Merge remote-tracking branch 'citadel/master' into 91-files-changed-fml

This commit is contained in:
kevinz000
2020-04-30 01:00:08 -07:00
565 changed files with 10267 additions and 10442 deletions
@@ -23,11 +23,7 @@
if(!pref_species)
var/rando_race = pick(GLOB.roundstart_races)
pref_species = new rando_race()
features = random_features(pref_species?.id)
if(gender == MALE || gender != FEMALE)
features["body_model"] = gender
else if(gender == PLURAL)
features["body_model"] = pick(MALE,FEMALE)
features = random_features(pref_species?.id, gender)
age = rand(AGE_MIN,AGE_MAX)
/datum/preferences/proc/update_preview_icon(equip_job = TRUE)
+1 -1
View File
@@ -570,7 +570,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
views |= i
var/new_view = input("Choose your new view", "Modify view range", 7) as null|anything in views
if(new_view)
client.change_view(CLAMP(new_view, 7, max_view))
client.change_view(clamp(new_view, 7, max_view))
else
client.change_view(CONFIG_GET(string/default_view))
+2 -1
View File
@@ -333,7 +333,8 @@
I.moveToNullspace()
else
I.forceMove(newloc)
I.dropped(src)
if(I.dropped(src) == ITEM_RELOCATED_BY_DROPPED)
return FALSE
return TRUE
//Outdated but still in use apparently. This should at least be a human proc.
+11 -17
View File
@@ -229,7 +229,7 @@
var/adjusted_amount
if(amount >= 0 && maximum)
var/brainloss = get_brain_damage()
var/new_brainloss = CLAMP(brainloss + amount, 0, maximum)
var/new_brainloss = clamp(brainloss + amount, 0, maximum)
if(brainloss > new_brainloss) //brainloss is over the cap already
return 0
adjusted_amount = new_brainloss - brainloss
@@ -245,23 +245,17 @@
. = adjusted_amount
*/
/obj/item/organ/brain/on_life()
if(damage >= BRAIN_DAMAGE_DEATH) //rip
to_chat(owner, "<span class='userdanger'>The last spark of life in your brain fizzles out...</span>")
owner.death()
brain_death = TRUE
return
..()
/obj/item/organ/brain/on_death()
if(damage <= BRAIN_DAMAGE_DEATH) //rip
brain_death = FALSE
..()
/obj/item/organ/brain/applyOrganDamage(var/d, var/maximum = maxHealth)
..()
. = ..()
if(!. || !owner)
return
if(damage >= BRAIN_DAMAGE_DEATH) //rip
if(owner.stat != DEAD)
to_chat(owner, "<span class='userdanger'>The last spark of life in your brain fizzles out...</span>")
owner.death()
brain_death = TRUE
else
brain_death = FALSE
/obj/item/organ/brain/check_damage_thresholds(mob/M)
. = ..()
@@ -12,6 +12,13 @@
bubble_icon = "alien"
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
/// How much brute damage without armor piercing they do against mobs in melee
var/meleeSlashHumanPower = 20
/// How much power they have for DefaultCombatKnockdown when attacking humans
var/meleeKnockdownPower = 100
/// How much brute damage they do to simple animals
var/meleeSlashSAPower = 35
var/obj/item/card/id/wear_id = null // Fix for station bounced radios -- Skie
var/has_fine_manipulation = 0
var/move_delay_add = 0 // movement delay to add
@@ -4,6 +4,7 @@
maxHealth = 125
health = 125
icon_state = "aliend"
meleeKnockdownPower = 80
/mob/living/carbon/alien/humanoid/drone/Initialize()
AddAbility(new/obj/effect/proc_holder/alien/evolve(null))
@@ -1,9 +1,12 @@
/mob/living/carbon/alien/humanoid/hunter
name = "alien hunter"
caste = "h"
maxHealth = 125
health = 125
maxHealth = 170
health = 170
icon_state = "alienh"
meleeKnockdownPower = 75
meleeSlashHumanPower = 20
meleeSlashSAPower = 45
var/obj/screen/leap_icon = null
/mob/living/carbon/alien/humanoid/hunter/create_internal_organs()
@@ -68,6 +71,7 @@
else
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
L.DefaultCombatKnockdown(100)
L.Stagger(4 SECONDS)
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
step_towards(src,L)
@@ -1,9 +1,10 @@
/mob/living/carbon/alien/humanoid/sentinel
name = "alien sentinel"
caste = "s"
maxHealth = 150
health = 150
maxHealth = 140
health = 140
icon_state = "aliens"
meleeSlashHumanPower = 15
/mob/living/carbon/alien/humanoid/sentinel/Initialize()
AddAbility(new /obj/effect/proc_holder/alien/sneak)
@@ -112,7 +112,6 @@
return A
return FALSE
/mob/living/carbon/alien/humanoid/check_breath(datum/gas_mixture/breath)
if(breath && breath.total_moles() > 0 && !sneaking)
playsound(get_turf(src), pick('sound/voice/lowHiss2.ogg', 'sound/voice/lowHiss3.ogg', 'sound/voice/lowHiss4.ogg'), 50, 0, -5)
@@ -1,4 +1,3 @@
/mob/living/carbon/alien/humanoid/grabbedby(mob/living/carbon/user, supress_message = 0)
if(user == src && pulling && grab_state >= GRAB_AGGRESSIVE && !pulling.anchored && iscarbon(pulling))
devour_mob(pulling, devour_time = 60)
@@ -1,5 +1,3 @@
/mob/living/carbon/alien/humanoid/proc/adjust_body_temperature(current, loc_temp, boost)
var/temperature = current
var/difference = abs(current-loc_temp) //get difference
@@ -11,6 +11,10 @@
pressure_resistance = 200 //Because big, stompy xenos should not be blown around like paper.
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 20, /obj/item/stack/sheet/animalhide/xeno = 3)
meleeKnockdownPower = 125
meleeSlashHumanPower = 30
meleeSlashSAPower = 60
var/alt_inhands_file = 'icons/mob/alienqueen.dmi'
/mob/living/carbon/alien/humanoid/royal/can_inject(mob/user, error_msg, target_zone, penetrate_thick = FALSE, bypass_immunity = FALSE)
@@ -6,6 +6,7 @@
mob_size = MOB_SIZE_SMALL
density = FALSE
hud_type = /datum/hud/larva
mouse_opacity = MOUSE_OPACITY_OPAQUE
maxHealth = 25
health = 25
@@ -77,6 +77,9 @@
alien_powers = list(/obj/effect/proc_holder/alien/transfer)
/obj/item/organ/alien/plasmavessel/on_life()
. = ..()
if(!.)
return
//If there are alien weeds on the ground then heal if needed or give some plasma
if(locate(/obj/structure/alien/weeds) in owner.loc)
if(owner.health >= owner.maxHealth)
@@ -23,6 +23,8 @@
/obj/item/organ/body_egg/alien_embryo/on_life()
. = ..()
if(!owner)
return
switch(stage)
if(2, 3)
if(prob(2))
@@ -20,5 +20,5 @@
/mob/living/carbon/alien/AdjustStun(amount, updating = 1, ignore_canstun = 0)
. = ..()
if(!.)
move_delay_add = CLAMP(move_delay_add + round(amount/2), 0, 10)
move_delay_add = clamp(move_delay_add + round(amount/2), 0, 10)
*/
+5 -2
View File
@@ -7,6 +7,7 @@
update_body_parts() //to update the carbon's new bodyparts appearance
GLOB.carbon_list += src
blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio)
add_movespeed_modifier(/datum/movespeed_modifier/carbon_crawling)
/mob/living/carbon/Destroy()
//This must be done first, so the mob ghosts correctly before DNA etc is nulled
@@ -98,6 +99,8 @@
/mob/living/carbon/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()
var/hurt = TRUE
if(GetComponent(/datum/component/tackler))
return
if(throwingdatum?.thrower && iscyborg(throwingdatum.thrower))
var/mob/living/silicon/robot/R = throwingdatum.thrower
if(!R.emagged)
@@ -572,9 +575,9 @@
become_husk("burn")
med_hud_set_health()
if(stat == SOFT_CRIT)
add_movespeed_modifier(MOVESPEED_ID_CARBON_SOFTCRIT, TRUE, multiplicative_slowdown = SOFTCRIT_ADD_SLOWDOWN)
add_movespeed_modifier(/datum/movespeed_modifier/carbon_softcrit)
else
remove_movespeed_modifier(MOVESPEED_ID_CARBON_SOFTCRIT, TRUE)
remove_movespeed_modifier(/datum/movespeed_modifier/carbon_softcrit)
/mob/living/carbon/update_stamina()
var/stam = getStaminaLoss()
@@ -63,3 +63,4 @@
var/damageoverlaytemp = 0
var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects
var/tackling = FALSE //Whether or not we are tackling, this will prevent the knock into effects for carbons
@@ -4,7 +4,6 @@
status_flags = GODMODE|CANPUSH
mouse_drag_pointer = MOUSE_INACTIVE_POINTER
var/in_use = FALSE
no_vore = TRUE
INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
@@ -768,7 +768,7 @@
return
else
if(hud_used.healths)
var/health_amount = min(health, maxHealth - CLAMP(getStaminaLoss()-50, 0, 80))//CIT CHANGE - makes staminaloss have less of an impact on the health hud
var/health_amount = min(health, maxHealth - clamp(getStaminaLoss()-50, 0, 80))//CIT CHANGE - makes staminaloss have less of an impact on the health hud
if(..(health_amount)) //not dead
switch(hal_screwyhud)
if(SCREWYHUD_CRIT)
@@ -1041,7 +1041,7 @@
return FALSE
/mob/living/carbon/human/proc/clear_shove_slowdown()
remove_movespeed_modifier(MOVESPEED_ID_SHOVE)
remove_movespeed_modifier(/datum/movespeed_modifier/shove)
var/active_item = get_active_held_item()
if(is_type_in_typecache(active_item, GLOB.shove_disarming_types))
visible_message("<span class='warning'>[src.name] regains their grip on \the [active_item]!</span>", "<span class='warning'>You regain your grip on \the [active_item]</span>", null, COMBAT_MESSAGE_RANGE)
@@ -1050,17 +1050,17 @@
. = ..()
if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN))
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN)
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING)
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
return
var/stambufferinfluence = (bufferedstam*(100/stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
var/health_deficiency = ((100 + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
if(health_deficiency >= 40)
add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 75), blacklisted_movetypes = FLOATING|FLYING)
add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 25), movetypes = FLYING, blacklisted_movetypes = FLOATING)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25)
else
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN)
remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING)
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
/mob/living/carbon/human/do_after_coefficent()
. = ..()
@@ -1,8 +1,8 @@
/mob/living/carbon/human/get_blocking_items()
. = ..()
if(wear_suit)
. += wear_suit
. |= wear_suit
if(w_uniform)
. += w_uniform
. |= w_uniform
if(wear_neck)
. += wear_neck
. |= wear_neck
@@ -155,7 +155,7 @@
if(M.a_intent == INTENT_HARM)
if (w_uniform)
w_uniform.add_fingerprint(M)
var/damage = prob(90) ? 20 : 0
var/damage = prob(90) ? M.meleeSlashHumanPower : 0
if(!damage)
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
@@ -182,10 +182,7 @@
"<span class='userdanger'>[M] disarmed [src]!</span>")
else
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
if(!lying) //CITADEL EDIT
DefaultCombatKnockdown(100, TRUE, FALSE, 30, 25)
else
DefaultCombatKnockdown(100)
DefaultCombatKnockdown(M.meleeKnockdownPower)
log_combat(M, src, "tackled")
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
"<span class='userdanger'>[M] has tackled down [src]!</span>")
@@ -1,11 +1,13 @@
/mob/living/carbon/human/get_movespeed_modifiers()
var/list/considering = ..()
. = considering
if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN))
for(var/id in .)
var/list/data = .[id]
if(data[MOVESPEED_DATA_INDEX_FLAGS] & IGNORE_NOSLOW)
.[id] = data
. = list()
for(var/id in considering)
var/datum/movespeed_modifier/M = considering[id]
if(M.flags & IGNORE_NOSLOW || M.multiplicative_slowdown < 0)
.[id] = M
return
return considering
/mob/living/carbon/human/movement_delay()
. = ..()
+16 -16
View File
@@ -331,7 +331,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(mutant_bodyparts["meat_type"]) //I can't believe it's come to the meat
H.type_of_meat = GLOB.meat_types[H.dna.features["meat_type"]]
C.add_movespeed_modifier(MOVESPEED_ID_SPECIES, TRUE, 100, override=TRUE, multiplicative_slowdown=speedmod, movetypes=(~FLYING))
C.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/species, TRUE, multiplicative_slowdown = speedmod)
SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species)
@@ -349,7 +349,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
for(var/X in inherent_traits)
REMOVE_TRAIT(C, X, SPECIES_TRAIT)
C.remove_movespeed_modifier(MOVESPEED_ID_SPECIES)
C.remove_movespeed_modifier(/datum/movespeed_modifier/species)
if(mutant_bodyparts["meat_type"])
C.type_of_meat = GLOB.meat_types[C.dna.features["meat_type"]]
@@ -1299,14 +1299,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(H.overeatduration < 100)
to_chat(H, "<span class='notice'>You feel fit again!</span>")
REMOVE_TRAIT(H, TRAIT_FAT, OBESITY)
H.remove_movespeed_modifier(MOVESPEED_ID_FAT)
H.remove_movespeed_modifier(/datum/movespeed_modifier/obesity)
H.update_inv_w_uniform()
H.update_inv_wear_suit()
else
if(H.overeatduration >= 100)
to_chat(H, "<span class='danger'>You suddenly feel blubbery!</span>")
ADD_TRAIT(H, TRAIT_FAT, OBESITY)
H.add_movespeed_modifier(MOVESPEED_ID_FAT, multiplicative_slowdown = 1.5)
H.add_movespeed_modifier(/datum/movespeed_modifier/obesity)
H.update_inv_w_uniform()
H.update_inv_wear_suit()
@@ -1362,9 +1362,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!HAS_TRAIT(H, TRAIT_NOHUNGER))
var/hungry = (500 - H.nutrition) / 5 //So overeat would be 100 and default level would be 80
if(hungry >= 70)
H.add_movespeed_modifier(MOVESPEED_ID_HUNGRY, override = TRUE, multiplicative_slowdown = (hungry / 50))
H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/hunger, multiplicative_slowdown = (hungry / 50))
else
H.remove_movespeed_modifier(MOVESPEED_ID_HUNGRY)
H.remove_movespeed_modifier(/datum/movespeed_modifier/hunger)
switch(H.nutrition)
if(NUTRITION_LEVEL_FULL to INFINITY)
@@ -1615,7 +1615,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
"You hear a slap."
)
return FALSE
else
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
@@ -1623,10 +1623,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
user.adjustStaminaLossBuffered(1)
else
user.adjustStaminaLossBuffered(3)
if(attacker_style && attacker_style.disarm_act(user,target))
return TRUE
if(target.w_uniform)
target.w_uniform.add_fingerprint(user)
//var/randomized_zone = ran_zone(user.zone_selected) CIT CHANGE - comments out to prevent compiling errors
@@ -1659,7 +1659,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
randn -= 25 //if you are a pugilist, you're slapping that item from them pretty reliably
if(HAS_TRAIT(target, TRAIT_PUGILIST))
randn += 25 //meanwhile, pugilists are less likely to get disarmed
if(randn <= 35)//CIT CHANGE - changes this back to a 35% chance to accomodate for the above being commented out in favor of right-click pushing
var/obj/item/I = null
if(target.pulling)
@@ -1932,8 +1932,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/obj/item/target_held_item = target.get_active_held_item()
if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types))
target_held_item = null
if(!target.has_movespeed_modifier(MOVESPEED_ID_SHOVE))
target.add_movespeed_modifier(MOVESPEED_ID_SHOVE, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH)
if(!target.has_movespeed_modifier(/datum/movespeed_modifier/shove))
target.add_movespeed_modifier(/datum/movespeed_modifier/shove)
if(target_held_item)
if(!HAS_TRAIT(target_held_item, TRAIT_NODROP))
target.visible_message("<span class='danger'>[target.name]'s grip on \the [target_held_item] loosens!</span>",
@@ -2084,7 +2084,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "hot", /datum/mood_event/hot)
H.remove_movespeed_modifier(MOVESPEED_ID_COLD)
H.remove_movespeed_modifier(/datum/movespeed_modifier/cold)
var/burn_damage
var/firemodifier = H.fire_stacks / 50
@@ -2101,8 +2101,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
else if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD))
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "cold", /datum/mood_event/cold)
//Sorry for the nasty oneline but I don't want to assign a variable on something run pretty frequently
H.add_movespeed_modifier(MOVESPEED_ID_COLD, override = TRUE, multiplicative_slowdown = ((BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR), blacklisted_movetypes = FLOATING)
//Apply cold slowdown
H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/cold, multiplicative_slowdown = ((BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR))
switch(H.bodytemperature)
if(200 to BODYTEMP_COLD_DAMAGE_LIMIT)
H.apply_damage(COLD_DAMAGE_LEVEL_1*coldmod*H.physiology.cold_mod, BURN)
@@ -2112,7 +2112,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
H.apply_damage(COLD_DAMAGE_LEVEL_3*coldmod*H.physiology.cold_mod, BURN)
else
H.remove_movespeed_modifier(MOVESPEED_ID_COLD)
H.remove_movespeed_modifier(/datum/movespeed_modifier/cold)
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
@@ -6,7 +6,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
name = "Dwarf"
id = "dwarf" //Also called Homo sapiens pumilionis
default_color = "FFFFFF"
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,NO_UNDERWEAR)
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,NO_UNDERWEAR,TRAIT_DWARF)
inherent_traits = list()
limbs_id = "human"
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
@@ -36,7 +36,6 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
H.transform = H.transform.Scale(1, 0.8) //We use scale, and yeah. Dwarves can become gnomes with DWARFISM.
RegisterSignal(C, COMSIG_MOB_SAY, .proc/handle_speech) //We register handle_speech is being used.
/datum/species/dwarf/on_species_loss(mob/living/carbon/H, datum/species/new_species)
. = ..()
H.transform = H.transform.Scale(1, 1.25) //And we undo it.
@@ -102,12 +101,11 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
/obj/item/organ/dwarfgland/on_life() //Primary loop to hook into to start delayed loops for other loops..
. = ..()
dwarf_cycle_ticker()
if(!owner || owner.stat == DEAD)
dwarf_cycle_ticker()
//Handles the delayed tick cycle by just adding on increments per each on_life() tick
/obj/item/organ/dwarfgland/proc/dwarf_cycle_ticker()
if(owner.stat == DEAD)
return //We make sure they are not dead, so they don't increment any tickers.
dwarf_eth_ticker++
dwarf_filth_ticker++
@@ -170,7 +168,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
for(var/datum/reagent/R in owner.reagents.reagent_list)
if(istype(R, /datum/reagent/consumable/ethanol))
var/datum/reagent/consumable/ethanol/E = R
stored_alcohol = CLAMP(stored_alcohol + E.boozepwr / 50, 0, max_alcohol)
stored_alcohol = clamp(stored_alcohol + E.boozepwr / 50, 0, max_alcohol)
var/heal_amt = heal_rate
stored_alcohol -= alcohol_rate //Subtracts alcohol_Rate from stored alcohol so EX: 250 - 0.25 per each loop that occurs.
if(stored_alcohol > 400) //If they are over 400 they start regenerating
@@ -74,9 +74,7 @@
//misc
/mob/living/carbon/human/dummy
no_vore = TRUE
vore_flags = NO_VORE
/mob/living/carbon/human/vore
devourable = TRUE
digestable = TRUE
feeding = TRUE
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
@@ -397,7 +397,7 @@
var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
var/turf/target = get_turf(P.starting)
// redirect the projectile
P.preparePixelProjectile(locate(CLAMP(target.x + new_x, 1, world.maxx), CLAMP(target.y + new_y, 1, world.maxy), H.z), H)
P.preparePixelProjectile(locate(clamp(target.x + new_x, 1, world.maxx), clamp(target.y + new_y, 1, world.maxy), H.z), H)
return BULLET_ACT_FORCE_PIERCE
return ..()
@@ -606,7 +606,7 @@
var/max_D = CONFIG_GET(number/penis_max_inches_prefs)
var/new_length = input(owner, "Penis length in inches:\n([min_D]-[max_D])", "Genital Alteration") as num|null
if(new_length)
H.dna.features["cock_length"] = CLAMP(round(new_length), min_D, max_D)
H.dna.features["cock_length"] = clamp(round(new_length), min_D, max_D)
H.update_genitals()
H.apply_overlay()
H.give_genital(/obj/item/organ/genital/testicles)
@@ -106,8 +106,8 @@
to_chat(victim, "<span class='danger'>[H] is draining your blood!</span>")
to_chat(H, "<span class='notice'>You drain some blood!</span>")
playsound(H, 'sound/items/drink.ogg', 30, 1, -2)
victim.blood_volume = CLAMP(victim.blood_volume - drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
H.blood_volume = CLAMP(H.blood_volume + drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
victim.blood_volume = clamp(victim.blood_volume - drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
H.blood_volume = clamp(H.blood_volume + drained_blood, 0, BLOOD_VOLUME_MAXIMUM)
if(!victim.blood_volume)
to_chat(H, "<span class='warning'>You finish off [victim]'s blood supply!</span>")
+1 -1
View File
@@ -235,7 +235,7 @@
//TOXINS/PLASMA
if(Toxins_partialpressure > safe_tox_max)
var/ratio = (breath_gases[/datum/gas/plasma]/safe_tox_max) * 10
adjustToxLoss(CLAMP(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE))
adjustToxLoss(clamp(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE))
throw_alert("too_much_tox", /obj/screen/alert/too_much_tox)
else
clear_alert("too_much_tox")
@@ -65,12 +65,11 @@
/mob/living/carbon/monkey/on_reagent_change()
. = ..()
remove_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE)
var/amount
if(reagents.has_reagent(/datum/reagent/medicine/morphine))
amount = -1
if(amount)
add_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/monkey_reagent_speedmod, TRUE, amount)
/mob/living/carbon/monkey/updatehealth()
. = ..()
@@ -78,7 +77,7 @@
var/health_deficiency = (100 - health)
if(health_deficiency >= 45)
slow += (health_deficiency / 25)
add_movespeed_modifier(MOVESPEED_ID_MONKEY_HEALTH_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = slow)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/monkey_health_speedmod, TRUE, slow)
/mob/living/carbon/monkey/adjust_bodytemperature(amount)
. = ..()
@@ -87,7 +86,7 @@
slow += (283.222 - bodytemperature) / 10 * 1.75
if(slow <= 0)
return
add_movespeed_modifier(MOVESPEED_ID_MONKEY_TEMPERATURE_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/monkey_temperature_speedmod, TRUE, slow)
/mob/living/carbon/monkey/Stat()
..()
@@ -99,7 +98,6 @@
if(changeling)
stat("Chemical Storage", "[changeling.chem_charges]/[changeling.chem_storage]")
stat("Absorbed DNA", changeling.absorbedcount)
return
/mob/living/carbon/monkey/verb/removeinternal()
@@ -23,10 +23,10 @@
clear_alert("high")
/mob/living/carbon/adjust_disgust(amount)
disgust = CLAMP(disgust+amount, 0, DISGUST_LEVEL_MAXEDOUT)
disgust = clamp(disgust+amount, 0, DISGUST_LEVEL_MAXEDOUT)
/mob/living/carbon/set_disgust(amount)
disgust = CLAMP(amount, 0, DISGUST_LEVEL_MAXEDOUT)
disgust = clamp(amount, 0, DISGUST_LEVEL_MAXEDOUT)
////////////////////////////////////////TRAUMAS/////////////////////////////////////////
+6 -6
View File
@@ -88,7 +88,7 @@
if(EFFECT_STUN)
Stun(effect * hit_percent)
if(EFFECT_KNOCKDOWN)
DefaultCombatKnockdown(effect * hit_percent, override_stamdmg = knockdown_stammax ? CLAMP(knockdown_stamoverride, 0, knockdown_stammax-getStaminaLoss()) : knockdown_stamoverride)
DefaultCombatKnockdown(effect * hit_percent, override_stamdmg = knockdown_stammax ? clamp(knockdown_stamoverride, 0, knockdown_stammax-getStaminaLoss()) : knockdown_stamoverride)
if(EFFECT_UNCONSCIOUS)
Unconscious(effect * hit_percent)
if(EFFECT_IRRADIATE)
@@ -140,7 +140,7 @@
/mob/living/proc/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
if(!forced && (status_flags & GODMODE))
return FALSE
bruteloss = CLAMP((bruteloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
bruteloss = clamp((bruteloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
if(updating_health)
updatehealth()
return amount
@@ -151,7 +151,7 @@
/mob/living/proc/adjustOxyLoss(amount, updating_health = TRUE, forced = FALSE)
if(!forced && (status_flags & GODMODE))
return FALSE
oxyloss = CLAMP((oxyloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
oxyloss = clamp((oxyloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
if(updating_health)
updatehealth()
return amount
@@ -170,7 +170,7 @@
/mob/living/proc/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE)
if(!forced && (status_flags & GODMODE))
return FALSE
toxloss = CLAMP((toxloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
toxloss = clamp((toxloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
if(updating_health)
updatehealth()
return amount
@@ -189,7 +189,7 @@
/mob/living/proc/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE)
if(!forced && (status_flags & GODMODE))
return FALSE
fireloss = CLAMP((fireloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
fireloss = clamp((fireloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
if(updating_health)
updatehealth()
return amount
@@ -200,7 +200,7 @@
/mob/living/proc/adjustCloneLoss(amount, updating_health = TRUE, forced = FALSE)
if(!forced && (status_flags & GODMODE))
return FALSE
cloneloss = CLAMP((cloneloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
cloneloss = clamp((cloneloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
if(updating_health)
updatehealth()
return amount
+9 -6
View File
@@ -68,7 +68,7 @@
var/obj/O = A
if(ObjBump(O))
return
if(ismovableatom(A))
if(ismovable(A))
var/atom/movable/AM = A
if(PushAM(AM, move_force))
return
@@ -668,19 +668,22 @@
resist_fire() //stop, drop, and roll
// Give clickdelay
return TRUE
if(resting) //cit change - allows resisting out of resting
resist_a_rest() // ditto
// DO NOT GIVE CLCIKDELAY - resist_a_rest() handles spam prevention. Somewhat.
return FALSE
if(last_special <= world.time)
resist_restraints() //trying to remove cuffs.
// DO NOT GIVE CLICKDELAY - last_special handles this.
return FALSE
if(CHECK_MOBILITY(src, MOBILITY_USE) && resist_embedded()) //Citadel Change for embedded removal memes - requires being able to use items.
// DO NOT GIVE DEFAULT CLICKDELAY - This is a combat action.
changeNext_move(CLICK_CD_MELEE)
return FALSE
if(last_special <= world.time)
resist_restraints() //trying to remove cuffs.
// DO NOT GIVE CLICKDELAY - last_special handles this.
return FALSE
/// Proc to resist a grab. moving_resist is TRUE if this began by someone attempting to move. Return FALSE if still grabbed/failed to break out. Use this instead of resist_grab() directly.
/mob/proc/attempt_resist_grab(moving_resist, forced, log = TRUE)
if(!pulledby) //not being grabbed
@@ -1027,7 +1030,7 @@
update_fire()
/mob/living/proc/adjust_fire_stacks(add_fire_stacks) //Adjusting the amount of fire_stacks we have on person
fire_stacks = CLAMP(fire_stacks + add_fire_stacks, -20, 20)
fire_stacks = clamp(fire_stacks + add_fire_stacks, -20, 20)
if(on_fire && fire_stacks <= 0)
ExtinguishMob()
+8 -5
View File
@@ -57,7 +57,7 @@
if(real_attack)
for(var/obj/item/I in tocheck)
// i don't like this too
var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
var/final_block_chance = I.block_chance - (clamp((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
var/results = I.run_block(src, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, return_list)
. |= results
if((results & BLOCK_SUCCESS) && !(results & BLOCK_CONTINUE_CHAIN))
@@ -65,12 +65,13 @@
else
for(var/obj/item/I in tocheck)
// i don't like this too
var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
var/final_block_chance = I.block_chance - (clamp((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
I.check_block(src, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, return_list)
/// Gets an unsortedlist of objects to run block checks on.
/mob/living/proc/get_blocking_items()
. = list()
SEND_SIGNAL(src, COMSIG_LIVING_GET_BLOCKING_ITEMS, .)
for(var/obj/item/I in held_items)
// this is a bad check but i am not removing it until a better catchall is made
if(istype(I, /obj/item/clothing))
@@ -85,11 +86,13 @@
/// Runs block and returns flag for do_run_block to process.
/obj/item/proc/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
SEND_SIGNAL(src, COMSIG_ITEM_RUN_BLOCK, owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
. = SEND_SIGNAL(src, COMSIG_ITEM_RUN_BLOCK, owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
if(. & BLOCK_SUCCESS)
return
if(prob(final_block_chance))
owner.visible_message("<span class='danger'>[owner] blocks [attack_text] with [src]!</span>")
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
return BLOCK_NONE
return . | BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
return . | BLOCK_NONE
/// Returns block information using list/block_return. Used for check_block() on mobs.
/obj/item/proc/check_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
+2 -2
View File
@@ -88,9 +88,9 @@
/obj/item/proc/get_volume_by_throwforce_and_or_w_class()
if(throwforce && w_class)
return CLAMP((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100
return clamp((throwforce + w_class) * 5, 30, 100)// Add the item's throwforce to its weight class and multiply by 5, then clamp the value between 30 and 100
else if(w_class)
return CLAMP(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100
return clamp(w_class * 8, 20, 100) // Multiply the item's weight class by 8, then clamp the value between 20 and 100
else
return 0
+4 -2
View File
@@ -94,11 +94,13 @@
if(should_be_lying)
mobility_flags &= ~MOBILITY_STAND
setMovetype(movement_type | CRAWLING)
if(!lying) //force them on the ground
lying = pick(90, 270)
if(has_gravity() && !buckled)
playsound(src, "bodyfall", 20, 1)
else
setMovetype(movement_type & ~CRAWLING)
mobility_flags |= MOBILITY_STAND
lying = 0
@@ -161,8 +163,8 @@
if(!has_legs && has_arms < 2)
limbless_slowdown += 6 - (has_arms * 3)
if(limbless_slowdown)
add_movespeed_modifier(MOVESPEED_ID_LIVING_LIMBLESS, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=limbless_slowdown, blacklisted_movetypes = FLYING|FLOATING)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/limbless, multiplicative_slowdown = limbless_slowdown)
else
remove_movespeed_modifier(MOVESPEED_ID_LIVING_LIMBLESS, update=TRUE)
remove_movespeed_modifier(/datum/movespeed_modifier/limbless)
return mobility_flags
+6 -18
View File
@@ -36,38 +36,26 @@
sprint_stamina_cost = CONFIG_GET(number/movedelay/sprint_stamina_cost)
return ..()
/mob/living/movement_delay(ignorewalk = 0)
. = ..()
if(!CHECK_MOBILITY(src, MOBILITY_STAND))
. += 6
/// whether or not we can slide under another living mob. defaults to if we're not dense. CanPass should check "overriding circumstances" like buckled mobs/having PASSMOB flag, etc.
/mob/living/proc/can_move_under_living(mob/living/other)
return !density
/mob/living/proc/update_move_intent_slowdown()
var/mod = 0
if(m_intent == MOVE_INTENT_WALK)
mod = CONFIG_GET(number/movedelay/walk_delay)
else
mod = CONFIG_GET(number/movedelay/run_delay)
if(!isnum(mod))
mod = 1
add_movespeed_modifier(MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED, TRUE, 100, override = TRUE, multiplicative_slowdown = mod)
add_movespeed_modifier((m_intent == MOVE_INTENT_WALK)? /datum/movespeed_modifier/config_walk_run/walk : /datum/movespeed_modifier/config_walk_run/run)
/mob/living/proc/update_turf_movespeed(turf/open/T)
if(isopenturf(T) && !is_flying())
add_movespeed_modifier(MOVESPEED_ID_LIVING_TURF_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = T.slowdown)
if(isopenturf(T))
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/turf_slowdown, multiplicative_slowdown = T.slowdown)
else
remove_movespeed_modifier(MOVESPEED_ID_LIVING_TURF_SPEEDMOD)
remove_movespeed_modifier(/datum/movespeed_modifier/turf_slowdown)
/mob/living/proc/update_pull_movespeed()
if(pulling && isliving(pulling))
var/mob/living/L = pulling
if(drag_slowdown && L.lying && !L.buckled && grab_state < GRAB_AGGRESSIVE)
add_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING, multiplicative_slowdown = PULL_PRONE_SLOWDOWN)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/bulky_drag, multiplicative_slowdown = PULL_PRONE_SLOWDOWN)
return
remove_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING)
remove_movespeed_modifier(/datum/movespeed_modifier/bulky_drag)
/mob/living/canZMove(dir, turf/target)
return can_zTravel(target, dir) && (movement_type & FLYING)
+1 -1
View File
@@ -23,5 +23,5 @@
if(ranged_ability)
ranged_ability.add_ranged_ability(src, "<span class='notice'>You currently have <b>[ranged_ability]</b> active!</span>")
if(vore_init && !vorepref_init) //Vore's been initialized, voreprefs haven't. If this triggers then that means that voreprefs failed to load due to the client being missing.
if((vore_flags & VORE_INIT) && !(vore_flags & VOREPREF_INIT)) //Vore's been initialized, voreprefs haven't. If this triggers then that means that voreprefs failed to load due to the client being missing.
copy_from_prefs_vr()
+2 -2
View File
@@ -869,7 +869,7 @@
if(istype(A, /obj/machinery/camera))
current = A
if(client)
if(ismovableatom(A))
if(ismovable(A))
if(A != GLOB.ai_camera_room_landmark)
end_multicam()
client.perspective = EYE_PERSPECTIVE
@@ -1016,7 +1016,7 @@
if("Yes.")
src.ghostize(FALSE, penalize = TRUE)
var/announce_rank = "Artificial Intelligence,"
if(GLOB.announcement_systems.len)
if(GLOB.announcement_systems.len)
// Sends an announcement the AI has cryoed.
var/obj/machinery/announcement_system/announcer = pick(GLOB.announcement_systems)
announcer.announce("CRYOSTORAGE", src.real_name, announce_rank, list())
+4 -4
View File
@@ -154,7 +154,7 @@
/mob/living/silicon/pai/proc/process_hack()
if(cable && cable.machine && istype(cable.machine, /obj/machinery/door) && cable.machine == hackdoor && get_dist(src, hackdoor) <= 1)
hackprogress = CLAMP(hackprogress + 4, 0, 100)
hackprogress = clamp(hackprogress + 4, 0, 100)
else
temp = "Door Jack: Connection to airlock has been lost. Hack aborted."
hackprogress = 0
@@ -273,9 +273,9 @@
/mob/living/silicon/pai/Process_Spacemove(movement_dir = 0)
. = ..()
if(!.)
add_movespeed_modifier(MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD, TRUE, 100, multiplicative_slowdown = 2)
add_movespeed_modifier(/datum/movespeed_modifier/pai_spacewalk)
return TRUE
remove_movespeed_modifier(MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD, TRUE)
remove_movespeed_modifier(/datum/movespeed_modifier/pai_spacewalk)
return TRUE
/mob/living/silicon/pai/examine(mob/user)
@@ -301,7 +301,7 @@
update_stat()
/mob/living/silicon/pai/process()
emitterhealth = CLAMP((emitterhealth + emitterregen), -50, emittermaxhealth)
emitterhealth = clamp((emitterhealth + emitterregen), -50, emittermaxhealth)
/obj/item/paicard/attackby(obj/item/W, mob/user, params)
..()
@@ -69,7 +69,7 @@
return FALSE //No we're not flammable
/mob/living/silicon/pai/proc/take_holo_damage(amount)
emitterhealth = CLAMP((emitterhealth - amount), -50, emittermaxhealth)
emitterhealth = clamp((emitterhealth - amount), -50, emittermaxhealth)
if(emitterhealth < 0)
fold_in(force = TRUE)
if(amount > 0)
@@ -21,7 +21,7 @@
if(cell && cell.charge)
if(cell.charge <= 100)
uneq_all()
var/amt = CLAMP((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell.
var/amt = clamp((lamp_intensity - 2) * 2,1,cell.charge) //Always try to use at least one charge per tick, but allow it to completely drain the cell.
cell.use(amt) //Usage table: 1/tick if off/lowest setting, 4 = 4/tick, 6 = 8/tick, 8 = 12/tick, 10 = 16/tick
else
uneq_all()
@@ -237,7 +237,7 @@
return
if(!CONFIG_GET(flag/disable_secborg) && GLOB.security_level < CONFIG_GET(number/minimum_secborg_alert))
to_chat(src, "<span class='notice'>NOTICE: Due to local station regulations, the security cyborg module and its variants are only available during [num2seclevel(CONFIG_GET(number/minimum_secborg_alert))] alert and greater.</span>")
to_chat(src, "<span class='notice'>NOTICE: Due to local station regulations, the security cyborg module and its variants are only available during [NUM2SECLEVEL(CONFIG_GET(number/minimum_secborg_alert))] alert and greater.</span>")
var/list/modulelist = list("Standard" = /obj/item/robot_module/standard, \
"Engineering" = /obj/item/robot_module/engineering, \
+1 -1
View File
@@ -14,7 +14,7 @@
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
speech_span = SPAN_ROBOT
flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
no_vore = TRUE
vore_flags = NO_VORE
/// Enable sprint system but not stamina
combat_flags = COMBAT_FLAGS_STAMEXEMPT_YESSPRINT
@@ -1,3 +1,5 @@
/mob/living/silicon/KnockToFloor(disarm_items = FALSE, silent = TRUE, updating = TRUE)
return
/mob/living/silicon/grippedby(mob/living/user, instant = FALSE)
return //can't upgrade a simple pull into a more aggressive grab.
@@ -61,11 +61,10 @@
"<span class='userdanger'>[M] [response_disarm] [name]!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(M, src, "disarmed")
else
var/damage = rand(15, 30)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE)
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
attack_threshold_check(damage)
attack_threshold_check(M.meleeSlashSAPower)
log_combat(M, src, "attacked")
/mob/living/simple_animal/attack_larva(mob/living/carbon/alien/larva/L)
@@ -20,7 +20,7 @@
uniform = /obj/item/clothing/under/syndicate
suit = /obj/item/clothing/suit/armor/vest
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
ears = /obj/item/radio/headset
mask = /obj/item/clothing/mask/gas
head = /obj/item/clothing/head/helmet/swat
@@ -39,7 +39,7 @@
uniform = /obj/item/clothing/under/syndicate
suit = /obj/item/clothing/suit/space/hardsuit/syndi
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
ears = /obj/item/radio/headset
mask = /obj/item/clothing/mask/gas/syndicate
back = /obj/item/tank/jetpack/oxygen
@@ -59,7 +59,7 @@
uniform = /obj/item/clothing/under/syndicate
suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat
ears = /obj/item/radio/headset
mask = /obj/item/clothing/mask/gas/syndicate
back = /obj/item/tank/jetpack/oxygen/harness
@@ -130,7 +130,7 @@
uniform = /obj/item/clothing/under/syndicate/camo
suit = /obj/item/clothing/suit/armor/bulletproof
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat
ears = /obj/item/radio/headset
head = /obj/item/clothing/head/helmet/alt
mask = /obj/item/clothing/mask/balaclava
@@ -177,7 +177,7 @@
uniform = /obj/item/clothing/under/rank/security/officer
suit = /obj/item/clothing/suit/armor/vest
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
gloves = /obj/item/clothing/gloves/tackler/combat
ears = /obj/item/radio/headset
mask = /obj/item/clothing/mask/gas/sechailer/swat
head = /obj/item/clothing/head/helmet/swat/nanotrasen
@@ -2,7 +2,7 @@
/mob/living/simple_animal/proc/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
if(!forced && (status_flags & GODMODE))
return FALSE
bruteloss = round(CLAMP(bruteloss + amount, 0, maxHealth),DAMAGE_PRECISION)
bruteloss = round(clamp(bruteloss + amount, 0, maxHealth),DAMAGE_PRECISION)
if(updating_health)
updatehealth()
return amount
@@ -11,7 +11,7 @@
blood_volume = 350
speak_chance = 1
turns_per_move = 5
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/rawcrab = 1)
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/rawcrab = 4)
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "stomps"
@@ -175,7 +175,7 @@
AddElement(/datum/element/cleaning)
/mob/living/simple_animal/hostile/alien/maid/AttackingTarget()
if(ismovableatom(target))
if(ismovable(target))
if(istype(target, /obj/effect/decal/cleanable))
visible_message("[src] cleans up \the [target].")
qdel(target)
@@ -7,7 +7,7 @@
icon_living = "carp"
icon_dead = "carp_dead"
icon_gib = "carp_gib"
threat = 0.2
threat = 0.1
mob_biotypes = MOB_ORGANIC|MOB_BEAST
speak_chance = 0
turns_per_move = 5
@@ -186,10 +186,10 @@
. = ..()
if(slowed_by_webs)
if(!(locate(/obj/structure/spider/stickyweb) in loc))
remove_movespeed_modifier(MOVESPEED_ID_TARANTULA_WEB)
remove_movespeed_modifier(/datum/movespeed_modifier/tarantula_web)
slowed_by_webs = FALSE
else if(locate(/obj/structure/spider/stickyweb) in loc)
add_movespeed_modifier(MOVESPEED_ID_TARANTULA_WEB, priority=100, multiplicative_slowdown=3)
add_movespeed_modifier(/datum/movespeed_modifier/tarantula_web)
slowed_by_webs = TRUE
//midwives are the queen of the spiders, can send messages to all them and web faster. That rare round where you get a queen spider and turn your 'for honor' players into 'r6siege' players will be a fun one.
@@ -347,10 +347,11 @@
/mob/living/simple_animal/hostile/proc/AttackingTarget()
SEND_SIGNAL(src, COMSIG_HOSTILE_ATTACKINGTARGET, target)
in_melee = TRUE
/* sorry for the simplemob vore fans
if(vore_active)
if(isliving(target))
var/mob/living/L = target
if(!client && L.Adjacent(src) && L.devourable) // aggressive check to ensure vore attacks can be made
if(!client && L.Adjacent(src) && CHECK_BITFIELD(L.vore_flags,DEVOURABLE)) // aggressive check to ensure vore attacks can be made
if(prob(voracious_chance))
vore_attack(src,L,src)
else
@@ -361,6 +362,8 @@
return target.attack_animal(src)
else
return target.attack_animal(src)
*/
return target.attack_animal(src)
/mob/living/simple_animal/hostile/proc/Aggro()
vision_range = aggro_vision_range
@@ -65,10 +65,10 @@ Difficulty: Hard
/mob/living/simple_animal/hostile/megafauna/bubblegum/Life()
..()
move_to_delay = CLAMP(round((health/maxHealth) * 10), 3, 10)
move_to_delay = clamp(round((health/maxHealth) * 10), 3, 10)
/mob/living/simple_animal/hostile/megafauna/bubblegum/OpenFire()
anger_modifier = CLAMP(((maxHealth - health)/50),0,20)
anger_modifier = clamp(((maxHealth - health)/50),0,20)
if(charging)
return
ranged_cooldown = world.time + ranged_cooldown_time
@@ -56,7 +56,7 @@ Difficulty: Very Hard
L.dust()
/mob/living/simple_animal/hostile/megafauna/colossus/OpenFire()
anger_modifier = CLAMP(((maxHealth - health)/50),0,20)
anger_modifier = clamp(((maxHealth - health)/50),0,20)
ranged_cooldown = world.time + 120
if(enrage(target))
@@ -1,6 +1,5 @@
/mob/living/simple_animal/hostile/megafauna/dragon
vore_active = TRUE
no_vore = FALSE
isPredator = TRUE
/mob/living/simple_animal/hostile/megafauna/dragon/Initialize()
@@ -105,7 +105,7 @@ Difficulty: Medium
/mob/living/simple_animal/hostile/megafauna/dragon/OpenFire()
if(swooping)
return
anger_modifier = CLAMP(((maxHealth - health)/50),0,20)
anger_modifier = clamp(((maxHealth - health)/50),0,20)
ranged_cooldown = world.time + ranged_cooldown_time
if(prob(15 + anger_modifier) && !client)
@@ -191,7 +191,7 @@ Difficulty: Normal
/mob/living/simple_animal/hostile/megafauna/hierophant/proc/calculate_rage() //how angry we are overall
did_reset = FALSE //oh hey we're doing SOMETHING, clearly we might need to heal if we recall
anger_modifier = CLAMP(((maxHealth - health) / 42),0,50)
anger_modifier = clamp(((maxHealth - health) / 42),0,50)
burst_range = initial(burst_range) + round(anger_modifier * 0.08)
beam_range = initial(beam_range) + round(anger_modifier * 0.12)
@@ -115,7 +115,7 @@
if(!client && ranged && ranged_cooldown <= world.time)
OpenFire()
if(L.Adjacent(src) && (L.stat != CONSCIOUS))
if(vore_active && L.devourable == TRUE)
if(vore_active && CHECK_BITFIELD(L.vore_flags,DEVOURABLE))
vore_attack(src,L,src)
LoseTarget()
else
@@ -200,7 +200,7 @@
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/proc/infest(mob/living/carbon/human/H)
visible_message("<span class='warning'>[name] burrows into the flesh of [H]!</span>")
var/mob/living/simple_animal/hostile/asteroid/hivelord/legion/L
if(H.dna.check_mutation(DWARFISM)) //dwarf legions aren't just fluff!
if(HAS_TRAIT(H, TRAIT_DWARF)) //dwarf legions aren't just fluff!
L = new /mob/living/simple_animal/hostile/asteroid/hivelord/legion/dwarf(H.loc)
else
L = new(H.loc)
@@ -1,5 +1,13 @@
/**
* Kudzu Flower Bud
*
* A flower created by flowering kudzu which spawns a venus human trap after a certain amount of time has passed.
*
* A flower created by kudzu with the flowering mutation. Spawns a venus human trap after 2 minutes under normal circumstances.
* Also spawns 4 vines going out in diagonal directions from the bud. Any living creature not aligned with plants is damaged by these vines.
* Once it grows a venus human trap, the bud itself will destroy itself.
*
*/
/obj/structure/alien/resin/flower_bud_enemy //inheriting basic attack/damage stuff from alien structures
name = "flower bud"
desc = "A large pulsating plant..."
@@ -9,9 +17,9 @@
opacity = 0
canSmoothWith = list()
smooth = SMOOTH_FALSE
/// The amount of time it takes to create a venus human trap, in deciseconds
var/growth_time = 1200
/obj/structure/alien/resin/flower_bud_enemy/Initialize()
. = ..()
var/list/anchors = list()
@@ -25,36 +33,49 @@
B.sleep_time = 10 //these shouldn't move, so let's slow down updates to 1 second (any slower and the deletion of the vines would be too slow)
addtimer(CALLBACK(src, .proc/bear_fruit), growth_time)
/**
* Spawns a venus human trap, then qdels itself.
*
* Displays a message, spawns a human venus trap, then qdels itself.
*/
/obj/structure/alien/resin/flower_bud_enemy/proc/bear_fruit()
visible_message("<span class='danger'>the plant has borne fruit!</span>")
visible_message("<span class='danger'>The plant has borne fruit!</span>")
new /mob/living/simple_animal/hostile/venus_human_trap(get_turf(src))
qdel(src)
/obj/effect/ebeam/vine
name = "thick vine"
mouse_opacity = MOUSE_OPACITY_ICON
desc = "A thick vine, painful to the touch."
/obj/effect/ebeam/vine/Crossed(atom/movable/AM)
. = ..()
if(isliving(AM))
var/mob/living/L = AM
if(!("vines" in L.faction))
if(!isvineimmune(L))
L.adjustBruteLoss(5)
to_chat(L, "<span class='alert'>You cut yourself on the thorny vines.</span>")
/**
* Venus Human Trap
*
* The result of a kudzu flower bud, these enemies use vines to drag prey close to them for attack.
*
* A carnivorious plant which uses vines to catch and ensnare prey. Spawns from kudzu flower buds.
* Each one has a maximum of four vines, which can be attached to a variety of things. Carbons are stunned when a vine is attached to them, and movable entities are pulled closer over time.
* Attempting to attach a vine to something with a vine already attached to it will pull all movable targets closer on command.
* Once the prey is in melee range, melee attacks from the venus human trap heals itself for 10% of its max health, assuming the target is alive.
* Akin to certain spiders, venus human traps can also be possessed and controlled by ghosts.
*
*/
/mob/living/simple_animal/hostile/venus_human_trap
name = "venus human trap"
desc = "Now you know how the fly feels."
icon_state = "venus_human_trap"
threat = 1
layer = SPACEVINE_MOB_LAYER
health = 50
maxHealth = 50
ranged = 1
ranged = TRUE
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 25
@@ -63,65 +84,110 @@
attack_sound = 'sound/weapons/bladeslice.ogg'
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 0
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
faction = list("hostile","vines","plants")
var/list/grasping = list()
var/max_grasps = 4
var/grasp_chance = 20
var/grasp_pull_chance = 85
var/grasp_range = 4
del_on_death = 1
initial_language_holder = /datum/language_holder/venus
del_on_death = TRUE
/// A list of all the plant's vines
var/list/vines = list()
/// The maximum amount of vines a plant can have at one time
var/max_vines = 4
/// How far away a plant can attach a vine to something
var/vine_grab_distance = 5
/// Whether or not this plant is ghost possessable
var/playable_plant = FALSE //Normal plants can **not** have players.
/mob/living/simple_animal/hostile/venus_human_trap/Destroy()
for(var/L in grasping)
var/datum/beam/B = grasping[L]
if(B)
qdel(B)
grasping = null
return ..()
/mob/living/simple_animal/hostile/venus_human_trap/ghost_playable
playable_plant = TRUE //For admins that want to buss some harmless plants
/mob/living/simple_animal/hostile/venus_human_trap/handle_automated_action()
if(..())
for(var/mob/living/L in grasping)
if(L.stat == DEAD)
var/datum/beam/B = grasping[L]
if(B)
B.End()
grasping -= L
//Can attack+pull multiple times per cycle
if(L.Adjacent(src))
L.attack_animal(src)
else
if(prob(grasp_pull_chance))
setDir(get_dir(src,L) )//staaaare
step(L,get_dir(L,src)) //reel them in
L.DefaultCombatKnockdown(60) //you can't get away now~
if(grasping.len < max_grasps)
grasping:
for(var/mob/living/L in view(grasp_range, src))
if(L == src || faction_check_mob(L) || (L in grasping) || L == target)
continue
for(var/t in getline(src,L))
for(var/a in t)
var/atom/A = a
if(A.density && A != L)
continue grasping
if(prob(grasp_chance))
to_chat(L, "<span class='userdanger'>\The [src] has you entangled!</span>")
grasping[L] = Beam(L, "vine", time=INFINITY, maxdistance=5, beam_type=/obj/effect/ebeam/vine)
break //only take 1 new victim per cycle
/mob/living/simple_animal/hostile/venus_human_trap/Life()
. = ..()
pull_vines()
/mob/living/simple_animal/hostile/venus_human_trap/AttackingTarget()
. = ..()
if(isliving(target))
var/mob/living/L = target
if(L.stat != DEAD)
adjustHealth(-maxHealth * 0.1)
/mob/living/simple_animal/hostile/venus_human_trap/OpenFire(atom/the_target)
var/dist = get_dist(src,the_target)
Beam(the_target, "vine", time=dist*2, maxdistance=dist+2, beam_type=/obj/effect/ebeam/vine)
the_target.attack_animal(src)
for(var/datum/beam/B in vines)
if(B.target == the_target)
pull_vines()
ranged_cooldown = world.time + (ranged_cooldown_time * 0.5)
return
if(get_dist(src,the_target) > vine_grab_distance || vines.len == max_vines)
return
for(var/turf/T in getline(src,target))
if (T.density)
return
for(var/obj/O in T)
if(O.density)
return
var/datum/beam/newVine = Beam(the_target, "vine", time=INFINITY, maxdistance = vine_grab_distance, beam_type=/obj/effect/ebeam/vine)
RegisterSignal(newVine, COMSIG_PARENT_QDELETING, .proc/remove_vine, newVine)
vines += newVine
if(isliving(the_target))
var/mob/living/L = the_target
L.Paralyze(20)
ranged_cooldown = world.time + ranged_cooldown_time
/mob/living/simple_animal/hostile/venus_human_trap/CanAttack(atom/the_target)
/mob/living/simple_animal/hostile/venus_human_trap/Login()
. = ..()
to_chat(src, "<span class='boldwarning'>You a venus human trap! Protect the kudzu at all costs, and feast on those who oppose you!</span>")
/mob/living/simple_animal/hostile/venus_human_trap/attack_ghost(mob/user)
. = ..()
if(.)
if(the_target in grasping)
return 0
return
humanize_plant(user)
/**
* Sets a ghost to control the plant if the plant is eligible
*
* Asks the interacting ghost if they would like to control the plant.
* If they answer yes, and another ghost hasn't taken control, sets the ghost to control the plant.
* Arguments:
* * mob/user - The ghost to possibly control the plant
*/
/mob/living/simple_animal/hostile/venus_human_trap/proc/humanize_plant(mob/user)
if(key || !playable_plant || stat)
return
var/plant_ask = alert("Become a venus human trap?", "Are you reverse vegan?", "Yes", "No")
if(plant_ask == "No" || QDELETED(src))
return
if(key)
to_chat(user, "<span class='warning'>Someone else already took this plant!</span>")
return
key = user.key
log_game("[key_name(src)] took control of [name].")
/**
* Manages how the vines should affect the things they're attached to.
*
* Pulls all movable targets of the vines closer to the plant
* If the target is on the same tile as the plant, destroy the vine
* Removes any QDELETED vines from the vines list.
*/
/mob/living/simple_animal/hostile/venus_human_trap/proc/pull_vines()
for(var/datum/beam/B in vines)
if(istype(B.target, /atom/movable))
var/atom/movable/AM = B.target
if(!AM.anchored)
step(AM,get_dir(AM,src))
if(get_dist(src,B.target) == 0)
B.End()
/**
* Removes a vine from the list.
*
* Removes the vine from our list.
* Called specifically when the vine is about to be destroyed, so we don't have any null references.
* Arguments:
* * datum/beam/vine - The vine to be removed from the list.
*/
mob/living/simple_animal/hostile/venus_human_trap/proc/remove_vine(datum/beam/vine, force)
vines -= vine
@@ -128,7 +128,7 @@
/mob/living/simple_animal/updatehealth()
..()
health = CLAMP(health, 0, maxHealth)
health = clamp(health, 0, maxHealth)
/mob/living/simple_animal/update_stat()
if(status_flags & GODMODE)
@@ -292,8 +292,8 @@
/mob/living/simple_animal/proc/update_simplemob_varspeed()
if(speed == 0)
remove_movespeed_modifier(MOVESPEED_ID_SIMPLEMOB_VARSPEED, TRUE)
add_movespeed_modifier(MOVESPEED_ID_SIMPLEMOB_VARSPEED, TRUE, 100, multiplicative_slowdown = speed, override = TRUE)
remove_movespeed_modifier(/datum/movespeed_modifier/simplemob_varspeed)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/simplemob_varspeed, multiplicative_slowdown = speed)
/mob/living/simple_animal/Stat()
..()
@@ -49,54 +49,53 @@
// Simple animals have only one belly. This creates it (if it isn't already set up)
/mob/living/simple_animal/init_vore()
vore_init = TRUE
ENABLE_BITFIELD(vore_flags, VORE_INIT)
if(CHECK_BITFIELD(flags_1, HOLOGRAM_1))
return
if(!vore_active || no_vore) //If it can't vore, let's not give it a stomach.
if(!vore_active || CHECK_BITFIELD(vore_flags, NO_VORE)) //If it can't vore, let's not give it a stomach.
return
if(vore_active && !IsAdvancedToolUser()) //vore active, but doesn't have thumbs to grab people with.
verbs |= /mob/living/simple_animal/proc/animal_nom
if(LAZYLEN(vore_organs))
return
LAZYINITLIST(vore_organs)
var/obj/belly/B = new (src)
vore_selected = B
B.immutable = TRUE
B.name = vore_stomach_name ? vore_stomach_name : "stomach"
B.desc = vore_stomach_flavor ? vore_stomach_flavor : "Your surroundings are warm, soft, and slimy. Makes sense, considering you're inside \the [name]."
B.digest_mode = vore_default_mode
B.vore_sound = vore_default_sound
B.release_sound = vore_default_release
B.is_wet = vore_wetness
B.escapable = vore_escape_chance > 0
B.escapechance = vore_escape_chance
B.digestchance = vore_digest_chance
B.absorbchance = vore_absorb_chance
B.human_prey_swallow_time = swallowTime
B.nonhuman_prey_swallow_time = swallowTime
B.vore_verb = "swallow"
B.emote_lists[DM_HOLD] = list( // We need more that aren't repetitive. I suck at endo. -Ace
"The insides knead at you gently for a moment.",
"The guts glorp wetly around you as some air shifts.",
"The predator takes a deep breath and sighs, shifting you somewhat.",
"The stomach squeezes you tight for a moment, then relaxes harmlessly.",
"The predator's calm breathing and thumping heartbeat pulses around you.",
"The warm walls kneads harmlessly against you.",
"The liquids churn around you, though there doesn't seem to be much effect.",
"The sound of bodily movements drown out everything for a moment.",
"The predator's movements gently force you into a different position.")
B.emote_lists[DM_DIGEST] = list(
"The burning acids eat away at your form.",
"The muscular stomach flesh grinds harshly against you.",
"The caustic air stings your chest when you try to breathe.",
"The slimy guts squeeze inward to help the digestive juices soften you up.",
"The onslaught against your body doesn't seem to be letting up; you're food now.",
"The predator's body ripples and crushes against you as digestive enzymes pull you apart.",
"The juices pooling beneath you sizzle against your sore skin.",
"The churning walls slowly pulverize you into meaty nutrients.",
"The stomach glorps and gurgles as it tries to work you into slop.")
/mob/living/simple_animal/lazy_init_belly()
if(!LAZYLEN(vore_organs))
LAZYINITLIST(vore_organs)
var/obj/belly/B = new (src)
vore_selected = B
B.immutable = TRUE
B.name = vore_stomach_name ? vore_stomach_name : "stomach"
B.desc = vore_stomach_flavor ? vore_stomach_flavor : "Your surroundings are warm, soft, and slimy. Makes sense, considering you're inside \the [name]."
B.digest_mode = vore_default_mode
B.vore_sound = vore_default_sound
B.release_sound = vore_default_release
B.is_wet = vore_wetness
B.escapable = vore_escape_chance > 0
B.escapechance = vore_escape_chance
B.digestchance = vore_digest_chance
B.absorbchance = vore_absorb_chance
B.human_prey_swallow_time = swallowTime
B.nonhuman_prey_swallow_time = swallowTime
B.vore_verb = "swallow"
B.emote_lists[DM_HOLD] = list( // We need more that aren't repetitive. I suck at endo. -Ace
"The insides knead at you gently for a moment.",
"The guts glorp wetly around you as some air shifts.",
"The predator takes a deep breath and sighs, shifting you somewhat.",
"The stomach squeezes you tight for a moment, then relaxes harmlessly.",
"The predator's calm breathing and thumping heartbeat pulses around you.",
"The warm walls kneads harmlessly against you.",
"The liquids churn around you, though there doesn't seem to be much effect.",
"The sound of bodily movements drown out everything for a moment.",
"The predator's movements gently force you into a different position.")
B.emote_lists[DM_DIGEST] = list(
"The burning acids eat away at your form.",
"The muscular stomach flesh grinds harshly against you.",
"The caustic air stings your chest when you try to breathe.",
"The slimy guts squeeze inward to help the digestive juices soften you up.",
"The onslaught against your body doesn't seem to be letting up; you're food now.",
"The predator's body ripples and crushes against you as digestive enzymes pull you apart.",
"The juices pooling beneath you sizzle against your sore skin.",
"The churning walls slowly pulverize you into meaty nutrients.",
"The stomach glorps and gurgles as it tries to work you into slop.")
//
// Simple proc for animals to have their digestion toggled on/off externally
@@ -134,6 +133,6 @@
if (stat != CONSCIOUS)
return
if(!T.devourable)
if(!CHECK_BITFIELD(T.vore_flags,DEVOURABLE))
return
return vore_attack(src,T,src)
@@ -1,13 +1,9 @@
//CARBON MOBS
/mob/living/carbon/alien
devourable = TRUE
digestable = TRUE
feeding = TRUE
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
/mob/living/carbon/monkey
devourable = TRUE
digestable = TRUE
feeding = TRUE
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
/*
@@ -17,121 +13,68 @@
//NUETRAL MOBS
/mob/living/simple_animal/crab
devourable = TRUE
digestable = TRUE
feeding = TRUE
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
/mob/living/simple_animal/cow
devourable = TRUE
digestable = TRUE
feeding = TRUE
vore_active = TRUE
isPredator = TRUE
vore_default_mode = DM_HOLD
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
/mob/living/simple_animal/chick
devourable = TRUE
digestable = TRUE
vore_flags = DEVOURABLE | DIGESTABLE
/mob/living/simple_animal/chicken
devourable = TRUE
digestable = TRUE
vore_flags = DEVOURABLE | DIGESTABLE
/mob/living/simple_animal/mouse
devourable = TRUE
digestable = TRUE
vore_flags = DEVOURABLE | DIGESTABLE
/mob/living/simple_animal/kiwi
devourable = TRUE
digestable = TRUE
vore_flags = DEVOURABLE | DIGESTABLE
//STATION PETS
/mob/living/simple_animal/pet
devourable = TRUE
digestable = TRUE
feeding = TRUE
/mob/living/simple_animal/pet/fox
vore_active = TRUE
isPredator = TRUE
vore_default_mode = DM_HOLD
/mob/living/simple_animal/pet/cat
vore_active = TRUE
isPredator = TRUE
vore_default_mode = DM_HOLD
/mob/living/simple_animal/pet/dog
vore_active = TRUE
isPredator = TRUE
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
vore_default_mode = DM_HOLD
/mob/living/simple_animal/sloth
devourable = TRUE
digestable = TRUE
vore_flags = DEVOURABLE | DIGESTABLE
/mob/living/simple_animal/parrot
devourable = TRUE
digestable = TRUE
vore_flags = DEVOURABLE | DIGESTABLE
//HOSTILE MOBS
/mob/living/simple_animal/hostile/retaliate/goat
devourable = TRUE
digestable = TRUE
feeding = TRUE
vore_active = TRUE
isPredator = TRUE
vore_stomach_flavor = "You find yourself squeezed into the hollow of the goat, the smell of oats and hay thick in the tight space, all of which grinds in on you. Harmless for now..."
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
vore_default_mode = DM_HOLD
/mob/living/simple_animal/hostile/lizard
devourable = TRUE
digestable = TRUE
feeding = TRUE
vore_active = TRUE
isPredator = TRUE
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
vore_default_mode = DM_DIGEST
/mob/living/simple_animal/hostile/alien
feeding = TRUE
vore_active = TRUE
isPredator = TRUE
vore_flags = FEEDING
vore_default_mode = DM_DIGEST
/mob/living/simple_animal/hostile/bear
feeding = TRUE
vore_active = TRUE
isPredator = TRUE
vore_flags = FEEDING
vore_default_mode = DM_DIGEST
/mob/living/simple_animal/hostile/poison/giant_spider
feeding = TRUE
vore_active = TRUE
isPredator = TRUE
vore_flags = FEEDING
vore_default_mode = DM_DIGEST
/mob/living/simple_animal/hostile/retaliate/poison/snake
feeding = TRUE
vore_active = TRUE
isPredator = TRUE
vore_flags = FEEDING
vore_default_mode = DM_DIGEST
/mob/living/simple_animal/hostile/gorilla
feeding = TRUE
vore_active = TRUE
isPredator = TRUE
vore_flags = FEEDING
vore_default_mode = DM_DIGEST
/mob/living/simple_animal/hostile/asteroid/goliath
feeding = TRUE //for pet Goliaths I guess or something.
vore_active = TRUE
isPredator = TRUE
vore_flags = FEEDING
vore_default_mode = DM_DIGEST
/mob/living/simple_animal/hostile/carp
devourable = TRUE
digestable = TRUE
feeding = TRUE
vore_active = TRUE
isPredator = TRUE
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
vore_default_mode = DM_DIGEST
@@ -190,7 +190,7 @@
step_away(M,src)
M.Friends = Friends.Copy()
babies += M
M.mutation_chance = CLAMP(mutation_chance+(rand(5,-5)),0,100)
M.mutation_chance = clamp(mutation_chance+(rand(5,-5)),0,100)
SSblackbox.record_feedback("tally", "slime_babies_born", 1, M.colour)
var/mob/living/simple_animal/slime/new_slime = pick(babies)
@@ -147,25 +147,25 @@
/mob/living/simple_animal/slime/on_reagent_change()
. = ..()
remove_movespeed_modifier(MOVESPEED_ID_SLIME_REAGENTMOD, TRUE)
remove_movespeed_modifier(/datum/movespeed_modifier/slime_reagentmod)
var/amount = 0
if(reagents.has_reagent(/datum/reagent/medicine/morphine)) // morphine slows slimes down
amount = 2
if(reagents.has_reagent(/datum/reagent/consumable/frostoil)) // Frostoil also makes them move VEEERRYYYYY slow
amount = 5
if(amount)
add_movespeed_modifier(MOVESPEED_ID_SLIME_REAGENTMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/slime_reagentmod, multiplicative_slowdown = amount)
/mob/living/simple_animal/slime/updatehealth()
. = ..()
remove_movespeed_modifier(MOVESPEED_ID_SLIME_HEALTHMOD, FALSE)
remove_movespeed_modifier(/datum/movespeed_modifier/slime_healthmod)
var/health_deficiency = (100 - health)
var/mod = 0
if(health_deficiency >= 45)
mod += (health_deficiency / 25)
if(health <= 0)
mod += 2
add_movespeed_modifier(MOVESPEED_ID_SLIME_HEALTHMOD, TRUE, 100, multiplicative_slowdown = mod)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/slime_healthmod, multiplicative_slowdown = mod)
/mob/living/simple_animal/slime/adjust_bodytemperature()
. = ..()
@@ -173,9 +173,8 @@
if(bodytemperature >= 330.23) // 135 F or 57.08 C
mod = -1 // slimes become supercharged at high temperatures
else if(bodytemperature < 183.222)
mod = (283.222 - bodytemperature) / 10 * 1.75
if(mod)
add_movespeed_modifier(MOVESPEED_ID_SLIME_TEMPMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = mod)
mod = min(15, (283.222 - bodytemperature) / 10 * 1.75)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/slime_tempmod, multiplicative_slowdown = mod)
/mob/living/simple_animal/slime/ObjBump(obj/O)
if(!client && powerlevel > 0)
+32 -2
View File
@@ -622,10 +622,40 @@
tod = STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)
update_stat()
///Unignores all slowdowns that lack the IGNORE_NOSLOW flag.
/mob/living/proc/unignore_slowdown(source)
REMOVE_TRAIT(src, TRAIT_IGNORESLOWDOWN, source)
update_movespeed(FALSE)
update_movespeed()
///Ignores all slowdowns that lack the IGNORE_NOSLOW flag.
/mob/living/proc/ignore_slowdown(source)
ADD_TRAIT(src, TRAIT_IGNORESLOWDOWN, source)
update_movespeed(FALSE)
update_movespeed()
///Ignores specific slowdowns. Accepts a list of slowdowns.
/mob/living/proc/add_movespeed_mod_immunities(source, slowdown_type, update = TRUE)
if(islist(slowdown_type))
for(var/listed_type in slowdown_type)
if(ispath(listed_type))
listed_type = "[listed_type]" //Path2String
LAZYADDASSOC(movespeed_mod_immunities, listed_type, source)
else
if(ispath(slowdown_type))
slowdown_type = "[slowdown_type]" //Path2String
LAZYADDASSOC(movespeed_mod_immunities, slowdown_type, source)
if(update)
update_movespeed()
///Unignores specific slowdowns. Accepts a list of slowdowns.
/mob/living/proc/remove_movespeed_mod_immunities(source, slowdown_type, update = TRUE)
if(islist(slowdown_type))
for(var/listed_type in slowdown_type)
if(ispath(listed_type))
listed_type = "[listed_type]" //Path2String
LAZYREMOVEASSOC(movespeed_mod_immunities, listed_type, source)
else
if(ispath(slowdown_type))
slowdown_type = "[slowdown_type]" //Path2String
LAZYREMOVEASSOC(movespeed_mod_immunities, slowdown_type, source)
if(update)
update_movespeed()
+12 -7
View File
@@ -284,7 +284,7 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
/mob/proc/reset_perspective(atom/A)
if(client)
if(A)
if(ismovableatom(A))
if(ismovable(A))
//Set the the thing unless it's us
if(A != src)
client.perspective = EYE_PERSPECTIVE
@@ -1033,17 +1033,22 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
/// Updates the grab state of the mob and updates movespeed
/mob/setGrabState(newstate)
. = ..()
if(grab_state == GRAB_PASSIVE)
remove_movespeed_modifier(MOVESPEED_ID_MOB_GRAB_STATE, update=TRUE)
else
add_movespeed_modifier(MOVESPEED_ID_MOB_GRAB_STATE, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=grab_state*3, blacklisted_movetypes=FLOATING)
switch(grab_state)
if(GRAB_PASSIVE)
remove_movespeed_modifier(MOVESPEED_ID_MOB_GRAB_STATE)
if(GRAB_AGGRESSIVE)
add_movespeed_modifier(/datum/movespeed_modifier/grab_slowdown/aggressive)
if(GRAB_NECK)
add_movespeed_modifier(/datum/movespeed_modifier/grab_slowdown/neck)
if(GRAB_KILL)
add_movespeed_modifier(/datum/movespeed_modifier/grab_slowdown/kill)
/mob/proc/update_equipment_speed_mods()
var/speedies = equipped_speed_mods()
if(!speedies)
remove_movespeed_modifier(MOVESPEED_ID_MOB_EQUIPMENT, update=TRUE)
remove_movespeed_modifier(/datum/movespeed_modifier/equipment_speedmod, update=TRUE)
else
add_movespeed_modifier(MOVESPEED_ID_MOB_EQUIPMENT, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=speedies, blacklisted_movetypes=FLOATING)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/equipment_speedmod, multiplicative_slowdown = speedies)
/// Gets the combined speed modification of all worn items
/// Except base mob type doesnt really wear items
+4 -1
View File
@@ -42,8 +42,11 @@
var/lying_prev = 0
var/is_shifted = FALSE
//MOVEMENT SPEED
/// List of movement speed modifiers applying to this mob
var/list/movespeed_modification //Lazy list, see mob_movespeed.dm
/// List of movement speed modifiers ignored by this mob. List -> List (id) -> List (sources)
var/list/movespeed_mod_immunities //Lazy list, see mob_movespeed.dm
/// The calculated mob speed slowdown based on the modifiers list
var/cached_multiplicative_slowdown
/////////////////
+6 -6
View File
@@ -80,12 +80,12 @@
var/oldloc = mob.loc
if(L.confused)
var/newdir = 0
if(L.confused > 40)
var/newdir = NONE
if((L.confused > 50) && prob(min(L.confused * 0.5, 50)))
newdir = pick(GLOB.alldirs)
else if(prob(L.confused * 1.5))
else if(prob(L.confused))
newdir = angle2dir(dir2angle(direction) + pick(90, -90))
else if(prob(L.confused * 3))
else if(prob(L.confused * 2))
newdir = angle2dir(dir2angle(direction) + pick(45, -45))
if(newdir)
direction = newdir
@@ -251,9 +251,9 @@
/mob/proc/update_gravity(has_gravity, override=FALSE)
var/speed_change = max(0, has_gravity - STANDARD_GRAVITY)
if(!speed_change)
remove_movespeed_modifier(MOVESPEED_ID_MOB_GRAVITY, update=TRUE)
remove_movespeed_modifier(/datum/movespeed_modifier/gravity)
else
add_movespeed_modifier(MOVESPEED_ID_MOB_GRAVITY, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=speed_change, blacklisted_movetypes=FLOATING)
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/gravity, multiplicative_slowdown = speed_change)
//bodypart selection - Cyberboss
//8 toggles through head - eyes - mouth
-126
View File
@@ -1,126 +0,0 @@
/*Current movespeed modification list format: list(id = list(
priority,
flags,
legacy slowdown/speedup amount,
movetype_flags,
blacklisted_movetypes,
conflict
))
*/
//ANY ADD/REMOVE DONE IN UPDATE_MOVESPEED MUST HAVE THE UPDATE ARGUMENT SET AS FALSE!
/mob/proc/add_movespeed_modifier(id, update=TRUE, priority=0, flags=NONE, override=FALSE, multiplicative_slowdown=0, movetypes=ALL, blacklisted_movetypes=NONE, conflict=FALSE)
var/list/temp = list(priority, flags, multiplicative_slowdown, movetypes, blacklisted_movetypes, conflict) //build the modification list
var/resort = TRUE
if(LAZYACCESS(movespeed_modification, id))
var/list/existing_data = movespeed_modification[id]
if(movespeed_modifier_identical_check(existing_data, temp))
return FALSE
if(!override)
return FALSE
if(priority == existing_data[MOVESPEED_DATA_INDEX_PRIORITY])
resort = FALSE // We don't need to re-sort if we're replacing something already there and it's the same priority
LAZYSET(movespeed_modification, id, temp)
if(update)
update_movespeed(resort)
return TRUE
/mob/proc/remove_movespeed_modifier(id, update = TRUE)
if(!LAZYACCESS(movespeed_modification, id))
return FALSE
LAZYREMOVE(movespeed_modification, id)
UNSETEMPTY(movespeed_modification)
if(update)
update_movespeed(FALSE)
return TRUE
/mob/vv_edit_var(var_name, var_value)
var/slowdown_edit = (var_name == NAMEOF(src, cached_multiplicative_slowdown))
var/diff
if(slowdown_edit && isnum(cached_multiplicative_slowdown) && isnum(var_value))
remove_movespeed_modifier(MOVESPEED_ID_ADMIN_VAREDIT)
diff = var_value - cached_multiplicative_slowdown
. = ..()
if(. && slowdown_edit && isnum(diff))
add_movespeed_modifier(MOVESPEED_ID_ADMIN_VAREDIT, TRUE, 100, override = TRUE, multiplicative_slowdown = diff)
/mob/proc/has_movespeed_modifier(id)
return LAZYACCESS(movespeed_modification, id)
/mob/proc/update_config_movespeed()
add_movespeed_modifier(MOVESPEED_ID_CONFIG_SPEEDMOD, FALSE, 100, override = TRUE, multiplicative_slowdown = get_config_multiplicative_speed())
/mob/proc/get_config_multiplicative_speed()
if(!islist(GLOB.mob_config_movespeed_type_lookup) || !GLOB.mob_config_movespeed_type_lookup[type])
return 0
else
return GLOB.mob_config_movespeed_type_lookup[type]
/mob/proc/update_movespeed(resort = TRUE)
if(resort)
sort_movespeed_modlist()
. = 0
var/list/conflict_tracker = list()
for(var/id in get_movespeed_modifiers())
var/list/data = movespeed_modification[id]
if(!(data[MOVESPEED_DATA_INDEX_MOVETYPE] & movement_type)) // We don't affect any of these move types, skip
continue
if(data[MOVESPEED_DATA_INDEX_BL_MOVETYPE] & movement_type) // There's a movetype here that disables this modifier, skip
continue
var/conflict = data[MOVESPEED_DATA_INDEX_CONFLICT]
var/amt = data[MOVESPEED_DATA_INDEX_MULTIPLICATIVE_SLOWDOWN]
if(conflict)
// Conflicting modifiers prioritize the larger slowdown or the larger speedup
// We purposefuly don't handle mixing speedups and slowdowns on the same id
if(abs(conflict_tracker[conflict]) < abs(amt))
conflict_tracker[conflict] = amt
else
continue
. += amt
cached_multiplicative_slowdown = .
/mob/proc/get_movespeed_modifiers()
return movespeed_modification
/mob/proc/movespeed_modifier_identical_check(list/mod1, list/mod2)
if(!islist(mod1) || !islist(mod2) || mod1.len < MOVESPEED_DATA_INDEX_MAX || mod2.len < MOVESPEED_DATA_INDEX_MAX)
return FALSE
for(var/i in 1 to MOVESPEED_DATA_INDEX_MAX)
if(mod1[i] != mod2[i])
return FALSE
return TRUE
/mob/proc/total_multiplicative_slowdown()
. = 0
for(var/id in get_movespeed_modifiers())
var/list/data = movespeed_modification[id]
. += data[MOVESPEED_DATA_INDEX_MULTIPLICATIVE_SLOWDOWN]
/proc/movespeed_data_null_check(list/data) //Determines if a data list is not meaningful and should be discarded.
. = TRUE
if(data[MOVESPEED_DATA_INDEX_MULTIPLICATIVE_SLOWDOWN])
. = FALSE
/mob/proc/sort_movespeed_modlist() //Verifies it too. Sorts highest priority (first applied) to lowest priority (last applied)
if(!movespeed_modification)
return
var/list/assembled = list()
for(var/our_id in movespeed_modification)
var/list/our_data = movespeed_modification[our_id]
if(!islist(our_data) || (our_data.len < MOVESPEED_DATA_INDEX_PRIORITY) || movespeed_data_null_check(our_data))
movespeed_modification -= our_id
continue
var/our_priority = our_data[MOVESPEED_DATA_INDEX_PRIORITY]
var/resolved = FALSE
for(var/their_id in assembled)
var/list/their_data = assembled[their_id]
if(their_data[MOVESPEED_DATA_INDEX_PRIORITY] < our_priority)
assembled.Insert(assembled.Find(their_id), our_id)
assembled[our_id] = our_data
resolved = TRUE
break
if(!resolved)
assembled[our_id] = our_data
movespeed_modification = assembled
UNSETEMPTY(movespeed_modification)
+4 -4
View File
@@ -20,7 +20,7 @@
dizziness = max(amount, 0)
/**
* Sets a mob's blindness to an amount if it was not above it already, similar to how status effects work
* Sets a mob's blindness to an amount if it was not above it already, similar to how status effects work
*/
/mob/proc/blind_eyes(amount)
var/old_blind = eye_blind || HAS_TRAIT(src, TRAIT_BLIND)
@@ -90,8 +90,8 @@
return
var/obj/screen/plane_master/game_world/GW = locate(/obj/screen/plane_master/game_world) in client.screen
var/obj/screen/plane_master/floor/F = locate(/obj/screen/plane_master/floor) in client.screen
GW.add_filter("blurry_eyes", 2, EYE_BLUR(CLAMP(eye_blurry*0.1,0.6,3)))
F.add_filter("blurry_eyes", 2, EYE_BLUR(CLAMP(eye_blurry*0.1,0.6,3)))
GW.add_filter("blurry_eyes", 2, EYE_BLUR(clamp(eye_blurry*0.1,0.6,3)))
F.add_filter("blurry_eyes", 2, EYE_BLUR(clamp(eye_blurry*0.1,0.6,3)))
/mob/proc/remove_eyeblur()
if(!client)
@@ -120,4 +120,4 @@
///Adjust the body temperature of a mob, with min/max settings
/mob/proc/adjust_bodytemperature(amount,min_temp=0,max_temp=INFINITY)
if(bodytemperature >= min_temp && bodytemperature <= max_temp)
bodytemperature = CLAMP(bodytemperature + amount,min_temp,max_temp)
bodytemperature = clamp(bodytemperature + amount,min_temp,max_temp)