diff --git a/code/game/objects/structures/ghost_role_spawners.dm.rej b/code/game/objects/structures/ghost_role_spawners.dm.rej new file mode 100644 index 0000000000..80ef675804 --- /dev/null +++ b/code/game/objects/structures/ghost_role_spawners.dm.rej @@ -0,0 +1,28 @@ +diff a/code/game/objects/structures/ghost_role_spawners.dm b/code/game/objects/structures/ghost_role_spawners.dm (rejected hunks) +@@ -396,7 +396,7 @@ + + /obj/effect/mob_spawn/human/syndicate/battlecruiser + name = "Syndicate Battlecruiser Ship Operative" +- flavour_text = "You are a crewmember aboard the syndicate flaship: the SBC Starfury. Your job is to follow your captain's orders, maintain the ship, and keep the engine running. If you are not familiar with how the supermatter engine functions: do not attempt to start it.

The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives.
" ++ flavour_text = "You are a crewmember aboard the syndicate flagship: the SBC Starfury. Your job is to follow your captain's orders, maintain the ship, and keep the engine running. If you are not familiar with how the supermatter engine functions: do not attempt to start it.

The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives.
" + outfit = /datum/outfit/syndicate_empty/SBC + + /datum/outfit/syndicate_empty/SBC +@@ -407,7 +407,7 @@ + + /obj/effect/mob_spawn/human/syndicate/battlecruiser/assault + name = "Syndicate Battlecruiser Assault Operative" +- flavour_text = "You are an assault operative aboard the syndicate flaship: the SBC Starfury. Your job is to follow your captain's orders, keep intruders out of the ship, and assault Space Station 13. There is an armory, multiple assault ships, and beam cannons to attack the station with.

Work as a team with your fellow operatives and work out a plan of attack. If you are overwhelmed, escape back to your ship!
" ++ flavour_text = "You are an assault operative aboard the syndicate flagship: the SBC Starfury. Your job is to follow your captain's orders, keep intruders out of the ship, and assault Space Station 13. There is an armory, multiple assault ships, and beam cannons to attack the station with.

Work as a team with your fellow operatives and work out a plan of attack. If you are overwhelmed, escape back to your ship!
" + outfit = /datum/outfit/syndicate_empty/SBC/assault + + /datum/outfit/syndicate_empty/SBC/assault +@@ -423,7 +423,7 @@ + + /obj/effect/mob_spawn/human/syndicate/battlecruiser/captain + name = "Syndicate Battlecruiser Captain" +- flavour_text = "You are the captain aboard the syndicate flaship: the SBC Starfury. Your job is to oversee your crew, defend the ship, and destroy Space Station 13. The ship has an armory, multiple ships, beam cannons, and multiple crewmembers to accomplish this goal.

As the captain, this whole operation falls on your shoulders. You do not need to nuke the station, causing sufficient damage and preventing your ship from being destroyed will be enough.
" ++ flavour_text = "You are the captain aboard the syndicate flagship: the SBC Starfury. Your job is to oversee your crew, defend the ship, and destroy Space Station 13. The ship has an armory, multiple ships, beam cannons, and multiple crewmembers to accomplish this goal.

As the captain, this whole operation falls on your shoulders. You do not need to nuke the station, causing sufficient damage and preventing your ship from being destroyed will be enough.
" + outfit = /datum/outfit/syndicate_empty/SBC/assault/captain + id_access_list = list(150,151) + diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm index 083332c3bd..9299bd33bf 100644 --- a/code/modules/clothing/head/jobs.dm +++ b/code/modules/clothing/head/jobs.dm @@ -116,6 +116,10 @@ armor = list(melee = 40, bullet = 30, laser = 25, energy = 10, bomb = 25, bio = 10, rad = 0, fire = 50, acid = 60) strip_delay = 80 +/obj/item/clothing/head/HoS/syndicate + name = "syndicate cap" + desc = "A black cap fit for a high ranking syndicate officer." + /obj/item/clothing/head/HoS/beret name = "head of security beret" desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection." diff --git a/code/modules/clothing/under/syndicate.dm b/code/modules/clothing/under/syndicate.dm index 1b9c47eaad..5c20b7d783 100644 --- a/code/modules/clothing/under/syndicate.dm +++ b/code/modules/clothing/under/syndicate.dm @@ -37,4 +37,11 @@ item_color = "trackpants" can_adjust = 0 armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0) - resistance_flags = 0 \ No newline at end of file + resistance_flags = 0 + +/obj/item/clothing/under/syndicate/combat + name = "combat uniform" + desc = "With a suit lined with this many pockets, you are ready to operate." + icon_state = "syndicate_combat" + item_color = "syndicate_combat" + can_adjust = 0 \ No newline at end of file diff --git a/code/modules/ruins/lavaland_ruin_code.dm.rej b/code/modules/ruins/lavaland_ruin_code.dm.rej new file mode 100644 index 0000000000..8e4119c3b1 --- /dev/null +++ b/code/modules/ruins/lavaland_ruin_code.dm.rej @@ -0,0 +1,9 @@ +diff a/code/modules/ruins/lavaland_ruin_code.dm b/code/modules/ruins/lavaland_ruin_code.dm (rejected hunks) +@@ -148,6 +148,7 @@ + back = /obj/item/weapon/storage/backpack + r_pocket = /obj/item/weapon/gun/ballistic/automatic/pistol + id = /obj/item/weapon/card/id ++ implants = list(/obj/item/weapon/implant/weapons_auth) + + /datum/outfit/lavaland_syndicate/post_equip(mob/living/carbon/human/H) + H.faction |= "syndicate" diff --git a/icons/obj/clothing/uniforms.dmi b/icons/obj/clothing/uniforms.dmi index 327d2749f7..deb0908fed 100644 Binary files a/icons/obj/clothing/uniforms.dmi and b/icons/obj/clothing/uniforms.dmi differ