diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm
index 7c14f48e2d..70181ba138 100644
--- a/code/game/machinery/doors/door.dm
+++ b/code/game/machinery/doors/door.dm
@@ -33,6 +33,7 @@
var/damage_deflection = 10
var/real_explosion_block //ignore this, just use explosion_block
var/red_alert_access = FALSE //if TRUE, this door will always open on red alert
+ var/poddoor = FALSE
/obj/machinery/door/examine(mob/user)
..()
@@ -41,7 +42,8 @@
to_chat(user, "Due to a security threat, its access requirements have been lifted!")
else
to_chat(user, "In the event of a red alert, its access requirements will automatically lift.")
- to_chat(user, "Its maintenance panel is screwed in place.")
+ if(!poddoor)
+ to_chat(user, "Its maintenance panel is screwed in place.")
/obj/machinery/door/check_access(access)
if(red_alert_access && GLOB.security_level >= SEC_LEVEL_RED)
diff --git a/code/game/machinery/doors/poddoor.dm b/code/game/machinery/doors/poddoor.dm
index f42352d79d..6daa7b89d6 100644
--- a/code/game/machinery/doors/poddoor.dm
+++ b/code/game/machinery/doors/poddoor.dm
@@ -14,6 +14,7 @@
armor = list(melee = 50, bullet = 100, laser = 100, energy = 100, bomb = 50, bio = 100, rad = 100, fire = 100, acid = 70)
resistance_flags = FIRE_PROOF
damage_deflection = 70
+ poddoor = TRUE
/obj/machinery/door/poddoor/preopen
icon_state = "open"