From f07369aead3a42b24c13a7f69429221bfb7f0412 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Thu, 14 Sep 2017 13:24:43 -0500 Subject: [PATCH] [MIRROR] Fixes nuking the syndicate base (#2767) * Merge pull request #30694 from KorPhaeron/syndie_nuke Fixes nuking the syndicate base * Fixes nuking the syndicate base --- code/game/gamemodes/nuclear/nuclearbomb.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm index 5133fd26a4..7642801a6a 100644 --- a/code/game/gamemodes/nuclear/nuclearbomb.dm +++ b/code/game/gamemodes/nuclear/nuclearbomb.dm @@ -440,7 +440,7 @@ off_station = NUKE_MISS_STATION if((bomb_location.x < (128-NUKERANGE)) || (bomb_location.x > (128+NUKERANGE)) || (bomb_location.y < (128-NUKERANGE)) || (bomb_location.y > (128+NUKERANGE))) off_station = NUKE_MISS_STATION - else if(istype(A, /area/syndicate_mothership) || (istype(A, /area/shuttle/syndicate) && bomb_location.z == ZLEVEL_CENTCOM)) + else if((istype(A, /area/syndicate_mothership) || (istype(A, /area/shuttle/syndicate)) && bomb_location.z == ZLEVEL_CENTCOM)) off_station = NUKE_SYNDICATE_BASE else off_station = NUKE_NEAR_MISS