Merge remote-tracking branch 'citadel/master' into combat_rework

This commit is contained in:
kevinz000
2020-05-05 17:38:43 -07:00
1360 changed files with 51317 additions and 49624 deletions
+15
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@@ -14,6 +14,7 @@
var/can_martial_parry = FALSE
/// Set this variable to something not null, this'll be the preferred unarmed parry in most cases if [can_martial_parry] is TRUE. YOU MUST RUN [get_block_parry_data(this)] INSTEAD OF DIRECTLY ACCESSING!
var/datum/block_parry_data/block_parry_data
var/pugilist = FALSE
/datum/martial_art/proc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
return FALSE
@@ -39,6 +40,17 @@
current_target = new_target
streak = ""
/datum/martial_art/proc/damage_roll(mob/living/carbon/human/A, mob/living/carbon/human/D)
//Here we roll for our damage to be added into the damage var in the various attack procs. This is changed depending on whether we are in combat mode, lying down, or if our target is in combat mode.
var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
if(!(D.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
damage *= 1.5
if(!CHECK_MOBILITY(A, MOBILITY_STAND))
damage *= 0.5
if(!(A.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
damage *= 0.25
return damage
/datum/martial_art/proc/teach(mob/living/carbon/human/H, make_temporary = FALSE)
if(!istype(H) || !H.mind)
return FALSE
@@ -54,6 +66,8 @@
if(help_verb)
H.verbs += help_verb
H.mind.martial_art = src
if(pugilist)
ADD_TRAIT(H, TRAIT_PUGILIST, MARTIAL_ARTIST_TRAIT)
return TRUE
/datum/martial_art/proc/store(datum/martial_art/M,mob/living/carbon/human/H)
@@ -72,6 +86,7 @@
else
var/datum/martial_art/X = H.mind.default_martial_art
X.teach(H)
REMOVE_TRAIT(H, TRAIT_PUGILIST, MARTIAL_ARTIST_TRAIT)
/datum/martial_art/proc/on_remove(mob/living/carbon/human/H)
if(help_verb)
+3 -5
View File
@@ -2,6 +2,7 @@
name = "Boxing"
id = MARTIALART_BOXING
pacifism_check = FALSE //Let's pretend pacifists can boxe the heck out of other people, it only deals stamina damage right now.
pugilist = TRUE
/datum/martial_art/boxing/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
to_chat(A, "<span class='warning'>Can't disarm while boxing!</span>")
@@ -16,16 +17,13 @@
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
var/atk_verb = pick("left hook","right hook","straight punch")
var/damage = rand(10, 13)
var/extra_damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
var/extra_damage = damage_roll(A,D)
if(extra_damage == A.dna.species.punchdamagelow)
playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
D.visible_message("<span class='warning'>[A] has attempted to [atk_verb] [D]!</span>", \
"<span class='userdanger'>[A] has attempted to [atk_verb] [D]!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(A, D, "attempted to hit", atk_verb)
return TRUE
damage += extra_damage
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
var/armor_block = D.run_armor_check(affecting, "melee")
@@ -35,7 +33,7 @@
D.visible_message("<span class='danger'>[A] has [atk_verb]ed [D]!</span>", \
"<span class='userdanger'>[A] has [atk_verb]ed [D]!</span>", null, COMBAT_MESSAGE_RANGE)
D.apply_damage(damage, STAMINA, affecting, armor_block)
D.apply_damage(rand(10,13) + extra_damage, STAMINA, affecting, armor_block)
log_combat(A, D, "punched (boxing) ")
if(D.getStaminaLoss() > 100 && istype(D.mind?.martial_art, /datum/martial_art/boxing))
var/knockout_prob = (D.getStaminaLoss() + rand(-15,15))*0.75
+41 -27
View File
@@ -9,6 +9,7 @@
id = MARTIALART_CQC
help_verb = /mob/living/carbon/human/proc/CQC_help
block_chance = 75
pugilist = TRUE
var/old_grab_state = null
/datum/martial_art/cqc/reset_streak(mob/living/carbon/human/new_target)
@@ -42,11 +43,12 @@
/datum/martial_art/cqc/proc/Slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
var/damage = (damage_roll(A,D) + 5)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
D.visible_message("<span class='warning'>[A] slams [D] into the ground!</span>", \
"<span class='userdanger'>[A] slams you into the ground!</span>")
playsound(get_turf(A), 'sound/weapons/slam.ogg', 50, 1, -1)
D.apply_damage(10, BRUTE)
D.apply_damage(damage, BRUTE)
D.DefaultCombatKnockdown(120)
log_combat(A, D, "slammed (CQC)")
return TRUE
@@ -54,29 +56,33 @@
/datum/martial_art/cqc/proc/Kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
if(CHECK_MOBILITY(D, MOBILITY_STAND))
D.visible_message("<span class='warning'>[A] kicks [D] back!</span>", \
"<span class='userdanger'>[A] kicks you back!</span>")
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
var/atom/throw_target = get_edge_target_turf(D, A.dir)
D.throw_at(throw_target, 1, 14, A)
D.apply_damage(10, BRUTE)
log_combat(A, D, "kicked (CQC)")
var/damage = damage_roll(A,D)
if(!CHECK_MOBILITY(D, MOBILITY_STAND) && CHECK_MOBILITY(D, MOBILITY_USE))
log_combat(A, D, "knocked out (Head kick)(CQC)")
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
D.SetSleeping(300)
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 150)
D.apply_damage(damage + 5, BRUTE)
var/atom/throw_target = get_edge_target_turf(D, A.dir)
D.throw_at(throw_target, 1, 14, A)
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage + 10, 150)
else
D.visible_message("<span class='warning'>[A] kicks [D]!</span>", \
"<span class='userdanger'>[A] kicks you!</span>")
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
D.Dizzy(damage)
D.apply_damage(damage + 15, BRUTE)
log_combat(A, D, "kicked (CQC)")
return TRUE
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
var/damage = (damage_roll(A,D) + 55)
log_combat(A, D, "pressured (CQC)")
D.visible_message("<span class='warning'>[A] punches [D]'s neck!</span>")
D.adjustStaminaLoss(60)
D.apply_damage(damage, STAMINA)
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
return TRUE
@@ -85,11 +91,12 @@
return
if(!can_use(A))
return FALSE
var/damage = (damage_roll(A,D) + 15)
if(!D.stat)
log_combat(A, D, "restrained (CQC)")
D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
"<span class='userdanger'>[A] locks you into a restraining position!</span>")
D.adjustStaminaLoss(20)
D.apply_damage(damage, STAMINA)
D.Stun(100)
restraining = TRUE
addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
@@ -98,6 +105,7 @@
/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
var/damage = damage_roll(A,D)
if(!D.stat)
log_combat(A, D, "consecutive CQC'd (CQC)")
D.visible_message("<span class='warning'>[A] strikes [D]'s abdomen, neck and back consecutively</span>", \
@@ -106,8 +114,8 @@
var/obj/item/I = D.get_active_held_item()
if(I && D.temporarilyRemoveItemFromInventory(I))
A.put_in_hands(I)
D.adjustStaminaLoss(50)
D.apply_damage(25, BRUTE)
D.apply_damage(damage + 45, STAMINA)
D.apply_damage(damage + 20, BRUTE)
return TRUE
/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -135,7 +143,7 @@
log_combat(A, D, "attacked (CQC)")
A.do_attack_animation(D)
var/picked_hit_type = pick("CQC'd", "Big Bossed")
var/bonus_damage = 13
var/bonus_damage = (damage_roll(A,D) + 7)
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
bonus_damage += 5
picked_hit_type = "stomps on"
@@ -151,7 +159,7 @@
D.visible_message("<span class='warning'>[A] leg sweeps [D]!", \
"<span class='userdanger'>[A] leg sweeps you!</span>")
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
D.apply_damage(10, BRUTE)
D.apply_damage(bonus_damage, BRUTE)
D.DefaultCombatKnockdown(60)
log_combat(A, D, "sweeped (CQC)")
return TRUE
@@ -161,23 +169,29 @@
return FALSE
add_to_streak("D",D)
var/obj/item/I = null
var/damage = damage_roll(A,D)
var/stunthreshold = A.dna.species.punchstunthreshold
if(check_streak(A,D))
return TRUE
if(prob(65))
if(CHECK_MOBILITY(D, MOBILITY_MOVE) || !restraining)
if(CHECK_MOBILITY(D, MOBILITY_MOVE) || !restraining)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
if(damage >= stunthreshold)
I = D.get_active_held_item()
D.visible_message("<span class='warning'>[A] strikes [D]'s jaw with their hand!</span>", \
"<span class='userdanger'>[A] strikes your jaw, disorienting you!</span>")
"<span class='userdanger'>[A] strikes your jaw, disorienting you!</span>")
playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
if(I && D.temporarilyRemoveItemFromInventory(I))
A.put_in_hands(I)
D.drop_all_held_items()
D.Jitter(2)
D.apply_damage(5, BRUTE)
else
D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", \
"<span class='userdanger'>[A] attempted to disarm [D]!</span>")
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
log_combat(A, D, "disarmed (CQC)", "[I ? " grabbing \the [I]" : ""]")
D.Dizzy(damage)
D.apply_damage(damage*2 + 20, STAMINA)
D.apply_damage(damage*0.5, BRUTE)
else
D.visible_message("<span class='danger'>[A] strikes [D] in the chest!</span>", \
"<span class='userdanger'>[A] strikes in chest!</span>")
playsound(D, 'sound/weapons/cqchit1.ogg', 25, 1, -1)
D.apply_damage(damage + 15, STAMINA)
D.apply_damage(damage*0.5, BRUTE)
log_combat(A, D, "disarmed (CQC)", "[I ? " grabbing \the [I]" : ""]")
if(restraining && A.pulling == D)
log_combat(A, D, "knocked out (Chokehold)(CQC)")
D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
+56 -36
View File
@@ -1,6 +1,7 @@
/datum/martial_art/krav_maga
name = "Krav Maga"
id = MARTIALART_KRAVMAGA
pugilist = TRUE
var/datum/action/neck_chop/neckchop = new/datum/action/neck_chop()
var/datum/action/leg_sweep/legsweep = new/datum/action/leg_sweep()
var/datum/action/lung_punch/lungpunch = new/datum/action/lung_punch()
@@ -84,64 +85,71 @@
if("neck_chop")
streak = ""
neck_chop(A,D)
return 1
return TRUE
if("leg_sweep")
streak = ""
leg_sweep(A,D)
return 1
return TRUE
if("quick_choke")//is actually lung punch
streak = ""
quick_choke(A,D)
return 1
return 0
return TRUE
return FALSE
/datum/martial_art/krav_maga/proc/leg_sweep(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/obj/item/bodypart/affecting = D.get_bodypart(BODY_ZONE_CHEST)
var/armor_block = D.run_armor_check(affecting, "melee")
var/damage = (damage_roll(A,D)*2 + 25)
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
return 0
return FALSE
D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
"<span class='userdanger'>[A] leg sweeps you!</span>")
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE)
D.DefaultCombatKnockdown(40, override_hardstun = 0.01, override_stamdmg = 25)
D.apply_damage(damage, STAMINA, affecting, armor_block)
D.DefaultCombatKnockdown(80, override_hardstun = 1, override_stamdmg = 0)
log_combat(A, D, "leg sweeped")
return 1
return TRUE
/datum/martial_art/krav_maga/proc/quick_choke(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)//is actually lung punch
var/damage = damage_roll(A,D)
D.visible_message("<span class='warning'>[A] pounds [D] on the chest!</span>", \
"<span class='userdanger'>[A] slams your chest! You can't breathe!</span>")
playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
if(D.losebreath <= 10)
D.losebreath = CLAMP(D.losebreath + 5, 0, 10)
D.adjustOxyLoss(10)
D.losebreath = clamp(D.losebreath + 5, 0, 10)
D.adjustOxyLoss(damage + 5)
log_combat(A, D, "quickchoked")
return 1
return TRUE
/datum/martial_art/krav_maga/proc/neck_chop(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
var/damage = (damage_roll(A,D)*0.5)
D.visible_message("<span class='warning'>[A] karate chops [D]'s neck!</span>", \
"<span class='userdanger'>[A] karate chops your neck, rendering you unable to speak!</span>")
playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE)
D.apply_damage(damage, BRUTE)
if(D.silent <= 10)
D.silent = CLAMP(D.silent + 10, 0, 10)
D.silent = clamp(D.silent + 10, 0, 10)
log_combat(A, D, "neck chopped")
return 1
return TRUE
/datum/martial_art/krav_maga/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
if(check_streak(A,D))
return 1
return TRUE
log_combat(A, D, "grabbed (Krav Maga)")
..()
/datum/martial_art/krav_maga/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
var/armor_block = D.run_armor_check(affecting, "melee")
if(check_streak(A,D))
return 1
return TRUE
log_combat(A, D, "punched")
var/picked_hit_type = pick("punches", "kicks")
var/bonus_damage = 10
if(CHECK_MOBILITY(D, MOBILITY_STAND))
bonus_damage += 5
var/bonus_damage = damage_roll(A,D)
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
bonus_damage += 10
picked_hit_type = "stomps on"
D.apply_damage(bonus_damage, BRUTE)
D.apply_damage(bonus_damage, BRUTE, affecting, armor_block)
if(picked_hit_type == "kicks" || picked_hit_type == "stomps on")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
playsound(get_turf(D), 'sound/effects/hit_kick.ogg', 50, 1, -1)
@@ -151,24 +159,36 @@
D.visible_message("<span class='danger'>[A] [picked_hit_type] [D]!</span>", \
"<span class='userdanger'>[A] [picked_hit_type] you!</span>")
log_combat(A, D, "[picked_hit_type] with [name]")
return 1
return TRUE
/datum/martial_art/krav_maga/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
var/obj/item/I = null
if(prob(60))
I = D.get_active_held_item()
if(I)
if(D.temporarilyRemoveItemFromInventory(I))
A.put_in_hands(I)
D.visible_message("<span class='danger'>[A] has disarmed [D]!</span>", \
"<span class='userdanger'>[A] has disarmed [D]!</span>")
playsound(D, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
/datum/martial_art/krav_maga/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(check_streak(A,D))
return TRUE
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
var/armor_block = D.run_armor_check(affecting, "melee")
var/damage = damage_roll(A,D)
var/stunthreshold = A.dna.species.punchstunthreshold
if(CHECK_MOBILITY(D, MOBILITY_STAND))
D.visible_message("<span class='danger'>[A] reprimands [D]!</span>", \
"<span class='userdanger'>You're slapped by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
to_chat(A, "<span class='danger'>You jab [D]!</span>")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
playsound(D, 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
D.apply_damage(damage*2 + 15, STAMINA, affecting, armor_block)
log_combat(A, D, "punched nonlethally")
else
D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", \
"<span class='userdanger'>[A] attempted to disarm [D]!</span>")
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
log_combat(A, D, "disarmed (Krav Maga)", "[I ? " removing \the [I]" : ""]")
return 1
D.visible_message("<span class='danger'>[A] reprimands [D]!</span>", \
"<span class='userdanger'>You're manhandled by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
to_chat(A, "<span class='danger'>You stomp [D]!</span>")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
playsound(D, 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
D.apply_damage(damage*2 + 20, STAMINA, affecting, armor_block)
log_combat(A, D, "stomped nonlethally")
if(damage >= stunthreshold)
D.visible_message("<span class='warning'>[D] sputters and recoils in pain!</span>", "<span class='userdanger'>You recoil in pain as you are jabbed in a nerve!</span>")
D.drop_all_held_items()
return TRUE
//Krav Maga Gloves
+2 -1
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@@ -4,6 +4,7 @@
/datum/martial_art/mushpunch/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/atk_verb
var/damage = (damage_roll(A,D)*3)
to_chat(A, "<span class='spider'>You begin to wind up an attack...</span>")
if(!do_after(A, 25, target = D))
to_chat(A, "<span class='spider'><b>Your attack was interrupted!</b></span>")
@@ -12,7 +13,7 @@
atk_verb = pick("punches", "smashes", "ruptures", "cracks")
D.visible_message("<span class='danger'>[A] [atk_verb] [D] with inhuman strength, sending [D.p_them()] flying backwards!</span>", \
"<span class='userdanger'>[A] [atk_verb] you with inhuman strength, sending you flying backwards!</span>")
D.apply_damage(rand(15,30), BRUTE)
D.apply_damage(damage, BRUTE) //KAPOW
playsound(D, 'sound/effects/meteorimpact.ogg', 25, 1, -1)
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
+3
View File
@@ -6,6 +6,7 @@
name = "Plasma Fist"
id = MARTIALART_PLASMAFIST
help_verb = /mob/living/carbon/human/proc/plasma_fist_help
pugilist = TRUE
/datum/martial_art/plasma_fist/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -44,11 +45,13 @@
return
/datum/martial_art/plasma_fist/proc/Throwback(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/damage = (damage_roll(A,D)*3)
D.visible_message("<span class='danger'>[A] has hit [D] with Plasma Punch!</span>", \
"<span class='userdanger'>[A] has hit [D] with Plasma Punch!</span>")
playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
var/atom/throw_target = get_edge_target_turf(D, get_dir(D, get_step_away(D, A)))
D.throw_at(throw_target, 200, 4,A)
D.apply_damage(damage, BRUTE)
A.say("HYAH!", forced="plasma fist")
log_combat(A, D, "threw back (Plasma Fist)")
return
+5 -4
View File
@@ -14,6 +14,7 @@
/datum/martial_art/psychotic_brawling/proc/psycho_attack(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/atk_verb
var/damage = damage_roll(A,D)
switch(rand(1,8))
if(1)
D.help_shake_act(A)
@@ -44,10 +45,10 @@
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
"<span class='userdanger'>[A] [atk_verb] you!</span>")
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 40, 1, -1)
D.apply_damage(rand(5,10), BRUTE, BODY_ZONE_HEAD)
A.apply_damage(rand(5,10), BRUTE, BODY_ZONE_HEAD)
D.apply_damage(damage*1.5, BRUTE, BODY_ZONE_HEAD)
A.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat))
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage)
A.Stun(rand(10,45))
D.DefaultCombatKnockdown(rand(5,30))//CIT CHANGE - makes stuns from martial arts always use Knockdown instead of Stun for the sake of consistency
if(5,6)
@@ -55,7 +56,7 @@
atk_verb = pick("punches", "kicks", "hits", "slams into")
D.visible_message("<span class='danger'>[A] [atk_verb] [D] with inhuman strength, sending [D.p_them()] flying backwards!</span>", \
"<span class='userdanger'>[A] [atk_verb] you with inhuman strength, sending you flying backwards!</span>")
D.apply_damage(rand(15,30), BRUTE)
D.apply_damage(damage*2, BRUTE)
playsound(get_turf(D), 'sound/effects/meteorimpact.ogg', 25, 1, -1)
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
+50 -28
View File
@@ -1,5 +1,5 @@
#define REPULSE_PUNCH_COMBO "HDHD"
#define SHOULDER_FLIP_COMBO "GHDGHH"
#define REPULSE_PUNCH_COMBO "HDD"
#define SHOULDER_FLIP_COMBO "DHDHG"
#define FOOT_SMASH_COMBO "HH"
#define SIDE_KICK_COMBO "skick"
#define DEFT_SWITCH_COMBO "deft"
@@ -9,6 +9,7 @@
id = MARTIALART_RISINGBASS
allow_temp_override = FALSE
help_verb = /mob/living/carbon/human/proc/rising_bass_help
pugilist = TRUE
var/datum/action/risingbassmove/sidekick = new/datum/action/risingbassmove/sidekick()
var/datum/action/risingbassmove/deftswitch = new/datum/action/risingbassmove/deftswitch()
var/repulsecool = 0
@@ -37,7 +38,6 @@
return FALSE
//Repulse Punch - Slams the opponent far away from you.
/datum/action/risingbassmove
name = ""
icon_icon = 'icons/mob/actions/actions_items.dmi'
@@ -78,6 +78,7 @@
return TRUE
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/damage = (damage_roll(A,D)*0.5)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
var/dir = A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH)
var/oppdir = dir == NORTH ? SOUTH : dir == SOUTH ? NORTH : dir == EAST ? WEST : EAST
@@ -87,8 +88,8 @@
D.visible_message("<span class='warning'>[A] kicks [D] in the side, sliding them over!</span>", \
"<span class='userdanger'>[A] kicks you in the side, forcing you to step away!</span>")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
D.DefaultCombatKnockdown(60)
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
D.DefaultCombatKnockdown(60, override_hardstun = 1, override_stamdmg = damage)
var/L = !checkfordensity(H,D) ? (!checkfordensity(K,D) ? D.loc : K) : H
D.forceMove(L)
log_combat(A, D, "side kicked (Rising Bass)")
@@ -96,24 +97,27 @@
return TRUE
/datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
var/turf/H = get_step(A, get_dir(D,A))
var/L = checkfordensity(H,D) ? H : A.loc
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] flips [D] over their shoulder, slamming them into the ground!</span>", \
"<span class='userdanger'>[A] flips you over their shoulder, slamming you into the ground!</span>")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
D.emote("scream")
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
D.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
var/damage = damage_roll(A,D)
var/stunthreshold = A.dna.species.punchstunthreshold
var/turf/H = get_step(A, get_dir(D,A))
var/L = checkfordensity(H,D) ? H : A.loc
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] flips [D] over their shoulder, slamming them into the ground!</span>", \
"<span class='userdanger'>[A] flips you over their shoulder, slamming you into the ground!</span>")
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
D.emote("scream")
D.apply_damage(damage + 10, BRUTE, BODY_ZONE_CHEST)
D.apply_damage(damage + 10, BRUTE, BODY_ZONE_HEAD)
if(damage >= stunthreshold)
D.Sleeping(60)
D.DefaultCombatKnockdown(300)
D.forceMove(L)
log_combat(A, D, "shoulder flipped (Rising Bass)")
return TRUE
return FALSE
D.DefaultCombatKnockdown(300, override_hardstun = 1, override_stamdmg = 50)
D.forceMove(L)
log_combat(A, D, "shoulder flipped (Rising Bass)")
return TRUE
//Repulse Punch - Slams the opponent far away from you.
/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/damage = damage_roll(A,D)
if(CHECK_MOBILITY(D, MOBILITY_STAND) && repulsecool < world.time)
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] smashes [D] in the chest, throwing them away!</span>", \
@@ -121,20 +125,22 @@
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
var/atom/F = get_edge_target_turf(D, get_dir(A, get_step_away(D, A)))
D.throw_at(F, 10, 1)
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
D.DefaultCombatKnockdown(90)
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
D.DefaultCombatKnockdown(90, override_hardstun = 1, override_stamdmg = damage*2)
D.confused += min(damage, 20)
log_combat(A, D, "repulse punched (Rising Bass)")
repulsecool = world.time + 3 SECONDS
return TRUE
return FALSE
/datum/martial_art/the_rising_bass/proc/footSmash(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/damage = (damage_roll(A,D)*0.5)
if(CHECK_MOBILITY(D, MOBILITY_STAND))
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] smashes their foot down on [D]'s foot!</span>", \
"<span class='userdanger'>[A] smashes your foot!</span>")
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
D.apply_damage(damage, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
D.dropItemToGround(D.get_active_held_item())
log_combat(A, D, "foot smashed (Rising Bass)")
return TRUE
@@ -158,7 +164,23 @@
add_to_streak("D",D)
if(check_streak(A,D))
return TRUE
return ..()
var/damage = damage_roll(A,D)
var/stunthreshold = A.dna.species.punchstunthreshold
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
if(CHECK_MOBILITY(D, MOBILITY_STAND) && damage >= stunthreshold)
D.visible_message("<span class='danger'>[A] trips [D]!</span>", \
"<span class='userdanger'>You're tripped by [A]!</span>", "<span class='hear'>You hear something thump against the floor!</span>", COMBAT_MESSAGE_RANGE, A)
to_chat(A, "<span class='danger'>You trip [D]!</span>")
D.DefaultCombatKnockdown(10, override_hardstun = 0.01, override_stamdmg = damage)
D.Dizzy(damage)
else
D.visible_message("<span class='danger'>[A] jabs [D] in the stomach!</span>", \
"<span class='userdanger'>You're jabbed in the stomach by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
to_chat(A, "<span class='danger'>You jab [D] in the stomach!</span>")
D.apply_damage(damage*2 + 10, STAMINA)
D.disgust = min(damage, 20)
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
return TRUE
/datum/martial_art/the_rising_bass/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("H",D)
@@ -181,7 +203,7 @@
. = ..()
if(A.incapacitated(FALSE, TRUE)) //NO STUN
return BULLET_ACT_HIT
if(!(A.mobility_flags & MOBILITY_USE)) //NO UNABLE TO USE
if(!CHECK_ALL_MOBILITY(A, MOBILITY_USE|MOBILITY_STAND)) //NO UNABLE TO USE, NO DODGING ON THE FLOOR
return BULLET_ACT_HIT
if(A.dna && A.dna.check_mutation(HULK)) //NO HULK
return BULLET_ACT_HIT
@@ -199,9 +221,9 @@
to_chat(usr, "<b><i>You retreat inward and recall the teachings of the Rising Bass...</i></b>")
to_chat(usr, "<span class='notice'>Side Kick</span>: Forces opponent to step to the side.")
to_chat(usr, "<span class='notice'>Shoulder Flip</span>: Grab Harm Disarm Grab Harm Harm. Flips opponent over your shoulder and stuns.")
to_chat(usr, "<span class='notice'>Repulse Punch</span>: Harm Disarm Harm Disarm. Slams the opponent far away from you.")
to_chat(usr, "<span class='notice'>Foot Smash</span>: Harm Harm. Stuns opponent, minor damage.")
to_chat(usr, "<span class='notice'>Shoulder Flip</span>: Disarm Harm Disarm Harm Grab. Flips opponent over your shoulder and stuns.")
to_chat(usr, "<span class='notice'>Repulse Punch</span>: Harm Disarm Disarm. Slams the opponent far away from you.")
to_chat(usr, "<span class='notice'>Foot Smash</span>: Harm Harm. Knocks opponent prone, minor damage.")
to_chat(usr, "<span class='notice'>Deft Switch</span>: Switches the opponent's held item for your own. Most useful with nothing in your hand.")
/datum/martial_art/the_rising_bass/teach(mob/living/carbon/human/H, make_temporary = FALSE)
+28 -16
View File
@@ -7,6 +7,7 @@
id = MARTIALART_SLEEPINGCARP
allow_temp_override = FALSE
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
pugilist = TRUE
/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(findtext(streak,STRONG_PUNCH_COMBO))
@@ -23,7 +24,7 @@
return TRUE
return FALSE
///Gnashing Teeth: Harm Harm, consistent 20 force punch on every second harm punch, has a chance to crit
///Gnashing Teeth: Harm Harm, high force punch on every second harm punch, has a chance to crit for near triple damage
/datum/martial_art/the_sleeping_carp/proc/strongPunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
///this var is so that the strong punch is always aiming for the body part the user is targeting and not trying to apply to the chest before deviating
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
@@ -31,50 +32,53 @@
var/atk_verb = pick("precisely kick", "brutally chop", "cleanly hit", "viciously slam")
///this is the critical hit damage added to the attack if it rolls, it starts at 0 because it'll be changed when rolled
var/crit_damage = 0
var/damage = damage_roll(A,D)
D.visible_message("<span class='danger'>[A] [atk_verb]s [D]!</span>", \
"<span class='userdanger'>[A] [atk_verb]s you!</span>", null, null, A)
to_chat(A, "<span class='danger'>You [atk_verb] [D]!</span>")
if(prob(10))
crit_damage += 20
crit_damage += (damage*2 + 15)
playsound(get_turf(D), 'sound/weapons/bite.ogg', 50, TRUE, -1)
D.visible_message("<span class='warning'>[D] sputters blood as the blow strikes them with inhuman force!</span>", "<span class='userdanger'>You are struck with incredible precision by [A]!</span>")
D.visible_message("<span class='warning'>[D] staggers as the blow strikes them with inhuman force!</span>", "<span class='userdanger'>You are struck with incredible precision by [A]!</span>")
log_combat(A, D, "critcal strong punched (Sleeping Carp)")//log it here because a critical can swing for 40 force and it's important for the sake of how hard they hit
else
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
log_combat(A, D, "strong punched (Sleeping Carp)")//so as to not double up on logging
D.apply_damage(20 + crit_damage, BRUTE, affecting)
return
D.apply_damage((damage + 15) + crit_damage, BRUTE, affecting)
return TRUE
///Crashing Wave Kick: Harm Disarm combo, throws people seven tiles backwards
/datum/martial_art/the_sleeping_carp/proc/launchKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/damage = (damage_roll(A,D) + 15)
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] kicks [D] square in the chest, sending them flying!</span>", \
"<span class='userdanger'>You are kicked square in the chest by [A], sending you flying!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
var/atom/throw_target = get_edge_target_turf(D, A.dir)
D.throw_at(throw_target, 7, 14, A)
D.apply_damage(15, BRUTE, BODY_ZONE_CHEST)
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
log_combat(A, D, "launchkicked (Sleeping Carp)")
return
return TRUE
///Keelhaul: Harm Grab combo, knocks people down, deals stamina damage while they're on the floor
/datum/martial_art/the_sleeping_carp/proc/dropKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/damage = damage_roll(A,D)
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
if((D.mobility_flags & MOBILITY_STAND))
D.apply_damage(10, BRUTE, BODY_ZONE_HEAD)
D.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
D.DefaultCombatKnockdown(50, override_hardstun = 0.01, override_stamdmg = 0)
D.adjustStaminaLoss(40) //A cit specific change form the tg port to really punish anyone who tries to stand up
D.apply_damage(damage + 35, STAMINA, BODY_ZONE_HEAD) //A cit specific change form the tg port to really punish anyone who tries to stand up
D.visible_message("<span class='warning'>[A] kicks [D] in the head, sending them face first into the floor!</span>", \
"<span class='userdanger'>You are kicked in the head by [A], sending you crashing to the floor!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
else if(!(D.mobility_flags & MOBILITY_STAND))
D.apply_damage(5, BRUTE, BODY_ZONE_HEAD)
D.adjustStaminaLoss(40)
else
D.apply_damage(damage*0.5, BRUTE, BODY_ZONE_HEAD)
D.apply_damage(damage + 35, STAMINA, BODY_ZONE_HEAD)
D.drop_all_held_items()
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
"<span class='userdanger'>You are kicked in the head by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
log_combat(A, D, "dropkicked (Sleeping Carp)")
return
return TRUE
/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("G",D)
@@ -85,6 +89,8 @@
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("H",D)
var/damage = (damage_roll(A,D) + 5)
var/stunthreshold = A.dna.species.punchstunthreshold
if(check_streak(A,D))
return TRUE
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
@@ -93,8 +99,11 @@
D.visible_message("<span class='danger'>[A] [atk_verb]s [D]!</span>", \
"<span class='userdanger'>[A] [atk_verb]s you!</span>", null, null, A)
to_chat(A, "<span class='danger'>You [atk_verb] [D]!</span>")
D.apply_damage(rand(10,15), BRUTE, affecting)
D.apply_damage(damage, BRUTE, affecting)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
if(CHECK_MOBILITY(D, MOBILITY_STAND) && damage >= stunthreshold)
to_chat(D, "<span class='danger'>You stumble and fall!</span>")
D.DefaultCombatKnockdown(10, override_hardstun = 0.01, override_stamdmg = damage)
log_combat(A, D, "punched (Sleeping Carp)")
return TRUE
@@ -110,7 +119,7 @@
. = ..()
if(A.incapacitated(FALSE, TRUE)) //NO STUN
return BULLET_ACT_HIT
if(!(A.mobility_flags & MOBILITY_USE)) //NO UNABLE TO USE
if(!CHECK_ALL_MOBILITY(A, MOBILITY_USE|MOBILITY_STAND)) //NO UNABLE TO USE, NO DEFLECTION ON THE FLOOR
return BULLET_ACT_HIT
if(A.dna && A.dna.check_mutation(HULK)) //NO HULK
return BULLET_ACT_HIT
@@ -121,6 +130,7 @@
playsound(get_turf(A), pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
P.firer = A
P.setAngle(rand(0, 360))//SHING
A.adjustStaminaLossBuffered (3) //Citadel change to stop infinite bullet sponging as you run away, but it is buffered!
return BULLET_ACT_FORCE_PIERCE
return BULLET_ACT_HIT
@@ -131,9 +141,10 @@
ADD_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
ADD_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT)
ADD_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
ADD_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEPING_CARP_TRAIT)
H.physiology.brute_mod *= 0.4 //brute is really not gonna cut it
H.physiology.burn_mod *= 0.7 //burn is distinctly more useful against them than brute but they're still resistant
H.physiology.stamina_mod *= 0.5 //stun batons prove to be one of the few ways to fight them. They have stun resistance already, so I think doubling down too hard on this resistance is a bit much.
H.physiology.stamina_mod *= 0.5 //You take less stamina damage overall, but you do not reduce the damage from stun batons
H.physiology.stun_mod *= 0.3 //for those rare stuns
H.physiology.pressure_mod *= 0.3 //go hang out with carp
H.physiology.cold_mod *= 0.3 //cold mods are different to burn mods, they do stack however
@@ -146,6 +157,7 @@
REMOVE_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
REMOVE_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT)
REMOVE_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
REMOVE_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEPING_CARP_TRAIT)
H.physiology.brute_mod = initial(H.physiology.brute_mod)
H.physiology.burn_mod = initial(H.physiology.burn_mod)
H.physiology.stamina_mod = initial(H.physiology.stamina_mod)
+40 -34
View File
@@ -19,29 +19,29 @@
/datum/martial_art/wrestling/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
if(!can_use(A, D))
return 0
return FALSE
switch(streak)
if("drop")
streak = ""
drop(A,D)
return 1
return TRUE
if("strike")
streak = ""
strike(A,D)
return 1
return TRUE
if("kick")
streak = ""
kick(A,D)
return 1
return TRUE
if("throw")
streak = ""
throw_wrassle(A,D)
return 1
return TRUE
if("slam")
streak = ""
slam(A,D)
return 1
return 0
return TRUE
return FALSE
/datum/action/slam
name = "Slam (Cinch) - Slam a grappled opponent into the floor."
@@ -138,7 +138,7 @@
/datum/martial_art/wrestling/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(check_streak(A,D))
return 1
return TRUE
log_combat(A, D, "punched with wrestling")
..()
@@ -173,11 +173,11 @@
if (get_dist(A, D) > 1)
to_chat(A, "[D] is too far away!")
return 0
return FALSE
if (!isturf(A.loc) || !isturf(D.loc))
to_chat(A, "You can't throw [D] from here!")
return 0
return FALSE
A.setDir(turn(A.dir, 90))
var/turf/T = get_step(A, A.dir)
@@ -186,7 +186,7 @@
D.forceMove(T)
D.setDir(get_dir(D, A))
else
return 0
return FALSE
sleep(delay)
@@ -195,11 +195,11 @@
if (get_dist(A, D) > 1)
to_chat(A, "[D] is too far away!")
return 0
return FALSE
if (!isturf(A.loc) || !isturf(D.loc))
to_chat(A, "You can't throw [D] from here!")
return 0
return FALSE
D.forceMove(A.loc) // Maybe this will help with the wallthrowing bug.
@@ -211,7 +211,7 @@
D.emote("scream")
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human.proc/DefaultCombatKnockdown, 20))
log_combat(A, D, "has thrown with wrestling")
return 0
return FALSE
/datum/martial_art/wrestling/proc/FlipAnimation(mob/living/carbon/human/D)
set waitfor = FALSE
@@ -227,6 +227,7 @@
if(!A.pulling || A.pulling != D)
to_chat(A, "You need to have [D] in a cinch!")
return
var/damage = damage_roll(A,D)
D.forceMove(A.loc)
A.setDir(get_dir(A, D))
D.setDir(get_dir(D, A))
@@ -258,7 +259,7 @@
A.pixel_y = 0
D.pixel_x = 0
D.pixel_y = 0
return 0
return FALSE
if (!isturf(A.loc) || !isturf(D.loc))
to_chat(A, "You can't slam [D] here!")
@@ -266,7 +267,7 @@
A.pixel_y = 0
D.pixel_x = 0
D.pixel_y = 0
return 0
return FALSE
else
if (A)
A.pixel_x = 0
@@ -274,7 +275,7 @@
if (D)
D.pixel_x = 0
D.pixel_y = 0
return 0
return FALSE
sleep(1)
@@ -286,11 +287,11 @@
if (get_dist(A, D) > 1)
to_chat(A, "[D] is too far away!")
return 0
return FALSE
if (!isturf(A.loc) || !isturf(D.loc))
to_chat(A, "You can't slam [D] here!")
return 0
return FALSE
D.forceMove(A.loc)
@@ -309,11 +310,11 @@
switch(rand(1,3))
if (2)
D.adjustBruteLoss(rand(20,30))
D.apply_damage(damage + 25, BRUTE)
if (3)
D.ex_act(EXPLODE_LIGHT)
else
D.adjustBruteLoss(rand(10,20))
D.apply_damage(damage + 15, BRUTE)
else
D.ex_act(EXPLODE_LIGHT)
@@ -327,7 +328,7 @@
log_combat(A, D, "body-slammed")
return 0
return FALSE
/datum/martial_art/wrestling/proc/CheckStrikeTurf(mob/living/carbon/human/A, turf/T)
if (A && (T && isturf(T) && get_dist(A, T) <= 1))
@@ -337,6 +338,7 @@
if(!D)
return
var/turf/T = get_turf(A)
var/damage = damage_roll(A,D)
if (T && isturf(T) && D && isturf(D.loc))
for (var/i = 0, i < 4, i++)
A.setDir(turn(A.dir, 90))
@@ -345,7 +347,7 @@
addtimer(CALLBACK(src, .proc/CheckStrikeTurf, A, T), 4)
A.visible_message("<span class = 'danger'><b>[A] headbutts [D]!</b></span>")
D.adjustBruteLoss(rand(10,20))
D.apply_damage(damage + 15, BRUTE)
playsound(A.loc, "swing_hit", 50, 1)
D.Unconscious(20)
log_combat(A, D, "headbutted")
@@ -353,13 +355,14 @@
/datum/martial_art/wrestling/proc/kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D)
return
var/damage = damage_roll(A,D)
A.emote("scream")
A.emote("flip")
A.setDir(turn(A.dir, 90))
A.visible_message("<span class = 'danger'><B>[A] roundhouse-kicks [D]!</B></span>")
playsound(A.loc, "swing_hit", 50, 1)
D.adjustBruteLoss(rand(10,20))
D.apply_damage(damage + 15, STAMINA)
var/turf/T = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
if (T && isturf(T))
@@ -373,7 +376,8 @@
var/obj/surface = null
var/turf/ST = null
var/falling = 0
var/damage = damage_roll(A,D)
for (var/obj/O in oview(1, A))
if (O.density == 1)
if (O == A)
@@ -401,15 +405,15 @@
A.pixel_y = 0
if (falling == 1)
A.visible_message("<span class = 'danger'><B>...and dives head-first into the ground, ouch!</b></span>")
A.adjustBruteLoss(rand(10,20))
A.apply_damage(damage + 15, BRUTE)
A.DefaultCombatKnockdown(60)
to_chat(A, "[D] is too far away!")
return 0
return FALSE
if (!isturf(A.loc) || !isturf(D.loc))
A.pixel_y = 0
to_chat(A, "You can't drop onto [D] from here!")
return 0
return FALSE
if(A)
animate(A, transform = matrix(90, MATRIX_ROTATE), time = 1, loop = 0)
@@ -427,9 +431,9 @@
if (prob(33) || D.stat)
D.ex_act(EXPLODE_LIGHT)
else
D.adjustBruteLoss(rand(20,30))
D.apply_damage(damage + 25, BRUTE)
else
D.adjustBruteLoss(rand(20,30))
D.apply_damage(damage + 25, BRUTE)
D.DefaultCombatKnockdown(40)
@@ -442,14 +446,16 @@
return
/datum/martial_art/wrestling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
damage_roll(A,D)
if(check_streak(A,D))
return 1
return TRUE
log_combat(A, D, "wrestling-disarmed")
..()
/datum/martial_art/wrestling/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
damage_roll(A,D)
if(check_streak(A,D))
return 1
return TRUE
if(!can_use(A,D))
return ..()
if(A.pulling == D || A == D) // don't stun grab yoursel
@@ -459,7 +465,7 @@
"<span class='userdanger'>[A] gets [D] in a cinch!</span>")
D.Stun(rand(60,100))
log_combat(A, D, "cinched")
return 1
return TRUE
/obj/item/storage/belt/champion/wrestling
name = "Wrestling Belt"
@@ -492,7 +498,7 @@
//Make sure that moves can only be used on people wearing the holodeck belt
/datum/martial_art/wrestling/holodeck/can_use(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
if(!(istype(D.mind?.martial_art, /datum/martial_art/wrestling/holodeck)))
return 0
return FALSE
else
return ..()