupant.dna.uni_identity,
@@ -620,7 +620,7 @@
)
if("clearbuffer")
if(num)
num = CLAMP(num, 1, NUMBER_OF_BUFFERS)
num = clamp(num, 1, NUMBER_OF_BUFFERS)
var/list/buffer_slot = buffer[num]
if(istype(buffer_slot))
buffer_slot.Cut()
@@ -635,7 +635,7 @@
apply_buffer(SCANNER_ACTION_MIXED,num)
if("injector")
if(num && injectorready < world.time)
num = CLAMP(num, 1, NUMBER_OF_BUFFERS)
num = clamp(num, 1, NUMBER_OF_BUFFERS)
var/list/buffer_slot = buffer[num]
if(istype(buffer_slot))
var/obj/item/dnainjector/timed/I
@@ -662,11 +662,11 @@
injectorready = world.time + INJECTOR_TIMEOUT
if("loaddisk")
if(num && diskette && diskette.fields)
num = CLAMP(num, 1, NUMBER_OF_BUFFERS)
num = clamp(num, 1, NUMBER_OF_BUFFERS)
buffer[num] = diskette.fields.Copy()
if("savedisk")
if(num && diskette && !diskette.read_only)
num = CLAMP(num, 1, NUMBER_OF_BUFFERS)
num = clamp(num, 1, NUMBER_OF_BUFFERS)
var/list/buffer_slot = buffer[num]
if(istype(buffer_slot))
diskette.name = "data disk \[[buffer_slot["label"]]\]"
@@ -953,7 +953,7 @@
return viable_occupant
/obj/machinery/computer/scan_consolenew/proc/apply_buffer(action,buffer_num)
buffer_num = CLAMP(buffer_num, 1, NUMBER_OF_BUFFERS)
buffer_num = clamp(buffer_num, 1, NUMBER_OF_BUFFERS)
var/list/buffer_slot = buffer[buffer_num]
var/mob/living/carbon/viable_occupant = get_viable_occupant()
if(istype(buffer_slot))
@@ -97,7 +97,7 @@
return
if(!new_goal)
new_goal = default_goal
contained_id.goal = CLAMP(new_goal, 0, 1000) //maximum 1000 points
contained_id.goal = clamp(new_goal, 0, 1000) //maximum 1000 points
return TRUE
if("toggle_open")
if(teleporter.locked)
+1 -1
View File
@@ -405,7 +405,7 @@
// Ghost and delete the mob.
if(!mob_occupant.get_ghost(1))
mob_occupant.ghostize(FALSE, penalize = TRUE)
mob_occupant.ghostize(FALSE, penalize = TRUE, voluntary = TRUE)
QDEL_NULL(occupant)
for(var/I in cryo_items) //only "CRYO_DESTROY_LATER" atoms are left)
+1 -1
View File
@@ -33,7 +33,7 @@
to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
if(I.use_tool(src, user, 40, volume=40))
obj_integrity = CLAMP(obj_integrity + 20, 0, max_integrity)
obj_integrity = clamp(obj_integrity + 20, 0, max_integrity)
else
return ..()
+1 -1
View File
@@ -135,7 +135,7 @@
. /= 10
/obj/machinery/door_timer/proc/set_timer(value)
var/new_time = CLAMP(value,0,MAX_TIMER)
var/new_time = clamp(value,0,MAX_TIMER)
. = new_time == timer_duration //return 1 on no change
timer_duration = new_time
+2 -2
View File
@@ -68,9 +68,9 @@
if(teleporting)
return
if(!isnull(x))
x_offset = CLAMP(x, -range, range)
x_offset = clamp(x, -range, range)
if(!isnull(y))
y_offset = CLAMP(y, -range, range)
y_offset = clamp(y, -range, range)
/obj/machinery/launchpad/proc/doteleport(mob/user, sending)
if(teleporting)
+2 -2
View File
@@ -55,9 +55,9 @@
new /obj/item/pipe_meter(loc)
wait = world.time + 15
if(href_list["layer_up"])
piping_layer = CLAMP(++piping_layer, PIPING_LAYER_MIN, PIPING_LAYER_MAX)
piping_layer = clamp(++piping_layer, PIPING_LAYER_MIN, PIPING_LAYER_MAX)
if(href_list["layer_down"])
piping_layer = CLAMP(--piping_layer, PIPING_LAYER_MIN, PIPING_LAYER_MAX)
piping_layer = clamp(--piping_layer, PIPING_LAYER_MIN, PIPING_LAYER_MAX)
return
/obj/machinery/pipedispenser/attackby(obj/item/W, mob/user, params)
+1 -1
View File
@@ -270,7 +270,7 @@
use_stored_power(50)
/obj/machinery/shieldwallgen/proc/use_stored_power(amount)
power = CLAMP(power - amount, 0, maximum_stored_power)
power = clamp(power - amount, 0, maximum_stored_power)
update_activity()
/obj/machinery/shieldwallgen/proc/update_activity()
+2 -2
View File
@@ -127,7 +127,7 @@
settableTemperatureRange = cap * 30
efficiency = (cap + 1) * 10000
targetTemperature = CLAMP(targetTemperature,
targetTemperature = clamp(targetTemperature,
max(settableTemperatureMedian - settableTemperatureRange, TCMB),
settableTemperatureMedian + settableTemperatureRange)
@@ -230,7 +230,7 @@
target= text2num(target) + T0C
. = TRUE
if(.)
targetTemperature = CLAMP(round(target),
targetTemperature = clamp(round(target),
max(settableTemperatureMedian - settableTemperatureRange, TCMB),
settableTemperatureMedian + settableTemperatureRange)
if("eject")
+1 -1
View File
@@ -195,7 +195,7 @@
/obj/machinery/syndicatebomb/proc/settings(mob/user)
var/new_timer = input(user, "Please set the timer.", "Timer", "[timer_set]") as num
if(in_range(src, user) && isliving(user)) //No running off and setting bombs from across the station
timer_set = CLAMP(new_timer, minimum_timer, maximum_timer)
timer_set = clamp(new_timer, minimum_timer, maximum_timer)
loc.visible_message("<span class='notice'>[icon2html(src, viewers(src))] timer set for [timer_set] seconds.</span>")
if(alert(user,"Would you like to start the countdown now?",,"Yes","No") == "Yes" && in_range(src, user) && isliving(user))
if(defused || active)
+1 -1
View File
@@ -70,7 +70,7 @@
com.target = null
visible_message("<span class='alert'>Cannot authenticate locked on coordinates. Please reinstate coordinate matrix.</span>")
return
if (ismovableatom(M))
if (ismovable(M))
if(do_teleport(M, com.target, channel = TELEPORT_CHANNEL_BLUESPACE))
use_power(5000)
+2 -2
View File
@@ -156,7 +156,7 @@
var/multiplier = text2num(href_list["multiplier"])
var/is_stack = ispath(being_built.build_path, /obj/item/stack)
multiplier = CLAMP(multiplier,1,50)
multiplier = clamp(multiplier,1,50)
/////////////////
@@ -240,7 +240,7 @@
T=1.2
for(var/obj/item/stock_parts/manipulator/M in component_parts)
T -= M.rating*0.2
prod_coeff = CLAMP(T,1,0) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
prod_coeff = clamp(T,1,0) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
/obj/machinery/autoylathe/proc/main_win(mob/user)
var/dat = "<div class='statusDisplay'><h3>Autoylathe Menu:</h3><br>"
+1 -1
View File
@@ -484,7 +484,7 @@
/obj/item/punching_glove/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(!..())
if(ismovableatom(hit_atom))
if(ismovable(hit_atom))
var/atom/movable/AM = hit_atom
AM.safe_throw_at(get_edge_target_turf(AM,get_dir(src, AM)), 7, 2)
qdel(src)
+29 -3
View File
@@ -19,6 +19,7 @@
var/processing_queue = 0
var/screen = "main"
var/temp
var/offstation_security_levels = TRUE
var/list/part_sets = list(
"Cyborg",
"Ripley",
@@ -72,6 +73,8 @@
for(var/obj/item/stock_parts/manipulator/Ml in component_parts)
T += Ml.rating
time_coeff = round(initial(time_coeff) - (initial(time_coeff)*(T))/5,0.01)
var/obj/item/circuitboard/machine/mechfab/C = circuit
offstation_security_levels = C.offstation_security_levels
/obj/machinery/mecha_part_fabricator/examine(mob/user)
. = ..()
@@ -106,13 +109,27 @@
if(!(set_name in D.category))
continue
output += "<div class='part'>[output_part_info(D)]<br>\["
if(check_resources(D))
if(check_clearance(D) && check_resources(D))
output += "<a href='?src=[REF(src)];part=[D.id]'>Build</a> | "
output += "<a href='?src=[REF(src)];add_to_queue=[D.id]'>Add to queue</a>\]\[<a href='?src=[REF(src)];part_desc=[D.id]'>?</a>\]</div>"
return output
/obj/machinery/mecha_part_fabricator/proc/check_clearance(datum/design/D)
if(!(obj_flags & EMAGGED) && (offstation_security_levels || is_station_level(z)) && !ISINRANGE(GLOB.security_level, D.min_security_level, D.max_security_level))
return FALSE
return TRUE
/obj/machinery/mecha_part_fabricator/proc/output_part_info(datum/design/D)
var/output = "[initial(D.name)] (Cost: [output_part_cost(D)]) [get_construction_time_w_coeff(D)/10]sec"
var/clearance = !(obj_flags & EMAGGED) && (offstation_security_levels || is_station_level(z))
var/sec_text = ""
if(clearance && (D.min_security_level > SEC_LEVEL_GREEN || D.max_security_level < SEC_LEVEL_DELTA))
sec_text = " (Allowed security levels: "
for(var/n in D.min_security_level to D.max_security_level)
sec_text += NUM2SECLEVEL(n)
if(n + 1 <= D.max_security_level)
sec_text += ", "
sec_text += ") "
var/output = "[initial(D.name)] (Cost: [output_part_cost(D)]) [sec_text][get_construction_time_w_coeff(D)/10]sec"
return output
/obj/machinery/mecha_part_fabricator/proc/output_part_cost(datum/design/D)
@@ -216,6 +233,11 @@
while(D)
if(stat&(NOPOWER|BROKEN))
return FALSE
if(!check_clearance(D))
say("Security level not met. Queue processing stopped.")
temp = {"<span class='alert'>Security level not met to build next part.</span><br>
<a href='?src=[REF(src)];process_queue=1'>Try again</a> | <a href='?src=[REF(src)];clear_temp=1'>Return</a><a>"}
return FALSE
if(!check_resources(D))
say("Not enough resources. Queue processing stopped.")
temp = {"<span class='alert'>Not enough resources to build next part.</span><br>
@@ -236,7 +258,7 @@
for(var/datum/design/D in queue)
i++
var/obj/part = D.build_path
output += "<li[!check_resources(D)?" style='color: #f00;'":null]>"
output += "<li[(!check_clearance(D) ||!check_resources(D))?" style='color: #f00;'":null]>"
output += initial(part.name) + " - "
output += "[i>1?"<a href='?src=[REF(src)];queue_move=-1;index=[i]' class='arrow'>&uarr;</a>":null] "
output += "[i<queue.len?"<a href='?src=[REF(src)];queue_move=+1;index=[i]' class='arrow'>&darr;</a>":null] "
@@ -440,3 +462,7 @@
return FALSE
return TRUE
/obj/machinery/mecha_part_fabricator/offstation
offstation_security_levels = FALSE
circuit = /obj/item/circuitboard/machine/mechfab/offstation
+1 -1
View File
@@ -17,7 +17,7 @@
target = get_turf(src)
if(acid_amt)
acid_level = min( (CLAMP(round(acid_amt, 1), 0, INFINITY)) *acid_pwr, 12000) //capped so the acid effect doesn't last a half hour on the floor.
acid_level = min( (clamp(round(acid_amt, 1), 0, INFINITY)) *acid_pwr, 12000) //capped so the acid effect doesn't last a half hour on the floor.
//handle APCs and newscasters and stuff nicely
pixel_x = target.pixel_x + rand(-4,4)
+3 -1
View File
@@ -36,6 +36,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark)
var/jobspawn_override = FALSE
var/delete_after_roundstart = TRUE
var/used = FALSE
var/job_spawnpoint = TRUE //Is it a potential job spawnpoint or should we skip it?
/obj/effect/landmark/start/proc/after_round_start()
if(delete_after_roundstart)
@@ -281,6 +282,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
name = "bomb or clown beacon spawner"
var/nukie_path = /obj/item/sbeacondrop/bomb
var/clown_path = /obj/item/sbeacondrop/clownbomb
job_spawnpoint = FALSE
/obj/effect/landmark/start/nuclear_equipment/after_round_start()
var/npath = nukie_path
@@ -481,7 +483,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
if(!SSmapping.station_room_templates[t])
log_world("Station room spawner placed at ([T.x], [T.y], [T.z]) has invalid ruin name of \"[t]\" in its list")
templates -= t
template_name = pickweightAllowZero(templates)
template_name = pickweight(templates, 0)
if(!template_name)
GLOB.stationroom_landmarks -= src
qdel(src)
+2 -2
View File
@@ -170,7 +170,7 @@
if(!victim.client || !istype(victim))
return
to_chat(victim, "<span class='notice'>You feel fast!</span>")
victim.add_movespeed_modifier(MOVESPEED_ID_YELLOW_ORB, update=TRUE, priority=100, multiplicative_slowdown=-2, blacklisted_movetypes=(FLYING|FLOATING))
victim.add_movespeed_modifier(/datum/movespeed_modifier/yellow_orb)
sleep(duration)
victim.remove_movespeed_modifier(MOVESPEED_ID_YELLOW_ORB)
victim.remove_movespeed_modifier(/datum/movespeed_modifier/yellow_orb)
to_chat(victim, "<span class='notice'>You slow down.</span>")
@@ -521,7 +521,7 @@
/obj/item/gun/ballistic/automatic/toy/pistol = 5,
/obj/item/firing_pin = 5,
/obj/item/grenade/empgrenade = 15,
/obj/item/clothing/gloves/combat = 10,
/obj/item/clothing/gloves/tackler/combat/insulated = 10,
/obj/item/clothing/shoes/sneakers/noslip = 10
)
+1 -1
View File
@@ -52,7 +52,7 @@
var/list/affecting = list()
/obj/effect/step_trigger/thrower/Trigger(atom/A)
if(!A || !ismovableatom(A))
if(!A || !ismovable(A))
return
var/atom/movable/AM = A
var/curtiles = 0
+10 -1
View File
@@ -392,7 +392,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
if(item_flags & DROPDEL)
qdel(src)
item_flags &= ~IN_INVENTORY
SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
if(SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user) & COMPONENT_DROPPED_RELOCATION)
. = ITEM_RELOCATED_BY_DROPPED
user.update_equipment_speed_mods()
// called just as an item is picked up (loc is not yet changed)
@@ -896,3 +897,11 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
. = ..()
if(var_name == NAMEOF(src, slowdown))
set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior.
//Called when the object is constructed by an autolathe
//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
/obj/item/proc/autolathe_crafted(obj/machinery/autolathe/A)
return
/obj/item/proc/rnd_crafted(obj/machinery/rnd/production/P)
return
+1 -1
View File
@@ -193,7 +193,7 @@
/obj/effect/chrono_field/update_icon()
var/ttk_frame = 1 - (tickstokill / initial(tickstokill))
ttk_frame = CLAMP(CEILING(ttk_frame * CHRONO_FRAME_COUNT, 1), 1, CHRONO_FRAME_COUNT)
ttk_frame = clamp(CEILING(ttk_frame * CHRONO_FRAME_COUNT, 1), 1, CHRONO_FRAME_COUNT)
if(ttk_frame != RPpos)
RPpos = ttk_frame
mob_underlay.icon_state = "frame[RPpos]"
@@ -308,6 +308,13 @@
/obj/item/stock_parts/manipulator = 1,
/obj/item/stock_parts/micro_laser = 1,
/obj/item/stack/sheet/glass = 1)
var/offstation_security_levels = TRUE
/obj/item/circuitboard/machine/mechfab/offstation
offstation_security_levels = FALSE
/obj/item/circuitboard/machine/mechfab/rnd_crafted(obj/machinery/rnd/production/P)
offstation_security_levels = P.offstation_security_levels
/obj/item/circuitboard/machine/cryo_tube
name = "Cryotube (Machine Board)"
@@ -759,6 +766,13 @@
/obj/item/stock_parts/matter_bin = 1,
/obj/item/stock_parts/manipulator = 1,
/obj/item/reagent_containers/glass/beaker = 2)
var/offstation_security_levels = TRUE
/obj/item/circuitboard/machine/circuit_imprinter/offstation
offstation_security_levels = FALSE
/obj/item/circuitboard/machine/mechfab/rnd_crafted(obj/machinery/rnd/production/P)
offstation_security_levels = P.offstation_security_levels
/obj/item/circuitboard/machine/circuit_imprinter/department
name = "Departmental Circuit Imprinter (Machine Board)"
@@ -804,7 +818,7 @@
var/new_cloud = input("Set the public nanite chamber's Cloud ID (1-100).", "Cloud ID", cloud_id) as num|null
if(new_cloud == null)
return
cloud_id = CLAMP(round(new_cloud, 1), 1, 100)
cloud_id = clamp(round(new_cloud, 1), 1, 100)
/obj/item/circuitboard/machine/public_nanite_chamber/examine(mob/user)
. = ..()
@@ -832,6 +846,13 @@
/obj/item/stock_parts/matter_bin = 2,
/obj/item/stock_parts/manipulator = 2,
/obj/item/reagent_containers/glass/beaker = 2)
var/offstation_security_levels = TRUE
/obj/item/circuitboard/machine/protolathe/offstation
offstation_security_levels = FALSE
/obj/item/circuitboard/machine/protolathe/rnd_crafted(obj/machinery/rnd/production/P)
offstation_security_levels = P.offstation_security_levels
/obj/item/circuitboard/machine/protolathe/department
name = "Departmental Protolathe (Machine Board)"
+13 -14
View File
@@ -59,7 +59,7 @@
var/edible = TRUE // That doesn't mean eating it is a good idea
var/list/reagent_contents = list(/datum/reagent/consumable/nutriment = 1)
var/list/reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1)
// If the user can toggle the colour, a la vanilla spraycan
var/can_change_colour = FALSE
@@ -346,8 +346,8 @@
var/clicky
if(click_params && click_params["icon-x"] && click_params["icon-y"])
clickx = CLAMP(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
clicky = CLAMP(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
clickx = clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
clicky = clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
if(!instant)
to_chat(user, "<span class='notice'>You start drawing a [temp] on the [target.name]...</span>")
@@ -487,56 +487,56 @@
icon_state = "crayonred"
paint_color = "#DA0000"
crayon_color = "red"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/red = 1)
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent/crayonpowder/red = 0.9)
dye_color = DYE_RED
/obj/item/toy/crayon/orange
icon_state = "crayonorange"
paint_color = "#FF9300"
crayon_color = "orange"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/orange = 1)
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent/crayonpowder/orange = 0.9)
dye_color = DYE_ORANGE
/obj/item/toy/crayon/yellow
icon_state = "crayonyellow"
paint_color = "#FFF200"
crayon_color = "yellow"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/yellow = 1)
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent/crayonpowder/yellow = 0.9)
dye_color = DYE_YELLOW
/obj/item/toy/crayon/green
icon_state = "crayongreen"
paint_color = "#A8E61D"
crayon_color = "green"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/green = 1)
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent/crayonpowder/green = 0.9)
dye_color = DYE_GREEN
/obj/item/toy/crayon/blue
icon_state = "crayonblue"
paint_color = "#00B7EF"
crayon_color = "blue"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/blue = 1)
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent/crayonpowder/blue = 0.9)
dye_color = DYE_BLUE
/obj/item/toy/crayon/purple
icon_state = "crayonpurple"
paint_color = "#DA00FF"
crayon_color = "purple"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/purple = 1)
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent/crayonpowder/purple = 0.9)
dye_color = DYE_PURPLE
/obj/item/toy/crayon/black
icon_state = "crayonblack"
paint_color = "#1C1C1C" //Not completely black because total black looks bad. So Mostly Black.
crayon_color = "black"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/black = 1)
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent/crayonpowder/black = 0.9)
dye_color = DYE_BLACK
/obj/item/toy/crayon/white
icon_state = "crayonwhite"
paint_color = "#FFFFFF"
crayon_color = "white"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/white = 1)
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent/crayonpowder/white = 0.9)
dye_color = DYE_WHITE
/obj/item/toy/crayon/mime
@@ -544,7 +544,7 @@
desc = "A very sad-looking crayon."
paint_color = "#FFFFFF"
crayon_color = "mime"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/invisible = 1)
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent/crayonpowder/invisible = 0.9)
charges = -1
dye_color = DYE_MIME
@@ -552,10 +552,9 @@
icon_state = "crayonrainbow"
paint_color = "#FFF000"
crayon_color = "rainbow"
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent = 1)
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.1, /datum/reagent/colorful_reagent = 0.9)
drawtype = RANDOM_ANY // just the default starter.
dye_color = DYE_RAINBOW
charges = -1
/obj/item/toy/crayon/rainbow/afterattack(atom/target, mob/user, proximity, params)
@@ -39,7 +39,7 @@
var/new_duration = input(user, "Set the duration (5-300):", "Desynchronizer", duration / 10) as null|num
if(new_duration)
new_duration = new_duration SECONDS
new_duration = CLAMP(new_duration, 50, max_duration)
new_duration = clamp(new_duration, 50, max_duration)
duration = new_duration
to_chat(user, "<span class='notice'>You set the duration to [DisplayTimeText(duration)].</span>")
return TRUE
@@ -324,7 +324,7 @@
cleaning_cycles--
cleaning = TRUE
for(var/mob/living/carbon/C in (touchable_items))
if((C.status_flags & GODMODE) || !C.digestable)
if((C.status_flags & GODMODE) || !CHECK_BITFIELD(C.vore_flags, DIGESTABLE))
items_preserved += C
else
C.adjustBruteLoss(2)
@@ -333,7 +333,7 @@
var/atom/target = pick(touchable_items)
if(iscarbon(target)) //Handle the target being a mob
var/mob/living/carbon/T = target
if(T.stat == DEAD && T.digestable) //Mob is now dead
if(T.stat == DEAD && CHECK_BITFIELD(T.vore_flags, DIGESTABLE)) //Mob is now dead
message_admins("[key_name(hound)] has digested [key_name(T)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
to_chat(hound,"<span class='notice'>You feel your belly slowly churn around [T], breaking them down into a soft slurry to be used as power for your systems.</span>")
to_chat(T,"<span class='notice'>You feel [hound]'s belly slowly churn around your form, breaking you down into a soft slurry to be used as power for [hound]'s systems.</span>")
@@ -445,7 +445,7 @@
var/mob/living/silicon/robot/hound = get_host()
if(!hound || !istype(target) || !proximity || target.anchored)
return
if (!target.devourable)
if (!CHECK_BITFIELD(target.vore_flags,DEVOURABLE))
to_chat(user, "The target registers an error code. Unable to insert into [src].")
return
if(patient)
@@ -509,7 +509,7 @@
if(iscarbon(target) || issilicon(target))
var/mob/living/trashman = target
if(!trashman.devourable)
if(!CHECK_BITFIELD(trashman.vore_flags,DEVOURABLE))
to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
return
if(patient)
@@ -528,4 +528,4 @@
/obj/item/dogborg/sleeper/K9/flavour
name = "Recreational Sleeper"
desc = "A mounted, underslung sleeper, intended for holding willing occupants for leisurely purposes."
desc = "A mounted, underslung sleeper, intended for holding willing occupants for leisurely purposes."
+1 -1
View File
@@ -75,7 +75,7 @@ GLOBAL_LIST_EMPTY(GPS_list)
if(!ui)
// Variable window height, depending on how many GPS units there are
// to show, clamped to relatively safe range.
var/gps_window_height = CLAMP(325 + GLOB.GPS_list.len * 14, 325, 700)
var/gps_window_height = clamp(325 + GLOB.GPS_list.len * 14, 325, 700)
ui = new(user, src, ui_key, "gps", "Global Positioning System", 470, gps_window_height, master_ui, state) //width, height
ui.open()
@@ -171,7 +171,7 @@
// Negative numbers will subtract
/obj/item/lightreplacer/proc/AddUses(amount = 1)
uses = CLAMP(uses + amount, 0, max_uses)
uses = clamp(uses + amount, 0, max_uses)
/obj/item/lightreplacer/proc/AddShards(amount = 1, user)
bulb_shards += amount
@@ -81,7 +81,7 @@
if(!usr.canUseTopic(src, BE_CLOSE))
return
new_code = round(new_code)
new_code = CLAMP(new_code, 1, 100)
new_code = clamp(new_code, 1, 100)
code = new_code
if(href_list["set"] == "power")
@@ -232,7 +232,7 @@ effective or pretty fucking useless.
charge = max(0,charge - 25)//Quick decrease in light
else
charge = min(max_charge,charge + 50) //Charge in the dark
animate(user,alpha = CLAMP(255 - charge,0,255),time = 10)
animate(user,alpha = clamp(255 - charge,0,255),time = 10)
/obj/item/jammer
+1 -1
View File
@@ -170,7 +170,7 @@
/obj/item/dice/proc/diceroll(mob/user)
result = roll(sides)
if(rigged && result != rigged)
if(prob(CLAMP(1/(sides - 1) * 100, 25, 80)))
if(prob(clamp(1/(sides - 1) * 100, 25, 80)))
result = rigged
var/fake_result = roll(sides)//Daredevil isn't as good as he used to be
var/comment = ""
+29
View File
@@ -57,6 +57,35 @@
on_reading_finished(user)
reading = FALSE
return TRUE
///TRAITS///
/obj/item/book/granter/trait
var/granted_trait
var/traitname = "being cool"
/obj/item/book/granter/trait/already_known(mob/user)
if(!granted_trait)
return TRUE
if(HAS_TRAIT(user, granted_trait))
to_chat(user, "<span class ='notice'>You already have all the insight you need about [traitname].")
return TRUE
return FALSE
/obj/item/book/granter/trait/on_reading_start(mob/user)
to_chat(user, "<span class='notice'>You start reading about [traitname]...</span>")
/obj/item/book/granter/trait/on_reading_finished(mob/user)
to_chat(user, "<span class='notice'>You feel like you've got a good handle on [traitname]!</span>")
ADD_TRAIT(user, granted_trait, BOOK_TRAIT)
/obj/item/book/granter/trait/rifleman
name = "\proper the Neo-Russian Rifleman\'s Primer"
desc = "A book with stains of vodka and...blood? The back is hard to read, but says something about bolt-actions. Or pump-actions. Both, maybe."
oneuse = FALSE
granted_trait = TRAIT_FAST_PUMP
traitname = "riflery"
icon_state = "book1"
remarks = list("One smooth motion...", "Palm the bolt...", "Push up, rotate back, push forward, down...", "Don't slap yourself with the bolt...", "Wait, what's this about pumping?", "Who just scribbled \"Z\" and \"LMB\" on this page?")
///ACTION BUTTONS///
+1 -1
View File
@@ -94,7 +94,7 @@
return
var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
if(user.get_active_held_item() == src)
newtime = CLAMP(newtime, 10, 60000)
newtime = clamp(newtime, 10, 60000)
det_time = newtime
to_chat(user, "Timer set for [det_time] seconds.")
+2 -2
View File
@@ -197,9 +197,9 @@
/obj/item/his_grace/proc/adjust_bloodthirst(amt)
prev_bloodthirst = bloodthirst
if(prev_bloodthirst < HIS_GRACE_CONSUME_OWNER && !ascended)
bloodthirst = CLAMP(bloodthirst + amt, HIS_GRACE_SATIATED, HIS_GRACE_CONSUME_OWNER)
bloodthirst = clamp(bloodthirst + amt, HIS_GRACE_SATIATED, HIS_GRACE_CONSUME_OWNER)
else if(!ascended)
bloodthirst = CLAMP(bloodthirst + amt, HIS_GRACE_CONSUME_OWNER, HIS_GRACE_FALL_ASLEEP)
bloodthirst = clamp(bloodthirst + amt, HIS_GRACE_CONSUME_OWNER, HIS_GRACE_FALL_ASLEEP)
update_stats()
/obj/item/his_grace/proc/update_stats()
+27 -2
View File
@@ -239,19 +239,29 @@
if(user.mind && (user.mind.isholy) && !reskinned)
reskin_holy_weapon(user)
/**
* reskin_holy_weapon: Shows a user a list of all available nullrod reskins and based on his choice replaces the nullrod with the reskinned version
*
* Arguments:
* * M The mob choosing a nullrod reskin
*/
/obj/item/nullrod/proc/reskin_holy_weapon(mob/living/L)
if(GLOB.holy_weapon_type)
return
var/obj/item/holy_weapon
var/list/holy_weapons_list = subtypesof(/obj/item/nullrod) + list(HOLY_WEAPONS)
var/list/display_names = list()
var/list/nullrod_icons = list()
for(var/V in holy_weapons_list)
var/obj/item/nullrod/rodtype = V
if (initial(rodtype.chaplain_spawnable))
display_names[initial(rodtype.name)] = rodtype
nullrod_icons += list(initial(rodtype.name) = image(icon = initial(rodtype.icon), icon_state = initial(rodtype.icon_state)))
var/choice = input(L, "What theme would you like for your holy weapon?","Holy Weapon Theme") as null|anything in display_names
if(QDELETED(src) || !choice || !in_range(L, src) || !CHECK_MOBILITY(L, MOBILITY_USE) || reskinned)
nullrod_icons = sortList(nullrod_icons)
var/choice = show_radial_menu(L, src , nullrod_icons, custom_check = CALLBACK(src, .proc/check_menu, L), radius = 42, require_near = TRUE)
if(!choice || !check_menu(L))
return
var/A = display_names[choice] // This needs to be on a separate var as list member access is not allowed for new
@@ -266,6 +276,21 @@
qdel(src)
L.put_in_active_hand(holy_weapon)
/**
* check_menu: Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with a menu
*/
/obj/item/nullrod/proc/check_menu(mob/user)
if(!istype(user))
return FALSE
if(QDELETED(src) || reskinned)
return FALSE
if(user.incapacitated() || !user.is_holding(src))
return FALSE
return TRUE
/obj/item/nullrod/proc/jedi_spin(mob/living/user)
for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH))
user.setDir(i)
+1 -1
View File
@@ -74,7 +74,7 @@
L.SetAllImmobility(0)
L.SetSleeping(0)
L.SetUnconscious(0)
L.reagents.add_reagent(/datum/reagent/medicine/muscle_stimulant, CLAMP(5 - L.reagents.get_reagent_amount(/datum/reagent/medicine/muscle_stimulant), 0, 5)) //If you don't have legs or get bola'd, tough luck!
L.reagents.add_reagent(/datum/reagent/medicine/muscle_stimulant, clamp(5 - L.reagents.get_reagent_amount(/datum/reagent/medicine/muscle_stimulant), 0, 5)) //If you don't have legs or get bola'd, tough luck!
colorize(L)
/obj/item/hot_potato/examine(mob/user)
+2 -2
View File
@@ -201,8 +201,8 @@
return target
var/x_o = (target.x - starting.x)
var/y_o = (target.y - starting.y)
var/new_x = CLAMP((starting.x + (x_o * range_multiplier)), 0, world.maxx)
var/new_y = CLAMP((starting.y + (y_o * range_multiplier)), 0, world.maxy)
var/new_x = clamp((starting.x + (x_o * range_multiplier)), 0, world.maxx)
var/new_y = clamp((starting.y + (y_o * range_multiplier)), 0, world.maxy)
var/turf/newtarget = locate(new_x, new_y, starting.z)
return newtarget
+2 -2
View File
@@ -649,7 +649,7 @@
continue
usage += projectile_tick_speed_ecost
usage += (tracked[I] * projectile_damage_tick_ecost_coefficient)
energy = CLAMP(energy - usage, 0, maxenergy)
energy = clamp(energy - usage, 0, maxenergy)
if(energy <= 0)
deactivate_field()
visible_message("<span class='warning'>[src] blinks \"ENERGY DEPLETED\".</span>")
@@ -659,7 +659,7 @@
if(iscyborg(host.loc))
host = host.loc
else
energy = CLAMP(energy + energy_recharge, 0, maxenergy)
energy = clamp(energy + energy_recharge, 0, maxenergy)
return
if(host.cell && (host.cell.charge >= (host.cell.maxcharge * cyborg_cell_critical_percentage)) && (energy < maxenergy))
host.cell.use(energy_recharge*energy_recharge_cyborg_drain_coefficient)
+3 -3
View File
@@ -35,14 +35,14 @@
if(TH.force_wielded > initial(TH.force_wielded))
to_chat(user, "<span class='warning'>[TH] has already been refined before. It cannot be sharpened further!</span>")
return
TH.force_wielded = CLAMP(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay
TH.force_wielded = clamp(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay
if(I.force > initial(I.force))
to_chat(user, "<span class='warning'>[I] has already been refined before. It cannot be sharpened further!</span>")
return
user.visible_message("<span class='notice'>[user] sharpens [I] with [src]!</span>", "<span class='notice'>You sharpen [I], making it much more deadly than before.</span>")
I.sharpness = IS_SHARP_ACCURATE
I.force = CLAMP(I.force + increment, 0, max)
I.throwforce = CLAMP(I.throwforce + increment, 0, max)
I.force = clamp(I.force + increment, 0, max)
I.throwforce = clamp(I.throwforce + increment, 0, max)
I.name = "[prefix] [I.name]"
name = "worn out [name]"
desc = "[desc] At least, it used to."
+52 -23
View File
@@ -33,11 +33,11 @@
return TRUE
/obj/item/shield/alt_pre_attack(atom/A, mob/living/user, params)
user_shieldbash(user, A, user.a_intent != INTENT_HARM)
user_shieldbash(user, A, user.a_intent == INTENT_HARM)
return TRUE
/obj/item/shield/altafterattack(atom/target, mob/user, proximity_flag, click_parameters)
user_shieldbash(user, target, user.a_intent != INTENT_HARM)
user_shieldbash(user, target, user.a_intent == INTENT_HARM)
return TRUE
/obj/item/shield/proc/do_shieldbash_effect(mob/living/user, dir, harmful)
@@ -52,13 +52,13 @@
px = 12
if(WEST)
px = -12
var/oldpx = user.pixel_x
var/oldpy = user.pixel_y
animate(user, pixel_x = px, pixel_y = py, time = 3, easing = SINE_EASING | EASE_OUT, flags = ANIMATION_END_NOW)
animate(user, pixel_x = oldpx, pixel_y = oldpy, time = 3)
user.visible_message("<span class='warning'>[user] [harmful? "charges forwards with" : "sweeps"] [src]!</span>")
var/obj/effect/temp_visual/dir_setting/shield_bash/effect = new(user.loc, dir)
animate(effect, alpha = 0, pixel_x = px + 4, pixel_y = py + 4, time = 3)
effect.pixel_x = user.pixel_x - 32 //96x96 effect, -32.
effect.pixel_y = user.pixel_y - 32
user.visible_message("<span class='warning'>[user] [harmful? "charges forwards with" : "sweeps"] [src]!</span>")
animate(user, pixel_x = px, pixel_y = py, time = 3, easing = SINE_EASING | EASE_OUT, flags = ANIMATION_PARALLEL | ANIMATION_RELATIVE)
animate(user, pixel_x = -px, pixel_y = -py, time = 3, flags = ANIMATION_RELATIVE)
animate(effect, alpha = 0, pixel_x = px * 1.5, pixel_y = py * 1.5, time = 3, flags = ANIMATION_PARALLEL | ANIMATION_RELATIVE)
/obj/item/shield/proc/bash_target(mob/living/user, mob/living/target, bashdir, harmful)
if(!(target.status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)) // should probably add stun absorption check at some point I guess..
@@ -76,7 +76,7 @@
"<span class='warning'>[user] shoves you with [src]!</span>")
for(var/i in 1 to harmful? shieldbash_knockback : shieldbash_push_distance)
var/turf/new_turf = get_step(target, bashdir)
var/mob/living/carbon/human/H = locate() in new_turf
var/mob/living/carbon/human/H = locate() in (new_turf.contents - target)
if(H && harmful)
H.visible_message("<span class='warning'>[target] is sent crashing into [H]!</span>",
"<span class='userdanger'>[target] is sent crashing into you!</span>")
@@ -110,10 +110,14 @@
if(!(shield_flags & SHIELD_CAN_BASH))
to_chat(user, "<span class='warning'>[src] can't be used to shield bash!</span>")
return FALSE
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
to_chat(user, "<span class='warning'>You can't bash with [src] while on the ground!</span>")
return FALSE
if(world.time < last_shieldbash + shieldbash_cooldown)
to_chat(user, "<span class='warning'>You can't bash with [src] again so soon!</span>")
return FALSE
if(isliving(target)) //GROUND SLAAAM
var/mob/living/livingtarget = target //only access after an isliving check!
if(isliving(target) && !CHECK_MOBILITY(livingtarget, MOBILITY_STAND)) //GROUND SLAAAM
if(!(shield_flags & SHIELD_BASH_GROUND_SLAM))
to_chat(user, "<span class='warning'>You can't ground slam with [src]!</span>")
return FALSE
@@ -122,7 +126,7 @@
playsound(src, harmful? "swing_hit" : 'sound/weapons/thudswoosh.ogg', 75, 1)
last_shieldbash = world.time
user.adjustStaminaLossBuffered(shieldbash_stamcost)
return 1
return TRUE
// Directional sweep!
last_shieldbash = world.time
user.adjustStaminaLossBuffered(shieldbash_stamcost)
@@ -164,11 +168,12 @@
attack_verb = list("shoved", "bashed")
var/cooldown = 0 //shield bash cooldown. based on world.time
var/repair_material = /obj/item/stack/sheet/mineral/titanium
var/can_shatter = TRUE
shield_flags = SHIELD_FLAGS_DEFAULT | SHIELD_TRANSPARENT
max_integrity = 75
/obj/item/shield/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(ismovableatom(object))
if(ismovable(object))
var/atom/movable/AM = object
if(CHECK_BITFIELD(shield_flags, SHIELD_TRANSPARENT) && (AM.pass_flags & PASSGLASS))
return BLOCK_NONE
@@ -213,7 +218,7 @@
new /obj/item/shard((get_turf(src)))
/obj/item/shield/riot/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(obj_integrity <= damage)
if(can_shatter && (obj_integrity <= damage))
var/turf/T = get_turf(owner)
T.visible_message("<span class='warning'>[attack_text] destroys [src]!</span>")
shatter(owner)
@@ -324,7 +329,6 @@ obj/item/shield/riot/bullet_proof
armor = list("melee" = 25, "bullet" = 25, "laser" = 5, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 80)
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
item_state = "metal"
icon_state = "makeshift_shield"
custom_materials = list(/datum/material/iron = 18000)
@@ -340,7 +344,6 @@ obj/item/shield/riot/bullet_proof
armor = list("melee" = 95, "bullet" = 95, "laser" = 75, "energy" = 60, "bomb" = 90, "bio" = 90, "rad" = 0, "fire" = 90, "acid" = 10) //Armor for the item, dosnt transfer to user
item_state = "metal"
icon_state = "metal"
icon = 'icons/obj/items_and_weapons.dmi'
block_chance = 75 //1/4 shots will hit*
force = 16
slowdown = 2
@@ -356,21 +359,47 @@ obj/item/shield/riot/bullet_proof
block_chance = 50
/obj/item/shield/riot/implant
name = "riot tower shield"
desc = "A massive shield that can block a lot of attacks and can take a lot of abuse before breaking." //It cant break unless it is removed from the implant
name = "telescoping shield implant"
desc = "A compact, arm-mounted telescopic shield. While nigh-indestructible when powered by a host user, it will eventually overload from damage. Recharges while inside its implant."
item_state = "metal"
icon_state = "metal"
icon = 'icons/obj/items_and_weapons.dmi'
block_chance = 30 //May be big but hard to move around to block.
block_chance = 50
slowdown = 1
shield_flags = SHIELD_FLAGS_DEFAULT
max_integrity = 60
obj_integrity = 60
can_shatter = FALSE
item_flags = SLOWS_WHILE_IN_HAND
var/recharge_timerid
var/recharge_delay = 15 SECONDS
/obj/item/shield/riot/implant/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(attack_type & ATTACK_TYPE_PROJECTILE)
final_block_chance = 60 //Massive shield
return ..()
/// Entirely overriden take_damage. This shouldn't exist outside of an implant (other than maybe christmas).
/obj/item/shield/riot/implant/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir, armour_penetration = 0)
obj_integrity -= damage_amount
if(obj_integrity < 0)
obj_integrity = 0
if(obj_integrity == 0)
if(ismob(loc))
var/mob/living/L = loc
playsound(src, 'sound/effects/glassbr3.ogg', 100)
L.visible_message("<span class='boldwarning'>[src] overloads from the damage sustained!</span>")
L.dropItemToGround(src) //implant component catch hook will grab it.
/obj/item/shield/riot/implant/Moved()
. = ..()
if(istype(loc, /obj/item/organ/cyberimp/arm/shield))
recharge_timerid = addtimer(CALLBACK(src, .proc/recharge), recharge_delay, flags = TIMER_STOPPABLE)
else //extending
if(recharge_timerid)
deltimer(recharge_timerid)
recharge_timerid = null
/obj/item/shield/riot/implant/proc/recharge()
if(obj_integrity == max_integrity)
return
obj_integrity = max_integrity
if(ismob(loc.loc)) //cyberimplant.user
to_chat(loc, "<span class='notice'>[src] has recharged its reinforcement matrix and is ready for use!</span>")
/obj/item/shield/energy
name = "energy combat shield"
+1 -9
View File
@@ -40,12 +40,4 @@
user.visible_message("<span class='warning'>[user] waves around \the \"[label]\" sign.</span>")
else
user.visible_message("<span class='warning'>[user] waves around blank sign.</span>")
user.changeNext_move(CLICK_CD_MELEE)
/datum/crafting_recipe/picket_sign
name = "Picket Sign"
result = /obj/item/picket_sign
reqs = list(/obj/item/stack/rods = 1,
/obj/item/stack/sheet/cardboard = 2)
time = 80
category = CAT_MISC
user.changeNext_move(CLICK_CD_MELEE)
+1 -1
View File
@@ -37,7 +37,7 @@
/obj/item/twohanded/singularityhammer/proc/vortex(turf/pull, mob/wielder)
for(var/atom/X in orange(5,pull))
if(ismovableatom(X))
if(ismovable(X))
var/atom/movable/A = X
if(A == wielder)
continue
@@ -100,6 +100,7 @@
if(!H.bleedsuppress && H.bleed_rate) //so you can't stack bleed suppression
H.suppress_bloodloss(stop_bleeding)
to_chat(user, "<span class='notice'>You stop the bleeding of [M]!</span>")
H.adjustBruteLoss(-(heal_brute))
return TRUE
to_chat(user, "<span class='notice'>You can not use \the [src] on [M]!</span>")
@@ -127,6 +128,12 @@
stop_bleeding = 900
heal_brute = 0
/obj/item/stack/medical/gauze/adv
name = "sterilized medical gauze"
desc = "A roll of elastic sterilized cloth that is extremely effective at stopping bleeding, heals minor wounds and cleans them."
singular_name = "sterilized medical gauze"
self_delay = 5
/obj/item/stack/medical/gauze/cyborg
custom_materials = null
is_cyborg = 1
+2 -2
View File
@@ -71,9 +71,9 @@
/obj/item/stack/proc/update_weight()
if(amount <= (max_amount * (1/3)))
w_class = CLAMP(full_w_class-2, WEIGHT_CLASS_TINY, full_w_class)
w_class = clamp(full_w_class-2, WEIGHT_CLASS_TINY, full_w_class)
else if (amount <= (max_amount * (2/3)))
w_class = CLAMP(full_w_class-1, WEIGHT_CLASS_TINY, full_w_class)
w_class = clamp(full_w_class-1, WEIGHT_CLASS_TINY, full_w_class)
else
w_class = full_w_class
+1 -1
View File
@@ -412,7 +412,7 @@
STR.max_combined_w_class = 200
STR.max_items = 25
STR.insert_preposition = "in"
STR.can_hold = typecacheof(list(/obj/item/slime_extract, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/blood, /obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/food/snacks/deadmouse, /obj/item/reagent_containers/food/snacks/monkeycube, /obj/item/organ, /obj/item/reagent_containers/food/snacks/meat/slab, /obj/item/bodypart))
STR.can_hold = typecacheof(list(/obj/item/slime_extract, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/blood, /obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/food/snacks/deadmouse, /obj/item/reagent_containers/food/snacks/cube, /obj/item/organ, /obj/item/reagent_containers/food/snacks/meat/slab, /obj/item/bodypart))
STR.cant_hold = typecacheof(list(/obj/item/organ/brain, /obj/item/organ/liver/cybernetic, /obj/item/organ/heart/cybernetic, /obj/item/organ/lungs/cybernetic, /obj/item/organ/tongue/cybernetic, /obj/item/organ/ears/cybernetic, /obj/item/organ/eyes/robotic, /obj/item/organ/cyberimp))
/obj/item/storage/bag/bio/holding
+4 -1
View File
@@ -695,7 +695,10 @@
/obj/item/gun/ballistic/revolver,
/obj/item/ammo_box,
/obj/item/toy/gun,
/obj/item/gun/energy/e_gun/mini
/obj/item/gun/energy/e_gun/mini,
/obj/item/gun/ballistic/automatic/magrifle/pistol,
/obj/item/gun/energy/disabler,
/obj/item/gun/energy/taser
))
/obj/item/storage/belt/holster/full/PopulateContents()
+4 -4
View File
@@ -454,11 +454,11 @@
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 7
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/monkeycube))
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/cube/monkey))
/obj/item/storage/box/monkeycubes/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/food/snacks/monkeycube(src)
new /obj/item/reagent_containers/food/snacks/cube/monkey(src)
/obj/item/storage/box/ids
name = "box of spare IDs"
@@ -1117,9 +1117,9 @@
desc = "A box containing a gift for worthy golems."
/obj/item/storage/box/rndboards/PopulateContents()
new /obj/item/circuitboard/machine/protolathe(src)
new /obj/item/circuitboard/machine/protolathe/offstation(src)
new /obj/item/circuitboard/machine/destructive_analyzer(src)
new /obj/item/circuitboard/machine/circuit_imprinter(src)
new /obj/item/circuitboard/machine/circuit_imprinter/offstation(src)
new /obj/item/circuitboard/computer/rdconsole(src)
/obj/item/storage/box/silver_sulf
+1 -1
View File
@@ -16,7 +16,7 @@
AddComponent(component_type)
/obj/item/storage/AllowDrop()
return FALSE
return TRUE
/obj/item/storage/contents_explosion(severity, target)
for(var/atom/A in contents)
+2 -2
View File
@@ -138,7 +138,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
new /obj/item/crowbar/red(src)
new /obj/item/wirecutters(src, "red")
new /obj/item/multitool(src)
new /obj/item/clothing/gloves/combat(src)
new /obj/item/clothing/gloves/tackler/combat/insulated(src)
/obj/item/storage/toolbox/drone
name = "mechanical toolbox"
@@ -311,7 +311,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
new /obj/item/crowbar/red(src)
new /obj/item/wirecutters(src, "red")
new /obj/item/multitool/ai_detect(src)
new /obj/item/clothing/gloves/combat(src)
new /obj/item/clothing/gloves/tackler/combat/insulated(src)
/obj/item/storage/toolbox/gold_real/ComponentInitialize()
. = ..()
@@ -501,3 +501,13 @@
new item2(src)
new item3(src)
new /obj/item/paper/contractor_guide(src) //Paper guide
/obj/item/storage/box/syndie_kit/northstar
/obj/item/storage/box/syndie_kit/northstar/PopulateContents()
new /obj/item/clothing/gloves/fingerless/pugilist/rapid(src)
new /obj/item/clothing/accessory/padding(src)
new /obj/item/clothing/under/chameleon(src)
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate(src)
new /obj/item/lighter(src)
+2 -2
View File
@@ -52,7 +52,7 @@
ion_trail.start()
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/move_react)
if(full_speed)
user.add_movespeed_modifier(MOVESPEED_ID_JETPACK, priority=100, multiplicative_slowdown=-2, movetypes=FLOATING, conflict=MOVE_CONFLICT_JETPACK)
user.add_movespeed_modifier(/datum/movespeed_modifier/jetpack/fullspeed)
/obj/item/tank/jetpack/proc/turn_off(mob/user)
on = FALSE
@@ -60,7 +60,7 @@
icon_state = initial(icon_state)
ion_trail.stop()
UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
user.remove_movespeed_modifier(MOVESPEED_ID_JETPACK)
user.remove_movespeed_modifier(/datum/movespeed_modifier/jetpack/fullspeed)
/obj/item/tank/jetpack/proc/move_react(mob/user)
allow_thrust(0.01, user)
+1 -1
View File
@@ -204,7 +204,7 @@
pressure = text2num(pressure)
. = TRUE
if(.)
distribute_pressure = CLAMP(round(pressure), TANK_MIN_RELEASE_PRESSURE, TANK_MAX_RELEASE_PRESSURE)
distribute_pressure = clamp(round(pressure), TANK_MIN_RELEASE_PRESSURE, TANK_MAX_RELEASE_PRESSURE)
/obj/item/tank/remove_air(amount)
return air_contents.remove(amount)
+1 -1
View File
@@ -256,7 +256,7 @@
. = ..()
if(!sliver)
return
if(proximity && ismovableatom(O) && O != sliver)
if(proximity && ismovable(O) && O != sliver)
Consume(O, user)
/obj/item/hemostat/supermatter/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) // no instakill supermatter javelins
+10 -2
View File
@@ -303,7 +303,6 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
custom_materials = list(/datum/material/iron=500, /datum/material/glass=500)
resistance_flags = FIRE_PROOF
/obj/item/switchblade
name = "switchblade"
icon_state = "switchblade"
@@ -639,6 +638,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
w_class = WEIGHT_CLASS_SMALL
//Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc.
var/list/strong_against
var/list/spider_panic
/obj/item/melee/flyswatter/Initialize()
. = ..()
@@ -648,7 +648,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/mob/living/simple_animal/cockroach,
/obj/item/queen_bee
))
spider_panic = typecacheof(list(
/mob/living/simple_animal/banana_spider,
/mob/living/simple_animal/hostile/poison/giant_spider,
))
/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag)
. = ..()
@@ -659,6 +662,11 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
if(istype(target, /mob/living/))
var/mob/living/bug = target
bug.death(1)
if(is_type_in_typecache(target, spider_panic))
to_chat(user, "<span class='warning'>You easily land a critical blow on the [target].</span>")
if(istype(target, /mob/living/))
var/mob/living/bug = target
bug.adjustBruteLoss(-35) //What kinda mad man would go into melee with a spider?!
else
qdel(target)
+3 -3
View File
@@ -31,7 +31,7 @@
if(damage_flag)
armor_protection = armor.getRating(damage_flag)
if(armor_protection) //Only apply weak-against-armor/hollowpoint effects if there actually IS armor.
armor_protection = CLAMP(armor_protection - armour_penetration, 0, 100)
armor_protection = clamp(armor_protection - armour_penetration, 0, 100)
return round(damage_amount * (100 - armor_protection)*0.01, DAMAGE_PRECISION)
//the sound played when the obj is damaged.
@@ -213,7 +213,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
if(T.intact && level == 1) //fire can't damage things hidden below the floor.
return
if(exposed_temperature && !(resistance_flags & FIRE_PROOF))
take_damage(CLAMP(0.02 * exposed_temperature, 0, 20), BURN, "fire", 0)
take_damage(clamp(0.02 * exposed_temperature, 0, 20), BURN, "fire", 0)
if(!(resistance_flags & ON_FIRE) && (resistance_flags & FLAMMABLE))
resistance_flags |= ON_FIRE
SSfire_burning.processing[src] = src
@@ -244,7 +244,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
if(has_buckled_mobs())
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
buckled_mob.electrocute_act((CLAMP(round(strength/400), 10, 90) + rand(-5, 5)), src, flags = SHOCK_TESLA)
buckled_mob.electrocute_act((clamp(round(strength/400), 10, 90) + rand(-5, 5)), src, flags = SHOCK_TESLA)
/obj/proc/reset_shocked()
obj_flags &= ~BEING_SHOCKED
@@ -505,7 +505,7 @@
/obj/structure/closet/container_resist(mob/living/user)
if(opened)
return
if(ismovableatom(loc))
if(ismovable(loc))
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
var/atom/movable/AM = loc
@@ -37,8 +37,8 @@
..()
new /obj/item/clothing/glasses/eyepatch(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/gloves/combat(src)
new /obj/item/clothing/gloves/combat(src)
new /obj/item/clothing/gloves/tackler/combat(src)
new /obj/item/clothing/gloves/tackler/combat(src)
new /obj/item/clothing/head/helmet/swat(src)
new /obj/item/clothing/head/helmet/swat(src)
new /obj/item/clothing/mask/gas/sechailer/swat(src)
@@ -22,6 +22,9 @@
return ..()
/obj/structure/closet/crate/critter/update_icon_state()
return
/obj/structure/closet/crate/critter/closet_update_overlays(list/new_overlays)
. = new_overlays
if(opened)
@@ -35,4 +38,4 @@
if(tank)
return tank.air_contents
else
return loc.return_air()
return loc.return_air()
+1 -1
View File
@@ -130,7 +130,7 @@
if(burn_time_remaining() < MAXIMUM_BURN_TIMER)
flame_expiry_timer = world.time + MAXIMUM_BURN_TIMER
else
fuel_added = CLAMP(fuel_added + amount, 0, MAXIMUM_BURN_TIMER)
fuel_added = clamp(fuel_added + amount, 0, MAXIMUM_BURN_TIMER)
/obj/structure/fireplace/proc/burn_time_remaining()
if(lit)
@@ -453,7 +453,7 @@
name = "Syndicate Operative Empty"
uniform = /obj/item/clothing/under/syndicate
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
ears = /obj/item/radio/headset/syndicate/alt
back = /obj/item/storage/backpack
implants = list(/obj/item/implant/weapons_auth)
+1 -1
View File
@@ -294,7 +294,7 @@
/obj/structure/girder/CanAStarPass(ID, dir, caller)
. = !density
if(ismovableatom(caller))
if(ismovable(caller))
var/atom/movable/mover = caller
. = . || (mover.pass_flags & PASSGRILLE)
+1 -1
View File
@@ -129,7 +129,7 @@
/obj/structure/grille/CanAStarPass(ID, dir, caller)
. = !density
if(ismovableatom(caller))
if(ismovable(caller))
var/atom/movable/mover = caller
. = . || (mover.pass_flags & PASSGRILLE)
+1 -1
View File
@@ -159,7 +159,7 @@
if(H.dna.species.use_skintones)
var/list/choices = GLOB.skin_tones
if(CONFIG_GET(number/allow_custom_skintones))
if(CONFIG_GET(flag/allow_custom_skintones))
choices += "custom"
var/new_s_tone = input(H, "Choose your skin tone:", "Race change") as null|anything in choices
if(new_s_tone)
+2 -2
View File
@@ -333,7 +333,7 @@ GLOBAL_LIST_EMPTY(crematoriums)
to_chat(user, "<span class='warning'>That's not connected to anything!</span>")
/obj/structure/tray/MouseDrop_T(atom/movable/O as mob|obj, mob/user)
if(!ismovableatom(O) || O.anchored || !Adjacent(user) || !user.Adjacent(O) || O.loc == user)
if(!ismovable(O) || O.anchored || !Adjacent(user) || !user.Adjacent(O) || O.loc == user)
return
if(!ismob(O))
if(!istype(O, /obj/structure/closet/body_bag))
@@ -375,6 +375,6 @@ GLOBAL_LIST_EMPTY(crematoriums)
/obj/structure/tray/m_tray/CanAStarPass(ID, dir, caller)
. = !density
if(ismovableatom(caller))
if(ismovable(caller))
var/atom/movable/mover = caller
. = . || (mover.pass_flags & PASSTABLE)
+4 -4
View File
@@ -103,7 +103,7 @@
/obj/structure/table/CanAStarPass(ID, dir, caller)
. = !density
if(ismovableatom(caller))
if(ismovable(caller))
var/atom/movable/mover = caller
. = . || (mover.pass_flags & PASSTABLE)
@@ -175,8 +175,8 @@
if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
return
//Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf)
I.pixel_x = CLAMP(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
I.pixel_y = CLAMP(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
I.pixel_x = clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
I.pixel_y = clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
return 1
else
return ..()
@@ -610,7 +610,7 @@
/obj/structure/rack/CanAStarPass(ID, dir, caller)
. = !density
if(ismovableatom(caller))
if(ismovable(caller))
var/atom/movable/mover = caller
. = . || (mover.pass_flags & PASSTABLE)
+2 -2
View File
@@ -256,9 +256,9 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
if(depth)
var/list/target_baseturfs
if(length(copytarget.baseturfs))
// with default inputs this would be Copy(CLAMP(2, -INFINITY, baseturfs.len))
// with default inputs this would be Copy(clamp(2, -INFINITY, baseturfs.len))
// Don't forget a lower index is lower in the baseturfs stack, the bottom is baseturfs[1]
target_baseturfs = copytarget.baseturfs.Copy(CLAMP(1 + ignore_bottom, 1 + copytarget.baseturfs.len - depth, copytarget.baseturfs.len))
target_baseturfs = copytarget.baseturfs.Copy(clamp(1 + ignore_bottom, 1 + copytarget.baseturfs.len - depth, copytarget.baseturfs.len))
else if(!ignore_bottom)
target_baseturfs = list(copytarget.baseturfs)
if(target_baseturfs)
+1 -1
View File
@@ -441,7 +441,7 @@
for(var/V in contents)
var/atom/A = V
if(!QDELETED(A) && A.level >= affecting_level)
if(ismovableatom(A))
if(ismovable(A))
var/atom/movable/AM = A
if(!AM.ex_check(explosion_id))
continue
+2 -4
View File
@@ -10,9 +10,7 @@ GLOBAL_LIST(topic_status_cache)
/world/New()
enable_debugger()
#if DM_VERSION >= 513 && DM_BUILD >= 1506
world.Profile(PROFILE_START)
#endif
log_world("World loaded at [TIME_STAMP("hh:mm:ss", FALSE)]!")
@@ -300,8 +298,8 @@ GLOBAL_LIST(topic_status_cache)
if(SSmapping.config) // this just stops the runtime, honk.
features += "[SSmapping.config.map_name]" //CIT CHANGE - makes the hub entry display the current map
if(get_security_level())//CIT CHANGE - makes the hub entry show the security level
features += "[get_security_level()] alert"
if(NUM2SECLEVEL(GLOB.security_level))//CIT CHANGE - makes the hub entry show the security level
features += "[NUM2SECLEVEL(GLOB.security_level)] alert"
if (n > 1)
features += "~[n] players"