Merge remote-tracking branch 'citadel/master' into combat_rework
This commit is contained in:
+52
-53
@@ -6,13 +6,15 @@
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||||
/datum/action
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||||
var/name = "Generic Action"
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||||
var/desc = null
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||||
var/obj/target = null
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||||
var/atom/target = null
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var/check_flags = 0
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||||
var/required_mobility_flags = MOBILITY_USE
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var/processing = FALSE
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||||
var/obj/screen/movable/action_button/button = null
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var/buttontooltipstyle = ""
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var/transparent_when_unavailable = TRUE
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var/use_target_appearance = FALSE
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var/list/target_appearance_matrix //if set, will be used to transform the target button appearance as an arglist.
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var/button_icon = 'icons/mob/actions/backgrounds.dmi' //This is the file for the BACKGROUND icon
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var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND //And this is the state for the background icon
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@@ -88,14 +90,14 @@
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/datum/action/proc/Trigger()
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if(!IsAvailable())
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return FALSE
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if(SEND_SIGNAL(src, COMSIG_ACTION_TRIGGER, src) & COMPONENT_ACTION_BLOCK_TRIGGER)
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if(SEND_SIGNAL(src, COMSIG_ACTION_TRIGGER, target) & COMPONENT_ACTION_BLOCK_TRIGGER)
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return FALSE
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return TRUE
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||||
/datum/action/proc/Process()
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return
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/datum/action/proc/IsAvailable()
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/datum/action/proc/IsAvailable(silent = FALSE)
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if(!owner)
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return FALSE
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var/mob/living/L = owner
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@@ -116,29 +118,42 @@
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return TRUE
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/datum/action/proc/UpdateButtonIcon(status_only = FALSE, force = FALSE)
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if(button)
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if(!status_only)
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button.name = name
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button.desc = desc
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if(owner && owner.hud_used && background_icon_state == ACTION_BUTTON_DEFAULT_BACKGROUND)
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var/list/settings = owner.hud_used.get_action_buttons_icons()
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if(button.icon != settings["bg_icon"])
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button.icon = settings["bg_icon"]
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if(button.icon_state != settings["bg_state"])
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button.icon_state = settings["bg_state"]
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else
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if(button.icon != button_icon)
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button.icon = button_icon
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if(button.icon_state != background_icon_state)
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button.icon_state = background_icon_state
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if(!button)
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return
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if(!status_only)
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button.name = name
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button.desc = desc
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if(owner && owner.hud_used && background_icon_state == ACTION_BUTTON_DEFAULT_BACKGROUND)
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var/list/settings = owner.hud_used.get_action_buttons_icons()
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if(button.icon != settings["bg_icon"])
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button.icon = settings["bg_icon"]
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if(button.icon_state != settings["bg_state"])
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button.icon_state = settings["bg_state"]
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else
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if(button.icon != button_icon)
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button.icon = button_icon
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if(button.icon_state != background_icon_state)
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button.icon_state = background_icon_state
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if(!use_target_appearance)
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ApplyIcon(button, force)
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if(!IsAvailable())
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button.color = transparent_when_unavailable ? rgb(128,0,0,128) : rgb(128,0,0)
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else
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button.color = rgb(255,255,255,255)
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return 1
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else if(target && button.appearance_cache != target.appearance) //replace with /ref comparison if this is not valid.
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var/mutable_appearance/M = new(target)
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M.layer = FLOAT_LAYER
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M.plane = FLOAT_PLANE
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if(target_appearance_matrix)
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var/list/L = target_appearance_matrix
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M.transform = matrix(L[1], L[2], L[3], L[4], L[5], L[6])
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button.cut_overlays()
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button.add_overlay(M)
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button.appearance_cache = target.appearance
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if(!IsAvailable(TRUE))
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button.color = transparent_when_unavailable ? rgb(128,0,0,128) : rgb(128,0,0)
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else
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button.color = rgb(255,255,255,255)
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return 1
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/datum/action/proc/ApplyIcon(obj/screen/movable/action_button/current_button, force = FALSE)
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if(icon_icon && button_icon_state && ((current_button.button_icon_state != button_icon_state) || force))
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@@ -156,7 +171,7 @@
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if(!..())
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return 0
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var/mob/M = target
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M.ghostize(1)
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M.ghostize(can_reenter_corpse = TRUE, voluntary = TRUE)
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/datum/action/proc/OnUpdatedIcon()
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UpdateButtonIcon()
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@@ -165,6 +180,7 @@
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/datum/action/item_action
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check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
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button_icon_state = null
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use_target_appearance = TRUE
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// If you want to override the normal icon being the item
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// then change this to an icon state
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@@ -188,23 +204,6 @@
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I.ui_action_click(owner, src)
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return 1
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/datum/action/item_action/ApplyIcon(obj/screen/movable/action_button/current_button, force)
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if(button_icon && button_icon_state)
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// If set, use the custom icon that we set instead
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// of the item appearence
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..()
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else if(target && current_button.appearance_cache != target.appearance) //replace with /ref comparison if this is not valid.
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var/obj/item/I = target
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var/old_layer = I.layer
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var/old_plane = I.plane
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I.layer = FLOAT_LAYER //AAAH
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I.plane = FLOAT_PLANE //^ what that guy said
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current_button.cut_overlays()
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current_button.add_overlay(I)
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I.layer = old_layer
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I.plane = old_plane
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current_button.appearance_cache = I.appearance
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/datum/action/item_action/toggle_light
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name = "Toggle Light"
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@@ -308,7 +307,7 @@
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "vortex_recall"
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/datum/action/item_action/vortex_recall/IsAvailable()
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/datum/action/item_action/vortex_recall/IsAvailable(silent = FALSE)
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if(istype(target, /obj/item/hierophant_club))
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var/obj/item/hierophant_club/H = target
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if(H.teleporting)
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@@ -320,7 +319,7 @@
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||||
background_icon_state = "bg_clock"
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buttontooltipstyle = "clockcult"
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||||
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||||
/datum/action/item_action/clock/IsAvailable()
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||||
/datum/action/item_action/clock/IsAvailable(silent = FALSE)
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||||
if(!is_servant_of_ratvar(owner))
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return 0
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return ..()
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||||
@@ -329,7 +328,7 @@
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||||
name = "Create Judicial Marker"
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desc = "Allows you to create a stunning Judicial Marker at any location in view. Click again to disable."
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/datum/action/item_action/clock/toggle_visor/IsAvailable()
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/datum/action/item_action/clock/toggle_visor/IsAvailable(silent = FALSE)
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if(!is_servant_of_ratvar(owner))
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return 0
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||||
if(istype(target, /obj/item/clothing/glasses/judicial_visor))
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@@ -408,7 +407,7 @@
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/datum/action/item_action/jetpack_stabilization
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name = "Toggle Jetpack Stabilization"
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/datum/action/item_action/jetpack_stabilization/IsAvailable()
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/datum/action/item_action/jetpack_stabilization/IsAvailable(silent = FALSE)
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var/obj/item/tank/jetpack/J = target
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if(!istype(J) || !J.on)
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return 0
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@@ -465,7 +464,7 @@
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/datum/action/item_action/organ_action
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check_flags = AB_CHECK_CONSCIOUS
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/datum/action/item_action/organ_action/IsAvailable()
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/datum/action/item_action/organ_action/IsAvailable(silent = FALSE)
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var/obj/item/organ/I = target
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if(!I.owner)
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return 0
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@@ -634,32 +633,32 @@
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return FALSE
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if(target)
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var/obj/effect/proc_holder/S = target
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S.Click()
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S.Trigger(usr)
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return TRUE
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/datum/action/spell_action/IsAvailable()
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/datum/action/spell_action/IsAvailable(silent = FALSE)
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if(!target)
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return FALSE
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return TRUE
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/datum/action/spell_action/spell
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/datum/action/spell_action/spell/IsAvailable()
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/datum/action/spell_action/spell/IsAvailable(silent = FALSE)
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if(!target)
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return FALSE
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var/obj/effect/proc_holder/spell/S = target
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if(owner)
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return S.can_cast(owner, FALSE, TRUE)
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return S.can_cast(owner, FALSE, silent)
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return FALSE
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/datum/action/spell_action/alien
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/datum/action/spell_action/alien/IsAvailable()
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/datum/action/spell_action/alien/IsAvailable(silent = FALSE)
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if(!target)
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return FALSE
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var/obj/effect/proc_holder/alien/ab = target
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if(owner)
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return ab.cost_check(ab.check_turf,owner,1)
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return ab.cost_check(ab.check_turf,owner,silent)
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return FALSE
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@@ -701,7 +700,7 @@
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button.maptext_width = 24
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button.maptext_height = 12
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/datum/action/cooldown/IsAvailable()
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/datum/action/cooldown/IsAvailable(silent = FALSE)
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return next_use_time <= world.time
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||||
/datum/action/cooldown/proc/StartCooldown()
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@@ -253,7 +253,7 @@
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var/datum/ai_laws/lawtype
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var/list/law_weights = CONFIG_GET(keyed_list/law_weight)
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while(!lawtype && law_weights.len)
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var/possible_id = pickweightAllowZero(law_weights)
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var/possible_id = pickweight(law_weights, 0)
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lawtype = lawid_to_type(possible_id)
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if(!lawtype)
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law_weights -= possible_id
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@@ -150,6 +150,8 @@
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friend_talk(message)
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/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
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if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
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create_chat_message(speaker, message_language, raw_message, spans, message_mode)
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to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source))
|
||||
|
||||
/mob/camera/imaginary_friend/proc/friend_talk(message)
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||||
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||||
@@ -39,7 +39,7 @@
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//title_image = ntitle_image
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/datum/browser/proc/add_stylesheet(name, file)
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if (istype(name, /datum/asset/spritesheet))
|
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if(istype(name, /datum/asset/spritesheet))
|
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var/datum/asset/spritesheet/sheet = name
|
||||
stylesheets["spritesheet_[sheet.name].css"] = "data/spritesheets/[sheet.name]"
|
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else
|
||||
|
||||
@@ -0,0 +1,236 @@
|
||||
#define CHAT_MESSAGE_SPAWN_TIME 0.2 SECONDS
|
||||
#define CHAT_MESSAGE_LIFESPAN 5 SECONDS
|
||||
#define CHAT_MESSAGE_EOL_FADE 0.7 SECONDS
|
||||
#define CHAT_MESSAGE_EXP_DECAY 0.7 // Messages decay at pow(factor, idx in stack)
|
||||
#define CHAT_MESSAGE_HEIGHT_DECAY 0.9 // Increase message decay based on the height of the message
|
||||
#define CHAT_MESSAGE_APPROX_LHEIGHT 11 // Approximate height in pixels of an 'average' line, used for height decay
|
||||
#define CHAT_MESSAGE_WIDTH 96 // pixels
|
||||
#define CHAT_MESSAGE_MAX_LENGTH 110 // characters
|
||||
#define WXH_TO_HEIGHT(x) text2num(copytext((x), findtextEx((x), "x") + 1)) // thanks lummox
|
||||
|
||||
/**
|
||||
* # Chat Message Overlay
|
||||
*
|
||||
* Datum for generating a message overlay on the map
|
||||
*/
|
||||
/datum/chatmessage
|
||||
/// The visual element of the chat messsage
|
||||
var/image/message
|
||||
/// The location in which the message is appearing
|
||||
var/atom/message_loc
|
||||
/// The client who heard this message
|
||||
var/client/owned_by
|
||||
/// Contains the scheduled destruction time
|
||||
var/scheduled_destruction
|
||||
/// Contains the approximate amount of lines for height decay
|
||||
var/approx_lines
|
||||
|
||||
/**
|
||||
* Constructs a chat message overlay
|
||||
*
|
||||
* Arguments:
|
||||
* * text - The text content of the overlay
|
||||
* * target - The target atom to display the overlay at
|
||||
* * owner - The mob that owns this overlay, only this mob will be able to view it
|
||||
* * extra_classes - Extra classes to apply to the span that holds the text
|
||||
* * lifespan - The lifespan of the message in deciseconds
|
||||
*/
|
||||
/datum/chatmessage/New(text, atom/target, mob/owner, list/extra_classes = null, lifespan = CHAT_MESSAGE_LIFESPAN)
|
||||
. = ..()
|
||||
if (!istype(target))
|
||||
CRASH("Invalid target given for chatmessage")
|
||||
if(QDELETED(owner) || !istype(owner) || !owner.client)
|
||||
stack_trace("/datum/chatmessage created with [isnull(owner) ? "null" : "invalid"] mob owner")
|
||||
qdel(src)
|
||||
return
|
||||
INVOKE_ASYNC(src, .proc/generate_image, text, target, owner, extra_classes, lifespan)
|
||||
|
||||
/datum/chatmessage/Destroy()
|
||||
if (owned_by)
|
||||
if (owned_by.seen_messages)
|
||||
LAZYREMOVEASSOC(owned_by.seen_messages, message_loc, src)
|
||||
owned_by.images.Remove(message)
|
||||
owned_by = null
|
||||
message_loc = null
|
||||
message = null
|
||||
return ..()
|
||||
|
||||
/**
|
||||
* Generates a chat message image representation
|
||||
*
|
||||
* Arguments:
|
||||
* * text - The text content of the overlay
|
||||
* * target - The target atom to display the overlay at
|
||||
* * owner - The mob that owns this overlay, only this mob will be able to view it
|
||||
* * extra_classes - Extra classes to apply to the span that holds the text
|
||||
* * lifespan - The lifespan of the message in deciseconds
|
||||
*/
|
||||
/datum/chatmessage/proc/generate_image(text, atom/target, mob/owner, list/extra_classes, lifespan)
|
||||
// Register client who owns this message
|
||||
owned_by = owner.client
|
||||
RegisterSignal(owned_by, COMSIG_PARENT_QDELETING, .proc/qdel, src)
|
||||
|
||||
// Clip message
|
||||
var/maxlen = owned_by.prefs.max_chat_length
|
||||
if (length_char(text) > maxlen)
|
||||
text = copytext_char(text, 1, maxlen + 1) + "..." // BYOND index moment
|
||||
|
||||
// Calculate target color if not already present
|
||||
if (!target.chat_color || target.chat_color_name != target.name)
|
||||
target.chat_color = colorize_string(target.name)
|
||||
target.chat_color_darkened = colorize_string(target.name, 0.85, 0.85)
|
||||
target.chat_color_name = target.name
|
||||
|
||||
// Get rid of any URL schemes that might cause BYOND to automatically wrap something in an anchor tag
|
||||
var/static/regex/url_scheme = new(@"[A-Za-z][A-Za-z0-9+-\.]*:\/\/", "g")
|
||||
text = replacetext(text, url_scheme, "")
|
||||
|
||||
// Reject whitespace
|
||||
var/static/regex/whitespace = new(@"^\s*$")
|
||||
if (whitespace.Find(text))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
// Non mobs speakers can be small
|
||||
if (!ismob(target))
|
||||
extra_classes |= "small"
|
||||
|
||||
// Append radio icon if from a virtual speaker
|
||||
if (extra_classes.Find("virtual-speaker"))
|
||||
var/image/r_icon = image('icons/UI_Icons/chat/chat_icons.dmi', icon_state = "radio")
|
||||
text = "\icon[r_icon] " + text
|
||||
|
||||
// We dim italicized text to make it more distinguishable from regular text
|
||||
var/tgt_color = extra_classes.Find("italics") ? target.chat_color_darkened : target.chat_color
|
||||
|
||||
// Approximate text height
|
||||
// Note we have to replace HTML encoded metacharacters otherwise MeasureText will return a zero height
|
||||
// BYOND Bug #2563917
|
||||
// Construct text
|
||||
var/static/regex/html_metachars = new(@"&[A-Za-z]{1,7};", "g")
|
||||
var/complete_text = "<span class='center maptext [extra_classes != null ? extra_classes.Join(" ") : ""]' style='color: [tgt_color]'>[text]</span>"
|
||||
var/mheight = WXH_TO_HEIGHT(owned_by.MeasureText(replacetext(complete_text, html_metachars, "m"), null, CHAT_MESSAGE_WIDTH))
|
||||
approx_lines = max(1, mheight / CHAT_MESSAGE_APPROX_LHEIGHT)
|
||||
|
||||
// Translate any existing messages upwards, apply exponential decay factors to timers
|
||||
message_loc = target
|
||||
if (owned_by.seen_messages)
|
||||
var/idx = 1
|
||||
var/combined_height = approx_lines
|
||||
for(var/msg in owned_by.seen_messages[message_loc])
|
||||
var/datum/chatmessage/m = msg
|
||||
animate(m.message, pixel_y = m.message.pixel_y + mheight, time = CHAT_MESSAGE_SPAWN_TIME)
|
||||
combined_height += m.approx_lines
|
||||
var/sched_remaining = m.scheduled_destruction - world.time
|
||||
if (sched_remaining > CHAT_MESSAGE_SPAWN_TIME)
|
||||
var/remaining_time = (sched_remaining) * (CHAT_MESSAGE_EXP_DECAY ** idx++) * (CHAT_MESSAGE_HEIGHT_DECAY ** combined_height)
|
||||
m.scheduled_destruction = world.time + remaining_time
|
||||
addtimer(CALLBACK(m, .proc/end_of_life), remaining_time, TIMER_UNIQUE|TIMER_OVERRIDE)
|
||||
|
||||
// Build message image
|
||||
message = image(loc = message_loc, layer = CHAT_LAYER)
|
||||
message.plane = GAME_PLANE
|
||||
message.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA | KEEP_APART
|
||||
message.alpha = 0
|
||||
message.pixel_y = owner.bound_height * 0.95
|
||||
message.maptext_width = CHAT_MESSAGE_WIDTH
|
||||
message.maptext_height = mheight
|
||||
message.maptext_x = (CHAT_MESSAGE_WIDTH - owner.bound_width) * -0.5
|
||||
message.maptext = complete_text
|
||||
|
||||
// View the message
|
||||
LAZYADDASSOC(owned_by.seen_messages, message_loc, src)
|
||||
owned_by.images |= message
|
||||
animate(message, alpha = 255, time = CHAT_MESSAGE_SPAWN_TIME)
|
||||
|
||||
// Prepare for destruction
|
||||
scheduled_destruction = world.time + (lifespan - CHAT_MESSAGE_EOL_FADE)
|
||||
addtimer(CALLBACK(src, .proc/end_of_life), lifespan - CHAT_MESSAGE_EOL_FADE, TIMER_UNIQUE|TIMER_OVERRIDE)
|
||||
|
||||
/**
|
||||
* Applies final animations to overlay CHAT_MESSAGE_EOL_FADE deciseconds prior to message deletion
|
||||
*/
|
||||
/datum/chatmessage/proc/end_of_life(fadetime = CHAT_MESSAGE_EOL_FADE)
|
||||
animate(message, alpha = 0, time = fadetime, flags = ANIMATION_PARALLEL)
|
||||
QDEL_IN(src, fadetime)
|
||||
|
||||
/**
|
||||
* Creates a message overlay at a defined location for a given speaker
|
||||
*
|
||||
* Arguments:
|
||||
* * speaker - The atom who is saying this message
|
||||
* * message_language - The language that the message is said in
|
||||
* * raw_message - The text content of the message
|
||||
* * spans - Additional classes to be added to the message
|
||||
* * message_mode - Bitflags relating to the mode of the message
|
||||
*/
|
||||
/mob/proc/create_chat_message(atom/movable/speaker, datum/language/message_language, raw_message, list/spans, message_mode)
|
||||
// Ensure the list we are using, if present, is a copy so we don't modify the list provided to us
|
||||
spans = spans?.Copy()
|
||||
|
||||
// Check for virtual speakers (aka hearing a message through a radio)
|
||||
var/atom/movable/originalSpeaker = speaker
|
||||
if (istype(speaker, /atom/movable/virtualspeaker))
|
||||
var/atom/movable/virtualspeaker/v = speaker
|
||||
speaker = v.source
|
||||
spans |= "virtual-speaker"
|
||||
|
||||
// Ignore virtual speaker (most often radio messages) from ourself
|
||||
if (originalSpeaker != src && speaker == src)
|
||||
return
|
||||
|
||||
// Display visual above source
|
||||
new /datum/chatmessage(lang_treat(speaker, message_language, raw_message, spans, null, TRUE), speaker, src, spans)
|
||||
|
||||
|
||||
// Tweak these defines to change the available color ranges
|
||||
#define CM_COLOR_SAT_MIN 0.6
|
||||
#define CM_COLOR_SAT_MAX 0.7
|
||||
#define CM_COLOR_LUM_MIN 0.65
|
||||
#define CM_COLOR_LUM_MAX 0.75
|
||||
|
||||
/**
|
||||
* Gets a color for a name, will return the same color for a given string consistently within a round.atom
|
||||
*
|
||||
* Note that this proc aims to produce pastel-ish colors using the HSL colorspace. These seem to be favorable for displaying on the map.
|
||||
*
|
||||
* Arguments:
|
||||
* * name - The name to generate a color for
|
||||
* * sat_shift - A value between 0 and 1 that will be multiplied against the saturation
|
||||
* * lum_shift - A value between 0 and 1 that will be multiplied against the luminescence
|
||||
*/
|
||||
/datum/chatmessage/proc/colorize_string(name, sat_shift = 1, lum_shift = 1)
|
||||
// seed to help randomness
|
||||
var/static/rseed = rand(1,26)
|
||||
|
||||
// get hsl using the selected 6 characters of the md5 hash
|
||||
var/hash = copytext(md5(name + GLOB.round_id), rseed, rseed + 6)
|
||||
var/h = hex2num(copytext(hash, 1, 3)) * (360 / 255)
|
||||
var/s = (hex2num(copytext(hash, 3, 5)) >> 2) * ((CM_COLOR_SAT_MAX - CM_COLOR_SAT_MIN) / 63) + CM_COLOR_SAT_MIN
|
||||
var/l = (hex2num(copytext(hash, 5, 7)) >> 2) * ((CM_COLOR_LUM_MAX - CM_COLOR_LUM_MIN) / 63) + CM_COLOR_LUM_MIN
|
||||
|
||||
// adjust for shifts
|
||||
s *= clamp(sat_shift, 0, 1)
|
||||
l *= clamp(lum_shift, 0, 1)
|
||||
|
||||
// convert to rgb
|
||||
var/h_int = round(h/60) // mapping each section of H to 60 degree sections
|
||||
var/c = (1 - abs(2 * l - 1)) * s
|
||||
var/x = c * (1 - abs((h / 60) % 2 - 1))
|
||||
var/m = l - c * 0.5
|
||||
x = (x + m) * 255
|
||||
c = (c + m) * 255
|
||||
m *= 255
|
||||
switch(h_int)
|
||||
if(0)
|
||||
return "#[num2hex(c, 2)][num2hex(x, 2)][num2hex(m, 2)]"
|
||||
if(1)
|
||||
return "#[num2hex(x, 2)][num2hex(c, 2)][num2hex(m, 2)]"
|
||||
if(2)
|
||||
return "#[num2hex(m, 2)][num2hex(c, 2)][num2hex(x, 2)]"
|
||||
if(3)
|
||||
return "#[num2hex(m, 2)][num2hex(x, 2)][num2hex(c, 2)]"
|
||||
if(4)
|
||||
return "#[num2hex(x, 2)][num2hex(m, 2)][num2hex(c, 2)]"
|
||||
if(5)
|
||||
return "#[num2hex(c, 2)][num2hex(m, 2)][num2hex(x, 2)]"
|
||||
@@ -1,95 +0,0 @@
|
||||
/datum/component/archaeology
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
var/list/archdrops = list(/obj/item/bikehorn = list(ARCH_PROB = 100, ARCH_MAXDROP = 1)) // honk~
|
||||
var/prob2drop
|
||||
var/dug
|
||||
var/datum/callback/callback
|
||||
|
||||
/datum/component/archaeology/Initialize(list/_archdrops = list(), datum/callback/_callback)
|
||||
archdrops = _archdrops
|
||||
for(var/i in archdrops)
|
||||
if(isnull(archdrops[i][ARCH_MAXDROP]))
|
||||
archdrops[i][ARCH_MAXDROP] = 1
|
||||
stack_trace("ARCHAEOLOGY WARNING: [parent] contained a null max_drop value in [i].")
|
||||
if(isnull(archdrops[i][ARCH_PROB]))
|
||||
archdrops[i][ARCH_PROB] = 100
|
||||
stack_trace("ARCHAEOLOGY WARNING: [parent] contained a null probability value in [i].")
|
||||
callback = _callback
|
||||
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY,.proc/Dig)
|
||||
RegisterSignal(parent, COMSIG_ATOM_EX_ACT, .proc/BombDig)
|
||||
RegisterSignal(parent, COMSIG_ATOM_SING_PULL, .proc/SingDig)
|
||||
|
||||
/datum/component/archaeology/InheritComponent(datum/component/archaeology/A, i_am_original)
|
||||
var/list/other_archdrops = A.archdrops
|
||||
var/list/_archdrops = archdrops
|
||||
for(var/I in other_archdrops)
|
||||
_archdrops[I] += other_archdrops[I]
|
||||
|
||||
/datum/component/archaeology/proc/Dig(datum/source, obj/item/I, mob/living/user)
|
||||
if(dug)
|
||||
to_chat(user, "<span class='notice'>Looks like someone has dug here already.</span>")
|
||||
return
|
||||
|
||||
if(!isturf(user.loc))
|
||||
return
|
||||
|
||||
if(I.tool_behaviour == TOOL_SHOVEL || I.tool_behaviour == TOOL_MINING)
|
||||
to_chat(user, "<span class='notice'>You start digging...</span>")
|
||||
|
||||
if(I.use_tool(parent, user, 40, volume=50))
|
||||
to_chat(user, "<span class='notice'>You dig a hole.</span>")
|
||||
gets_dug()
|
||||
dug = TRUE
|
||||
SSblackbox.record_feedback("tally", "pick_used_mining", 1, I.type)
|
||||
return COMPONENT_NO_AFTERATTACK
|
||||
|
||||
/datum/component/archaeology/proc/gets_dug()
|
||||
if(dug)
|
||||
return
|
||||
else
|
||||
var/turf/open/OT = get_turf(parent)
|
||||
for(var/thing in archdrops)
|
||||
var/maxtodrop = archdrops[thing][ARCH_MAXDROP]
|
||||
for(var/i in 1 to maxtodrop)
|
||||
if(prob(archdrops[thing][ARCH_PROB])) // can't win them all!
|
||||
new thing(OT)
|
||||
|
||||
if(isopenturf(OT))
|
||||
if(OT.postdig_icon_change)
|
||||
if(istype(OT, /turf/open/floor/plating/asteroid/) && !OT.postdig_icon)
|
||||
var/turf/open/floor/plating/asteroid/AOT = parent
|
||||
AOT.icon_plating = "[AOT.environment_type]_dug"
|
||||
AOT.icon_state = "[AOT.environment_type]_dug"
|
||||
else
|
||||
if(isplatingturf(OT))
|
||||
var/turf/open/floor/plating/POT = parent
|
||||
POT.icon_plating = "[POT.postdig_icon]"
|
||||
POT.icon_state = "[OT.postdig_icon]"
|
||||
|
||||
if(OT.slowdown) //Things like snow slow you down until you dig them.
|
||||
OT.slowdown = 0
|
||||
dug = TRUE
|
||||
if(callback)
|
||||
callback.Invoke()
|
||||
|
||||
/datum/component/archaeology/proc/SingDig(datum/source, S, current_size)
|
||||
switch(current_size)
|
||||
if(STAGE_THREE)
|
||||
if(prob(30))
|
||||
gets_dug()
|
||||
if(STAGE_FOUR)
|
||||
if(prob(50))
|
||||
gets_dug()
|
||||
else
|
||||
if(current_size >= STAGE_FIVE && prob(70))
|
||||
gets_dug()
|
||||
|
||||
/datum/component/archaeology/proc/BombDig(datum/source, severity, target)
|
||||
switch(severity)
|
||||
if(3)
|
||||
return
|
||||
if(2)
|
||||
if(prob(20))
|
||||
gets_dug()
|
||||
if(1)
|
||||
gets_dug()
|
||||
@@ -4,7 +4,7 @@
|
||||
var/list/bounce_signals = list(COMSIG_MOVABLE_IMPACT, COMSIG_ITEM_HIT_REACT, COMSIG_ITEM_ATTACK)
|
||||
|
||||
/datum/component/bouncy/Initialize(_bouncy_mod, list/_bounce_signals)
|
||||
if(!ismovableatom(parent))
|
||||
if(!ismovable(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
if(_bouncy_mod)
|
||||
bouncy_mod = _bouncy_mod
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
log_combat(user, H, "starts slicing the throat of")
|
||||
|
||||
playsound(H.loc, butcher_sound, 50, TRUE, -1)
|
||||
if(do_mob(user, H, CLAMP(500 / source.force, 30, 100)) && H.Adjacent(source))
|
||||
if(do_mob(user, H, clamp(500 / source.force, 30, 100)) && H.Adjacent(source))
|
||||
if(H.has_status_effect(/datum/status_effect/neck_slice))
|
||||
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
|
||||
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
|
||||
@@ -65,13 +65,17 @@
|
||||
"<span class='userdanger'>[user] slits your throat...</span>")
|
||||
log_combat(user, H, "finishes slicing the throat of")
|
||||
H.apply_damage(source.force, BRUTE, BODY_ZONE_HEAD)
|
||||
H.bleed_rate = CLAMP(H.bleed_rate + 20, 0, 30)
|
||||
H.bleed_rate = clamp(H.bleed_rate + 20, 0, 30)
|
||||
H.apply_status_effect(/datum/status_effect/neck_slice)
|
||||
|
||||
/datum/component/butchering/proc/Butcher(mob/living/butcher, mob/living/meat)
|
||||
var/meat_quality = 50 + (bonus_modifier/10) //increases through quality of butchering tool, and through if it was butchered in the kitchen or not
|
||||
if(istype(get_area(butcher), /area/crew_quarters/kitchen))
|
||||
meat_quality = meat_quality + 10
|
||||
var/turf/T = meat.drop_location()
|
||||
var/final_effectiveness = effectiveness - meat.butcher_difficulty
|
||||
var/bonus_chance = max(0, (final_effectiveness - 100) + bonus_modifier) //so 125 total effectiveness = 25% extra chance
|
||||
var/list/butchered_items = list()
|
||||
for(var/V in meat.butcher_results)
|
||||
var/obj/bones = V
|
||||
var/amount = meat.butcher_results[bones]
|
||||
@@ -83,16 +87,21 @@
|
||||
if(butcher)
|
||||
to_chat(butcher, "<span class='info'>You harvest some extra [initial(bones.name)] from [meat]!</span>")
|
||||
for(var/i in 1 to 2)
|
||||
new bones (T)
|
||||
butchered_items += new bones (T)
|
||||
|
||||
else
|
||||
new bones (T)
|
||||
butchered_items += new bones (T)
|
||||
meat.butcher_results.Remove(bones) //in case you want to, say, have it drop its results on gib
|
||||
for(var/V in meat.guaranteed_butcher_results)
|
||||
var/obj/sinew = V
|
||||
var/amount = meat.guaranteed_butcher_results[sinew]
|
||||
for(var/i in 1 to amount)
|
||||
new sinew (T)
|
||||
butchered_items += new sinew (T)
|
||||
meat.guaranteed_butcher_results.Remove(sinew)
|
||||
for(var/butchered_item in butchered_items)
|
||||
if(isfood(butchered_item))
|
||||
var/obj/item/reagent_containers/food/butchered_meat = butchered_item
|
||||
butchered_meat.food_quality = meat_quality
|
||||
if(butcher)
|
||||
meat.visible_message("<span class='notice'>[butcher] butchers [meat].</span>")
|
||||
ButcherEffects(meat)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
/datum/component/personal_crafting
|
||||
var/busy
|
||||
var/viewing_category = 1 //typical powergamer starting on the Weapons tab
|
||||
var/viewing_category = 1
|
||||
var/viewing_subcategory = 1
|
||||
var/list/categories = list(
|
||||
CAT_WEAPONRY = list(
|
||||
@@ -23,7 +23,11 @@
|
||||
CAT_AMMO,
|
||||
),
|
||||
CAT_ROBOT = CAT_NONE,
|
||||
CAT_MISC = CAT_NONE,
|
||||
CAT_MISC = list(
|
||||
CAT_MISCELLANEOUS,
|
||||
CAT_TOOL,
|
||||
CAT_FURNITURE,
|
||||
),
|
||||
CAT_PRIMAL = CAT_NONE,
|
||||
CAT_FOOD = list(
|
||||
CAT_BREAD,
|
||||
@@ -188,7 +192,7 @@
|
||||
|
||||
/datum/component/personal_crafting/proc/construct_item(mob/user, datum/crafting_recipe/R)
|
||||
var/list/contents = get_surroundings(user)
|
||||
var/send_feedback = 1
|
||||
var/send_feedback = TRUE
|
||||
if(check_contents(user, R, contents))
|
||||
if(check_tools(user, R, contents))
|
||||
if(do_after(user, R.time, target = user))
|
||||
@@ -201,11 +205,23 @@
|
||||
var/atom/movable/I = new R.result (get_turf(user.loc))
|
||||
I.CheckParts(parts, R)
|
||||
if(isitem(I))
|
||||
if(isfood(I))
|
||||
var/obj/item/reagent_containers/food/food_result = I
|
||||
var/total_quality = 0
|
||||
var/total_items = 0
|
||||
for(var/obj/item/ingredient in parts)
|
||||
var/obj/item/reagent_containers/food/food_ingredient = ingredient
|
||||
total_items += 1
|
||||
total_quality += food_ingredient.food_quality
|
||||
if(total_items == 0)
|
||||
food_result.adjust_food_quality(50)
|
||||
else
|
||||
food_result.adjust_food_quality(total_quality / total_items)
|
||||
user.put_in_hands(I)
|
||||
if(send_feedback)
|
||||
SSblackbox.record_feedback("tally", "object_crafted", 1, I.type)
|
||||
log_craft("[I] crafted by [user] at [loc_name(I.loc)]")
|
||||
return 0
|
||||
return FALSE
|
||||
return "."
|
||||
return ", missing tool."
|
||||
return ", missing component."
|
||||
@@ -408,8 +424,11 @@
|
||||
switch(action)
|
||||
if("make")
|
||||
var/datum/crafting_recipe/TR = locate(params["recipe"]) in GLOB.crafting_recipes
|
||||
busy = TRUE
|
||||
ui_interact(usr)
|
||||
if(busy)
|
||||
to_chat(usr, "<span class='warning'>You are already making something!</span>")
|
||||
return
|
||||
busy = TRUE
|
||||
var/fail_msg = construct_item(usr, TR)
|
||||
if(!fail_msg)
|
||||
to_chat(usr, "<span class='notice'>[TR.name] constructed.</span>")
|
||||
|
||||
+212
-57
@@ -14,26 +14,32 @@
|
||||
name = "Glass working tools"
|
||||
desc = "A lovely belt of most the tools you will need to shape, mold, and refine glass into more advanced shapes."
|
||||
icon_state = "glass_tools"
|
||||
tool_behaviour = TOOL_GLASS_CUT
|
||||
tool_behaviour = TOOL_GLASS_CUT //Cutting takes 20 ticks
|
||||
|
||||
/obj/item/glasswork/blowing_rod
|
||||
name = "Glass working blow rod"
|
||||
desc = "A hollow metal stick made for glass blowing."
|
||||
icon_state = "blowing_rods_unused"
|
||||
tool_behaviour = TOOL_BLOW
|
||||
tool_behaviour = TOOL_BLOW //Rods take 5 ticks
|
||||
|
||||
/obj/item/glasswork/glass_base
|
||||
/obj/item/glasswork/glass_base //Welding takes 30 ticks
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A sheet of glass set aside for glass working"
|
||||
icon_state = "glass_base"
|
||||
var/next_step = null
|
||||
var/rod = /obj/item/glasswork/blowing_rod
|
||||
|
||||
/obj/item/lens
|
||||
name = "Optical lens"
|
||||
desc = "Good for selling or crafting, by itself its useless"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "glass_optics"
|
||||
/obj/item/tea_plate
|
||||
name = "Tea Plate"
|
||||
desc = "A polished plate for a tea cup. How fancy!"
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "tea_plate"
|
||||
|
||||
/obj/item/tea_cup
|
||||
name = "Tea Cup"
|
||||
desc = "A glass cup made for fake tea!"
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "tea_plate"
|
||||
|
||||
//////////////////////Chem Disk/////////////////////
|
||||
//Two Steps //
|
||||
@@ -49,8 +55,9 @@
|
||||
/obj/item/glasswork/glass_base/dish/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/dish_part1
|
||||
name = "Half chem dish sheet"
|
||||
@@ -61,8 +68,9 @@
|
||||
/obj/item/glasswork/glass_base/dish_part1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Lens//////////////////////////
|
||||
//Six Steps //
|
||||
@@ -78,8 +86,9 @@
|
||||
/obj/item/glasswork/glass_base/glass_lens/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part1
|
||||
name = "Glass fodder sheet"
|
||||
@@ -90,8 +99,9 @@
|
||||
/obj/item/glasswork/glass_base/glass_lens_part1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part2
|
||||
name = "Glass fodder sheet"
|
||||
@@ -102,8 +112,9 @@
|
||||
/obj/item/glasswork/glass_base/glass_lens_part2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part3
|
||||
name = "Glass fodder sheet"
|
||||
@@ -114,9 +125,10 @@
|
||||
/obj/item/glasswork/glass_base/glass_lens_part3/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
if(do_after(user,5, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part4
|
||||
name = "Glass fodder sheet"
|
||||
@@ -127,29 +139,31 @@
|
||||
/obj/item/glasswork/glass_base/glass_lens_part4/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part5
|
||||
name = "Unpolished glass lens"
|
||||
desc = "A small unpolished glass lens. Could be polished with some cloth."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
desc = "A small unpolished glass lens. Could be polished with some silk."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "glass_optics"
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part6
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part5/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/sheet/cloth))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(istype(I, /obj/item/stack/sheet/silk))
|
||||
if(do_after(user,10, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part6
|
||||
name = "Unrefined glass lens"
|
||||
desc = "A small polished glass lens. Just needs to be refined with some sandstone."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "glass_optics"
|
||||
next_step = /obj/item/lens
|
||||
next_step = /obj/item/glasswork/glass_base/lens
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part6/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
@@ -171,8 +185,9 @@
|
||||
/obj/item/glasswork/glass_base/spouty/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part2
|
||||
name = "Glass fodder sheet"
|
||||
@@ -183,8 +198,9 @@
|
||||
/obj/item/glasswork/glass_base/spouty_part2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part3
|
||||
name = "Glass fodder sheet"
|
||||
@@ -195,9 +211,10 @@
|
||||
/obj/item/glasswork/glass_base/spouty_part3/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
if(do_after(user,5, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part4
|
||||
name = "Glass fodder sheet"
|
||||
@@ -208,9 +225,10 @@
|
||||
/obj/item/glasswork/glass_base/spouty_part4/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Small Bulb Flask//////////////
|
||||
//Two Steps //
|
||||
@@ -226,8 +244,9 @@
|
||||
/obj/item/glasswork/glass_base/flask_small/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small_part1
|
||||
name = "Metled glass"
|
||||
@@ -238,9 +257,10 @@
|
||||
/obj/item/glasswork/glass_base/flask_small_part1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
if(do_after(user,5, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small_part2
|
||||
name = "Metled glass"
|
||||
@@ -251,9 +271,10 @@
|
||||
/obj/item/glasswork/glass_base/flask_small_part2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Large Bulb Flask//////////////
|
||||
//Two Steps //
|
||||
@@ -269,8 +290,9 @@
|
||||
/obj/item/glasswork/glass_base/flask_large/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large_part1
|
||||
name = "Metled glass"
|
||||
@@ -281,9 +303,10 @@
|
||||
/obj/item/glasswork/glass_base/flask_large_part1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
if(do_after(user,5, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large_part2
|
||||
name = "Metled glass"
|
||||
@@ -294,6 +317,138 @@
|
||||
/obj/item/glasswork/glass_base/flask_large_part2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Tea Plates////////////////////
|
||||
//Three Steps //
|
||||
//Sells for 1200 cr, takes 5 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a tea plate, how fancy! Needs to be heated with some tools."
|
||||
next_step = /obj/item/glasswork/glass_base/tea_plate1
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate1
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass, this one is ideal for a tea plate. Needs to be blown with some tools."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_plate2
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
if(do_after(user,5, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate2
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_plate3
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate3
|
||||
name = "Disk of glass"
|
||||
desc = "A disk of glass that can be cant be used for much. Needs to be polished with some silk."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/tea_plate
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate3/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/sheet/silk))
|
||||
if(do_after(user,10, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Tea Cup///////////////////////
|
||||
//Four Steps //
|
||||
//Sells for 1800 cr, takes 6 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a tea cup, how fancy! Needs to be heated with some tools."
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup1
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup1
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass, this one is ideal for a tea cup. Needs to be blown with some tools."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup2
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
if(do_after(user,5, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cupe2
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup3
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup3
|
||||
name = "Disk of glass"
|
||||
desc = "A bowl of glass that can be cant be used for much. Needs to be polished with some silk."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup4
|
||||
|
||||
/obj/item/glasswork/glass_base/cup3/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/sheet/silk))
|
||||
if(do_after(user,10, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup4
|
||||
name = "Disk of glass"
|
||||
desc = "A bowl of polished glass that can be cant be used for much. Needs some more glass to make a handle."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/tea_cup
|
||||
|
||||
/obj/item/glasswork/glass_base/cup4/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/sheet/glass))
|
||||
if(do_after(user,10, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
@@ -0,0 +1,98 @@
|
||||
//This file is for crafting using a lens!
|
||||
|
||||
/obj/item/glasswork/glass_base/lens
|
||||
name = "Optical lens"
|
||||
desc = "Good for selling or crafting, by itself its useless"
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "glass_optics"
|
||||
|
||||
//Laser pointers - 2600
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell
|
||||
name = "Laser pointer assembly"
|
||||
desc = "Good for selling or crafting, by itself its useless. Needs a power capactor."
|
||||
icon_state = "laser_case"
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
next_step = /obj/item/glasswork/glass_base/laserpointer_shell_1
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stock_parts/capacitor))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell_1
|
||||
name = "Laser pointer assembly"
|
||||
desc = "Good for selling or crafting, by itself its useless. Needs a glass lens."
|
||||
icon_state = "laser_wire"
|
||||
icon_state = "laser_case"
|
||||
next_step = /obj/item/glasswork/glass_base/laserpointer_shell_2
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell_1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/glasswork/glass_base/lens))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell_2
|
||||
name = "Laser pointer assembly"
|
||||
desc = "Good for selling or crafting, by itself its useless. Needs to be screwed together."
|
||||
icon_state = "laser_wire"
|
||||
icon_state = "laser_case"
|
||||
next_step = /obj/item/laser_pointer/blue/handmade
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell_2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
if(do_after(user,260, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//NERD SHIT - 5000
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame
|
||||
name = "Glasses Frame"
|
||||
desc = "Good for crafting a pare of glasses, by itself its useless. Just add a pare of lens."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames"
|
||||
next_step = /obj/item/glasswork/glass_base/glasses_frame_1
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/glasswork/glass_base/lens))
|
||||
if(do_after(user,60, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame_1
|
||||
name = "Glasses Frame"
|
||||
desc = "Good for crafting a pare of glasses, by itself its useless. Just add a the other lens."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames_1"
|
||||
next_step = /obj/item/glasswork/glass_base/glasses_frame_2
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame_1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/glasswork/glass_base/lens))
|
||||
if(do_after(user,60, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame_2
|
||||
name = "Glasses Frame"
|
||||
desc = "Good for crafting a pare of glasses, by itself its useless. Just adjust the pices into the frame with a screwdriver."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames_2"
|
||||
next_step = /obj/item/glasswork/glasses
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame_2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
if(do_after(user,180, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glasses
|
||||
name = "Hand Made Glasses"
|
||||
desc = "Hande made glasses that have not been polished at all making them useless. Selling them could still be worth a bit of credits."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames_2"
|
||||
@@ -23,3 +23,4 @@
|
||||
*/
|
||||
/datum/crafting_recipe/proc/check_requirements(mob/user, list/collected_requirements)
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -39,6 +39,30 @@
|
||||
time = 10
|
||||
reqs = list(/obj/item/paper = 20)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/armwraps
|
||||
name = "Armwraps"
|
||||
result = /obj/item/clothing/gloves/fingerless/pugilist
|
||||
time = 60
|
||||
tools = list(TOOL_WIRECUTTER)
|
||||
reqs = list(/obj/item/stack/sheet/cloth = 4,
|
||||
/obj/item/stack/sheet/silk = 2,
|
||||
/obj/item/stack/sheet/leather = 2)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/armwrapsplusone
|
||||
name = "Armwraps of Mighty Fists"
|
||||
result = /obj/item/clothing/gloves/fingerless/pugilist/magic
|
||||
time = 300
|
||||
tools = list(TOOL_WIRECUTTER, /obj/item/book/codex_gigas, /obj/item/clothing/head/wizard, /obj/item/clothing/suit/wizrobe)
|
||||
reqs = list(/obj/item/stack/sheet/cloth = 2,
|
||||
/obj/item/stack/sheet/leather = 2,
|
||||
/obj/item/stack/sheet/durathread = 2,
|
||||
/datum/reagent/consumable/ethanol/sake = 100,
|
||||
/datum/reagent/consumable/ethanol/wizz_fizz = 100,
|
||||
/obj/item/stack/sheet/sinew = 1,
|
||||
/obj/item/stack/sheet/mineral/gold = 50)
|
||||
category = CAT_CLOTHING
|
||||
|
||||
////////
|
||||
//Huds//
|
||||
@@ -294,3 +318,25 @@
|
||||
/obj/item/bedsheet/cosmos = 1)
|
||||
time = 60
|
||||
category = CAT_CLOTHING
|
||||
|
||||
|
||||
/datum/crafting_recipe/garlic_necklace
|
||||
name = "Garlic Necklace"
|
||||
result = /obj/item/clothing/neck/garlic_necklace
|
||||
reqs = list(/obj/item/reagent_containers/food/snacks/grown/garlic = 15,
|
||||
/obj/item/stack/cable_coil = 10)
|
||||
time = 100 //Takes awhile to put all the garlics on the coil and knot it.
|
||||
category = CAT_CLOTHING
|
||||
|
||||
/datum/crafting_recipe/gripperoffbrand
|
||||
name = "Improvised Gripper Gloves"
|
||||
reqs = list(
|
||||
/obj/item/clothing/gloves/fingerless = 1,
|
||||
// /obj/item/stack/sticky_tape = 1
|
||||
/obj/item/stack/cable_coil = 5,
|
||||
/obj/item/stack/sheet/cloth = 2,
|
||||
)
|
||||
result = /obj/item/clothing/gloves/tackler/offbrand
|
||||
category = CAT_CLOTHING
|
||||
tools = list(TOOL_WIRECUTTER)
|
||||
time = 20
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
/obj/item/stack/sheet/plastic = 2,
|
||||
/obj/item/stack/rods = 1)
|
||||
result = /obj/structure/curtain
|
||||
subcategory = CAT_FURNITURE
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/guillotine
|
||||
@@ -18,6 +19,7 @@
|
||||
/obj/item/stack/sheet/mineral/wood = 20,
|
||||
/obj/item/stack/cable_coil = 10)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER)
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/femur_breaker
|
||||
@@ -27,12 +29,119 @@
|
||||
reqs = list(/obj/item/stack/sheet/metal = 20,
|
||||
/obj/item/stack/cable_coil = 30)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER)
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
// Blood Sucker stuff //
|
||||
/datum/crafting_recipe/bloodsucker/blackcoffin
|
||||
name = "Black Coffin"
|
||||
result = /obj/structure/closet/crate/coffin/blackcoffin
|
||||
tools = list(/obj/item/weldingtool,
|
||||
/obj/item/screwdriver)
|
||||
reqs = list(/obj/item/stack/sheet/cloth = 1,
|
||||
/obj/item/stack/sheet/mineral/wood = 5,
|
||||
/obj/item/stack/sheet/metal = 1)
|
||||
///obj/item/stack/packageWrap = 8,
|
||||
///obj/item/pipe = 2)
|
||||
time = 150
|
||||
subcategory = CAT_FURNITURE
|
||||
category = CAT_MISC
|
||||
always_availible = TRUE
|
||||
|
||||
/datum/crafting_recipe/bloodsucker/meatcoffin
|
||||
name = "Meat Coffin"
|
||||
result =/obj/structure/closet/crate/coffin/meatcoffin
|
||||
tools = list(/obj/item/kitchen/knife,
|
||||
/obj/item/kitchen/rollingpin)
|
||||
reqs = list(/obj/item/reagent_containers/food/snacks/meat/slab = 5,
|
||||
/obj/item/restraints/handcuffs/cable = 1)
|
||||
time = 150
|
||||
subcategory = CAT_FURNITURE
|
||||
category = CAT_MISC
|
||||
always_availible = TRUE
|
||||
|
||||
/datum/crafting_recipe/bloodsucker/metalcoffin
|
||||
name = "Metal Coffin"
|
||||
result =/obj/structure/closet/crate/coffin/metalcoffin
|
||||
tools = list(/obj/item/weldingtool,
|
||||
/obj/item/screwdriver)
|
||||
reqs = list(/obj/item/stack/sheet/metal = 5)
|
||||
time = 100
|
||||
subcategory = CAT_FURNITURE
|
||||
category = CAT_MISC
|
||||
always_availible = TRUE
|
||||
|
||||
/datum/crafting_recipe/bloodsucker/vassalrack
|
||||
name = "Persuasion Rack"
|
||||
//desc = "For converting crewmembers into loyal Vassals."
|
||||
result = /obj/structure/bloodsucker/vassalrack
|
||||
tools = list(/obj/item/weldingtool,
|
||||
//obj/item/screwdriver,
|
||||
/obj/item/wrench
|
||||
)
|
||||
reqs = list(/obj/item/stack/sheet/mineral/wood = 3,
|
||||
/obj/item/stack/sheet/metal = 2,
|
||||
/obj/item/restraints/handcuffs/cable = 2,
|
||||
//obj/item/storage/belt = 1,
|
||||
//obj/item/stack/sheet/animalhide = 1,
|
||||
//obj/item/stack/sheet/leather = 1,
|
||||
//obj/item/stack/sheet/plasteel = 5
|
||||
)
|
||||
//parts = list(/obj/item/storage/belt = 1
|
||||
// )
|
||||
time = 150
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
always_availible = FALSE // Disabled til learned
|
||||
|
||||
|
||||
/datum/crafting_recipe/bloodsucker/candelabrum
|
||||
name = "Candelabrum"
|
||||
//desc = "For converting crewmembers into loyal Vassals."
|
||||
result = /obj/structure/bloodsucker/candelabrum
|
||||
tools = list(/obj/item/weldingtool,
|
||||
/obj/item/wrench
|
||||
)
|
||||
reqs = list(/obj/item/stack/sheet/metal = 3,
|
||||
/obj/item/stack/rods = 1,
|
||||
/obj/item/candle = 1
|
||||
)
|
||||
time = 100
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
always_availible = FALSE // Disabled til learned
|
||||
|
||||
///////////////////
|
||||
//Tools & Storage//
|
||||
///////////////////
|
||||
|
||||
/datum/crafting_recipe/upgraded_gauze
|
||||
name = "Improved Gauze"
|
||||
result = /obj/item/stack/medical/gauze/adv
|
||||
time = 1
|
||||
reqs = list(/obj/item/stack/medical/gauze = 1,
|
||||
/datum/reagent/space_cleaner/sterilizine = 10)
|
||||
category = CAT_MISC
|
||||
subcategory = CAT_TOOL
|
||||
|
||||
/datum/crafting_recipe/bruise_pack
|
||||
name = "Bruise Pack"
|
||||
result = /obj/item/stack/medical/bruise_pack
|
||||
time = 1
|
||||
reqs = list(/obj/item/stack/medical/gauze = 1,
|
||||
/datum/reagent/medicine/styptic_powder = 10)
|
||||
category = CAT_MISC
|
||||
subcategory = CAT_TOOL
|
||||
|
||||
/datum/crafting_recipe/burn_pack
|
||||
name = "Brun Ointment"
|
||||
result = /obj/item/stack/medical/ointment
|
||||
time = 1
|
||||
reqs = list(/obj/item/stack/medical/gauze = 1,
|
||||
/datum/reagent/medicine/silver_sulfadiazine = 10)
|
||||
category = CAT_MISC
|
||||
subcategory = CAT_TOOL
|
||||
|
||||
/datum/crafting_recipe/ghettojetpack
|
||||
name = "Improvised Jetpack"
|
||||
result = /obj/item/tank/jetpack/improvised
|
||||
@@ -42,6 +151,7 @@
|
||||
/obj/item/pipe = 3,
|
||||
/obj/item/stack/cable_coil = 30)
|
||||
category = CAT_MISC
|
||||
subcategory = CAT_TOOL
|
||||
tools = list(TOOL_WRENCH, TOOL_WELDER, TOOL_WIRECUTTER)
|
||||
|
||||
/datum/crafting_recipe/goldenbox
|
||||
@@ -53,6 +163,23 @@
|
||||
/obj/item/stack/sheet/mineral/gold = 1,
|
||||
/datum/reagent/water = 15)
|
||||
time = 40
|
||||
subcategory = CAT_TOOL
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/papersack
|
||||
name = "Paper Sack"
|
||||
result = /obj/item/storage/box/papersack
|
||||
time = 10
|
||||
reqs = list(/obj/item/paper = 5)
|
||||
subcategory = CAT_TOOL
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/smallcarton
|
||||
name = "Small Carton"
|
||||
result = /obj/item/reagent_containers/food/drinks/sillycup/smallcarton
|
||||
time = 10
|
||||
reqs = list(/obj/item/stack/sheet/cardboard = 1)
|
||||
subcategory = CAT_TOOL
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/bronze_driver
|
||||
@@ -64,6 +191,7 @@
|
||||
/obj/item/stack/tile/bronze = 1,
|
||||
/datum/reagent/water = 15)
|
||||
time = 40
|
||||
subcategory = CAT_TOOL
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/bronze_welder
|
||||
@@ -75,6 +203,7 @@
|
||||
/obj/item/stack/tile/bronze = 1,
|
||||
/datum/reagent/water = 15)
|
||||
time = 40
|
||||
subcategory = CAT_TOOL
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/bronze_wirecutters
|
||||
@@ -86,6 +215,7 @@
|
||||
/obj/item/stack/tile/bronze = 1,
|
||||
/datum/reagent/water = 15)
|
||||
time = 40
|
||||
subcategory = CAT_TOOL
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/bronze_crowbar
|
||||
@@ -97,6 +227,7 @@
|
||||
/obj/item/stack/tile/bronze = 1,
|
||||
/datum/reagent/water = 15)
|
||||
time = 40
|
||||
subcategory = CAT_TOOL
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/bronze_wrench
|
||||
@@ -108,6 +239,7 @@
|
||||
/obj/item/stack/tile/bronze = 1,
|
||||
/datum/reagent/water = 15)
|
||||
time = 40
|
||||
subcategory = CAT_TOOL
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/rcl
|
||||
@@ -116,6 +248,25 @@
|
||||
time = 40
|
||||
tools = list(TOOL_WELDER, TOOL_SCREWDRIVER, TOOL_WRENCH)
|
||||
reqs = list(/obj/item/stack/sheet/metal = 15)
|
||||
subcategory = CAT_TOOL
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/picket_sign
|
||||
name = "Picket Sign"
|
||||
result = /obj/item/picket_sign
|
||||
reqs = list(/obj/item/stack/rods = 1,
|
||||
/obj/item/stack/sheet/cardboard = 2)
|
||||
time = 80
|
||||
subcategory = CAT_TOOL
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/electrochromatic_kit
|
||||
name = "Electrochromatic Kit"
|
||||
result = /obj/item/electronics/electrochromatic_kit
|
||||
reqs = list(/obj/item/stack/sheet/metal = 1,
|
||||
/obj/item/stack/cable_coil = 1)
|
||||
time = 5
|
||||
subcategory = CAT_TOOL
|
||||
category = CAT_MISC
|
||||
|
||||
////////////
|
||||
@@ -128,6 +279,7 @@
|
||||
reqs = list(/obj/item/stack/sheet/plasteel = 2,
|
||||
/obj/item/stack/rods = 8)
|
||||
time = 100
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/skateboard
|
||||
@@ -136,6 +288,7 @@
|
||||
time = 60
|
||||
reqs = list(/obj/item/stack/sheet/metal = 5,
|
||||
/obj/item/stack/rods = 10)
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/scooter
|
||||
@@ -144,6 +297,7 @@
|
||||
time = 65
|
||||
reqs = list(/obj/item/stack/sheet/metal = 5,
|
||||
/obj/item/stack/rods = 12)
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/////////
|
||||
@@ -154,18 +308,21 @@
|
||||
name = "Toy Sword"
|
||||
reqs = list(/obj/item/light/bulb = 1, /obj/item/stack/cable_coil = 1, /obj/item/stack/sheet/plastic = 4)
|
||||
result = /obj/item/toy/sword
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/extendohand
|
||||
name = "Extendo-Hand"
|
||||
reqs = list(/obj/item/bodypart/r_arm/robot = 1, /obj/item/clothing/gloves/boxing = 1)
|
||||
result = /obj/item/extendohand
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/toyneb
|
||||
name = "Non-Euplastic Blade"
|
||||
reqs = list(/obj/item/light/tube = 1, /obj/item/stack/cable_coil = 1, /obj/item/stack/sheet/plastic = 4)
|
||||
result = /obj/item/toy/sword/cx
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
////////////
|
||||
@@ -176,6 +333,7 @@
|
||||
name = "Black Carpet"
|
||||
reqs = list(/obj/item/stack/tile/carpet = 50, /obj/item/toy/crayon/black = 1)
|
||||
result = /obj/item/stack/tile/carpet/black/fifty
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/paperframes
|
||||
@@ -183,6 +341,7 @@
|
||||
result = /obj/item/stack/sheet/paperframes/five
|
||||
time = 10
|
||||
reqs = list(/obj/item/stack/sheet/mineral/wood = 5, /obj/item/paper = 20)
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/naturalpaper
|
||||
@@ -191,6 +350,7 @@
|
||||
reqs = list(/datum/reagent/water = 50, /obj/item/stack/sheet/mineral/wood = 1)
|
||||
tools = list(/obj/item/hatchet)
|
||||
result = /obj/item/paper_bin/bundlenatural
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/bluespacehonker
|
||||
@@ -200,6 +360,7 @@
|
||||
reqs = list(/obj/item/stack/ore/bluespace_crystal = 1,
|
||||
/obj/item/toy/crayon/blue = 1,
|
||||
/obj/item/bikehorn = 1)
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/mousetrap
|
||||
@@ -208,13 +369,7 @@
|
||||
time = 10
|
||||
reqs = list(/obj/item/stack/sheet/cardboard = 1,
|
||||
/obj/item/stack/rods = 1)
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/papersack
|
||||
name = "Paper Sack"
|
||||
result = /obj/item/storage/box/papersack
|
||||
time = 10
|
||||
reqs = list(/obj/item/paper = 5)
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/flashlight_eyes
|
||||
@@ -225,13 +380,7 @@
|
||||
/obj/item/flashlight = 2,
|
||||
/obj/item/restraints/handcuffs/cable = 1
|
||||
)
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/smallcarton
|
||||
name = "Small Carton"
|
||||
result = /obj/item/reagent_containers/food/drinks/sillycup/smallcarton
|
||||
time = 10
|
||||
reqs = list(/obj/item/stack/sheet/cardboard = 1)
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/pressureplate
|
||||
@@ -242,6 +391,7 @@
|
||||
/obj/item/stack/tile/plasteel = 1,
|
||||
/obj/item/stack/cable_coil = 2,
|
||||
/obj/item/assembly/igniter = 1)
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/gold_horn
|
||||
@@ -250,6 +400,7 @@
|
||||
time = 20
|
||||
reqs = list(/obj/item/stack/sheet/mineral/bananium = 5,
|
||||
/obj/item/bikehorn = 1)
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/spooky_camera
|
||||
@@ -259,6 +410,7 @@
|
||||
reqs = list(/obj/item/camera = 1,
|
||||
/datum/reagent/water/holywater = 10)
|
||||
parts = list(/obj/item/camera = 1)
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/paperwork
|
||||
@@ -267,6 +419,16 @@
|
||||
time = 10 //Takes time for people to file and complete paper work!
|
||||
tools = list(/obj/item/pen)
|
||||
reqs = list(/obj/item/folder/paperwork = 1)
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/coconut_bong
|
||||
name = "Coconut Bong"
|
||||
result = /obj/item/bong/coconut
|
||||
reqs = list(/obj/item/stack/sheet/mineral/bamboo = 2,
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut = 1)
|
||||
time = 70
|
||||
subcategory = CAT_MISCELLANEOUS
|
||||
category = CAT_MISC
|
||||
|
||||
//////////////
|
||||
@@ -279,6 +441,7 @@
|
||||
time = 40
|
||||
reqs = list(/obj/item/stack/rods = 2,
|
||||
/obj/item/clothing/under/rank/captain/parade = 1)
|
||||
subcategory = CAT_FURNITURE
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/engineering_banner
|
||||
@@ -287,6 +450,7 @@
|
||||
time = 40
|
||||
reqs = list(/obj/item/stack/rods = 2,
|
||||
/obj/item/clothing/under/rank/engineering/engineer = 1)
|
||||
subcategory = CAT_FURNITURE
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/cargo_banner
|
||||
@@ -295,6 +459,7 @@
|
||||
time = 40
|
||||
reqs = list(/obj/item/stack/rods = 2,
|
||||
/obj/item/clothing/under/rank/cargo/tech = 1)
|
||||
subcategory = CAT_FURNITURE
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/science_banner
|
||||
@@ -303,6 +468,7 @@
|
||||
time = 40
|
||||
reqs = list(/obj/item/stack/rods = 2,
|
||||
/obj/item/clothing/under/rank/rnd/scientist = 1)
|
||||
subcategory = CAT_FURNITURE
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/medical_banner
|
||||
@@ -311,6 +477,7 @@
|
||||
time = 40
|
||||
reqs = list(/obj/item/stack/rods = 2,
|
||||
/obj/item/clothing/under/rank/medical/doctor = 1)
|
||||
subcategory = CAT_FURNITURE
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/security_banner
|
||||
@@ -319,50 +486,5 @@
|
||||
time = 40
|
||||
reqs = list(/obj/item/stack/rods = 2,
|
||||
/obj/item/clothing/under/rank/security/officer = 1)
|
||||
subcategory = CAT_FURNITURE
|
||||
category = CAT_MISC
|
||||
|
||||
/datum/crafting_recipe/bloodsucker/vassalrack
|
||||
name = "Persuasion Rack"
|
||||
//desc = "For converting crewmembers into loyal Vassals."
|
||||
result = /obj/structure/bloodsucker/vassalrack
|
||||
tools = list(/obj/item/weldingtool,
|
||||
///obj/item/screwdriver,
|
||||
/obj/item/wrench
|
||||
)
|
||||
reqs = list(/obj/item/stack/sheet/mineral/wood = 3,
|
||||
/obj/item/stack/sheet/metal = 2,
|
||||
/obj/item/restraints/handcuffs/cable = 2,
|
||||
///obj/item/storage/belt = 1
|
||||
///obj/item/stack/sheet/animalhide = 1, // /obj/item/stack/sheet/leather = 1,
|
||||
///obj/item/stack/sheet/plasteel = 5
|
||||
)
|
||||
//parts = list(/obj/item/storage/belt = 1
|
||||
// )
|
||||
|
||||
time = 150
|
||||
category = CAT_MISC
|
||||
always_availible = FALSE // Disabled til learned
|
||||
|
||||
|
||||
/datum/crafting_recipe/bloodsucker/candelabrum
|
||||
name = "Candelabrum"
|
||||
//desc = "For converting crewmembers into loyal Vassals."
|
||||
result = /obj/structure/bloodsucker/candelabrum
|
||||
tools = list(/obj/item/weldingtool,
|
||||
/obj/item/wrench
|
||||
)
|
||||
reqs = list(/obj/item/stack/sheet/metal = 3,
|
||||
/obj/item/stack/rods = 1,
|
||||
/obj/item/candle = 1
|
||||
)
|
||||
time = 100
|
||||
category = CAT_MISC
|
||||
always_availible = FALSE // Disabled til learned
|
||||
|
||||
/datum/crafting_recipe/coconut_bong
|
||||
name = "Coconut Bong"
|
||||
result = /obj/item/bong/coconut
|
||||
reqs = list(/obj/item/stack/sheet/mineral/bamboo = 2,
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut = 1)
|
||||
time = 70
|
||||
category = CAT_MISC
|
||||
@@ -298,7 +298,7 @@
|
||||
subcategory = CAT_AMMO
|
||||
|
||||
/datum/crafting_recipe/ashen_arrow
|
||||
name = "Fire Hardened Arrow"
|
||||
name = "Ashen Arrow"
|
||||
result = /obj/item/ammo_casing/caseless/arrow/ash
|
||||
tools = list(TOOL_WELDER)
|
||||
time = 30
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
var/list/say_lines
|
||||
|
||||
/datum/component/edit_complainer/Initialize(list/text)
|
||||
if(!ismovableatom(parent))
|
||||
if(!ismovable(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
var/static/list/default_lines = list(
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/explodable_attack)
|
||||
RegisterSignal(parent, COMSIG_TRY_STORAGE_INSERT, .proc/explodable_insert_item)
|
||||
RegisterSignal(parent, COMSIG_ATOM_EX_ACT, .proc/detonate)
|
||||
if(ismovableatom(parent))
|
||||
if(ismovable(parent))
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_IMPACT, .proc/explodable_impact)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_BUMP, .proc/explodable_bump)
|
||||
if(isitem(parent))
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
|
||||
/datum/fantasy_affix/pyromantic/apply(datum/component/fantasy/comp, newName)
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/igniter, CLAMP(comp.quality, 1, 10))
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/igniter, clamp(comp.quality, 1, 10))
|
||||
return "pyromantic [newName]"
|
||||
|
||||
/datum/fantasy_affix/vampiric
|
||||
|
||||
@@ -0,0 +1,88 @@
|
||||
/**
|
||||
* Identification components
|
||||
*/
|
||||
/datum/component/identification
|
||||
/// General flags for how we should work.
|
||||
var/identification_flags = NONE
|
||||
/// General flags for what we should do.
|
||||
var/identification_effect_flags = NONE
|
||||
/// General flags for how we can be identified.
|
||||
var/identification_method_flags = NONE
|
||||
/// If this is set, show this on examine to the examiner if they know how to use it.
|
||||
var/additional_examine_text = "<span class='notice'>You seem to know more about this item than others..</span>"
|
||||
/// Added to deconstructive analyzer say on success if set
|
||||
var/deconstructor_reveal_text = "item operation instructions"
|
||||
|
||||
/datum/component/identification/Initialize(id_flags, id_effect_flags, id_method_flags)
|
||||
if(!isobj(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
. = ..()
|
||||
if(. & COMPONENT_INCOMPATIBLE)
|
||||
return
|
||||
identification_flags = id_flags
|
||||
identification_effect_flags = id_effect_flags
|
||||
identification_method_flags = id_method_flags
|
||||
|
||||
/datum/component/identification/RegisterWithParent()
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_examine)
|
||||
if(identification_effect_flags & ID_COMPONENT_EFFECT_NO_ACTIONS)
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
|
||||
if(identification_method_flags & ID_COMPONENT_IDENTIFY_WITH_DECONSTRUCTOR)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DECONSTRUCTOR_DEEPSCAN, .proc/on_deconstructor_deepscan)
|
||||
|
||||
/datum/component/identification/UnregisterFromParent()
|
||||
var/list/unregister = list(COMSIG_PARENT_EXAMINE)
|
||||
if(identification_effect_flags & ID_COMPONENT_EFFECT_NO_ACTIONS)
|
||||
unregister += COMSIG_ITEM_EQUIPPED
|
||||
if(identification_method_flags & ID_COMPONENT_IDENTIFY_WITH_DECONSTRUCTOR)
|
||||
unregister += COMSIG_ITEM_DECONSTRUCTOR_DEEPSCAN
|
||||
UnregisterSignal(parent, unregister)
|
||||
|
||||
/datum/component/identification/proc/on_examine(datum/source, mob/user, list/returnlist)
|
||||
if(check_knowledge(user) != ID_COMPONENT_KNOWLEDGE_FULL)
|
||||
return
|
||||
if(!additional_examine_text)
|
||||
return
|
||||
returnlist += additional_examine_text
|
||||
|
||||
/datum/component/identification/vv_edit_var(var_name, var_value)
|
||||
// since i care SOOO much about memory optimization, we only register signals we need to
|
||||
// so when someone vv's us, we should probably make sure we have the ones we need to with an update.
|
||||
if((var_value == NAMEOF(src, identification_flags)) || (var_value == NAMEOF(src, identification_effect_flags)) || (var_value == NAMEOF(src, identification_method_flags)))
|
||||
UnregisterFromParent()
|
||||
. = ..()
|
||||
if((var_value == NAMEOF(src, identification_flags)) || (var_value == NAMEOF(src, identification_effect_flags)) || (var_value == NAMEOF(src, identification_method_flags)))
|
||||
RegisterWithParent()
|
||||
|
||||
/datum/component/identification/proc/on_equip(datum/source, mob/user)
|
||||
if(check_knowledge(user) == ID_COMPONENT_KNOWLEDGE_FULL)
|
||||
return
|
||||
if(identification_method_flags & ID_COMPONENT_EFFECT_NO_ACTIONS)
|
||||
return COMPONENT_NO_GRANT_ACTIONS
|
||||
|
||||
/datum/component/identification/proc/check_knowledge(mob/user)
|
||||
return ID_COMPONENT_KNOWLEDGE_NONE
|
||||
|
||||
/datum/component/identification/proc/on_identify(mob/user)
|
||||
if(identification_flags & ID_COMPONENT_DEL_ON_IDENTIFY)
|
||||
qdel(src)
|
||||
|
||||
/datum/component/identification/proc/on_deconstructor_deepscan(datum/source, obj/machinery/rnd/destructive_analyzer/analyzer, mob/user, list/information = list())
|
||||
if((identification_method_flags & ID_COMPONENT_IDENTIFY_WITH_DECONSTRUCTOR) && !(identification_flags & ID_COMPONENT_DECONSTRUCTOR_DEEPSCANNED))
|
||||
identification_flags |= ID_COMPONENT_DECONSTRUCTOR_DEEPSCANNED
|
||||
on_identify(user)
|
||||
if(deconstructor_reveal_text)
|
||||
information += deconstructor_reveal_text
|
||||
return COMPONENT_DEEPSCAN_UNCOVERED_INFORMATION
|
||||
|
||||
/**
|
||||
* Identification component subtype - Syndicate
|
||||
*
|
||||
* Checks if the user is a traitor.
|
||||
*/
|
||||
/datum/component/identification/syndicate
|
||||
|
||||
/datum/component/identification/syndicate/check_knowledge(mob/user)
|
||||
. = ..()
|
||||
if(user?.mind?.has_antag_datum(/datum/antagonist/traitor))
|
||||
. = max(., ID_COMPONENT_KNOWLEDGE_FULL)
|
||||
@@ -13,7 +13,7 @@
|
||||
expire_time = world.time + expire_in
|
||||
QDEL_IN(src, expire_in)
|
||||
|
||||
if(!ismovableatom(parent))
|
||||
if(!ismovable(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_BUCKLE, .proc/try_infect_buckle)
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
do_knockback(target, null, angle2dir(Angle))
|
||||
|
||||
/datum/component/knockback/proc/do_knockback(atom/target, mob/thrower, throw_dir)
|
||||
if(!ismovableatom(target) || throw_dir == null)
|
||||
if(!ismovable(target) || throw_dir == null)
|
||||
return
|
||||
var/atom/movable/throwee = target
|
||||
if(throwee.anchored && !throw_anchored)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
|
||||
if(ismovableatom(parent))
|
||||
if(ismovable(parent))
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/crossed_react)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_UNCROSSED, .proc/uncrossed_react)
|
||||
for(var/i in get_turf(parent))
|
||||
|
||||
@@ -14,8 +14,8 @@
|
||||
var/x = target.x
|
||||
var/y = target.y
|
||||
var/z = target.z
|
||||
var/turf/southwest = locate(CLAMP(x - (direction & WEST ? range : 0), 1, world.maxx), CLAMP(y - (direction & SOUTH ? range : 0), 1, world.maxy), CLAMP(z, 1, world.maxz))
|
||||
var/turf/northeast = locate(CLAMP(x + (direction & EAST ? range : 0), 1, world.maxx), CLAMP(y + (direction & NORTH ? range : 0), 1, world.maxy), CLAMP(z, 1, world.maxz))
|
||||
var/turf/southwest = locate(clamp(x - (direction & WEST ? range : 0), 1, world.maxx), clamp(y - (direction & SOUTH ? range : 0), 1, world.maxy), clamp(z, 1, world.maxz))
|
||||
var/turf/northeast = locate(clamp(x + (direction & EAST ? range : 0), 1, world.maxx), clamp(y + (direction & NORTH ? range : 0), 1, world.maxy), clamp(z, 1, world.maxz))
|
||||
//holder.vis_contents += block(southwest, northeast) // This doesnt work because of beta bug memes
|
||||
for(var/i in block(southwest, northeast))
|
||||
holder.vis_contents += i
|
||||
@@ -39,4 +39,5 @@
|
||||
/obj/effect/abstract/mirage_holder
|
||||
name = "Mirage holder"
|
||||
anchored = TRUE
|
||||
plane = PLANE_SPACE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
@@ -175,27 +175,27 @@
|
||||
switch(sanity)
|
||||
if(-INFINITY to SANITY_CRAZY)
|
||||
setInsanityEffect(MAJOR_INSANITY_PEN)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1.5) //Did we change something ? movetypes is runtiming, movetypes=(~FLYING))
|
||||
master.add_movespeed_modifier(/datum/movespeed_modifier/sanity/insane)
|
||||
sanity_level = 6
|
||||
if(SANITY_CRAZY to SANITY_UNSTABLE)
|
||||
setInsanityEffect(MINOR_INSANITY_PEN)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1)//, movetypes=(~FLYING))
|
||||
master.add_movespeed_modifier(/datum/movespeed_modifier/sanity/crazy)
|
||||
sanity_level = 5
|
||||
if(SANITY_UNSTABLE to SANITY_DISTURBED)
|
||||
setInsanityEffect(0)
|
||||
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=0.5)//, movetypes=(~FLYING))
|
||||
master.add_movespeed_modifier(/datum/movespeed_modifier/sanity/disturbed)
|
||||
sanity_level = 4
|
||||
if(SANITY_DISTURBED to SANITY_NEUTRAL)
|
||||
setInsanityEffect(0)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY)
|
||||
sanity_level = 3
|
||||
if(SANITY_NEUTRAL+1 to SANITY_GREAT+1) //shitty hack but +1 to prevent it from responding to super small differences
|
||||
setInsanityEffect(0)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY)
|
||||
sanity_level = 2
|
||||
if(SANITY_GREAT+1 to INFINITY)
|
||||
setInsanityEffect(0)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
|
||||
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY)
|
||||
sanity_level = 1
|
||||
//update_mood_icon()
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
var/list/datum/nanite_program/programs = list()
|
||||
var/max_programs = NANITE_PROGRAM_LIMIT
|
||||
|
||||
var/list/datum/nanite_program/protocol/protocols = list() ///Separate list of protocol programs, to avoid looping through the whole programs list when cheking for conflicts
|
||||
var/list/datum/nanite_program/protocol/protocols = list() ///Separate list of protocol programs, to avoid looping through the whole programs list when checking for conflicts
|
||||
var/start_time = 0 ///Timestamp to when the nanites were first inserted in the host
|
||||
var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans
|
||||
var/diagnostics = TRUE //if TRUE, displays program list when scanned by nanite scanners
|
||||
@@ -175,7 +175,7 @@
|
||||
return (nanite_volume > 0)
|
||||
|
||||
/datum/component/nanites/proc/adjust_nanites(datum/source, amount)
|
||||
nanite_volume = CLAMP(nanite_volume + amount, 0, max_nanites)
|
||||
nanite_volume = clamp(nanite_volume + amount, 0, max_nanites)
|
||||
if(nanite_volume <= 0) //oops we ran out
|
||||
qdel(src)
|
||||
|
||||
@@ -187,7 +187,7 @@
|
||||
if(remove || stealth)
|
||||
return //bye icon
|
||||
var/nanite_percent = (nanite_volume / max_nanites) * 100
|
||||
nanite_percent = CLAMP(CEILING(nanite_percent, 10), 10, 100)
|
||||
nanite_percent = clamp(CEILING(nanite_percent, 10), 10, 100)
|
||||
holder.icon_state = "nanites[nanite_percent]"
|
||||
|
||||
/datum/component/nanites/proc/on_emp(datum/source, severity)
|
||||
@@ -249,13 +249,13 @@
|
||||
return FALSE
|
||||
|
||||
/datum/component/nanites/proc/set_volume(datum/source, amount)
|
||||
nanite_volume = CLAMP(amount, 0, max_nanites)
|
||||
nanite_volume = clamp(amount, 0, max_nanites)
|
||||
|
||||
/datum/component/nanites/proc/set_max_volume(datum/source, amount)
|
||||
max_nanites = max(1, max_nanites)
|
||||
|
||||
/datum/component/nanites/proc/set_cloud(datum/source, amount)
|
||||
cloud_id = CLAMP(amount, 0, 100)
|
||||
cloud_id = clamp(amount, 0, 100)
|
||||
|
||||
/datum/component/nanites/proc/set_cloud_sync(datum/source, method)
|
||||
switch(method)
|
||||
@@ -267,7 +267,7 @@
|
||||
cloud_active = TRUE
|
||||
|
||||
/datum/component/nanites/proc/set_safety(datum/source, amount)
|
||||
safety_threshold = CLAMP(amount, 0, max_nanites)
|
||||
safety_threshold = clamp(amount, 0, max_nanites)
|
||||
|
||||
/datum/component/nanites/proc/set_regen(datum/source, amount)
|
||||
regen_rate = amount
|
||||
|
||||
@@ -22,14 +22,14 @@
|
||||
/datum/component/orbiter/RegisterWithParent()
|
||||
. = ..()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
while(ismovable(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react)
|
||||
target = target.loc
|
||||
|
||||
/datum/component/orbiter/UnregisterFromParent()
|
||||
. = ..()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
while(ismovable(target))
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
target = target.loc
|
||||
|
||||
@@ -111,12 +111,12 @@
|
||||
// These are prety rarely activated, how often are you following something in a bag?
|
||||
if(oldloc && !isturf(oldloc)) // We used to be registered to it, probably
|
||||
var/atom/target = oldloc
|
||||
while(ismovableatom(target))
|
||||
while(ismovable(target))
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
target = target.loc
|
||||
if(orbited?.loc && orbited.loc != newturf) // We want to know when anything holding us moves too
|
||||
var/atom/target = orbited.loc
|
||||
while(ismovableatom(target))
|
||||
while(ismovable(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react, TRUE)
|
||||
target = target.loc
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
//This component applies a customizable drop_shadow filter to its wearer when they toggle combat mode on or off. This can stack.
|
||||
|
||||
/datum/component/wearertargeting/phantomthief
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
signals = list(COMSIG_LIVING_COMBAT_ENABLED)
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
signals = list(COMSIG_LIVING_COMBAT_ENABLED, COMSIG_LIVING_COMBAT_DISABLED)
|
||||
proctype = .proc/handlefilterstuff
|
||||
var/filter_x
|
||||
var/filter_y
|
||||
@@ -19,8 +19,8 @@
|
||||
filter_color = _color
|
||||
valid_slots = _valid_slots
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/proc/handlefilterstuff(datum/source, mob/user, combatmodestate)
|
||||
if(!combatmodestate)
|
||||
/datum/component/wearertargeting/phantomthief/proc/handlefilterstuff(mob/living/user, was_forced = FALSE)
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
user.remove_filter("phantomthief")
|
||||
else
|
||||
user.add_filter("phantomthief", 4, list(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, color = filter_color))
|
||||
|
||||
@@ -25,7 +25,6 @@
|
||||
RegisterSignal(parent, COMSIG_ITEM_ATTACK_OBJ, .proc/rad_attack)
|
||||
else
|
||||
CRASH("Something that wasn't an atom was given /datum/component/radioactive")
|
||||
return
|
||||
|
||||
if(strength > RAD_MINIMUM_CONTAMINATION)
|
||||
SSradiation.warn(src)
|
||||
@@ -84,4 +83,4 @@
|
||||
#undef RAD_AMOUNT_LOW
|
||||
#undef RAD_AMOUNT_MEDIUM
|
||||
#undef RAD_AMOUNT_HIGH
|
||||
#undef RAD_AMOUNT_EXTREME
|
||||
#undef RAD_AMOUNT_EXTREME
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
var/list/offhands = list() // keyed list containing all the current riding offsets associated by mob
|
||||
|
||||
/datum/component/riding/Initialize()
|
||||
if(!ismovableatom(parent))
|
||||
if(!ismovable(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_BUCKLE, .proc/vehicle_mob_buckle)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_UNBUCKLE, .proc/vehicle_mob_unbuckle)
|
||||
@@ -66,6 +66,9 @@
|
||||
var/atom/movable/AM = parent
|
||||
AM.unbuckle_mob(M)
|
||||
|
||||
/datum/component/riding/proc/additional_offset_checks()
|
||||
return TRUE
|
||||
|
||||
/datum/component/riding/proc/handle_vehicle_offsets()
|
||||
var/atom/movable/AM = parent
|
||||
var/AM_dir = "[AM.dir]"
|
||||
@@ -77,16 +80,17 @@
|
||||
var/list/offsets = get_offsets(passindex)
|
||||
var/rider_dir = get_rider_dir(passindex)
|
||||
buckled_mob.setDir(rider_dir)
|
||||
dir_loop:
|
||||
for(var/offsetdir in offsets)
|
||||
if(offsetdir == AM_dir)
|
||||
var/list/diroffsets = offsets[offsetdir]
|
||||
buckled_mob.pixel_x = diroffsets[1]
|
||||
if(diroffsets.len >= 2)
|
||||
buckled_mob.pixel_y = diroffsets[2]
|
||||
if(diroffsets.len == 3)
|
||||
buckled_mob.layer = diroffsets[3]
|
||||
break dir_loop
|
||||
for(var/offsetdir in offsets)
|
||||
if(offsetdir == AM_dir)
|
||||
var/list/diroffsets = offsets[offsetdir]
|
||||
buckled_mob.pixel_x = diroffsets[1]
|
||||
if(diroffsets.len >= 2)
|
||||
buckled_mob.pixel_y = diroffsets[2]
|
||||
if(diroffsets.len == 3)
|
||||
buckled_mob.layer = diroffsets[3]
|
||||
break
|
||||
if (!additional_offset_checks())
|
||||
return
|
||||
var/list/static/default_vehicle_pixel_offsets = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
|
||||
var/px = default_vehicle_pixel_offsets[AM_dir]
|
||||
var/py = default_vehicle_pixel_offsets[AM_dir]
|
||||
@@ -147,7 +151,6 @@
|
||||
if(user.incapacitated())
|
||||
Unbuckle(user)
|
||||
return
|
||||
|
||||
if(world.time < last_vehicle_move + ((last_move_diagonal? 2 : 1) * vehicle_move_delay))
|
||||
return
|
||||
last_vehicle_move = world.time
|
||||
@@ -169,8 +172,8 @@
|
||||
else
|
||||
last_move_diagonal = FALSE
|
||||
|
||||
handle_vehicle_layer()
|
||||
handle_vehicle_offsets()
|
||||
handle_vehicle_layer()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You'll need the keys in one of your hands to [drive_verb] [AM].</span>")
|
||||
|
||||
@@ -195,13 +198,14 @@
|
||||
|
||||
/datum/component/riding/human/Initialize()
|
||||
. = ..()
|
||||
directional_vehicle_layers = list(TEXT_NORTH = MOB_LOWER_LAYER, TEXT_SOUTH = MOB_UPPER_LAYER, TEXT_EAST = MOB_UPPER_LAYER, TEXT_WEST = MOB_UPPER_LAYER)
|
||||
RegisterSignal(parent, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, .proc/on_host_unarmed_melee)
|
||||
|
||||
/datum/component/riding/human/vehicle_mob_unbuckle(datum/source, mob/living/M, force = FALSE)
|
||||
. = ..()
|
||||
var/mob/living/carbon/human/H = parent
|
||||
if(!length(H.buckled_mobs))
|
||||
H.remove_movespeed_modifier(MOVESPEED_ID_HUMAN_CARRYING)
|
||||
H.remove_movespeed_modifier(/datum/movespeed_modifier/human_carry)
|
||||
if(!fireman_carrying)
|
||||
M.Daze(25)
|
||||
REMOVE_TRAIT(M, TRAIT_MOBILITY_NOUSE, src)
|
||||
@@ -210,7 +214,7 @@
|
||||
. = ..()
|
||||
var/mob/living/carbon/human/H = parent
|
||||
if(length(H.buckled_mobs))
|
||||
H.add_movespeed_modifier(MOVESPEED_ID_HUMAN_CARRYING, multiplicative_slowdown = fireman_carrying? FIREMAN_CARRY_SLOWDOWN : PIGGYBACK_CARRY_SLOWDOWN)
|
||||
H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/human_carry, TRUE, fireman_carrying? FIREMAN_CARRY_SLOWDOWN : PIGGYBACK_CARRY_SLOWDOWN)
|
||||
if(fireman_carrying)
|
||||
ADD_TRAIT(M, TRAIT_MOBILITY_NOUSE, src)
|
||||
|
||||
@@ -220,6 +224,7 @@
|
||||
force_dismount(target)
|
||||
|
||||
/datum/component/riding/human/handle_vehicle_layer()
|
||||
. = ..()
|
||||
var/atom/movable/AM = parent
|
||||
if(AM.buckled_mobs && AM.buckled_mobs.len)
|
||||
for(var/mob/M in AM.buckled_mobs) //ensure proper layering of piggyback and carry, sometimes weird offsets get applied
|
||||
@@ -244,6 +249,10 @@
|
||||
else
|
||||
return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4))
|
||||
|
||||
/datum/component/riding/human/additional_offset_checks()
|
||||
var/mob/living/carbon/human/H = parent
|
||||
return !H.buckled
|
||||
|
||||
/datum/component/riding/human/force_dismount(mob/living/user)
|
||||
var/atom/movable/AM = parent
|
||||
AM.unbuckle_mob(user)
|
||||
@@ -253,6 +262,10 @@
|
||||
|
||||
/datum/component/riding/cyborg
|
||||
|
||||
/datum/component/riding/cyborg/Initialize()
|
||||
. = ..()
|
||||
directional_vehicle_layers = list(TEXT_NORTH = MOB_LOWER_LAYER, TEXT_SOUTH = MOB_UPPER_LAYER, TEXT_EAST = MOB_UPPER_LAYER, TEXT_WEST = MOB_UPPER_LAYER)
|
||||
|
||||
/datum/component/riding/cyborg/ride_check(mob/user)
|
||||
var/atom/movable/AM = parent
|
||||
if(user.incapacitated())
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
var/default_rotation_direction = ROTATION_CLOCKWISE
|
||||
|
||||
/datum/component/simple_rotation/Initialize(rotation_flags = NONE ,can_user_rotate,can_be_rotated,after_rotation)
|
||||
if(!ismovableatom(parent))
|
||||
if(!ismovable(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
//throw if no rotation direction is specificed ?
|
||||
|
||||
@@ -0,0 +1,191 @@
|
||||
/datum/component/shielded
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
can_transfer = TRUE
|
||||
var/charges = 3
|
||||
var/max_charges = 3
|
||||
var/recharge_delay = 20 SECONDS //How long after we've been attacked before we can start recharging.
|
||||
var/recharge_rate = 1 //How quickly the shield recharges once it starts charging. Can be a decimal. set to zero to disable.
|
||||
var/last_time_used //Last time the shield attempted to stop an attack.
|
||||
var/accepted_slots
|
||||
var/shield_state = "shield-old" //the state of the shield overlay.
|
||||
var/broken_state //null by default.
|
||||
var/recharge_sound = 'sound/magic/charge.ogg'
|
||||
var/recharge_end_sound = 'sound/machines/ding.ogg'
|
||||
var/mob/living/holder //who is currently benefiting from the shield.
|
||||
var/dissipating = FALSE //Is this shield meant to dissipate over time instead of recharging.
|
||||
var/del_on_overload = FALSE //will delete itself once it has no charges left.
|
||||
|
||||
/datum/component/shielded/Initialize(current, max = 3, delay = 20 SECONDS, rate = 1, slots, state = "shield-old", broken, \
|
||||
sound = 'sound/magic/charge.ogg', end_sound = 'sound/machines/ding.ogg', diss = FALSE, del_overload = FALSE)
|
||||
var/isitem = isitem(parent)
|
||||
if(!isitem && !isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
max_charges = max
|
||||
charges = !isnull(current) ? current : max_charges
|
||||
recharge_delay = delay
|
||||
recharge_rate = rate
|
||||
accepted_slots = slots
|
||||
shield_state = state
|
||||
broken_state = broken
|
||||
recharge_sound = sound
|
||||
recharge_end_sound = end_sound
|
||||
dissipating = diss
|
||||
del_on_overload = del_overload
|
||||
if(dissipating && recharge_rate > 0)
|
||||
recharge_rate = -recharge_rate
|
||||
if(recharge_delay && recharge_rate && (charges < max_charges || dissipating))
|
||||
START_PROCESSING(SSdcs, src)
|
||||
|
||||
/datum/component/shielded/RegisterWithParent()
|
||||
. = ..()
|
||||
if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
|
||||
else //it's a mob
|
||||
var/mob/living/L = parent
|
||||
RegisterSignal(L, COMSIG_LIVING_RUN_BLOCK, .proc/living_block)
|
||||
holder = L
|
||||
var/to_add = charges >= 1 ? shield_state : broken_state
|
||||
if(to_add)
|
||||
var/mutable_appearance/M = mutable_appearance('icons/effects/effects.dmi', to_add)
|
||||
M.layer = (L.layer > MOB_LAYER ? L.layer : MOB_LAYER) + 0.01
|
||||
holder.add_overlay(M, TRUE)
|
||||
|
||||
/datum/component/shielded/UnregisterFromParent()
|
||||
. = ..()
|
||||
if(parent != holder) //not a mob, thus an item.
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_RUN_BLOCK,COMSIG_ITEM_CHECK_BLOCK,COMSIG_ITEM_EQUIPPED,COMSIG_ITEM_DROPPED))
|
||||
if(holder)
|
||||
UnregisterSignal(holder, list(COMSIG_LIVING_RUN_BLOCK, COMSIG_LIVING_GET_BLOCKING_ITEMS))
|
||||
var/to_remove = charges >= 1 ? shield_state : broken_state
|
||||
if(to_remove)
|
||||
holder.cut_overlay(mutable_appearance('icons/effects/effects.dmi', to_remove), TRUE)
|
||||
holder = null
|
||||
|
||||
/datum/component/shielded/process()
|
||||
if(world.time < last_time_used && !dissipating)
|
||||
return
|
||||
var/old_charges = charges
|
||||
charges = clamp(charges + recharge_rate, 0, max_charges)
|
||||
if(round(old_charges) >= round(charges)) //only send outputs if it effectively gained at least one charge
|
||||
return
|
||||
var/sound = recharge_sound
|
||||
if(dissipating ? !charges : charges == max_charges )
|
||||
STOP_PROCESSING(SSdcs, src)
|
||||
sound = recharge_end_sound
|
||||
if(parent && sound)
|
||||
playsound(parent, sound, 50, 1)
|
||||
if(charges < 1 && del_on_overload)
|
||||
if(holder)
|
||||
holder.visible_message("[holder]'s shield overloads!")
|
||||
qdel(src)
|
||||
return
|
||||
if(holder && (old_charges < 1 && charges >= 1) || (!del_on_overload && old_charges >= 1 && charges < 1))
|
||||
update_shield_overlay(charges < 1)
|
||||
|
||||
/datum/component/shielded/proc/adjust_charges(amount)
|
||||
var/old_charges = charges
|
||||
charges = clamp(charges + amount, 0, max_charges)
|
||||
if(recharge_delay && recharge_rate && (dissipating ? !charges : charges == max_charges))
|
||||
STOP_PROCESSING(SSdcs, src)
|
||||
if(charges < 1 && del_on_overload)
|
||||
if(holder)
|
||||
holder.visible_message("[holder]'s shield overloads!")
|
||||
qdel(src)
|
||||
return
|
||||
if(holder && (old_charges < 1 && charges >= 1) || (!del_on_overload && old_charges >= 1 && charges < 1))
|
||||
update_shield_overlay(charges < 1)
|
||||
|
||||
/datum/component/shielded/proc/update_shield_overlay(broken)
|
||||
if(!holder)
|
||||
return
|
||||
var/to_remove = broken ? shield_state : broken_state
|
||||
var/to_add = broken ? broken_state : shield_state
|
||||
if(to_remove)
|
||||
holder.cut_overlay(mutable_appearance('icons/effects/effects.dmi', to_remove), TRUE)
|
||||
if(to_add)
|
||||
var/mutable_appearance/M = mutable_appearance('icons/effects/effects.dmi', to_add)
|
||||
M.layer = (holder.layer > MOB_LAYER ? holder.layer : MOB_LAYER) + 0.01
|
||||
holder.add_overlay(M, TRUE)
|
||||
|
||||
/datum/component/shielded/proc/on_equip(obj/item/source, mob/living/equipper, slot)
|
||||
if(!(accepted_slots & slotdefine2slotbit(slot)))
|
||||
return
|
||||
holder = equipper
|
||||
RegisterSignal(parent, COMSIG_ITEM_RUN_BLOCK, .proc/on_run_block)
|
||||
RegisterSignal(parent, COMSIG_ITEM_CHECK_BLOCK, .proc/on_check_block)
|
||||
RegisterSignal(equipper, COMSIG_LIVING_GET_BLOCKING_ITEMS, .proc/include_shield)
|
||||
var/to_add = charges >= 1 ? shield_state : broken_state
|
||||
if(to_add)
|
||||
var/mutable_appearance/M = mutable_appearance('icons/effects/effects.dmi', to_add)
|
||||
M.layer = (holder.layer > MOB_LAYER ? holder.layer : MOB_LAYER) + 0.01
|
||||
equipper.add_overlay(M, TRUE)
|
||||
|
||||
/datum/component/shielded/proc/on_drop(obj/item/source, mob/dropper)
|
||||
if(holder == dropper)
|
||||
UnregisterSignal(holder, COMSIG_LIVING_GET_BLOCKING_ITEMS)
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_RUN_BLOCK, COMSIG_ITEM_CHECK_BLOCK))
|
||||
var/to_remove = charges >= 1 ? shield_state : broken_state
|
||||
if(to_remove)
|
||||
holder.cut_overlay(mutable_appearance('icons/effects/effects.dmi', to_remove), TRUE)
|
||||
holder = null
|
||||
|
||||
/datum/component/shielded/proc/include_shield(mob/source, list/items)
|
||||
items += parent
|
||||
|
||||
/datum/component/shielded/proc/on_run_block(obj/item/source, mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(block_return[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] >= 100) //already blocked by another shielded item, don't do anything.
|
||||
block_return[BLOCK_RETURN_BLOCK_CAPACITY] += round(charges)
|
||||
return BLOCK_NONE
|
||||
last_time_used = world.time + recharge_delay
|
||||
if(charges < 1)
|
||||
return BLOCK_NONE
|
||||
var/datum/effect_system/spark_spread/s = new
|
||||
s.set_up(2, 1, source)
|
||||
s.start()
|
||||
owner.visible_message("<span class='danger'>[holder]'s shields deflect [attack_text] in a shower of sparks!</span>")
|
||||
charges--
|
||||
var/rounded_charges = round(charges)
|
||||
if(recharge_delay && recharge_rate && !dissipating)
|
||||
START_PROCESSING(SSdcs, src)
|
||||
if(charges < 1)
|
||||
owner.visible_message("[holder]'s shield overloads!")
|
||||
if(del_on_overload)
|
||||
qdel(src)
|
||||
else
|
||||
update_shield_overlay(TRUE)
|
||||
block_return[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] = 100
|
||||
block_return[BLOCK_RETURN_BLOCK_CAPACITY] += rounded_charges
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
|
||||
/datum/component/shielded/proc/on_check_block(obj/item/source, mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(charges >= 1)
|
||||
block_return[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] = 100
|
||||
block_return[BLOCK_RETURN_BLOCK_CAPACITY] += round(charges)
|
||||
|
||||
/datum/component/shielded/proc/living_block(mob/living/source, real_attack, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list)
|
||||
if(!real_attack)
|
||||
if(charges >= 1)
|
||||
return_list[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] = 100
|
||||
return_list[BLOCK_RETURN_BLOCK_CAPACITY] = round(charges)
|
||||
return
|
||||
last_time_used = world.time + recharge_delay
|
||||
if(charges < 1)
|
||||
return BLOCK_NONE
|
||||
var/datum/effect_system/spark_spread/s = new
|
||||
s.set_up(2, 1, source)
|
||||
s.start()
|
||||
source.visible_message("<span class='danger'>[source]'s shields deflect [attack_text] in a shower of sparks!</span>")
|
||||
charges--
|
||||
var/rounded_charges = round(charges)
|
||||
if(recharge_delay && recharge_rate && !dissipating)
|
||||
START_PROCESSING(SSdcs, src)
|
||||
if(charges < 1)
|
||||
source.visible_message("[source]'s shield overloads!")
|
||||
if(del_on_overload)
|
||||
qdel(src)
|
||||
else
|
||||
update_shield_overlay(TRUE)
|
||||
return_list[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] = 100
|
||||
return_list[BLOCK_RETURN_BLOCK_CAPACITY] += rounded_charges
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
@@ -14,7 +14,7 @@
|
||||
parent_atom.opacity = 0
|
||||
if(isliving(parent_atom))
|
||||
var/mob/living/L = parent_atom
|
||||
L.add_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY, update=TRUE, priority=100, multiplicative_slowdown=4)
|
||||
L.add_movespeed_modifier(/datum/movespeed_modifier/shrink_ray)
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
C.unequip_everything()
|
||||
@@ -35,7 +35,7 @@
|
||||
parent_atom.opacity = oldopac
|
||||
if(isliving(parent_atom))
|
||||
var/mob/living/L = parent_atom
|
||||
L.remove_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY)
|
||||
L.remove_movespeed_modifier(/datum/movespeed_modifier/shrink_ray)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
H.physiology.damage_resistance += 100
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
if(!isatom(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak)
|
||||
if(ismovableatom(parent))
|
||||
if(ismovable(parent))
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT), .proc/play_squeak)
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ITEM_WEARERCROSSED), .proc/play_squeak_crossed)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
var/allow_death = FALSE
|
||||
|
||||
/datum/component/stationloving/Initialize(inform_admins = FALSE, allow_death = FALSE)
|
||||
if(!ismovableatom(parent))
|
||||
if(!ismovable(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_Z_CHANGED), .proc/check_in_bounds)
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_SECLUDED_LOCATION), .proc/relocate)
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
_contents_limbo = null
|
||||
if(_user_limbo)
|
||||
for(var/i in _user_limbo)
|
||||
show_to(i)
|
||||
ui_show(i)
|
||||
_user_limbo = null
|
||||
|
||||
/datum/component/storage/concrete/_insert_physical_item(obj/item/I, override = FALSE)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
return
|
||||
. = COMPONENT_NO_ATTACK_HAND
|
||||
if(!check_locked(source, user, TRUE))
|
||||
show_to(user)
|
||||
ui_show(user)
|
||||
A.do_jiggle()
|
||||
if(rustle_sound)
|
||||
playsound(A, "rustle", 50, 1, -5)
|
||||
|
||||
@@ -56,7 +56,8 @@
|
||||
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
|
||||
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
|
||||
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
|
||||
/obj/item/firing_pin, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/automatic/magrifle/pistol
|
||||
/obj/item/firing_pin, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/automatic/magrifle/pistol,
|
||||
/obj/item/toy/plush/snakeplushie
|
||||
))
|
||||
|
||||
/datum/component/storage/concrete/pockets/shoes/clown/Initialize()
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
allow_quick_gather = TRUE
|
||||
allow_quick_empty = TRUE
|
||||
click_gather = TRUE
|
||||
storage_flags = STORAGE_FLAGS_LEGACY_DEFAULT
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 100
|
||||
max_items = 100
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
//Stack-only storage.
|
||||
/datum/component/storage/concrete/stack
|
||||
display_numerical_stacking = TRUE
|
||||
storage_flags = STORAGE_FLAGS_LEGACY_DEFAULT
|
||||
var/max_combined_stack_amount = 300
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = WEIGHT_CLASS_NORMAL * 14
|
||||
|
||||
@@ -15,15 +15,23 @@
|
||||
var/datum/component/storage/concrete/master //If not null, all actions act on master and this is just an access point.
|
||||
|
||||
var/list/can_hold //if this is set, only things in this typecache will fit.
|
||||
var/list/can_hold_extra //if this is set, it will also be able to hold these.
|
||||
var/list/cant_hold //if this is set, anything in this typecache will not be able to fit.
|
||||
|
||||
var/list/mob/is_using //lazy list of mobs looking at the contents of this storage.
|
||||
|
||||
var/locked = FALSE //when locked nothing can see inside or use it.
|
||||
|
||||
var/max_w_class = WEIGHT_CLASS_SMALL //max size of objects that will fit.
|
||||
var/max_combined_w_class = 14 //max combined sizes of objects that will fit.
|
||||
var/max_items = 7 //max number of objects that will fit.
|
||||
/// Storage flags, including what kinds of limiters we use for how many items we can hold
|
||||
var/storage_flags = STORAGE_FLAGS_LEGACY_DEFAULT
|
||||
/// Max w_class we can hold. Applies to [STORAGE_LIMIT_COMBINED_W_CLASS] and [STORAGE_LIMIT_VOLUME]
|
||||
var/max_w_class = WEIGHT_CLASS_SMALL
|
||||
/// Max combined w_class. Applies to [STORAGE_LIMIT_COMBINED_W_CLASS]
|
||||
var/max_combined_w_class = WEIGHT_CLASS_SMALL * 7
|
||||
/// Max items we can hold. Applies to [STORAGE_LIMIT_MAX_ITEMS]
|
||||
var/max_items = 7
|
||||
/// Max volume we can hold. Applies to [STORAGE_LIMIT_VOLUME]. Auto scaled on New() if unset.
|
||||
var/max_volume
|
||||
|
||||
var/emp_shielded = FALSE
|
||||
|
||||
@@ -39,8 +47,17 @@
|
||||
|
||||
var/display_numerical_stacking = FALSE //stack things of the same type and show as a single object with a number.
|
||||
|
||||
var/obj/screen/storage/boxes //storage display object
|
||||
var/obj/screen/close/closer //close button object
|
||||
/// "legacy"/default view mode's storage "boxes"
|
||||
var/obj/screen/storage/boxes/ui_boxes
|
||||
/// New volumetric storage display mode's left side
|
||||
var/obj/screen/storage/left/ui_left
|
||||
/// New volumetric storage display mode's center 'blocks'
|
||||
var/obj/screen/storage/continuous/ui_continuous
|
||||
/// The close button, used in all modes. Frames right side in volumetric mode.
|
||||
var/obj/screen/storage/close/ui_close
|
||||
/// Associative list of list(item = screen object) for volumetric storage item screen blocks
|
||||
var/list/ui_item_blocks
|
||||
|
||||
var/current_maxscreensize
|
||||
|
||||
var/allow_big_nesting = FALSE //allow storage objects of the same or greater size.
|
||||
@@ -68,9 +85,6 @@
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
if(master)
|
||||
change_master(master)
|
||||
boxes = new(null, src)
|
||||
closer = new(null, src)
|
||||
orient2hud()
|
||||
|
||||
RegisterSignal(parent, COMSIG_CONTAINS_STORAGE, .proc/on_check)
|
||||
RegisterSignal(parent, COMSIG_IS_STORAGE_LOCKED, .proc/check_locked)
|
||||
@@ -111,8 +125,15 @@
|
||||
|
||||
/datum/component/storage/Destroy()
|
||||
close_all()
|
||||
QDEL_NULL(boxes)
|
||||
QDEL_NULL(closer)
|
||||
QDEL_NULL(ui_boxes)
|
||||
QDEL_NULL(ui_close)
|
||||
QDEL_NULL(ui_continuous)
|
||||
QDEL_NULL(ui_left)
|
||||
// DO NOT USE QDEL_LIST_ASSOC.
|
||||
if(ui_item_blocks)
|
||||
for(var/i in ui_item_blocks)
|
||||
qdel(ui_item_blocks[i]) //qdel the screen object not the item
|
||||
ui_item_blocks.Cut()
|
||||
LAZYCLEARLIST(is_using)
|
||||
return ..()
|
||||
|
||||
@@ -286,7 +307,7 @@
|
||||
if(!_target)
|
||||
_target = get_turf(parent)
|
||||
if(usr)
|
||||
hide_from(usr)
|
||||
ui_hide(usr)
|
||||
var/list/contents = contents()
|
||||
var/atom/real_location = real_location()
|
||||
for(var/obj/item/I in contents)
|
||||
@@ -300,106 +321,8 @@
|
||||
if(check_locked())
|
||||
close_all()
|
||||
|
||||
/datum/component/storage/proc/_process_numerical_display()
|
||||
. = list()
|
||||
for(var/obj/item/I in accessible_items())
|
||||
if(QDELETED(I))
|
||||
continue
|
||||
if(!.[I.type])
|
||||
.[I.type] = new /datum/numbered_display(I, 1)
|
||||
else
|
||||
var/datum/numbered_display/ND = .[I.type]
|
||||
ND.number++
|
||||
. = sortTim(., /proc/cmp_numbered_displays_name_asc, associative = TRUE)
|
||||
|
||||
//This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing.
|
||||
/datum/component/storage/proc/orient2hud(mob/user, maxcolumns)
|
||||
var/list/accessible_contents = accessible_items()
|
||||
var/adjusted_contents = length(accessible_contents)
|
||||
|
||||
//Numbered contents display
|
||||
var/list/datum/numbered_display/numbered_contents
|
||||
if(display_numerical_stacking)
|
||||
numbered_contents = _process_numerical_display()
|
||||
adjusted_contents = numbered_contents.len
|
||||
|
||||
var/columns = CLAMP(max_items, 1, maxcolumns ? maxcolumns : screen_max_columns)
|
||||
var/rows = CLAMP(CEILING(adjusted_contents / columns, 1), 1, screen_max_rows)
|
||||
standard_orient_objs(rows, columns, numbered_contents)
|
||||
|
||||
//This proc draws out the inventory and places the items on it. It uses the standard position.
|
||||
/datum/component/storage/proc/standard_orient_objs(rows, cols, list/obj/item/numerical_display_contents)
|
||||
boxes.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+cols-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]"
|
||||
var/cx = screen_start_x
|
||||
var/cy = screen_start_y
|
||||
if(islist(numerical_display_contents))
|
||||
for(var/type in numerical_display_contents)
|
||||
var/datum/numbered_display/ND = numerical_display_contents[type]
|
||||
ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
ND.sample_object.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
|
||||
ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
|
||||
ND.sample_object.layer = ABOVE_HUD_LAYER
|
||||
ND.sample_object.plane = ABOVE_HUD_PLANE
|
||||
cx++
|
||||
if(cx - screen_start_x >= cols)
|
||||
cx = screen_start_x
|
||||
cy++
|
||||
if(cy - screen_start_y >= rows)
|
||||
break
|
||||
else
|
||||
for(var/obj/O in accessible_items())
|
||||
if(QDELETED(O))
|
||||
continue
|
||||
O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
|
||||
O.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
|
||||
O.maptext = ""
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
cx++
|
||||
if(cx - screen_start_x >= cols)
|
||||
cx = screen_start_x
|
||||
cy++
|
||||
if(cy - screen_start_y >= rows)
|
||||
break
|
||||
closer.screen_loc = "[screen_start_x + cols]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]"
|
||||
|
||||
/datum/component/storage/proc/show_to(mob/M, set_screen_size = TRUE)
|
||||
if(!M.client)
|
||||
return FALSE
|
||||
var/list/cview = getviewsize(M.client.view)
|
||||
var/maxallowedscreensize = cview[1]-8
|
||||
if(set_screen_size)
|
||||
current_maxscreensize = maxallowedscreensize
|
||||
else if(current_maxscreensize)
|
||||
maxallowedscreensize = current_maxscreensize
|
||||
if(M.active_storage != src && (M.stat == CONSCIOUS))
|
||||
for(var/obj/item/I in accessible_items())
|
||||
if(I.on_found(M))
|
||||
return FALSE
|
||||
if(M.active_storage)
|
||||
M.active_storage.hide_from(M)
|
||||
orient2hud(M, (isliving(M) ? maxallowedscreensize : 7))
|
||||
M.client.screen |= boxes
|
||||
M.client.screen |= closer
|
||||
M.client.screen |= accessible_items()
|
||||
M.active_storage = src
|
||||
LAZYOR(is_using, M)
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/hide_from(mob/M)
|
||||
if(!M.client)
|
||||
return TRUE
|
||||
var/atom/real_location = real_location()
|
||||
M.client.screen -= boxes
|
||||
M.client.screen -= closer
|
||||
M.client.screen -= real_location.contents
|
||||
if(M.active_storage == src)
|
||||
M.active_storage = null
|
||||
LAZYREMOVE(is_using, M)
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/close(mob/M)
|
||||
hide_from(M)
|
||||
ui_hide(M)
|
||||
|
||||
/datum/component/storage/proc/close_all()
|
||||
. = FALSE
|
||||
@@ -418,25 +341,6 @@
|
||||
var/datum/component/storage/concrete/master = master()
|
||||
master.emp_act(source, severity)
|
||||
|
||||
//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
|
||||
//The numbers are calculated from the bottom-left The bottom-left slot being 1,1.
|
||||
/datum/component/storage/proc/orient_objs(tx, ty, mx, my)
|
||||
var/atom/real_location = real_location()
|
||||
var/cx = tx
|
||||
var/cy = ty
|
||||
boxes.screen_loc = "[tx]:,[ty] to [mx],[my]"
|
||||
for(var/obj/O in real_location)
|
||||
if(QDELETED(O))
|
||||
continue
|
||||
O.screen_loc = "[cx],[cy]"
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
cx++
|
||||
if(cx > mx)
|
||||
cx = tx
|
||||
cy--
|
||||
closer.screen_loc = "[mx+1],[my]"
|
||||
|
||||
//Resets something that is being removed from storage.
|
||||
/datum/component/storage/proc/_removal_reset(atom/movable/thing)
|
||||
if(!istype(thing))
|
||||
@@ -448,6 +352,9 @@
|
||||
|
||||
/datum/component/storage/proc/_remove_and_refresh(datum/source, atom/movable/thing)
|
||||
_removal_reset(thing)
|
||||
if(LAZYACCESS(ui_item_blocks, thing))
|
||||
qdel(ui_item_blocks[thing])
|
||||
ui_item_blocks -= thing
|
||||
refresh_mob_views()
|
||||
|
||||
//Call this proc to handle the removal of an item from the storage item. The item will be moved to the new_location target, if that is null it's being deleted
|
||||
@@ -462,7 +369,7 @@
|
||||
/datum/component/storage/proc/refresh_mob_views()
|
||||
var/list/seeing = can_see_contents()
|
||||
for(var/i in seeing)
|
||||
show_to(i)
|
||||
ui_show(i)
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/can_see_contents()
|
||||
@@ -559,7 +466,7 @@
|
||||
A.add_fingerprint(M)
|
||||
if(!force && (check_locked(null, M) || !M.CanReach(parent, view_only = TRUE)))
|
||||
return FALSE
|
||||
show_to(M, !ghost)
|
||||
ui_show(M, !ghost)
|
||||
|
||||
/datum/component/storage/proc/mousedrop_receive(datum/source, atom/movable/O, mob/M)
|
||||
if(isitem(O))
|
||||
@@ -587,30 +494,42 @@
|
||||
if(M && !stop_messages)
|
||||
host.add_fingerprint(M)
|
||||
return FALSE
|
||||
if(real_location.contents.len >= max_items)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[host] is full, make some space!</span>")
|
||||
return FALSE //Storage item is full
|
||||
if(length(can_hold))
|
||||
if(!is_type_in_typecache(I, can_hold))
|
||||
if(!length(can_hold_extra) || !is_type_in_typecache(I, can_hold_extra))
|
||||
if(length(can_hold) && !is_type_in_typecache(I, can_hold))
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[host] cannot hold [I]!</span>")
|
||||
return FALSE
|
||||
if(is_type_in_typecache(I, cant_hold)) //Check for specific items which this container can't hold.
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[host] cannot hold [I]!</span>")
|
||||
return FALSE
|
||||
if(I.w_class > max_w_class)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[I] is too big for [host]!</span>")
|
||||
return FALSE
|
||||
var/sum_w_class = I.w_class
|
||||
for(var/obj/item/_I in real_location)
|
||||
sum_w_class += _I.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it.
|
||||
if(sum_w_class > max_combined_w_class)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[I] won't fit in [host], make some space!</span>")
|
||||
return FALSE
|
||||
if(is_type_in_typecache(I, cant_hold)) //Check for specific items which this container can't hold.
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[host] cannot hold [I]!</span>")
|
||||
return FALSE
|
||||
if(storage_flags & STORAGE_LIMIT_MAX_W_CLASS && I.w_class > max_w_class)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[I] is too long for [host]!</span>")
|
||||
return FALSE
|
||||
// STORAGE LIMITS
|
||||
if(storage_flags & STORAGE_LIMIT_MAX_ITEMS)
|
||||
if(real_location.contents.len >= max_items)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[host] has too many things in it, make some space!</span>")
|
||||
return FALSE //Storage item is full
|
||||
if(storage_flags & STORAGE_LIMIT_COMBINED_W_CLASS)
|
||||
var/sum_w_class = I.w_class
|
||||
for(var/obj/item/_I in real_location)
|
||||
sum_w_class += _I.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it.
|
||||
if(sum_w_class > max_combined_w_class)
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[I] won't fit in [host], make some space!</span>")
|
||||
return FALSE
|
||||
if(storage_flags & STORAGE_LIMIT_VOLUME)
|
||||
var/sum_volume = I.get_w_volume()
|
||||
for(var/obj/item/_I in real_location)
|
||||
sum_volume += _I.get_w_volume()
|
||||
if(sum_volume > get_max_volume())
|
||||
if(!stop_messages)
|
||||
to_chat(M, "<span class='warning'>[I] is too spacious to fit in [host], make some space!</span>")
|
||||
return FALSE
|
||||
/////////////////
|
||||
if(isitem(host))
|
||||
var/obj/item/IP = host
|
||||
var/datum/component/storage/STR_I = I.GetComponent(/datum/component/storage)
|
||||
@@ -742,7 +661,7 @@
|
||||
if(A.loc == user)
|
||||
. = COMPONENT_NO_ATTACK_HAND
|
||||
if(!check_locked(source, user, TRUE))
|
||||
show_to(user)
|
||||
ui_show(user)
|
||||
A.do_jiggle()
|
||||
|
||||
/datum/component/storage/proc/signal_on_pickup(datum/source, mob/user)
|
||||
@@ -761,7 +680,7 @@
|
||||
return do_quick_empty(loctarget)
|
||||
|
||||
/datum/component/storage/proc/signal_hide_attempt(datum/source, mob/target)
|
||||
return hide_from(target)
|
||||
return ui_hide(target)
|
||||
|
||||
/datum/component/storage/proc/on_alt_click(datum/source, mob/user)
|
||||
if(!isliving(user) || !user.CanReach(parent))
|
||||
@@ -790,7 +709,7 @@
|
||||
user.visible_message("<span class='warning'>[user] draws [I] from [parent]!</span>", "<span class='notice'>You draw [I] from [parent].</span>")
|
||||
return TRUE
|
||||
|
||||
/datum/component/storage/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
/datum/component/storage/proc/action_trigger(datum/action/source, obj/target)
|
||||
gather_mode_switch(source.owner)
|
||||
return COMPONENT_ACTION_BLOCK_TRIGGER
|
||||
|
||||
@@ -803,3 +722,9 @@
|
||||
to_chat(user, "[parent] now picks up all items in a tile at once.")
|
||||
if(COLLECT_ONE)
|
||||
to_chat(user, "[parent] now picks up one item at a time.")
|
||||
|
||||
/**
|
||||
* Gets our max volume
|
||||
*/
|
||||
/datum/component/storage/proc/get_max_volume()
|
||||
return max_volume || AUTO_SCALE_STORAGE_VOLUME(max_w_class, max_combined_w_class)
|
||||
|
||||
@@ -0,0 +1,293 @@
|
||||
/**
|
||||
* Generates a list of numbered_display datums for the numerical display system.
|
||||
*/
|
||||
/datum/component/storage/proc/_process_numerical_display()
|
||||
. = list()
|
||||
for(var/obj/item/I in accessible_items())
|
||||
if(QDELETED(I))
|
||||
continue
|
||||
if(!.[I.type])
|
||||
.[I.type] = new /datum/numbered_display(I, 1)
|
||||
else
|
||||
var/datum/numbered_display/ND = .[I.type]
|
||||
ND.number++
|
||||
. = sortTim(., /proc/cmp_numbered_displays_name_asc, associative = TRUE)
|
||||
|
||||
/**
|
||||
* Orients all objects in legacy mode, and returns the objects to show to the user.
|
||||
*/
|
||||
/datum/component/storage/proc/orient2hud_legacy(mob/user, maxcolumns)
|
||||
. = list()
|
||||
var/list/accessible_contents = accessible_items()
|
||||
var/adjusted_contents = length(accessible_contents)
|
||||
|
||||
//Numbered contents display
|
||||
var/list/datum/numbered_display/numbered_contents
|
||||
if(display_numerical_stacking)
|
||||
numbered_contents = _process_numerical_display()
|
||||
adjusted_contents = numbered_contents.len
|
||||
|
||||
var/columns = clamp(max_items, 1, maxcolumns ? maxcolumns : screen_max_columns)
|
||||
var/rows = clamp(CEILING(adjusted_contents / columns, 1), 1, screen_max_rows)
|
||||
|
||||
// First, boxes.
|
||||
ui_boxes = get_ui_boxes()
|
||||
ui_boxes.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+columns-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]"
|
||||
. += ui_boxes
|
||||
// Then, closer.
|
||||
ui_close = get_ui_close()
|
||||
ui_close.screen_loc = "[screen_start_x + columns]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]"
|
||||
. += ui_close
|
||||
// Then orient the actual items.
|
||||
var/cx = screen_start_x
|
||||
var/cy = screen_start_y
|
||||
if(islist(numbered_contents))
|
||||
for(var/type in numbered_contents)
|
||||
var/datum/numbered_display/ND = numbered_contents[type]
|
||||
ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
ND.sample_object.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
|
||||
ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
|
||||
ND.sample_object.layer = ABOVE_HUD_LAYER
|
||||
ND.sample_object.plane = ABOVE_HUD_PLANE
|
||||
. += ND.sample_object
|
||||
cx++
|
||||
if(cx - screen_start_x >= columns)
|
||||
cx = screen_start_x
|
||||
cy++
|
||||
if(cy - screen_start_y >= rows)
|
||||
break
|
||||
else
|
||||
for(var/obj/O in accessible_items())
|
||||
if(QDELETED(O))
|
||||
continue
|
||||
O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
|
||||
O.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
|
||||
O.maptext = ""
|
||||
O.layer = ABOVE_HUD_LAYER
|
||||
O.plane = ABOVE_HUD_PLANE
|
||||
. += O
|
||||
cx++
|
||||
if(cx - screen_start_x >= columns)
|
||||
cx = screen_start_x
|
||||
cy++
|
||||
if(cy - screen_start_y >= rows)
|
||||
break
|
||||
|
||||
/**
|
||||
* Orients all objects in .. volumetric mode. Does not support numerical display!
|
||||
*/
|
||||
/datum/component/storage/proc/orient2hud_volumetric(mob/user, maxcolumns)
|
||||
. = list()
|
||||
|
||||
// Generate ui_item_blocks for missing ones and render+orient.
|
||||
var/list/atom/contents = accessible_items()
|
||||
// our volume
|
||||
var/our_volume = get_max_volume()
|
||||
var/horizontal_pixels = (maxcolumns * world.icon_size) - (VOLUMETRIC_STORAGE_EDGE_PADDING * 2)
|
||||
var/max_horizontal_pixels = horizontal_pixels * screen_max_rows
|
||||
// sigh loopmania time
|
||||
var/used = 0
|
||||
// define outside for performance
|
||||
var/volume
|
||||
var/list/volume_by_item = list()
|
||||
var/list/percentage_by_item = list()
|
||||
for(var/obj/item/I in contents)
|
||||
volume = I.get_w_volume()
|
||||
used += volume
|
||||
volume_by_item[I] = volume
|
||||
percentage_by_item[I] = volume / get_max_volume()
|
||||
var/padding_pixels = ((length(percentage_by_item) - 1) * VOLUMETRIC_STORAGE_ITEM_PADDING) + VOLUMETRIC_STORAGE_EDGE_PADDING * 2
|
||||
var/min_pixels = (MINIMUM_PIXELS_PER_ITEM * length(percentage_by_item)) + padding_pixels
|
||||
// do the check for fallback for when someone has too much gamer gear
|
||||
if((min_pixels) > (max_horizontal_pixels + 4)) // 4 pixel grace zone
|
||||
to_chat(user, "<span class='warning'>[parent] was showed to you in legacy mode due to your items overrunning the three row limit! Consider not carrying too much or bugging a maintainer to raise this limit!</span>")
|
||||
return orient2hud_legacy(user, maxcolumns)
|
||||
// after this point we are sure we can somehow fit all items into our max number of rows.
|
||||
|
||||
// determine rows
|
||||
var/rows = clamp(CEILING(min_pixels / horizontal_pixels, 1), 1, screen_max_rows)
|
||||
|
||||
var/overrun = FALSE
|
||||
if(used > our_volume)
|
||||
// congratulations we are now in overrun mode. everything will be crammed to minimum storage pixels.
|
||||
to_chat(user, "<span class='warning'>[parent] rendered in overrun mode due to more items inside than the maximum volume supports.</span>")
|
||||
overrun = TRUE
|
||||
|
||||
// how much we are using
|
||||
var/using_horizontal_pixels = horizontal_pixels * rows
|
||||
|
||||
// item padding
|
||||
using_horizontal_pixels -= padding_pixels
|
||||
|
||||
// define outside for marginal performance boost
|
||||
var/obj/item/I
|
||||
// start at this pixel from screen_start_x.
|
||||
var/current_pixel = VOLUMETRIC_STORAGE_EDGE_PADDING
|
||||
var/row = 1
|
||||
|
||||
LAZYINITLIST(ui_item_blocks)
|
||||
|
||||
for(var/i in percentage_by_item)
|
||||
I = i
|
||||
var/percent = percentage_by_item[I]
|
||||
if(!ui_item_blocks[I])
|
||||
ui_item_blocks[I] = new /obj/screen/storage/volumetric_box/center(null, src, I)
|
||||
var/obj/screen/storage/volumetric_box/center/B = ui_item_blocks[I]
|
||||
var/pixels_to_use = overrun? MINIMUM_PIXELS_PER_ITEM : max(using_horizontal_pixels * percent, MINIMUM_PIXELS_PER_ITEM)
|
||||
var/addrow = FALSE
|
||||
if(CEILING(pixels_to_use, 1) >= FLOOR(horizontal_pixels - current_pixel - VOLUMETRIC_STORAGE_EDGE_PADDING, 1))
|
||||
pixels_to_use = horizontal_pixels - current_pixel - VOLUMETRIC_STORAGE_EDGE_PADDING
|
||||
addrow = TRUE
|
||||
|
||||
// now that we have pixels_to_use, place our thing and add it to the returned list.
|
||||
|
||||
B.screen_loc = I.screen_loc = "[screen_start_x]:[round(current_pixel + (pixels_to_use * 0.5) + VOLUMETRIC_STORAGE_ITEM_PADDING, 1)],[screen_start_y+row-1]:[screen_pixel_y]"
|
||||
// add the used pixels to pixel after we place the object
|
||||
current_pixel += pixels_to_use + VOLUMETRIC_STORAGE_ITEM_PADDING
|
||||
|
||||
// set various things
|
||||
B.set_pixel_size(pixels_to_use)
|
||||
B.layer = VOLUMETRIC_STORAGE_BOX_LAYER
|
||||
B.plane = VOLUMETRIC_STORAGE_BOX_PLANE
|
||||
B.name = I.name
|
||||
|
||||
I.mouse_opacity = MOUSE_OPACITY_ICON
|
||||
I.maptext = ""
|
||||
I.layer = VOLUMETRIC_STORAGE_ITEM_LAYER
|
||||
I.plane = VOLUMETRIC_STORAGE_ITEM_PLANE
|
||||
|
||||
// finally add our things.
|
||||
. += B.on_screen_objects()
|
||||
. += I
|
||||
|
||||
// go up a row if needed
|
||||
if(addrow)
|
||||
row++
|
||||
current_pixel = VOLUMETRIC_STORAGE_EDGE_PADDING
|
||||
|
||||
// Then, continuous section.
|
||||
ui_continuous = get_ui_continuous()
|
||||
ui_continuous.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+maxcolumns-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]"
|
||||
. += ui_continuous
|
||||
// Then, left.
|
||||
ui_left = get_ui_left()
|
||||
ui_left.screen_loc = "[screen_start_x]:[screen_pixel_x - 2],[screen_start_y]:[screen_pixel_y] to [screen_start_x]:[screen_pixel_x - 2],[screen_start_y+rows-1]:[screen_pixel_y]"
|
||||
. += ui_left
|
||||
// Then, closer, which is also our right element.
|
||||
ui_close = get_ui_close()
|
||||
ui_close.screen_loc = "[screen_start_x + maxcolumns]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x + maxcolumns]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]"
|
||||
. += ui_close
|
||||
|
||||
/**
|
||||
* Shows our UI to a mob.
|
||||
*/
|
||||
/datum/component/storage/proc/ui_show(mob/M, set_screen_size = TRUE)
|
||||
if(!M.client)
|
||||
return FALSE
|
||||
var/list/cview = getviewsize(M.client.view)
|
||||
// in tiles
|
||||
var/maxallowedscreensize = cview[1]-8
|
||||
if(set_screen_size)
|
||||
current_maxscreensize = maxallowedscreensize
|
||||
else if(current_maxscreensize)
|
||||
maxallowedscreensize = current_maxscreensize
|
||||
// we got screen size, register signal
|
||||
RegisterSignal(M, COMSIG_MOB_CLIENT_LOGOUT, .proc/on_logout, override = TRUE)
|
||||
if(M.active_storage != src)
|
||||
if(M.active_storage)
|
||||
M.active_storage.ui_hide(M)
|
||||
M.active_storage = src
|
||||
LAZYOR(is_using, M)
|
||||
if(!M.client?.prefs?.no_tetris_storage && volumetric_ui())
|
||||
//new volumetric ui bay-style
|
||||
M.client.screen |= orient2hud_volumetric(M, maxallowedscreensize)
|
||||
else
|
||||
//old ui
|
||||
M.client.screen |= orient2hud_legacy(M, maxallowedscreensize)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* VV hooked to ensure no lingering screen objects.
|
||||
*/
|
||||
/datum/component/storage/vv_edit_var(var_name, var_value)
|
||||
var/list/old
|
||||
if(var_name == NAMEOF(src, storage_flags))
|
||||
old = is_using.Copy()
|
||||
for(var/i in is_using)
|
||||
ui_hide(i)
|
||||
. = ..()
|
||||
if(old)
|
||||
for(var/i in old)
|
||||
ui_show(i)
|
||||
|
||||
/**
|
||||
* Proc triggered by signal to ensure logging out clients don't linger.
|
||||
*/
|
||||
/datum/component/storage/proc/on_logout(datum/source, client/C)
|
||||
ui_hide(source)
|
||||
|
||||
/**
|
||||
* Hides our UI from a mob
|
||||
*/
|
||||
/datum/component/storage/proc/ui_hide(mob/M)
|
||||
if(!M.client)
|
||||
return TRUE
|
||||
UnregisterSignal(M, COMSIG_MOB_CLIENT_LOGOUT)
|
||||
M.client.screen -= list(ui_boxes, ui_close, ui_left, ui_continuous) + get_ui_item_objects_hide()
|
||||
if(M.active_storage == src)
|
||||
M.active_storage = null
|
||||
LAZYREMOVE(is_using, M)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Returns TRUE if we are using volumetric UI instead of box UI
|
||||
*/
|
||||
/datum/component/storage/proc/volumetric_ui()
|
||||
var/atom/real_location = real_location()
|
||||
return (storage_flags & STORAGE_LIMIT_VOLUME) && (length(real_location.contents) <= MAXIMUM_VOLUMETRIC_ITEMS) && !display_numerical_stacking
|
||||
|
||||
/**
|
||||
* Gets the ui item objects to ui_hide.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_item_objects_hide()
|
||||
if(!volumetric_ui())
|
||||
var/atom/real_location = real_location()
|
||||
return real_location.contents
|
||||
else
|
||||
. = list()
|
||||
for(var/i in ui_item_blocks)
|
||||
// get both the box and the item
|
||||
. += ui_item_blocks[i]
|
||||
. += i
|
||||
|
||||
/**
|
||||
* Gets our ui_boxes, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_boxes()
|
||||
if(!ui_boxes)
|
||||
ui_boxes = new(null, src)
|
||||
return ui_boxes
|
||||
|
||||
/**
|
||||
* Gets our ui_left, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_left()
|
||||
if(!ui_left)
|
||||
ui_left = new(null, src)
|
||||
return ui_left
|
||||
|
||||
/**
|
||||
* Gets our ui_close, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_close()
|
||||
if(!ui_close)
|
||||
ui_close = new(null, src)
|
||||
return ui_close
|
||||
|
||||
/**
|
||||
* Gets our ui_continuous, making it if it doesn't exist.
|
||||
*/
|
||||
/datum/component/storage/proc/get_ui_continuous()
|
||||
if(!ui_continuous)
|
||||
ui_continuous = new(null, src)
|
||||
return ui_continuous
|
||||
@@ -0,0 +1,491 @@
|
||||
#define MAX_TABLE_MESSES 8 // how many things can we knock off a table at once?
|
||||
|
||||
/**
|
||||
*#tackle.dm
|
||||
*
|
||||
* For when you want to throw a person at something and have fun stuff happen
|
||||
*
|
||||
* This component is made for carbon mobs (really, humans), and allows its parent to throw themselves and perform tackles. This is done by enabling throw mode, then clicking on your
|
||||
* intended target with an empty hand. You will then launch toward your target. If you hit a carbon, you'll roll to see how hard you hit them. If you hit a solid non-mob, you'll
|
||||
* roll to see how badly you just messed yourself up. If, along your journey, you hit a table, you'll slam onto it and send up to MAX_TABLE_MESSES (8) /obj/items on the table flying,
|
||||
* and take a bit of extra damage and stun for each thing launched.
|
||||
*
|
||||
* There are 2 """skill rolls""" involved here, which are handled and explained in sack() and rollTackle() (for roll 1, carbons), and splat() (for roll 2, walls and solid objects)
|
||||
*/
|
||||
/datum/component/tackler
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
///How much stamina it takes to launch a tackle
|
||||
var/stamina_cost
|
||||
///Launching a tackle calls Knockdown on you for this long, so this is your cooldown. Once you stand back up, you can tackle again.
|
||||
var/base_knockdown
|
||||
///Your max range for how far you can tackle.
|
||||
var/range
|
||||
///How fast you sail through the air. Standard tackles are 1 speed, but gloves that throw you faster come at a cost: higher speeds make it more likely you'll be badly injured if you fly into a non-mob obstacle.
|
||||
var/speed
|
||||
///A flat modifier to your roll against your target, as described in [rollTackle()][/datum/component/tackler/proc/rollTackle]. Slightly misleading, skills aren't relevant here, this is a matter of what type of gloves (or whatever) is granting you the ability to tackle.
|
||||
var/skill_mod
|
||||
///Some gloves, generally ones that increase mobility, may have a minimum distance to fly. Rocket gloves are especially dangerous with this, be sure you'll hit your target or have a clear background if you miss, or else!
|
||||
var/min_distance
|
||||
///The throwdatum we're currently dealing with, if we need it
|
||||
var/datum/thrownthing/tackle
|
||||
|
||||
/datum/component/tackler/Initialize(stamina_cost = 25, base_knockdown = 1 SECONDS, range = 4, speed = 1, skill_mod = 0, min_distance = min_distance)
|
||||
if(!iscarbon(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.stamina_cost = stamina_cost
|
||||
src.base_knockdown = base_knockdown
|
||||
src.range = range
|
||||
src.speed = speed
|
||||
src.skill_mod = skill_mod
|
||||
src.min_distance = min_distance
|
||||
|
||||
var/mob/living/carbon/P = parent
|
||||
to_chat(P, "<span class='notice'>You are now able to launch tackles! You can do so by activating throw intent, and clicking on your target with an empty hand.</span>")
|
||||
P.tackling = TRUE
|
||||
addtimer(CALLBACK(src, .proc/resetTackle), base_knockdown, TIMER_STOPPABLE)
|
||||
|
||||
/datum/component/tackler/Destroy()
|
||||
var/mob/living/carbon/P = parent
|
||||
to_chat(P, "<span class='notice'>You can no longer tackle.</span>")
|
||||
P.tackling = FALSE
|
||||
..()
|
||||
|
||||
/datum/component/tackler/RegisterWithParent()
|
||||
RegisterSignal(parent, COMSIG_MOB_CLICKON, .proc/checkTackle)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_IMPACT, .proc/sack)
|
||||
RegisterSignal(parent, COMSIG_MOVABLE_POST_THROW, .proc/registerTackle)
|
||||
|
||||
/datum/component/tackler/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_MOB_CLICKON, COMSIG_MOVABLE_IMPACT, COMSIG_MOVABLE_MOVED, COMSIG_MOVABLE_POST_THROW))
|
||||
|
||||
///Store the thrownthing datum for later use
|
||||
/datum/component/tackler/proc/registerTackle(mob/living/carbon/user, datum/thrownthing/TT)
|
||||
tackle = TT
|
||||
|
||||
///See if we can tackle or not. If we can, leap!
|
||||
/datum/component/tackler/proc/checkTackle(mob/living/carbon/user, atom/A, params)
|
||||
if(!user.in_throw_mode || user.get_active_held_item() || user.pulling || user.buckling)
|
||||
return
|
||||
|
||||
if(HAS_TRAIT(user, TRAIT_HULK))
|
||||
to_chat(user, "<span class='warning'>You're too angry to remember how to tackle!</span>")
|
||||
return
|
||||
|
||||
if(user.restrained())
|
||||
to_chat(user, "<span class='warning'>You need free use of your hands to tackle!</span>")
|
||||
return
|
||||
|
||||
if(!(user.mobility_flags & MOBILITY_STAND))
|
||||
to_chat(user, "<span class='warning'>You must be standing to tackle!</span>")
|
||||
return
|
||||
|
||||
if(user.tackling)
|
||||
to_chat(user, "<span class='warning'>You're not ready to tackle!</span>")
|
||||
return
|
||||
|
||||
if(user.has_status_effect(STATUS_EFFECT_TASED)) // can't tackle if you just got tased
|
||||
to_chat(user, "<span class='warning'>You can't tackle while tased!</span>")
|
||||
return
|
||||
|
||||
user.face_atom(A)
|
||||
|
||||
var/list/modifiers = params2list(params)
|
||||
if(modifiers["alt"] || modifiers["shift"] || modifiers["ctrl"] || modifiers["middle"])
|
||||
return
|
||||
|
||||
user.tackling = TRUE
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/checkObstacle)
|
||||
playsound(user, 'sound/weapons/thudswoosh.ogg', 40, TRUE, -1)
|
||||
|
||||
var/leap_word = iscatperson(user) ? "pounce" : "leap" ///If cat, "pounce" instead of "leap".
|
||||
if(can_see(user, A, 7))
|
||||
user.visible_message("<span class='warning'>[user] [leap_word]s at [A]!</span>", "<span class='danger'>You [leap_word] at [A]!</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] [leap_word]s!</span>", "<span class='danger'>You [leap_word]!</span>")
|
||||
|
||||
if(get_dist(user, A) < min_distance)
|
||||
A = get_ranged_target_turf(user, get_dir(user, A), min_distance) //TODO: this only works in cardinals/diagonals, make it work with in-betweens too!
|
||||
|
||||
user.Knockdown(base_knockdown, TRUE, TRUE)
|
||||
user.adjustStaminaLoss(stamina_cost)
|
||||
user.throw_at(A, range, speed, user, FALSE)
|
||||
user.toggle_throw_mode()
|
||||
addtimer(CALLBACK(src, .proc/resetTackle), base_knockdown, TIMER_STOPPABLE)
|
||||
return(COMSIG_MOB_CANCEL_CLICKON)
|
||||
|
||||
/**
|
||||
* sack()
|
||||
*
|
||||
* sack() is called when you actually smack into something, assuming we're mid-tackle. First it deals with smacking into non-carbons, in two cases:
|
||||
* * If it's a non-carbon mob, we don't care, get out of here and do normal thrown-into-mob stuff
|
||||
* * Else, if it's something dense (walls, machinery, structures, most things other than the floor), go to splat() and get ready for some high grade shit
|
||||
*
|
||||
* If it's a carbon we hit, we'll call rollTackle() which rolls a die and calculates modifiers for both the tackler and target, then gives us a number. Negatives favor the target, while positives favor the tackler.
|
||||
* Check [rollTackle()][/datum/component/tackler/proc/rollTackle] for a more thorough explanation on the modifiers at play.
|
||||
*
|
||||
* Then, we figure out what effect we want, and we get to work! Note that with standard gripper gloves and no modifiers, the range of rolls is (-3, 3). The results are as follows, based on what we rolled:
|
||||
* * -inf to -5: Seriously botched tackle, tackler suffers a concussion, brute damage, and a 3 second paralyze, target suffers nothing
|
||||
* * -4 to -2: weak tackle, tackler gets 3 second knockdown, target gets shove slowdown but is otherwise fine
|
||||
* * -1 to 0: decent tackle, tackler gets up a bit quicker than the target
|
||||
* * 1: solid tackle, tackler has more of an advantage getting up quicker
|
||||
* * 2 to 4: expert tackle, tackler has sizeable advantage and lands on their feet with a free passive grab
|
||||
* * 5 to inf: MONSTER tackle, tackler gets up immediately and gets a free aggressive grab, target takes sizeable stamina damage from the hit and is paralyzed for one and a half seconds and knocked down for three seconds
|
||||
*
|
||||
* Finally, we return a bitflag to [COMSIG_MOVABLE_IMPACT] that forces the hitpush to false so that we don't knock them away.
|
||||
*/
|
||||
/datum/component/tackler/proc/sack(mob/living/carbon/user, atom/hit)
|
||||
if(!user.tackling || !tackle)
|
||||
return
|
||||
|
||||
if(!iscarbon(hit))
|
||||
if(hit.density)
|
||||
return splat(user, hit)
|
||||
return
|
||||
|
||||
var/mob/living/carbon/target = hit
|
||||
var/tackle_word = iscatperson(user) ? "pounce" : "tackle" ///If cat, "pounce" instead of "tackle".
|
||||
|
||||
var/roll = rollTackle(target)
|
||||
user.tackling = FALSE
|
||||
|
||||
switch(roll)
|
||||
if(-INFINITY to -5)
|
||||
user.visible_message("<span class='danger'>[user] botches [user.p_their()] [tackle_word] and slams [user.p_their()] head into [target], knocking [user.p_them()]self silly!</span>", "<span class='userdanger'>You botch your [tackle_word] and slam your head into [target], knocking yourself silly!</span>", target)
|
||||
to_chat(target, "<span class='userdanger'>[user] botches [user.p_their()] [tackle_word] and slams [user.p_their()] head into you, knocking [user.p_them()]self silly!</span>")
|
||||
|
||||
user.Paralyze(30)
|
||||
var/obj/item/bodypart/head/hed = user.get_bodypart(BODY_ZONE_HEAD)
|
||||
if(hed)
|
||||
hed.receive_damage(brute=20, updating_health=TRUE)
|
||||
user.gain_trauma(/datum/brain_trauma/mild/concussion)
|
||||
|
||||
if(-4 to -2) // glancing blow at best
|
||||
user.visible_message("<span class='warning'>[user] lands a weak [tackle_word] on [target], briefly knocking [target.p_them()] off-balance!</span>", "<span class='userdanger'>You land a weak [tackle_word] on [target], briefly knocking [target.p_them()] off-balance!</span>", target)
|
||||
to_chat(target, "<span class='userdanger'>[user] lands a weak [tackle_word] on you, briefly knocking you off-balance!</span>")
|
||||
|
||||
user.Knockdown(30)
|
||||
target.apply_status_effect(STATUS_EFFECT_TASED_WEAK, 6 SECONDS)
|
||||
|
||||
if(-1 to 0) // decent hit, both parties are about equally inconvenienced
|
||||
user.visible_message("<span class='warning'>[user] lands a passable [tackle_word] on [target], sending them both tumbling!</span>", "<span class='userdanger'>You land a passable [tackle_word] on [target], sending you both tumbling!</span>", target)
|
||||
to_chat(target, "<span class='userdanger'>[user] lands a passable [tackle_word] on you, sending you both tumbling!</span>")
|
||||
|
||||
target.adjustStaminaLoss(stamina_cost)
|
||||
target.Paralyze(5)
|
||||
user.Knockdown(20)
|
||||
target.Knockdown(25)
|
||||
|
||||
if(1 to 2) // solid hit, tackler has a slight advantage
|
||||
user.visible_message("<span class='warning'>[user] lands a solid [tackle_word] on [target], knocking them both down hard!</span>", "<span class='userdanger'>You land a solid [tackle_word] on [target], knocking you both down hard!</span>", target)
|
||||
to_chat(target, "<span class='userdanger'>[user] lands a solid [tackle_word] on you, knocking you both down hard!</span>")
|
||||
|
||||
target.adjustStaminaLoss(30)
|
||||
target.Paralyze(5)
|
||||
user.Knockdown(10)
|
||||
target.Knockdown(20)
|
||||
|
||||
if(3 to 4) // really good hit, the target is definitely worse off here. Without positive modifiers, this is as good a tackle as you can land
|
||||
user.visible_message("<span class='warning'>[user] lands an expert [tackle_word] on [target], knocking [target.p_them()] down hard while landing on [user.p_their()] feet with a passive grip!</span>", "<span class='userdanger'>You land an expert [tackle_word] on [target], knocking [target.p_them()] down hard while landing on your feet with a passive grip!</span>", target)
|
||||
to_chat(target, "<span class='userdanger'>[user] lands an expert [tackle_word] on you, knocking you down hard and maintaining a passive grab!</span>")
|
||||
|
||||
user.SetKnockdown(0)
|
||||
user.set_resting(FALSE, TRUE, FALSE)
|
||||
user.forceMove(get_turf(target))
|
||||
target.adjustStaminaLoss(40)
|
||||
target.Paralyze(5)
|
||||
target.Knockdown(30)
|
||||
if(ishuman(target) && iscarbon(user))
|
||||
target.grabbedby(user)
|
||||
|
||||
if(5 to INFINITY) // absolutely BODIED
|
||||
user.visible_message("<span class='warning'>[user] lands a monster [tackle_word] on [target], knocking [target.p_them()] senseless and applying an aggressive pin!</span>", "<span class='userdanger'>You land a monster [tackle_word] on [target], knocking [target.p_them()] senseless and applying an aggressive pin!</span>", target)
|
||||
to_chat(target, "<span class='userdanger'>[user] lands a monster [tackle_word] on you, knocking you senseless and aggressively pinning you!</span>")
|
||||
|
||||
user.SetKnockdown(0)
|
||||
user.set_resting(FALSE, TRUE, FALSE)
|
||||
user.forceMove(get_turf(target))
|
||||
target.adjustStaminaLoss(40)
|
||||
target.Paralyze(5)
|
||||
target.Knockdown(30)
|
||||
if(ishuman(target) && iscarbon(user))
|
||||
target.grabbedby(user)
|
||||
target.grippedby(user, instant = TRUE)
|
||||
|
||||
SEND_SIGNAL(user, COMSIG_CARBON_TACKLED, roll)
|
||||
return COMPONENT_MOVABLE_IMPACT_FLIP_HITPUSH
|
||||
|
||||
/**
|
||||
* rollTackle()
|
||||
*
|
||||
* This handles all of the modifiers for the actual carbon-on-carbon tackling, and gets its own proc because of how many there are (with plenty more in mind!)
|
||||
*
|
||||
* The base roll is between (-3, 3), with negative numbers favoring the target, and positive numbers favoring the tackler. The target and the tackler are both assessed for
|
||||
* how easy they are to knock over, with clumsiness and dwarfiness being strong maluses for each, and gigantism giving a bonus for each. These numbers and ideas
|
||||
* are absolutely subject to change.
|
||||
|
||||
* In addition, after subtracting the defender's mod and adding the attacker's mod to the roll, the component's base (skill) mod is added as well. Some sources of tackles
|
||||
* are better at taking people down, like the bruiser and rocket gloves, while the dolphin gloves have a malus in exchange for better mobility.
|
||||
*/
|
||||
/datum/component/tackler/proc/rollTackle(mob/living/carbon/target)
|
||||
var/defense_mod = 0
|
||||
var/attack_mod = 0
|
||||
|
||||
// DE-FENSE
|
||||
if(target.drunkenness > 60) // drunks are easier to knock off balance
|
||||
defense_mod -= 3
|
||||
else if(target.drunkenness > 30)
|
||||
defense_mod -= 1
|
||||
if(HAS_TRAIT(target, TRAIT_CLUMSY))
|
||||
defense_mod -= 2
|
||||
if(HAS_TRAIT(target, TRAIT_FAT)) // chonkers are harder to knock over
|
||||
defense_mod += 1
|
||||
//if(HAS_TRAIT(target, TRAIT_GRABWEAKNESS)) Todo, port the pushover trait
|
||||
//defense_mod -= 2
|
||||
if(HAS_TRAIT(target, TRAIT_DWARF))
|
||||
defense_mod -= 2
|
||||
if(HAS_TRAIT(target, TRAIT_GIANT))
|
||||
defense_mod += 2
|
||||
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/T = target
|
||||
var/suit_slot = T.get_item_by_slot(ITEM_SLOT_OCLOTHING)
|
||||
|
||||
if(isnull(T.wear_suit) && isnull(T.w_uniform)) // who honestly puts all of their effort into tackling a naked guy?
|
||||
defense_mod += 2
|
||||
if(suit_slot && (istype(suit_slot,/obj/item/clothing/suit/space/hardsuit)))
|
||||
defense_mod += 1
|
||||
if(T.is_shove_knockdown_blocked()) // riot armor and such
|
||||
defense_mod += 5
|
||||
if(T.is_holding_item_of_type(/obj/item/shield))
|
||||
defense_mod += 2
|
||||
|
||||
if(islizard(T))
|
||||
if(!T.getorganslot(ORGAN_SLOT_TAIL)) // lizards without tails are off-balance
|
||||
defense_mod -= 1
|
||||
else if(T.dna.species.is_wagging_tail()) // lizard tail wagging is robust and can swat away assailants!
|
||||
defense_mod += 1
|
||||
|
||||
// OF-FENSE
|
||||
var/mob/living/carbon/sacker = parent
|
||||
|
||||
if(sacker.drunkenness > 60) // you're far too drunk to hold back!
|
||||
attack_mod += 1
|
||||
else if(sacker.drunkenness > 30) // if you're only a bit drunk though, you're just sloppy
|
||||
attack_mod -= 1
|
||||
if(HAS_TRAIT(sacker, TRAIT_CLUMSY))
|
||||
attack_mod -= 2
|
||||
if(HAS_TRAIT(sacker, TRAIT_DWARF))
|
||||
attack_mod -= 2
|
||||
if(HAS_TRAIT(sacker, TRAIT_GIANT))
|
||||
attack_mod += 2
|
||||
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/S = sacker
|
||||
|
||||
var/suit_slot = S.get_item_by_slot(ITEM_SLOT_OCLOTHING)
|
||||
if(suit_slot && (istype(suit_slot,/obj/item/clothing/suit/armor/riot))) // tackling in riot armor is more effective, but tiring
|
||||
attack_mod += 2
|
||||
sacker.adjustStaminaLoss(20)
|
||||
|
||||
var/r = rand(-3, 3) - defense_mod + attack_mod + skill_mod
|
||||
return r
|
||||
|
||||
|
||||
/**
|
||||
* splat()
|
||||
*
|
||||
* This is where we handle diving into dense atoms, generally with effects ranging from bad to REALLY bad. This works as a percentile roll that is modified in two steps as detailed below. The higher
|
||||
* the roll, the more severe the result.
|
||||
*
|
||||
* Mod 1: Speed
|
||||
* * Base tackle speed is 1, which is what normal gripper gloves use. For other sources with higher speed tackles, like dolphin and ESPECIALLY rocket gloves, we obey Newton's laws and hit things harder.
|
||||
* * For every unit of speed above 1, move the lower bound of the roll up by 15. Unlike Mod 2, this only serves to raise the lower bound, so it can't be directly counteracted by anything you can control.
|
||||
*
|
||||
* Mod 2: Misc
|
||||
* -Flat modifiers, these take whatever you rolled and add/subtract to it, with the end result capped between the minimum from Mod 1 and 100. Note that since we can't roll higher than 100 to start with,
|
||||
* wearing a helmet should be enough to remove any chance of permanently paralyzing yourself and dramatically lessen knocking yourself unconscious, even with rocket gloves. Will expand on maybe
|
||||
* * Wearing a helmet: -6
|
||||
* * Wearing armor: -6
|
||||
* * Clumsy: +6
|
||||
*
|
||||
* Effects: Below are the outcomes based off your roll, in order of increasing severity
|
||||
* * 1-63: Knocked down for a few seconds and a bit of brute and stamina damage
|
||||
* * 64-83: Knocked silly, gain some confusion as well as the above
|
||||
* * 84-93: Cranial trauma, get a concussion and more confusion, plus more damage
|
||||
* * 94-98: Knocked unconscious, significant chance to get a random mild brain trauma, as well as a fair amount of damage
|
||||
* * 99-100: Break your spinal cord, get paralyzed, take a bunch of damage too. Very unlucky!
|
||||
*/
|
||||
/datum/component/tackler/proc/splat(mob/living/carbon/user, atom/hit)
|
||||
if(istype(hit, /obj/structure/window))
|
||||
var/obj/structure/window/W = hit
|
||||
splatWindow(user, W)
|
||||
if(QDELETED(W))
|
||||
return COMPONENT_MOVABLE_IMPACT_NEVERMIND
|
||||
return
|
||||
|
||||
var/oopsie_mod = 0
|
||||
var/danger_zone = (speed - 1) * 15 // for every extra speed we have over 1, take away 15 of the safest chance
|
||||
danger_zone = max(min(danger_zone, 100), 1)
|
||||
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/S = user
|
||||
var/head_slot = S.get_item_by_slot(ITEM_SLOT_HEAD)
|
||||
var/suit_slot = S.get_item_by_slot(ITEM_SLOT_OCLOTHING)
|
||||
if(head_slot && (istype(head_slot,/obj/item/clothing/head/helmet) || istype(head_slot,/obj/item/clothing/head/hardhat)))
|
||||
oopsie_mod -= 6
|
||||
if(suit_slot && (istype(suit_slot,/obj/item/clothing/suit/armor/)))
|
||||
oopsie_mod -= 6
|
||||
|
||||
if(HAS_TRAIT(user, TRAIT_CLUMSY))
|
||||
oopsie_mod += 6 //honk!
|
||||
|
||||
var/oopsie = rand(danger_zone, 100)
|
||||
if(oopsie >= 94 && oopsie_mod < 0) // good job avoiding getting paralyzed! gold star!
|
||||
to_chat(user, "<span class='usernotice'>You're really glad you're wearing protection!</span>")
|
||||
oopsie += oopsie_mod
|
||||
|
||||
switch(oopsie)
|
||||
if(99 to INFINITY)
|
||||
// can you imagine standing around minding your own business when all of the sudden some guy fucking launches himself into a wall at full speed and irreparably paralyzes himself?
|
||||
user.visible_message("<span class='danger'>[user] slams face-first into [hit] at an awkward angle, severing [user.p_their()] spinal column with a sickening crack! Holy shit!</span>", "<span class='userdanger'>You slam face-first into [hit] at an awkward angle, severing your spinal column with a sickening crack! Holy shit!</span>")
|
||||
user.adjustStaminaLoss(30)
|
||||
user.adjustBruteLoss(30)
|
||||
playsound(user, 'sound/effects/blobattack.ogg', 60, TRUE)
|
||||
playsound(user, 'sound/effects/splat.ogg', 70, TRUE)
|
||||
user.emote("scream")
|
||||
user.gain_trauma(/datum/brain_trauma/severe/paralysis/paraplegic) // oopsie indeed!
|
||||
shake_camera(user, 7, 7)
|
||||
user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
|
||||
user.clear_fullscreen("flash", 4.5)
|
||||
|
||||
if(94 to 98)
|
||||
user.visible_message("<span class='danger'>[user] slams face-first into [hit] with a concerning squish, immediately going limp!</span>", "<span class='userdanger'>You slam face-first into [hit], and immediately lose consciousness!</span>")
|
||||
user.adjustStaminaLoss(100)
|
||||
user.adjustBruteLoss(30)
|
||||
user.Unconscious(100)
|
||||
user.gain_trauma_type(BRAIN_TRAUMA_MILD)
|
||||
user.playsound_local(get_turf(user), 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9)
|
||||
shake_camera(user, 6, 6)
|
||||
user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
|
||||
user.clear_fullscreen("flash", 3.5)
|
||||
|
||||
if(84 to 93)
|
||||
user.visible_message("<span class='danger'>[user] slams head-first into [hit], suffering major cranial trauma!</span>", "<span class='userdanger'>You slam head-first into [hit], and the world explodes around you!</span>")
|
||||
user.adjustStaminaLoss(30)
|
||||
user.adjustBruteLoss(30)
|
||||
user.confused += 15
|
||||
if(prob(80))
|
||||
user.gain_trauma(/datum/brain_trauma/mild/concussion)
|
||||
user.playsound_local(get_turf(user), 'sound/weapons/flashbang.ogg', 100, TRUE, 8, 0.9)
|
||||
user.DefaultCombatKnockdown(40)
|
||||
shake_camera(user, 5, 5)
|
||||
user.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
|
||||
user.clear_fullscreen("flash", 2.5)
|
||||
|
||||
if(64 to 83)
|
||||
user.visible_message("<span class='danger'>[user] slams hard into [hit], knocking [user.p_them()] senseless!</span>", "<span class='userdanger'>You slam hard into [hit], knocking yourself senseless!</span>")
|
||||
user.adjustStaminaLoss(30)
|
||||
user.adjustBruteLoss(10)
|
||||
user.confused += 10
|
||||
user.DefaultCombatKnockdown(30)
|
||||
shake_camera(user, 3, 4)
|
||||
|
||||
if(1 to 63)
|
||||
user.visible_message("<span class='danger'>[user] slams into [hit]!</span>", "<span class='userdanger'>You slam into [hit]!</span>")
|
||||
user.adjustStaminaLoss(20)
|
||||
user.adjustBruteLoss(10)
|
||||
user.DefaultCombatKnockdown(30)
|
||||
shake_camera(user, 2, 2)
|
||||
|
||||
playsound(user, 'sound/weapons/smash.ogg', 70, TRUE)
|
||||
|
||||
|
||||
/datum/component/tackler/proc/resetTackle()
|
||||
var/mob/living/carbon/P = parent
|
||||
P.tackling = FALSE
|
||||
QDEL_NULL(tackle)
|
||||
UnregisterSignal(parent, COMSIG_MOVABLE_MOVED)
|
||||
|
||||
///A special case for splatting for handling windows
|
||||
/datum/component/tackler/proc/splatWindow(mob/living/carbon/user, obj/structure/window/W)
|
||||
playsound(user, "sound/effects/Glasshit.ogg", 140, TRUE)
|
||||
|
||||
if(W.type in list(/obj/structure/window, /obj/structure/window/fulltile, /obj/structure/window/unanchored, /obj/structure/window/fulltile/unanchored)) // boring unreinforced windows
|
||||
for(var/i = 0, i < speed, i++)
|
||||
var/obj/item/shard/shard = new /obj/item/shard(get_turf(user))
|
||||
//shard.embedding = list(embed_chance = 100, ignore_throwspeed_threshold = TRUE, impact_pain_mult=3, pain_chance=5)
|
||||
//shard.AddElement(/datum/element/embed, shard.embedding)
|
||||
user.hitby(shard, skipcatch = TRUE, hitpush = FALSE)
|
||||
//shard.embedding = list()
|
||||
//shard.AddElement(/datum/element/embed, shard.embedding)
|
||||
W.obj_destruction()
|
||||
user.adjustStaminaLoss(10 * speed)
|
||||
user.DefaultCombatKnockdown(40)
|
||||
user.Paralyze(5)
|
||||
user.visible_message("<span class='danger'>[user] slams into [W] and shatters it, shredding [user.p_them()]self with glass!</span>", "<span class='userdanger'>You slam into [W] and shatter it, shredding yourself with glass!</span>")
|
||||
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] slams into [W] like a bug, then slowly slides off it!</span>", "<span class='userdanger'>You slam into [W] like a bug, then slowly slide off it!</span>")
|
||||
user.Paralyze(2)
|
||||
user.DefaultCombatKnockdown(20)
|
||||
W.take_damage(20 * speed)
|
||||
user.adjustStaminaLoss(10 * speed)
|
||||
user.adjustBruteLoss(5 * speed)
|
||||
|
||||
/datum/component/tackler/proc/delayedSmash(obj/structure/window/W)
|
||||
if(W)
|
||||
W.obj_destruction()
|
||||
playsound(W, "shatter", 70, TRUE)
|
||||
|
||||
///Check to see if we hit a table, and if so, make a big mess!
|
||||
/datum/component/tackler/proc/checkObstacle(mob/living/carbon/owner)
|
||||
if(!owner.tackling)
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(owner)
|
||||
var/obj/structure/table/kevved = locate(/obj/structure/table) in T.contents
|
||||
if(!kevved)
|
||||
return
|
||||
|
||||
var/list/messes = list()
|
||||
|
||||
// we split the mess-making into two parts (check what we're gonna send flying, intermission for dealing with the tackler, then actually send stuff flying) for the benefit of making sure the face-slam text
|
||||
// comes before the list of stuff that goes flying, but can still adjust text + damage to how much of a mess it made
|
||||
for(var/obj/item/I in T.contents)
|
||||
if(!I.anchored)
|
||||
messes += I
|
||||
if(messes.len >= MAX_TABLE_MESSES)
|
||||
break
|
||||
|
||||
/// for telling HOW big of a mess we just made
|
||||
var/HOW_big_of_a_miss_did_we_just_make = ""
|
||||
if(messes.len)
|
||||
if(messes.len < MAX_TABLE_MESSES / 4)
|
||||
HOW_big_of_a_miss_did_we_just_make = ", making a mess"
|
||||
else if(messes.len < MAX_TABLE_MESSES / 2)
|
||||
HOW_big_of_a_miss_did_we_just_make = ", making a big mess"
|
||||
else if(messes.len < MAX_TABLE_MESSES)
|
||||
HOW_big_of_a_miss_did_we_just_make = ", making a giant mess"
|
||||
else
|
||||
HOW_big_of_a_miss_did_we_just_make = ", making a ginormous mess!" // an extra exclamation point!! for emphasis!!!
|
||||
|
||||
owner.visible_message("<span class='danger'>[owner] trips over [kevved] and slams into it face-first[HOW_big_of_a_miss_did_we_just_make]!</span>", "<span class='userdanger'>You trip over [kevved] and slam into it face-first[HOW_big_of_a_miss_did_we_just_make]!</span>")
|
||||
owner.adjustStaminaLoss(20 + messes.len * 2)
|
||||
owner.adjustBruteLoss(10 + messes.len)
|
||||
owner.Paralyze(2 * messes.len)
|
||||
owner.DefaultCombatKnockdown(20 + 5 * messes.len) // 2 seconds of knockdown after the paralyze
|
||||
|
||||
for(var/obj/item/I in messes)
|
||||
var/dist = rand(1, 3)
|
||||
var/sp = 2
|
||||
if(prob(25 * (src.speed - 1))) // if our tackle speed is higher than 1, with chance (speed - 1 * 25%), throw the thing at our tackle speed + 1
|
||||
sp = speed + 1
|
||||
I.throw_at(get_ranged_target_turf(I, pick(GLOB.alldirs), range = dist), range = dist, speed = sp)
|
||||
I.visible_message("<span class='danger'>[I] goes flying[sp > 3 ? " dangerously fast" : ""]!</span>") // standard embed speed
|
||||
|
||||
playsound(owner, 'sound/weapons/smash.ogg', 70, TRUE)
|
||||
tackle.finalize(hit=TRUE)
|
||||
resetTackle()
|
||||
|
||||
#undef MAX_TABLE_MESSES
|
||||
@@ -18,7 +18,7 @@
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
|
||||
unmodify()
|
||||
|
||||
/datum/component/fantasy/Destroy()
|
||||
/datum/component/tactical/Destroy()
|
||||
unmodify()
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
/**
|
||||
*The following procs simply acts as hooks for quit(), since components do not use callbacks anymore
|
||||
*/
|
||||
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
|
||||
/datum/component/virtual_reality/proc/action_trigger(datum/action/source, obj/target)
|
||||
quit()
|
||||
return COMPONENT_ACTION_BLOCK_TRIGGER
|
||||
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
var/datum/component/wet_floor/WF = newcomp //Lets make an assumption
|
||||
if(WF.gc()) //See if it's even valid, still. Also does LAZYLEN and stuff for us.
|
||||
CRASH("Wet floor component tried to inherit another, but the other was able to garbage collect while being inherited! What a waste of time!")
|
||||
return
|
||||
for(var/i in WF.time_left_list)
|
||||
add_wet(text2num(i), WF.time_left_list[i])
|
||||
|
||||
@@ -182,7 +181,7 @@
|
||||
/datum/component/wet_floor/proc/_do_add_wet(type, duration_minimum, duration_add, duration_maximum)
|
||||
var/time = 0
|
||||
if(LAZYACCESS(time_left_list, "[type]"))
|
||||
time = CLAMP(LAZYACCESS(time_left_list, "[type]") + duration_add, duration_minimum, duration_maximum)
|
||||
time = clamp(LAZYACCESS(time_left_list, "[type]") + duration_add, duration_minimum, duration_maximum)
|
||||
else
|
||||
time = min(duration_minimum, duration_maximum)
|
||||
LAZYSET(time_left_list, "[type]", time)
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
dashing_item = dasher
|
||||
holder = user
|
||||
|
||||
/datum/action/innate/dash/IsAvailable()
|
||||
/datum/action/innate/dash/IsAvailable(silent = FALSE)
|
||||
if(current_charges > 0)
|
||||
return TRUE
|
||||
else
|
||||
@@ -42,7 +42,7 @@
|
||||
addtimer(CALLBACK(src, .proc/charge), charge_rate)
|
||||
|
||||
/datum/action/innate/dash/proc/charge()
|
||||
current_charges = CLAMP(current_charges + 1, 0, max_charges)
|
||||
current_charges = clamp(current_charges + 1, 0, max_charges)
|
||||
holder.update_action_buttons_icon()
|
||||
if(recharge_sound)
|
||||
playsound(dashing_item, recharge_sound, 50, 1)
|
||||
|
||||
@@ -175,11 +175,9 @@
|
||||
if(!islist(jsonlist))
|
||||
if(!istext(jsonlist))
|
||||
CRASH("Invalid JSON")
|
||||
return
|
||||
jsonlist = json_decode(jsonlist)
|
||||
if(!islist(jsonlist))
|
||||
CRASH("Invalid JSON")
|
||||
return
|
||||
if(!jsonlist["DATUM_TYPE"])
|
||||
return
|
||||
if(!ispath(jsonlist["DATUM_TYPE"]))
|
||||
|
||||
@@ -29,7 +29,8 @@
|
||||
VV_DROPDOWN_OPTION(VV_HK_MARK, "Mark Object")
|
||||
VV_DROPDOWN_OPTION(VV_HK_DELETE, "Delete")
|
||||
VV_DROPDOWN_OPTION(VV_HK_EXPOSE, "Show VV To Player")
|
||||
// VV_DROPDOWN_OPTION(VV_HK_MODIFY_TRAITS, "Modify Traits")
|
||||
VV_DROPDOWN_OPTION(VV_HK_ADDCOMPONENT, "Add Component/Element")
|
||||
VV_DROPDOWN_OPTION(VV_HK_MODIFY_TRAITS, "Modify Traits")
|
||||
|
||||
//This proc is only called if everything topic-wise is verified. The only verifications that should happen here is things like permission checks!
|
||||
//href_list is a reference, modifying it in these procs WILL change the rest of the proc in topic.dm of admin/view_variables!
|
||||
@@ -37,8 +38,8 @@
|
||||
/datum/proc/vv_do_topic(list/href_list)
|
||||
if(!usr || !usr.client || !usr.client.holder || !check_rights(NONE))
|
||||
return FALSE //This is VV, not to be called by anything else.
|
||||
// if(href_list[VV_HK_MODIFY_TRAITS])
|
||||
// usr.client.holder.modify_traits(src)
|
||||
if(href_list[VV_HK_MODIFY_TRAITS])
|
||||
usr.client.holder.modify_traits(src)
|
||||
return TRUE
|
||||
|
||||
/datum/proc/vv_get_header()
|
||||
|
||||
@@ -246,10 +246,10 @@
|
||||
else
|
||||
visibility_flags &= ~HIDDEN_SCANNER
|
||||
|
||||
SetSpread(CLAMP(2 ** (properties["transmittable"] - symptoms.len), DISEASE_SPREAD_BLOOD, DISEASE_SPREAD_AIRBORNE))
|
||||
SetSpread(clamp(2 ** (properties["transmittable"] - symptoms.len), DISEASE_SPREAD_BLOOD, DISEASE_SPREAD_AIRBORNE))
|
||||
|
||||
permeability_mod = max(CEILING(0.4 * properties["transmittable"], 1), 1)
|
||||
cure_chance = 15 - CLAMP(properties["resistance"], -5, 5) // can be between 10 and 20
|
||||
cure_chance = 15 - clamp(properties["resistance"], -5, 5) // can be between 10 and 20
|
||||
stage_prob = max(properties["stage_rate"], 2)
|
||||
SetSeverity(properties["severity"])
|
||||
GenerateCure(properties)
|
||||
@@ -304,7 +304,7 @@
|
||||
// Will generate a random cure, the less resistance the symptoms have, the harder the cure.
|
||||
/datum/disease/advance/proc/GenerateCure()
|
||||
if(properties && properties.len)
|
||||
var/res = CLAMP(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
|
||||
var/res = clamp(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
|
||||
if(res == oldres)
|
||||
return
|
||||
cures = list(pick(advance_cures[res]))
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
|
||||
permeability_mod = 0.75
|
||||
desc = "Some speculate that this virus is the cause of the Space Wizard Federation's existence. Subjects affected show the signs of mental retardation, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
|
||||
desc = "Some speculate that this virus is the cause of the Space Wizard Federation's existence. Subjects affected show the signs of mental hysteria, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
|
||||
severity = DISEASE_SEVERITY_HARMFUL
|
||||
required_organs = list(/obj/item/bodypart/head)
|
||||
|
||||
|
||||
+27
-6
@@ -17,6 +17,7 @@
|
||||
var/mutation_index[DNA_MUTATION_BLOCKS] //List of which mutations this carbon has and its assigned block
|
||||
var/stability = 100
|
||||
var/scrambled = FALSE //Did we take something like mutagen? In that case we cant get our genes scanned to instantly cheese all the powers.
|
||||
var/skin_tone_override //because custom skin tones are not found in the skin_tones global list.
|
||||
|
||||
/datum/dna/New(mob/living/new_holder)
|
||||
if(istype(new_holder))
|
||||
@@ -41,9 +42,11 @@
|
||||
/datum/dna/proc/transfer_identity(mob/living/carbon/destination, transfer_SE = 0)
|
||||
if(!istype(destination))
|
||||
return
|
||||
var/old_size = destination.dna.features["body_size"]
|
||||
destination.dna.unique_enzymes = unique_enzymes
|
||||
destination.dna.uni_identity = uni_identity
|
||||
destination.dna.blood_type = blood_type
|
||||
destination.dna.skin_tone_override = skin_tone_override
|
||||
destination.set_species(species.type, icon_update=0)
|
||||
destination.dna.features = features.Copy()
|
||||
destination.dna.real_name = real_name
|
||||
@@ -56,6 +59,8 @@
|
||||
if(transfer_SE)
|
||||
destination.dna.mutation_index = mutation_index
|
||||
|
||||
destination.dna.update_body_size(old_size)
|
||||
|
||||
SEND_SIGNAL(destination, COMSIG_CARBON_IDENTITY_TRANSFERRED_TO, src, transfer_SE)
|
||||
|
||||
/datum/dna/proc/copy_dna(datum/dna/new_dna)
|
||||
@@ -63,6 +68,7 @@
|
||||
new_dna.mutation_index = mutation_index
|
||||
new_dna.uni_identity = uni_identity
|
||||
new_dna.blood_type = blood_type
|
||||
new_dna.skin_tone_override = skin_tone_override
|
||||
new_dna.features = features.Copy()
|
||||
new_dna.species = new species.type
|
||||
new_dna.real_name = real_name
|
||||
@@ -259,10 +265,11 @@
|
||||
return
|
||||
|
||||
/datum/dna/proc/is_same_as(datum/dna/D)
|
||||
if(uni_identity == D.uni_identity && mutation_index == D.mutation_index && real_name == D.real_name && nameless == D.nameless && custom_species == D.custom_species)
|
||||
if(species.type == D.species.type && features == D.features && blood_type == D.blood_type)
|
||||
return 1
|
||||
return 0
|
||||
if(uni_identity != D.uni_identity || mutation_index != D.mutation_index || real_name != D.real_name || nameless != D.nameless || custom_species != D.custom_species)
|
||||
return FALSE
|
||||
if(species.type != D.species.type || features != D.features || blood_type != D.blood_type || skin_tone_override != D.skin_tone_override)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/dna/proc/update_instability(alert=TRUE)
|
||||
stability = 100
|
||||
@@ -302,7 +309,7 @@
|
||||
unique_enzymes = generate_unique_enzymes()
|
||||
uni_identity = generate_uni_identity()
|
||||
generate_dna_blocks()
|
||||
features = random_features(species?.id)
|
||||
features = random_features(species?.id, holder?.gender)
|
||||
|
||||
|
||||
/datum/dna/stored //subtype used by brain mob's stored_dna
|
||||
@@ -368,7 +375,9 @@
|
||||
/mob/living/carbon/human/proc/hardset_dna(ui, list/mutation_index, newreal_name, newblood_type, datum/species/mrace, newfeatures)
|
||||
|
||||
if(newfeatures)
|
||||
var/old_size = dna.features["body_size"]
|
||||
dna.features = newfeatures
|
||||
dna.update_body_size(old_size)
|
||||
|
||||
if(mrace)
|
||||
var/datum/species/newrace = new mrace.type
|
||||
@@ -425,7 +434,7 @@
|
||||
var/structure = dna.uni_identity
|
||||
hair_color = sanitize_hexcolor(getblock(structure, DNA_HAIR_COLOR_BLOCK))
|
||||
facial_hair_color = sanitize_hexcolor(getblock(structure, DNA_FACIAL_HAIR_COLOR_BLOCK))
|
||||
skin_tone = GLOB.skin_tones[deconstruct_block(getblock(structure, DNA_SKIN_TONE_BLOCK), GLOB.skin_tones.len)]
|
||||
skin_tone = dna.skin_tone_override || GLOB.skin_tones[deconstruct_block(getblock(structure, DNA_SKIN_TONE_BLOCK), GLOB.skin_tones.len)]
|
||||
eye_color = sanitize_hexcolor(getblock(structure, DNA_EYE_COLOR_BLOCK))
|
||||
facial_hair_style = GLOB.facial_hair_styles_list[deconstruct_block(getblock(structure, DNA_FACIAL_HAIR_STYLE_BLOCK), GLOB.facial_hair_styles_list.len)]
|
||||
hair_style = GLOB.hair_styles_list[deconstruct_block(getblock(structure, DNA_HAIR_STYLE_BLOCK), GLOB.hair_styles_list.len)]
|
||||
@@ -644,3 +653,15 @@
|
||||
gib()
|
||||
else
|
||||
set_species(/datum/species/dullahan)
|
||||
|
||||
/datum/dna/proc/update_body_size(old_size)
|
||||
if(!holder || features["body_size"] == old_size)
|
||||
return
|
||||
holder.resize = features["body_size"] / old_size
|
||||
holder.update_transform()
|
||||
var/danger = CONFIG_GET(number/threshold_body_size_slowdown)
|
||||
if(features["body_size"] < danger)
|
||||
var/slowdown = 1 + round(danger/features["body_size"], 0.1) * CONFIG_GET(number/body_size_slowdown_multiplier)
|
||||
holder.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/small_stride, TRUE, slowdown)
|
||||
else if(old_size < danger)
|
||||
holder.remove_movespeed_modifier(/datum/movespeed_modifier/small_stride)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/datum/element/cleaning/Attach(datum/target)
|
||||
. = ..()
|
||||
if(!ismovableatom(target))
|
||||
if(!ismovable(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/Clean)
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
/datum/element/firestacker/Attach(datum/target, amount)
|
||||
. = ..()
|
||||
|
||||
if(!ismovableatom(target))
|
||||
if(!ismovable(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
|
||||
src.amount = amount
|
||||
|
||||
@@ -1,67 +1,48 @@
|
||||
GLOBAL_LIST_EMPTY(ghost_eligible_mobs)
|
||||
|
||||
GLOBAL_LIST_EMPTY(client_ghost_timeouts)
|
||||
|
||||
/datum/element/ghost_role_eligibility
|
||||
element_flags = ELEMENT_DETACH | ELEMENT_BESPOKE
|
||||
id_arg_index = 3
|
||||
var/list/timeouts = list()
|
||||
var/list/mob/eligible_mobs = list()
|
||||
id_arg_index = 2
|
||||
var/penalizing = FALSE
|
||||
var/free_ghost = FALSE
|
||||
|
||||
/datum/element/ghost_role_eligibility/Attach(datum/target,penalize = FALSE,free_ghosting = FALSE, penalize_on_ghost = FALSE)
|
||||
/datum/element/ghost_role_eligibility/Attach(datum/target,free_ghosting = FALSE, penalize_on_ghost = FALSE)
|
||||
. = ..()
|
||||
if(!ismob(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
penalizing = penalize_on_ghost
|
||||
free_ghost = free_ghosting
|
||||
var/mob/M = target
|
||||
if(!(M in eligible_mobs))
|
||||
eligible_mobs += M
|
||||
if(!(M in GLOB.ghost_eligible_mobs))
|
||||
GLOB.ghost_eligible_mobs += M
|
||||
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/get_ghost_flags)
|
||||
if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
|
||||
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
|
||||
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
|
||||
if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
|
||||
penalty += roundstart_quit_limit - world.time
|
||||
if(penalty)
|
||||
penalty += world.realtime
|
||||
if(SSautotransfer.can_fire && SSautotransfer.maxvotes)
|
||||
var/maximumRoundEnd = SSautotransfer.starttime + SSautotransfer.voteinterval * SSautotransfer.maxvotes
|
||||
if(penalty - SSshuttle.realtimeofstart > maximumRoundEnd + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
|
||||
penalty = CANT_REENTER_ROUND
|
||||
if(!(M.ckey in timeouts))
|
||||
timeouts += M.ckey
|
||||
timeouts[M.ckey] = 0
|
||||
else if(timeouts[M.ckey] == CANT_REENTER_ROUND)
|
||||
return
|
||||
timeouts[M.ckey] = max(timeouts[M.ckey],penalty)
|
||||
|
||||
/datum/element/ghost_role_eligibility/Detach(mob/M)
|
||||
. = ..()
|
||||
if(M in eligible_mobs)
|
||||
eligible_mobs -= M
|
||||
if(M in GLOB.ghost_eligible_mobs)
|
||||
GLOB.ghost_eligible_mobs -= M
|
||||
UnregisterSignal(M, COMSIG_MOB_GHOSTIZE)
|
||||
|
||||
/datum/element/ghost_role_eligibility/proc/get_all_ghost_role_eligible(silent = FALSE)
|
||||
/proc/get_all_ghost_role_eligible(silent = FALSE)
|
||||
var/list/candidates = list()
|
||||
for(var/m in eligible_mobs)
|
||||
for(var/m in GLOB.ghost_eligible_mobs)
|
||||
var/mob/M = m
|
||||
if(M.can_reenter_round(TRUE))
|
||||
candidates += M
|
||||
return candidates
|
||||
|
||||
/mob/proc/can_reenter_round(silent = FALSE)
|
||||
var/datum/element/ghost_role_eligibility/eli = SSdcs.GetElement(list(/datum/element/ghost_role_eligibility))
|
||||
return eli.can_reenter_round(src,silent)
|
||||
|
||||
/datum/element/ghost_role_eligibility/proc/can_reenter_round(var/mob/M,silent = FALSE)
|
||||
if(!(M in eligible_mobs))
|
||||
if(!(src in GLOB.ghost_eligible_mobs))
|
||||
return FALSE
|
||||
if(!(M.ckey in timeouts))
|
||||
if(!(ckey in GLOB.client_ghost_timeouts))
|
||||
return TRUE
|
||||
var/timeout = timeouts[M.ckey]
|
||||
var/timeout = GLOB.client_ghost_timeouts[ckey]
|
||||
if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
|
||||
return TRUE
|
||||
if(!silent && M.client)
|
||||
to_chat(M, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
|
||||
if(!silent && client)
|
||||
to_chat(src, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
|
||||
return FALSE
|
||||
|
||||
/datum/element/ghost_role_eligibility/proc/get_ghost_flags()
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
name = "bugged mob"
|
||||
desc = "Yell at coderbrush."
|
||||
icon = null
|
||||
alternate_worn_icon = 'icons/mob/animals_held.dmi'
|
||||
mob_overlay_icon = 'icons/mob/animals_held.dmi'
|
||||
righthand_file = 'icons/mob/animals_held_rh.dmi'
|
||||
lefthand_file = 'icons/mob/animals_held_lh.dmi'
|
||||
icon_state = ""
|
||||
@@ -86,7 +86,7 @@
|
||||
assimilate(target)
|
||||
|
||||
if(alt_worn)
|
||||
alternate_worn_icon = alt_worn
|
||||
mob_overlay_icon = alt_worn
|
||||
if(worn_state)
|
||||
item_state = worn_state
|
||||
icon_state = worn_state
|
||||
@@ -164,7 +164,7 @@
|
||||
release()
|
||||
|
||||
/obj/item/clothing/head/mob_holder/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
|
||||
if(!ishuman(M)) //monkeys holding monkeys holding monkeys...
|
||||
if(M == held_mob || !ishuman(M)) //monkeys holding monkeys holding monkeys...
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -0,0 +1,187 @@
|
||||
#define POLYCHROMIC_ALTCLICK (1<<0)
|
||||
#define POLYCHROMIC_ACTION (1<<1)
|
||||
#define POLYCHROMIC_NO_HELD (1<<2)
|
||||
#define POLYCHROMIC_NO_WORN (1<<3)
|
||||
|
||||
/datum/element/polychromic
|
||||
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
|
||||
id_arg_index = 3
|
||||
var/overlays_states //A list or a number of states. In the latter case, the atom icon_state/item_state will be used followed by a number.
|
||||
var/list/colors_by_atom = list() //list of color strings or mutable appearances, depending on the above variable.
|
||||
var/icon_file
|
||||
var/worn_file //used in place of items' held or mob overlay icons if present.
|
||||
var/list/overlays_names //wrap numbers into text strings please.
|
||||
var/list/actions_by_atom = list()
|
||||
var/poly_flags
|
||||
var/static/list/suits_with_helmet_typecache = typecacheof(list(/obj/item/clothing/suit/hooded, /obj/item/clothing/suit/space/hardsuit))
|
||||
var/list/helmet_by_suit = list() //because poly winter coats exist.
|
||||
var/list/suit_by_helmet = list() //Idem.
|
||||
|
||||
/datum/element/polychromic/Attach(datum/target, list/colors, states, _flags = POLYCHROMIC_ACTION|POLYCHROMIC_NO_HELD, _icon, _worn, list/names = list("Primary", "Secondary", "Tertiary", "Quaternary", "Quinary", "Senary"))
|
||||
. = ..()
|
||||
var/make_appearances = islist(states)
|
||||
var/states_len = make_appearances ? length(states) : states
|
||||
var/names_len = length(names)
|
||||
if(!states_len || !names_len || colors_by_atom[target] || !isatom(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
var/atom/A = target
|
||||
|
||||
overlays_states = states
|
||||
icon_file = _icon
|
||||
worn_file = _worn
|
||||
poly_flags = _flags
|
||||
|
||||
var/mut_icon = icon_file || A.icon
|
||||
var/list/L = list()
|
||||
for(var/I in 1 to states_len)
|
||||
var/col = LAZYACCESS(colors, I) || "#FFFFFF"
|
||||
L += make_appearances ? mutable_appearance(mut_icon, overlays_states[I], color = col) : col
|
||||
colors_by_atom[A] = L
|
||||
|
||||
RegisterSignal(A, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/apply_overlays)
|
||||
|
||||
if(_flags & POLYCHROMIC_ALTCLICK)
|
||||
RegisterSignal(A, COMSIG_PARENT_EXAMINE, .proc/on_examine)
|
||||
RegisterSignal(A, COMSIG_CLICK_ALT, .proc/set_color)
|
||||
|
||||
if(!overlays_names && names) //generate
|
||||
overlays_names = names
|
||||
var/diff = states_len - names_len
|
||||
if(diff > 0)
|
||||
for(var/i in 1 to diff)
|
||||
overlays_names += "[names_len + i]°"
|
||||
else if(diff < 0)
|
||||
overlays_names.len += diff
|
||||
|
||||
if(isitem(A))
|
||||
if(_flags & POLYCHROMIC_ACTION)
|
||||
RegisterSignal(A, COMSIG_ITEM_EQUIPPED, .proc/grant_user_action)
|
||||
RegisterSignal(A, COMSIG_ITEM_DROPPED, .proc/remove_user_action)
|
||||
if(!(_flags & POLYCHROMIC_NO_WORN) || !(_flags & POLYCHROMIC_NO_HELD))
|
||||
A.AddElement(/datum/element/update_icon_updates_onmob)
|
||||
RegisterSignal(A, COMSIG_ITEM_WORN_OVERLAYS, .proc/apply_worn_overlays)
|
||||
if(suits_with_helmet_typecache[A.type])
|
||||
RegisterSignal(A, COMSIG_SUIT_MADE_HELMET, .proc/register_helmet)
|
||||
else if(_flags & POLYCHROMIC_ACTION && ismob(A)) //in the event mob update icon procs are ever standarized.
|
||||
var/datum/action/polychromic/P = new(A)
|
||||
RegisterSignal(P, COMSIG_ACTION_TRIGGER, .proc/activate_action)
|
||||
actions_by_atom[A] = P
|
||||
P.Grant(A)
|
||||
|
||||
A.update_icon() //apply the overlays.
|
||||
|
||||
/datum/element/polychromic/Detach(atom/A)
|
||||
. = ..()
|
||||
colors_by_atom -= A
|
||||
var/datum/action/polychromic/P = actions_by_atom[A]
|
||||
if(P)
|
||||
actions_by_atom -= A
|
||||
qdel(P)
|
||||
UnregisterSignal(A, list(COMSIG_PARENT_EXAMINE, COMSIG_CLICK_ALT, COMSIG_ATOM_UPDATE_OVERLAYS, COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED, COMSIG_ITEM_WORN_OVERLAYS, COMSIG_SUIT_MADE_HELMET))
|
||||
if(isitem(A))
|
||||
var/obj/item/clothing/head/H = helmet_by_suit[A]
|
||||
if(H)
|
||||
UnregisterSignal(H, list(COMSIG_ATOM_UPDATE_OVERLAYS, COMSIG_ITEM_WORN_OVERLAYS, COMSIG_PARENT_QDELETING))
|
||||
helmet_by_suit -= A
|
||||
suit_by_helmet -= H
|
||||
colors_by_atom -= H
|
||||
if(!QDELETED(H))
|
||||
H.update_icon() //removing the overlays
|
||||
if(!(poly_flags & POLYCHROMIC_NO_WORN) || !(poly_flags & POLYCHROMIC_NO_HELD))
|
||||
A.RemoveElement(/datum/element/update_icon_updates_onmob)
|
||||
if(!QDELETED(A) && ismob(A.loc))
|
||||
var/mob/M = A.loc
|
||||
if(!(poly_flags & POLYCHROMIC_NO_HELD) && M.is_holding(A))
|
||||
M.update_inv_hands()
|
||||
else if(!(poly_flags & POLYCHROMIC_NO_WORN))
|
||||
M.regenerate_icons()
|
||||
if(!QDELETED(A))
|
||||
A.update_icon() //removing the overlays
|
||||
|
||||
/datum/element/polychromic/proc/apply_overlays(atom/source, list/overlays)
|
||||
var/list/L = colors_by_atom[source]
|
||||
var/f_icon = icon_file || source.icon
|
||||
if(isnum(overlays_states))
|
||||
for(var/i in 1 to overlays_states)
|
||||
overlays += mutable_appearance(f_icon, "[source.icon_state]-[i]", color = L[i])
|
||||
else
|
||||
overlays += colors_by_atom[source]
|
||||
|
||||
/datum/element/polychromic/proc/apply_worn_overlays(obj/item/source, isinhands, icon, used_state, style_flags, list/overlays)
|
||||
if(poly_flags & (isinhands ? POLYCHROMIC_NO_HELD : POLYCHROMIC_NO_WORN))
|
||||
return
|
||||
var/f_icon = worn_file || icon
|
||||
var/list/L = colors_by_atom[source]
|
||||
|
||||
if(isnum(overlays_states))
|
||||
for(var/i in 1 to overlays_states)
|
||||
overlays += mutable_appearance(f_icon, "[used_state]-[i]", color = L[i])
|
||||
else
|
||||
for(var/i in 1 to length(overlays_states))
|
||||
var/mutable_appearance/M = L[i]
|
||||
overlays += mutable_appearance(f_icon, overlays_states[i], color = M.color)
|
||||
|
||||
/datum/element/polychromic/proc/set_color(atom/source, mob/user)
|
||||
var/choice = input(user,"Polychromic options", "Recolor [source]") as null|anything in overlays_names
|
||||
if(!choice || QDELETED(source) || !user.canUseTopic(source, BE_CLOSE, NO_DEXTERY))
|
||||
return
|
||||
var/index = overlays_names.Find(choice)
|
||||
var/list/L = colors_by_atom[source]
|
||||
if(!L) // Ummmmmh.
|
||||
return
|
||||
var/mutable_appearance/M = L[index]
|
||||
var/old_color = istype(M) ? M.color : M
|
||||
var/ncolor = input(user, "Polychromic options", "Choose [choice] Color", old_color) as color|null
|
||||
if(!ncolor || QDELETED(source) || !colors_by_atom[source] || !user.canUseTopic(source, BE_CLOSE, NO_DEXTERY))
|
||||
return
|
||||
ncolor = sanitize_hexcolor(ncolor, 6, TRUE, old_color)
|
||||
if(istype(M))
|
||||
M.color = ncolor
|
||||
else
|
||||
L[index] = ncolor
|
||||
|
||||
source.update_icon()
|
||||
return TRUE
|
||||
|
||||
/datum/element/polychromic/proc/grant_user_action(atom/source, mob/user, slot)
|
||||
if(slot == SLOT_IN_BACKPACK || slot == SLOT_LEGCUFFED || slot == SLOT_HANDCUFFED || slot == SLOT_GENERC_DEXTROUS_STORAGE)
|
||||
return
|
||||
var/datum/action/polychromic/P = actions_by_atom[source]
|
||||
if(!P)
|
||||
P = new (source)
|
||||
P.name = "Modify [source]'\s Colors"
|
||||
actions_by_atom[source] = P
|
||||
P.check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_CONSCIOUS
|
||||
RegisterSignal(P, COMSIG_ACTION_TRIGGER, .proc/activate_action)
|
||||
P.Grant(user)
|
||||
|
||||
/datum/element/polychromic/proc/remove_user_action(atom/source, mob/user)
|
||||
var/datum/action/polychromic/P = actions_by_atom[source]
|
||||
P?.Remove(user)
|
||||
|
||||
/datum/element/polychromic/proc/activate_action(datum/action/source, atom/target)
|
||||
set_color(target, source.owner)
|
||||
|
||||
/datum/element/polychromic/proc/on_examine(atom/source, mob/user, list/examine_list)
|
||||
examine_list += "<span class='notice'>Alt-click to recolor it.</span>"
|
||||
|
||||
/datum/element/polychromic/proc/register_helmet(atom/source, obj/item/clothing/head/H)
|
||||
suit_by_helmet[H] = source
|
||||
helmet_by_suit[source] = H
|
||||
colors_by_atom[H] = colors_by_atom[source]
|
||||
RegisterSignal(H, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/apply_overlays)
|
||||
RegisterSignal(H, COMSIG_ITEM_WORN_OVERLAYS, .proc/apply_worn_overlays)
|
||||
RegisterSignal(H, COMSIG_PARENT_QDELETING, .proc/unregister_helmet)
|
||||
|
||||
/datum/element/polychromic/proc/unregister_helmet(atom/source)
|
||||
var/obj/item/clothing/suit/S = suit_by_helmet[source]
|
||||
suit_by_helmet -= source
|
||||
helmet_by_suit -= S
|
||||
colors_by_atom -= source
|
||||
|
||||
/datum/action/polychromic
|
||||
name = "Modify Polychromic Colors"
|
||||
background_icon_state = "bg_polychromic"
|
||||
use_target_appearance = TRUE
|
||||
button_icon_state = null
|
||||
target_appearance_matrix = list(0.8,0,0,0,0.8,0)
|
||||
@@ -0,0 +1,215 @@
|
||||
/*
|
||||
* Scavenging element. Its scope shouldn't elude your imagination.
|
||||
* Basically loot piles that can be searched through for some items.
|
||||
* In my opinion, these are more engaging than normal maintenance loot spawners.
|
||||
* The loot doesn't have to be strictly made of items and objects, you could also use it to invoke some "events"
|
||||
* such as mice, rats, an halloween spook, persistent relics, traps, etcetera, go wild.
|
||||
*/
|
||||
/datum/element/scavenging
|
||||
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
|
||||
id_arg_index = 3
|
||||
|
||||
var/list/loot_left_per_atom = list() //loot left per attached atom.
|
||||
var/list/loot_table //pickweight list of available loot.
|
||||
var/list/unique_loot //limited loot, once the associated value reaches zero, its key is removed from loot_table
|
||||
var/scavenge_time = 12 SECONDS //how much time it takes
|
||||
var/can_use_hands = TRUE //bare handed scavenge time multiplier. If set to zero, only tools are usable.
|
||||
var/list/tool_types //which tool types the player can use instead of scavenging by hand, associated value is their speed.
|
||||
var/del_atom_on_depletion = FALSE //Will the atom be deleted when there is no loot left?
|
||||
var/list/search_texts = list("starts searching through", "start searching through", "You hear rummaging...")
|
||||
var/loot_restriction = NO_LOOT_RESTRICTION
|
||||
var/maximum_loot_per_player = 1 //only relevant if there is a restriction.
|
||||
var/list/scavenger_restriction_list //used for restrictions.
|
||||
|
||||
var/mean_loot_weight = 0
|
||||
var/list/progress_per_atom = list() //seconds of ditched progress per atom, used to resume the work instead of starting over.
|
||||
var/static/list/players_busy_scavenging = list() //players already busy scavenging.
|
||||
|
||||
/datum/element/scavenging/Attach(atom/target, amount = 5, list/loot, list/unique, time = 12 SECONDS, hands = TRUE, list/tools, list/texts, \
|
||||
del_deplete = FALSE, restriction = NO_LOOT_RESTRICTION, max_per_player = 1)
|
||||
. = ..()
|
||||
if(. == ELEMENT_INCOMPATIBLE || !length(loot) || !amount || !istype(target) || isarea(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
loot_left_per_atom[target] = amount
|
||||
if(!loot_table)
|
||||
loot_table = loot
|
||||
for(var/A in loot_table) //tally the list weights
|
||||
mean_loot_weight += loot_table[A]
|
||||
mean_loot_weight /= length(loot_table)
|
||||
if(!unique_loot)
|
||||
unique_loot = unique || list()
|
||||
scavenge_time = time
|
||||
can_use_hands = hands
|
||||
tool_types = tools
|
||||
if(texts)
|
||||
search_texts = texts
|
||||
del_atom_on_depletion = del_deplete
|
||||
loot_restriction = restriction
|
||||
maximum_loot_per_player = max_per_player
|
||||
if(can_use_hands)
|
||||
RegisterSignal(target, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_ATTACK_PAW), .proc/scavenge_barehanded)
|
||||
if(tool_types)
|
||||
RegisterSignal(target, COMSIG_PARENT_ATTACKBY, .proc/scavenge_tool)
|
||||
RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/on_examine)
|
||||
|
||||
/datum/element/scavenging/Detach(atom/target)
|
||||
. = ..()
|
||||
loot_left_per_atom -= target
|
||||
progress_per_atom -= target
|
||||
if(maximum_loot_per_player == LOOT_RESTRICTION_MIND_PILE || maximum_loot_per_player == LOOT_RESTRICTION_CKEY_PILE)
|
||||
maximum_loot_per_player -= target
|
||||
UnregisterSignal(target, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_PARENT_ATTACKBY, COMSIG_PARENT_EXAMINE))
|
||||
|
||||
/datum/element/scavenging/proc/on_examine(atom/source, mob/user, list/examine_list)
|
||||
var/methods = tool_types.Copy()
|
||||
if(can_use_hands)
|
||||
methods += list("bare handed")
|
||||
if(!length(methods))
|
||||
return
|
||||
var/text = english_list(methods, "", " or ")
|
||||
examine_list += "<span class='notice'>Looks like [source.p_they()] can be scavenged [length(tool_types) ? "with" : ""][length(methods == 1) ? "" : "either "][length(tool_types) ? "a " : ""][text]</span>"
|
||||
|
||||
/datum/element/scavenging/proc/scavenge_barehanded(atom/source, mob/user)
|
||||
scavenge(source, user, 1)
|
||||
return COMPONENT_NO_ATTACK_HAND
|
||||
|
||||
/datum/element/scavenging/proc/scavenge_tool(atom/source, obj/item/I, mob/user, params)
|
||||
if(user.a_intent == INTENT_HARM || !I.tool_behaviour) //Robust trash disposal techniques!
|
||||
return
|
||||
var/speed_multi = tool_types[I.tool_behaviour]
|
||||
if(!speed_multi)
|
||||
return
|
||||
scavenge(source, user, speed_multi)
|
||||
return COMPONENT_NO_AFTERATTACK
|
||||
|
||||
/// This proc has to be asynced (cough cough, do_after) in order to return the comsig values in time to stop the attack chain.
|
||||
/datum/element/scavenging/proc/scavenge(atom/source, mob/user, speed_multi = 1)
|
||||
set waitfor = FALSE
|
||||
|
||||
if(players_busy_scavenging[user])
|
||||
return
|
||||
players_busy_scavenging[user] = TRUE
|
||||
var/progress_done = progress_per_atom[source]
|
||||
var/len_messages = length(search_texts)
|
||||
var/msg_first_person
|
||||
if(len_messages >= 2)
|
||||
msg_first_person = "<span class='notice'>You [progress_done ? ", resume a ditched task and " : ""][search_texts[2]] [source].</span>"
|
||||
var/msg_blind
|
||||
if(len_messages >= 3)
|
||||
msg_blind = "<span class='italic'>[search_texts[3]]</span>"
|
||||
user.visible_message("<span class='notice'>[user] [search_texts[1]] [source].</span>", msg_first_person, msg_blind)
|
||||
if(do_after(user, scavenge_time * speed_multi, TRUE, source, TRUE, CALLBACK(src, .proc/set_progress, source, world.time), resume_time = progress_done * speed_multi))
|
||||
spawn_loot(source, user)
|
||||
players_busy_scavenging -= user
|
||||
|
||||
/datum/element/scavenging/proc/set_progress(atom/source, start_time)
|
||||
progress_per_atom[source] = world.time - start_time
|
||||
return TRUE
|
||||
|
||||
/datum/element/scavenging/proc/spawn_loot(atom/source, mob/user)
|
||||
progress_per_atom -= source
|
||||
|
||||
var/loot = pickweight(loot_table)
|
||||
var/special = TRUE
|
||||
var/free = FALSE
|
||||
if(!loot_left_per_atom[source])
|
||||
to_chat(user, "<span class='warning'>Looks likes there is nothing worth of interest left in [source], what a shame...</span>")
|
||||
return
|
||||
|
||||
var/num_times = 0
|
||||
switch(loot_restriction)
|
||||
if(LOOT_RESTRICTION_MIND)
|
||||
num_times = LAZYACCESS(scavenger_restriction_list, user.mind)
|
||||
if(LOOT_RESTRICTION_CKEY)
|
||||
num_times = LAZYACCESS(scavenger_restriction_list, user.ckey)
|
||||
if(LOOT_RESTRICTION_MIND_PILE)
|
||||
var/list/L = LAZYACCESS(scavenger_restriction_list, source)
|
||||
if(L)
|
||||
num_times = LAZYACCESS(L, user.mind)
|
||||
if(LOOT_RESTRICTION_CKEY_PILE)
|
||||
var/list/L = LAZYACCESS(scavenger_restriction_list, source)
|
||||
if(L)
|
||||
num_times = LAZYACCESS(L, user.ckey)
|
||||
if(num_times >= maximum_loot_per_player)
|
||||
to_chat(user, "<span class='warning'>You can't find anything else vaguely useful in [source]. Another set of eyes might, however.</span>")
|
||||
return
|
||||
|
||||
switch(loot) // TODO: datumize these out.
|
||||
if(SCAVENGING_FOUND_NOTHING)
|
||||
to_chat(user, "<span class='notice'>You found nothing, better luck next time.</span>")
|
||||
free = TRUE //doesn't consume the loot pile.
|
||||
if(SCAVENGING_SPAWN_MOUSE)
|
||||
var/nasty_rodent = pick("mouse", "rodent", "squeaky critter", "stupid pest", "annoying cable chewer", "nasty, ugly, evil, disease-ridden rodent")
|
||||
to_chat(user, "<span class='notice'>You found something in [source]... no wait, that's just another [nasty_rodent].</span>")
|
||||
new /mob/living/simple_animal/mouse(source.loc)
|
||||
if(SCAVENGING_SPAWN_MICE)
|
||||
user.visible_message("<span class='notice'>A small gang of mice emerges from [source].</span>", \
|
||||
"<span class='notice'>You found something in [source]... no wait, that's just another- <b>no wait, that's a lot of damn mice.</b></span>")
|
||||
for(var/i in 1 to rand(4, 6))
|
||||
new /mob/living/simple_animal/mouse(source.loc)
|
||||
if(SCAVENGING_SPAWN_TOM)
|
||||
if(GLOB.tom_existed) //There can only be one.
|
||||
to_chat(user, "<span class='notice'>You found nothing, better luck next time.</span>")
|
||||
free = TRUE
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You found something in [source]... no wait, that's Tom, the mouse! What is he doing here?</span>")
|
||||
new /mob/living/simple_animal/mouse/brown/Tom(source.loc)
|
||||
else
|
||||
special = FALSE
|
||||
|
||||
if(!special) //generic loot. Nothing too strange like more loot spawners anyway.
|
||||
var/atom/A = new loot(source.loc)
|
||||
if(isitem(A) && !user.get_active_held_item())
|
||||
user.put_in_hands(A)
|
||||
var/rarity_append = "."
|
||||
switch(loot_table[loot]/mean_loot_weight*100)
|
||||
if(0 to 1)
|
||||
rarity_append = "! <b>AMAZING!</b>"
|
||||
if(1 to 2)
|
||||
rarity_append = "! Woah!"
|
||||
if(2 to 5)
|
||||
rarity_append = ". Rare!"
|
||||
if(5 to 10)
|
||||
rarity_append = ". Great."
|
||||
if(10 to 25)
|
||||
rarity_append = ". Nice."
|
||||
if(20 to 50)
|
||||
rarity_append = ". Not bad."
|
||||
to_chat(user, "You found something in [source]... it's \a [A][rarity_append]")
|
||||
|
||||
if(unique_loot[loot])
|
||||
var/loot_left = --unique_loot[loot]
|
||||
if(!loot_left)
|
||||
loot_table -= loot
|
||||
unique_loot -= loot
|
||||
mean_loot_weight = 0
|
||||
for(var/A in loot_table) //re-tally the list weights
|
||||
mean_loot_weight += loot_table[A]
|
||||
mean_loot_weight /= length(loot_table)
|
||||
|
||||
if(free)
|
||||
return
|
||||
|
||||
--loot_left_per_atom[source]
|
||||
if(del_atom_on_depletion && !loot_left_per_atom[source])
|
||||
source.visible_message("<span class='warning'>[source] has been looted clean.</span>")
|
||||
qdel(source)
|
||||
return
|
||||
|
||||
if(!loot_restriction)
|
||||
return
|
||||
|
||||
LAZYINITLIST(scavenger_restriction_list)
|
||||
switch(loot_restriction)
|
||||
if(LOOT_RESTRICTION_MIND)
|
||||
scavenger_restriction_list[user.mind]++
|
||||
if(LOOT_RESTRICTION_CKEY)
|
||||
scavenger_restriction_list[user.ckey]++
|
||||
if(LOOT_RESTRICTION_MIND_PILE)
|
||||
LAZYINITLIST(scavenger_restriction_list[source])
|
||||
var/list/L = scavenger_restriction_list[source]
|
||||
L[user.mind]++
|
||||
if(LOOT_RESTRICTION_CKEY_PILE)
|
||||
LAZYINITLIST(scavenger_restriction_list[source])
|
||||
var/list/L = scavenger_restriction_list[source]
|
||||
L[user.ckey]++
|
||||
@@ -12,7 +12,7 @@
|
||||
RegisterSignal(target, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
|
||||
RegisterSignal(target, COMSIG_ITEM_DROPPED, .proc/on_drop)
|
||||
else if(ismob(target))
|
||||
RegisterSignal(target, COMSIG_MOB_SPELL_CAST_CHECK, .proc/on_cast)
|
||||
RegisterSignal(target, COMSIG_MOB_SPELL_CAN_CAST, .proc/on_cast)
|
||||
stacked_spellcasting_by_user[target]++
|
||||
else
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
@@ -21,24 +21,24 @@
|
||||
|
||||
/datum/element/spellcasting/Detach(datum/target)
|
||||
. = ..()
|
||||
UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED, COMSIG_MOB_SPELL_CAST_CHECK))
|
||||
UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED, COMSIG_MOB_SPELL_CAN_CAST))
|
||||
if(users_by_item[target])
|
||||
var/mob/user = users_by_item[target]
|
||||
stacked_spellcasting_by_user[user]--
|
||||
if(!stacked_spellcasting_by_user[user])
|
||||
stacked_spellcasting_by_user -= user
|
||||
UnregisterSignal(user, COMSIG_MOB_SPELL_CAST_CHECK)
|
||||
UnregisterSignal(user, COMSIG_MOB_SPELL_CAN_CAST)
|
||||
else if(ismob(target))
|
||||
stacked_spellcasting_by_user[target]--
|
||||
if(!stacked_spellcasting_by_user[target])
|
||||
stacked_spellcasting_by_user -= target
|
||||
|
||||
/datum/element/spellcasting/proc/on_equip(datum/source, mob/equipper, slot)
|
||||
if(!(slot in cast_slots))
|
||||
if(!(cast_slots & slotdefine2slotbit(slot)))
|
||||
return
|
||||
users_by_item[source] = equipper
|
||||
if(!stacked_spellcasting_by_user[equipper])
|
||||
RegisterSignal(equipper, COMSIG_MOB_SPELL_CAST_CHECK, .proc/on_cast)
|
||||
RegisterSignal(equipper, COMSIG_MOB_SPELL_CAN_CAST, .proc/on_cast)
|
||||
stacked_spellcasting_by_user[equipper]++
|
||||
|
||||
/datum/element/spellcasting/proc/on_drop(datum/source, mob/user)
|
||||
@@ -48,7 +48,7 @@
|
||||
stacked_spellcasting_by_user[user]--
|
||||
if(!stacked_spellcasting_by_user[user])
|
||||
stacked_spellcasting_by_user -= user
|
||||
UnregisterSignal(user, COMSIG_MOB_SPELL_CAST_CHECK)
|
||||
UnregisterSignal(user, COMSIG_MOB_SPELL_CAN_CAST)
|
||||
|
||||
/datum/element/spellcasting/proc/on_cast(mob/caster, obj/effect/proc_holder/spell)
|
||||
return cast_flags
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
#define SHORT 5/7
|
||||
#define TALL 7/5
|
||||
|
||||
/datum/element/squish
|
||||
element_flags = ELEMENT_DETACH
|
||||
|
||||
/datum/element/squish/Attach(datum/target, duration)
|
||||
. = ..()
|
||||
if(!iscarbon(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
|
||||
var/mob/living/carbon/C = target
|
||||
var/was_lying = (C.lying != 0)
|
||||
addtimer(CALLBACK(src, .proc/Detach, C, was_lying), duration)
|
||||
|
||||
C.transform = C.transform.Scale(TALL, SHORT)
|
||||
|
||||
/datum/element/squish/Detach(mob/living/carbon/C, was_lying)
|
||||
. = ..()
|
||||
if(istype(C))
|
||||
var/is_lying = (C.lying != 0)
|
||||
if(was_lying == is_lying)
|
||||
C.transform = C.transform.Scale(SHORT, TALL)
|
||||
else
|
||||
C.transform = C.transform.Scale(TALL, SHORT)
|
||||
|
||||
#undef SHORT
|
||||
#undef TALL
|
||||
@@ -5,7 +5,7 @@
|
||||
. = ..()
|
||||
if(!istype(target, /obj/item))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
RegisterSignal(target, COMSIG_ATOM_UPDATED_ICON, .proc/update_onmob)
|
||||
RegisterSignal(target, COMSIG_ATOM_UPDATED_ICON, .proc/update_onmob, override = TRUE)
|
||||
|
||||
/datum/element/update_icon_updates_onmob/proc/update_onmob(obj/item/target)
|
||||
if(ismob(target.loc))
|
||||
|
||||
@@ -121,14 +121,14 @@ GLOBAL_LIST_EMPTY(explosions)
|
||||
if(dist <= round(max_range + world.view - 2, 1))
|
||||
M.playsound_local(epicenter, null, 100, 1, frequency, falloff = 5, S = explosion_sound)
|
||||
if(baseshakeamount > 0)
|
||||
shake_camera(M, 25, CLAMP(baseshakeamount, 0, 10))
|
||||
shake_camera(M, 25, clamp(baseshakeamount, 0, 10))
|
||||
// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
|
||||
else if(dist <= far_dist)
|
||||
var/far_volume = CLAMP(far_dist, 30, 50) // Volume is based on explosion size and dist
|
||||
var/far_volume = clamp(far_dist, 30, 50) // Volume is based on explosion size and dist
|
||||
far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
|
||||
M.playsound_local(epicenter, null, far_volume, 1, frequency, falloff = 5, S = far_explosion_sound)
|
||||
if(baseshakeamount > 0)
|
||||
shake_camera(M, 10, CLAMP(baseshakeamount*0.25, 0, 2.5))
|
||||
shake_camera(M, 10, clamp(baseshakeamount*0.25, 0, 2.5))
|
||||
EX_PREPROCESS_CHECK_TICK
|
||||
|
||||
//postpone processing for a bit
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
// Can most things breathe?
|
||||
if(trace_gases)
|
||||
continue
|
||||
if(A_gases[/datum/gas/oxygen] >= 16)
|
||||
if(A_gases[/datum/gas/oxygen] <= 16)
|
||||
continue
|
||||
if(A_gases[/datum/gas/plasma])
|
||||
continue
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
var/can_martial_parry = FALSE
|
||||
/// Set this variable to something not null, this'll be the preferred unarmed parry in most cases if [can_martial_parry] is TRUE. YOU MUST RUN [get_block_parry_data(this)] INSTEAD OF DIRECTLY ACCESSING!
|
||||
var/datum/block_parry_data/block_parry_data
|
||||
var/pugilist = FALSE
|
||||
|
||||
/datum/martial_art/proc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
return FALSE
|
||||
@@ -39,6 +40,17 @@
|
||||
current_target = new_target
|
||||
streak = ""
|
||||
|
||||
/datum/martial_art/proc/damage_roll(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
//Here we roll for our damage to be added into the damage var in the various attack procs. This is changed depending on whether we are in combat mode, lying down, or if our target is in combat mode.
|
||||
var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
|
||||
if(!(D.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
damage *= 1.5
|
||||
if(!CHECK_MOBILITY(A, MOBILITY_STAND))
|
||||
damage *= 0.5
|
||||
if(!(A.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
damage *= 0.25
|
||||
return damage
|
||||
|
||||
/datum/martial_art/proc/teach(mob/living/carbon/human/H, make_temporary = FALSE)
|
||||
if(!istype(H) || !H.mind)
|
||||
return FALSE
|
||||
@@ -54,6 +66,8 @@
|
||||
if(help_verb)
|
||||
H.verbs += help_verb
|
||||
H.mind.martial_art = src
|
||||
if(pugilist)
|
||||
ADD_TRAIT(H, TRAIT_PUGILIST, MARTIAL_ARTIST_TRAIT)
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/proc/store(datum/martial_art/M,mob/living/carbon/human/H)
|
||||
@@ -72,6 +86,7 @@
|
||||
else
|
||||
var/datum/martial_art/X = H.mind.default_martial_art
|
||||
X.teach(H)
|
||||
REMOVE_TRAIT(H, TRAIT_PUGILIST, MARTIAL_ARTIST_TRAIT)
|
||||
|
||||
/datum/martial_art/proc/on_remove(mob/living/carbon/human/H)
|
||||
if(help_verb)
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "Boxing"
|
||||
id = MARTIALART_BOXING
|
||||
pacifism_check = FALSE //Let's pretend pacifists can boxe the heck out of other people, it only deals stamina damage right now.
|
||||
pugilist = TRUE
|
||||
|
||||
/datum/martial_art/boxing/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
to_chat(A, "<span class='warning'>Can't disarm while boxing!</span>")
|
||||
@@ -16,16 +17,13 @@
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
|
||||
var/atk_verb = pick("left hook","right hook","straight punch")
|
||||
|
||||
var/damage = rand(10, 13)
|
||||
var/extra_damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
|
||||
var/extra_damage = damage_roll(A,D)
|
||||
if(extra_damage == A.dna.species.punchdamagelow)
|
||||
playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
|
||||
D.visible_message("<span class='warning'>[A] has attempted to [atk_verb] [D]!</span>", \
|
||||
"<span class='userdanger'>[A] has attempted to [atk_verb] [D]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(A, D, "attempted to hit", atk_verb)
|
||||
return TRUE
|
||||
damage += extra_damage
|
||||
|
||||
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
|
||||
var/armor_block = D.run_armor_check(affecting, "melee")
|
||||
@@ -35,7 +33,7 @@
|
||||
D.visible_message("<span class='danger'>[A] has [atk_verb]ed [D]!</span>", \
|
||||
"<span class='userdanger'>[A] has [atk_verb]ed [D]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
D.apply_damage(damage, STAMINA, affecting, armor_block)
|
||||
D.apply_damage(rand(10,13) + extra_damage, STAMINA, affecting, armor_block)
|
||||
log_combat(A, D, "punched (boxing) ")
|
||||
if(D.getStaminaLoss() > 100 && istype(D.mind?.martial_art, /datum/martial_art/boxing))
|
||||
var/knockout_prob = (D.getStaminaLoss() + rand(-15,15))*0.75
|
||||
|
||||
+41
-27
@@ -9,6 +9,7 @@
|
||||
id = MARTIALART_CQC
|
||||
help_verb = /mob/living/carbon/human/proc/CQC_help
|
||||
block_chance = 75
|
||||
pugilist = TRUE
|
||||
var/old_grab_state = null
|
||||
|
||||
/datum/martial_art/cqc/reset_streak(mob/living/carbon/human/new_target)
|
||||
@@ -42,11 +43,12 @@
|
||||
/datum/martial_art/cqc/proc/Slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
var/damage = (damage_roll(A,D) + 5)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
D.visible_message("<span class='warning'>[A] slams [D] into the ground!</span>", \
|
||||
"<span class='userdanger'>[A] slams you into the ground!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/slam.ogg', 50, 1, -1)
|
||||
D.apply_damage(10, BRUTE)
|
||||
D.apply_damage(damage, BRUTE)
|
||||
D.DefaultCombatKnockdown(120)
|
||||
log_combat(A, D, "slammed (CQC)")
|
||||
return TRUE
|
||||
@@ -54,29 +56,33 @@
|
||||
/datum/martial_art/cqc/proc/Kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] back!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you back!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
||||
var/atom/throw_target = get_edge_target_turf(D, A.dir)
|
||||
D.throw_at(throw_target, 1, 14, A)
|
||||
D.apply_damage(10, BRUTE)
|
||||
log_combat(A, D, "kicked (CQC)")
|
||||
var/damage = damage_roll(A,D)
|
||||
if(!CHECK_MOBILITY(D, MOBILITY_STAND) && CHECK_MOBILITY(D, MOBILITY_USE))
|
||||
log_combat(A, D, "knocked out (Head kick)(CQC)")
|
||||
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
|
||||
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
|
||||
D.SetSleeping(300)
|
||||
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 150)
|
||||
D.apply_damage(damage + 5, BRUTE)
|
||||
var/atom/throw_target = get_edge_target_turf(D, A.dir)
|
||||
D.throw_at(throw_target, 1, 14, A)
|
||||
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage + 10, 150)
|
||||
else
|
||||
D.visible_message("<span class='warning'>[A] kicks [D]!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
||||
D.Dizzy(damage)
|
||||
D.apply_damage(damage + 15, BRUTE)
|
||||
log_combat(A, D, "kicked (CQC)")
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
var/damage = (damage_roll(A,D) + 55)
|
||||
log_combat(A, D, "pressured (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] punches [D]'s neck!</span>")
|
||||
D.adjustStaminaLoss(60)
|
||||
D.apply_damage(damage, STAMINA)
|
||||
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
||||
return TRUE
|
||||
|
||||
@@ -85,11 +91,12 @@
|
||||
return
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
var/damage = (damage_roll(A,D) + 15)
|
||||
if(!D.stat)
|
||||
log_combat(A, D, "restrained (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
|
||||
"<span class='userdanger'>[A] locks you into a restraining position!</span>")
|
||||
D.adjustStaminaLoss(20)
|
||||
D.apply_damage(damage, STAMINA)
|
||||
D.Stun(100)
|
||||
restraining = TRUE
|
||||
addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
|
||||
@@ -98,6 +105,7 @@
|
||||
/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
var/damage = damage_roll(A,D)
|
||||
if(!D.stat)
|
||||
log_combat(A, D, "consecutive CQC'd (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] strikes [D]'s abdomen, neck and back consecutively</span>", \
|
||||
@@ -106,8 +114,8 @@
|
||||
var/obj/item/I = D.get_active_held_item()
|
||||
if(I && D.temporarilyRemoveItemFromInventory(I))
|
||||
A.put_in_hands(I)
|
||||
D.adjustStaminaLoss(50)
|
||||
D.apply_damage(25, BRUTE)
|
||||
D.apply_damage(damage + 45, STAMINA)
|
||||
D.apply_damage(damage + 20, BRUTE)
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
@@ -135,7 +143,7 @@
|
||||
log_combat(A, D, "attacked (CQC)")
|
||||
A.do_attack_animation(D)
|
||||
var/picked_hit_type = pick("CQC'd", "Big Bossed")
|
||||
var/bonus_damage = 13
|
||||
var/bonus_damage = (damage_roll(A,D) + 7)
|
||||
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
bonus_damage += 5
|
||||
picked_hit_type = "stomps on"
|
||||
@@ -151,7 +159,7 @@
|
||||
D.visible_message("<span class='warning'>[A] leg sweeps [D]!", \
|
||||
"<span class='userdanger'>[A] leg sweeps you!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
|
||||
D.apply_damage(10, BRUTE)
|
||||
D.apply_damage(bonus_damage, BRUTE)
|
||||
D.DefaultCombatKnockdown(60)
|
||||
log_combat(A, D, "sweeped (CQC)")
|
||||
return TRUE
|
||||
@@ -161,23 +169,29 @@
|
||||
return FALSE
|
||||
add_to_streak("D",D)
|
||||
var/obj/item/I = null
|
||||
var/damage = damage_roll(A,D)
|
||||
var/stunthreshold = A.dna.species.punchstunthreshold
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
if(prob(65))
|
||||
if(CHECK_MOBILITY(D, MOBILITY_MOVE) || !restraining)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_MOVE) || !restraining)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
if(damage >= stunthreshold)
|
||||
I = D.get_active_held_item()
|
||||
D.visible_message("<span class='warning'>[A] strikes [D]'s jaw with their hand!</span>", \
|
||||
"<span class='userdanger'>[A] strikes your jaw, disorienting you!</span>")
|
||||
"<span class='userdanger'>[A] strikes your jaw, disorienting you!</span>")
|
||||
playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
||||
if(I && D.temporarilyRemoveItemFromInventory(I))
|
||||
A.put_in_hands(I)
|
||||
D.drop_all_held_items()
|
||||
D.Jitter(2)
|
||||
D.apply_damage(5, BRUTE)
|
||||
else
|
||||
D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", \
|
||||
"<span class='userdanger'>[A] attempted to disarm [D]!</span>")
|
||||
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
log_combat(A, D, "disarmed (CQC)", "[I ? " grabbing \the [I]" : ""]")
|
||||
D.Dizzy(damage)
|
||||
D.apply_damage(damage*2 + 20, STAMINA)
|
||||
D.apply_damage(damage*0.5, BRUTE)
|
||||
else
|
||||
D.visible_message("<span class='danger'>[A] strikes [D] in the chest!</span>", \
|
||||
"<span class='userdanger'>[A] strikes in chest!</span>")
|
||||
playsound(D, 'sound/weapons/cqchit1.ogg', 25, 1, -1)
|
||||
D.apply_damage(damage + 15, STAMINA)
|
||||
D.apply_damage(damage*0.5, BRUTE)
|
||||
log_combat(A, D, "disarmed (CQC)", "[I ? " grabbing \the [I]" : ""]")
|
||||
if(restraining && A.pulling == D)
|
||||
log_combat(A, D, "knocked out (Chokehold)(CQC)")
|
||||
D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/datum/martial_art/krav_maga
|
||||
name = "Krav Maga"
|
||||
id = MARTIALART_KRAVMAGA
|
||||
pugilist = TRUE
|
||||
var/datum/action/neck_chop/neckchop = new/datum/action/neck_chop()
|
||||
var/datum/action/leg_sweep/legsweep = new/datum/action/leg_sweep()
|
||||
var/datum/action/lung_punch/lungpunch = new/datum/action/lung_punch()
|
||||
@@ -84,64 +85,71 @@
|
||||
if("neck_chop")
|
||||
streak = ""
|
||||
neck_chop(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if("leg_sweep")
|
||||
streak = ""
|
||||
leg_sweep(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if("quick_choke")//is actually lung punch
|
||||
streak = ""
|
||||
quick_choke(A,D)
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/krav_maga/proc/leg_sweep(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/obj/item/bodypart/affecting = D.get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = D.run_armor_check(affecting, "melee")
|
||||
var/damage = (damage_roll(A,D)*2 + 25)
|
||||
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
return 0
|
||||
return FALSE
|
||||
D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
|
||||
"<span class='userdanger'>[A] leg sweeps you!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE)
|
||||
D.DefaultCombatKnockdown(40, override_hardstun = 0.01, override_stamdmg = 25)
|
||||
D.apply_damage(damage, STAMINA, affecting, armor_block)
|
||||
D.DefaultCombatKnockdown(80, override_hardstun = 1, override_stamdmg = 0)
|
||||
log_combat(A, D, "leg sweeped")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/krav_maga/proc/quick_choke(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)//is actually lung punch
|
||||
var/damage = damage_roll(A,D)
|
||||
D.visible_message("<span class='warning'>[A] pounds [D] on the chest!</span>", \
|
||||
"<span class='userdanger'>[A] slams your chest! You can't breathe!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
|
||||
if(D.losebreath <= 10)
|
||||
D.losebreath = CLAMP(D.losebreath + 5, 0, 10)
|
||||
D.adjustOxyLoss(10)
|
||||
D.losebreath = clamp(D.losebreath + 5, 0, 10)
|
||||
D.adjustOxyLoss(damage + 5)
|
||||
log_combat(A, D, "quickchoked")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/krav_maga/proc/neck_chop(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D)*0.5)
|
||||
D.visible_message("<span class='warning'>[A] karate chops [D]'s neck!</span>", \
|
||||
"<span class='userdanger'>[A] karate chops your neck, rendering you unable to speak!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE)
|
||||
D.apply_damage(damage, BRUTE)
|
||||
if(D.silent <= 10)
|
||||
D.silent = CLAMP(D.silent + 10, 0, 10)
|
||||
D.silent = clamp(D.silent + 10, 0, 10)
|
||||
log_combat(A, D, "neck chopped")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/krav_maga/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
log_combat(A, D, "grabbed (Krav Maga)")
|
||||
..()
|
||||
|
||||
/datum/martial_art/krav_maga/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
|
||||
var/armor_block = D.run_armor_check(affecting, "melee")
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
log_combat(A, D, "punched")
|
||||
var/picked_hit_type = pick("punches", "kicks")
|
||||
var/bonus_damage = 10
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
bonus_damage += 5
|
||||
var/bonus_damage = damage_roll(A,D)
|
||||
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
bonus_damage += 10
|
||||
picked_hit_type = "stomps on"
|
||||
D.apply_damage(bonus_damage, BRUTE)
|
||||
D.apply_damage(bonus_damage, BRUTE, affecting, armor_block)
|
||||
if(picked_hit_type == "kicks" || picked_hit_type == "stomps on")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
playsound(get_turf(D), 'sound/effects/hit_kick.ogg', 50, 1, -1)
|
||||
@@ -151,24 +159,36 @@
|
||||
D.visible_message("<span class='danger'>[A] [picked_hit_type] [D]!</span>", \
|
||||
"<span class='userdanger'>[A] [picked_hit_type] you!</span>")
|
||||
log_combat(A, D, "[picked_hit_type] with [name]")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/krav_maga/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
var/obj/item/I = null
|
||||
if(prob(60))
|
||||
I = D.get_active_held_item()
|
||||
if(I)
|
||||
if(D.temporarilyRemoveItemFromInventory(I))
|
||||
A.put_in_hands(I)
|
||||
D.visible_message("<span class='danger'>[A] has disarmed [D]!</span>", \
|
||||
"<span class='userdanger'>[A] has disarmed [D]!</span>")
|
||||
playsound(D, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
/datum/martial_art/krav_maga/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
|
||||
var/armor_block = D.run_armor_check(affecting, "melee")
|
||||
var/damage = damage_roll(A,D)
|
||||
var/stunthreshold = A.dna.species.punchstunthreshold
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
D.visible_message("<span class='danger'>[A] reprimands [D]!</span>", \
|
||||
"<span class='userdanger'>You're slapped by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
to_chat(A, "<span class='danger'>You jab [D]!</span>")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
playsound(D, 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
|
||||
D.apply_damage(damage*2 + 15, STAMINA, affecting, armor_block)
|
||||
log_combat(A, D, "punched nonlethally")
|
||||
else
|
||||
D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", \
|
||||
"<span class='userdanger'>[A] attempted to disarm [D]!</span>")
|
||||
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
log_combat(A, D, "disarmed (Krav Maga)", "[I ? " removing \the [I]" : ""]")
|
||||
return 1
|
||||
D.visible_message("<span class='danger'>[A] reprimands [D]!</span>", \
|
||||
"<span class='userdanger'>You're manhandled by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
to_chat(A, "<span class='danger'>You stomp [D]!</span>")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
playsound(D, 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
|
||||
D.apply_damage(damage*2 + 20, STAMINA, affecting, armor_block)
|
||||
log_combat(A, D, "stomped nonlethally")
|
||||
if(damage >= stunthreshold)
|
||||
D.visible_message("<span class='warning'>[D] sputters and recoils in pain!</span>", "<span class='userdanger'>You recoil in pain as you are jabbed in a nerve!</span>")
|
||||
D.drop_all_held_items()
|
||||
|
||||
return TRUE
|
||||
|
||||
//Krav Maga Gloves
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
/datum/martial_art/mushpunch/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/atk_verb
|
||||
var/damage = (damage_roll(A,D)*3)
|
||||
to_chat(A, "<span class='spider'>You begin to wind up an attack...</span>")
|
||||
if(!do_after(A, 25, target = D))
|
||||
to_chat(A, "<span class='spider'><b>Your attack was interrupted!</b></span>")
|
||||
@@ -12,7 +13,7 @@
|
||||
atk_verb = pick("punches", "smashes", "ruptures", "cracks")
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb] [D] with inhuman strength, sending [D.p_them()] flying backwards!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb] you with inhuman strength, sending you flying backwards!</span>")
|
||||
D.apply_damage(rand(15,30), BRUTE)
|
||||
D.apply_damage(damage, BRUTE) //KAPOW
|
||||
playsound(D, 'sound/effects/meteorimpact.ogg', 25, 1, -1)
|
||||
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
|
||||
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
name = "Plasma Fist"
|
||||
id = MARTIALART_PLASMAFIST
|
||||
help_verb = /mob/living/carbon/human/proc/plasma_fist_help
|
||||
pugilist = TRUE
|
||||
|
||||
|
||||
/datum/martial_art/plasma_fist/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
@@ -44,11 +45,13 @@
|
||||
return
|
||||
|
||||
/datum/martial_art/plasma_fist/proc/Throwback(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D)*3)
|
||||
D.visible_message("<span class='danger'>[A] has hit [D] with Plasma Punch!</span>", \
|
||||
"<span class='userdanger'>[A] has hit [D] with Plasma Punch!</span>")
|
||||
playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
var/atom/throw_target = get_edge_target_turf(D, get_dir(D, get_step_away(D, A)))
|
||||
D.throw_at(throw_target, 200, 4,A)
|
||||
D.apply_damage(damage, BRUTE)
|
||||
A.say("HYAH!", forced="plasma fist")
|
||||
log_combat(A, D, "threw back (Plasma Fist)")
|
||||
return
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
|
||||
/datum/martial_art/psychotic_brawling/proc/psycho_attack(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/atk_verb
|
||||
var/damage = damage_roll(A,D)
|
||||
switch(rand(1,8))
|
||||
if(1)
|
||||
D.help_shake_act(A)
|
||||
@@ -44,10 +45,10 @@
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb] you!</span>")
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 40, 1, -1)
|
||||
D.apply_damage(rand(5,10), BRUTE, BODY_ZONE_HEAD)
|
||||
A.apply_damage(rand(5,10), BRUTE, BODY_ZONE_HEAD)
|
||||
D.apply_damage(damage*1.5, BRUTE, BODY_ZONE_HEAD)
|
||||
A.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
|
||||
if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat))
|
||||
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
|
||||
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage)
|
||||
A.Stun(rand(10,45))
|
||||
D.DefaultCombatKnockdown(rand(5,30))//CIT CHANGE - makes stuns from martial arts always use Knockdown instead of Stun for the sake of consistency
|
||||
if(5,6)
|
||||
@@ -55,7 +56,7 @@
|
||||
atk_verb = pick("punches", "kicks", "hits", "slams into")
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb] [D] with inhuman strength, sending [D.p_them()] flying backwards!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb] you with inhuman strength, sending you flying backwards!</span>")
|
||||
D.apply_damage(rand(15,30), BRUTE)
|
||||
D.apply_damage(damage*2, BRUTE)
|
||||
playsound(get_turf(D), 'sound/effects/meteorimpact.ogg', 25, 1, -1)
|
||||
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
|
||||
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#define REPULSE_PUNCH_COMBO "HDHD"
|
||||
#define SHOULDER_FLIP_COMBO "GHDGHH"
|
||||
#define REPULSE_PUNCH_COMBO "HDD"
|
||||
#define SHOULDER_FLIP_COMBO "DHDHG"
|
||||
#define FOOT_SMASH_COMBO "HH"
|
||||
#define SIDE_KICK_COMBO "skick"
|
||||
#define DEFT_SWITCH_COMBO "deft"
|
||||
@@ -9,6 +9,7 @@
|
||||
id = MARTIALART_RISINGBASS
|
||||
allow_temp_override = FALSE
|
||||
help_verb = /mob/living/carbon/human/proc/rising_bass_help
|
||||
pugilist = TRUE
|
||||
var/datum/action/risingbassmove/sidekick = new/datum/action/risingbassmove/sidekick()
|
||||
var/datum/action/risingbassmove/deftswitch = new/datum/action/risingbassmove/deftswitch()
|
||||
var/repulsecool = 0
|
||||
@@ -37,7 +38,6 @@
|
||||
return FALSE
|
||||
|
||||
|
||||
//Repulse Punch - Slams the opponent far away from you.
|
||||
/datum/action/risingbassmove
|
||||
name = ""
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
@@ -78,6 +78,7 @@
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D)*0.5)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
var/dir = A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH)
|
||||
var/oppdir = dir == NORTH ? SOUTH : dir == SOUTH ? NORTH : dir == EAST ? WEST : EAST
|
||||
@@ -87,8 +88,8 @@
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the side, sliding them over!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the side, forcing you to step away!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
|
||||
D.DefaultCombatKnockdown(60)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
|
||||
D.DefaultCombatKnockdown(60, override_hardstun = 1, override_stamdmg = damage)
|
||||
var/L = !checkfordensity(H,D) ? (!checkfordensity(K,D) ? D.loc : K) : H
|
||||
D.forceMove(L)
|
||||
log_combat(A, D, "side kicked (Rising Bass)")
|
||||
@@ -96,24 +97,27 @@
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
var/turf/H = get_step(A, get_dir(D,A))
|
||||
var/L = checkfordensity(H,D) ? H : A.loc
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] flips [D] over their shoulder, slamming them into the ground!</span>", \
|
||||
"<span class='userdanger'>[A] flips you over their shoulder, slamming you into the ground!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
D.emote("scream")
|
||||
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
|
||||
var/damage = damage_roll(A,D)
|
||||
var/stunthreshold = A.dna.species.punchstunthreshold
|
||||
var/turf/H = get_step(A, get_dir(D,A))
|
||||
var/L = checkfordensity(H,D) ? H : A.loc
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] flips [D] over their shoulder, slamming them into the ground!</span>", \
|
||||
"<span class='userdanger'>[A] flips you over their shoulder, slamming you into the ground!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
D.emote("scream")
|
||||
D.apply_damage(damage + 10, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(damage + 10, BRUTE, BODY_ZONE_HEAD)
|
||||
if(damage >= stunthreshold)
|
||||
D.Sleeping(60)
|
||||
D.DefaultCombatKnockdown(300)
|
||||
D.forceMove(L)
|
||||
log_combat(A, D, "shoulder flipped (Rising Bass)")
|
||||
return TRUE
|
||||
return FALSE
|
||||
D.DefaultCombatKnockdown(300, override_hardstun = 1, override_stamdmg = 50)
|
||||
D.forceMove(L)
|
||||
log_combat(A, D, "shoulder flipped (Rising Bass)")
|
||||
return TRUE
|
||||
|
||||
//Repulse Punch - Slams the opponent far away from you.
|
||||
/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = damage_roll(A,D)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND) && repulsecool < world.time)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] smashes [D] in the chest, throwing them away!</span>", \
|
||||
@@ -121,20 +125,22 @@
|
||||
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
var/atom/F = get_edge_target_turf(D, get_dir(A, get_step_away(D, A)))
|
||||
D.throw_at(F, 10, 1)
|
||||
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
|
||||
D.DefaultCombatKnockdown(90)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
|
||||
D.DefaultCombatKnockdown(90, override_hardstun = 1, override_stamdmg = damage*2)
|
||||
D.confused += min(damage, 20)
|
||||
log_combat(A, D, "repulse punched (Rising Bass)")
|
||||
repulsecool = world.time + 3 SECONDS
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/footSmash(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D)*0.5)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] smashes their foot down on [D]'s foot!</span>", \
|
||||
"<span class='userdanger'>[A] smashes your foot!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
D.apply_damage(damage, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
D.dropItemToGround(D.get_active_held_item())
|
||||
log_combat(A, D, "foot smashed (Rising Bass)")
|
||||
return TRUE
|
||||
@@ -158,7 +164,23 @@
|
||||
add_to_streak("D",D)
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
return ..()
|
||||
var/damage = damage_roll(A,D)
|
||||
var/stunthreshold = A.dna.species.punchstunthreshold
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND) && damage >= stunthreshold)
|
||||
D.visible_message("<span class='danger'>[A] trips [D]!</span>", \
|
||||
"<span class='userdanger'>You're tripped by [A]!</span>", "<span class='hear'>You hear something thump against the floor!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
to_chat(A, "<span class='danger'>You trip [D]!</span>")
|
||||
D.DefaultCombatKnockdown(10, override_hardstun = 0.01, override_stamdmg = damage)
|
||||
D.Dizzy(damage)
|
||||
else
|
||||
D.visible_message("<span class='danger'>[A] jabs [D] in the stomach!</span>", \
|
||||
"<span class='userdanger'>You're jabbed in the stomach by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
to_chat(A, "<span class='danger'>You jab [D] in the stomach!</span>")
|
||||
D.apply_damage(damage*2 + 10, STAMINA)
|
||||
D.disgust = min(damage, 20)
|
||||
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/the_rising_bass/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("H",D)
|
||||
@@ -181,7 +203,7 @@
|
||||
. = ..()
|
||||
if(A.incapacitated(FALSE, TRUE)) //NO STUN
|
||||
return BULLET_ACT_HIT
|
||||
if(!(A.mobility_flags & MOBILITY_USE)) //NO UNABLE TO USE
|
||||
if(!CHECK_ALL_MOBILITY(A, MOBILITY_USE|MOBILITY_STAND)) //NO UNABLE TO USE, NO DODGING ON THE FLOOR
|
||||
return BULLET_ACT_HIT
|
||||
if(A.dna && A.dna.check_mutation(HULK)) //NO HULK
|
||||
return BULLET_ACT_HIT
|
||||
@@ -199,9 +221,9 @@
|
||||
to_chat(usr, "<b><i>You retreat inward and recall the teachings of the Rising Bass...</i></b>")
|
||||
|
||||
to_chat(usr, "<span class='notice'>Side Kick</span>: Forces opponent to step to the side.")
|
||||
to_chat(usr, "<span class='notice'>Shoulder Flip</span>: Grab Harm Disarm Grab Harm Harm. Flips opponent over your shoulder and stuns.")
|
||||
to_chat(usr, "<span class='notice'>Repulse Punch</span>: Harm Disarm Harm Disarm. Slams the opponent far away from you.")
|
||||
to_chat(usr, "<span class='notice'>Foot Smash</span>: Harm Harm. Stuns opponent, minor damage.")
|
||||
to_chat(usr, "<span class='notice'>Shoulder Flip</span>: Disarm Harm Disarm Harm Grab. Flips opponent over your shoulder and stuns.")
|
||||
to_chat(usr, "<span class='notice'>Repulse Punch</span>: Harm Disarm Disarm. Slams the opponent far away from you.")
|
||||
to_chat(usr, "<span class='notice'>Foot Smash</span>: Harm Harm. Knocks opponent prone, minor damage.")
|
||||
to_chat(usr, "<span class='notice'>Deft Switch</span>: Switches the opponent's held item for your own. Most useful with nothing in your hand.")
|
||||
|
||||
/datum/martial_art/the_rising_bass/teach(mob/living/carbon/human/H, make_temporary = FALSE)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
id = MARTIALART_SLEEPINGCARP
|
||||
allow_temp_override = FALSE
|
||||
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
|
||||
pugilist = TRUE
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(findtext(streak,STRONG_PUNCH_COMBO))
|
||||
@@ -23,7 +24,7 @@
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
///Gnashing Teeth: Harm Harm, consistent 20 force punch on every second harm punch, has a chance to crit
|
||||
///Gnashing Teeth: Harm Harm, high force punch on every second harm punch, has a chance to crit for near triple damage
|
||||
/datum/martial_art/the_sleeping_carp/proc/strongPunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
///this var is so that the strong punch is always aiming for the body part the user is targeting and not trying to apply to the chest before deviating
|
||||
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
|
||||
@@ -31,50 +32,53 @@
|
||||
var/atk_verb = pick("precisely kick", "brutally chop", "cleanly hit", "viciously slam")
|
||||
///this is the critical hit damage added to the attack if it rolls, it starts at 0 because it'll be changed when rolled
|
||||
var/crit_damage = 0
|
||||
var/damage = damage_roll(A,D)
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb]s [D]!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb]s you!</span>", null, null, A)
|
||||
to_chat(A, "<span class='danger'>You [atk_verb] [D]!</span>")
|
||||
if(prob(10))
|
||||
crit_damage += 20
|
||||
crit_damage += (damage*2 + 15)
|
||||
playsound(get_turf(D), 'sound/weapons/bite.ogg', 50, TRUE, -1)
|
||||
D.visible_message("<span class='warning'>[D] sputters blood as the blow strikes them with inhuman force!</span>", "<span class='userdanger'>You are struck with incredible precision by [A]!</span>")
|
||||
D.visible_message("<span class='warning'>[D] staggers as the blow strikes them with inhuman force!</span>", "<span class='userdanger'>You are struck with incredible precision by [A]!</span>")
|
||||
log_combat(A, D, "critcal strong punched (Sleeping Carp)")//log it here because a critical can swing for 40 force and it's important for the sake of how hard they hit
|
||||
else
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
|
||||
log_combat(A, D, "strong punched (Sleeping Carp)")//so as to not double up on logging
|
||||
D.apply_damage(20 + crit_damage, BRUTE, affecting)
|
||||
return
|
||||
D.apply_damage((damage + 15) + crit_damage, BRUTE, affecting)
|
||||
return TRUE
|
||||
|
||||
///Crashing Wave Kick: Harm Disarm combo, throws people seven tiles backwards
|
||||
/datum/martial_art/the_sleeping_carp/proc/launchKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D) + 15)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] square in the chest, sending them flying!</span>", \
|
||||
"<span class='userdanger'>You are kicked square in the chest by [A], sending you flying!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
|
||||
var/atom/throw_target = get_edge_target_turf(D, A.dir)
|
||||
D.throw_at(throw_target, 7, 14, A)
|
||||
D.apply_damage(15, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
|
||||
log_combat(A, D, "launchkicked (Sleeping Carp)")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
///Keelhaul: Harm Grab combo, knocks people down, deals stamina damage while they're on the floor
|
||||
/datum/martial_art/the_sleeping_carp/proc/dropKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = damage_roll(A,D)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
|
||||
if((D.mobility_flags & MOBILITY_STAND))
|
||||
D.apply_damage(10, BRUTE, BODY_ZONE_HEAD)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
|
||||
D.DefaultCombatKnockdown(50, override_hardstun = 0.01, override_stamdmg = 0)
|
||||
D.adjustStaminaLoss(40) //A cit specific change form the tg port to really punish anyone who tries to stand up
|
||||
D.apply_damage(damage + 35, STAMINA, BODY_ZONE_HEAD) //A cit specific change form the tg port to really punish anyone who tries to stand up
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the head, sending them face first into the floor!</span>", \
|
||||
"<span class='userdanger'>You are kicked in the head by [A], sending you crashing to the floor!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
else if(!(D.mobility_flags & MOBILITY_STAND))
|
||||
D.apply_damage(5, BRUTE, BODY_ZONE_HEAD)
|
||||
D.adjustStaminaLoss(40)
|
||||
else
|
||||
D.apply_damage(damage*0.5, BRUTE, BODY_ZONE_HEAD)
|
||||
D.apply_damage(damage + 35, STAMINA, BODY_ZONE_HEAD)
|
||||
D.drop_all_held_items()
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
|
||||
"<span class='userdanger'>You are kicked in the head by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
log_combat(A, D, "dropkicked (Sleeping Carp)")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("G",D)
|
||||
@@ -85,6 +89,8 @@
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("H",D)
|
||||
var/damage = (damage_roll(A,D) + 5)
|
||||
var/stunthreshold = A.dna.species.punchstunthreshold
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
|
||||
@@ -93,8 +99,11 @@
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb]s [D]!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb]s you!</span>", null, null, A)
|
||||
to_chat(A, "<span class='danger'>You [atk_verb] [D]!</span>")
|
||||
D.apply_damage(rand(10,15), BRUTE, affecting)
|
||||
D.apply_damage(damage, BRUTE, affecting)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND) && damage >= stunthreshold)
|
||||
to_chat(D, "<span class='danger'>You stumble and fall!</span>")
|
||||
D.DefaultCombatKnockdown(10, override_hardstun = 0.01, override_stamdmg = damage)
|
||||
log_combat(A, D, "punched (Sleeping Carp)")
|
||||
return TRUE
|
||||
|
||||
@@ -110,7 +119,7 @@
|
||||
. = ..()
|
||||
if(A.incapacitated(FALSE, TRUE)) //NO STUN
|
||||
return BULLET_ACT_HIT
|
||||
if(!(A.mobility_flags & MOBILITY_USE)) //NO UNABLE TO USE
|
||||
if(!CHECK_ALL_MOBILITY(A, MOBILITY_USE|MOBILITY_STAND)) //NO UNABLE TO USE, NO DEFLECTION ON THE FLOOR
|
||||
return BULLET_ACT_HIT
|
||||
if(A.dna && A.dna.check_mutation(HULK)) //NO HULK
|
||||
return BULLET_ACT_HIT
|
||||
@@ -121,6 +130,7 @@
|
||||
playsound(get_turf(A), pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
|
||||
P.firer = A
|
||||
P.setAngle(rand(0, 360))//SHING
|
||||
A.adjustStaminaLossBuffered (3) //Citadel change to stop infinite bullet sponging as you run away, but it is buffered!
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
@@ -131,9 +141,10 @@
|
||||
ADD_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEPING_CARP_TRAIT)
|
||||
H.physiology.brute_mod *= 0.4 //brute is really not gonna cut it
|
||||
H.physiology.burn_mod *= 0.7 //burn is distinctly more useful against them than brute but they're still resistant
|
||||
H.physiology.stamina_mod *= 0.5 //stun batons prove to be one of the few ways to fight them. They have stun resistance already, so I think doubling down too hard on this resistance is a bit much.
|
||||
H.physiology.stamina_mod *= 0.5 //You take less stamina damage overall, but you do not reduce the damage from stun batons
|
||||
H.physiology.stun_mod *= 0.3 //for those rare stuns
|
||||
H.physiology.pressure_mod *= 0.3 //go hang out with carp
|
||||
H.physiology.cold_mod *= 0.3 //cold mods are different to burn mods, they do stack however
|
||||
@@ -146,6 +157,7 @@
|
||||
REMOVE_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEPING_CARP_TRAIT)
|
||||
H.physiology.brute_mod = initial(H.physiology.brute_mod)
|
||||
H.physiology.burn_mod = initial(H.physiology.burn_mod)
|
||||
H.physiology.stamina_mod = initial(H.physiology.stamina_mod)
|
||||
|
||||
@@ -19,29 +19,29 @@
|
||||
|
||||
/datum/martial_art/wrestling/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(!can_use(A, D))
|
||||
return 0
|
||||
return FALSE
|
||||
switch(streak)
|
||||
if("drop")
|
||||
streak = ""
|
||||
drop(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if("strike")
|
||||
streak = ""
|
||||
strike(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if("kick")
|
||||
streak = ""
|
||||
kick(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if("throw")
|
||||
streak = ""
|
||||
throw_wrassle(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if("slam")
|
||||
streak = ""
|
||||
slam(A,D)
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/action/slam
|
||||
name = "Slam (Cinch) - Slam a grappled opponent into the floor."
|
||||
@@ -138,7 +138,7 @@
|
||||
|
||||
/datum/martial_art/wrestling/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
log_combat(A, D, "punched with wrestling")
|
||||
..()
|
||||
|
||||
@@ -173,11 +173,11 @@
|
||||
|
||||
if (get_dist(A, D) > 1)
|
||||
to_chat(A, "[D] is too far away!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if (!isturf(A.loc) || !isturf(D.loc))
|
||||
to_chat(A, "You can't throw [D] from here!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
A.setDir(turn(A.dir, 90))
|
||||
var/turf/T = get_step(A, A.dir)
|
||||
@@ -186,7 +186,7 @@
|
||||
D.forceMove(T)
|
||||
D.setDir(get_dir(D, A))
|
||||
else
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
sleep(delay)
|
||||
|
||||
@@ -195,11 +195,11 @@
|
||||
|
||||
if (get_dist(A, D) > 1)
|
||||
to_chat(A, "[D] is too far away!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if (!isturf(A.loc) || !isturf(D.loc))
|
||||
to_chat(A, "You can't throw [D] from here!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
D.forceMove(A.loc) // Maybe this will help with the wallthrowing bug.
|
||||
|
||||
@@ -211,7 +211,7 @@
|
||||
D.emote("scream")
|
||||
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human.proc/DefaultCombatKnockdown, 20))
|
||||
log_combat(A, D, "has thrown with wrestling")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/wrestling/proc/FlipAnimation(mob/living/carbon/human/D)
|
||||
set waitfor = FALSE
|
||||
@@ -227,6 +227,7 @@
|
||||
if(!A.pulling || A.pulling != D)
|
||||
to_chat(A, "You need to have [D] in a cinch!")
|
||||
return
|
||||
var/damage = damage_roll(A,D)
|
||||
D.forceMove(A.loc)
|
||||
A.setDir(get_dir(A, D))
|
||||
D.setDir(get_dir(D, A))
|
||||
@@ -258,7 +259,7 @@
|
||||
A.pixel_y = 0
|
||||
D.pixel_x = 0
|
||||
D.pixel_y = 0
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if (!isturf(A.loc) || !isturf(D.loc))
|
||||
to_chat(A, "You can't slam [D] here!")
|
||||
@@ -266,7 +267,7 @@
|
||||
A.pixel_y = 0
|
||||
D.pixel_x = 0
|
||||
D.pixel_y = 0
|
||||
return 0
|
||||
return FALSE
|
||||
else
|
||||
if (A)
|
||||
A.pixel_x = 0
|
||||
@@ -274,7 +275,7 @@
|
||||
if (D)
|
||||
D.pixel_x = 0
|
||||
D.pixel_y = 0
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
sleep(1)
|
||||
|
||||
@@ -286,11 +287,11 @@
|
||||
|
||||
if (get_dist(A, D) > 1)
|
||||
to_chat(A, "[D] is too far away!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if (!isturf(A.loc) || !isturf(D.loc))
|
||||
to_chat(A, "You can't slam [D] here!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
D.forceMove(A.loc)
|
||||
|
||||
@@ -309,11 +310,11 @@
|
||||
|
||||
switch(rand(1,3))
|
||||
if (2)
|
||||
D.adjustBruteLoss(rand(20,30))
|
||||
D.apply_damage(damage + 25, BRUTE)
|
||||
if (3)
|
||||
D.ex_act(EXPLODE_LIGHT)
|
||||
else
|
||||
D.adjustBruteLoss(rand(10,20))
|
||||
D.apply_damage(damage + 15, BRUTE)
|
||||
else
|
||||
D.ex_act(EXPLODE_LIGHT)
|
||||
|
||||
@@ -327,7 +328,7 @@
|
||||
|
||||
|
||||
log_combat(A, D, "body-slammed")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/wrestling/proc/CheckStrikeTurf(mob/living/carbon/human/A, turf/T)
|
||||
if (A && (T && isturf(T) && get_dist(A, T) <= 1))
|
||||
@@ -337,6 +338,7 @@
|
||||
if(!D)
|
||||
return
|
||||
var/turf/T = get_turf(A)
|
||||
var/damage = damage_roll(A,D)
|
||||
if (T && isturf(T) && D && isturf(D.loc))
|
||||
for (var/i = 0, i < 4, i++)
|
||||
A.setDir(turn(A.dir, 90))
|
||||
@@ -345,7 +347,7 @@
|
||||
addtimer(CALLBACK(src, .proc/CheckStrikeTurf, A, T), 4)
|
||||
|
||||
A.visible_message("<span class = 'danger'><b>[A] headbutts [D]!</b></span>")
|
||||
D.adjustBruteLoss(rand(10,20))
|
||||
D.apply_damage(damage + 15, BRUTE)
|
||||
playsound(A.loc, "swing_hit", 50, 1)
|
||||
D.Unconscious(20)
|
||||
log_combat(A, D, "headbutted")
|
||||
@@ -353,13 +355,14 @@
|
||||
/datum/martial_art/wrestling/proc/kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D)
|
||||
return
|
||||
var/damage = damage_roll(A,D)
|
||||
A.emote("scream")
|
||||
A.emote("flip")
|
||||
A.setDir(turn(A.dir, 90))
|
||||
|
||||
A.visible_message("<span class = 'danger'><B>[A] roundhouse-kicks [D]!</B></span>")
|
||||
playsound(A.loc, "swing_hit", 50, 1)
|
||||
D.adjustBruteLoss(rand(10,20))
|
||||
D.apply_damage(damage + 15, STAMINA)
|
||||
|
||||
var/turf/T = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
|
||||
if (T && isturf(T))
|
||||
@@ -373,7 +376,8 @@
|
||||
var/obj/surface = null
|
||||
var/turf/ST = null
|
||||
var/falling = 0
|
||||
|
||||
var/damage = damage_roll(A,D)
|
||||
|
||||
for (var/obj/O in oview(1, A))
|
||||
if (O.density == 1)
|
||||
if (O == A)
|
||||
@@ -401,15 +405,15 @@
|
||||
A.pixel_y = 0
|
||||
if (falling == 1)
|
||||
A.visible_message("<span class = 'danger'><B>...and dives head-first into the ground, ouch!</b></span>")
|
||||
A.adjustBruteLoss(rand(10,20))
|
||||
A.apply_damage(damage + 15, BRUTE)
|
||||
A.DefaultCombatKnockdown(60)
|
||||
to_chat(A, "[D] is too far away!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if (!isturf(A.loc) || !isturf(D.loc))
|
||||
A.pixel_y = 0
|
||||
to_chat(A, "You can't drop onto [D] from here!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if(A)
|
||||
animate(A, transform = matrix(90, MATRIX_ROTATE), time = 1, loop = 0)
|
||||
@@ -427,9 +431,9 @@
|
||||
if (prob(33) || D.stat)
|
||||
D.ex_act(EXPLODE_LIGHT)
|
||||
else
|
||||
D.adjustBruteLoss(rand(20,30))
|
||||
D.apply_damage(damage + 25, BRUTE)
|
||||
else
|
||||
D.adjustBruteLoss(rand(20,30))
|
||||
D.apply_damage(damage + 25, BRUTE)
|
||||
|
||||
D.DefaultCombatKnockdown(40)
|
||||
|
||||
@@ -442,14 +446,16 @@
|
||||
return
|
||||
|
||||
/datum/martial_art/wrestling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
damage_roll(A,D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
log_combat(A, D, "wrestling-disarmed")
|
||||
..()
|
||||
|
||||
/datum/martial_art/wrestling/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
damage_roll(A,D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
if(!can_use(A,D))
|
||||
return ..()
|
||||
if(A.pulling == D || A == D) // don't stun grab yoursel
|
||||
@@ -459,7 +465,7 @@
|
||||
"<span class='userdanger'>[A] gets [D] in a cinch!</span>")
|
||||
D.Stun(rand(60,100))
|
||||
log_combat(A, D, "cinched")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/storage/belt/champion/wrestling
|
||||
name = "Wrestling Belt"
|
||||
@@ -492,7 +498,7 @@
|
||||
//Make sure that moves can only be used on people wearing the holodeck belt
|
||||
/datum/martial_art/wrestling/holodeck/can_use(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(!(istype(D.mind?.martial_art, /datum/martial_art/wrestling/holodeck)))
|
||||
return 0
|
||||
return FALSE
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
integrity_modifier = 0.1
|
||||
sheet_type = /obj/item/stack/sheet/glass
|
||||
value_per_unit = 0.0025
|
||||
armor_modifiers = list("melee" = 0.2, "bullet" = 0.2, "laser" = 0, "energy" = 1, "bomb" = 0, "bio" = 0.2, "rad" = 0.2, "fire" = 1, "acid" = 0.2) // yeah ok retard
|
||||
armor_modifiers = list("melee" = 0.2, "bullet" = 0.2, "laser" = 0, "energy" = 1, "bomb" = 0, "bio" = 0.2, "rad" = 0.2, "fire" = 1, "acid" = 0.2) // yeah ok
|
||||
|
||||
/*
|
||||
Color matrices are like regular colors but unlike with normal colors, you can go over 255 on a channel.
|
||||
@@ -92,7 +92,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
|
||||
|
||||
/datum/material/plasma/on_applied(atom/source, amount, material_flags)
|
||||
. = ..()
|
||||
if(ismovableatom(source))
|
||||
if(ismovable(source))
|
||||
source.AddElement(/datum/element/firestacker, amount=1)
|
||||
source.AddComponent(/datum/component/explodable, 0, 0, amount / 2500, amount / 1250)
|
||||
|
||||
|
||||
@@ -63,7 +63,11 @@
|
||||
var/force_escaped = FALSE // Set by Into The Sunset command of the shuttle manipulator
|
||||
var/list/learned_recipes //List of learned recipe TYPES.
|
||||
|
||||
/// Our skill holder.
|
||||
var/datum/skill_holder/skill_holder
|
||||
|
||||
/datum/mind/New(var/key)
|
||||
skill_holder = new
|
||||
src.key = key
|
||||
soulOwner = src
|
||||
martial_art = default_martial_art
|
||||
@@ -511,6 +515,19 @@
|
||||
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
||||
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
||||
|
||||
else if(href_list["traitor_class"])
|
||||
var/static/list/choices
|
||||
if(!choices)
|
||||
choices = list()
|
||||
for(var/C in GLOB.traitor_classes)
|
||||
var/datum/traitor_class/t = C
|
||||
choices[initial(t.employer)] = C
|
||||
var/datum/antagonist/traitor/T = locate(href_list["target_antag"]) in antag_datums
|
||||
if(T)
|
||||
var/selected_type = input("Select traitor class:", "Traitor class", T.traitor_kind.employer) as null|anything in choices
|
||||
selected_type = choices[selected_type]
|
||||
T.set_traitor_kind(selected_type)
|
||||
|
||||
else if (href_list["obj_delete"])
|
||||
var/datum/objective/objective
|
||||
|
||||
|
||||
@@ -23,6 +23,11 @@
|
||||
mood_change = 4
|
||||
timeout = 2 MINUTES
|
||||
|
||||
/datum/mood_event/race_drink
|
||||
description = "<span class='nicegreen'>That drink was made for me!</span>\n"
|
||||
mood_change = 6
|
||||
timeout = 5 MINUTES
|
||||
|
||||
/datum/mood_event/amazingtaste
|
||||
description = "<span class='nicegreen'>Amazing taste!</span>\n"
|
||||
mood_change = 50 //Is this not really high..?
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
/datum/mutation/human/dwarfism/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
ADD_TRAIT(owner, TRAIT_DWARF, GENETIC_MUTATION)
|
||||
owner.transform = owner.transform.Scale(1, 0.8)
|
||||
passtable_on(owner, GENETIC_MUTATION)
|
||||
owner.visible_message("<span class='danger'>[owner] suddenly shrinks!</span>", "<span class='notice'>Everything around you seems to grow..</span>")
|
||||
@@ -88,6 +89,7 @@
|
||||
/datum/mutation/human/dwarfism/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
REMOVE_TRAIT(owner, TRAIT_DWARF, GENETIC_MUTATION)
|
||||
owner.transform = owner.transform.Scale(1, 1.25)
|
||||
passtable_off(owner, GENETIC_MUTATION)
|
||||
owner.visible_message("<span class='danger'>[owner] suddenly grows!</span>", "<span class='notice'>Everything around you seems to shrink..</span>")
|
||||
@@ -339,6 +341,7 @@
|
||||
/datum/mutation/human/gigantism/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
ADD_TRAIT(owner, TRAIT_GIANT, GENETIC_MUTATION)
|
||||
owner.resize = 1.25
|
||||
owner.update_transform()
|
||||
owner.visible_message("<span class='danger'>[owner] suddenly grows!</span>", "<span class='notice'>Everything around you seems to shrink..</span>")
|
||||
@@ -346,6 +349,7 @@
|
||||
/datum/mutation/human/gigantism/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
REMOVE_TRAIT(owner, TRAIT_GIANT, GENETIC_MUTATION)
|
||||
owner.resize = 0.8
|
||||
owner.update_transform()
|
||||
owner.visible_message("<span class='danger'>[owner] suddenly shrinks!</span>", "<span class='notice'>Everything around you seems to grow..</span>")
|
||||
|
||||
@@ -26,3 +26,7 @@
|
||||
/datum/generecipe/tonguechem
|
||||
required = "/datum/mutation/human/tongue_spike; /datum/mutation/human/stimmed"
|
||||
result = TONGUESPIKECHEM
|
||||
|
||||
/datum/generecipe/hulk
|
||||
required = "/datum/mutation/human/strong; /datum/mutation/human/radioactive"
|
||||
result = HULK
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
message = " [message] "
|
||||
//Time for a friendly game of SS13
|
||||
message = replacetext(message," stupid "," smart ")
|
||||
message = replacetext(message," retard "," genius ")
|
||||
message = replacetext(message," idiot "," genius ")
|
||||
message = replacetext(message," unrobust "," robust ")
|
||||
message = replacetext(message," dumb "," smart ")
|
||||
message = replacetext(message," awful "," great ")
|
||||
@@ -108,7 +108,6 @@
|
||||
message = replacetext(message," drink "," liquid ")
|
||||
message = replacetext(message," feminist "," empowered woman ")
|
||||
message = replacetext(message," i hate you "," you're a mean ")
|
||||
message = replacetext(message," jew "," jewish ")
|
||||
message = replacetext(message," shit "," shiz ")
|
||||
message = replacetext(message," crap "," poo ")
|
||||
message = replacetext(message," slut "," tease ")
|
||||
@@ -263,7 +262,7 @@
|
||||
message = replacetext(message," thank you "," thank you, thank you very much ")
|
||||
message = replacetext(message," what are you "," whatcha ")
|
||||
message = replacetext(message," yes ",pick(" sure", "yea "))
|
||||
message = replacetext(message," faggot "," square ")
|
||||
message = replacetext(message," dumbass "," square ")
|
||||
message = replacetext(message," muh valids "," getting my kicks ")
|
||||
speech_args[SPEECH_MESSAGE] = trim(message)
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
return sqrt(((b.x - a.x) ** 2) + ((b.y - a.y) ** 2))
|
||||
|
||||
/proc/angle_between_points(datum/point/a, datum/point/b)
|
||||
return ATAN2((b.y - a.y), (b.x - a.x))
|
||||
return arctan((b.y - a.y), (b.x - a.x))
|
||||
|
||||
/datum/position //For positions with map x/y/z and pixel x/y so you don't have to return lists. Could use addition/subtraction in the future I guess.
|
||||
var/x = 0
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
if (user.client)
|
||||
user.client.images += bar
|
||||
|
||||
progress = CLAMP(progress, 0, goal)
|
||||
progress = clamp(progress, 0, goal)
|
||||
bar.icon_state = "prog_bar_[round(((progress / goal) * 100), 5)]"
|
||||
if (!shown)
|
||||
user.client.images += bar
|
||||
|
||||
@@ -117,10 +117,10 @@
|
||||
continue
|
||||
contam_atoms += thing
|
||||
var/did_contam = 0
|
||||
if(length(can_contam))
|
||||
if(can_contam && contam_atoms.len)
|
||||
var/rad_strength = ((strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT)/contam_atoms.len
|
||||
for(var/k in 1 to contam_atoms.len)
|
||||
var/atom/thing = contam_atoms[k]
|
||||
for(var/A in contam_atoms)
|
||||
var/atom/thing = A
|
||||
thing.AddComponent(/datum/component/radioactive, rad_strength, source)
|
||||
did_contam = 1
|
||||
return did_contam
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
// yeah yeah verbs suck whatever I suck at this fix this someone please - kevinz000
|
||||
|
||||
/mob/verb/check_skills()
|
||||
set name = "Check Skills"
|
||||
set category = "IC"
|
||||
set desc = "Check your skills (if you have any..)"
|
||||
|
||||
if(!mind)
|
||||
to_chat(usr, "<span class='warning'>How do you check the skills of [(usr == src)? "yourself when you are" : "something"] without a mind?</span>")
|
||||
return
|
||||
if(!mind.skill_holder)
|
||||
to_chat(usr, "<span class='warning'>How do you check the skills of [(usr == src)? "yourself when you are" : "something"] without the capability for skills? (PROBABLY A BUG, PRESS F1.)</span>")
|
||||
return
|
||||
var/datum/browser/B = new(usr, "skilldisplay_[REF(src)]", "Skills of [src]")
|
||||
B.set_content(mind.skill_holder.html_readout())
|
||||
B.open()
|
||||
@@ -0,0 +1,95 @@
|
||||
GLOBAL_LIST_INIT(skill_datums, init_skill_datums())
|
||||
|
||||
/proc/init_skill_datums()
|
||||
. = list()
|
||||
for(var/path in subtypesof(/datum/skill))
|
||||
var/datum/skill/S = path
|
||||
if(initial(S.abstract_type) == path)
|
||||
continue
|
||||
S = new path
|
||||
.[S.type] = S
|
||||
|
||||
/proc/get_skill_datum(path)
|
||||
return GLOB.skill_datums[path]
|
||||
|
||||
/proc/sanitize_skill_value(path, value)
|
||||
var/datum/skill/S = get_skill_datum(path)
|
||||
// don't check, if we runtime let it happen.
|
||||
return S.sanitize_value(value)
|
||||
|
||||
/proc/is_skill_value_greater(path, existing, new_value)
|
||||
var/datum/skill/S = get_skill_datum(path)
|
||||
// don't check, if we runtime let it happen.
|
||||
return S.is_value_greater(existing, new_value)
|
||||
|
||||
/**
|
||||
* Skill datums
|
||||
*/
|
||||
/datum/skill
|
||||
/// Our name
|
||||
var/name
|
||||
/// Our description
|
||||
var/desc
|
||||
/// Our progression type
|
||||
var/progression_type
|
||||
/// Abstract type
|
||||
var/abstract_type = /datum/skill
|
||||
|
||||
/**
|
||||
* Ensures what someone's setting as a value for this skill is valid.
|
||||
*/
|
||||
/datum/skill/proc/sanitize_value(new_value)
|
||||
return new_value
|
||||
|
||||
/**
|
||||
* Checks if a value is greater
|
||||
*/
|
||||
/datum/skill/proc/is_value_greater(existing, new_value)
|
||||
if(!existing)
|
||||
return TRUE
|
||||
return new_value > existing
|
||||
|
||||
/**
|
||||
* Standard value "render"
|
||||
*/
|
||||
/datum/skill/proc/standard_render_value(value)
|
||||
return value
|
||||
|
||||
// Just saying, the choice to use different sub-parent-types is to force coders to resolve issues as I won't be implementing custom procs to grab skill levels in a certain context.
|
||||
// Aka: So people don't forget to change checks if they change a skill's progression type.
|
||||
|
||||
/datum/skill/binary
|
||||
abstract_type = /datum/skill/binary
|
||||
progression_type = SKILL_PROGRESSION_BINARY
|
||||
|
||||
/datum/skill/binary/sanitize_value(new_value)
|
||||
return new_value? TRUE : FALSE
|
||||
|
||||
/datum/skill/binary/standard_render_value(value)
|
||||
return value? "Yes" : "No"
|
||||
|
||||
/datum/skill/numerical
|
||||
abstract_type = /datum/skill/numerical
|
||||
progression_type = SKILL_PROGRESSION_NUMERICAL
|
||||
/// Max value of this skill
|
||||
var/max_value = 100
|
||||
/// Min value of this skill
|
||||
var/min_value = 0
|
||||
/// Display as a percent in standard_render_value?
|
||||
var/display_as_percent = FALSE
|
||||
|
||||
/datum/skill/numerical/sanitize_value(new_value)
|
||||
return clamp(new_value, min_value, max_value)
|
||||
|
||||
/datum/skill/numerical/standard_render_value(value)
|
||||
return display_as_percent? "[round(value/max_value/100, 0.01)]%" : "[value] / [max_value]"
|
||||
|
||||
/datum/skill/enum
|
||||
abstract_type = /datum/skill/enum
|
||||
progression_type = SKILL_PROGRESSION_ENUM
|
||||
/// Valid values for the skill
|
||||
var/list/valid_values = list()
|
||||
|
||||
/datum/skill/enum/sanitize_value(new_value)
|
||||
if(new_value in valid_values)
|
||||
return new_value
|
||||
@@ -0,0 +1,78 @@
|
||||
/**
|
||||
* Skill holder datums
|
||||
*/
|
||||
/datum/skill_holder
|
||||
/// Our list of skills and values. Lazylist. Associative. Keys are datum typepaths to the skill.
|
||||
var/list/skills
|
||||
/// Same as [skills] but affinities, which are multiplied to increase amount when gaining skills.
|
||||
var/list/skill_affinities
|
||||
|
||||
/**
|
||||
* Grabs the value of a skill.
|
||||
*/
|
||||
/datum/skill_holder/proc/get_skill_value(skill)
|
||||
if(!ispath(skill))
|
||||
CRASH("Invalid get_skill_value call. Use typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this.
|
||||
if(!skills)
|
||||
return null
|
||||
return LAZYACCESS(skills, skill)
|
||||
|
||||
/**
|
||||
* Grabs our affinity for a skill. !!This is a multiplier!!
|
||||
*/
|
||||
/datum/skill_holder/proc/get_skill_affinity(skill)
|
||||
if(!ispath(skill))
|
||||
CRASH("Invalid get_skill_affinity call. Use typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this.
|
||||
if(!skills)
|
||||
return 1
|
||||
var/affinity = LAZYACCESS(skill_affinities, skill)
|
||||
if(isnull(affinity))
|
||||
return 1
|
||||
return affinity
|
||||
|
||||
/**
|
||||
* Sets the value of a skill.
|
||||
*/
|
||||
/datum/skill_holder/proc/set_skill_value(skill, value)
|
||||
if(!ispath(skill))
|
||||
CRASH("Invalid set_skill_value call. Use typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this.
|
||||
LAZYINITLIST(skills)
|
||||
value = sanitize_skill_value(skill, value)
|
||||
if(!isnull(value))
|
||||
LAZYSET(skills, skill, value)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Boosts a skill to a value if not aobve
|
||||
*/
|
||||
/datum/skill_holder/proc/boost_skill_value_to(skill, value)
|
||||
var/current = get_skill_value(skill)
|
||||
if(!is_skill_value_greater(skill, current, value))
|
||||
return FALSE
|
||||
set_skill_value(skill, value)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Automatic skill increase, multiplied by skill affinity if existing.
|
||||
* Only works if skill is numerical.
|
||||
*/
|
||||
/datum/skill_holder/proc/auto_gain_experience(skill, value)
|
||||
if(!ispath(skill, /datum/skill/numerical))
|
||||
CRASH("You cannot auto increment a non numerical skill!")
|
||||
var/current = get_skill_value(skill)
|
||||
var/affinity = get_skill_affinity(skill)
|
||||
boost_skill_value_to(skill, current + (value * affinity))
|
||||
|
||||
/**
|
||||
* Generates a HTML readout of our skills.
|
||||
* Port to tgui-next when?
|
||||
*/
|
||||
/datum/skill_holder/proc/html_readout()
|
||||
var/list/out = list("<center><h1>Skills</h1></center><hr>")
|
||||
out += "<table style=\"width:100%\"><tr><th><b>Skill</b><th><b>Value</b></tr>"
|
||||
for(var/path in skills)
|
||||
var/datum/skill/S = GLOB.skill_datums[path]
|
||||
out += "<tr><td>[S.name]</td><td>[S.standard_render_value(skills[path])]</td></tr>"
|
||||
out += "</table>"
|
||||
return out.Join("")
|
||||
@@ -0,0 +1,3 @@
|
||||
/datum/skill/numerical/surgery
|
||||
name = "Surgery"
|
||||
desc = "How proficient you are at doing surgery."
|
||||
@@ -550,3 +550,30 @@
|
||||
else if(isanimal(L))
|
||||
var/mob/living/simple_animal/SM = L
|
||||
SM.adjustHealth(-3.5, forced = TRUE)
|
||||
|
||||
/obj/screen/alert/status_effect/regenerative_core
|
||||
name = "Reinforcing Tendrils"
|
||||
desc = "You can move faster than your broken body could normally handle!"
|
||||
icon_state = "regenerative_core"
|
||||
name = "Regenerative Core Tendrils"
|
||||
|
||||
/datum/status_effect/regenerative_core
|
||||
id = "Regenerative Core"
|
||||
duration = 1 MINUTES
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
alert_type = /obj/screen/alert/status_effect/regenerative_core
|
||||
|
||||
/datum/status_effect/regenerative_core/on_apply()
|
||||
. = ..()
|
||||
ADD_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "regenerative_core")
|
||||
owner.adjustBruteLoss(-25)
|
||||
if(!AmBloodsucker(owner)) //use your coffin you lazy bastard
|
||||
owner.adjustFireLoss(-25)
|
||||
owner.remove_CC()
|
||||
owner.bodytemperature = BODYTEMP_NORMAL
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/regenerative_core/on_remove()
|
||||
. = ..()
|
||||
REMOVE_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "regenerative_core")
|
||||
owner.updatehealth()
|
||||
@@ -113,19 +113,24 @@
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
|
||||
/datum/status_effect/no_combat_mode/mesmerize
|
||||
/datum/status_effect/mesmerize
|
||||
id = "Mesmerize"
|
||||
alert_type = /obj/screen/alert/status_effect/mesmerized
|
||||
|
||||
/datum/status_effect/no_combat_mode/mesmerize/on_creation(mob/living/new_owner, set_duration)
|
||||
/datum/status_effect/mesmerize/on_creation(mob/living/new_owner, set_duration)
|
||||
. = ..()
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, "mesmerize")
|
||||
owner.add_movespeed_modifier("[STATUS_EFFECT_MESMERIZE]_[id]", TRUE, priority = 64, override = TRUE, multiplicative_slowdown = 5, blacklisted_movetypes = FALSE? NONE : CRAWLING)
|
||||
owner.add_movespeed_modifier(/datum/movespeed_modifier/status_effect/mesmerize)
|
||||
|
||||
/datum/status_effect/no_combat_mode/mesmerize/on_remove()
|
||||
/datum/status_effect/mesmerize/on_remove()
|
||||
. = ..()
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, "mesmerize")
|
||||
owner.remove_movespeed_modifier("[STATUS_EFFECT_MESMERIZE]_[id]")
|
||||
owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/mesmerize)
|
||||
|
||||
/datum/status_effect/mesmerize/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
|
||||
/obj/screen/alert/status_effect/mesmerized
|
||||
name = "Mesmerized"
|
||||
@@ -136,9 +141,7 @@
|
||||
/datum/status_effect/electrode
|
||||
id = "tased"
|
||||
alert_type = null
|
||||
var/slowdown = 1.5
|
||||
var/slowdown_priority = 50 //to make sure the stronger effect overrides
|
||||
var/affect_crawl = FALSE
|
||||
var/movespeed_mod = /datum/movespeed_modifier/status_effect/tased
|
||||
var/nextmove_modifier = 1
|
||||
var/stamdmg_per_ds = 0 //a 20 duration would do 20 stamdmg, disablers do 24 or something
|
||||
var/last_tick = 0 //fastprocess processing speed is a goddamn sham, don't trust it.
|
||||
@@ -150,12 +153,12 @@
|
||||
last_tick = world.time
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
C.add_movespeed_modifier("[MOVESPEED_ID_TASED_STATUS]_[id]", TRUE, priority = slowdown_priority, override = TRUE, multiplicative_slowdown = slowdown, blacklisted_movetypes = affect_crawl? NONE : CRAWLING)
|
||||
C.add_movespeed_modifier(movespeed_mod)
|
||||
|
||||
/datum/status_effect/electrode/on_remove()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
C.remove_movespeed_modifier("[MOVESPEED_ID_TASED_STATUS]_[id]")
|
||||
C.remove_movespeed_modifier(movespeed_mod)
|
||||
. = ..()
|
||||
|
||||
/datum/status_effect/electrode/tick()
|
||||
@@ -173,8 +176,7 @@
|
||||
|
||||
/datum/status_effect/electrode/no_combat_mode
|
||||
id = "tased_strong"
|
||||
slowdown = 8
|
||||
slowdown_priority = 100
|
||||
movespeed_mod = /datum/movespeed_modifier/status_effect/tased/no_combat_mode
|
||||
nextmove_modifier = 2
|
||||
blocks_combatmode = TRUE
|
||||
stamdmg_per_ds = 1
|
||||
@@ -331,7 +333,7 @@
|
||||
if(prob(severity * 0.15))
|
||||
to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(mania_messages))]\"</span>")
|
||||
owner.playsound_local(get_turf(motor), hum, severity, 1)
|
||||
owner.adjust_drugginess(CLAMP(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1
|
||||
owner.adjust_drugginess(clamp(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1
|
||||
if(owner.hallucination < 50)
|
||||
owner.hallucination = min(owner.hallucination + max(severity * 0.075, 1), 50) //7.5% of severity per second, minimum 1
|
||||
if(owner.dizziness < 50)
|
||||
@@ -589,7 +591,7 @@
|
||||
old_health = owner.health
|
||||
if(!old_oxyloss)
|
||||
old_oxyloss = owner.getOxyLoss()
|
||||
var/health_difference = old_health - owner.health - CLAMP(owner.getOxyLoss() - old_oxyloss,0, owner.getOxyLoss())
|
||||
var/health_difference = old_health - owner.health - clamp(owner.getOxyLoss() - old_oxyloss,0, owner.getOxyLoss())
|
||||
if(!health_difference)
|
||||
return
|
||||
owner.visible_message("<span class='warning'>The light in [owner]'s eyes dims as [owner.p_theyre()] harmed!</span>", \
|
||||
@@ -645,11 +647,11 @@
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
owner.add_movespeed_modifier(MOVESPEED_ID_ELECTROSTAFF, multiplicative_slowdown = 1, movetypes = GROUND)
|
||||
owner.add_movespeed_modifier(/datum/movespeed_modifier/status_effect/electrostaff)
|
||||
|
||||
/datum/status_effect/electrostaff/on_remove()
|
||||
. = ..()
|
||||
owner.remove_movespeed_modifier(MOVESPEED_ID_ELECTROSTAFF)
|
||||
owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/electrostaff)
|
||||
|
||||
//GOLEM GANG
|
||||
|
||||
|
||||
@@ -38,7 +38,6 @@
|
||||
..()
|
||||
if(!istype(holder, holder_type))
|
||||
CRASH("Wire holder is not of the expected type!")
|
||||
return
|
||||
|
||||
src.holder = holder
|
||||
if(randomize)
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
/datum/wires/autoylathe
|
||||
holder_type = /obj/machinery/autoylathe
|
||||
proper_name = "Autoylathe"
|
||||
|
||||
/datum/wires/autoylathe/New(atom/holder)
|
||||
wires = list(
|
||||
WIRE_HACK, WIRE_DISABLE,
|
||||
WIRE_SHOCK, WIRE_ZAP
|
||||
)
|
||||
add_duds(6)
|
||||
..()
|
||||
|
||||
/datum/wires/autoylathe/interactable(mob/user)
|
||||
var/obj/machinery/autoylathe/A = holder
|
||||
if(A.panel_open)
|
||||
return TRUE
|
||||
|
||||
/datum/wires/autoylathe/get_status()
|
||||
var/obj/machinery/autoylathe/A = holder
|
||||
var/list/status = list()
|
||||
status += "The red light is [A.disabled ? "on" : "off"]."
|
||||
status += "The blue light is [A.hacked ? "on" : "off"]."
|
||||
return status
|
||||
|
||||
/datum/wires/autoylathe/on_pulse(wire)
|
||||
var/obj/machinery/autoylathe/A = holder
|
||||
switch(wire)
|
||||
if(WIRE_HACK)
|
||||
A.adjust_hacked(!A.hacked)
|
||||
addtimer(CALLBACK(A, /obj/machinery/autoylathe.proc/reset, wire), 60)
|
||||
if(WIRE_SHOCK)
|
||||
A.shocked = !A.shocked
|
||||
addtimer(CALLBACK(A, /obj/machinery/autoylathe.proc/reset, wire), 60)
|
||||
if(WIRE_DISABLE)
|
||||
A.disabled = !A.disabled
|
||||
addtimer(CALLBACK(A, /obj/machinery/autoylathe.proc/reset, wire), 60)
|
||||
|
||||
/datum/wires/autoylathe/on_cut(wire, mend)
|
||||
var/obj/machinery/autoylathe/A = holder
|
||||
switch(wire)
|
||||
if(WIRE_HACK)
|
||||
A.adjust_hacked(!mend)
|
||||
if(WIRE_HACK)
|
||||
A.shocked = !mend
|
||||
if(WIRE_DISABLE)
|
||||
A.disabled = !mend
|
||||
if(WIRE_ZAP)
|
||||
A.shock(usr, 50)
|
||||
@@ -169,7 +169,7 @@
|
||||
.["real_mode"] = SSticker.mode.name
|
||||
// Key-authed callers may know the truth behind the "secret"
|
||||
|
||||
.["security_level"] = get_security_level()
|
||||
.["security_level"] = NUM2SECLEVEL(GLOB.security_level)
|
||||
.["round_duration"] = SSticker ? round((world.time-SSticker.round_start_time)/10) : 0
|
||||
// Amount of world's ticks in seconds, useful for calculating round duration
|
||||
|
||||
|
||||
Reference in New Issue
Block a user