diff --git a/code/game/machinery/doors/airlock_electronics.dm b/code/game/machinery/doors/airlock_electronics.dm
index f27e3da2dc..f52ffd42fe 100644
--- a/code/game/machinery/doors/airlock_electronics.dm
+++ b/code/game/machinery/doors/airlock_electronics.dm
@@ -5,6 +5,10 @@
var/list/accesses = list()
var/one_access = 0
+/obj/item/electronics/airlock/examine(mob/user)
+ ..()
+ to_chat(user, "Has a neat selection menu for modifying airlock access levels.")
+
/obj/item/electronics/airlock/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm
index 65a92c0b1a..25bbe1bc1d 100644
--- a/code/game/machinery/doors/door.dm
+++ b/code/game/machinery/doors/door.dm
@@ -33,6 +33,10 @@
var/damage_deflection = 10
var/real_explosion_block //ignore this, just use explosion_block
+/obj/machinery/door/examine(mob/user)
+ ..()
+ to_chat(user, "Its maintenance panel is screwed in place.")
+
/obj/machinery/door/New()
..()
if(density)
diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm
index 1183618d5a..9889d07b90 100644
--- a/code/game/objects/structures/door_assembly.dm
+++ b/code/game/objects/structures/door_assembly.dm
@@ -363,6 +363,23 @@
anchored = TRUE
state = 1
+/obj/structure/door_assembly/examine(mob/user)
+ ..()
+ switch(state)
+ if(0)
+ if(anchored)
+ to_chat(user, "The anchoring bolts are wrenched in place, but the maintenance panel lacks wiring.")
+ else
+ to_chat(user, "The assembly is welded together, but the anchoring bolts are unwrenched.")
+ if(1)
+ to_chat(user, "The maintenance panel is wired, but the circuit slot is empty.")
+ if(2)
+ to_chat(user, "The circuit is connected loosely to its slot, but the maintenance panel is unscrewed and open.")
+ if(!mineral || !material)
+ to_chat(user, "There is a small paper placard on the assembly. There are empty slots for glass windows or mineral covers.")
+ else
+ to_chat(user, "There is a small paper placard on the assembly.")
+
/obj/structure/door_assembly/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/pen))
var/t = stripped_input(user, "Enter the name for the door.", src.name, src.created_name,MAX_NAME_LEN)
diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm
index 5d6e6f3d77..b81aa7d4d8 100644
--- a/code/game/objects/structures/false_walls.dm
+++ b/code/game/objects/structures/false_walls.dm
@@ -123,9 +123,12 @@
else
return ..()
-/obj/structure/falsewall/proc/dismantle(mob/user, disassembled = TRUE)
- user.visible_message("[user] dismantles the false wall.", "You dismantle the false wall.")
- playsound(src, 'sound/items/welder.ogg', 100, 1)
+/obj/structure/falsewall/proc/dismantle(mob/user, disassembled=TRUE, obj/item/tool = null)
+ user.visible_message("[user] dismantles the false wall.", "You dismantle the false wall.")
+ if(tool)
+ playsound(src, tool.usesound, 100, 1)
+ else
+ playsound(src, 'sound/items/welder.ogg', 100, 1)
deconstruct(disassembled)
/obj/structure/falsewall/deconstruct(disassembled = TRUE)
@@ -141,6 +144,7 @@
return null
/obj/structure/falsewall/examine_status(mob/user) //So you can't detect falsewalls by examine.
+ to_chat(user, "The outer plating is welded firmly in place.")
return null
/*
@@ -155,6 +159,15 @@
walltype = /turf/closed/wall/r_wall
mineral = /obj/item/stack/sheet/plasteel
+/obj/structure/falsewall/reinforced/examine_status(mob/user)
+ to_chat(user, "The outer grille is fully intact.")
+ return null
+
+/obj/structure/falsewall/reinforced/attackby(obj/item/tool, mob/user)
+ ..()
+ if(istype(tool, /obj/item/wirecutters))
+ dismantle(user, TRUE, tool)
+
/*
* Uranium Falsewalls
*/
diff --git a/code/game/turfs/simulated/wall/reinf_walls.dm b/code/game/turfs/simulated/wall/reinf_walls.dm
index 5ebe1d632a..5c95d108b4 100644
--- a/code/game/turfs/simulated/wall/reinf_walls.dm
+++ b/code/game/turfs/simulated/wall/reinf_walls.dm
@@ -13,8 +13,7 @@
girder_type = /obj/structure/girder/reinforced
explosion_block = 2
-/turf/closed/wall/r_wall/examine(mob/user)
- ..()
+/turf/closed/wall/r_wall/deconstruction_hints(mob/user)
switch(d_state)
if(INTACT)
to_chat(user, "The outer grille is fully intact.")
diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm
index 9171c7f54c..baee3b31c1 100644
--- a/code/game/turfs/simulated/walls.dm
+++ b/code/game/turfs/simulated/walls.dm
@@ -25,6 +25,13 @@
/turf/closed/wall/clockwork)
smooth = SMOOTH_TRUE
+/turf/closed/wall/examine(mob/user)
+ ..()
+ deconstruction_hints(user)
+
+/turf/closed/wall/proc/deconstruction_hints(mob/user)
+ to_chat(user, "The outer plating is welded firmly in place.")
+
/turf/closed/wall/attack_tk()
return
@@ -287,4 +294,4 @@
to_chat(user, "You deconstruct the wall.")
ChangeTurf(/turf/open/floor/plating)
return TRUE
- return FALSE
\ No newline at end of file
+ return FALSE