working code?
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@@ -9,20 +9,6 @@
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if(registered_name)
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. += "<span class='notice'>The display reads, \"Owned by [registered_name]\".</span>"
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/obj/structure/closet/secure_closet/personal/check_access(obj/item/I)
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. = ..()
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if(!I || !istype(I))
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return
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if(istype(I,/obj/item/modular_computer/tablet))
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var/obj/item/modular_computer/tablet/ourTablet = I
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var/obj/item/computer_hardware/card_slot/card_slot = ourTablet.all_components[MC_CARD]
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if(card_slot)
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return registered_name == card_slot.stored_card.registered_name || registered_name == card_slot.stored_card2.registered_name
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var/obj/item/card/id/ID = I.GetID()
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if(ID && registered_name == ID.registered_name)
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return TRUE
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return FALSE
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/obj/structure/closet/secure_closet/personal/PopulateContents()
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..()
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if(prob(50))
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@@ -54,15 +40,24 @@
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/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
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var/obj/item/card/id/I = W.GetID()
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if(!I || !istype(I))
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return ..()
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if(!can_lock(user, FALSE)) //Can't do anything if there isn't a lock!
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return
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if(I.registered_name && !registered_name)
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to_chat(user, "<span class='notice'>You claim [src].</span>")
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registered_name = I.registered_name
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if(istype(I))
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if(broken)
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to_chat(user, "<span class='danger'>It appears to be broken.</span>")
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return
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if(!I || !I.registered_name)
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return
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if(allowed(user) || !registered_name || (istype(I) && (registered_name == I.registered_name)))
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//they can open all lockers, or nobody owns this, or they own this locker
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locked = !locked
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update_icon()
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if(!registered_name)
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registered_name = I.registered_name
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desc = "Owned by [I.registered_name]."
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else
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to_chat(user, "<span class='danger'>Access Denied.</span>")
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else
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..()
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return ..()
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/obj/structure/closet/secure_closet/personal/handle_lock_addition() //If lock construction is successful we don't care what access the electronics had, so we override it
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if(..())
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