Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into why
This commit is contained in:
@@ -62,6 +62,7 @@
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var/fermiIsReacting = FALSE //that prevents multiple reactions from occurring (i.e. add_reagent calls to process_reactions(), this stops any extra reactions.)
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var/fermiReactID //instance of the chem reaction used during a fermireaction, kept here so it's cache isn't lost between loops/procs.
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var/value_multiplier = DEFAULT_REAGENTS_VALUE //used for cargo reagents selling.
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var/force_alt_taste = FALSE
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/datum/reagents/New(maximum=100, new_flags = NONE, new_value = DEFAULT_REAGENTS_VALUE)
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maximum_volume = maximum
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@@ -1120,47 +1121,54 @@
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. = locate(type) in cached_reagents
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/datum/reagents/proc/generate_taste_message(minimum_percent=15)
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// the lower the minimum percent, the more sensitive the message is.
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var/list/out = list()
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var/list/tastes = list() //descriptor = strength
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if(minimum_percent <= 100)
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for(var/datum/reagent/R in reagent_list)
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if(!R.taste_mult)
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continue
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if(istype(R, /datum/reagent/consumable/nutriment))
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var/list/taste_data = R.data
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for(var/taste in taste_data)
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var/ratio = taste_data[taste]
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var/amount = ratio * R.taste_mult * R.volume
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if(taste in tastes)
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tastes[taste] += amount
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else
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tastes[taste] = amount
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else
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var/taste_desc = R.taste_description
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var/taste_amount = R.volume * R.taste_mult
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if(taste_desc in tastes)
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tastes[taste_desc] += taste_amount
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else
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tastes[taste_desc] = taste_amount
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//deal with percentages
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// TODO it would be great if we could sort these from strong to weak
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var/total_taste = counterlist_sum(tastes)
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if(total_taste > 0)
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for(var/taste_desc in tastes)
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var/percent = tastes[taste_desc]/total_taste * 100
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if(percent < minimum_percent)
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if(!force_alt_taste)
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// the lower the minimum percent, the more sensitive the message is.
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var/list/tastes = list() //descriptor = strength
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if(minimum_percent <= 100)
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for(var/datum/reagent/R in reagent_list)
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if(!R.taste_mult)
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continue
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var/intensity_desc = "a hint of"
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if(ISINRANGE(percent, minimum_percent * 2, minimum_percent * 3)|| percent == 100)
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intensity_desc = ""
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else if(percent > minimum_percent * 3)
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intensity_desc = "the strong flavor of"
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if(intensity_desc != "")
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out += "[intensity_desc] [taste_desc]"
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if(istype(R, /datum/reagent/consumable/nutriment))
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var/list/taste_data = R.data
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for(var/taste in taste_data)
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var/ratio = taste_data[taste]
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var/amount = ratio * R.taste_mult * R.volume
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if(taste in tastes)
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tastes[taste] += amount
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else
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tastes[taste] = amount
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else
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out += "[taste_desc]"
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var/taste_desc = R.taste_description
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var/taste_amount = R.volume * R.taste_mult
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if(taste_desc in tastes)
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tastes[taste_desc] += taste_amount
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else
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tastes[taste_desc] = taste_amount
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//deal with percentages
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// TODO it would be great if we could sort these from strong to weak
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var/total_taste = counterlist_sum(tastes)
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if(total_taste > 0)
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for(var/taste_desc in tastes)
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var/percent = tastes[taste_desc]/total_taste * 100
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if(percent < minimum_percent)
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continue
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var/intensity_desc = "a hint of"
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if(ISINRANGE(percent, minimum_percent * 2, minimum_percent * 3)|| percent == 100)
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intensity_desc = ""
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else if(percent > minimum_percent * 3)
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intensity_desc = "the strong flavor of"
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if(intensity_desc != "")
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out += "[intensity_desc] [taste_desc]"
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else
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out += "[taste_desc]"
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else
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// alternate taste is to force the taste of the atom if its a food item
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if(my_atom && isfood(my_atom))
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var/obj/item/reagent_containers/food/snacks/F = my_atom
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out = F.tastes
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return english_list(out, "something indescribable")
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@@ -58,6 +58,7 @@
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name = "combat stimulant injector"
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desc = "A modified air-needle autoinjector, used by support operatives to quickly heal injuries in combat and get people back in the fight."
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amount_per_transfer_from_this = 10
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item_state = "combat_hypo"
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icon_state = "combat_hypo"
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volume = 100
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ignore_flags = 1 // So they can heal their comrades.
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@@ -69,17 +70,27 @@
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list_reagents = list(/datum/reagent/medicine/epinephrine = 30, /datum/reagent/medicine/omnizine = 30, /datum/reagent/medicine/leporazine = 15, /datum/reagent/medicine/atropine = 15)
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/obj/item/reagent_containers/hypospray/combat/nanites
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desc = "A modified air-needle autoinjector for use in combat situations. Prefilled with experimental medical compounds for rapid healing."
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name = "experimental combat stimulant injector"
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desc = "A modified air-needle autoinjector for use in combat situations. Prefilled with experimental medical nanites and a stimulant for rapid healing and a combat boost."
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item_state = "nanite_hypo"
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icon_state = "nanite_hypo"
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volume = 100
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list_reagents = list(/datum/reagent/medicine/adminordrazine/quantum_heal = 80, /datum/reagent/medicine/synaptizine = 20)
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/obj/item/reagent_containers/hypospray/magillitis
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name = "experimental autoinjector"
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desc = "A modified air-needle autoinjector with a small single-use reservoir. It contains an experimental serum."
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icon_state = "combat_hypo"
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volume = 5
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reagent_flags = NONE
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list_reagents = list(/datum/reagent/magillitis = 5)
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/obj/item/reagent_containers/hypospray/combat/nanites/update_icon()
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if(reagents.total_volume > 0)
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icon_state = initial(icon_state)
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else
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icon_state = "[initial(icon_state)]0"
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/obj/item/reagent_containers/hypospray/combat/heresypurge
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name = "holy water piercing injector"
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desc = "A modified air-needle autoinjector for use in combat situations. Prefilled with 5 doses of a holy water and pacifier mixture. Not for use on your teammates."
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item_state = "holy_hypo"
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icon_state = "holy_hypo"
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volume = 250
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list_reagents = list(/datum/reagent/water/holywater = 150, /datum/reagent/peaceborg_tire = 50, /datum/reagent/peaceborg_confuse = 50)
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amount_per_transfer_from_this = 50
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//MediPens
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@@ -136,6 +147,8 @@
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/obj/item/reagent_containers/hypospray/medipen/ekit
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name = "emergency first-aid autoinjector"
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desc = "An epinephrine medipen with extra coagulant and antibiotics to help stabilize bad cuts and burns."
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icon_state = "firstaid"
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item_state = "firstaid"
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volume = 15
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amount_per_transfer_from_this = 15
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list_reagents = list(/datum/reagent/medicine/epinephrine = 12, /datum/reagent/medicine/coagulant = 2.5, /datum/reagent/medicine/spaceacillin = 0.5)
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@@ -143,15 +156,19 @@
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/obj/item/reagent_containers/hypospray/medipen/blood_loss
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name = "hypovolemic-response autoinjector"
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desc = "A medipen designed to stabilize and rapidly reverse severe bloodloss."
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icon_state = "hypovolemic"
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item_state = "hypovolemic"
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volume = 15
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amount_per_transfer_from_this = 15
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list_reagents = list(/datum/reagent/medicine/epinephrine = 5, /datum/reagent/medicine/coagulant = 2.5, /datum/reagent/iron = 3.5, /datum/reagent/medicine/salglu_solution = 4)
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/obj/item/reagent_containers/hypospray/medipen/stimulants
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name = "illegal stimpack medipen"
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desc = "A highly illegal medipen due to its load and small injections, allow for five uses before being drained"
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name = "stimpack medipen"
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desc = "Contains stimulants."
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icon_state = "syndipen"
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item_state = "syndipen"
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volume = 50
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amount_per_transfer_from_this = 10
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amount_per_transfer_from_this = 50
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list_reagents = list(/datum/reagent/medicine/stimulants = 50)
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/obj/item/reagent_containers/hypospray/medipen/stimulants/baseball
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@@ -166,6 +183,7 @@
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name = "stimpack medipen"
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desc = "A rapid way to stimulate your body's adrenaline, allowing for freer movement in restrictive armor."
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icon_state = "stimpen"
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item_state = "stimpen"
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volume = 20
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amount_per_transfer_from_this = 20
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list_reagents = list(/datum/reagent/medicine/ephedrine = 10, /datum/reagent/consumable/coffee = 10)
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@@ -177,20 +195,79 @@
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/obj/item/reagent_containers/hypospray/medipen/morphine
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name = "morphine medipen"
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desc = "A rapid way to get you out of a tight situation and fast! You'll feel rather drowsy, though."
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icon_state = "morphen"
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item_state = "morphen"
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volume = 10
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amount_per_transfer_from_this = 10
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list_reagents = list(/datum/reagent/medicine/morphine = 10)
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/obj/item/reagent_containers/hypospray/medipen/penacid
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name = "pentetic acid medipen"
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desc = "A autoinjector containing pentetic acid, used to reduce high levels of radiations and moderate toxins."
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icon_state = "penacid"
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item_state = "penacid"
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volume = 10
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amount_per_transfer_from_this = 10
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list_reagents = list(/datum/reagent/medicine/pen_acid = 10)
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/obj/item/reagent_containers/hypospray/medipen/atropine
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name = "atropine autoinjector"
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desc = "A rapid way to save a person from a critical injury state!"
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icon_state = "atropen"
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item_state = "atropen"
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volume = 10
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amount_per_transfer_from_this = 10
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list_reagents = list(/datum/reagent/medicine/atropine = 10)
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/obj/item/reagent_containers/hypospray/medipen/salacid
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name = "salicyclic acid medipen"
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desc = "A autoinjector containing salicyclic acid, used to treat severe brute damage."
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icon_state = "salacid"
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item_state = "salacid"
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volume = 10
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amount_per_transfer_from_this = 10
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list_reagents = list(/datum/reagent/medicine/sal_acid = 10)
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/obj/item/reagent_containers/hypospray/medipen/oxandrolone
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name = "oxandrolone medipen"
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desc = "A autoinjector containing oxandrolone, used to treat severe burns."
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icon_state = "oxapen"
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item_state = "oxapen"
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volume = 10
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amount_per_transfer_from_this = 10
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list_reagents = list(/datum/reagent/medicine/oxandrolone = 10)
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/obj/item/reagent_containers/hypospray/medipen/salbutamol
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name = "salbutamol medipen"
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desc = "A autoinjector containing salbutamol, used to heal oxygen damage quickly."
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icon_state = "salpen"
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item_state = "salpen"
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volume = 10
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amount_per_transfer_from_this = 10
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list_reagents = list(/datum/reagent/medicine/salbutamol = 10)
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/obj/item/reagent_containers/hypospray/medipen/tuberculosiscure
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name = "BVAK autoinjector"
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desc = "Bio Virus Antidote Kit autoinjector. Has a two use system for yourself, and someone else. Inject when infected."
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icon_state = "stimpen"
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icon_state = "tbpen"
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item_state = "tbpen"
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volume = 60
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amount_per_transfer_from_this = 30
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list_reagents = list(/datum/reagent/medicine/atropine = 10, /datum/reagent/medicine/epinephrine = 10, /datum/reagent/medicine/salbutamol = 20, /datum/reagent/medicine/spaceacillin = 20)
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/obj/item/reagent_containers/hypospray/medipen/tuberculosiscure/update_icon()
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if(reagents.total_volume > 30)
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icon_state = initial(icon_state)
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else if (reagents.total_volume > 0)
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icon_state = "[initial(icon_state)]1"
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else
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icon_state = "[initial(icon_state)]0"
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/obj/item/reagent_containers/hypospray/medipen/survival
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name = "survival medipen"
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desc = "A medipen for surviving in the harshest of environments, heals and protects from environmental hazards. WARNING: Do not inject more than one pen in quick succession."
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icon_state = "stimpen"
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icon_state = "minepen"
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item_state = "minepen"
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volume = 52
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amount_per_transfer_from_this = 52
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list_reagents = list(/datum/reagent/medicine/salbutamol = 10, /datum/reagent/medicine/leporazine = 15, /datum/reagent/medicine/neo_jelly = 15, /datum/reagent/medicine/epinephrine = 10, /datum/reagent/medicine/lavaland_extract = 2)
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@@ -198,16 +275,21 @@
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/obj/item/reagent_containers/hypospray/medipen/firelocker
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name = "fire treatment medipen"
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desc = "A medipen that has been fulled with burn healing chemicals for personnel without advanced medical knowledge."
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icon_state = "firepen"
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item_state = "firepen"
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volume = 15
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amount_per_transfer_from_this = 15
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list_reagents = list(/datum/reagent/medicine/oxandrolone = 5, /datum/reagent/medicine/kelotane = 10)
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/obj/item/reagent_containers/hypospray/combat/heresypurge
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name = "holy water autoinjector"
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desc = "A modified air-needle autoinjector for use in combat situations. Prefilled with 5 doses of a holy water mixture."
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volume = 250
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list_reagents = list(/datum/reagent/water/holywater = 150, /datum/reagent/peaceborg_tire = 50, /datum/reagent/peaceborg_confuse = 50)
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amount_per_transfer_from_this = 50
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/obj/item/reagent_containers/hypospray/medipen/magillitis
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name = "experimental autoinjector"
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desc = "A custom-frame needle injector with a small single-use reservoir, containing an experimental serum. Unlike the more common medipen frame, it cannot pierce through protective armor or hardsuits, nor can the chemical inside be extracted."
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icon_state = "gorillapen"
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item_state = "gorillapen"
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volume = 5
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ignore_flags = 0
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reagent_flags = NONE
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list_reagents = list(/datum/reagent/magillitis = 5)
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#define HYPO_SPRAY 0
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#define HYPO_INJECT 1
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Reference in New Issue
Block a user