Merge pull request #5533 from Citadel-Station-13/upstream-merge-35673

[MIRROR] All medal methods are handled on SSmedals as opposed to global procs and also have proper defines, killing with a crusher grants special medals.
This commit is contained in:
deathride58
2018-02-17 20:44:57 +00:00
committed by GitHub
17 changed files with 172 additions and 194 deletions
@@ -1,5 +1,5 @@
#define MINER_DASH_RANGE 4
#define MEDAL_PREFIX "Blood-drunk Miner"
/*
BLOOD-DRUNK MINER
@@ -43,7 +43,7 @@ Difficulty: Medium
wander = FALSE
del_on_death = TRUE
blood_volume = BLOOD_VOLUME_NORMAL
medal_type = MEDAL_PREFIX
medal_type = BOSS_MEDAL_MINER
var/obj/item/melee/transforming/cleaving_saw/miner/miner_saw
var/time_until_next_transform = 0
var/dashing = FALSE
@@ -1,5 +1,3 @@
#define MEDAL_PREFIX "Bubblegum"
/*
BUBBLEGUM
@@ -48,7 +46,7 @@ Difficulty: Hard
loot = list(/obj/structure/closet/crate/necropolis/bubblegum)
blood_volume = BLOOD_VOLUME_MAXIMUM //BLEED FOR ME
var/charging = FALSE
medal_type = MEDAL_PREFIX
medal_type = BOSS_MEDAL_BUBBLEGUM
score_type = BUBBLEGUM_SCORE
deathmessage = "sinks into a pool of blood, fleeing the battle. You've won, for now... "
death_sound = 'sound/magic/enter_blood.ogg'
@@ -1,5 +1,3 @@
#define MEDAL_PREFIX "Colossus"
/*
COLOSSUS
@@ -44,7 +42,7 @@ Difficulty: Very Hard
ranged = 1
pixel_x = -32
del_on_death = 1
medal_type = MEDAL_PREFIX
medal_type = BOSS_MEDAL_COLOSSUS
score_type = COLOSSUS_SCORE
crusher_loot = list(/obj/structure/closet/crate/necropolis/colossus/crusher)
loot = list(/obj/structure/closet/crate/necropolis/colossus)
@@ -1,10 +1,9 @@
#define MEDAL_PREFIX "Drake"
#define DRAKE_SWOOP_HEIGHT 270 //how high up drakes go, in pixels
#define DRAKE_SWOOP_DIRECTION_CHANGE_RANGE 5 //the range our x has to be within to not change the direction we slam from
#define SWOOP_DAMAGEABLE 1
#define SWOOP_INVULNERABLE 2
/*
ASH DRAKE
@@ -57,7 +56,7 @@ Difficulty: Medium
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
var/swooping = NONE
var/swoop_cooldown = 0
medal_type = MEDAL_PREFIX
medal_type = BOSS_MEDAL_DRAKE
score_type = DRAKE_SCORE
deathmessage = "collapses into a pile of bones, its flesh sloughing away."
death_sound = 'sound/magic/demon_dies.ogg'
@@ -1,4 +1,3 @@
#define MEDAL_PREFIX "Hierophant"
/*
The Hierophant
@@ -59,6 +58,11 @@ Difficulty: Hard
loot = list(/obj/item/hierophant_club)
crusher_loot = list(/obj/item/hierophant_club)
wander = FALSE
medal_type = BOSS_MEDAL_HIEROPHANT
score_type = HIEROPHANT_SCORE
del_on_death = TRUE
death_sound = 'sound/magic/repulse.ogg'
var/burst_range = 3 //range on burst aoe
var/beam_range = 5 //range on cross blast beams
var/chaser_speed = 3 //how fast chasers are currently
@@ -71,10 +75,6 @@ Difficulty: Hard
var/did_reset = TRUE //if we timed out, returned to our beacon, and healed some
var/list/kill_phrases = list("Wsyvgi sj irivkc xettih. Vitemvmrk...", "Irivkc wsyvgi jsyrh. Vitemvmrk...", "Jyip jsyrh. Egxmzexmrk vitemv gcgpiw...", "Kix fiex. Liepmrk...")
var/list/target_phrases = list("Xevkix psgexih.", "Iriqc jsyrh.", "Eguymvih xevkix.")
medal_type = MEDAL_PREFIX
score_type = BIRD_SCORE
del_on_death = TRUE
death_sound = 'sound/magic/repulse.ogg'
/mob/living/simple_animal/hostile/megafauna/hierophant/Initialize()
. = ..()
@@ -1,4 +1,3 @@
#define MEDAL_PREFIX "Legion"
/*
LEGION
@@ -40,7 +39,7 @@ Difficulty: Medium
ranged_cooldown_time = 20
var/size = 5
var/charging = 0
medal_type = MEDAL_PREFIX
medal_type = BOSS_MEDAL_LEGION
score_type = LEGION_SCORE
pixel_y = -90
pixel_x = -75
@@ -1,6 +1,3 @@
#define MEDAL_PREFIX "Boss"
/mob/living/simple_animal/hostile/megafauna
name = "boss of this gym"
desc = "Attack the weak point for massive damage."
@@ -23,6 +20,10 @@
maxbodytemp = INFINITY
aggro_vision_range = 18
idle_vision_range = 5
anchored = TRUE
mob_size = MOB_SIZE_LARGE
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
environment_target_typecache = list(
/obj/machinery/door/window,
/obj/structure/window,
@@ -35,16 +36,12 @@
/obj/machinery/field,
/obj/machinery/power/emitter)
var/list/crusher_loot
var/medal_type = MEDAL_PREFIX
var/medal_type
var/score_type = BOSS_SCORE
var/elimination = 0
var/anger_modifier = 0
var/obj/item/device/gps/internal
var/recovery_time = 0
anchored = TRUE
mob_size = MOB_SIZE_LARGE
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
/mob/living/simple_animal/hostile/megafauna/Initialize(mapload)
. = ..()
@@ -59,13 +56,17 @@
return
else
var/datum/status_effect/crusher_damage/C = has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING)
if(C && crusher_loot)
if(C.total_damage >= maxHealth * 0.6) //if you do at least 60% of its health with the crusher, you'll get the item
spawn_crusher_loot()
var/crusher_kill = FALSE
if(C && crusher_loot && C.total_damage >= maxHealth * 0.6)
spawn_crusher_loot()
crusher_kill = TRUE
if(!admin_spawned)
SSblackbox.record_feedback("tally", "megafauna_kills", 1, "[initial(name)]")
var/tab = "megafauna_kills"
if(crusher_kill)
tab = "megafauna_kills_crusher"
SSblackbox.record_feedback("tally", tab, 1, "[initial(name)]")
if(!elimination) //used so the achievment only occurs for the last legion to die.
grant_achievement(medal_type,score_type)
grant_achievement(medal_type, score_type, crusher_kill)
..()
/mob/living/simple_animal/hostile/megafauna/proc/spawn_crusher_loot()
@@ -123,122 +124,18 @@
/mob/living/simple_animal/hostile/megafauna/proc/SetRecoveryTime(buffer_time)
recovery_time = world.time + buffer_time
/mob/living/simple_animal/hostile/megafauna/proc/grant_achievement(medaltype,scoretype)
if(medal_type == "Boss") //Don't award medals if the medal type isn't set
/mob/living/simple_animal/hostile/megafauna/proc/grant_achievement(medaltype, scoretype, crusher_kill)
if(!medal_type || admin_spawned || !SSmedals.hub_enabled) //Don't award medals if the medal type isn't set
return FALSE
if(admin_spawned)
return FALSE
if(MedalsAvailable())
for(var/mob/living/L in view(7,src))
if(L.stat)
continue
if(L.client)
var/client/C = L.client
var/suffixm = BOSS_KILL_MEDAL
UnlockMedal("Boss [suffixm]",C)
UnlockMedal("[medaltype] [suffixm]",C)
SetScore(BOSS_SCORE,C,1)
SetScore(score_type,C,1)
return TRUE
/proc/UnlockMedal(medal,client/player)
set waitfor = FALSE
if(!player || !medal)
return
if(MedalsAvailable())
var/result = world.SetMedal(medal, player, CONFIG_GET(string/medal_hub_address), CONFIG_GET(string/medal_hub_password))
if(isnull(result))
GLOB.medals_enabled = FALSE
log_game("MEDAL ERROR: Could not contact hub to award medal:[medal] player:[player.ckey]")
message_admins("Error! Failed to contact hub to award [medal] medal to [player.ckey]!")
else if (result)
to_chat(player, "<span class='greenannounce'><B>Achievement unlocked: [medal]!</B></span>")
/proc/SetScore(score,client/player,increment,force)
set waitfor = FALSE
if(!score || !player)
return
if(MedalsAvailable())
var/list/oldscore = GetScore(score,player,1)
if(increment)
if(!oldscore[score])
oldscore[score] = 1
else
oldscore[score] = (text2num(oldscore[score]) + 1)
else
oldscore[score] = force
var/newscoreparam = list2params(oldscore)
var/result = world.SetScores(player.ckey, newscoreparam, CONFIG_GET(string/medal_hub_address), CONFIG_GET(string/medal_hub_password))
if(isnull(result))
GLOB.medals_enabled = FALSE
log_game("SCORE ERROR: Could not contact hub to set score. Score:[score] player:[player.ckey]")
message_admins("Error! Failed to contact hub to set [score] score for [player.ckey]!")
/proc/GetScore(score,client/player,returnlist)
if(!score || !player)
return
if(MedalsAvailable())
var/scoreget = world.GetScores(player.ckey, score, CONFIG_GET(string/medal_hub_address), CONFIG_GET(string/medal_hub_password))
if(isnull(scoreget))
GLOB.medals_enabled = FALSE
log_game("SCORE ERROR: Could not contact hub to get score. Score:[score] player:[player.ckey]")
message_admins("Error! Failed to contact hub to get score: [score] for [player.ckey]!")
return
var/list/scoregetlist = params2list(scoreget)
if(returnlist)
return scoregetlist
else
return scoregetlist[score]
/proc/CheckMedal(medal,client/player)
if(!player || !medal)
return
if(MedalsAvailable())
var/result = world.GetMedal(medal, player, CONFIG_GET(string/medal_hub_address), CONFIG_GET(string/medal_hub_password))
if(isnull(result))
GLOB.medals_enabled = FALSE
log_game("MEDAL ERROR: Could not contact hub to get medal:[medal] player:[player.ckey]")
message_admins("Error! Failed to contact hub to get [medal] medal for [player.ckey]!")
else if (result)
to_chat(player, "[medal] is unlocked")
/proc/LockMedal(medal,client/player)
if(!player || !medal)
return
if(MedalsAvailable())
var/result = world.ClearMedal(medal, player, CONFIG_GET(string/medal_hub_address), CONFIG_GET(string/medal_hub_password))
if(isnull(result))
GLOB.medals_enabled = FALSE
log_game("MEDAL ERROR: Could not contact hub to clear medal:[medal] player:[player.ckey]")
message_admins("Error! Failed to contact hub to clear [medal] medal for [player.ckey]!")
else if (result)
message_admins("Medal: [medal] removed for [player.ckey]")
else
message_admins("Medal: [medal] was not found for [player.ckey]. Unable to clear.")
/proc/ClearScore(client/player)
world.SetScores(player.ckey, "", CONFIG_GET(string/medal_hub_address), CONFIG_GET(string/medal_hub_password))
/proc/MedalsAvailable()
return CONFIG_GET(string/medal_hub_address) && CONFIG_GET(string/medal_hub_password) && GLOB.medals_enabled
#undef MEDAL_PREFIX
for(var/mob/living/L in view(7,src))
if(L.stat || !L.client)
continue
var/client/C = L.client
SSmedals.UnlockMedal("Boss [BOSS_KILL_MEDAL]", C)
SSmedals.UnlockMedal("[medaltype] [BOSS_KILL_MEDAL]", C)
if(crusher_kill && istype(L.get_active_held_item(), /obj/item/twohanded/required/kinetic_crusher))
SSmedals.UnlockMedal("[medaltype] [BOSS_KILL_MEDAL_CRUSHER]", C)
SSmedals.SetScore(BOSS_SCORE, C, 1)
SSmedals.SetScore(score_type, C, 1)
return TRUE
@@ -45,9 +45,8 @@
/mob/living/simple_animal/hostile/spawner/lavaland/Destroy()
QDEL_NULL(emitted_light)
QDEL_NULL(gps)
. = ..()
return ..()
#define MEDAL_PREFIX "Tendril"
/mob/living/simple_animal/hostile/spawner/lavaland/death()
var/last_tendril = TRUE
for(var/mob/living/simple_animal/hostile/spawner/lavaland/other in GLOB.mob_living_list)
@@ -55,18 +54,13 @@
last_tendril = FALSE
break
if(last_tendril && !admin_spawned)
if(MedalsAvailable())
if(SSmedals.hub_enabled)
for(var/mob/living/L in view(7,src))
if(L.stat)
if(L.stat || !L.client)
continue
if(L.client)
var/client/C = L.client
var/suffixm = ALL_KILL_MEDAL
var/prefix = MEDAL_PREFIX
UnlockMedal("[prefix] [suffixm]",C)
SetScore(TENDRIL_CLEAR_SCORE,C,1)
SSmedals.UnlockMedal("[BOSS_MEDAL_TENDRIL] [ALL_KILL_MEDAL]", L.client)
SSmedals.SetScore(TENDRIL_CLEAR_SCORE, L.client, 1)
..()
#undef MEDAL_PREFIX
/obj/effect/collapse
name = "collapsing necropolis tendril"